The first game on the list that didn’t actually release this year, Fatum Betula is also the game most likely to be misconstrued as a drug trip. But like, a really good drug trip.
- Release Year: 2020
- Developer: Bryce Bucher
- Platform: all of them
Fatum Betula is a very experimental… adventure game, I suppose you would call it? There’s a plot in there, something about feeding a tree to determine the fate of the universe? I don’t know, it’s not important.
What is important are the puzzle and exploration aspects of the game. It’s all about roaming around the world and trying to see which objects interact with other objects. The world isn’t particularly big, but it does have a very diverse selection of little areas to explore, and a whole bunch of weird characters to meet along the way. You help some, kill others, and even be horribly disturbed by one or two.
The goal of the game is to find various different liquids, which you’ll then take back to feed your little sapling to see what happens. These liquids include things oil, blood, tomato soup, and immortality. Each one you bring back will give you a different ending, and those endings range from creepy to silly to philosophical to nihilistic. It runs quite a gamut, and while earning them all is a bit of a repetitive task, they’re definitely worth seeing, and I think that puzzling out how to find all the different liquids is definitely a reward in itself. There’s also a super-secret ending that will give you a lot of hints on how to find the others, so if you happen to discover that early, it’ll be either a huge boon or a tidal wave of spoilers, depending on your perspective.
I quite enjoyed my time with Fatum Betula. It took me just shy of three hours to discover all of the endings, and I think that was just the right amount of time to spend in this delightfully odd world. While it didn’t have a particularly cohesive narrative and several aspects were a little more obfuscated than they really needed to be, the thrill of discovery was more than enough to keep me going. It was a video game experience that felt completely fresh and unique to me, and that’s something that I’m finding harder and harder to come by as time goes on, so I really appreciate it.


