Through the Good Half

As you may expect, I have been playing the Mega Man X Legacy Collection somewhat obsessively lately. To that end, I have beaten X2 through X4 and also the bonus X Challenge mode. And I have some things to say about these games!

Let’s start off by noting the less obvious: I almost never replay these games. It’s always the original Mega Man X that I go back to, so I’m not nearly as familiar with the rest of the series. As such, I had to do a lot more goofing around in them, looking for hidden secrets and trying desperately to remember which weapon works on which boss. Sometimes it worked in a game’s favour, sometimes not so much. How did it all roll out? Let’s take a look!

Continue reading Through the Good Half

Monthend Video Game Wrap-Up: July 2018

~ Game Over ~

The Awesome Adventures of Captain Spirit (PS4) – A free “prologue” for Life is Strange 2. I’m still not entirely clear on whether this will have anything to do with the full game or not.

Mega Man 7 (Switch) – I’m usually pretty hard on MM7, but playing it right after MM8 made me realize that it’s actually not all that bad! Except for Slash Man. He can go suck an egg.

Bloodstained: Curse of the Moon (Switch) – Nightmare mode run for true(?) ending.

Bloodstained: Curse of the Moon (Switch) – Another replay, Zangetsu-only this time.

Mega Man 2 (Switch) – Wait, Mega Man’s feet are slippery in this one, too? Why do I not remember this? Maybe that’s why I don’t think it’s quite as perfect as MM3.

Mega Man 3 (Switch) – Speaking of which, I did that too.

I Am Setsuna. (Switch) – I’m glad I played it, but something about it felt hollow. Maybe because the team very clearly wanted to make a Chrono Trigger sequel but weren’t allowed the license.

Fran Bow (PC) – The first two chapters of the game are very interesting and spooky, and then it kind of veers off in a completely different fantasy-styled direction before circling back to spooky.

Tales of Berseria (PS4) – It took about 30 hours before the plot finally got interesting and the characters started growing on me. But this may have been Stockholm Syndrome setting in.

Heavy Rain (PS4) – I prefer to try to find the positives in every game I play, but this one… While the high-level story was interesting, pretty much everything else about it was plain ol’ bad.

Mega Man X (Switch) – Yes, I have two portable versions of Mega Man X already, but I never take my 3DS or PSP out with me anymore. Plus, this one comes with all the sequels!

Rockman X (Switch) – The X Legacy Collection allows you to play the Japanese versions of all included games, so… I did that. As it turns out, not much was changed for the localization!

Mega Man X2 (Switch) – Maybe it’s because I play it much less frequently, but X2 is significantly tougher than the original. A little trolly too, in regards to the placement of several power-ups.

Mega Man X3 (Switch) – And then you get to this one, which is ridiculously tough, and even moreso if you’re trying a buster-only run. But at least it gives you a bunch of cool new abilities.

~ Now Playing ~

MGSV: The Phantom Pain (PC) – I bless the rains down in Africa, gonna cover up all of the sounds from my footsteps, ooh-ooh.

Pokémon Quest (Switch) – I’d like to complain about the completely erratic difficulty spikes, but that’s freemium for you! And I’m certainly not paying a cent into this one.

Slain: Back From Hell (Switch) – It’s kind of like if Doom and Castlevania had baby, and then that baby got really into heavy metal. Which is to say I love this game.

Octopath Traveler (Switch) – It’s a little bit too talky, but the battle system is excellent and a ton of fun. Feels a little bit like a more hands-on FFXIII, in a way. (NB: I’m a big fan of FFXIII.)

Soul Blazer (SNES) – I really adore Illusion of Gaia, but had never played its prequel, so I hacked my tiny SNES to do so. It’s quite good! I just need to make some more time for it.

Mega Man X Legacy Collection (Switch) – I’ve been listing the individual games here as I play them, but the new X Challenge mode can’t fit in that way. Short review: it is BONKERS.

Wherein I type words about Mega Man X again

If there’s only one absolutely consistent thing in my life, it’s my love for Mega Man X. And it’s not just because I’m a card-carrying fanboy of (mostly) all things Mega Man, but because I firmly believe that it is one of the best video games ever made. It is probably about as close to flawless as any game will ever come, and even after playing it seventeen million times, I still get a kick out of it on each and every replay.

With the recent release of the Mega Man X Legacy Collections, I have now purchased this game somewhere between six and eight times, which gives it the top billing for games that I have purchased more than once. I fully admit that I have a problem. I bought the original cartridge on SNES, the Mega Man X Collection on Gamecube, the stellar remake Maverick Hunter X on PSP, the generally sub-par iPhone port, the Virtual Console release on 3DS, and now the X Legacy Collection on Switch. I can’t recall for sure whether I bought it on Virtual Console for Wii or Wii U, but I’d say that the likelihood for at least one of them is pretty high.

The X Legacy Collection has added a couple neat new wrinkles to the mix. In fact, it it hadn’t I probably wouldn’t have even bothered writing this thing. The smallest, but most mind-blowing thing of all is something I discovered when poking around to see if I could change the control layout (you can’t): if you have a special weapon selected and press L and R at the same time, it’ll automatically unequip the weapon and put you back to the X-Buster. This is a huge revelation because I thought you had to scroll through them all individually, or use the pause menu to swap. It’s not really a game-changer, but it’s a fun little trick that I never knew about, despite having played through the game so many times.

Another neat thing is that the X Legacy Collection includes pre-release trailers of all the included games. Though nearly all of them are in Japanese, it’s still cool to see that footage of earlier versions of the games, and pick out all the things that changed. I’ve only watched the MMX trailer so far, but I was delighted to see enemies that didn’t make it into the full version, little graphical changes, and some level layouts that got changed around slightly.

Lastly, you can choose to play either the North American or Japanese versions of all the games on the collection, and astoundingly enough, I’ve never actually played a Japanese version of any Mega Man X game. So I decided to check out Rockman X, and to my surprise, there really weren’t many changes made for the localization. Aside from the edited logo and text boxes being resized to accommodate the different languages, it seems like the only thing that changed are the bosses’ names. And maybe –maybe- they upped the drop rate for health pickups in the North American version, but it’s impossible to really know without looking at the actual code. It just seems like they aren’t quite as plentiful as I’m used to.

(Note: The Cutting Room Floor reveals a few other itty-bitty changes that I would have never noticed, and says nothing either way about drop rates.)

I said before that I think Mega Man X is as close to perfect as any video game is ever going to get, and I stand by that. Part of that is owed to its simplicity; it’s harder to get things wrong when you’re not bloating your game with superfluous features and systems (see nearly every sequel). But most of all, I just don’t think that there are very many things that you’d write up as problems. The only major one is that the final boss is too hard. Compounded by the fact that it’s a string of three fights in a row, the final form hits so hard that only the best players will be able to defeat it without draining all four of their sub-tanks. Combine that with the fact that he’s got a tiny hitbox that is only vulnerable to the least practical weapon in X’s arsenal, and you’ve got a real pain in the butt on your hands.

Aside from that, my other complaints are relatively minor: when you use a password, neither your sub-tanks’ stored energy or your progress through Sigma’s fortress are saved. The sub-tanks are a minor pain, since you can grind health pick-ups fairly quickly to fill them again, but the lost progress in Sigma’s fortress is a little harder to swallow. The levels are short -maybe five minutes each- but it’s still a pain to have to blast your way through them again if you started making your way through and had to take a break.

Anyway, I think that’s about enough of a spiel for today. Lord knows that I’ve already published enough material about Mega Man X that I don’t need to go on for another thousand words, though I’ve never written an actual review. And it’s not like this is going to be the last time I write about it either. I just thought it would be fun to go over a few unique little nuggets of info about the game that not everyone would be aware of. With the X Legacy Collections absorbing all my thoughts lately, I wouldn’t be surprised if some more writing about the rest of the series pops up in the near future.

Remembering the Cottage: Part 2

Happy Canada Day! To celebrate, let’s go way back and take a look at something that was an integral part of Canada Day for me for many years. Yes, that’s right, it’s finally time for the long-awaited Remembering the Cottage: Part Two

I have been slowly writing this article since 2007, which is not the longest that I’ve ever procrastinated on writing something, but it is a concept so close to my heart, so important to the foundation of who I am, that I feel terrible for not having finished writing it at some point in the last eleven years. During that time, many details have certainly been forgotten and memories jumbled up, so this is definitely not going to be as historically accurate as it should be.

To help illustrate, in the time since I posted Part One: two generations of Nintendo consoles passed; Obama’s tenure as US President began and ended; smartphones replaced flip-phones and human-to-human contact; I purchased two homes; I met a girl who I dated, married and divorced; and I bumbled my way into a job that eventually led to what darn well better be my career at this point.

I don’t know how long this article is going to go on for, but if the previous part is anything to go by, it’ll be a whopper. You all know the story anyway, and if you don’t, maybe go check out Part One and then come back. So let’s just skip the formalities and head right in, yes?

Continue reading Remembering the Cottage: Part 2

Monthend Video Game Wrap-Up – June 2018

Yes, Monthend Roundup or whatever it’s called is being posted a day early. That’s because there’s a HUGE article coming out tomorrow, and it’s very important to me that it goes live on Canada Day. So that’s that. Why am I explaining this? You don’t care.

~ Game Over ~

Mega Man 8 (Switch) – I was never a huge fan of this one, and replaying it in 2018 only serves to remind me of how it just doesn’t measure up to the rest of the series.

Bloodstained: Curse of the Moon (Switch) – A truly immaculate homage to Castlevania 3. Maybe a little on the easy side, but at least it never feels impossibly difficult, like its inspiration.

Mega Man 5 (Switch) – Now this one, this game is way too easy. The one NES Mega Man that I can burn through without even considering a save state. But it’s still very charming and creative!

Mega Man (Switch) – I don’t especially like Mega Man One. Why are his feet so slippery? Why do those big stompy guys hurt so much? How do you beat Yellow Devil without cheating?

Shaq-Fu: A Legend Reborn (Switch) – I’ll just say this: I’m glad I got this for free.

~ Now Playing ~

Pokémon Quest (Switch) – It’s a grind. A never-ending and wholly unsatisfying grind. Luckily, you can just set it to auto and let it grind itself. I still wouldn’t recommend it. Grind.

Tales of Berseria (PS4) – I have no idea why Berseria isn’t jiving with me the way other Tales games have. Whenever I play, I get a strong urge to do anything else after about 10 minutes.

MGSV: The Phantom Pain (PC) – I have become obsessed with this game, and now whenever I see a cargo container, I instinctively want to attach a Fulton balloon to it to steal it away.

Fallout Shelter (Switch) – It reminds me a lot of Middle Manager of Justice, only more post-apocalyptic. I don’t know that I have room in my life for another “waiting” game, though.

Fran Bow (PC) – A horror-themed point-and-click adventure game about a sick little girl who abuses pills to hallucinate solutions to puzzles. Also she may or may not have killed her parents.

I Am Setsuna (Switch) – Picked this back up because I want to finish it before Octopath Traveler next month. Unfortunately, I was saved right before a ridiculously hard boss…

 

Nintendo @ E3 2018

This is it: the big collection of video game commercials that I’d been aching for since March. Okay, yeah, with that qualification, it’s obvious that I was 90% in it just for the Smash. But hey, there were other neat things, too! Let’s take a look at the sentence or two that I had to say about them!

Daemon X Machina – OOH ANIME MECHS. I LIKE. It’s like the best parts of Xenoblade X but made by Platinum and Suda51. (Except not. It’s actually Marvelous making it.)

Xenoblade 2 DLC – Speaking of Xenoblade… Hey it’s that promised story expansion DLC for the game that I’ve still only seen like 50% of. It’s a prequel with a new titan, I guess? I don’t know, the narration was Japanese and my phone was sitting on a stand that obscured the subtitles. Obviously I’m going in on it, because Xenoblade 2 is freakin’ sweet and yeah I’ll take any more of it that they’re willing to give me.

Pokémon Let’s Go – No new information here. Just Reggie pimping the lame Pokéball Plus accessory. But it does give you a free Mew, so…

Super Mario Party – I don’t have friends, so I don’t care. And even if I did, I’m sure they’d just dump all over it instead of playing with me. Dig the logo, though.

Fire Emblem: Three Houses – It’s Fire Emblem on Switch, which is so cool, which I’m down with. But I have played exactly one Fire Emblem game ever, and I have my doubts that I’ll be adding this one to the list any time soon.

Fortnite – Nope. Don’t care. I do like how not-gritty it is, though. And cool that it’s out NOW.

Overcooked 2 – I’ve heard many times that Overcooked is great, but again, with the lack of friends and all.

Killer Queen Black – Like, seriously. No friends. Okay, one friend. But that’s still not really enough to care about multiplayer party games.

Hollow Knight – Ah! A single-player game! There we go! But I’ve played it already, so… oh, what? It’s available today? And only $17? Hey, I mean, it’s not like I paid money to play it the first time…

Octopath Traveler – New demo with carry-over data… but I really don’t have time to fit that in at the moment. I don’t even know that I’ll be able to make time for the full game come July.

Sizzle reel – Mostly things shown at other presentations, or that are already out, or are getting DLC soon. Nothing that made me shriek with joy. Dark Souls still doesn’t have a release date, and Monster Hunter Generations Ultimate made an appearance. Hi, 5 seconds of Mega Man 11!

Super Smash Bros Ultimate – There was a lot to process here, so rather than trying to clean it up, here’s my stream-of-consciousness notes, hastily typed as I was watching: Oh Sakurai, you joker. Link has new moves!  Zelda is Link Between Worlds style!! (<3) Ice Climbers are back! Pokémon trainer! Lucas! Ryu! Ganondorf looks better than ever! Cloud! SNAKE IS BACK! Pichu! Toon Link AND Young Link! Wolf! MEGAMAN! Every fighter ever is back! This is amazing news!  BIG BLUUUUE! Daisy?? (Aw, dangit.) Inkling seems awesome, and I love the Squid Sisters assist trophy. But where’s Off The Hook? Bomberman assist trophy? Nice! Ooh and a deadly Fake Smash Ball! GOOD LORD RIDLEY MURDERED MARIO AND MEGA MAN.

Verdict: Super Smash Bros Ultimate is out on December 7 and that’s all that matters. Everything else was gravy at best, or I just didn’t care. Smash is all I wanted from this presentation. It’s all I wanted from this E3. And by God, they delivered!

Monthend Video Game Wrap-Up – May 2018

Only two more weeks, and then I can go back to not feeling bad that I’m spending far less time studying than I should be.

~ Game Over ~

MGSV: Ground Zeroes (PC) – Completed the mission and… that’s only seven percent of the game!? Oh boy, it looks as if there’s much more to this than it first seemed!

Agatha Knife (Switch) – I thought there was going to be a stronger element of horror than there actually was. Turned out to be mostly comedic in tone. Still a fun adventure game.

Horizon: Zero Dawn (PS4) – Even though I liked it overall, I’m mostly just glad that it’s over. Could have used a lot more dinosaur-based robots. Too many modern herbivores.

Beyond: Two Souls (PS4) – Story-based game about a girl and her ghost pal. Fairly boring and a real struggle to get through. The “Homeless” and “Navajo” chapters were pretty good, though.

MGSV: Ground Zeroes (360) – Played through again for a better rank, and was awarded an A. Then I did it again and again in a vain attempt to get an S rank. Didn’t happen 🙁

Mega Man 4 (Switch) – I bought both Mega Man Legacy Collections on Switch and this was naturally my starting point. Playing it without the slowdown or sprite flicker is a revelation.

Mega Man 10 (Switch) – Maybe it’s because I’m less familiar with it than the original sexology, but I’m not digging this as much as I did when it was new.

Continue reading Monthend Video Game Wrap-Up – May 2018

Thinks and Thoks – Nintendo Direct (March 8/18)

Remember last time I did a write-up of a Nintendo Direct, and I wasn’t really interested in most of what they showed off? Well, there was another one yesterday afternoon and it was a whopper. This time, I found myself profoundly interested in nearly all of the titles shown. That said, let’s take a more detailed dive into the presentation.

The first slew of games are all for 3DS, pretty much confirming my theory that Nintendo intends to keep riding the 3DS train until the end of time.

Wario Ware Gold – Yeah, I’m very interested in this. I haven’t played a Wario Ware game for what seems like forever, and they’re always super fun. But I don’t think I’m actually going to buy it. Since my budget is a lot tighter these days, the fact that I already own all the Wario Ware games I need is reason enough to take a pass on this “greatest hits” version.

Continue reading Thinks and Thoks – Nintendo Direct (March 8/18)

Monthend Video Game Wrap-Up – January 2018

~ Game Over ~

Mega Man X (SNES) – Much consideration went into the choice of what the first video game I played in 2018 would be. But it really couldn’t have gone any other way.

Danganronpa Another Episode: Ultra Despair Girls (PS4) – A shooter spin-off of a visual novel mystery series. So for every 5 minutes of gameplay, there’s 20 minutes of dialogue. Still liked it.

Xenoblade Chronicles 2 (Switch) – I purposely waited until 2018 to finish it so I didn’t have to reorganize my “best games beaten in 2017” list. It would have been much too hard to place.

Rhythm Thief and the Emperor’s Treasure (3DS) – Dug this up to beat it so that I could delete it to make room on my SD card. It’s actually an excellent game. Reminds me of Space Channel 5.

Mr. Pumpkin Adventure (WiiU) – A highly surreal point-and-click adventure about helping a pumpkin-headed man with amnesia to remember who he is and why he’s an amnesiac.

Monster Hunter World (PS4) – Tore through the story quests, because the game doesn’t really begin until you gain access to the High Rank quests. Loving it, but longing for portability.

~ Now Playing ~

Resident Evil 7 (PS4) – Booted ‘er up for the first time in a long while to dive into all the DLC from the season pass that I bought with the game last year and subsequently ignored.

Pokémon Ultra Sun (3DS) – The adventure continues, at a rate of about half an hour a week.

Yooka-Laylee (Switch) – I don’t know how the game was when it initially launched, but I think that the current version is generally a very good homage to Banjo-Kazooie.

Volgarr the Viking (Switch) – Almost beat world 2, but man, the boss is really tough.

Horizon: Zero Dawn (PS4) – After a painfully slow start, it’s definitely getting its hooks into me. Except when I had to kill a bunch of people with a chain gun. That was really dumb.

Milkmaid of the Milky Way (iOS) – Retro-style adventure game about a rancher who must… rescue her cows from aliens? Fun, but the rhyming text often feels forced and gets annoying.

Super Mario RPG (SNES) – Played via emulator, which caused the game to crash quite often. Funny, I don’t have that problem when playing on an actual console…

Monthend Video Game Wrap-Up – December 2017

End of the line, 2017! It’s been a good’er, I’ll miss ya!

~ Game Over ~

Hollow Knight (PC) – If you’re looking for a Metroidvania that is expertly crafted and hard as balls, this is your game. I look forward to playing it again when it releases on Switch.

Mega Man X (SNES) – Couldn’t remember if I had already run it this year. Had to make sure.

Shovel Knight (3DS) – Sometimes you just need to close out the year by replaying a couple of your favourite games.

Freddy Fazbear’s Pizzeria Simulator (PC) – FNAF6 came out and I didn’t know it until three weeks later. Such is the downside of living in relative isolation. But hey, FNAF6! Hooray!

Chiptune Champion (PC) – A nerdy alternative to Guitar Hero. I may try to rip the music because it’s pretty good, but playing Guitar Hero on a keyboard just doesn’t have the same appeal.

~ Now Playing ~

Xenoblade Chronicles 2 (Switch) – It’s not quite as perfect for me as Xenoblade X was, but I’m still having a Goddamn ball. Read more thinks and thoks here.

Hammerwatch (Switch) – Yeah! Hammerwatch! I thoroughly enjoyed playing through this on PC, and I have been waiting for something similar to come to Switch. The real deal is even better!

Pokémon Ultra Sun (3DS) – Trying to play through it with poison-types only. I’ve never done a mono-type run before, and poison is probably one of the harder ones to start with.

Pokémon GO (iOS) – Might as well mention that I’ve been playing here and there to catch some of the new ‘mons. Gen 3 has a lot of my favourite guys, after all.

Skyrim (Switch) – I have barely touched it because Xenoblade 2 is eating all my video game time.

Yooka-Laylee (Switch) – I have barely touched it because Xenobalde 2 blah blah blah….

Volgarr the Viking (Switch) – I have barely touched it because… it’s super difficult and I can’t even get past level 2. But it’s really cool and I’ll deffo give it some more time in the future.

Super Mario RPG (SNES) – Long overdue for a replay. This run is more leisurely and taking advantage of infinitely-spawing monsters and emulator 30x speed abilities to level up quick.

Life is Strange: Before the Storm (PC) – For some reason, I just don’t care. The original game was excellent, but I cannot be bothered to give even half a shirt about Chloe.

Nine Parchments (Switch) – Just played the demo. Ramblings here.

Adventure Capitalist (PC) – I thought I’d kicked this habit, but then accidentally opened the game (damn Steam taskbar thing) and got sucked into another stupid event for a weekend.