A dream of sweet illusion

Okay, I’ll admit it. I blew it. On the last damn day too. But hey, it was Christmas Eve, and I had absolutely no time to do any blogging. So let’s just be happy that we got a solid twenty-three Days of Materialism. I did a lot better than the last two years anyway!

Christmas was pretty rad too. Aside from the ginormous day-before snowfall and subsequent driving through said snowfall, of course. I got most of the stuff I wanted, and tons more because I’m a spoiled little shit. But I spent more than half as much as I received (probably) so I’m thinking we can call it even maybe? The main thing to consider here is that I got Silent Hill: Shattered Memories, and it’s everything Tomm promised it would be. Well, maybe not in the way I perceived it would be, but it’s still awesome! I also got The Legend of Zelda: Spirit Tracks, but I haven’t played it yet because I’m finishing up my second playthrough of Phantom Hourglass, which I don’t hate nearly as much as everyone else. And I bought Pokémon Rumble with the one (shame, people!) Nintedo Points card I received, and the full version is even more addictive than the demo! Hooray! And finally, Z sent me Zombies Ate My Neighbours, which is still great, but I need someone to play it with.

Also I got a shitload of clothes and a bunch of movies and a sweet RC helicopter, but those don’t really fit the theme of this blog, which has been “talking about a video game once a month” lately. Sad. Here’s hoping that this new year will bring back the variety, creativity, and volume of content that this stupid site used to have before I started dating.

Steamed out

Well, I said I was running low on on-hand reviewables. But I’ve been saved by the mail! Indeed, it’s only a one-day fix (and sliding right under the line at 11:50 to boot), but it’s something.

Eh? Whatever could it be? Oh, come on. Like the gold colour and the fairy doen’t give it away.

You may not have heard about this promotion, but if you’d bought The Legend of Zelda: Phantom Hourglass and registered it on Nintendo.com, they would send you this swanky feather pen stylus for free. Free! There’s no better price, especially for special crap like this. I’m not sure if the offer’s still on, but it’s pretty worth it. I mean, if you’ve already got Phantom Hourglass, getting a sweet bonus for free is icing on the cake. It’s no reason to buy the game, like some special offers before it, but neat anyway.

I’ll admit I haven’t used it to play anything yet, but it feels nice, being particularly larger than both the original and Lite stylus. It doesn’t fit in the stylus notch in any DS unit (obviously), but that’s hardly an issue unless you want to show it off in public. I don’t think I’ll ever really use it at all, myself.

Yeah, so you can see that there’s a good size difference between the feather pen stylus and the regular types. I don’t really know what else I can say about the thing. It’s nice and clear. Ummm… Yeah. That’s about it. If you have Phantom Hourglass, go register it for free goodies. If not… well, why don’t you have it? It’s a pretty good game.

You can join in too

Well, the tall one is now officially a high-school graduate. My parents feel very old, despite the fact that they are decidedly not.

My wisdom teeth came out last Wednesday, which I may have mentioned before, and things did not go nearly as well as I’d hoped. I mean, the surgery and everything went off without a hitch, but it took many days to heal! I had to call in sick on Sunday! I’ve never called in sick to work before… On the upside, for the most of my downtime, I had Resident Evil 4: Wii Edition by my side to ease the pain. Well, my pain anyway. I can’t say the same for all those ganados. More on that tomorrow though.

So anyone else really like Zelda’s redesign for Brawl? I love it. Though to be anal about it, it’s Link who was originally a brunette! God damn.

In any case, I’m sure I must have mentioned this before, because I’ve told like everyone I know about it, but the official Smash Bros site is updating every weekday. It’s usually nothing big, but on the odd days when they reveal a new item or remixed song, I’m a very happy me. The soundtrack, as it currently stands, is probably going to be a two-discer at least, and will totally be worth buying. The current handful of samples that are up on the site are fantastic. Motoi Sakuraba’s take on the menu screen theme is wonderful, and it’s just the menu theme. I really hope he gets to work on at least one more track, and I’m looking forward to Akihiro Honda’s and Yoko Shimomura’s contributions in particular.

But yes, the daily updates have pretty much been my reason to wake up in the morning for the past couple weeks. In case you hadn’t noticed, I’m quite excited about this game. I know I’m getting my hopes up, but is it too much to ask for any Capcom character to show up? Doesn’t have to be MegaMan you know. Arthur? Dan Hibiki? Nemesis? If Solid Snake can make the roster, I’m sure any of those are valid nominees.

Top Ten: Greatest Games of 2006

Really, I don’t know what to write as an intro. I’ve done this twice before, so go back and read those intros if you really need a preface. Just a couple notes before we begin:

1. I broke down. While I was compiling my list, I kind of forgot that I wasn’t supposed to have ports on it, but they were there, and I just love the included games so much that I couldn’t boot them. Oh well.

2.There are three special awards mixed in between the regular list, just so you don’t get confused. I was going to have them all before the actual list, but that’s so dumb. My way is spicier!

3. I think the 10th-4th place trophies are hilarious. If you don’t agree, I am terminating our friendship right now.

Well, that should be all. So let’s get it on!


Before we really get rolling, I just want to give out some special props like I did last year. I think I’m going to include a couple special awards every year from now on. What they might be each year is impossible to say, but I know I’ll keep the “Special Mention” (the award for the game I wanted to play most, but never got a chance to) award kicking around. It’s a good award.

2006’s “Special Mention” goes without a doubt to Final Fantasy XII. Because there were so many other games that I had planned on purchasing (and when I set my mind to something, I never go back), I never got around to playing FFXII. It just came out at a really bad time. Had it been released in the summer lull, I would have definitely picked it up right away. Sadly, Square-Enix didn’t have it ready until November, and that month was just so chock-full of games that were higher on the priority list that it got passed by.

The reason I put it here is because I do have a genuine interest in it. It’s the first Final Fantasy since IX that I’ve cared at all about (and even that was only because at that time I was still a Squaresoft sheep), and I really do hope to get around to playing it someday. The way the game plays, with it’s neat little character programming system interests me to no ends, and even the story, which I usually have zero interest in, fascinates me. And let’s not forget that so many reviewers are saying that it’s the best FF to grace a console since God-knows-when. And that’s a pretty strong point, because let’s face it, most of the gaming world thinks FFVII is good.

So in conclusion, I declare Final Fantasy XII to be the best game I never played last year. However much sense that makes.

Hey, what can I say? I’ve been waiting for a new Mario side-scroller for a while now. God knows why Nintendo didn’t make one on the GBA. Oh, right. They had all those old games to rehash. Must have saved them a ton on, you know, work. Can’t win ’em all though, am I right?

Past grievances aside, I really enjoyed New Super Mario Bros. Like everyone else on the damn planet, I flew through it pretty quickly because it was real easy, but it was impressively fun. I even played through it a second time right away. Of course, while getting to the end of the game presented little more than a suggestion of difficulty, clearing the game 100% did require a bit of skill. The big coins, finding all the extra paths and warp cannons, that kind of stuff. It wasn’t as tricky as some of SMW’s rough bits, but all the extras really helped to flesh out the game. The new power-ups were pretty unnecessary too. Unless they were needed for getting somewhere, I much preferred good ol’ Firey Mario. Why did they axe fireballs in the 3D games? Firey Mario would have been so much totally better than FLUDD. Maybe.

I don’t know. NSMB was such a big deal that everyone and their mom wrote about it, and everyone’s read something about it too. I doubt I could add anything original at this point. I guess if there’s anything that really stuck out for me, it was the final boss fight. It wasn’t terribly difficult or long, but it was pretty epic. For a Mario game. Hey! You know what would have been great? If there had been some Yoshi. Yeah. Especially if he had all his Koopa shell powers like in SMW. And there should have been a Top Secret Zone where you could go after every level to gather power-ups. Sigh. It’s going to be quite a feat if Nintendo ever expects to outdo Super Mario World. That’s pretty much the definition of a perfect platformer. But New Super Mario Bros was easily good enough. Just barely good enough to beat out Rayman Raving Rabbids out of the #10 spot, but good enough no less.

I’ll be the first to point out that technically, I’m breaking my “no ports” policy, but I have many good reasons to back this up. First of all, there is a good deal of extra content. For every so many operations you finish on the main storyline, you unlock operations for a different story featuring a different doctor. Secondly, while the main story is almost a word-for-word copy of the DS game (with prettier graphics), the completely different control methods make the game seem totally new. Sure, you know what to do, but now doing it is a whole new experience in itself. Also, a couple levels have changed dramatically, specifically the bomb level.

So the game then? Well, it’s neat. The premise is that you’re a doctor (by the name of Derek Stiles) who just completed his whatevers and is getting into the real world of surgery. It starts off like any old medical drama you’d see on TV, with the new guy being uneasy and having to overcome personal obstacles and crap, and then bio-terrorism enters the picture and everything goes to shit. It’s an incredibly story-heavy game, to say the least. Some chapters don’t even contain an operation and are just really long dialogues sequences. Fortunately, it’s all skippable for those who couldn’t give two shits an’ just want to cut people open and toy with their insides. Which is awesome. The game starts you off with easy things, like suturing up cuts, removing shards of glass, and lazering the crap out of polyps. It slowly ramps up to tougher things like excising bigger tumors and removing thrombi. Less than halfway through, though, the video game part starts to come into play and you have to start removing various types of (fictional) parasites (known as GUILT), which can be real pains in the ass. Unlike the original game, however, there is a difficulty option, so getting to the end of this one isn’t such an impossible feat; you can just choose to play on easy mode!

The operations in the side-story abandon the GUILT for more traditional surgery. Though the game throws in a few new things and some curveballs like fixing broken bones, excising super tumors (which grow right back if you don’t get them all out within seconds of each other), and working in the dark with only a camera’s flash to help you see. The extra story, while much more brief than the main one, is also pretty interesting, though it’s even more obvious that it was thought up by those crazy Japanese.

All in all, even though it’s essentially a beefed-up port, Trauma Center: Second Opinion is very much its own game. While playing with the Wii Remote is slightly less accurate than the DS’ touch screen, the control scheme is very intuitive and great for switching tools fast. It’s still as challenging as the original though, so don’t expect any pulled punches, even on the easy difficulty level. While it’s no epic adventure, I still think TC:SO is a spectacular launch title for the Wii, and were it not a port, I may have even put it up closer to the top spot on the list. As it is though, number nine will have to suffice.

What’s with all the DS games, you ask? They’re pretty good man. You should invest in one. It’s definitely the greatest portable gaming thingamijig ever. Hell, I play my DS more than my GameCube and PS2 combined. We’ll have to wait a year or so to accurately measure how the little Wii does. But there are games to be ranted about! On I go! Holy crap I think I’m getting worse at writing!

So Elite Beat Agents, huh? Surely you’ve heard of the import hit Osu! Tatake! Ouendan!. Surely. I never bothered to import it (I got Jump Superstars instead), but when I heard they were making a version (sequel?) for North America, I was ready to jump all over it. And jump I did. EBA is a rhythm game, much like DDR or Guitar Hero, only instead of some cockadoodie $50 peripheral device that only works with one game, you just use the touch screen. As the music goes, beats appear on the screen. Most of the time, you just tap them with the correct timing to get by. But sometimes, you have to drag a ball across a path which spices things up a little. Well, maybe not. There’s also a spinner that you’ve gotta, well, spin. That one only shows up on the rarest of occasions though. All this happens while zany situations play out in the background, as the idea of the game is that the Elite Beat Agents motivate people through song to help get them through tough times. Well, there’s actually one scenario that’s quite sad rather than zany, and ashamed as I am to admit it, it had me weeping like a little girl. Seriously. If you can play the “You’re The Inspiration” level without shedding at least one tear, you’re made of stone, man. Fucking stone.

Like many of those other rhythm games out there, Elite Beat Agents out there is hellishly difficult. Which is odd because Nintendo stuck it in with the “Touch Generations” games, which are supposedly accessible to everyone. I guess most people could get by okay on Breezin’ (easy mode), up until the last song, “Jumpin’ Jack Flash” (a snazzy fast version too), which is like 50 times harder than all the other songs. And while I’m on the song note, the soundtrack is definitely there not for any single niche, but rather a hodegpodge of crap from all over. On the awesome hand, you’ve got kickass bands (well, covers of kickass bands) like Deep Purple (“Highway Star” FTW) and The Stray Cats, but then you’ve also gotta suffer through dreck like Cher and Goddamned “YMCA”. I mean, personally, I don’t mind too much, but I know that’s more than enough to turn off some people. And that’s sad, because EBA is a frickin’ awesome game. My only complaint is that they cut like a minute off of Hoobastank’s “Without A Fight”, wich is a stellar song.

If you’re looking for a distraction, maybe go play Magical Starsign or something. If you pick up Elite Beat Agents, you’ll likely get sucked in and lose hours upon hours trying to beat “Canned Heat”, assuming you’re as bad at this game as I am. But yes, this is a sweet game. I really shouldn’t have to say that, what with it being eighth on my list of the ten best games that came out last year and all.

Our second special award this year is the “Most Improved” award. We always had one of these back in junior high back when they still gave out little trophies and medals to all the smartest kids, so I thought it would be a neat one to have here. The “Most Improved” award is for exactly what the name implies; a game that vastly improves over the previous entry(/entries) in that series. Whether it’s because the previous game(s) stunk like ass, or the sequel is just that much better, we don’t care as long as it beats out it’s predecessor(s).

MegaMan Battle Network 6 is not here because it’s a great game. It’s not ground-breaking, it doesn’t deliver a compelling story, even the gameplay is pretty much unchanged from the first game in the series. What does make it special is that it’s the only MMBN game that’s really been worth playing since 2. And I mean that quite literally. I got into the series at 2, and I loved the game to death. I explored every nook and cranny of it, and I got everything there was to get. 3 was okay, and while I did finish it 100%, my whole heart wasn’t in it. 4 flat-out sucked, and 5 was mediocre at best. Needless to say, I didn’t come anywhere close to finishing those two. Then 6 came along, and I felt the same spark I did for 2. And I played the snap out of it.

So what makes it better than the abysmal 4 and 5? I’m not too sure. It’s basically just the same thing over again. Look at any MegaMan series, and that’s the way it is. But there are a few little tweaks that propel it above the rest. Capcom changed the power-up system just enough so that it made the game fun, and not a hassle. In the two previous chapters, your battle power-ups (Soul Unison) would only last three turns, and they were kind of useless. There were also these horrid “dark chips” that completely broke the game unless you ignored them completely. In 6, the power-ups (Cross Change) are now virtually unlimited, and most of the Crosses are useful and/or fun to use. The dark chips have pretty much been tossed away altogether as well.

Maybe it doesn’t make sense to you as an outsider, and it isn’t entirely clear to me either, but MegaMan Battle Network 6 is somehow a much better game than the last few in the series. Best of all, it’s the last game in the series, so you don’t have to hear any more about it, and I don’t have to worry about it going down the shitter again. Definitely the most improvement in a sequel I’ve seen in a while.

Yeah yeah. More MegaMan. I know, I’m weak. But this one is actually a seriously kickass game, and not just on here because of my insane fanboyism. It plays like a stronger, faster, more intense version of the MegaMan Zero games, two of which hit the chart in the past two years, so it’s really no surprise that ZX showed up.

The game is actually pretty far removed from MegaMan though. It’s MegaMan only in name, really. I mean, there are a few references to past MegaMan storylines, but aside from that, you could essentially put a different name on it and nobody would know. But it is MegaMan, and with that comes the promise of top-notch side-scrolling action. Like I said, it plays like the Zero series, so it’s fast and rather intense. The difficulty level has been toned down a bit, but most of the bosses and certain parts of the game will still give you a good run for your money. Adding to the greatness of it all, it plays like a Metroidvania title, in that the game is one big world for you to explore, rather than being cut up into levels. Of course, you can only access certain areas once you’ve got the right items, but unlike Metroid and Castlevania, those end up being more on the end of card keys rather than power-ups.

When you do get power-ups, they take form as different suits of armor for your character to wear. The game revolves around Biometals, which are basically rocks which hold the essence of various MegaMan characters. Once you gain a certain Biometal, you can use it and gain the powers of whichever robot it represents. Such powers include increased dash abilities, hovering, better water mobility, and being able to break select few walls. Half of them are pretty useless for regular combat, but there’s a secret Biometal you can earn which kicks complete and total ass. Still, playing the entire game as only the default MegaMan should be more than enough to please fans. The extra powers are just kind of for fun and finding secret stuff.

One of the coolest things about the game is that bosses regenerate themselves, so you can go back and fight any of them whenever you feel, without having to start a new game. You can even insert MegaMan Zero 3 and 4 into the GBA slot to pick fights with a few bosses from each of those games. I don’t really know what else to write about. The game is all about action, and dueling the multitude of boss robots is about as awesome as it gets. For anyone who thinks the MegaMan name should have died long ago, MegaMan ZX makes all those years of crappy X and Battle Network sequels totally worth it.

Ever taken the time to dig up the StarFox 2 ROM? Well you’d be pleasantly surprised if you haven’t already, because StarFox 2 is totally great. It’s radically different from the original, but still maintains the StarFox feel and manages to rock all over the place. StarFox Command, as I would find out, is basically an extension of the wonder of technology that is StarFox 2.

I won’t dance around the fence here, there aren’t any on-rails flying levels in StarFox Command. It’s all all-range enemy hunts. And those are the butter to the game’s bread of strategic map-conquering. Sounds awfully sketchy, I know. That’s exactly what I thought. But, because I just can’t say no to StarFox, I picked up the game anyway. It couldn’t be any worse than StarFox Adventures, anyway. Long story short, the game is awesome and I feel awful for ever doubting it. The franchise has had some rough times, but if Command is any indication of where it’s going, then the outlook is pretty damn good.

So what’s this strategy business I mentioned? Simply put, each mission takes place on a map of whatever planet/area of space you may be currently flying around. The aim is either to destroy all the enemy fighters while defending the Great Fox from attack. Sounds simple, and it really is. But things get tricky once stuff like missiles and fog of war get involved. Yeah, that’s right. Fog of War. In StarFox. it’s weird, I know, but it works. Keeps things interesting, and you on your toes. So encountering an enemy or an enemy base on the map will initiate a dogfight, where your objective is to destroy all the listed bogeys within the time limit. Yep, there’s a time limit too, but trust me when I say all the game mechanics work perfectly well together. And speaking of which, the whole game is played with the touch screen. All the buttons on the DS do are fire your blasters, except the start button, which does the usual pause. Barrel rolls, loops, bombs, it’s all touch-activated. And it’s all good.

The only complaint I have with the game is actually with the series as a whole. I hate that the fact that they continually age the characters. At this rate, two games from now, Fox McCloud won’t even be in the games anymore. That or he’ll be an old fogey handing out advice, rather than blasting space monsters and whatnot. But aside from that little complaint, the game is stellar. Tons of story paths to choose from (though the story[ies?] isn’t particularly strong), great strategy and action gameplay, and good local multiplayer (sadly, WiFi multi is kind of disappointing). This isn’t the highest-ranked DS game on the list, but it’s probably the one I’d recommend the most. I just love it to death.

Durr, more DS loving, coming right up. Castlevania: Dawn of Sorrow was granted a spot on last year’s list (#9), and now that I think about it, I really think I should have placed it higher. But it’s too late for that, so let’s just forget it and move on to this year’s contribution to the Castlevania franchise.

For everything Dawn of Sorrow did right, Portrait of Ruin comes and does it even better. Mostly. I mean, the games play essentially the same, but Portrait of Ruin is so much more refined, with so much more to it. Firstly, you get to play with two characters, Jonathan Morris and Charlotte Auldin, at the same time in PoR, which turns out really well. You have the choice to either just swap out between the two, or have the non-player character follow you around and help you out (using your MP bar as a life gauge). Either way you choose to do it, the system is great, and allows for a lot of choice in how to get around different enemies. Dawn’s Tactical Soul system is gone, replaced by subweapons and spells for Jonathan and Charlotte, respectively. While the Tactical Soul system was really great for customization purposes, I really like just having the basic subweapon/magic instead. Also, only some of your subweapons/spells are held by enemies, basically meaning you don’t have to grind every enemy in the game to have access to your full arsenal. That, and the Shuriken subweapon is insanely cheap once it’s mastered.

The castle is scaled down a bit on PoR, but that’s because there are nine other maps to explore! While the bulk of there are pretty small, it’s still the biggest Castlevania yet, as far as raw acreage goes. Sadly, the second set of four “levels” just feel like remapped copies of the first set with harder enemies. The castle itself is as great as ever though, and the ninth (optional) level is a very sweet colosseum-esque stage with some horrifically challenging battles inside. And speaking of horrifically difficult things, the bosses in PoR are crazy hard. The bulk of them will slaughter you pretty quickly on the normal difficulty. Needless to say, I’m a bit afraid to start a hard game. The final boss battle isn’t quite as rough as some of those leading up to it, but it’s quite a spectacular fight. Seriously. Fuck you, I’m spoiling it. You have to fight Dracula and Death. At the same time. And then they fuse. It’s awesome. If you look up the word “Awesome” in the dictionary, you’ll see a picture of PoR’s final boss fight.

And speaking of awesome stuff, there’s a ton to accomplish in Portrait of Ruin. Firstly, you’ve got the main game with it’s hugely long main quest, plus all the fun of fleshing out complete maps, completing all the quests, getting (and mastering) all the subweapons and spells, getting all the enemy drops and filling out the item collection. That alone took me over 25 hours. Then you unlock a whole whackload of shit. Not only one, but three bonus game modes, plus a hard mode for all four games. Then there are three Boss Rush mini-games to play (because there are just that many bosses in PoR). To top it all off, there’s a nice little WiFi option in which you can either buy/sell items from/to other players, or join up with someone else to play a co-op Boss Rush. The co-op mode doesn’t offer much of a challenge, really, but competing for top times is always fun, and the Shop Mode is decent if you have a bunch of rare drops and need to make a little extra coin.

Holy smokes. This is going to be like the longest article ever. By me. In any case, Castlevania rules. If you still haven’t waded into the series, I would highly recommend now to do it. It’s really not going to get much better than this. Konami’s set a very high standard for themselves, and the only way to really improve upon Protrait of Ruin would be some more diverse level design, and to go back to artwork that doesn’t look like it came out of a crappy Saturday morning anime. Seriously. Dracula looks like crap in this one. Normally he looks awesome and evil, but here he just looks like Uninspired Anime Villain #43. Don’t even get me started on Death. Eeeeeewww. Fuck, Konami. We know you have talented artists. Why did you not use them?

“Wait. What?” you ask, “I could have sworn that game was for PSP.”

It’s true. I’ve been hiding a horrible, horrible secret from everyone: I broke down a bought a PSP a while ago. Under most circumstances, I’d feel pretty bad about it, but MegaMan Maverick Hunter X is just so damn awesome that I don’t care. It was worth every penny to be able to play this remake of one of my favourite games ever. As I’ve stated many times before, I’m quite a MegaMan fanboy. It’s a tough lot in life, but it’s the road I chose. And this road has led me to play nearly every MegaMan game in existence; some good, some bad, some utterly repulsive. But through it all, one thing has remained constant: my love for the original MegaMan X. I don’t know why I love it so, but that’s the way it is, and I doubt it’s ever going to change.

Maverick Hunter X is a full overhaul of MegaMan X, much like how Capcom redid Resident Evil for the GameCube. It keeps everything that made the original X great, and makes it better: the superb music, the harrowing storyline, the highway stage. Everything. Sure, they moved most of the power-ups around to throw off vets, but that’s quite alright. Incentive to fully explore the stages again is a good thing. Most of the stages do retain their original layout, but the Sigma palace levels are all completely mixed up, with some bits moved around, and some entirely new parts. It’s great. Even the transition to 3D graphics worked marvelously, beautifying the levels, and making some of the bosses look more like the animals they were modeled after (Spark Mandrill, anyone?).

Best part of the game? Hard to say. Firstly, they’ve included a 30-minute movie detailing to origin of the original Maverick outbreak, which is an absolutely awesome bonus feature. Second, you get a Hard difficulty level to play on once you’ve slaughtered the game completely, and hard it is. Bosses get new attacks, you get less life, all that good stuff. Third, Vile is a playable character! Once you’ve finished the game once with X, you can play through as Vile, who plays completely differently than X and adds a whole new layer of strategy to the game. And Vile’s game is nail-bitingly tough on the normal difficulty to boot. Hard mode with Vile is nigh impossible.

So in conclusion, this game is more than enough to warrant the purchase of a PSP for me, no matter how outrageously expensive it was. As such, MegaMan Maverick Hunter X gets the award for Best Port. Quite frankly, I wanted to place this game at Number 5 on the list, and while it does contain a gigantic deal of new and altered content, I just couldn’t bear myself to put two ports on the list. So why did Trauma Center make it? Because quite frankly, all new content aside, the core gameplay in MHX doesn’t change much at all, while Trauma Center’s is radically different from that of the original game. Still, I give Maverick Hunter X a great big recommendation, because it’s a really, really sweet game.

While Okami certainly deserves a place in the top three, I’m afraid there are just other games that I have far too much brand loyalty to to say no to. But hey, if it’s the fourth best game I’ve played all year, that’s still putting in a pretty damn good word for it.

Ever since Clover Studios (now defunct) opened their website, which had a preview page for Okami, I’d been following the game from a distance. It wasn’t something I was anxious about, but it was on my radar. Then September came around and poof! there it was, and it was getting spectacular reviews. The good reviews coupled with Clover’s high standing in my mind and the beautiful art style were more than enough reason to rush out to the store and pick it up. And pick it up I did. Okami was more than I ever expected it to be. I was thinking it would be some sort of run-of-the-mill 3D adventure starring an animal, but it turns out it’s essentially Zelda for PS2. Seriously. At first, I was kind of on the fence about how much it resembled Zelda, but then I got to the first dungeon and I couldn’t help shaking the feeling that I was retreading the Forbidden Woods level from The Wind Waker, only as a wolf. There’s even a postman who, aside from attire, I would swear is the same as the one from Ocarina Of Time.

So what makes Okami original? Well, for one, you play as a wolf. Oh, right. Twilight Princess. To tell the truth though, now that I’ve played both, I can confidently say that I much prefer the wolf play in Okami. It just feels so much more natural. There’s also the fact that half the game is based around drawing stuff. Yep. Your special power as a God-in-wolf’s-clothing is to be able to paint stuff to make things happen. Over the course to the game you’ll learn many different brush techniques, letting you do many things ranging from slicing trees to making wind blow to creating bombs out of thin air. It’s awesome and works incredibly well, no matter how odd it sounds. Even though the game pauses for you to draw, it doesn’t really mess up the pacing of the game. It’s really not that fast-paced a game anyway, aside from battles. And those are pretty nuts. The boss enemies in particular are really impressive and require some tricky brush maneuvers to defeat. It’s also worth mentioning that they’re much more difficult than any of Twilight Princess’ bosses, no matter how gargantuan those may be.

One of the neat points of Okami is the focus of the game. I’m not a big fan of nature, but since this game is influenced so much by Japanese history and lore, most of the game revolves around saving nature and using your powers to help people and restore their faith in the Gods. Leveling up is actually done not by battling, but by gaining faith by helping people, animals, and plants. It’s a very refreshing change from the usual game that takes itself too seriously and focuses on saving the world from utter destruction. Playing Okami is like taking a beautiful, relaxing vacation from normal video games, in the same way The Wind Waker was from other Zeldas. It’s just so pretty and stylish that you could just roam about and enjoy watching the scenery go by.

There’s much more to be mentioned, but there’s a better way than listening to me ramble about it: go out and buy the game. Trust me on this one. It’s fantastic. Fifty dollars is a bargain for such a fine piece of art. The only thing that really makes me wonder is why this wasn’t a DS project. I mean, it’s all about drawing after all. And Tony Hawk proved last year that cel-shading looks pretty good on the little handheld that could. Even a sequel (on either platform) would be fantastic, but I doubt that we’re going to see one, what with Clover being broken up and all. Worst decision ever, Capcom. And you’ve make some pretty big fuck-ups. Anyway, I know you own a PS2, everyone does. Go out and buy Okami. You’ll be doing yourself a huge favour.

If you read my blog, you can pretty much skip this. You already know how much I loooove Guitar Hero. Best peripheral/music game ever. And the sequel only makes everything better. Well, as better as it can get.

First off, we’ve obviously got ourselves a new soundtrack. It’s quite a bit longer than the original too. Boasting 17 more songs than the first game, Guitar Hero 2 comes full of bands that I love (though the regular songs are all covers) like Cheap Trick, KISS, The Stray Cats, and Rush. Fucking RUSH. That alone is enough to boot the game up to the top of the list. Anything that features Rush must be good. It’s science. Some other bands/artists that I’m happy to see include The Police, Dick Dale, and (the return of) Megadeth. GH2 is also a helluva lot harder than its predecessor. I’m not saying Guitar Hero was easy, but some of the songs on this one seem like they were put in there just to break even the most confident players. You ever heard All That Remains’ “Six”? Or how about Buckethead’s “Jordan”? Incidentally, while “Freebird” is the final song, it’s not nearly as bad as it might seem by ear. I’ve actually gotten rather good at it. “Thunderhorse” on the other hand, continues to wipe the floor with my sorry ass.

On the gameplay side of things, it’s exactly the same. hammer-ons and pull-offs were changed just a leetle bit to make life easier, assuming you’ve the ability to put the techniques to use. I’m learning slowly, and surprisingly enough they’re actually helping a bit, and making my game all that more impressive to passers-by. There are a couple new characters to choose from, including the frightening and poorly proportioned Lars Umlaut. All the default characters also have a second costume that you can unlock. Also, the range of guitars you can buy and use has increased exponentially, and there are plenty of different finishes for each style to boot. There are even secret guitars that can be unlocked by beating and five-starring each song on each difficulty level. Obviously, the best ones are the hardest to unlock. Finally, the unlockable songs (some mentioned above) are mostly better than the last game’s offering. A lot of awesome bands return, including Freezepop (<3  Freezepop), Drist, and the Acro-Brats. Made In Mexico still sucks though. And then there’s great new bands like The Last Vegas, Bang Camaro, and That Handsome Devil. On a related note, I’ve actually seen Every Time I Die in concert, which is kind of neat.

The new training mode, I assume, is rather useful. I’ve used it very little, but it has helped me improve a few rough spots and pass a couple songs on the expert difficulty. I might get really good at the game if I were to make better use of it, but as it is, I prefer just to play a song over and over to learn the ins and outs, even though practicing parts of a song at slower speeds sounds like a much more practical way to do it. Multiplayer is vastly improved, with better competitive options, and a spankin’ cooperative mode. Add the fact that on co-op you each play a different guitar part (lead, rhythm, bass), and you’ve got some wicked shredding going down.

It was impossible for me to decide between Tales of the Abyss and Guitar Hero 2 for second place, so I had to tie them. It’s a reasonable compromise, don’t you think? I just adore both games so much, how could I put one over the other?

If you’ll recall, I named Tales of Symphonia the best game I’d played in 2004. And Abyss doesn’t fall far from that tree. But wait, there were two Tales games released this year, and Tales of Legendia isn’t even on the list! So what gives? Quite frankly, for all the things I liked about Legendia, I could just never get into it. I found the characters lovable, the story great, and the battle system fun, but literally I had to force myself to put the game disc in and muscle through it after the first half of the game. I don’t know what it was, but somewhere the attraction waned. Fortunately, Tales of the Abyss came along a short few month later to make everything better. It might even hold a higher place in my heard than Symphonia, if it weren’t for Symphonia’s exquisite character design and writing.

If you want a basic review of Tales of the Abyss, go find the Tales of Symphonia review on the September 2004 page in the blog archive. All the great things about that game translate directly onto this one, with only a handful of real changes. Obviously, the story and characters are different, but the overall feel of the game is essentially the same. The soundtrack is (mostly) once again by genius Motoi Sakuraba, which means it’s good enough to purchase twice. The battle system is almost exactly the same as that in Symphonia, the only real differences being that you can run around freely (after acquiring a certain skill), and a slightly altered magic system. Really, if you’ve played any previous Tales game, you should have a good idea what to expect: RPG battles that play out almost like Super Smash Bros.

One of the big changes are the various stat/ability-altering systems. Capacity Cores will add to your stat increases during level-ups, allowing you to super-power your characters in whatever field(s) you have a Capacity Core for. Fon Slot Chambers allow you to attach an FSC to each of your spells/skills to add different effects, depending on the skill and FSC colour. For example, a red FSC on most skills will increase attack/healing power, while a green FSC will usually decrease TP consumption. Lastly, we’ve got Additional Skills. Your characters will all gain AD skills when they reach certain levels or increase a stat to a certain number. Some are pretty basic, like moving faster in battle, while others have awesome effects like being able to use Over Limit attacks and avoid status effects. All three systems add a far deeper level of character customization than even Symphonia did with its wacky Exsphere business.

Tales of the Abyss doesn’t stray much from the Tales mold (except for they’ve been cutting out the Summon Spirits completely lately…), and that’s exactly why I think of it as lovingly as I do. Namco has a real winning formula here, if only the general populace would free themselves from the shackles of Final Fantasy and realize that there are fun RPGs out there, the world would be a happier place for all. Again, it’s science.

It’s fucking Zelda.


Yeah I’m leaving it at that. Sometimes the point is best made with few words. In any case, I know this list might be a little harder for some to agree with than previous lists, in which I ahd a slightly higher percentage of popular games, but meh. These are the kinds of things I like to play. If you don’t like it, go back to whatever overhyped garbage you think is good. Also, blow it out your ass.

I find it kind of sad

So yeah. Ummm… Between working, drawing comics, and playing Wii, I’ve really got so much…

You know what, I just didn’t care enough to make any posts over the last two weeks. Sue me. But now, holy crap, I just saw the Gears commercial. And holy camoly is it awesome. I can’t imagine I’d enjoy the game too much, but this commercial totally sells me on it. Totally. I’m going out and buying a 360 tomorrow*.

I guess I’ll give some basic impressions on the Wii while I’m here. System, controller, whatnot: awesome. Channels: Where are they? Seriously. I wants my damned forecast and I wants it now. I’ve been spending a lot of time on the Mii channel, as expected. Zelda is freaking sweet. Everyone says it’s ugly, but I don’t see it. I guess I just wasn’t expecting much on the graphics front. Rayman Raving Rabbids is great and hilarious. I just can’t get enough of those bunnies. Multiplayer is fantastic too, for the most part. Taking turns is kinda weak, but whatever. Trauma Center: Second Opinion is like the best launch title ever, even if it is an upgraded port. It’s so much of a relief to be able to actually progress in the game. It’s a bit disheartening to have to play on easy, but hey, it’s an incredibly hard game. More later.

*Not really.

To betray me with a kiss

Well, we now know everything there is to know about that Wii thing. I just hope that the so-called “Wii Points” are easily to obtain. Like through EB or something. Because I have no credit card, and I’m gonna need me somma that Virtual Console goodness. I think the thing that makes me giddy the most are the Wii Channels. Getting the weather is neat, but you know I’m going to be spending many, many hours on the Mii Channel.

The fact that they’re bundling Wii Sports with every console is nice, even if it is just filler. I’m a little bummed that Metroid Prime 3 has been pushed off the launch list, but looking at it from a marketing standpoint, I think it might sell better when not overshadowed by Zelda. Which, by the way, is like the greatest gift ever. A Zelda game at launch? That means they’ve got enough time to make at least two more before the Wii’s lifespan is up. Here’s hoping.

This morning I was working on a half-finished article that’s been sitting around forever. It’ll probably be up tomorrow or Saturday. Then another one’s due next week sometime. Maybe. There’s a whole stack I need to get done, and frankly I don’t think it’s gonna happen quickly. Just make sure I don’t stumble upon any new article material for the next couple months, okay?

Oh, and if you can’t appreciate Jessica Simpson’s boobs, you’re no friend of mine.

I wish I could, but it’s too late

It’s just a rumor, but the idea that we might get an Earthbound compilation makes me sqee with joy.

Also, Dragon Quest IX might be Wii-exclusive. You can’t tell, but I’m crying tears of happiness.

Sweet-ass Twilight Princess art.

Cactuar might be reason enough to get Mario Hoops 3-on-3.

Article up sometime tonight. Sometime. Don’t know when yet. Whenever I get bored, I guess.

TE Top 10 – Funnest Video Game Moments

I don’t know how many times I’ve started an article with this fact, but I play a lot of video games. Perhaps too many, but not nearly as many as some of the real hardcore people. Why do I play video games? Mostly because they’re fun. At least, a good 40% or so are fun. The other 60% are licensed crap and RPGs (not a typo). Most of the good ones are fun in their own special way too, and that’s why it’s good to play a large variety; you never know what’s gonna amuse you next.

I’ve clearly taken it upon myself to make up a list. And not just any list, but a list of the ten absolute most fun things to do in video games. And while my ego does like to believe that my list is absolute, it is in reality only my personal list. You may disagree on some counts (as they’re somewhat sadistic), but I’m sure you’ll agree that most of them are in fact awesome, even if you wouldn’t put them on your own list.

To slim things down a bit and keep a little less bias about than usual, I’ve weeded out any ideas that are too general. Basically, I’m going to ignore entire games and multiplayer modes in general (for the most part) because let’s face it, the list would be Super Smash Bros Melee ten times over if I didn’t. Mind you, I didn’t spend a whole lot of time coming up with the list (only about two hours), but I think I got the essentials down. You should also take note that they’re not in any particular order, because there’s no way I’d ever be able to decide. So with the intro out of the way, let’s hop to it!

Smashing Opponents Into The Electric Fence

Game: Super Mario Strikers

Platform: Nintendo GameCube

Fun Rating: 8/10

Description: While Super Mario Strikers is a ton of fun in general, there’s one thing that really brings it above any other Mario Sports title: the amount of mayhem. While a game of Mario Kart can get pretty heated, it’s nothing compared to Strikers. The explosions, the Bowser, the hitting. You could piss away entire games simply body checking any poor soul that makes the mistake of getting too close and still enjoy the game to pretty damn well near its full potential. The thing that makes this even better is that the pitch is surrounded by an invisible barrier. What’s so great about that? well when you hit an enemy into it, they find out the hard way that it’s coursing with a many million volts. If 10,000v is the maximum real world voltage for an electric fence, then this one is likely around a couple megavolts. Anyhow, I find this extremely fun not only in the fact that I’m frying my opponents good, but also because they always let out a very painful-sounding scream as the electricity courses through their bodies. I told you some of these would be a little sadistic.

Traditional Super Mario Games

Game: Super Mario Bros/Super Mario Bros 3/Super Mario World/New Super Mario Bros

Platform: NES/ARC/GBC/GBA/SNES/DS

Fun Rating: 9/10

Description: I really didn’t want to include entire games (nevermind a whole series) in this, and rather just elements of games, but it’s too damned hard not to give a mention to Mario platformers. They’ve always been the cream of the crop as far as video games go, and you can always play them over and over. Mario’s the most recognizable video game character ever, and with good reason. People all over the world were enchanted by Super Mario Bros and many still hail it as one of the best games ever, and when it isn’t mentioned, it’s usually replaced by SMB3 or Super Mario World. Not only were the games fun because of their simple and addictive gameplay, but also because they could frustrate the Hell out of even the greatest players. Not catching on? Maybe the words “Outrageous” and “Tubular” will get those synapses firing. Lastly, I won’t spoil it, but New Super Mario Bros has like the greatest final boss fight ever. At least for a side-scroller.

Being A Zombie

Game: Stubbs the Zombie: Rebel Without A Pulse

Platform: PC/XBox

Fun Rating: 7/10

Description: I knew right away when I heard about Stubbs the Zombie that I had to have it. Even though the game turned out very differently than I’d imagined while reading about it, it still pleased me to no end when I finally got down to playing it. I don’t think there’s been a video game that’s let you be a zombie before (aside from a couple power-ups or bonus-games), and my dream came true with Stubbs. Its a pretty linear game, and doesn’t afford you a lot of options (early on, anyway), but it’s incredibly fun. Stubbs can do all sorts of awesome things like eat brains and create a horde of zombies. You can even rip off people’s arms and use them to beat other bystanders to death. Nearly 100 times more fun than a boring ol’ baseball bat. Posessing humans is pretty nifty too, and I don’t think I’ll ever get bored of using Stubbs’ “unholy flatulence” move. The only thing that really brings the experience down is that the game occasionally forces you to play as a [posessed] human, and the death of that host means having to start the area over. All in all though, playing for the zombie team is about as good as it gets.

Rolling People Into A Katamari

Game: Katamari Damacy/We Love Katamari/Me & My Katamari

Platform: Playstation 2/PSP

Fun Rating: 8/10

Description: I don’t know how many times I have to reiterate this: the Katamari Damacy series is the best thing to happen since opposable thumbs. The music is insane, the graphics are hilarious, and well, the gameplay was good enough to make me buy a PS2 (and maybe even a PSP, should it get a little cheaper). You’d never think that rolling things up into a ball would be as much fun as this, but I’ll be damned if it isn’t. And while rolling up onigiris and shoes is all well and good, the really fun part (at least for me) is when you get to roll up the wandering residents of the Earth. Many games have memorable moments, but none are quite the same as the first time your katamari is large enough to roll up a child. Oh, those little guys can run. It’s a truly amazing experience, and if you hadn’t been sold on the Katamari idea up to that point, once you start hearing the screams of terror from your freshly rolled high-school basketball team, you’ll definitely realize just why this series has the following it does.

Holding Up Soldiers

Game: Metal Gear Solid: the Twin Snakes/Metal Gear Solid 2/Metal Gear Solid 3

Platform: Nintendo GameCube/Playstation 2/XBox

Fun Rating: 6/10

Description: It may not be the most exhiliarating thing on the list, but there is definitely something to be said for the hold-up tactic found in all the Metal Gear Solid games since MGS2:Sons of Liberty (though the mini-game-esque “Hold Up Mode” was only in Substance). Playing with the guards and soldiers is a huge plus for the series, especially since getting through the main games doesn’t take too long (cutscenes aside), and possibly the most entertaining thing you can do to them is the hold-up. A vital tactic for procuring dog tags in The Twin Snakes and Sons of Liberty, the hold-up is exectuted by simply sneaking up behind your target and readying your gun. Walking in front of them and using first-person mode will scare them into dropping a dog tag (or other goods), and from there, they’re yours to play with. You can proceed to shoot out their radios, injure various limbs, or just shoot them in the ass to make them jump. some are even would-be heroes and try to pull their guns on you after you hold them up. Pumping a bullet into them will put ’em back in line.

Drenching Isle Delfino Residents

Game: Super Mario Sunshine

Platform: Nintendo GameCube

Fun Rating: 5/10

Description: If the FLUDD is good for anything, it’s annoying the crap out of all the NPCs in Super Mario Sunshine. A past-time that I don’t tire of quickly, soaking anyone nearby doesn’t rank too highly on my list, but it’s still a good wad of fun. Nokis try to take that fun away by simply retreating ito their shells, but the vast majority of Piantas will get all flustered and make a huge fuss about it. If only they’d actually take action after so long (I’m thinking they could exact revenge like the cuccos in Zelda games)… And then there’s Toadsworth. While the basic Toads just screech a little and act like they’re going to melt, the mustachioed mushroom lets out the most hilarious “YAAHBLAHBLAHBLAH!!” you’ll ever hear. That yelp alone is worth the place on this list. There are a lot of fun things to do in Super Mario Sunshine, but squirting Toadsworth makes me giggle like a schoolgirl every time.

Wasting Those Other Links

Game: Zelda: Four Swords Adventures/Zelda: A Link to the Past & Four Swords

Platform: Nintendo Gamecube/GBA

Fun Rating: 10/10

Description: Four Swords isn’t exaclty Zelda as you know it. It’s pretty close, but it’s got something no other has: multiplayer. While it’s multiplayer that encourages teamwork, it also makes sure to allow for plenty of friendly fire. Adventuring through stage after stage can get a little tiring, and every now and then, you just have to let loose and start murdeing any other Links that get close. Whether you’re doing it to steal Force Gems because you’re a backstabbing traitor (me), because you feel the need to start a war between the Links (also me), or just because throwing your friend off a cliff seemed like a fun idea (me again), killing each other can be far more fun than playing through the game proper. Four Swords Adventures even includes a battle mode tailored specifically to meet your teamkilling needs. Of course, there aren’t actually teams in that mode, but you know what I mean. The weapons and items in the games provide you with endless ways to burn, slash, stab, trample, explode, pierce, and throw your friends. There’s even an item in battle mode that unleashes a cucco who will rip out an opponent’s heart. Joy!

Playing Anakin (Or Any Sith, Really)

Game: Star Wars Epidoe III: Revenge of the Sith

Platform: Playstation 2/XBox/GBA/DS

Fun Rating: 8/10

Description: I know there are tons of Star Wars games out there where you can play a Dark Side character, but for the sake of brevity, I’m going to focus on Revenge of the Sith for this article. Yes, plenty of games let you be bad guys and perform actions not sanctioned by basic human morals, but Star Wars games really hand evil to you on a platter. I get much more satisfaction from watching an alien squirm as I crush his throat than I do from pumping bullets into people. The RotS games let you choose from Obi-Wan and Anakin, and Anakin is clearly the choice if you’re playing for the fun of it. Obi-Wan tends to be easier to play, but his is a more defensive game, while Anakin’s game focuses almost entirely on offense. Watching legions of battle droids crumble beneath the might of my Dark Side Force powers is a sight that couldn’t ever get old. The console version is even better, intensifying everything with fancy effects and superior lightsaber duels. I can see why so many Jedis fall to the Dark Side… It’s just so awesome.

Running Down Pedestrians

Game: The Simpsons: Road Rage/The Simpsons: Hit & Run

Platform: Nintendo GameCube/Playstation 2/Xbox/GBA/PC

Fun Rating: 7/10

Description: Yes, you can run over pedestrians in most driving games (and shame shame double shame to those in which you can’t). I know this. I know this well. But in most games they just go splat and then you get out and take their money. In the Simpsons games, the pedestrian-smashing is a little more humorous. You see, rather than pulling a Frogger, the pedestrians in the Simpsons games will bounce into the air when they get smacked by a car, giving players the impression that they’re all made entirely of rubber. Don’t ask me why I like this way of hitting people so much more, but I do. In fact, I was originally going to use GTA3 as a headliner for this entry, but decided against it when I remebered how much more fun it is when Homer runs somebody down than when some run-of-the-mill mobster does it. The funny noise it makes helps too.

Bomberman Multiplayer!

Game: Bomberman Generation

Platform: Nintendo GameCube

Fun Rating: 10/10

Description: Yeah, okay. So multiplayer in nearly any Bomberman game is stellar (except that XBox 360 abortion they call Bomberman: Act Zero). This is a well-known fact to nearly everyone. But I come here today intent on stressing how much I love the multiplayer mode in Bomberman Generation. Sure, you could just play the regular old blast-the-other-guys mode (which is A-OK, don’t get me wrong), but I’m totally enamored with the ultra-frantic Dodge Battle. You don’t get any bombs, and neither do your opponents. Sounds weak, but there’s a catch: bombs fall from the sky! The basic idea is to avoid them and be the last one standing, and playing that way is cool, but there’s even more. Each Bomberman starts equipped with both kick and punch abilities, so you can still put your back into getting your enemies killed, even if it’s not the traditional way. There are some more special modes, but they don’t kick nearly as much ass. You can read about ’em all in my Bomberman Generation FAQ… somewhere. It’s on this site and GameFAQs, but I don’t feel like linking to either one at the moment.

So that’s it for now. I’m sure that there are some great moments that I’ve forgotten, but I’m content with my list. Surely games of the future will bring even more memorable moments, and I’m looking forward to all of them. I can’t really think of anything else that needs to be said to conclude this, so off I go!

TE Top 10: Video Games of 2005

It’s that time of year again. The time when we look back and pick out our favourites of everything and anything that happened during the year. Most people do their “top whatever” lists in early December, but I like to hold off until the first week of January so as not to miss anything that might just squeak by. Oh, and my list is one of video games. Just in case.

There are a few rules that certainly have big effects on my list. First and foremost, I don’t include any re-releases, no matter how much of an update they’ve gotten. Also, it is comprised only of games I’ve played. It would be kind of ruin the integrity of the list if I just threw any old game on it. The little problem with this is that I didn’t play a whole lot of games this year. Sure, compared to some people, I may have played a lot, but there wasn’t a whole lot of variety. I probably only rented like five or six games total this year. But oh well. That’s what you get.

That’s pretty much the whole intro. What else is there really to say? I’m gonna be doing enough reflection in the bajillion words below, so I don’t really need any of that here. So yeah. Go.

~ #11 (honourable mention) ~

Trauma Center: Under The Knife

Let me start by explaining the honourable mention. See, I haven’t really played Trauma Center. I have played the demo version, which was in Japanese, but I haven’t played the whole game. And since I haven’t actually played the whole game, I can’t in good faith give it a real spot on the list. But rest assured that if had, it would totally be there. What I did play of Trauma Center was really cool, and somewhat challenging as well. The game has topped my “most wanted” list since long before it came out, but alas, I’ve yet to find it anywhere. The local Electronics Boutiques have both informed me that they won’t be getting any more, and if EB isn’t getting any more, nuts to all the other stores. The only hope I have left is… eBay? Maybe I’m gonna have to investigate the Microplay scene. If anyone ever sees it, there’s a very generous bounty to be claimed… *hint hint*

EDIT: By the time this was posted, I got the game. As expected, it r0x0rz my b0x0rz.

~ #10 ~

Lost in Blue

Lost is Blue is lucky. Lucky that I haven’t gotten my hands on a copy of Trauma Center. It’s also lucky that Metal Gear Solid 3 was just a little too complicated and silly for my tastes. Actually, there are a lot of games I considered for this position, but Lost in Blue is just so neat that I couldn’t deny it.

A sequel to the underappreciated Survival Kids for the Game Boy Colour, Lost in Blue is a sim of a different persuasion. The idea of the game is that you’re stranded on an island with a girl, and you have to survive and find a way off the island. Or just survive. You don’t have to escape if you don’t want to. There are plenty of thins to do on the island, like rummage for food, collect stuff, make that stuff into tools, build furniture, hunt animals, explore, and more. The island provides a ton of stuff to do, and it’s up to you when you want to do it and if you even want to do it at all. the only thing you have to do (if you don’t want to lose) is to keep yourself and the girl alive. Otherwise, it’s all up to you. You’re even provided with the chance to play through as the girl once you complete the game, which offers an entirely different way to play the game.

Such open-ended gameplay usually has one of two effects on people: it either sucks you in completely, or you get bored right away. The only big difference between this and similar games like The Sims or Animal Crossing is that in Lost in Blue you do actually have an objective, so there is something compelling you to move forward. Not to mention that there are like a jillion different endings, based on your actions and relationship with the opposite character. The only real complaint I have to lodge against the game is that animals only appear in one area, and it takes a lot to get up there. Plus, hunting is really hard/requires luck more than anything.

~ #9 ~

Castlevania: Dawn of Sorrow

This is the game I’d been waiting for since the DS was released. Aria of Sorrow is my favourite GBA game, and things could only get better with a sequel, right? Right. While it seems kind of harsh to give Dawn of Sorrow 9th place, it’s not so bad on the grand scale. 9th best of all the games I’ve played this year? Not too bad at all.

Castelvania: Dawn of Sorrow is the continued adventure of Soma Cruz, a regular-type guy who just happened to inherit Dracula’s powers by some cruel twist of fate. In Aria of Sorrow, he had to escape Dracula’s castle and keep from being corrupted by his powers. This time around, he’s in pretty deep, as some crazy cult is out to get him and his powers. The story is of the least importance, however, as the game itself is a testament to what beauty can be created on the DS. The game plays out in two dimensions, but every now and then there’s a 3D background that will just blow you away. The touch screen itself is used rather sparsely, but the fact that there are two screens is the single best improvement in a Castelvania game ever. See, the top screen can be used as a map screen, and that in itself is one capital reason to champion the DS. In any game with a map, especially Castelvania, it’s always a hassle to stop to check the map every few steps/rooms, and Dawn of Sorrow eliminates this issue completely by having the map ready for you at all times.

Even without the pretty graphics and cool features, the gameplay itself is more than noteworthy. Like its predecessor, Dawn of Sorrow uses a system of powerups fueled by the souls of your enemies. Every monster in the game has a soul which you can extract and use to your advantage. Some are simple abilities, like gaining throwing knives or summoning familiars, but others so some really cool stuff like letting you do a super jump or regenerating life. The game is pretty balanced, giving you a challenge while never being overly frustrating. Some bosses might drive you nuts, but a couple level-ups or the right soul combination could remedy the problem easily. There are a few different endings, a lackluster “enemy set” mode that you can challenge your friends to, and a handful of unlockables. Those unlockables include a sound test, a boss rush mode, hard mode, and a special mode that’s almost an entirely different game.

~ #8 ~

The Incredible Hulk: Ultimate Destruction

While I’d love to go on and on about this one, it seems I already have. I’d give you a link straight to it, but I’m feeling far too lazy at the moment to figure out the URL and all that shit you need to go through to make a link. So I’ll just type some stuff about the game instead.

Ultimate Destruction is more or less my dream free-roaming game. Of course, my overall dream game would contain many elements of UD, but it would be entirely different, and most likely 2D. Anyway, why do I love this game so much? For one, it’s all about destroying shit. There’s no stealth, no items, no rules. Just pure, unadulterated smashing. The game is basically split up into three categories (all rolled into one, but you won’t be doing one at the same time as another): free-roaming, missions, and sub-missions. The free-roaming is pretty obvious. You traipse around town as the Hulk, breaking whatever you see fit, jumping erratically, and basically just having a great time. The world is your oyster, and you may smash it as you please. Sadly, most of the buildings in the game are indestructible, but it’s still plenty of fun to destroy what can be destroyed. Heck, even my dad was impressed my this game, and the only interaction he has with any video game besides Pitfall is making fun of them.

The missions are pretty straight-forward as well. You’re usually either out to catch or destroy something, sometimes both. Pretty much any mission that strays from that formula has you high-tailing a piece of technology back to your church base. While these missions may not be geared toward destruction, they’re usually rather tricky, and that can provide much fun and frustration. Sub-missions are usually normal things like “race to here so fast” or “save pedestrians from the burning building”. Some however, are completely off-the-wall and have you batting soldiers falling from a helicopter or playing golf with an oil pump and a huge ball of steel. You’re ranked on the sub-missions, and getting gold on the better part of them is really friggin’ hard.

I think the thing that really ties the game together and takes it from good to great, is the freedom is gives you. You’ve all played on iteration of GTA or another, and I can’t help but feel that all of these games feel stuffy and that the controls don’t really flow. Hulk, however, has a very natural feel to it, and once you get down the controls, it’s a very nice feeling you get when you realize you didn’t even have to thing about that insanely complex string of jumps or beatdowns you just launched. It has the same feeling of freedom that Super Mario 64 had, where you feel almost completely unrestrained, allowed to do whatever you please. That’s precisely the reason why Super Mario 64 is my favourite game of all-time, and that’s why I treasure Hulk: Ultimate Destruction as much as I do.

~ #7 ~

Mario & Luigi: Partners in Time

I made fun of Metal Gear Solid 3 a few paragraphs back for being silly, so why on earth does Mario & Luigi: Partners in Time rank so highly on my list? Simple: Mario & Luigi is based around silliness. The first game, Superstar Saga, set a good rhythm of intuitive gameplay and hilarious dialogue, and Partners in Time is in perfect step with it’s older brother.

The best part of the Mario & Luigi series thus far is the story aspect. And I’m not just talking about plot here. The dialogue is written with more than a pinch of humour, the characters are all extremely lively and often outrageous, and yeah, even the plot is pretty good. While in most RPGs, you’ll spend a lot of time fooling around and making sure you don’t miss anything, in Partners in Time you’ll be heading pretty much straightforward the whole time. Yes, you might go back to play some mini-games over or level a bit (it’s not that necessary), but most of the time you’ll just be moving forward. While it’s somewhat due to the fact that you’ll always want to see what’s going to happen next, I have to admit that the game is pretty linear. There are no sidequests to speak of, which is sad, and no bonuses after you beat the final boss, but chances are that you’ll be having so much fun you won’t miss those things.

The gameplay itself is unique to the series (and in a way, to the entire line of Mario RPGs), in that battles take both real-time and turn-based elements. In this game, you have play not only as Mario and Luigi, but the baby-sized bros as well. This situation has you playing as four characters at once, with each bro assigned to his own face button. Luckily, the only time you have to use all four buttons in tandem in four-bro battles, and this can lead to some hairy situations if you haven’t memorized your buttons. A lot of the time, the pairs will split up and do their own thing, and then you only have to look after two bros at once. Action commands liven up the battles, helping you max out your damage potential and avoid enemy attacks entirely, sometimes ever scoring a counterattack. While the action commands in the Paper Mario games would only serve to ease battles a little bit, in the Mario & Luigi games, if you’re really good, you could probably finish the game without getting hit once.

All in all, the game is as good or slightly better than the first. While the battling can sometimes get overly complex, it’s always fun and keeps you interested and involved, unlike traditional RPGS. If you want some more details, go check out the (very) short review in the 2005 Christmas article.

~ #6 ~

We <3 Katamari

What? What’s not fun about rolling a ball? Balls are like the first things we play with as babies, and even as we grow up, they still play a big roll (punny!) in our lives (at least for those of us who aren’t afraid of sports). So why not make a game that’s key feature is that you get to roll around a ball? Namco took up the challenge, and after the super-niche hit Katamari Damacy took the world by storm, what else could they do but appease the fans and roll out the Katamari for another go?

Katamari Damacy was the main reason I purchased my PS2. Yeah. That’s right, I got it mostly for a single game. A game I hadn’t even played at the time. Call me what you will, but it was money well spent. For hours I rolled around that katamari, and never yearned for more. The game didn’t offer a ton of gameplay outside rolling up as much crap as you could, but it was good enough. Like how people could play Space Invaders or Pac-Man obsessively. But Namco decided that we were worth it, and they put their best minds to the test and released We <3 Katamari sometime in mid-2005. What I got, I never would have expected. The game had been expanded with so many new stages, challenges, features, objects, and playable characters. They even managed to build in a cooperative mode that puts two people at the reins of a single Katamari.

The object of the game is to appeal to the fans of the King of All Cosmos, and roll around your Katamari. No big difference, right? Well this time, it’s not just a challenge to get your Katamari as big as you can within a time limit. No, there are stages that have you collect so many objects, roll a Katamari as fast as you can, keep a fire burning, and even one stage where you have to build a snowman. The wealth of new challenges is very pleasing, and it only gets better. In the first game, you could roll up presents for your character to wear, and cousins to be used in Battle mode. This time, there are a ton more of each, and the various characters can be used in single player as well (though they make no more than an aesthetic difference). Even the “select meadow”, the game’s hub of sorts, is fun to play around in. The only part that drags the game down is that Namco didn’t include any “eternal” stages, so you’re always working on a time limit. While I do miss them, it’s safe to say the game is of no lesser value because they’re gone.

What else do I need to say to get you to play this game? Do I need to tell you that it’ll fellate you as you play? Because I’m ready to tell you whatever you need to hear. If there’s one game you need to play on this list, it’s We <3 Katamari. The quirky graphics, abundant humour, and stellar yet simple gameplay are more than a match for you, so I want you to give this one a shot. I can’t guarantee you’ll love it like I do, but the odds of having fun are stacked heavily in your favour.

~ #5 ~

MegaMan Zero 4

I’m probably going to include the newest MegaMan Zero game somewhere on every future list like this, as long as they keep up the excellent trend. While MegaMan games usually peak in goodness around the second or third game, the Zero series gets better every time. And in leaps and bounds to boot.

MegaMan Zero had the core gamplay down. It was full of action, and was one of the few games of its day that could give you a real headache. Zero 2 didn’t add many features, but lengthened the game and pumped up the difficulty to near-impossible. Zero 3, which earned a spot on last year’s list, toned down the difficulty to a “gifted-human” level, added a handful of new features and tweaked some old ones to make them more user-friendly. The latest game, aptly titled MegaMan Zero 4, is again tweaking and adding whatever it can. Most notably, the tedium of earning and arranging Cyber-Elves is gone. You now have a single elf which you can level up and customize to give you whatever boost you might need. This game’s new weapon, the Z-Knuckle, lets you rip enemies apart and take their weapons for yourself. Some are offensive, some are devensive. Some have ammo limits, some you can blast away with forever. Some are guns, some fit in more with the club family. All in all, the Z-Knuckle provides you with a huge assortment of options and makes for a great addition to Zero’s personal weapons cache.

The upgrade chip system from the previous game returns, although this time you have to make the chips, not find them. You make these chips by picking of parts from defeated enemies and mashing them together. The only flaw here is that the game provides very few chip recipes, so you’ll have to figure out most of them by trial and error or a trip to GameFAQs. Another new feature is the weather changing system. Each stage can be affected by two types of weather, one is a little rougher and gives the boss an advantage, and the other will likely make your jaunt through the stage a lot easier. Obviously, you’ll need to play with the harder weather to get a good rank, but it also serves as the only way to procure the boss’ EX Skills, which is a lot easier than keeping up an A or S rank. Zero 4 also has its own share of unlockable mini-games, and the requirements for most of them are not nearly as obscenely difficult as those in Zero 3.

Overall, it’s a very satisfying game. There hasn’t been such a well-balanced MegaMan game since MegaMan X, and that one didn’t even have all the cool features that Zero 4 boasts. The downside is that… Hmmm… SPOILERS! (Sort of.) Highlight the text to read! The downside is that the ending really wraps everything up. And I mean really wraps everything up. Most of the events that play out near the end and during the final scenes point towards this being the last of the series, and that’s not cool. Though Capcom has pulled many stuns like this in the past (especially with MegaMan), so I doubt things are as grave as they want you to think.

~ #4 ~

The Legend of Zelda: The Minish Cap

Honestly, I’m gonna come out and say it: This is the best Zelda game since A Link to the Past. It’s not that I didn’t like the games in between, but Ocarina of Time is way overhyped, and Majora’s Mask and The Wind Waker were still missing something. Link’s Awakening was my favourite Zelda game before this (though I think LttP is a better game on the whole. Professional and personal preference are two very different things), I never really got to play the Oracle games, and Four Swords is really in a category of its own. And even if you don’t agree that it’s the best Zelda game, it’s got no competition when you’re asking about the best GBA game ever.

Some people are complaining about the declining number of dungeons in Zelda games. But really, that number was never set in stone. The first game has nine, Link’s Adventure has six, LttP has at least 12, and Link’s Awakening has eight. There are about 11 in OoT, five or six in MM, and the Wind Waker is kind of ambiguous, because some things seem like dungeons, but half the population says no and half says yes. The Minish Cap tops in with five official dungeons, but that’s not really a big deal. The game in itself is huge, with a fully fleshed-out Hyrule to explore, as well as the many little bits that make up the Minish World. There are tons and tons of caves, grottoes, attics, and temples to explore, as well as a smaller world in the sky. The game itself is full of life, overflowing with personality and Zelda charm. Hyrule town is easily the liveliest and most colourful Zelda town ever, and there are characters spread out to even the furthest reaches of the land.

The graphics are a huge part of the game, as they’re unbelievably rich and detailed. Everywhere you go, you’ll be treated to beautiful scenery and extensively animated characters and enemies. The soundtrack is also worthy of note, being of uber-high quality and composed of new tunes and classic themes alike. I swear, this is the first Zelda game since the first to properly utilize the Legend of Zelda theme. The big cave in the graveyard also has a magnificent theme, though to tell the truth, I can’t remember what theme it is. Voices are strewn about pretty liberally, but never manage to get annoying. The difficulty of the game is maybe a bit lacking (it’s no Zelda 2), but it’s certainly not an easy quest to complete.

I’d love to ramble on some more about the Minish Cap, but I already did it once. Go back and check the January 2005 archive page. It’s got an even more long-winded spiel than I’ve put out here, so the inquisitive should definitely check that out. No bones about it, if you have a GBA/DS and you don’t own this game, you’re seriously depriving yourself.

~ #3 ~

Mario Kart DS

Mario Kart has always been the kart racing game that all the other kart racing games want to be. It’s easy to see why, too. Mario Kart has always had the two essential ingredients for a great game: fun and simplicity. Racing sims are way too hard for those of us who are no so hardcore, and we need something to satiate our needs for speed. Mario Kart does just the trick, as just about anyone can pick it up and get halfway good within a matter of minutes.

While the game itself is excellent, there is only one reason that Mario Kart DS got as high a ranking as it did: the Nintendo Wi-Fi Connection. You may think me a bit pompous when I say that Mario Kart DS is an extremely important game. For a company that went a good five years or so saying that online play is unimportant, Nintendo sure did build some massive hype over the launch of the Nintendo WFC. Not only were people buying into it, but that fact that Mario Kart, a universally loved game, would be the first Nintendo game to enter the good graces of online play. Of course, this went over huge, and the whole world is abuzz with Mario Kart fever. While there are a few limits on what you can do online, it’s still an excellent diversion from trying to find people to play with locally.

But the online play isn’t the only saving grace of Mario Kart DS. No, the single player experience is full of greatness, jam-packed with more features that your tiny little brain could imagine. Most notably is the fact that there are twice as many courses as Mario Kart usually presents. Sure, half of them are taken from the past games in the series (four each), but that still adds up to an amazing amount of racing. There are also missions this time around, some of them strange, some of them mind-bendingly difficult. To top that off, you’ve got actual bosses. That’s right. Diddy Kong Racing tried and failed, but Mario Kart DS has successfully mixed bosses into the kart racing world. Battle mode, while not available online, has been extended to include eight players rather than the normal four. This may not seem like a huge change, but the games are way more frantic when you’ve got eight people launching shells and bananas at once.

For the hard sell, look at it this way: I’m not a fan at all of racing games, but Mario Kart has always been so accessible that even a guy like me can really get into it. I’d say that Mario Kart DS is the DS game to own, but It’d be pretty redundant, as anyone in their right mind who owns a Nintendo DS has this game. Especially now that it comes bundled with the hot red DS.

~ #2 ~

Killer7

Killer7, how much do I love thee? Let me count the ways.

I made a conscious decision when Killer7 was released that I wouldn’t buy it. To this day, I’ve kept that vow, but not a day goes by that I don’t regret it. I would trade all the half-baked Mario spin-offs and impulse buys in my GC library for this single game. Ever since I returned it to Blockbuster video, I wish I’d bought Killer7. I’m probably the last guy on Earth to know anything about love, but I’m pretty sure that when you think about something every day, there’s something pretty significant there.

Killer7 is easily one of the most off-the-wall games ever created. The story is deeper than the Grand Canyon, and intricate enough to confuse even the rocketingest of scientists. Many little bits of the plot are omitted, and the information they do give you is all out of order, so just understanding the story is challenge enough. Then they add a thick layer of highly stylized graphics on top and flesh it all out with some excellent audio, and you’ve definitely got the whole package. Oh, and did I mention that the gameplay rocks too? Yeah, it does. While the game places you on a rail, and only lets you travel backwards and forwards (and change direction at junctions of course), there is still a huge sense of exploration, as the stages are impressively large and contain a great many paths to travel. The core gameplay is shooting, and the fact that your enemies are naturally invisible just makes it that much more exhilarating. A quick scan will bring them into the visible realm, however, and then it’s just a quick draw competition to see if you can cap their weak points before they get to close and make your head a splode.

Killer7 Really has everything a great game needs. It presents fantastic production values, has a story solid enough to compare to Donny Darko, and is just a blast to play. Not to mention that it’s pretty tough, and gets insane on Hard mode. There are a couple unlockable modes too, if the regular game isn’t enough to quench your thirst for excellent gameplay. But there’s no way you’ll walk away from this one disappointed. If you do, you’re lame. And I really need to go pick this one up.

~ #1 ~

Resident Evil 4

Obvious? Yes. Deserving? Totally. If you didn’t see this one coming a mile away, you need to get your eyes checked. Resident Evil 4 brings so many upgrades to the series that it’s almost an entirely different game. You know what? Scratch that. It is an entirely different game.

The original Resident Evil might have been harder than adamantium, but it was a breath of fresh air for those of use who needed something a little different. Nearly every sequel improved on the formula, with the only exceptions being the Gun Survivor spin-offs (which sucked) and the online games (which I can’t judge, cause I haven’t played either). While other sequels and remakes made small improvements here and there, RE4 takes the idea and completely re-moulds it. Tying in only loosely with older games through a couple characters and some mention of previous events, RE4 literally takes you out of the Resident Evil world. No longer are you fighting for survival against zombies in Raccoon city. Now, you’re thrown into a rural European village, where the locals have been consumed by parasites and are out for blood. The static camera is gone, and now you can aim in more directions than straight, up and down. The inventory system is totally reinvented, letting you carry as many items as you can squeeze into your attache case, rather than having to try to get by with 6-8 item slots. Typewriters are still your saving tool, but item boxes are gone, and you’re no longer forced to find seven billion different keys. Bullets are more plentiful than ever now that enemies drop items, but you’ll still manage to run out now and then.

The game all comes together under what might be the best graphics ever and some seriously spooky tunes, and some top-tier voice work. There are plenty of things to keep you occupied should you become tired of the main game, and of course, there’s a hard mode that will have you ripping your hair out. The game was originally released exclusively for the GameCube, but due to it’s immense success (this game most definitely sold more than a few GameCubes), it’s recently been ported to the PS2. One might expect that on a technologically inferior console, Capcom would have had to make some concessions in the graphics department, but as far as I’ve heard it’s as pretty as ever and doesn’t even suffer from slowdown (like the PS2 Killer7 apparently does). Add on a handful of significant extras, and you’re set to impress.


There’s one thing that I have to get through before I finish. Sadly, the list became out-of-date even before I finished it. See, I had it written out to about number seven, and let it fall to the wayside for a couple weeks before I finished up. In that time, I was able to find and obtain Trauma Center, and I played a couple games that I definitely would have put on the list had it not already been decided, namely Prince of Persia: the Two Thrones and Tony Hawk’s American Wasteland. But alas, the list was intended for games I played in 2005, and those two didn’t come to my attention until 2006. Oh well. Also, it’s really hard to remember all the games I played over the course of the year, so I’m sure there’s at least one deserving title I forgot.

And speaking of deserving titles, some that come immediately to mind include: Jump Superstars (DS), Metal Gear Solid 3 (PS2), Meteos (DS), Kirby Canvas Curse (DS), and shadow of the Colossus (PS2). While many skeptics thought it would die off quickly and made fun of its “small” launch lineup, the DS has had an absolutely mind-blowing year, pumping out all sorts of great games. And with my acquisition of my own PS2, I’ve certainly been exposed to many more games that I would have if I’d stuck it out with only my Nintendos by my side. The more the merrier, you know?

I feel kind of bad that there wasn’t a little more variety on the list, but that’s kind of what you get for playing mostly the same kinds of games, I guess. you’re thinking it, but you should know that I didn’t rate the games on fanboyism alone. No. If that had been the case, there would have been a lot more Ninja Turtles 3: Mutant Nightmare on it. I picked my games based on either how much time I spent with them, and how much I want to play them when I’m doing something else. Heck, on that latter note alone, Killer7 should have taken first, but I’ve gotta be fair. Seriously. I think about Killer7 and how much I love it all the time. I really should have bought it… In any case, I’ll be keeping a list of games that I play in 2006 so that I’ll have an easier time coming up with the ten best when December rolls around.

Taking a mind dump. Excuse the odor

The coolest thing happened to me yesterday. So I’m at Subway, right. I’m done eating, so as would be the natural thing for me, I pull out my DS and get my game on. And then all of a sudden, this dude sits down across from me and starts asking stuff about it, and going on about how he finds it so amazing. I found it cool, because I don’t know a single person who is interested in the DS (nobody I know can handle its pure awesomeness), and it was nice to for once have a little chat about it. Just thought I’d bring it up.

My bro’s hockey team got creamed 8-4 last night. They started off real strong, with two goals in the first five minutes, but then it just went downhill. It was pretty bad, but the defencemen were really slacking. Can’t say he was having the best game of his life either, though. But then again, guess letting in eight out of like seventy billion shots isn’t so bad.

Three days until Musashi!

Following GDC 2005, we’ve got some things to look forward to on the Nintendo front. Seems the Revolution is gonna be some hardcore online business, and Gamecube backwards-compatible. PGC has a bunch of info, so check that out if you’re interested. Again, I’d like to bring up the new Zelda. There’s a poster of it in the Minish Cap player’s guide, so I’m thinking maybe I’mma buy that. What can I say? I need a Zelda poster.

I’m also considering getting Madden 2005 for the DS. Any time ago, this thought would never have even crossed my mind, but for reasons I cannot properly put into words, I want to own some sort of sports game, and there aren’t any hockey games for the DS yet. It’s Madden or Tiger Woods, and I don’t like the way Tiger is pointing at me so condescendingly.

How is it that I’ve gone 18 years without ever listening to Duran Duran? I can’t imagine how such a good band has gone under my radar until just recently.

iMesh 5 is pretty. Probably coated in spyware (they claim to be clean, but…), but my God is it pretty. And efficient. At least 76 times moreso than the last version. Say what you will about the spyware issue, I still like iMesh. I’ve got plenty of cleaning utilities.

I added a little hit stats dealie down on the sidebar. Click it for more info.

Is it wrong to try to win over a girl who’s currently seeing someone by pretending to be much more awesome than you are? (Not like it gets much more awesome than me) We’re still cool, even after the incident, but I’m thinking maybe I should cool the engines for a while. TV has tought me differently, so I’m not sure what the proper protocol is for this situation. Advice is appreciated.

Why is it that not a single store around here carries either Firehouse or Tesla? Best Buy and Future Shop I can see, but HMV? Come on! I guess I’ll be having to make that dreaded venture downtown if I hope to secure any music from either of these awesome bands. I hate downtown.

Speaking of Firehouse, they’re pretty much kicking ass on the ol’ AudioScrobbler list. You should totally sign up for an account there, even if you never use the thing, just so I can add more people to my friends list. And it’s just a neat little thing to have.

Is there a Corner Gas DVD? Amazon says no. Dammit. That’s an awesome show. If you don’t watch it, you so very totally should. I can’t stress enough how hilarious it is. Best show I’ve watched in years. Upon further investigation, the official website says yes. Flippin’ sweet.