Monthend Video Game Wrap-up: November 2013

The good news is that winter is here and I no longer have to feel bad about spending all my time inside playing video games. The bad news is that… well, there isn’t any bad news at the moment. It’s December that’s got all that holiday business to it; November is fairly smooth sailing as far as having free time goes.

That said, real life tried its best to get in the way, but November was still a fairly productive month for gaming. This month, I continued my recent trend of finding games that I could finish in an afternoon, and I think I’ll be keeping that up for a while. It’s fun to dive into epic games that take the better part of a year to finish, but sometimes the thing that really hits the spot is a game that I can start and finish in one sitting.

I don’t have any new categories for this feature this month, so that’s good. I figured that my tendency to obsessively categorize things would have me introducing a new one each month. But that doesn’t seem to be the case… yet.

~ Now Playing ~

Adventure Time: Explore The Dungeon Because I DON’T KNOW! (Wii U) – It was a small pain in the butt to actually secure a copy, but it was worth it. Between the abundance of Adventure Time charm and having another game that The Wife will play with me, I’m pretty happy with this game. It’s also a lot of fun too, being a dungeon crawler that hearkens back to old-school fare like Gauntlet. Games like this aren’t really made any more, which is too bad because I quite enjoy them. We’re currently 50 floors down.

Continue reading Monthend Video Game Wrap-up: November 2013

Not your daddy’s Dark World

The new Legend of Zelda game, A Link Between Worlds, came out on Friday. The craziest thing is, I wasn’t really all that excited about it. Normally Zelda games are the things I go the most crazy for, but there was no hype inside me this time around. I simply worked all day as usual, went home and had a nap wile waiting for my wife to get home from work, and then proceeded to the store to pick it up.

I didn’t even start playing in earnest until Sunday.

No, nothing is wrong with me. I’m not gravely ill. It was just a weird coincidence, because now that I have spent some time in the game world, I am finding it incredibly hard to put down. This is because A Link Between Worlds is quite possibly the best Zelda game.

If you weren’t already aware, A Link Between Worlds is a direct sequel to 1991’s A Link To The Past, which is considered by most of my peers to be the very best Zelda game. While it is a sequel, it’s also a first for the series, as it uses the same overworld map that you know and love from LttP. Well, a very similar world map anyway. It’s not a 1:1 reproduction, but that’s quite alright.

Worlds also steals its story pacing from its older brother: you go through a short introduction, then three dungeons to earn your Master Sword, then Hyrule Castle to the alternate world, in which there are seven dungeons and then a final showdown. It’s cut-and-pasted wholesale, but I’d say it’s a good enough structure that it’s worth repeating.

You may have noticed that I said “alternate world” up there instead of Dark World. That’s because in LBW, you don’t visit the Dark World again; you visit Lorule instead. That may be giving it too much credit though, because Lorule is totally the Dark World, just with a different map and a castle instead of a pyramid. The scenery is the same, the enemies are the same, and the dungeons are all even in the same places. Well, the dungeon locations are the same anyway. Somehow Turtle Rock is now in the lake where the Ice Palace used to be.

Speaking of Turtle Rock, all the dungeon interiors are completely different, too. Because you wouldn’t want to climb the old Tower of Hera when you could play around in the completely awesome new Tower of Hera, right? Right. Re-using a world map creates continuity, but re-using dungeons would just be lazy. And, like I said, the new Tower of Hera was a really great dungeon.

All the dungeons are great, in fact! I think it helps that all of the ones I’ve played have been fairly compact, and that it’s more about solving the dungeon as a whole than solving each room for the next key. But there are still locked doors and keys. I’m not really smart enough to explain exactly what it is that makes me enjoy these dungeons so much, but I can tell you that they are very fulfilling the solve, and I really appreciate that they aren’t huge and more complicated than they need to be.

And this kind of ties in with LBW’s main gimmick: having access to most of Link’s inventory after completing the first dungeon. Of course, you aren’t just given all the stuff: you have to pay to rent each item. But they come fairly cheap and I had more than enough cash to rent out everything as soon as Ravio opened his item shop. Later on, you’re able to purchase them permanently for a much higher cost, but owning an item allows you to upgrade it and means you won’t have to pay to rent it again if you die.

What the item rental shop does for the game is allow you to take it at your own pace. Like I said, I rented everything out at once and then immediately went off to explore as much of the overworld as I could, because normally that’s something you have to do incrementally as you get new items. Of course, not everything opens up to you right away; the game still hands out a few power-ups at predetermined points, like the flippers, power gloves and pegasus boots. An important note is that at no point in the game are you given or tasked to find a shield: you have to go out and buy one all by yourself.

What makes the item rental system stand out to most people is that it lets you play through the Lorule dungeons in any order you choose. Dungeons are still built around a single item, but you no longer have to get halfway through to earn that item. Now the big dungeon treasure is a permanent power-up, like a new tunic or an upgraded shield, which is helpful but not necessary to complete the game. Since you don’t have to muck around finding the dungeon item first, you could conceivably head straight for the boss if you know the way, meaning LBW will likely be a big hit with the speedrunning crowd.

The freedom of being able to explore the world right away is a wonderful change for the Zelda series, and stirs things up just enough to make it feel fresh again. The dungeons are great fun, and there isn’t even a hit of the traditional handholding that had soured many gamers on the Zelda series. I’m still only about halfway through, but I am looking forward to that second half like nobody’s business. A Link Between Worlds is the renaissance that the series needed, and I can only hope that the next game is as fresh and fun as this one.

That sinking feeling

I went out and bought a Wii Fit Meter the other day. I know, you’re thinking that’s pretty nuts. Just hear me out: There’s a Wii Fit U demo on the eShop, which is the full game, but it’s only good for 30 days. After that, I’d have to pony up $50 for the full version of the game. BUT! Buying the silly little trinket on its own for $20 and syncing it up with said demo actually unlocks the game for unlimited use. And we all know that I was going to buy Wii Fit U at some point anyway, so I actually saved $30 by buying the Fit Meter. Score!

Also I bought it with a gift card so I didn’t actually spend any money.

Not that I know anyone who owns a Wii U (heathens), but this deal is only good until January 31st, so if you’re at all interested, now would be the time to take the plunge. Of course it’s not a great deal if you don’t also already own a Balance Board, but them’s the breaks.

wii-fit-u-meter-376x380

Anyway, the Fit Meter is basically a repurposed and repainted Pokéwalker. Actually, I think it’s exactly a repurposed and repainted Pokéwalker. The two gadgets are identical, as both are just glorified pedometers. The Fit Meter has some extra features tucked into though, those being an altimeter and a thermometer. It’s also apparently smart enough to know when you’re driving, so as not to count false steps.

You cannot, however, use it to catch Pokémon. Which is a missed opportunity, but I’ll let it slide..

The pedometer and thermometer seem to be pretty on the level, as those have maintained pretty accurate numbers as far as I can tell. The clock is a few minutes ahead and I can’t change it, which bothers me but I guess I’ll just have to live with it. It’s the altimeter that I question.

The altimeter is there to measure your change in elevation as you move around, which will affect how many burned calories it’s calculating. Thing is, the altimeter is set right now at -135m, even though the city’s general elevation is roughly 235m, but that one can be written off as a poor initial calibration.

What really troubles me is that the altitude graph showed a steady decrease on my ride to work this morning, and continued to decrease even while I was at work, despite the fact that I climbed three stories to get to my desk. Looking back even farther, the altitude graph is showing that the Fit Meter thought it was descending overnight, while it was sitting still on my nightstand.

So either the thing is buggy or my entire city is rather quickly sinking into the Earth. I don’t hear any panic in the streets outside, so I’m inclined to believe it’s not the latter.

On the other hand, having even a piece of Wii Fit tagging along in my pocket all day seems like it’s going to be a pretty good incentive to keep using the actual software. At least I’m hoping that’s the case, as I do want to drop a belt size or two, but can’t be bothered to keep myself motivated enough to actually keep exercising. Also that whole “eating right” business, but that’s a totally different beast that I’m going to tackle once I’ve got this regular exercise thing down.

It’s filler, but not

Hey I haven’t posted anything in a while. I guess I have a thing in the works but ehhhh. Between Cookie Clicker and IRL problems (re: being sick), I really haven’t been all over the writing business as of late.

So here’s a thing I did a while back:

 

Yeah, it’s just an Avatar version of QWOP. It’s not even a very good one. I have this other game that I sort of want to record, which has a similar premise, but a much better execution. Will it happen? I don’t know. It’s a multiplayer thing, and I am terrified of the prospect of trying to record something with another person. Don’t know why. Just am.

Monthend Video Game Wrap-up: October 2013

Hey! It’s this thing again! Now it’s officially a recurring feature! That was my plan all along, of course, but I’m kind of a flake so who even knew if I was going to even get around to writing up a second entry. That said, I’ll probably stop caring about this stupid thing by the time 2014 rolls around.

In the interest of further categorizing and complicating things, I’ve decided that MVGW needs a third header. I felt like “Now Playing” and “Game Over” were pretty self-explanatory, but you might wonder about what exactly the new “Reruns” header is for. It, my friends, is reserved for short games which I have played before and which were started and finished within the month. You can think of it as a subsection of “Game Over” if you’d like.

~ Now Playing ~

Pokémon Y (3DS) – Just assume that this is the only game I played after the 11th. Aside from short breaks to collect the Spooky furniture series in Animal Crossing. I have, of course, beaten the story, but I still have a bunch of post-game stuff to do and plenty of empty pokédex entries.

Continue reading Monthend Video Game Wrap-up: October 2013

Pew pew pews

Podcasts are not a thing I typically do. It’s hard for me to justify spending up to an hour and a half just listening to people ramble on about stuff, and it’s nearly impossible to really absorb the content of a podcast while doing something else. At least, that’s how it is for me. I have found that work is a great time to listen to podcasts, because my job is mostly numbers, and it’s easy to listen to what the people are saying in my ear while I muck around on my spreadsheets or whatever.

Obviously, the bus rides to and from work are a great time for this as well.

I have made a point to listen to the new Retronauts every week, because I really like the three regular hosts, and I think they do a very good job of covering a lot of video game-related topics that I’m already pretty interested in, or will interest me enough to hear people ramble about them for so long.

Last week’s episode was about fan translations, and while I’ve already played a few of the games that they highlighted on the show, I did take it upon myself to try out a few that I hadn’t already touched. I’m not trying to hock video games today, though. What was really important about this show was the guest stars: Chris Antista and Brett Elston

These dudes run another podcast called Laser Time (well, Brett guests on Laser Time, and hosts VGMpire), which I decided to look into for no real reason at all other than I was kinda interested in listening to another podcast. I hit the damn jackpot here too, because I ended up loving Laser Time.

Apparently a lot of people involved work in the video game industry, but the podcast isn’t about video games all the time. Or even most of the time maybe? I’ve listened to five episodes so far, and four of those have been about movies. In fact, I’d wager to say that it’s more about retro stuff and pop-culture in general than video games. This is the X-Entertainment podcast that never existed.

I should mention that it’s also pretty consistently funny. And when it’s not funny, it’s educational in a pop-culture sort of way. I love it, and I’m fairly sure that I’m going to have burned through all the back episodes by the end of the year if I keep listening to them at the rate I have been.

If that sounds like your kind of thing, maybe go check that out. I’ve already provided a link to the main podcast page, but if you poke around on the website a bit, you’ll notice that there are a few other podcasts hosted there. Maybe one of those will resonate with you if Laser Time doesn’t.

I know too much about Pokémon

I am very much enjoying this Pokémon X and Y image macro.

dragons

A pokémon’s type is usually pretty obvious just by looking at it. Hell, most of them are even colour-coded for your convenience. Charizard (on the right) may be a dragon in appearance, but it is not actually a dragon-type pokémon. This is because in the first games, Pokémon Red and Blue, dragon-types pretty easily outclassed most other pokémon. As such, there were only three in the game (and all in one evolutionary family, at that). Charizard was the final form of one of the available starter pokémon, Charmander, and it would be more than a little broken if you were given something so overwhelmingly powerful right from the start. As it is, Charmander is typically the starter you choose if you want the early game to be a little more challenging.

Goomy, the little blob on the left, is a new pokémon introduced in Generation VI. He’s a straight-up dragon-type, and eventually evolves into a somewhat dragon-esque thing, but really it looks like some kind of horribly mutated Yoshi. I don’t know, I think it might be this generation’s joke pokémon? Only it doesn’t suck? Who even knows what Game Freak is thinking anymore.

This has been your Pokémon Fact of the Day. We now return to our regularly scheduled programming.

A Pokémon Halloween

I’m a pokémaniac; we’re all clear on that, right? Good.

So I’ve been enjoying Pokémon Y as much and often as I can, having just finished the main story. Now it’s on me to travel across the land of Kalos, searching far and wide for all the little monsters that I haven’t forced into slave labour caught yet. And there are a lot of them this time around. Generation Six was fairly stingy with the new ones, with the total Gen VI pokémon numbering less than 70. That still brings our total to a rather robust 718. Which is, at the same time, too many and not enough.

Now, the thing you need to know is that pokémon design is a very, very small part of the game. Not even something I think about often. However, I recently read an article that highlighted a few of the “best” designs of this generation. This article, in fact! It’s a pretty good read, and very funny. I also agree with most of his points (Tyrunt/Tyrantrum are amazing), he forgot something, so I stole this DeviantArt picture from a Google Image Search to illustrate the point I have to make.

Pumpkaboo and Gourgeist are my absolute favourite new pokémon of this generation. Combination grass- and ghost-types, they fill a niche in my team that I’ve never really bothered with. I don’t think I’ve ever used a ghost-type pokémon regularly before, and only during the last generation did I start to warm up to any grass-types (Abomasnow and Simisage).

Design-wise, they’re beautiful. Little Pumpkaboo is the most adorable little guy you’ve seen; some sort of ghosty-bat-thing riding around on a jack-o-lantern. Or mabye the jack-o-lantern is its body? Who knows for sure? And who cares? Just look at that cute little frown! You’ve gotta love that! I just wanna give him a big ol’ hug <3 <3 <3

Pumpkaboo, also, has the best name ever. It’s fun to say and write!

Usually when pokémon grows up, they get pretty ugly. Gourgeist, luckily, does not suffer that fate. Gourgeist is pretty darn cute too! A ghost with pants made out of a lack-o-lantern and hands made out of hair. It doesn’t look quite as huggable as Pumpkaboo, but at least Gourgeist can hug back.

The very special trait that Pumpkaboo and Gourgeist have that no other pokémon species have is that they can come in four different sizes: small, average, large, and super. The larger sizes are stronger and have more HP, but the smaller ones have the benefit of a higher speed stat.

The only big drawback to Pumpkaboo is that you have to trade it to make it evolve into Gourgeist. Which means that you have to have a friend who plays Pokémon to get the more powerful monster. Fortunately, all you need to do is trade it. No fancy items or experience levels necessary.

As far as battle goes, my Gourgeist (who hasn’t left my team since I caught him) rocks Leech Seed, Trick-or-Treat, Seed Bomb, and Shadow Ball. Leech Seed is a move that drains an opponents health each turn and then heals Gourgeist. Seed Bomb and Shadow Ball are pretty standard attack moves, of the grass- and ghost-type respectively.

Trick-or-Treat is my favourite move of the bunch though, What it does is give the opposing pokémon the ghost type. This is great because ghost-type pokémon are weak against ghost-type attacks (don’t ask). So using Trick-or-Treat and then Shadow Ball enables Gourgeist to do a huge amount of damage to pretty much any other pokémon. The best part of it all is that Trick-or-Treat’s attack animation is a bunch of ghosts swarming the enemy. It’s pretty great!

Now all I have to do is go back out into the wilds and catch me a lady Pumpkaboo. Then, I’ll be able to start breeding ’em and create my invincible Gourgeist army! Hooray!

Tactical Disadvantage: Golgorand Execution Site

Over the last couple months, I’ve been slowly playing through Final Fantasy Tactics. The original PS1 version, at that. I’ve never managed to finish this version of the game, and working my way through it, it’s not overly difficult to see why.

What is overly difficult is getting past a few choice battles. The first is near the end of Chapter 2, and places you in a battle that can seem unwinnable for a new player. Up until now, you’ve been in mostly fair fights. You’ll have seen all of the basic classes, and had mostly fair fights. In this fight, you’re pitted against a squad of eight to your five characters, which features three knights, two archers, and two of a new enemy: time mages. There’s also a special “boss” character, but let’s look at the normal guys first.

The archers are going to be fairly benign. Or at least, they’ll seem that way compared to the danger the rest of the enemies pose. They don’t have much in the way of attack power yet, and arrows are generally easier to evade than physical attacks if you’re equipped properly. At least it seems that way to me. They can use some weaker charge attacks, but that charge time gives you an opening to close in on them and attack or prep a healing spell before they actually hit you. You can also cancel the charge attacks by knocking the archers with Dash or Throw Stone, making them even less threatening.

The knights are probably the biggest direct threat. They do huge damage, and have a lot of HP, which generally means that you’re going to have to use a few turns to knock each of them out. That is, assuming that they don’t block your attacks. I find that these knights are especially fond of trying to break your equipment, so be wary of that. Black magic is a decent way to both carve off huge chunks of their HP and circumvent those pesky shields, but if they get close to your mage, he/she is pretty boned.

Compounding this issue are the time mages. While not immediately dangerous, the two time mages here sling Haste and Slow like there’s no tomorrow. Haste is less of an issue, because it only affects one enemy, but when they start Slowing your guys, that means anyone affected will probably take twice as many hits before getting to act. At that rate, they might not even get a chance. The worst part is that the time mages are up on an archway, so you’ve got to climb up there if you’re not targeting them with magic, basically guaranteeing them time to inflict Slow on you. That and they aren’t nearly as squishy as they should be.

The biggest hurdle in this battle, however, is Gafgarion. A Dark Knight, he’s got a tidy bundle of HP and high attack power. More importantly, he’s got a special attack called Shadowblade that hits hard and actually heals him for as much damage as he caused. This is a huge problem, as it’s hard to deal enough damage to him to overcome the healing he gets from it each turn.

Taking out Gafgarion should always be first priority. The other units are numerous and troublesome, but none of them can heal themselves as efficiently as Gafgarion. My personal favourite strategy is to have a white mage with Regenerator as a reaction ability and Holy. Stick her under the arch, and right off the bat cast Holy on Gafgarion, which should be able to go off before anyone can hit her. Holy will take down Gafgarion in one hit, but the white mage’s MP will likely be drained, so I keep a Monk next to her to use Chakra and recover some MP ASAP.

Of course, FFT offers an endless variety of ways to tackle any battle, but that’s my favourite way to start this one off. Summons would probably have a similar effect, but who even uses summoners anyway?

The rest of the battle will be tricky, but not quite as difficult once the main damage-dealer is gone. I would recommend trying to take out the knights as quickly as possible. If you’re rocking a knight yourself, Weapon Break + Concentrate is a fairly good strategy, as breaking their swords will make them mostly useless. I think they can still use their Break skills with their swords broken, but at the very least, they won’t be doing much in the way of damage anymore. They might even decide to retreat instead of engaging your troops with their bare hands.

The archers should probably be your next priority, but you can ignore them until the end, because they’re dumb and weak. I generally save the time mages for last, despite their buffs being one of the biggest threats in the fight. Really, if they’ve got no teammates to Haste, they aren’t going to be much danger to your well-being.

Agrias is a great teammate to bring into this battle, having just recruited her as a full party member after the previous battle. If you take a little time to earn her another Holy Sword skill or two before you enter this battle, all the better. Saving up the 500 JP for Crush Punch is the best bet, as it has an added benefit of possibly killing the target instantly, but her default Stasis Sword skill has a chance to inflict Stop. It’s not quite as good in the long run, but keeping even one enemy from doing anything for a couple turns amounts to a lot of breathing room in this particular fight. The bonus effects don’t stick often enough to be reliable, but all of her Holy Sword skills do pretty great damage for this point in the game.

It’s worth noting that since Agrias is not a real party member and Mustadio has gone off to do his own thing, this is the first battle where you don’t have a guest character to bump up your number of guys on the field. They’re not always very smart, but at least it’s nice to have that extra lump of HP eating hits, and without the threat of having him/her vanish forever if you take too long to revive them. You can really feel the lack of a guest here.

I also like having a geomancer for this fight. Elemental skills don’t do a ot of damage, but they still aren’t pathetically weak yet. There is a lot of stone here, and that gives you the Carve Model effect, which may petrify an opponent. It may be a little more efficient to just bring an oracle instead and cast the Petrify spell, but oracle is one of those classes that I never really bother to use.

I also always try to have Ramza unlock the ninja class by this point, as the speed boost and innate Two Swords ability are super handy tricks to have up your sleeve. You won’t be able to buy any actual ninja swords yet, which kind of undermines its usefulness, but it’s always a good idea to earn ninja for one or two units ASAP.

Again, FFT lets you play pretty much any way you want, but I always stick to the same patterns when I play it, and the above thoughts describe the way I always try to tackle this fight. Some people have fun doing it in different ways each time, but I’m a creature of habit.

I’ll post some thoughts on other tough battles in the future. Think of Tactical Disadvantage as my own sort of rip-off of Parish’s Anatomy of a Game series, just not quite as in-depth.

(Remember, this is written with the original FFT in mind! There may be some things that don’t align properly if you’re applying it to The War of The Lions port on PSP or iOS!)

Something about momentum

Last weekend was delicious Thanksgiving long weekend for us Canadians, but the awesome dinners I got three days in a row are actually the least incredible things that happened over the weekend.

Not to downplay those dinners, of course. Many people worked hard to prepare them, and I appreciate all that effort. In fact, you might even say that I give them my thanks for stuffing me so full that I literally rolled out of bed on Tuesday morning.

The big news, as you might be aware, was that Pokémon X and Y launched on Saturday. I was so damn excited about them, in fact, that my youngest brother and I decided to attend the midnight launch at our local used games store. Wifey tagged along for the ride too, but I was not able to convince her to start her own journey with Pokémon. Some day…

We figured it’d be a pretty low-key thing, because I guess neither of us know many Pokémon players in the city. Also, like I said, it’s a little local place. But the turnout was pretty amazing! I’d say that there were at least 60 or 70 people there. Which is low-key compared to the official Nintendo launch event in Toronto, but still way more than we’d expected. There wasn’t much more to the evening than waiting in line for half an hour and then merrily skipping out of the store with games in hand, but it was still a pretty fun experience.

And so that’s what I did all weekend when I wasn’t out Thanksgiving binging.

Except for Monday night, which was just wonderful enough to outshine a new Pokémon game as the best part of my long weekend. Yes, you read that right. And that totally awesome thing was the opportunity to go see Joe Satriani.

I first heard that he would be playing here back in the summer, but there was no way that I could justify dropping enough cash for tickets. I so desperately wanted to go, as I’ve been a Satch fan since the very first time I heard “Surfing With the Alien” and he was easily on my top 5 list of concerts to see. (The rest: Matt Good again, Tom Petty, Tonight Alive, and Go Radio)

A miracle happened though, and my in-laws bought me tickets for my birthday. It was way more than they should have spent, but it is quite possibly the best birthday gift I’ve ever received. At the very least it’s neck-and-neck with Life and an NES.

It doesn’t really need saying, but the concert was fantastic. I didn’t recognise a lot of the songs because I don’t have the new record (Unstoppable Momentum), but maybe that’s even better, as I got to experience a bunch of material for the first time live. “Satch Boogie” and “Surfing With the Alien” were in the set, and that’s all I could really ask for. And the encore… oh, the encore. Let’s just say that even my wedding day may not have been as emotional a day as the day I was actually in the damn crowd for “Crowd Chant.”

I don’t go to very many concerts, but the ones I go to are so damn good. And now that that’s all said, I have to get back to work. And by “work”, I mean “Pokémon.” Because I totally don’t type these things out at work.