Castlevania: Bloodlines (Genesis) – Much faster than the ‘Vanias on Nintendo consoles, but still feels slow because so many enemies are tanky. It brings back the “whip gets powered down when you get hit” mechanic, which suuuuucks. There are a lot of cool graphical things happening in this one, and I like that it has two fairly different playable characters (of course I played through with both).
Resident Evil 4 VR (Oculus) – Played to record for YouTube. (Twice!)
Alisa (PC) – You can see my full impressions in this YouTube playlist. TLDW? It’s a 90’s survival horror throwback that really nails the presentation and stumbles just a little with the gameplay. Also it’s a Kickstarter project that is not quite finished.
Continuing my quest through the series of Ys video games, I am nearing the end of the road with Ys Seven. Considering that it has a very similar gameplay style to Ys: Memories of Celceta (my favourite so far), I was quite excited to start it. However! Since Ys Seven came first… it’s a little bit rougher around the edges.
The first problem is my own: I liked Memories of Celceta enough to play through it twice in a row and collect all the achievements. So I figured that I might as well check the achievements for Seven ahead of time and try to get them all in one run. Unfortunately, there’s an achievement for completing the game on Nightmare mode, and despite knowing that Ys games are actually pretty tough, I took the bait.
A couple months ago, I made a terrible mistake: I purchased Power Wash Simulator.
Maybe you’ve heard of it? It had been all over the internet recently, or so I’ve heard. This is a game that is exactly what it says on the tin: you’re given a pressure washer and a series of things that need washing and… then you just get to it.
Buying this video game was not a mistake due to quality concerns. No, in fact, for a Steam Early Access game, it’s very stable and fully-featured. It’s also a lot of fun, calling back pleasant memories of cleaning all the goop off of Isle Delfino in Super Mario Sunshine.
Power Wash Simulator, however, was a mistake because it’s far too addictive. I spent no less than nine hours playing it on the day I bought it, and then devoted all of my free time over the next two days to it. I didn’t think it was going to be so long. I kept telling myself I’d put it down after “just one more job” or “once I finish this side of the building” or some such nonsense. But I didn’t put it down. Not until every last speck of dirt was washed away.
I just finished up a replay of Kirby: Planet Robobot for 3DS, and I’m thinking that it’s a strong contender for second-best Kirby game of all time. First place will always be Kirby Super Star, of course. Robobot is just so much fun, has so much fan service, and of course, allows you to ride around in giant mech suits that can absorb enemies’ powers just like Kirby does. It’s a heck of a game!
It also got me thinking about how after the first time I finished it, I decided to write an article ranking all of the different mech suit variations. I wanted to read it over and then contrast it with my thoughts from this current playthough, to see if and how my opinions had changed over the years.
Imagine my surprise when I learned that I never actually finished writing that article!
Alas, it was sitting there, the text maybe a quarter finished. There are no images uploaded. Presumably, the looming threat of having to find screenshots is what dissuaded me from continuing to write. It wouldn’t be the first time, and it won’t be the last.
Or it could be that I just lost my muse partway through. That happens too. It may very well be that I felt like I was embarking on a journey to write sixteen or so vaguely similar paragraphs, and decided that there was no point in continuing on that path. Who knows!?
The point is, I didn’t finish writing my Kirby: Planet Robobot mech suit ranking list back then, and I sure as heck am not going to do it now. I’m just a little bit sad that I wasn’t able to relive that little bit of nostalgia.
Besides, it’s obvious that the Jet and Mike mechs are far and away the best of the bunch. Like, it’s not even a contest.
It’s been a while since I wrote a post that necessitated use of the “mobile games” tag. So… here goes?
I was idly watching YouTube last week, as I do, and felt like something was off. Like something needed to keep my hands occupied while my mind was “occupied”. Mobile games are shallow and simple enough to fill that need, but I only have Pokémon Go and SINoALICE on my phone, and neither felt right for that particular moment.
To sum up the next 20 minutes: I spent some time Googling what the best iOS clicker games were, and then poking around on the App Store for the results, to try to see if their descriptions and presentations matched the hype. Did you know that they don’t make apps without the “in-app purchases” tag anymore?
Tales of Arise (PS5) – Cleared all postgame activities and nabbed that plat.
Castlevania (NES) – I used to be okay at this game? But it’s even harder than I remember. Save states were basically compulsory for the last two stages.
Castlevania: Circle of the Moon (GBA) – The one GBA-vania I’ve never played more than about half an hour of. The first half was far too easy, and the second half was a brutal grind-fest. Maybe I was better off without??
Castlevania: The Adventure (GB) – Speaking of brutal! This game moves at about 10 frames per second at the best of times, never mind when there’s an enemy on the screen. Also suffers from a lot of cheap level design and way way way too many pixel-perfect jumps.
I finished Tales of Arise the other day. Like, really, really finished. It’s not technically 100%ed, but I got the platinum trophy and have no interest in tracking down the last couple of items and treasure boxes that I missed somewhere.
But I don’t bring this up because I want to give the game a post-mortem review. No, it’s actually because I felt something unusual once that platinum trophy popped. I felt a sudden emptiness in my chest, my victory cut with a sense of loss.
I know this feeling well, I’ve had it many times before. It’s the feeling I get when a TV series that I’ve been really into comes to an end. That feeling of loss when you know that your time with these characters and their world has come to an end. Like when you’re saying goodbye to friends. Maybe it’s a little bit weird, but I think it’s mostly a testament to how well-written characters can really worm their way into your heart.
Ys VI: The Ark of Napishtim (PC) – This one is in the same gameplay style as The Oath in Felghana and Ys Origin, and while I like it more than the former, I don’t think it’s quite as good as the latter. It’s a brisk, fun game, but a good quarter of its runtime is still caught up in level/money grinding. As usual, the soundtrack is pretty boss.
Deltarune: Chapter 1 (PC) – When the second chapter released this month, I opted to refresh myself on the first, since I last played it about two years ago. Three hours well spent, and I even beat the secret boss this time!
Deltarune: Chapter 2 (PC) – I had no idea how Toby Fox planned to continue this story, and what happened in Chapter 2 is nothing at all like I would have expected. But it was still excellent! And I’m happy that the secret boss in this one wasn’t quite as difficult as the last one… Looking forward to Chapters 3-7 being released over the next 999 years!
There was another Nintendo Direct yesterday. It was a big one, but it actually didn’t show too many games that really excited me. There’s a new Yoko Taro card game coming out next month. That’s… I mean, I’m not all that excited about a card game, but it’s Yoko Taro, so I must. The expansion for Monster Hunter Rise and Kirby and the Forgotten Land are things that I am naturally quite “hype” about, but they’re dated for next spring, so I don’t need to think about them for a good, long while. Triangle Strategy still has a dumb name and still looks great, but again: March 2022.
I’m still excited as heck for Metroid: Dread, but it’s out in exactly two weeks, I really don’t need a new trailer? And the Deltarune: Chapter 2 announcement would have driven me wild, if I had not just played Deltarune: Chapter 2 last weekend on my computer. It was excellent!
What really blew my socks off in this Direct was the content update for Mario Golf: Super Rush. Not because I’m excited about a content update for Mario Golf: Super Rush (I have not purchased the game). No, this announcement had my jaw on the floor because of a character design for a golfer that’s being added to the game: the humble Ninji.
Many, many years ago, I had a bit of a falling-out with RPGs. They just all seemed so samey and unengaging to me. Of course, nowadays I always seem to have at least one on the go at any given time, be it a new game, a classic that I’m revisiting, or something that I had overlooked along the way. I think that I’d have gone down this path one way or another, but I think a lot of the credit to getting me back on the RPG train goes to Tales of Symphonia.
Symphonia was the best of both worlds: on the RPG hand, you got a giant world to explore and plenty of dungeons to lose yourself in, all while a rich story was unfolding around you. On the… not-RPG hand, the battle system traded in menus for action, giving you the ability to move a character around a battlefield and attack enemies with combos and special moves. It actually felt a little bit like Super Smash Bros, and that was more than enough to win me over. In fact, I liked Tales of Symphonia so much that I ranked it my favourite video game of 2004. Not too shabby!
I’ve played a few other “Tales of” games since then -not all of them by any means- and they’ve run the gamut from “Maybe better than Symphonia?” to “Well that was a bust.” And of course, what I’m leading into here is that I’ve been playing the most recent game in the series, Tales of Arise. I’m only about halfway through at this point, but I’m not gonna lie: it’s looking like it might be a contender.