TE’s Top 12 Video Games of 2012

Another year has come and gone, and a big ol’ stack of videogames with it. I made a point in April to keep a list of every game I played throughout the year, and by the time July or so rolled around, I had decided to make up this list of the Top 12 Games of 2012. There are a few rules I decided to put in place for this list, though I ended up breaking them. Heck, there somehow managed to be 14 games in my top 12. Obviously the rules are more like suggestions.

Going in, I had decided that the games which would populate this list would have to be games that I started and finished in the year 2012. They would also have to be games that I’d never played previously. While most of the list fits this rule easily because they were released in 2012, I did make a couple exceptions. Technically there is one game that I did not beat on the list. However, I am right at the end of it, and I haven’t pulled the trigger on the ending sequence because there is more that I want to accomplish and I’ve heard whispers that ending the game ends the game for reals. Justified. The other exception is a pretty major one: a collection. I couldn’t help but add it because 2012 is the Year of the Video Game Collection and it’s by and large the best one I’ve seen so far. Also I did play through two of the games included on it this year. Good enough.

I think that earlier on in the selection process I had another stipulation on what could qualify, but I’m pretty sure that I broke it so many times that I can’t even remember what it was. Probably would have cut down the eligible games to under a dozen anyway. That said, let’s take a quick peek at the honorable mentions. These are games that either didn’t quite make the cut, or games that I really liked but didn’t even come close to finishing. They all deserve to have words written about them, but this is neither the time nor place. So let us look at their boxarts and dream about what could have been.

Now that we’ve got those losers out of the way, you can go ahead and check out what games earned the most of my affection and/or time last year. The list is exactly as Nintendo-centric as you might expect, but there are a couple games on here that will probably come as surprises. I’ll warn you now though, the total word count goes ever so slightly over 10,000 words, so if you’re in, be ready for the long haul. Maybe go get yourself a sandwich or a drink before you get started.

Continue reading TE’s Top 12 Video Games of 2012

The story so far

Let’s get this straight right away: I don’t always have the best judgement of when something’s a good idea, and when it not. But neither do you, so shut up.

Over the last couple weeks, Talking Time has been all abuzz about rougelikes. For any that might not know, roguelikes are games that are like a really old game called Rogue. Distilled down to their base elements, they are games that feature randomly-generated dungeons and make you start back from zero every time you’re killed. Most are on the PC, with Nethack being the big fish in that pool, and Chunsoft’s Mystery Dungeon series has carved out a pretty well-renowned name for itself as far as console editions go. Spelunky is a side-scrolling action variant on the normally turn-based RPG nature of the genre.

The kids at TT have always been into roguelikes, because Parish (our fearless leader) told them to. Lately, the mania has resurfaced because of a ROM hack, of all things.

Continue reading The story so far

Prolonged Fantasy VI

I’ve been very, very slowly chipping away at Final Fantasy VI. Or, I suppose it’s Final Fantasy III because I’m playing the Virtual Console edition. But all that aside, I started playing this in February. From what I’ve read about it over the years,  FFVI should not take 5+ months to complete.

The problem is that I cannot seem to remember that it’s there. Every time I pick it up and start playing again, it sems that a new game comes around to distract my attention from it. And this isn’t the first time I’ve had this issue either! I’ve tried playing it (admittedly the highly illegal ROM of it) a couple times before, and the farthest I’ve ever made it was to the ghost train. I know this for a fact because I haven’t got even the slightest recollection of Terra or Locke’s paths from the point where the party splits following the battle with Ultros.

I’ve finally progressed beyound that point though, and I’ve just arrived at whatever the town is where you can learn a little bit about Locke’s past. I probably should have remembered that one town’s name too, because Locke has always been my favourite FFVI character, even though I’ve never really played the game. That opinion is based almost completely from Nintendo Power’s coverage of the game. It’s funny, Epic Center was always my favourite NP feature, but I never played any SNES RPGs during their time. I was always afraid of games I wouldn’t be able to beat in one rental.

Before I move on, Locke is still my favourite character. “It’s a little tight, but the price was right!”

Anyway, I was a little distraught at the event battle just before this part of the game, where you have to defend a hill against a force of encroaching troops. FFVI up until that point wasn’t a tough game. I kept a big stack of potions on hand, and just chugged those as I brute-forced my way through anything that posed a threat. But this battle was different.

There’s a part that plays out the same near the beginning of the game, where you’re on a map that’s made up of a small maze. Your party is at the top, the enemy below. You get three groups of characters to move around while trying to stop the baddies reaching your side. The first instance of this is pretty easy. There aren’t a lot of bad guys, and it’s the beginning fo the game; of course they wouldn’t make it very hard. Only the second time around, you’re squaring off against a regiment of soldiers led by Kefka, who (SPOILERS) ends up being the main antagonist of the game.

It became clear very quickly that my parties were painfully underleveled. I had never stopped to grind in this playthrough yet, and while I still had a good supply of potions and tonics, the soldiers were doing a pretty good job of carving up my two-person squads. (There was one squad with three characters, but they only saw a single fight). In the end I got screwed because one party was constantly barraged by enemies, and since you can only move one squad at a time, your control is frozen as the camera pans over to any inactive parties that are besieged by enemies. Because of this, I was only able to move my backup squad at the top about one step between each battle, while the enemy party that was near the top was able to slide on in at two steps between fights. It was stupid, and a waste of like twenty minutes.

On my second time around, I tried something competely different. I stuck Terra and Sabin together, and sat my other two squads at the two choke points at the top of the map to intercept any incoming enemies. With Terra and Sabin, I beelined directly for Kefka. On the way they were accosted by at least seven enemy squads, which I cut down handily by spamming Sabin’s Aurabolt. Terra doled out poitions when necessary, and I FireDanced my way past the Rider at the bottom. I proceeded to continually blast Kefka with Aurabolt and he retreated before I knew it. I think only one enemy squad made it to the top before it was over.

I’m now starting to wonder if it’s a trait exclusive to FFVI, or if more FF games become a cakewalk if you just plow through them with a sack full of potions. I’m wondering if the rest of the game is like this too, or if I’m eventually going to have to put some thought into it. I’m sure that I haven’t seen the last of the gimmick bosses, but aside from that, is brute force the best way to get through all the mooks? I guess we’ll have to wait and see. I think at this pace I should be done by about this time two years from now.

Recurring obsessions

I have so many images sitting in a folder on my desktop that are there specifically to be blogged about. For some reason though, I just cannot seem to get around to resizing, renaming, and uploading them. I’m looking at the folder right now and it’s taunting me, telling me I’m a lazy hack. And I kind of am, but that’s besides the point. Let’s talk about video games some more then.

I’m terrible at finishing video games. I have no idea what’s gone wrong with me lately, but it seems that I’m having a lot of trouble sticking with a game to the end. Oh, wait. This isn’t new at all. I could update that list with every game I’ve failed to complete to my level of satisfaction in 2012 so far, but I feel that doing so would probably cause me to break down and cry like a little girl. I suppose the backlog will be nice in the upcoming couple years where I won’t be able to afford new video games, but still. Ugh. I’m such a flake.

I think a lot of it stems from the fact that a lot of the games I really like are games that don’t really have well-defined win states. Take Monster Hunter Freedom: Unite for example. Technically, there are two monsters that are considered “final bosses” (one for online, one for offline), but even once they’re defeated there are still things to accomplish. Have you finished every single quest? Do you have all the Guild Card baubles? If you answered “yes” to both of those… wow, you’ve got a lot of free time. But you can still play online and there are a whole buttload of event quests that you can download for free. Basically, if you’re into it, you could restrict yourself to playing only MHFU and it could still last you for the better part of a year. And that’s before you start dicking around with stuff like self-imposed challenge runs. I shudder to think of what will happen to me if Monster Hunter Tri G actually makes its way overseas.

Theatrhythm Final Fantasy is similar, but different. Being a rhythm game, it’s already more about enjoying the music and getting high scores than finding the end. There’s a point where new content stops unlocking via rhythmia points, but those Dark Notes are randomized. For each Dark Note you beat, a new one is unlocked, so you could chase those forever. It’s not like you could even collect them all either, since you can only have up to 99 at any given time. Besides, I’m kind of curious to see if the rhythmia counter will roll past 999,999. Not that I’ll end up playing Theatrhythm that much or anything. After two weeks with the game I’m at just about 35,000rm, but it’s a burning curiosity. I’m sure someone in Japan has gotten that high and posted it on YouTube.

I suppose that technically Spelunky does have an ending, but I don’t think I’ll ever get there myself. Between the PC and Xbox versions, I’ve only made it to the temple stages two or three times, and never to the boss. So it’s kind of like there’s no end. But good gravy, that game is addictive. Besides, it’s secretly another high score game. Sure, you did pretty well that run, but don’t you think you could do better?

And then there’s Minecraft. I don’t know how, but I still sink entire nights into Minecraft. How is it that I keep going back to Minecraft, but haven’t even made it halfway through Xenoblade Chronicles? At this rate I probably won’t get past the intro of The Last Story when it’s finally released.

At the very least, I was able to stick with Final Fantasy XIII-2 to the end and even get all the achievements. That was pretty cool.

Mass Review Time – Honeymoon Edition

Internet, I have a problem. I’m addicted to Fargo.

Maybe it’s not so bad as addiction, but the summer trip south to Fargo has become a tradition that I can surely not break free of. I need it. I need it so bad that I managed to convince my now-wife that it’s where we should spend our honeymoon. So maybe it is bordering on addiction. I’m not a psychiatrist, I don’t know these things. Surely there’s a better way I could have started this article.

As usual, the trip was mostly to get away, relax, and just be together for a few days. And from what I’m told, that’s mostly what a honeymoon is about too. So to that end the voyage was perfectly successful. Of course we also spent a buttload of money. Like, way more money than we were even allowed to spend while down there. By some random stroke of luck, the amount you’re allowed to spend when crossing the border increased on the day we came home, so we didn’t have to pay duty on what we spent over the previous limit. It’s the first time crossing the border was a truly pleasant experience.

To that end, I should note that this is by no means a complete list of things I bought in the States. I’ve obviously excluded anything The Wife bought, because this website is about me me me me me and God forbid I give anyone else more than a passing mention. I also spend a bit on a few little house things and some clothes that I don’t feel are nearly interesting enough to write about. On that note, let’s take a look at exactly what I judge to be “interesting.”

Continue reading Mass Review Time – Honeymoon Edition

Filler at its worst

Don’t you hate it when you don’t really have anything important to talk about?

I do, but that’s not really my problem lately. The problem is too many awesome video games, and too much time spent at work to play them all.

I’m only four levels into Lollipop Chainsaw. I should have finished this game weeks ago. I think there are only two or three more stages anyway, but still. And this feels like a game where playing it over and over for high scores and cheevos will be fun and not just compulsion.

Dragon’s Dogma continued to suck up all my video game time, because I love it to pieces. I try to be careful about using the word “love” when I describe material objects, but man do I love Dragon’s Dogma. The only thing I don’t like about it is that it’s a huge dick when it comes to fast travel. But the world isn’t that big, so it’s mostly not an issue. It would kind of ruin the point anyway, when the only time I end up needing to traverse the entire map is during escort quests.

Then Theatrhythm Final Fantasy came along and ruined everything. I fear that I might not play another game for weeks. I already have a real thing about rhythm games, but when it’s a rhythm game that also tickles my nostalgia bone? Big trouble, but in the best way.

The biggest loss is that I’ll be completely ignoring the Xbox Live Arcade version of Spelunky, which I have been absolutely frothing with demand for and finally launched yesterday.

And then there’s still Monster Hunter Freedom: Unite, which I will probably be playing until the day my PSP dies. And then I will buy a new PSP and continue to play Monster Hunter Freedom: Unite. Unless Monster Hunter 3G is better.

Someday I’ll finish Kid Icarus: Uprising. If it even has an ending.

I love that my primary hobby is so consistently wonderful. 🙂

CD Review: The Greatest Video Game Music

Foreword: Just so nobody gets the wrong impression, I really like this CD. I just want to share my thoughts on it. Not all of them are nice. Thanks for understanding.

Among the many, many wonderful things Stephanie bought me that were amalgamated into my wedding gift (that girl spoils me rotten) was a compact disc entitled The Greatest Video Game Music. I can’t help but feel like maybe the London Philharmonic Orchestra was trying to start something with me there.

Calling your compilation The Greatest Video Game Music is setting the bar pretty high, as we video game nerds love us some video game musics. A cursory glance at the back of the cover confirmed my suspicions that it was something more akin to The Most Marketable Video Game Music. More evidence of this is that the image on the cover is a soldier with a cello on fire and a helicopter in the background. VIDEO GAMES ARE NOT ALL CALL OF DUTY. Goddammit. Stupid Sony and Activision ruined everything.

Anyway, that’s starting to deviate from my point. Or is it? I don’t know, I’m confused about where I was taking this. I guess something about how many games are represented on here that I didn’t even know had music, nevermind music that anybody bight consider to be the greatest. Oh, sure, you’ve got representation for the mainstays like Super Mario Bros, The Legend of Zelda, and Final Fantasy. There are a few you might not not think of off the cuff but definitely belong there, like the Metal Gear Solid 2: Sons of Liberty and Tetris themes (more on the latter in a bit). Then there’s… the rest.

“I didn’t even know ____ had music.” You can fill in that blank with any of the following games that are represented on this CD: Splinter Cell: Conviction, Fallout 3, Call of Duty 4: Modern Warfare, Modern Warfare 2, and Battlefield 2. There are a couple others in there that puzzled me, most notably Bioshock, Oblivion, and Mass Effect. I know that all of these games had music, but none of them had memorable music. Chalk that up to the games being so immersive that I didn’t notice music in the background if you must, but I couldn’t hum you a single tune from any of those titles. The tracks from these games didn’t even seem familiar to me when I listened to them, so that.

Back to that contingent of FPSs though. Is it really necessary to include tracks from both Modern Warfares and Battlefield 2? I can’t imagine that anyone who plays those games cares at all about the music in them. Same thing with Splinter Cell. They probably could have replaced at least two of those entries with something a little more fitting, say a track each from Sonic the Hedgehog 2 and MegaMan 2? You know, games with music that people actually care about. Maybe even too much in some cases. Halo 3‘s inclusion I give a pass because it’s just not a personal interest; I’ve heard many people laud the Halo soundtracks.

The two that really make me scratch my head are the tracks from Advent Rising and Angry Birds. I’ve never even heard of Advent Rising. And Angry Birds. Angry. Birds. Nobody but nobody who is going to buy this particular CD is in the Angry Birds demographic. Yes, I played it. But that was before I downloaded real games onto my phone. Is there even any music in Angry Birds past the title screen?

Uncharted, Grand Theft Auto IV, and World of Warcraft also seemed a little out of place to me. But at least those are gamers’ games and not paint-by-numbers FPSs.

So maybe I think the track selection could have used a little fine tuning. Of course I do. Every single (real) gamer who looks at this CD will have a whole lotta corrections to make. There are so many games out there with fantastic music that it would be impossible to pare it down to a mere 20ish tracks, even if you didn’t double-dip for a few franchises. The real question here is if the compilation that the London Philharmonic Orchestra chose works. The short answer is “Yes.”

The long answer, if you’re up for a few more paragraphs, is just a lot more music/game nerd over-analysis and picking. And the first thing that I want to say is that I hit the nail on the nose: the two Modern Warfare tracks and the Battlefield 2 theme are ultimately forgettable. Generic war-sounding tunes, mainly to a marching drum beat with some technoey stuff thrown in to try to differentiate them. Sorry, LPO, you shot too wide. Reign it in and play for the people who love video games, not the people who play shooting games because that’s the fad right now. Gamers love video game music, Bros do not. Not a single Bro will buy this album, and that is the hard truth of it.

The Advent Rising, Oblivion, Splinter Cell, Fallout 3 and Uncharted tracks didn’t make a mark on me. Its not that they were bad, it’s just that they didn’t stand out in any special way. They sound nice in my ears, but not so much that I’m ever going to have them buzzing through my head when my earbuds are out. The track included from Bioshock made me wonder why it was there, because it was more moody ambiance, and not actual music you might listen to independently. I can see why fans of the games might get into any of these tracks though.

You know, what? No. The Splinter Cell track wasn’t forgettable, it actually sounded kind of like it came out of Metal Gear Solid, just less grandiose. I consider that a compliment; MGS games usually have pretty solid soundtracks.

I was impressed by how much I enjoyed the Grand Theft Auto IV and World of Warcraft tracks. The GTAIV inclusion (“Soviet Connection”) isn’t particularly elaborate, but it’s got a punchy percussion line and some beautifully deep horns. The strings throughout lend the piece a real sense of gravitas and tie the whole thing tegether in a neat little bow. The WOW track (“Seasons of War”) works in a strong but not overstated vocal group, and works up from a very slow, somber start into an almost victorious melody before rolling back down into more of a battle theme that makes brief use of an almost tribal-sounding drum phrase. Again, it’s not big and flashy, but that’s probably what makes it so great.

The MGS2 theme is practically untouched, which is great because that track’s official form is perfect. The same goes for “Liberi Fatali” from Final Fantasy VIII. I guess the orchestral version varies a bit, but it hews quite closely to the original and that is just the way I like it. I was honestly a little disappointed that they didn’t do much in the was of arranging for Super Mario Galaxy‘s “Gusty Garden Galaxy,” because since it was recorded by an orchestra to begin with, a more elaborate arrangement would have been the best way to make it stand out. I love the song though; the string chorus alone is enough to put a big smile on my face.

That brings me to the set of songs that sit in a strange limbo between my opinion poles. “Super Mario Bros Themes”, “The Legend of Zelda Suite” and “Final Fantasy Main Theme” are all fantastic songs. So why was I kind of disappointed with their showing here? These are where the legacy of video game music really begins. These are the big three. It is not my place to question them.

I don’t know why, but I have a hard time appreciating hi-fi versions of the SMB theme. It just sounds wrong when played on anything more advanced than maybe a SNES sound chip. The LPO does a fine job with what they’ve got, but I guess I’d just rather they’d taken a piece from a more recent game. Nintendo doesn’t even re-use the original Mario theme all that often (in the main series), and when they do it’s in its natural state or heavily arranged so that it sounds okay without the blippity-bloopities. The underwater part sounds beautiful on strings, but the rest of the song was not meant for real instruments.

I’ve heard this particular Legend of Zelda suite before. I was sad because I wasn’t expecting a repeat. It’s still great though!

The Final Fantasy theme is a stirring string-based piece with some faint horns to give it a little body. It is the most beautiful track on the album. It is so deeply ingrained in my soul that sometimes I get a little misty-eyes when I hear it in a new FF game. What could I possibly have against it? I was secretly hoping it would be the Final Fantasy IV version of “Prelude”, which I like just a little bit more.

The most surprising tracks on the disc, I found, were those from Halo 3 and Mass Effect. Mass Effect especially because I’ve played through the game twice and never noticed the music at all. But if “Suicide Mission” can speak for the rest of the soundtrack, it must be amazing! The track starts of with a fairly simple beat, and then layers on instruments one by one, until it builds into an incredible “here we go to save the world” kind of thing. It’s deathly serious, but keeps your spirits up by mixing in some uplifting phrases into the generally foreboding melody. It’s perfectly suited to the atmosphere of Mass Effect, and I feel like I should give the game another round so that I can stop to appreciate its musical accompaniment.

As I said before, I expected pretty good things from the Halo 3 song, “One Final Effort,” and I was not at all disappointed. I thought it was really weird how much praise the Halo soundtracks get, but if the rest is as good as this single example, I might have to look into actually listening to the full soundtracks.

The brightest spot on this disc, however, comes totally out of left field both in the fact that I wasn’t expecting it to be my favourite track, and also because it starts way off from the source material. The Tetris theme, of all things, is apparently where the LPO decided to really show their stuff. It opens up with a peppy drum line, onto which other instruments gradually join, and then finally launches into a brief piano solo of the main riff. A horn comes in, and the drums return, then things just go out of control with the melodies and beats changing almost as much as the instrumentation. About three quarters of the way it slows down into a horn-driven waltz, and gradually picks up steam again in layered repetitions of the tune until the end.

Oddly enough, it kind of ends up sounding like it was arranged to fit into the Kirby’s Air Ride soundtrack.

Understandably, you kind of have to work with the Tetris theme to make it compelling. In its natural state, it’s repetitive and basic, not unlike Tetris itself. So it stands to reason that if you were going to have an orchestra play it, they’d probably want to do a little arranging. And this is great! The end product is marvelous! I’m just a little disappointed that the rest of the CD (or at least what I’m familiar with) didn’t take nearly as much creative license as this single song did. Granted, you might also argue that gamers want to hear the music they love in a format that they recognize, but there are entire communities based around remixing video game music. I really think it could work.

Anyway, I’ll stop talking about how this CD could be “better” now. It’s great the way it is. Maybe I haven’t gotten that through enough. It’s wonderful. I really like it. Big props to the London Philharmonic Orchestra for this one. If you’re going to buy an album of video game music as played by a major orchestra… well, I’ve never seen another one, but I’m sure this one measures up nicely to any others that could theoretically exist. There are certainly far worse ways to spend twentyish bucks.

I think if I’d seen it live I would have complained a lot less.

Random musings

I just realized how ironic it is that I said “Teenage Mutant Ninja Turtles” was too much of a mouthful for a title. (You know, because my website’s name is an octosyllabic monster)

My Super Talking Time Bros 2 LP is coming along swimmingly, though I feel the onset of burnout. I guess devoting every spare second I’ve had to it for the past week was maybe a bad idea. Gotta learn to pace myself better.

In any time I have that I’m not putting toward STTB2, I’ve been soaking up more completely useless trivia than you can shake a gunblade at from the Final Fantasy Wiki. Do you understand the plot, character motivations, and mythology of Final Fantasy XIII? Because I do. I probably know more about FFXIII’s story than FFXIII does.

I’ve finally started reading Monster Nation, the sequel to the superb Monster Island. It’s good, but not quite as hard to put down as Island was.

Trying to eat less sucks. Now I’m hungry all the time. Even right after a meal.

I cannot believe how many more people are on the 4:42 bus home as opposed to the 5:14. I had to stand for half the ride home yesterday! I have never been so put upon as this.

I was looking at DLC costumes for Final Fantasy XIII-2, and can’t help but think that Square-Enix got something backwards. Noel is a more competent Medic than Serah, and she’s a better Ravager than he is, but Noel got the black mage costume and Serah the white mage. Geez, gender roles. Also Noel’s black mage outfit lacks a pointy hat. Epic fail.

Why does iTunes delete all the ringtones off my iPhone whenever I install the new firmware? Nothing else ever vanishes. Just the ringtones.

Is Minecraft still big enough that Mojang is really getting away with charging $25(ish) for it? I was super excited about gettiing the Xbox version until I saw the price.

Dress-up Dissidia

I tend to spend most of my time playing video games with new ones. Yes, I love going back to the classics, but they’re really just diversions from whatever my latest purchase is. That said, when it comes to my PSP, I have two phases: Dissidia: Final Fantasy and Monster Hunter Freedom: Unite. Over the last month or so I’ve been in the Dissidia phase.

When the game first came out, I thought it was completely retarded. I initially wouldn’t have touched the thing if you’d paid me to play it. I was also at a point in my life where I mostly looked down upon the Final Fantasy franchise as a whole. That really didn’t help Dissidia’s case. But time went on, and I found myself staring at the game’s case, looking at the characters portrayed on it, and wondering. Then, years later, I read this and immediately ran out to the Best Buy to pick up a copy of Dissidia (which was at the $20 point by then). Not that that series of articles references Dissidia very much, but it surely re-ignited my interest in Final Fantasy. It also got me started on Final Fantasy XIII, but that’s another story entirely.

So, Dissidia, if you haven’t read last summer’s posts about it, is a fighting game that incorporates a wealth of assests from the Final Fantasy franchise. I guess I never really explained the concept when I was posting about it before, so I might as well do it now. You know how the Super Smash Bros series takes characters and stages and music and everything else from the entirety of Nintendo’s back catalogue? Just imagine that, but only with FF stuff and with 3D movement.

The whole reason I was posting about Dissidia in the first place is that I’m playing the villains right now (the game’s character roster is one hero and one villain from each of the first ten Final Fantasy games) to earn the Chaos Reports (bits of backstory), and I wanted to vent about the “alternate costumes” that can be unlocked for each character. Whoo single-sentence paragraph.

There are three different kinds of alternate costumes in Dissidia, actual alternate costumes, palette swaps, and somethign in between. A couple heroes get completely different costumes (Squall and Cloud), some get palette swaps with minor changes (Firion and Onion Knight) and some just get recoloured (the rest). The palette swaps are a little disappointing, but at least there are a few actual alternate costumes. The villains, on the other hand, are all just pallette swaps, and none particularly good. Ooh, Garland’s cape is red instead of blue. Oh, I suppose Sephiroth technically gets a costume change, but I wonder if taking off your shirt really counts?

The bright spot in this colour-flipping madness is known as EX Mode. Each character has the ability to enter a super-powered state (think Limit Break) based on their abilities in whichever game they’re from. EX Mode makes the character a little stronger, but the real point of it is that it allows them to use their EX Burst, which is a big, flashy supermove (think Final Smash, but with more quick-time events).

Since the EX Modes are based on each character’s actual abilities in their game, each one is affected differently. Cloud, Squall and Tidus, for example, don’t get a costume change, but rather their weapons are upgraded. Terra transforms into her esper form, and Onion Knight changes into either a ninja or sage. Most of the other guys have cool alternate forms too, and it’s here that the villains really get to shine.

A handful of them still just get lousy palette swaps (Garland, Cloud of Darkness), but the bad guys generally get the best EX Mode transformations. Kefka turns into his God of Magic form, and Sephiroth grows that cool black wing. Golbez and Ultimecia are joined by their Shadow Dragon and Griever summons, respectively. I don’t know what the hell Jecht turns into because I never played Final Fantasy X, but it’s pretty cool.

And that’s about what I wanted to say today. I’ve heard rumours that there are more, better alternate costumes in the sequel, but it’ll be a long time before I’m done with the first Dissidia. There’s just so much game in there!