Monthend Video Game Wrap-Up: October 2014

I really didn’t think that I’d play many games in October, what with the Smash Bros and all, but I did! Less than usual, perhaps, but I’ve still got a respectable list here.

I didn’t do a very good job of playing anything terribly Halloweeny. I didn’t even buy Alien: Isolation or The Evil Within. A few of the games on this list are of a spooky-ish nature, but nothing overtly horror-themed. And Monster Manor doesn’t count, because I play a little bit of it every month.

~ Now Playing ~

Super Smash Bros (3DS) – Yeah, this version of Smash doesn’t play on a TV, but it’s so good. It’ll probably be the death of my 3DS. It’s great to have Smash on the go anyway.

Dragon’s Dogma: Dark Arisen (PS3) – Dark Arisen is an expansion pack for the original DragDog. It was not released as $15 DLC, but rather a reissue of the whole game plus the new content for $40. I wanted it badly (DragDog is one of my favourite games), but not at that price. When it went on sale for $7 in September, I nearly exploded with excitement. However, I only played up until the point where I was able to leave Cassardis.

Hyrule Warriors (Wii U) – I may have plugged almost as many hours into this as I have Smash so far. Currently I’m trying to clear off as much of the Adventure Map as I can. I’d say I’m three-fifths done. Maybe?

Continue reading Monthend Video Game Wrap-Up: October 2014

Monthend Video Game Wrap-Up: September 2014

Hey, it’s the best month of the year! And a month where I decided that it was time to focus on a select few games instead of trying to play everything under the sun. These Monthend posts really shouldn’t go over 1,000 words.

Anyway, final vacation week of the year, and I… spent most of if watching TV and sleeping in instead of playing games or doing something productive. Oh well!

Oh, and I guess this marks the first year anniversary of this Monthend feature. I figured I would’ve flaked on it long ago.

~ Now Playing ~

Super Smash Bros for 3DS Demo (3DS) – Okay, so it’s weird to be counting a demo here, but how many demos have you played for over 6 hours? Yeah. Besides, I got the special version without a usage limit (the regular version can only be launched 30 times), so I need to tout that as much as I can.

Gauntlet (PC) – The only PC game that I’ve ever pre-ordered. I played Legends and Dark Legacy so much back in the day that I was thrilled to hear that a new game was on the way. The final product is really good; pure Gauntlet. The only problem is that the mouse/keyboard control scheme feels weird and it doesn’t support either of my usual PC controllers. I’ve cleared the first world so far.

Hyrule Warriors (WiiU) – I have never played a Warriors game before, so while this game is dressing up a stale series in fanservice to many, it’s a completely new experience for me. And it’s soooo much fun. It shouldn’t be, but it is. I’ve finished Legend Mode, but that’s really just scratching the surface of this game’s content.

Fire Emblem: Awakening (3DS) – I have a very hard time playing any tactical RPG that isn’t Final Fantasy Tactics, so I’ve never been too interested in Fire Emblem. Picked this one up because it was on sale, and I’m loving it. Possibly because I’m playing on normal difficulty and casual mode, so I don’t have to deal with Fire Emblem’s traditionally crushing difficulty and perma-death. It’s breezy and fun, but I still have to consider my moves carefully. Hooray! I’m on Chapter 18 or so.

The Last of Us (PS3) – I’m one of the few who didn’t love this game. I don’t often agree with Chris Kohler these days, but he’s absolutely right when he suggested that it would be better without guns. I like the game in general, but I absolutely hate it when it forces you into combat. Because the combat is terrible. It might have the most satisfying stealth gameplay I’ve ever experienced, but it usually forgoes the stealth in favour of gunplay. Boo.

~ Game Over ~

Donkey Kong 64 (N64) – I loved DK64 for many years, but playing it again was sort of an eye-opener, as at the outset, I felt like I was having quite a bit of fun with it. Then things took a horrible turn. Read this for more details.

Hammerwatch (PC) – I got confused and thought that Gauntlet game came out on the 3rd, but actually it was the 23rd. Luckily, Hammerwatch came along in a Humble Bundle and slaked my thirst for a dungeon-crawling hack-em-up. Essentially it’s you (and up to three friends) in a massive series of mazes against millions of squishy monsters. Plenty of secrets to discover and winks at classic PC games made this one really stand out. I look forward to playing it again -and more thoroughly- to get the good ending.

Tappingo 2 (3DS) – Hey it’s the sequel to that puzzle game that wasn’t super but was somehow very engrossing anyway. So I played this. Solved some puzzles. It was pretty much the exact same as the first one, and that’s probably the only trait it shares with picross.

Metal Gear (MSX) – So here’s an odd one. I’ve never played an MSX game before. Turns out that Metal Gear is pretty great. Aside from a lot of totally unintuitive tricks and traps, anyway. But the overall feel I got from the game was good, so I hopped into Metal Gear 2: Solid Snake immediately after finishing it.

Metal Gear 2: Solid Snake (MSX) – It’s even better than the first! Who would have thought! Literally the only things I didn’t like about it are the enormous amount of backtracking and the stupid, stupid swamp. If you’ve played the game, you know what I’m talking about.

Saints Row the Third (PC) – Despite almost burning out by ignoring the story and just goofing of and playing with all the random distractions, I powered through to the end. With 100% even, because I loved it. Really wish that I was capable to keeping an aircraft intact for more than about a minute, though. Flying is really fun, but I am not good at it.

Demon King Box (3DS) – Finished it off, and was a bit shocked when I did, because the ending just comes out of nowhere. Possibly because the translation is awful and none of the dialogue makes a lick of sense. There are a bunch of tough post-game stages to play, but I don’t know if I like the game that much.

Life Force (NES) – Bought this VC game on a whim, because I thought I heard that it’s a little easier than most other space shooters. That’s not exactly true. I couldn’t even pass the first stage after playing for fifteen minutes. So I save-stated my way to the end. Good enough.

Super Smash Bros Brawl (Wii) – I spent a ton of time with Brawl in anticipation of Smash on 3DS. Partly to get myself psyched up, and partly to try to complete all of the challenges I left unfinished. I didn’t clear out everything, but I’m pretty close. I’ve just accepted the fact that I’ll never beat Boss Battles on the Very Hard or Insane difficulties.

~ Re-runs ~

Picross e2 (3DS) – Oh look, Ryan was playing Picross. What a surprise.

One week to go…

Until I can stop annoying everyone with my excitement for the upcoming Super Smash Bros for 3DS. Then I can annoy everyone with my excitement for the upcoming Super Smash Bros for Wii U! Hooray! As a celebration of only a week left of waiting (which will go by very quickly thanks to Gauntlet and Hyrule Warriors), here are some fun images from the Smash Bros demo that I took with my phone. Because the demo doesn’t let you save screenshots like the full version will. I’m sure that all of my Facebook friends will be just delighted when I start flooding their feeds with Smash Bros screenshots again.

Super Smashing Robot

As a person who dumps most of his disposable income into Nintendo’s coffers, I’ve been playing the special early release of the Super Smash Bros for 3DS demo for a week, and now it’s available for everyone to download. It’s really great, and has done a wonderful job of making me even more excited for the full version of the game that comes out two weeks from today. Most of the demos I play just reinforce my assumptions that I can skip the game and not care, so that’s a nice change of pace.

smashmegaman

Playable Mega Man is the big draw, but he’s not the only interesting thing about the Smash demo. For instance, it’s full of new items and assist trophies. The Gust Jar, for example, is like an incredibly broken variation of the Fire Flower, and the stupid Color TV-Game 15 keeps showing up instead of actual interesting assist characters.

Mario, Link, and Pikachu are the three veterans who show up in the demo, and of the three of them, only Link feels any different. His dash attack is totally different, his Gale Boomerang feels more effective than usual, and he just feels faster overall. Mario still has FLUDD, and Pikachu is still adorable.

Newcomers Mega Man and Villager are the other two playable demo characters, and it turns out that both of them are a blast to play as. Mega Man is wonderful, though his lack of punching feels weird. But the buster makes for an excellent smash attack. Leaf Shield seems utterly useless. Metal Blade does what Metal Blade does, except for being the ultimate weapon for any situation. Crash Bomb would be great if it didn’t have the Gooey Bomb effect of passing over to other players; that drives me nuts.

Villager is so much more fun to play than I’d ever imagined. His attacks are all fun, and I love how he can stuff pretty much anything in his pocket for later use. Riding a gyroid across the stage is a hoot, but I like that you can opt not to ride it as well. His down smash, which takes four uses to actually pull off (plant a seed, water it, chop it twice), is amazing and deals incredible damage if you can actually land a hit with it. I’ll be surprised if Villager doesn’t end up as one of my favourite characters to play in these new games.

I don’t have many other thoughts about the demo that I need to share, but I think it’s important to note that I’ve spent hours playing it. I haven’t spent that much time on a demo since… I don’t know, the days of shareware? I don’t think I even played the Guitar Hero II demo this much, and I was almost as hyped for that as I am for Smash 4.

Smash Speculation: Ravio

Welp, Super Smash Bros for 3DS has been out for half a week in Japan now, and I’m sure that that’s half a week more than Japan needed to entirely unravel the game and learn all of its secrets. But I’m going to try to avoid spoilers as best I can, and truth be told, it’s still August as I’m writing this.

~ Ravio ~

smashravio

I know that I’ve already done two Zelda characters for this silly feature, but A Link Between Worlds is quite possibly the best Zelda game of them all, and I think it deserves more representation than a handful of trophies. So I present to you today: Ravio the item salesman.

Ravio is an inhabitant of the alternate world of Lorule. He shows up in Link’s house one day and requests to set up shop there while Link is on his big adventure. Link is then able to rent as many of the game’s tools as he can afford. For a steeper price, he can even purchase them permanently. Ravio plays a role during the ending of the game too, but I won’t spoil that as A Link Between World is still less than a year old.

Ravio would probably be a mostly hand-to-hand fighter, but he should also have access to the few tools that Link doesn’t use in Smash. The doesn’t leave a whole lot, and the bulk of them would be reserved for special attacks, natch. The one I didn’t place on a special, the Hammer, could be his forward smash attack. It’s basic enough that it could be used for more than that though, and I think it’d be fun if he used the hammer to knock away his enemies for his throws.

His up smash, on the other hand, would be swinging his big bag of rupees over his head. The rupee bag is a pretty important part of Ravio’s character, and it’s gotta be in there somewhere. Down smash could have Ravio’s little pet bird, Sheerow, fly in a loop around Ravios’s legs. I’d like to work Sheerow in there a little more, maybe for some standard attacks. It’d likely be a part of Ravio’s taunts as well.

As for specials, Link took all the usual tools, so all Ravio is left with is the magical rods. That’s alright by me, as they actually fit really well into a Smash moveset. Neutral special is the Ice Rod. Just like in ALBW, it’d create a block of ice in the air in front of Ravio which would then smash down. How fast it moves is up for debate, but I see it as a pretty damaging move, so it’d probably leave a pretty good window for getting out from under it.

Forward special is the Fire Rod, which creates a small pillar of flame that moves forward along the ground. I haven’t thought a lot about how the custom special moves would factor into my character suggestions, but the Fire Rod is easy. One alternate is the Nice Fire Rod, which shoots out the bigger pillar, which is slower and doesn’t travel as far. The other is the Classic Fire Rod, which just shoots a little fireball straight ahead. It’s faster than the pillars, but doesn’t do as much damage.

Up special is obviously the Tornado Rod. Seriously, this character profile just writes itself. This one makes a little tornado around Ravio which lifts him upwards. It does minimal damage to enemies, but will blow them away, which could be really handy if you and a foe are both trying to get back onto the stage.

The Sand Rod is the down special, and the only one that I had to think about at all. On the ground, it works similarly to the Fire Rod, in that it creates a pillar of sand in front of Ravio. The pillar will rise out of the ground, and become a solid part of the environment for a few seconds. It’ll hurt anyone it hits as it’s rising, and knock them straight upward. If used in the air, it does pretty much the same thing, but the pillar will rise directly below Ravio.

Ravio’s final smash is a tough one, because I’m out of obvious choices. I’m on the fence between two ideas though. The first is that he somehow combines the powers of all his magic rods. I’m not sure how it would work exactly, but I am sure it would be quite the spectacle. The second idea is summoning the Mother Maiamai to inhale his foes and shoot them right off the screen. Or maybe something involving the horde of baby maiamais. Who knows?

It’s not the most imaginative character out there, but I really like the idea of having a Zelda character who wields all of the magic rods. And Ravio fits into that role quite snugly, you know? I can see a reason why player might take issue with Ravio being included on the roster, but I think that he’d be great. As long as he’s not another Link clone.

Previous: Paper Mario

Next: Conclusion

Smash Speculation: Toon Ganondorf

We’ve seen a handful of alternate version characters that I’d like to see, and while I hesitate to suggest an outright character replacement, I have a very good reasoning behind making such a suggestion:

~ Toon Ganondorf ~

smashganondorf

Here’s the thing: Ganondorf, in his current Smash incarnation, is boring as all heck. He’s the slowest guy on the roster, and he’s an outright copy of Captain Falcon. Also, Ganondorf just isn’t overly interesting to begin with. Not the beefy, realistic Ganondorf anyway. He’s so one-dimensional that it offends even me. Toon Ganondorf though? Now we’re talking.

The thing that makes Toon Ganondorf appealing to me is the way that he was portrayed in The Wind Waker. He was the same Ganondorf as in one or more of the previous games, and he was old and weary. He’d been beaten and sealed away at least once, and maybe had even turned into a pig monster for a brief moment in time. He was sick and tired of getting bested by the Hero of Whatever, and he knew what he had to do to finally seize victory.

Of course, that didn’t quite work out, but his backstory and demeanor in Wind Waker certainly make him the deepest and most interesting incarnation of Ganondorf. So let’s put that guy in. Give him a fresh set of moves, give him a slick new look, and make him a character worth playing as. I guess you’d have to give him a little more speed too. Ganondorf as-is is just too slow to bother with.

Obviously, this guy is going to be the real deal. No more Captain Falcon moves. TG will come boasting his dual blades as well as a few magical attacks. There are already a lot of sword users on the Smash lineup, but TG will be unique as the only one who wields two at once. He’ll have to put one away to pick up items and grab people, but that’s not really an issue. I think that all of his normal attacks would utilize the swords, and that his specials would be where his magic powers come into play. He doesn’t use much in the way of magic in Wind Waker, so it’s fitting that he relies mostly on physical strength here.

The smash attacks might differ a little too. You could go with the swords and make them generic big hit moves, but why not draw a little from his own physical strength. He gives Link a brutal beatdown with just his fists just before the final fight in Wind Waker, so make his forward smash a triple punch combo with a little forward momentum. Kinda like Link’s forward smash, but with three hits instead of two. Up smash is an uppercut or something, I guess. There isn’t a specific precedent to draw from, so we’ll just slot a generic move in there. Down smash should be a low forward kick, which TG uses in Wind Waker to knock Link on his butt if he’s blocking too much. Down smashes usually hit on both sides of a character, but this one can be one-way. It fits, trust me.

Down special is the easiest, it would be the somewhat overused counterattack; let’s call it Parry. To date, nine characters have some variation of a counterattack as one of their special moves. But it fits here! Parrying is an advanced technique in Wind Waker, and it’s the only game in the series that uses it. Not to mention that you must parry Ganondorf to strike the final blow against him in that game, so it’s also a bit of an ironic inclusion. Plus, TG is a swordfighter, so it only makes sense. I don’t know that it really needs any special attributes to make it stand out from the other counterattacks, but for fun, let’s just say that it works even against attacks that are normally unblockable.

Up special, I don’t know. We could give Toon Ganondorf his own version of the spin attack, which could have a wider attack range thank Link’s, but it would have slightly less power and maybe wouldn’t be as good for recovery. Maybe it moves better horizontally than vertically? On the other hand, perhaps he could have an upward sword thrust move more akin to Mario’s super jump punch. Coat the swords in magical flame or bolts and call it a day. Since there are variable special moves, you could even choose between giving the attack a fire, electric, or ice element.

Side special is a magic blast. Make it like Ganon’s, I guess. I really doubt that both of these characters would make it into the game, so I’ll let them share a special move. If you didn’t read the last entry, for whatever reason, basically it’s a magic ball that can be reflected back and forth, increasing in power each time it’s knocked back. You know, the tennis ball magic that’s in so many Zelda games. It works just fine with Toon Ganondorf, as his phantoms use it in Wind Waker.

For the neutral special, I want to use those phantoms again. Zelda has actually taken this attack for herself in Smash 4, where she summons a phantom to rush forward and attack. But Zelda summons an armored phantom from the DS games. TG would summon the ghostly phantom from Wind Waker (natch), which would function essentially the same. Since TG’s phantom floats though, you could direct it upward (and downward if using it in midair), rather than having it move on a strictly horizontal path.

Toon Ganondorf’s final smash was easy to think up. He summons the Helmaroc King (the huge bird from Wind Waker) and it swoops across the stage a few times. If it manages to grab any of the other combatants, it’ll immediately chuck them off the screen. Instant KO final smashes aren’t necessarily the greatest, but I like this one. It works with the character and it’s not a sure thing, so it’s fair enough.

So yeah, there you go. Ganondorf completely rebuilt with his very own moveset for a new generation of Smash. As much as I’d like to see Pig Ganon show up as a fighter, I think that giving Ganondorf an overhaul is the much more plausible situation. Even if he doesn’t get the Toon treatment, I’ll be happy if he’s able to move out of that clone ghetto and get some more fitting attacks. It’s not very becoming of the baddest guy on the roster.

 

Previous: Ganon

Next: ?????? ??????

Smash Speculation: Ganon

Smash Bros is a fighting game that pits many of Nintendo’s beloved heroes against each other in brutal combat. But why is it all about heroes? To date, there is one villain character confirmed for the new games. Two if you consider Dedede a villain (he’s not). Three if you assume that Ganondorf will be making a return. What I’m saying here is: Smash needs more bad guys!

~ GANON ~

smashganon

Who better than the original villain of the Zelda series, the evil wizard Ganon? Nintendo has sort of brushed this piggly form off to the side to give his human form, Ganondorf, the spotlight. I don’t like this trend. While they’re essentially the same baddie, I find Ganon to be the more interesting and threatening version. Ganondorf is just a regular old power-hungry sociopath. When Ganondorf claimed the Triforce for himself, it reflected his evil nature and twisted his physical form into the blue pig version that you see above.

Ganon carries a massive trident, but he’s always been more keen on ranged combat. His original incarnation fought by teleporting around the room (while also being invisible) and chucking fireballs at Link. When he got his trident in A Link to the Past, he still only fought by throwing it and warping around his chamber. When that proved to be an unsuccessful tactic, he ditched the trident and went back to magical attacks. This isn’t to say that Ganon wouldn’t use the weapon for close-range combat. No, he’s got to have some physical skills to stay in the game, but I think that his slow speed and preference for magic attacks would make him weaker in the physical department.

So what about smashes? Forward smash is the easy one: Ganon throws his trident out slightly in front of him (think Falco’s reflector in Brawl) and it spins around for a second. Down smash could be a low trident swipe at both sides, or maybe Ganon plunges the trident into the ground and it creates a small lightning field on the ground around him. Up smash is the one where I’m stuck. I like the idea of having Ganon send out a flaming keese though.

Neutral special is the most interesting one here. Ganon fires off a ball of magic straight ahead, though potentially it can be curved like Link’s arrows or Zelda’s fireball. The magic ball can be reflected by a sword or similar attack. Ganon can then strike the returning ball to reflect it again, and this cycle will repeat until it flies away or hits someone. Each reflect would increase the magic ball’s power, and it would have an electrical effect upon hitting a target. This attack is taken from A Link to the Past, where it is Agahnim’s signature move, and the only way to defeat him. Agahnim, if you weren’t aware, is Ganon’s Light World alter ego.

Ganon’s side special would also be pried from Agahnim’s repertoire: a simple lightning bolt. Or maybe multiple bolts fanning out at a shallow angle. I can’t think of any especially interesting mechanics for this move, maybe it could cause a small amount of damage through shields, but not be able to break them? Anyway, it’s not a super long-distance attack, only going maybe three or four body lengths away from Ganon, but it’ll get the job done.

Down special is a difficult one to peg, but at first, I like an earthquake move. Say it’s based on the Quake Medallion for A Link to the Past. Ganon thrusts his trident into the ground (again) and creates a quake effect in a decent radius around him. Obviously it doesn’t affect fighters in the air, and if Ganon himself is airborne, he’ll throw the trident straight down and create the same effect, only the weapon itself would now be able to cause damage if it hits someone. If you don’t like that, maybe he gets a warping move where he vanishes, shows up a few lengths away, and then attacks in the opposite direction. Or maybe he warps directly behind the nearest fighter to attack.

Up special I had to think about for a while, but I like the idea of drawing a little from Ganon’s appearance in Four Swords Adventures, and giving him a tornado attack. In that game, he does manipulate Vaati the wind mage, so why not have a wind-based attack. He also uses a jump move while twirling his trident above his head, so just mash that all up together and you’ve got a special attack. Basically what I’m thinking here is Ganon conjures up a tornado around him and then floats up through it with the twirling trident. The tornado will suck up any fighters who get too close, and if they get hit by the trident, they’ll go flying away.

Ganon’s final smash is, as usual, where I’m getting stuck. We could just go with the obvious callback, where Ganon becomes invisible and teleports around the stage launching fireballs at the other fighters. We could go a little more creative and have him summon up a bunch of monsters to attack. We could have him do a line-of-sight attack like Zelda and Link, invoking his Triforce of Power to stun an opponent while he lobs magic attacks at them, and finishes with a big hit (perhaps he throws the trident at them and a bolt of lightning strikes it?).

I definitely need to workshop this one a little more before it’s a good idea, but I think there’s a solid base there. I honestly believe in my heart that Ganon has a good chance of joining the roster. For the longest time he was the second-most iconic villain in Nintendo’s stable, supplanted only by his less interesting human form. All the kids are clamoring for Ridley, but there’s another Nintendo monster that I’d much rather see.

Previous: Chibi-Robo

Next: Toon Ganondorf

Monthend Video Game Wrap-Up: July 2014

I touched on it briefly last month, but as you’ll see if you keep reading, I’m really getting into the swing of my personal Steam Train. It’s time to start actually playing some of the 150+ games registered on my Steam account! Also I had a week of vacation early in the month, so I had a lot of extra time for gaming this month and this may be the longest MVGW to date.

I would like to direct your attention to the banner below, which was uploaded and visible when this post went live, as opposed to a few days later. Maybe I’m actually starting to clean up my act here?

~ Now Playing ~

Tokyo Jungle (PS3) – One of the two PS3-exclusive games that I have any interest in, I’d say that Tokyo Jungle is worth owning the console for. For me, at least. It gets awfully repetitive, but there is enough randomization and a huge roster of animals (50ish, then even more as DLC), so it’s stayed fresh enough for me to pour a good number of hours into it. I’ve still only started unlocking the cooler animals though, so there’s lots and lots of game left for me to experience.

Toki Tori 2+ (PC) – Working to scratch more games off my PC to-do list, I booted up Toki Tori 2+, and it’s quite a unique game! It’s a puzzle platformer, but every puzzle has to be solved with a only two actions and the way those actions affect the environment and other animals. It’s pretty fun, and some of the puzzles are downright devious. I’ve gotten myself stuck though, and I think that I might like this game enough that I’m not willing to consult a FAQ just so that I can move on. I feel like this one is worth solving on my own. But nuts to gathering all the collectibles. That’s a fool’s errand if I’ve ever seen one.

jul14n

Continue reading Monthend Video Game Wrap-Up: July 2014

Impressions on Nintendo’s E3 2014 Digital Event

I only ever watch Nintendo’s E3 presentations, because aside from maybe one or two specific games, I generally don’t give a flying fig about the other guys’ stuff. I always enjoy Nintendo’s shows, but to be quite frank, this year’s has got me the most excited I’ve been in a good long while. Let’s go over it point-by-point.

Oh, and here’s an embed of the full presentation, if you feel so inclined to watch it for yourself. I’ve embedded a few choice trailers later on, too.

The Presentation

The opening and a few little skits in between game-related segments were all done up Robot Chicken-style. And I don’t mean in a style reminiscent of Robot Chicken. I mean that I wouldn’t be surprised if Seth Green and company actually had a hand in creating the animated scenes. It was a dead-on likeness, and the skits used pretty much the exact same type of humour that the show is known for, albeit a little softer to keep it family-friendly.

While the internet seems to have mixed feelings about it, I personally loved it. It was much more interesting than just having Reggie and whoever else up on stage bleating about business strategy or whatever. Reggie’s part was actually pretty short, too, and his animated double stepped aside less than halfway through the show to let the games and their developers do the talking.

Super Smash Bros

The first game up was Super Smash Bros for 3DS and Wii U. It still doesn’t have a real title, and at this point I don’t think it ever will. Whatever. That’s hardly important.

What matter is that Miis have been revealed to join the fight, and they look awesome. There are three types of Miis to choose from: Brawlers, who are bare-handed; Swordfighters, who obviously carry a sword; and Gunners, who have a really cool gun-arm. Not only can you import your Miis into the game, but you can also dress them up in a variety of hats and different costumes. Oh, and they look like they’ll be a lot of fun to play as, too.

Masahiro Sakurai talked about the game for a bit, and then showed a very quick montage of clips, which I’m sure held plenty of new info, but I haven’t gone over it to pick it apart yet. It really doesn’t matter. It’s Smash Bros. The only thing that disappoints me is that the “summer” release date of the 3DS version is October 3rd. In what crazy fantasy world is that considered summer?

At the end of the show, Palutena from the Kid Icarus franchise was also confirmed as a new fighter, with a very anime intro video. I’m not totally sold on her yet, but hey, the more the merrier, right? Her trailer also suggested that Dark Pit will be in the game in some capacity. Whether he shows up as a playable character or just an assist trophy, we don’t yet know.

It wasn’t a part of the big presentation, but a Pac-Man intro trailer showed up overnight. I’m still in a little disbelief, but really, it makes perfect sense. You’ve got Mario, Mega Man, and Sonic all in the same game already. Pac-Man fits right in there with the big names of classic gaming. Of course, Bandai-Namco is also helping develop the games, so… Pac-Man seems like he’ll be a fun fighter to use. If nothing else, he’ll be fun to watch, with all his wacky moves and goofy sound effects. His trailer also confirmed Mr. Game & Watch’s return, which is just gravy at this point.

Amiibo

Nintendo’s entry into the world of selling plastic figures as add-ons to your video games. At first they seem like an evil scheme to bilk you out of even more money, but unlike Skylanders and Disney Infinity, they don’t seem to be necessary to enjoy the full content of the games they link to. Well, not for Smash Bros, anyway.

While Nintendo has plans to launch Amiibos for a handful of different games, they only showed what the figures will do in Smash. There, they will simply contain AI fighters that you can swipe into your game. These fighters will level-up and adjust their playstyles over time, which seems like a really cool feature. I might pick up one or two because they look neat. I’m just relieved that they’re an entirely optional thing.

 Yoshi’s Woolly World

I’ve been waiting for more news on this one very patiently, and the wait finally paid off! There was a pretty big feature on the game and how it was conceived, which was a pretty interesting segment. I loved Kirby’s Epic Yarn to death, and I could not be more thrilled that Yoshi is getting a similar treatment.

The thing is that Kirby’s Epic Yarn was a pretty huge deviation from the normal Kirby formula. It was an entirely unique game with a beautiful visual style. Yoshi is even prettier, but seems to be hewing pretty close to the Yoshi’s Island style of gameplay that we’re very familiar with. That’s not necessarily a bad thing, because Yoshi’s New Island turned out pretty darn well on that front. I would like to see Woolly World go in a different direction, but I’ll just have to put my faith in Tezuka.

I also really want a crochet Yoshi now.

Captain Toad Treasure Tracker

After playing Super Mario 3D World, I found that I wanted an entire game based on the Captain Toad stages really badly. I even made a Miiverse post or two to that effect.

Not once did I ever think that Nintendo would actually make that game.

But there it is, in all its glory. You know what? Not once have I ever thought that I’d be drooling over a game starring Toad, either. But here we are. I often don’t care about Nintendo’s weird little spin-off games, but the Captain toad levels in 3D World were just so much fun that this is going to be an absolute Day One purchase. I’m still not clear on whether it’s going to be a full retail release or a smaller eShop game, but either way, “Holiday 2014” can’t come fast enough.

The Legend of Zelda Wii U

It’s not even far enough into development to have a real name yet, but God damn did the teaser look gorgeous. And it’s in-engine, too! I love the idea of making the world more open so that you can tackle challenges in whichever way you like.

What’s most immediately interesting though, is that Aonuma suggested that the character in the teaser may not be Link. After seeing it, I immediately turned to the wife and asked “Is Link a girl this time?” The character is considerably more feminine than Link has ever been. It’d be quite a neat twist if Link were a girl this time. Or if Zelda turned out to be the hero!

Pokémon Omega Ruby and Alpha Sapphire

Remakes of the third generation Pokémon games. There isn’t really a lot to say about them yet, but I think I’m probably quite a bit more excited about these than most. Sapphire Version was my re-introduction to Pokémon after several years of having let the series pass me by, and I hold it quite dear to my heart because of that. Most people just seem to think that Gen III was trash though. Nuts to those guys. Gen III gave us Blaziken and Walrein and Altaria. I really like Gen III, is what I’m saying.

Also, Mega Swampert is a totally boss, Hulked-out monster. I love it!

Bayonetta 2

I had no interest in Bayonetta 2 at all until yesterday. I’ll admit that I was forcing myself to be indifferent to it because I didn’t play the first game at all. I still didn’t much care for it until they showed that the first game would be packaged in with retail copies, and that you can dress up Bayonetta as Princess Peach, Link, and Samus.

Two games for the price of one? Fun, sexy cosplay times?

This is why I only care about Nintendo’s presentations. They know how to push my buttons.

Hyrule Warriors

I’ve never played a game in the Dynasty Warriors series, and I plan to keep it that way. However, I will buy pretty much anything relating to Zelda, so I’ve been watchign this one with a keen eye. And a much keener eye now that Zelda has been confirmed to be a playable character. I honestly don’t know if I’d rather play as her or Impa, who is a major badass here. Honestly, Link just looks so plain and boring in comparison.

It might not be a big problem when the final product arrives though, as Aonuma said that the game will have tons of characters to choose from. There are four revealed now, and I’m pretty excited about what they’re still hiding up their sleeve.

Not having ever played a Warriors game of any description before, I also get the nice bonus of this being a totally new style of gameplay for me. Running around a battlefield, chopping hundreds of monsters to bits? Taking on huge Zelda bosses in a more fast-paced environment? Playing co-op with the wife? Yes, yes, and yes! Sign me up already!

Kirby and the Rainbow Curse

Kirby: Canvas Curse remains one of my most beloved games on the original DS, and I nearly blew a gasket when I saw that there’s going to be a Wii U sequel.

That same gasket then succeeded in blowing when I realized that the graphics are all done in an adorable claymation style.

Xenoblade Chronicles X

I don’t much care for how gosh-darned anime it looks, but if it’s as engrossing to play as the first Xenoblade Chronicles, I’ll gladly plug another 150 hours into this one. And the Nopon are back, so hooray!

Ugh, but seriously. It’s so freaking anime. Gross.

And I hope the final title is something a little less… dumb.

Mario Maker

It’s exactly what it sounds like. A Nintendo-sanctioned program that lets you build, share, and play your very own Mario levels. It’s really nice to see an official version after the various illegitimate PC editors, but it’s kinda sad that it only includes assets from Super Mario Bros and New Super Mario Bros. So none of the more interesting stuff. Oh well. I’m sure that assets from other games will become paid DLC, and I’m sure that I’ll be more than willing to fork over that cash when the time comes.

Splatoon

A wholly new game for Wii U, and a team-based online (third-person) shooter at that! It’s a goofy paintball game though, so it’s kid-friendly, but that doesn’t mean it’ll be any less fun. No, in fact, this is the first shooter in years that has my full attention.

The gimmick here is that you can cover the arena in you team’s colour of paint, and your avatar can turn into a squid to swim through and hide in that paint. It looks like there’s a certain level of strategy involved, and that just swimming and bouncing around the stages will be a whole lot of fun. Honestly, I think I could actually spend as much time playing this as I did Unreal Tournament. And let me tell you, I played a lot of Unreal Tournament back in the day. I think it probably still holds the record for PC game that I’ve put the most time into.


All of that was enough to take in, but there were plenty of other games that didn’t make the cut and were only seen on the show floor. Everything on 3DS that isn’t Pokémon, for example. Also a new Star Fox game and a couple new projects that Miyamoto is working on.

Immediate buzz is that Nintendo won E3 this year, and if I had seen anything from any of the competition, I’d be able to agree. If nothing else, the Wii U has a friggin’ excellent bunch of software in the pipe. Hopefully that’s what it needs to turn its lagging sales around. Mario Kart 8 was a massive shot in the arm, and a showing like this can only make things better.

Yeah, so. 2015 is going to be a pretty expensive year. If you start to see me hanging out on the streets in the seedier parts of town late at night, it’s probably because I need to bring in some extra income so that I can buy all these darned video games.

Monthend Video Game Wrap-Up: April 2014

In March I tried to focus on fewer games, getting my count of beaten games up, and cleaving away a small portion of my backlog. But then April came along and I have just been all over the place with my gaming; playing on every platform, new games, old games, half-beaten games. I guess it’s like that rubber-band effect that happens to people who try to lose weight the wrong way.

This month’s list is huge, but at least I beat a lot of the games on it. Lately it seems like I’ve been favoring a system of working on one or two long games, while supplementing that with a bunch of smaller games that can be beaten over a couple evenings or a single afternoon. It’s a good system, and I wish I’d thought of it years ago. Maybe then my backlog wouldn’t be so enormous.

~ Now Playing ~

Castlevania: Lords of Shadow: Mirror of Fate HD (360) – Unlike many, I quite liked the first Lords of Shadow game, but the 3DS sequel seemed so tepid that I skipped it. Luckily, Mercurysteam saw fit to release an HD version for $15 only a few months later, which then went on sale, and that sounded good enough to me. And, yeah, it’s pretty much as mediocre as the reviews make it out to be. Oh well.

Continue reading Monthend Video Game Wrap-Up: April 2014