Monthend Video Game Wrap-Up – May 2016

I’ve been trying real hard to focus on one game per system at a time over the last few months, but I’m failing at every turn. It seems like I’m constantly getting distracted by something else, be it new or half-complete. Anyway, May was a huge step in the right direction, with a greater number of finished games than “in progress” games for this first time since… maybe it’s just the first time ever? Of course, I had to throw some (admittedly hefty) demos in there to make the grade, so maybe it’s moot.

~ Game Over ~

Zelda: Twilight Princess HD (WiiU) – It feels wrong to say it for some reason, but I think Twilight Princess is one of my favourite Zeldas. I think the only thing that I truly dislike about it is the stupid canoe minigame. The forced-wolf sections in the first half of the game do feel a bit like unnecessary padding, but even those don’t really bother me all that much. I even like the “acres and acres of nothing” Hyrule Field.

WiiU_screenshot_TV_019E5

Bravely Default (3DS) – I decided, now that the sequel is out, that I’ve been putting this off for too long. So I beat it. Then I wrote too many words about it. What I didn’t write there is that the final boss seemed rally cheap and annoying on my first try, but then once I knew his tricks, I stomped him into the ground with very little trouble.

Bravely Second: The Ballad of the Three Cavaliers (3DS) – Officially, it’s just the demo for Bravely Second, but it’s got a unique scenario and took me about seven hours to beat. I thought that I was burned out on Bravely, but this demo really hooked me and I just may splurge on Second in the near future.

The Park (PC) – I bought this immediately after someone suggested to me that it was a Five Night’s at Freddy’s clone. That is not the case at all. It’s a still a spooky game, but it is a walking simulator instead of a security guard simulator and there are zero killer animatronics. I was still pleased, because the story was pretty good. Unfortunately, my PC could just barely run it, so the choppiness kind of ruined the mood.

Resident Evil Revelations 2 – Episode 3 (PC) – Surprisingly, this game has one of the least terrible sewer levels ever. Well, design-wise. Technically, the water was too fancy, which made the computer so unhappy and slowed everything down to a crawl, and made the game very difficult to play. Otherwise, it had a cool factory explosion and a great boss fight.

Resident Evil Revelations 2 – Episode 4 (PC) – A surprisingly brief chapter for Claire and Moira, then the longest chapter in the game for Barry and Natalia. It was really great, though, and had a pretty decent final boss. I can tell you right now that I will be replaying this one many times.

Pocket Card Jockey Demo (3DS) – A game about horse racing, in which you race horses by playing a variation of solitaire that I am not familiar with. It’s a lot of fun, but truth be told, I don’t think I’m going to buy it. It’s deceptively deep, and that’s not really what I’m looking for.

Teenage Mutant Ninja Turtles Arcade (360) – Decided to play it a bit because I have been jonesing for some old-school TMNT action for months now. I didn’t actually finish it, but I was at the second-last stage and I would have finished it if I’d had more time. But I did get the fix that I needed. Close enough.

~ Now Playing ~

Monster Hunter Explore (iOS) – Do you remember Monster Hunter: Dynamic Hunting? I thought it was a passable way to get a MonHun fix in a pinch, but Explore is so much better. Its plays much more like normal Monster Hunter, just pared down for the mobile audience. It’s still not completely fulfilling, but it’s certainly a good deal of fun.

Hyrule Warriors Legends (3DS) -I took a long break from this to finish off Bravely Default and the Bravely Second demo, and now I’m neck deep in Zelda Musou again. I’ve finally finished the Great Sea adventure map to 100% completion, at least.

Final Fantasy VII (PC) – Yep, this happened. For whatever reason, this time around I feel like I’m seeing a lot of things that remind me of Super Mario RPG. Also whenever anything silly or funny happens I think about how joyless the remake will be and it makes me sad.

Mini Mario & Friends: Amiibo Challenge (WiiU) – I wrote enough words about this already.

Lost Reavers (WiiU) – A free, online loot-’em-up of sorts. It’s not especially good, but I’ve put in several hours because… well, I’m not sure why I kept it up. I guess it’s fairly fun, despite feeling like a C-tier game from a couple generations ago. Probably because it’s a multiplayer game that is 100% cooperative. That’s a big draw for me.

Dark Souls (360) – Yeah I’m playing this again. New Game+ is, well, hard. Which is the opposite of what I normally expect from NG+. Oh, Dark Souls. Played up to the point of defeating Quelaag, not sure how far I’m ultimately going to take this run.

Monthend Video Game Wrap-Up – April 2016

Late March’s descent into Zeldamania continues. Mostly because I’ve been devoting roughly 95% of my gaming time to Hyrule Warriors again. Which is, you know, not really Zelda, but it looks the part.

This month also saw the release of the new Star Fox games. One of which is a very traditional Star Fox game which people hate because of the controls. And the other is a Star Fox game in name only which people are in love with because of the controls. Wacky!

~ Game Over ~

Hyrule Warriors Legends (3DS) – I completed the story, including all the optional stages. But the adventure maps… they just never end. I mean, I guess they do, but there is so much content smooshed into this game that it’s hard to imagine ever clearing it all.

Resident Evil Revelations (PC) – Guys, I’m gonna spoil it for you: the first revelation is that there are two identical boats. The second revelation is that there’s a third identical boat, which had sunk a year before the game’s events, and a man has been living in it the whole time. This game’s plot is bananas. And I love it that much more because of it.

Resident Evil Revelations 2 – Episode 1 (PC) – Been putting this one off for a while, despite hearing that it’s quite good. And I agree! Not totally on board with the flashlight mechanics, but everything else is just swell. I am frothing in anticipation of the rest of the game.

Continue reading Monthend Video Game Wrap-Up – April 2016

Lots of words about Hyrule Warriors Legends

I’ve been playing a lot of Hyrule Warriors Legends since it came out. While it is generally a fairly mindless sort of game, the original version is one of my most played Wii U titles, and the new 3DS remake is climbing the ranks very quickly. Legends contains everything available original, including all the DLC, and it also adds so much new content that you could almost convince someone (who isn’t overly cynical) that it’s a sequel.

In the base game alone, there are five new characters, two new stages, nine new story missions, two new bosses, a new item, a new weapon for Ganondorf, a new adventure map (with roughly 100 missions), the “My Fairy” feature, and God only knows how many new costumes. And that’s all before the new season of DLC that adds a buttload more of everything. It’s an awful lot of stuff crammed into a tiny little game card!

Continue reading Lots of words about Hyrule Warriors Legends

Monthend Video Game Wrap-Up – January 2016

Another year, another pile of Steam games that I will never play. thanks, Humble Bundle!

~ Game Over ~

Tengami (Wii U) – I guess it’s what the kids call a “walking simulator” because that’s most of the game. Also you sometimes solve puzzles. They’re mostly pretty easy, but still satisfying. What really makes it special is the beautiful pop-up book aesthetic and pretty music. It only lasts for about an hour, but it’s a nice hour.

Goosebumps (PC) – I wouldn’t have bought this if it hadn’t been in a bundle for $2. And the Ryan in that timeline lived a lesser life, because Goosebumps is quite an enjoyable little point-and-click adventure. Some minor annoyances, like a “puzzle” that literally just makes you wait and lawn gnome jumpscares, but otherwise a perfect example of how to do this kind of game correctly.

Zelda: Tri Force Heroes (3DS) – Soloed most of the game on my lunch hours because I don’t make time for 3DS at home. It’s actually not horrible to play alone, and it’s almost encouraged by the awful players I usually meet online. I’ve beaten the game, but I’m going to go back and do all the extra challenges to get the true ending… eventually.

Minecraft: Story Mode – The Order of the Stone (WiiU) – Boy, that’s a mouthful. Anyway, it’s Telltale’s adventure series based in Minecraft. The last time I played a Telltale game was Sam & Max Season 1, and this is markedly different than that. Story Mode is a lot less interactive; it’s more like a film where you make a choice once in a while. But it’s still entertaining, so who am I to complain?

FNAF World (PC) – I was so happy that finally a FNAF game was made that I would actually be able to play. Even if it is an overly cutesy RPG with a hyperactive battle system. There’s a little more to it going on under the hood, being a FNaF game and all, and I’m eager to start reading all the crazy internet theories about the game’s mysteries. Except there may not be because the game was pulled from Steam for being half-baked. Oops! I still played it and made my way to the “bad” ending. Probably will play it again.

~ Now Playing ~

Pokémon Picross (3DS) – If you pay for it, it’s the best picross game. If you try to get by on the Free-to-Play model… you’re gonna have a bad time. Anyway, it has certainly slaked my thirst for themed picross, which is really all that I needed. I’m slowly working though the Alt-World mode, in which every puzzle is presented in the Mega Picross format.

Xenoblade Chronicles X (WiiU) – Still plugging away at this giant beast. It’s such a wonderful world, I don’t really want it to end. Then again, I suppose it won’t, because it’s like 500 hours worth of content. I’ve done up to Chapter 11 in the main story.

Fallout 4 (PC) – Trying to build and furnish a house in this game is kind of a nightmare. But, you know, it’s Fallout, so at least the rest of the game is good. Having no level cap is great. I love not having to worry that I put my points in the wrong skills.

FAST Racing NEO (WiiU) – They really aren’t kidding. This gam is fast with a capital everything. It’s one of those wonderful and rare arcade racers that I actually enjoy, even though I’m not really very good. Even the novice championship is giving me troubles. I’ve gotten gold trophies on the first two circuits, bronze on the third, and didn’t even place on the fourth.

Dragon Warrior Monsters (GBC) – I was assessing the Game Boys I own (not that many, really) and plugged this in to see if my Game Boy Color was working. It was, and now I’m stuck falling down this rabbit hole again. Only up to Rank F in the arena so far.

The Deadly Tower of Monsters (PC) – Framed as the DVD of a old mid-twentieth century sci-fi movie, with director’s commentary and cheesy special effects to match. I’m fairly certain that it was made specifically for me. I’m about halfway up the tower, but I have no idea what that means in terms of actual game progression.

Mario & Luigi: Paper Jam (3DS) – I was toying with the idea of not buying this, at least not right away. Who did I think I was kidding? At least it’s been really good so far. Fusing the M&L and Paper Mario worlds was a great idea, and cutting out most of the forced tutorials was the best idea. At current, I’m in the desert area.

Shovel Knight (WiiU) – Got the Shovel Knight amiibo this month, which changes the way you play the game a fair bit. Also it allows for two-player mode, so that’s pretty ballin’. Any excuse to play more Shovel Knight is a good one.

Monthend Video Game Wrap-Up – December 2015

December… the month of getting free money and then blowing it all on digital video games.

Because there are excellent sales after Xmas, you see. Not… not because I’m irresponsible or anything like that. Perish the thought.

~ Game Over ~

A.R.E.S. Extinction Agenda (PC) – An action platformer wherein you are a robot who shoots up other robots and then gains a new weapon after defeating a boss. Yeah that sounds like something I’d like. It’s only five stages long, and the controls are just a little bit off, but I had fun. Maybe even enough to buy the expansion…

~ Now Playing ~

Xenoblade Chronicles X (Wii U) – Basically the last game I would ever need if I still had anything resembling an attention span. The single-player component is massive beyond belief, and then there’s an online multiplayer mode that could theoretically make it last forever (or at least until Nintendo scuttles the servers).  On Chapter 9.

Zelda: Tri Force Heroes (3DS) – Honestly, I had no real intention of ever getting this game, even though the demo was a hoot. But then Santa brought it for me and I’ve been having a grand old time with online multiplayer Zelda. Never thought I’d write that sentence. Haven’t gotten too far yet though, only up to the second world.

Xenoblade Chronicles 3D (3DS) – Since I can’t play X on my lunch break or on the bus, I’ve decided to go back to the “next best” thing. You know, because I sunk 20 hours into it and then totally blew it off for something more shiny. It’s also a really good game, though bittersweet, as it reminds me of when I moved into my house. Reached Alcamoth.

Pokémon Picross (3DS) – It would be the ultimate picross game, if it weren’t bogged down with the meanest F2P systems ever. But I just gave in and bought it out, so I don’t really have to deal with that. There are a metric buttload of puzzles, but only about half of the current Pokémon are present, so I’m already frothing for a sequel. Completed all normal puzzles, now working on the Alt-World mega puzzles.

Splatoon (Wii U) – There were two Splatfests this month, but I didn’t participate in the first because I was far to enthralled with XCX. I did spend some non-Splatfest time with it as well, trying out new guns (I had grown very attached to my N-Zap ’89) and clearing the third “world” of the single-player mode.

X-COM: Enemy Within (PC) – Going back to this masterpiece to see what the expansion added was a little jarring at first, because I opted to play on Normal instead of Easy. But then I gained the ability to turn my guys into mech-riding cyborgs, and all was good. Except for the enemies that turn invisible. Nuts to those guys.

Super Smash Bros 4 (WiiU/3DS) – Hadn’t played much of it recently, and then Cloud (yes, that Cloud) happened. Also I am so pumped for Februrary, as I really can’t wait for Corrin and Bayonetta to join the fight. Corrin in particular looks like she could be my new main.

Bravely Default (3DS) – It just goes on and on forever. I hit a pretty solid wall (superboss) near the end of Chapter 6, and then Xenoblade and Picross took over my life.

Fallout 4 (PC) – I only got but a brief taste of this one, but it left a lingering desire on my tongue. I love how the world is made of all these bright pastel colours instead of the usual drab greys and browns. The live-action intro is wonderful. However, the overall voice acting quality seems to have taken a hit since New Vegas.

Monthend Video Game Wrap-Up – August 2015

August. What is there to say about August?

Absolutely nothing.

~ Game Over ~

Mega Man 6 (NES) – Typically one of the less-appreciated Megamns. I really like it! The Rush adapters are a lot of fun, and almost make up for the lameish robot master weapons. Also it’s maybe a little on the easy side, making it a breeze to burn through in an afternoon.

Life is Strange: Episode 4 – Dark Room (PC) – I was greatly disappointed by one of the bigger story beats, but enjoyed everything else about this episode. Many times I thought something horrible was going to happen, but it never did. Because they were saving it all for the end. Yikes.

Submerged (PC) – Lovely game about boating around a city that’s half underwater and climbing up buildings. It’s like Shadow of the Colossus, but with a boat instead of a horse, and a total lack of violence.  Only takes around five or six hours to complete, too.

Mega Man 4 (NES) – What? Ryan’s playing Mega Mans? WHAT A SURPRISE. …you know how I feel about Mega Man 4.

Mega Man (NES) – Ugh… this one is pretty bad. Have I mentioned that before? No unplayable, but frustrating and kind of a joke compared to the rest of the NES games.

Mega Man 2 (NES) – And then this one is so good. Not the best, but pretty darn close.

Mega Man 3 (NES) – This one is the best. I’ve even played it so many times now that I only have a little bit of trouble with the Doc Robot stages. Hooray!

~ Now Playing ~

Five Nights at Freddy’s (iOS) – I bought the mobile version because I thought it would be easier to handle if I could play it while in my parents’ living room with people around. Nope! The tension is still unbearable. Also it crashes like nobody’s business. So I’m stuck on Night 2 forever.

Bravely Default (3DS) – Playing over a year after everyone else got bored of it has a certain benefit: a lot of the streetpass/friend list bonuses are totally broken since my allies are all done the game, many of them having maxed out job levels and whatnot. And I’m really enjoying it! I’m already getting hyped for the sequel, though I’m only on chapter 3 of this game.

Picross e6 (3DS) – Mo’ Picross, mo’ problems. Or, not. Because Picross makes me happy.

Fallout: New Vegas (PC) – Don’t know what it is, but as much as I enjoy this game, I find it very difficult to invest time in it. Also, a maxed out Sneak stat isn’t nearly as effective as I’d like it to be.

Earthbound Beginnings (NES) – Honestly, it’s starting to feel a little tedious. If Lloyd and Ana had joined the party at a respectable level, maybe things could have been different… Whatever. I’m nearing the end. Just got to keep pressing forward. Sloooooowly.

Dark Souls (360) – Yeah I went back to this for a bit. Made some progress. Probably going to keep not writing about it though.

Papo & Yo (PC) – A puzzle platformer of sorts. Wherein the boy you play as has a robot for a backpack and a monster for a buddy. Also said monster sometimes goes on horrible, violent rampages after eating frogs. Only an hour in, it’s been enjoyable.

Chrono Trigger (DS) – Logged a couple hours in here. Chipping away at my goal of unlocking all of the endings, one baby step at a time. I currently have four of thirteen.

Secret of Mana (SNES) – Started a new run because my brother had never played it past Spikey. I don’t blame him. That’s a tough (and very cheap) boss. Might take forever to finish, because we usually play Monster Hunter or Smash Bros instead.

Zelda: Four Swords Adventures (GC) – Started a new run because my buddy had never played it. Might also take forever to finish. Because we have like seventeen million games on the go right now. (We are terrible at finishing games.)

Shipwreck: Nameless Protagonist’s Awakening

Shipwreck is a strange little game. To be specific, I mean that it’s strange that it’s a pretty by-the-book Zelda wannabe that doesn’t really do anything to stand out. It’s kind of cute, I guess, but that doesn’t really make an impression on someone who almost exclusively plays cute games.

That’s me, BTW. I play a lot of cute games. Nuts to grizzled shootmans. I’ll take the doofy platforming animals and colourful block-matchers instead.

Anyhow, Shipwreck. From the outset, it just screams Link’s Awakening. You wake up on a beach in the middle of a torrential storm, your ship ostensibly wrecked, and there you find a sword and hack your way to the nearest town. Stay at the inn, and in the morning the mayor tells you that a ghost has been terrorizing the island and you’re quickly recruited to stop it.

Stopping the ghost, of course, requires you to traverse an overworld, searching for dungeons wherein your will find a collection of macguffins that unlock the last place. Along the way, you will collect tools and weapons, increase the number of hearts in your life bar, and maybe play a few simple mini-games. Sound familiar?

Shipwreck is just a little indie game though, so there are only four main dungeons (five if you include the little baby intro dungeon), one town, and a fairly small, barren overworld. Indeed, the overworld is nothing but space in between town and dungeons. It contains little other than trees to block your path and shrubs to chop down. Occasionally a house where mini-games are found. But there are no enemies, no hidden caves, no treasures, no non-tree obstacles. Fortunately, since it’s small, it’s not much of a bother.

Tools are used in exactly the same way as in Link’s Awakening: each one acquired goes into your inventory, and you can equip any two at the same time. Some are a little redundant (apples and bread, sword and pickaxe), but you get the usual adventuring kit like a shield, (cross)bow, and lantern. None of the tools combine to do something neat, à la bomb arrows or rooster boomerang.

Dungeons are where 95% of the game is spent, and thank goodness, because there are actual things to do in them. They don’t have a lot of depth to them, however. The general idea is that you wander forward until you find a) a locked door or b) a key. After you find one, you then wander in the opposite direction until you’ve found the other. Sometimes a treasure chest will contain a map or small amount of coins instead of a key. There is exactly one heart container in each dungeon, noted quite visibly on the map.

Each dungeon has a theme, none very unique. The tree dungeon is a very basic first dungeon. The mine dungeon is dark and requires that you have a lantern on your person at most times. The swamp dungeon doesn’t have any real gimmicks besides making you backtrack a whole lot. The desert dungeon is actually pretty great, having the closest approximation to puzzles in the game, and featuring all sorts of traps. The lighthouse is alright too, but not quite as great as the desert.

Obviously these dungeons aren’t going to be as complex as, say, Eagle’s Tower. But honestly, they feel more like Zelda 1 dungeons than anything. They’re a little more complex because there are switches and holes that you can sometimes fall to lower floors through, but really nothing that required much thought to get past.

Bosses are a pain in the butt. They don’t really require finesse or thought. You just run up and whack ’em until they die. If you don’t have a supply of healing items, you might have to dodge their attacks. The boss of the mines can only be hit with the pickaxe, which I guess is unique, and you’ve got to shoot the swamp boss with arrows. The tree and desert bosses are just jokes.

You may think by this review that I did not like Shipwreck. That’s only a half-truth. I did enjoy playing it, but I was admittedly underwhelmed. I feel like Brushfire Games had a good thing going here, but didn’t really put their all into it. Some sort of justification for the overworld would have been nice, and they could have made the dungeons a little more complex, considering that’s where the meat of the game is. I’m not saying they did a bad job, I’m saying I don’t think they realized their full potential.

Yeah, I realize that’s just about as damning as saying the game is outright bad. It’s like when someone says “I’m not mad, I’m disappointed.” Sorry, Brushfire Games. But hey, it was your first go. It’s pretty darn solid for a first game! I’m sure Shipwreck 2 will set the world on fire.

Shipwreck is available on PC via Steam/Humble, and also on Xbox Live Indie Games.

Monthend Video Game Wrap-Up – April 2015

We’re going to mix things up a little this month. I’ve decided that the Game Over section should get first billing, and then have a rundown of what I’m currently playing. I think that putting the focus on my “accomplishments” for the month is a little more interesting. And when I say more interesting, I mean that for myself when I look back on these, not for you reading it right now.

Originally the idea of this feature was to keep track of what I was playing and encourage me to leave fewer games sitting half-done. That hasn’t been the case at all, as you’ll see if you look back at how many Now Playing entries just vanished and never showed up in Game Over. I still just start games on a whim and let them wither and die when something new comes along.

~ Game Over ~

Shadow of the Colossus HD (PS3) – If you’d told me that I could like SotC even more than I already did, I’d have said it wasn’t possible. But then I played it in 3D and here we are. Possibly the best (only?) reason to own a 3D-enabled TV.

BOXBOY! (3DS) – A brilliant little puzzle-platformer by HAL Laboratory. Not surprising, since everything they do is wonderful. The gameplay is incredibly thoughtful and satisfying, and you can dress up the main character, Qbby, as a rapper or a bunny or even a girl. Hooray!

Life is Strange: Episode 2 – Out of Time (PC) – I really liked Episode 1, and Ep.2 might have been even better. I don’t much care for hot button social commentary in my video games, but I think the “Internet Bullying/Slut-Shaming is Bad” theme was handled fairly well. I find myself caring about what happens to these characters, so… Good work, Dontnod. Keep it up. Continue reading Monthend Video Game Wrap-Up – April 2015

Monthend Video Game Wrap-Up – March 2015

Yeesh, it’s April already. Funny to think that as of today, I’ll have been a homeowner for exactly three years.

Fooled you! It’s actually May 1st that I took possession of my house.

That… that was terrible. Let’s just get onto the video game stuff.

~ Now Playing ~

Monster Hunter 4 Ultimate (3DS) – As much as I love Smash Bros, I have to say that if I were restricted to one single game for the rest of my days, it’d be a MonHun game. Preferably this one.

Majora’s Mask 3D (3DS) – If I had to choose only one Zelda to play forever? It’d be Wind Waker, but Majora is a very close second.

Continue reading Monthend Video Game Wrap-Up – March 2015