Monthend Video Game Wrap-Up: August 2018

You know, I think I’m really starting to get the hang of this “just stop playing games that you aren’t having fun with” thing. It’s an amazing time-saver! At least, unless the game in question is a Mega Man X game…

~ Game Over ~

Mega Man X4 (Switch) – While I do think it holds up fairly well on a high level, it really makes me long for the gorgeous pixel graphics of the SNES games. What can I say? I’m old.

Super Dungeon Bros (PS4) – At first I thought “This is kinda like Gauntlet! Sweet!” But it’s not the kind of game that’s properly balanced for single-player, so I gave up and deleted it.

Mega Man X Legacy Collection (Switch) – X Challenge is indeed a challenge, as I needed to keep the difficulty firmly on Easy to make my way to the end. (Spoiler: It’s crazy broken.)

Mega Man X4 (Switch) – The previous one was an X playthrough, this one was a Zero run.

Mega Man X3 (Switch) – Another run to gather up some stray “hunter medals” (achievements). Also this time I got the gold armor and Z-Saber, so Kaiser Sigma wasn’t impossibly hard.

Mega Man X5 (Switch) – Despite having pretty good memories of if, I kind of can’t stand Mega Man X5. Imagine that!

Batman: The Telltale Series (PS4) – While I really liked it, I couldn’t help but feel like I would have enjoyed it more as a straight-up animated mini-series instead of a “game.”

Mega Man X5 (Switch) – I played it again to go through Zero’s story. Why? Masochism.

Mega Man X6 (Switch) – This is generally considered to be an absolute trash fire of a game, but after this playthrough, I’ve come think it’s actually quite a bit better than tedious ol’ X5.

Legend of Kay Anniversary (PS4) – I got this in a bundle last year, and it seemed like it would be a nice, breezy adventure. It is those things! But it is also hella boring, so I deleted it.

Mega Man X5 (Switch) – I needed to see all three endings to earn a hunter medal…

Continue reading Monthend Video Game Wrap-Up: August 2018

Mega Man X5: The Tragedy of Dynamo

I’ve recently made big, long, rambling posts about the first four games in the Mega Man X series, and continuing my vision quest through the series, I’m now done with Mega Man X5. Some might say that this was the last good one. Sadly, I can’t agree, as Mega Man X5 is actually the first outright bad one.

While the games in most Mega Man series get better for the first few sequels and then start dropping off, I’ve noted many times before that the Mega Man X games degrade with each subsequent title. The edges get a little rougher, new features that don’t work right get stapled on, and the purity of the action platformer vanishes into an over-ambitious mess. Mega Man X5 is where it all begins to come to a head, and it’s especially tragic, because this was supposed to be the series’ grand finale.

This is somewhat appropriate, as X5 in and of itself is a tragic story; a tale of two bestest-buddy robots desperately fighting against the odds to survive. Throughout the previous four games, the groundwork had been laid for the final climactic showdown between X and Zero, forced to fight each other because no matter how hard they try, they simply cannot escape their destinies. And then that big fight is massively underwhelming and you’re left thinking “that was it?” and you have to fight all the Mavericks again and a few forms of Sigma, like always. Oh well!

But besides the lack of payoff for the decade that built up to it, there are so many other problems with Mega Man X5. The first, and most egregious, is that the game has the absolute worst pacing. Remember how revolutionary Mega Man X felt when compared to the original series, simply because it was made faster and more action-focused? Yeah, that’s been lost to time. X5 is dreadfully slow on all fronts. Cutscenes are long and can’t be skipped. You’ve got Alia giving you “advice” several times each stage (and can’t be skipped). Tidal Whale’s stage is the slowest and most tedious autoscroller to ever exist, and you have to play it at least three times to collect all the power-ups. All the bosses in the fortress stages have a life bar nearly as tall as the screen. It’s madness, I tell you!

And even after all that, the game isn’t all that much fun. Good level design is lacking in most cases, with most obstacles meant to stop you in your tracks, which just hurts the pacing even more. Cheap kills are scattered about, from blind jumps onto spikes to surprise enemies that will absolutely knock you into a hole because there’s no way to know they were coming. The game is fairly generous with its checkpoints, but that’s no excuse for the number of “gotcha” deaths to be more than zero. The game can also be a bit buggy, with questionable hit detection, and one case where I just spontaneously exploded for no discernible reason.

There’s so much more to complain about, but I feel like these are the new issues for me; things that hadn’t impacted me quite as much when I played this game as a teenager. They’re the problems that I can’t deal with in my old age. There’s also the fact that X5 has a bunch of tacked-on systems that I’ve been trying to read up on but still don’t fully understand, which is never a good sign. Again, it’s a tragedy, as X5 was supposed to be a massive celebration of the whole series that wrapped it all up. There are so many loving references to all things Mega Man, but there’s just too much cruft there, which bogs it down and keeps it from being the epic finale that should have been.

Through the Good Half

As you may expect, I have been playing the Mega Man X Legacy Collection somewhat obsessively lately. To that end, I have beaten X2 through X4 and also the bonus X Challenge mode. And I have some things to say about these games!

Let’s start off by noting the less obvious: I almost never replay these games. It’s always the original Mega Man X that I go back to, so I’m not nearly as familiar with the rest of the series. As such, I had to do a lot more goofing around in them, looking for hidden secrets and trying desperately to remember which weapon works on which boss. Sometimes it worked in a game’s favour, sometimes not so much. How did it all roll out? Let’s take a look!

Continue reading Through the Good Half

Monthend Video Game Wrap-Up: July 2018

~ Game Over ~

The Awesome Adventures of Captain Spirit (PS4) – A free “prologue” for Life is Strange 2. I’m still not entirely clear on whether this will have anything to do with the full game or not.

Mega Man 7 (Switch) – I’m usually pretty hard on MM7, but playing it right after MM8 made me realize that it’s actually not all that bad! Except for Slash Man. He can go suck an egg.

Bloodstained: Curse of the Moon (Switch) – Nightmare mode run for true(?) ending.

Bloodstained: Curse of the Moon (Switch) – Another replay, Zangetsu-only this time.

Mega Man 2 (Switch) – Wait, Mega Man’s feet are slippery in this one, too? Why do I not remember this? Maybe that’s why I don’t think it’s quite as perfect as MM3.

Mega Man 3 (Switch) – Speaking of which, I did that too.

I Am Setsuna. (Switch) – I’m glad I played it, but something about it felt hollow. Maybe because the team very clearly wanted to make a Chrono Trigger sequel but weren’t allowed the license.

Fran Bow (PC) – The first two chapters of the game are very interesting and spooky, and then it kind of veers off in a completely different fantasy-styled direction before circling back to spooky.

Tales of Berseria (PS4) – It took about 30 hours before the plot finally got interesting and the characters started growing on me. But this may have been Stockholm Syndrome setting in.

Heavy Rain (PS4) – I prefer to try to find the positives in every game I play, but this one… While the high-level story was interesting, pretty much everything else about it was plain ol’ bad.

Mega Man X (Switch) – Yes, I have two portable versions of Mega Man X already, but I never take my 3DS or PSP out with me anymore. Plus, this one comes with all the sequels!

Rockman X (Switch) – The X Legacy Collection allows you to play the Japanese versions of all included games, so… I did that. As it turns out, not much was changed for the localization!

Mega Man X2 (Switch) – Maybe it’s because I play it much less frequently, but X2 is significantly tougher than the original. A little trolly too, in regards to the placement of several power-ups.

Mega Man X3 (Switch) – And then you get to this one, which is ridiculously tough, and even moreso if you’re trying a buster-only run. But at least it gives you a bunch of cool new abilities.

~ Now Playing ~

MGSV: The Phantom Pain (PC) – I bless the rains down in Africa, gonna cover up all of the sounds from my footsteps, ooh-ooh.

Pokémon Quest (Switch) – I’d like to complain about the completely erratic difficulty spikes, but that’s freemium for you! And I’m certainly not paying a cent into this one.

Slain: Back From Hell (Switch) – It’s kind of like if Doom and Castlevania had baby, and then that baby got really into heavy metal. Which is to say I love this game.

Octopath Traveler (Switch) – It’s a little bit too talky, but the battle system is excellent and a ton of fun. Feels a little bit like a more hands-on FFXIII, in a way. (NB: I’m a big fan of FFXIII.)

Soul Blazer (SNES) – I really adore Illusion of Gaia, but had never played its prequel, so I hacked my tiny SNES to do so. It’s quite good! I just need to make some more time for it.

Mega Man X Legacy Collection (Switch) – I’ve been listing the individual games here as I play them, but the new X Challenge mode can’t fit in that way. Short review: it is BONKERS.

Wherein I type words about Mega Man X again

If there’s only one absolutely consistent thing in my life, it’s my love for Mega Man X. And it’s not just because I’m a card-carrying fanboy of (mostly) all things Mega Man, but because I firmly believe that it is one of the best video games ever made. It is probably about as close to flawless as any game will ever come, and even after playing it seventeen million times, I still get a kick out of it on each and every replay.

With the recent release of the Mega Man X Legacy Collections, I have now purchased this game somewhere between six and eight times, which gives it the top billing for games that I have purchased more than once. I fully admit that I have a problem. I bought the original cartridge on SNES, the Mega Man X Collection on Gamecube, the stellar remake Maverick Hunter X on PSP, the generally sub-par iPhone port, the Virtual Console release on 3DS, and now the X Legacy Collection on Switch. I can’t recall for sure whether I bought it on Virtual Console for Wii or Wii U, but I’d say that the likelihood for at least one of them is pretty high.

The X Legacy Collection has added a couple neat new wrinkles to the mix. In fact, it it hadn’t I probably wouldn’t have even bothered writing this thing. The smallest, but most mind-blowing thing of all is something I discovered when poking around to see if I could change the control layout (you can’t): if you have a special weapon selected and press L and R at the same time, it’ll automatically unequip the weapon and put you back to the X-Buster. This is a huge revelation because I thought you had to scroll through them all individually, or use the pause menu to swap. It’s not really a game-changer, but it’s a fun little trick that I never knew about, despite having played through the game so many times.

Another neat thing is that the X Legacy Collection includes pre-release trailers of all the included games. Though nearly all of them are in Japanese, it’s still cool to see that footage of earlier versions of the games, and pick out all the things that changed. I’ve only watched the MMX trailer so far, but I was delighted to see enemies that didn’t make it into the full version, little graphical changes, and some level layouts that got changed around slightly.

Lastly, you can choose to play either the North American or Japanese versions of all the games on the collection, and astoundingly enough, I’ve never actually played a Japanese version of any Mega Man X game. So I decided to check out Rockman X, and to my surprise, there really weren’t many changes made for the localization. Aside from the edited logo and text boxes being resized to accommodate the different languages, it seems like the only thing that changed are the bosses’ names. And maybe –maybe- they upped the drop rate for health pickups in the North American version, but it’s impossible to really know without looking at the actual code. It just seems like they aren’t quite as plentiful as I’m used to.

(Note: The Cutting Room Floor reveals a few other itty-bitty changes that I would have never noticed, and says nothing either way about drop rates.)

I said before that I think Mega Man X is as close to perfect as any video game is ever going to get, and I stand by that. Part of that is owed to its simplicity; it’s harder to get things wrong when you’re not bloating your game with superfluous features and systems (see nearly every sequel). But most of all, I just don’t think that there are very many things that you’d write up as problems. The only major one is that the final boss is too hard. Compounded by the fact that it’s a string of three fights in a row, the final form hits so hard that only the best players will be able to defeat it without draining all four of their sub-tanks. Combine that with the fact that he’s got a tiny hitbox that is only vulnerable to the least practical weapon in X’s arsenal, and you’ve got a real pain in the butt on your hands.

Aside from that, my other complaints are relatively minor: when you use a password, neither your sub-tanks’ stored energy or your progress through Sigma’s fortress are saved. The sub-tanks are a minor pain, since you can grind health pick-ups fairly quickly to fill them again, but the lost progress in Sigma’s fortress is a little harder to swallow. The levels are short -maybe five minutes each- but it’s still a pain to have to blast your way through them again if you started making your way through and had to take a break.

Anyway, I think that’s about enough of a spiel for today. Lord knows that I’ve already published enough material about Mega Man X that I don’t need to go on for another thousand words, though I’ve never written an actual review. And it’s not like this is going to be the last time I write about it either. I just thought it would be fun to go over a few unique little nuggets of info about the game that not everyone would be aware of. With the X Legacy Collections absorbing all my thoughts lately, I wouldn’t be surprised if some more writing about the rest of the series pops up in the near future.

Monthend Video Game Wrap-Up – May 2018

Only two more weeks, and then I can go back to not feeling bad that I’m spending far less time studying than I should be.

~ Game Over ~

MGSV: Ground Zeroes (PC) – Completed the mission and… that’s only seven percent of the game!? Oh boy, it looks as if there’s much more to this than it first seemed!

Agatha Knife (Switch) – I thought there was going to be a stronger element of horror than there actually was. Turned out to be mostly comedic in tone. Still a fun adventure game.

Horizon: Zero Dawn (PS4) – Even though I liked it overall, I’m mostly just glad that it’s over. Could have used a lot more dinosaur-based robots. Too many modern herbivores.

Beyond: Two Souls (PS4) – Story-based game about a girl and her ghost pal. Fairly boring and a real struggle to get through. The “Homeless” and “Navajo” chapters were pretty good, though.

MGSV: Ground Zeroes (360) – Played through again for a better rank, and was awarded an A. Then I did it again and again in a vain attempt to get an S rank. Didn’t happen 🙁

Mega Man 4 (Switch) – I bought both Mega Man Legacy Collections on Switch and this was naturally my starting point. Playing it without the slowdown or sprite flicker is a revelation.

Mega Man 10 (Switch) – Maybe it’s because I’m less familiar with it than the original sexology, but I’m not digging this as much as I did when it was new.

Continue reading Monthend Video Game Wrap-Up – May 2018

Monthend Video Game Wrap-Up – April 2018

Apparently I played all the video games in April. Despite going back to school. I think that should be a wake-up call that my study habits are not quite where they should be.

~ Game Over ~

Yoshi’s Island (SNES) – Man, that final battle is cool. Aiming’s a little finicky, but still really cool.

Shantae: 1/2 Genie Hero: Pirate Queen’s Quest (WiiU) – I am bowled away at how much I enjoyed this remixed DLC mode. It’s almost as good as Shantae and the Pirate’s Curse!

The Count Lucanor (Switch) – The great thing about my Switch is that my backlog of unplayed games was sitting at just one, and now I’ve played and finished it. And wrote about it at length.

Into the Breach (PC) – Failed right at the end, so I knocked it down to easy mode for the next run and completely steamrolled the game because easy mode removes nearly all of the challenge.

Part-Time UFO (iOS) – I guess I shouldn’t have been, but I was caught off guard when this cute physics game about stacking objects trotted out a giant boss fight and a crazy-hard final level.

Continue reading Monthend Video Game Wrap-Up – April 2018

Monthend Video Game Wrap-Up – March 2018

No foolin’! I played games in March!

~ Game Over ~

The Legend of Zelda: A Link to the Past (SNES) – Done and dusted. Always a great time, and even that danged Ice Palace wasn’t nearly as bad as I remember it.

Kirby 64: The Crystal Shards (N64) – I can’t think of anything meaningful to say about this game in two lines. How about you go read this much bigger thing I wrote about it?

Kirby: Star Allies (Switch) – I might not have played this if not for a change to the My Nintendo program right before release that allowed a nice big discount on the purchase.

Knack (PS4) – I tried to be positive about it for a long time, but by Chapter Nine I was fully willing to admit that I hate it. Yet I powered through to the end anyway. What is wrong with me?

Continue reading Monthend Video Game Wrap-Up – March 2018

RE: Crystal Shards

You know, it’s funny. Despite my affinity for both the Nintendo 64 and Kirby games, I’ve never really written at length about Kirby 64: The Crystal Shards.

I like to think the direction we’re going from here is obvious.

In anticipation of the release of Kirby: Star Allies today, I have been doing a replay of Kirby 64. And it’s going by pretty quick, almost speedrun fast. Though speed is actually the first thing I want to talk about: Kirby 64 is kinda slow. Not quite as slow as Kirby’s Dream Land 3 (which is why my attempted replays of that game never go far), but nearly every action cuts Kirby’s forward momentum, if not stopping him dead in his tracks. While this a common among most Kirby games, Kirby’s dash seems slower than usual here, and so many other games at least provide dash attacks for a lot of powers, where this one does not.

Continue reading RE: Crystal Shards

Monthend Video Game Wrap-Up – February 2018

~ Game Over ~

Monster Hunter World (PS4) – I’ll level with you, I didn’t actually beat this last month. I write up these entries beforehand based on assumptions and when the game turned out to be much longer than I anticipated, couldn’t be bothered to correct it. But it is beat for real now. Promise.

Super Mario RPG (SNES) – Initially, I thought that this was a game one could burn though in a couple quick sessions. That is not the case. It’s actually respectably long! And still a lot of fun!

Uncanny Valley (PS4) – A neat indie horror adventure, which I played to the least satisfying ending and then couldn’t make more time for because of my obsession with Monster Hunter.

RiME (PS4) – I was having a great time up until chapter 2. Then I was having an adequate time up until chapter 5. Then I just sat there and quietly wept for 20 minutes. (More words.)

Thimbleweed Park (Switch) – I thought it would be a brisk run, but it took me 15ish hours to solve this bad boy, and that’s having used the hint system very liberally. …I may just be really dumb.

Lords Mobile (iOS) – I downloaded and played a bit to get free hashcoins in Greasy Money, but the offer expired long before I reached the requirement T_T What a waste of a Sunday morning.

Continue reading Monthend Video Game Wrap-Up – February 2018