I like lands in three dees.

I was going to write a post about how sad I am that I only got a week to play Super Mario 3D Land. Then I realized how stupid that was. I’ve beaten the game already. Full clear, too. I really did pour every extra hour I had over the last week into the game. Yes, Skyward Sword is going to be eating up most of that free time for a while to come, but I still have lunch hours and other not-at-home downtimes to use to plug away at Mario.

Obviously, the game is worth playing again. Hell, you have to play through it two times to clear it completely anyway. But it’s a fun game! That should really go without saying. I don’t have an exact record of how many times I’ve played through Super Mario World and Super Mario 64, but I can assure you that both figures are in the double digits.

The real tragedy here is that between Mario and Zelda, I’m going to be completely ignoring my recent-ish purchase of Bit.Trip Saga. I talked a bit about Runner not long ago, but hadn’t played any of the others until I picked up the collection. The other games are generally just as good a Runner, with the exception of Core, which I like a little less because I’m terrible at it. They’re not the most robust or feature-packed games, but they are fun and addictive, which is really all you need. As fun as they are though, I don’t have enough drive to play them over other games because they’re high-score games. A game can be super fun, but if there’s no sense of progression I will most likely leave it by the wayside. Runner is the only one that really has any complexity to it (beating stages and collecting gold), and I’ve already played the WiiWare version of that one to death. I guess Fate is a little more complex too, and that’s probably the one I’ve played most via the Saga.

The other game I feel bad about neglecting here (and let’s ignore that list I posted two weeks ago) is Shin Megami Tensei: Devil Survivor Overclocked. I got it for my birthday and have been slowly making progress in it over the last couple months, but I’ve sort of hit a brick wall. The SMT series has a reputation for being hard, and knowing that I chose to play the game on easy mode, yet I’m already running into battles that I’m barely making it through. And I’m really not very far into the game. So the reason I’m shying away from this one is the difficulty barrier. It’s not so much that I don’t like hard games, it’s just that I don’t really have time to learn hard games. The back half of Super Mario 3D Land is downright evil sometimes, but it’s all just reflexes. You’ll never fail because you didn’t take into account what element goombas are weak against. Whereas I’d revel in games like Devil Survivor back in the day (see Final Fantasy Tactics), spending hours learning and breaking them, I just can’t afford to fight a battle multiple times just so I can pin down the right team I need to win. This isn’t a detraction from the game itself of course! I do really like it, but it’s just not likely going to see completion until I decide to sit down and focus on it and it alone.

And there ends my complaining about not having enough time for my favourite hobby. For now. I’ll be far to entranced by new Zelda over the next few weeks to care. I’ve also taken the liberty of scheduling a couple articles on the next two Sundays. Yeah, articles. Not sure if those really matter now that I’m WordPressin’ it up. Ehhh. I’ll keep it a thing for old times’ sake. Maybe the next time I reinvent the site I’ll just mesh them in with everything else.

Attack of the Supper Squid

Ah, this November just gets better every day. Matthew Good was great of course, but I have even cooler news.

Remember how last year the kids at Talking Time made their own game with the Super Mario Bros X level editor? And how I was super excited about it? And how I contributed three levels of varying quality? Super Talking Time Bros. 2: SUPER SQUAD is now in production, and should be ready to roll early next year. I have of course submitted a stage, and the flame of my passion for creating Mario levels has been reignited.

The first stage I submitted is this one, and I quite like it. Zaidyer’s a fan too, which is good because he’s the project lead. It’s sort of ripped from my personal project, but totally redone. Because it sucked before. Now I’m pretty proud of it. It’s certainly more exciting than anything else I’ve made.

I submitted this one too, which I’m less proud of. I can’t exactly point out why I don’t like it much though. It was already made, I just changed the goal area to meet TTB2 requirements. Really I think I just submitted it because I wanted to have more than one level in the game. I think I’ll hit the drawing board again this weekend and put something better together.

My point here is that if you have a computer and even a mild sense of what would make a fun Mario level, participate! Even if your thing is a sucky bag of sucky suck, we have a peer review process that will help to make you a better level designer! It’s what kept the first game from being just another mess like RMN Bros. The original Super Talking Time Bros. sturned out great, and to be completely honest, I’m a little more excited about TTB2 than Super Mario 3D Land. Crazy, I know. But if you’re a Mario fan, you owe it to yourself to check these out.

Wishlist

So I’ve played a lot of video games over the course of my life up until now. Only now, real life gets in the way a lot and I spend a lot more time longing for video games than actually playing them. It’s a sad state of affairs, but it’s the way she goes. I’ve decided that for fun, I’m going to make a small list of game accomplishments I’d like to make in the next year. Keeping in mind of course, that this is the abriged version. I could go on for days about games I want to play.

Another note of minor importance is that these aren’t in any specific order. I’m just noting them as they come to me. Putting them in order would likely be impossible. Oh, and none of these are games that I’m actively playing. Most have been set aside in favour of other games, and a handful I haven’t even started playing.

  • Final Fantasy XIII : Defeat Vercingetorix
  • Final Fantasy XII : Complete the story / acquire all Espers
  • Final Fantasy VI DS : Complete the story
  • Dissidia: Final Fantasy : Earn “All characters at Lv50” accomplishment
  • Dissidia 012 : Start playing
  • Tactics Ogre: Let Us Cling Together : Complete the story
  • Monster Hunter Freedom Unite : Complete offline quests
  • Monster Hunter Tri : Play it sometimes
  • Monster Hunter: Dynamic Hunting : Get all cheevos
  • Secret of Mana (iOS) : Complete the game
  • MadWorld : Complete the game
  • Little King’s Story : Complete the game
  • Epic Mickey : Complete the game
  • Earthbound : Play again
  • Super Mario Galaxy 2 : Find all green stars (June 11/12)
  • Pokémon White : Complete Unova Pokédex (Oct 6/12)
  • LEGO Rock Band : All single-player cheevos
  • Catherine : Complete the game on Normal difficulty
  • Guitar Hero Van Halen : Complete tour mode (May 23/12)
  • The Legend of Zelda: Ocarina of Time 3D : Complete Master Quest
  • The Legend of Zelda: The Wind Waker : Play again
  • Deadly Premonition : Start playing
  • Batman: Arkham Asylum : Start playing (Jan 2/12)
  • Fallout 3 : Complete the story (Jan 15/12)
  • Picross 3D : Complete all puzzles (May 14/12)
  • MegaMan Legends : play again (June 7/12)
  • Borderlands : Complete all story missions, all reasonable secondary missions
  • Luigi’s Mansion : Play again (Aug 29/12)
  • Pikmin 2 : Story mode full clear
  • Pikmin : Play again
  • New Super Mario Bros. Wii : Complete World 9

So yeah. Ain’t nobody can say I’m not a goal-oriented person. The relevance of my goals is questionable, but I have them. Game developers really should stop making new ones so I can catch up though. Maybe just put a freeze on new games for 2012? Not that it really matters. Once Super Mario 3D Land, The Legend of Zelda: Skyward Sword, and Mario Kart 7 arrive, it’s all over anyway.

Lights of Ecstatic Species

November is going to be the bestestist month ever. Super Mario 3D Land and The Legend of Zelda: Skyward Sword come out a week apart from each other, and the latter comes bundled with a CD of the Zelda 25th anniversary symphony tour and a gold Wiimote. But besting even my insatiable lust for Nintendo games (and swag, and VGM), I’m going to see Matthew Good in concert.

If I had a bucket list, seeing Matthew Good live in concert would be damn near the top of my bucket list.

Van Halen might have been the first act I really liked, but Matthew Good was the first artist I ever truly got into. After getting Beautiful Midnight for a birthday or Christmas or something and listening to it every night for months, I was hooked. Napster hit the scene not long after, and I was able to listen to some of Matthew Good Band’s older tracks, but was constantly put out because I wasn’t able to find their previous album, Underdogs, no matter how hard I looked.

Back then I was still fairly green as far a music goes, and I was unsure about asking for the follow-up album, The Audio of Being, because I hadn’t heard any music from it (a trait I still have). I really wanted Underdogs, but I ended up getting The Audio of Being for Christmas in aught-one, and I may have listened to that one even more than Beautiful Midnight. I know that for several months, I not only put it on to listen to as I fell asleep, but also listened to it repeatedly as I whiled away my after-school hours on an emulated copy of Picross 2.

Over the years I’ve lost the vigor to keep up with new CD releases, so whenever I see a new Matthew Good album on store shelves, it’s like a tiny little Christmas for me. The two that really got my blood pumping though, were In A Coma and Live at Massey Hall. He actually did a tour to support In A Coma right after it’s release, but it was a bar show, and since I was afraid of bars at the time, I didn’t go.

In A Coma, by the way, is the gigantic 3-disc collection of not only his best work, but new material as well. The first disc is essentially the “greatest hits” disc, with a few new and unreleased songs thrown in for good measure. The second is part acoustic versions of old songs, part Loser Anthems (a limited edition EP), and half B-sides. The last disc is a DVD filled with music videos (with commentary), and some behind-the-scenes stuff. It’s essentially the physical manifestation of a wet dream for me.

Live at Massey Hall is exactly what it sounds like, and the reason I’m so excited to actually go to a show. I listened to both discs of that album every day that I got a chance for at least a month and still make time to listen to it on the long trips to and from work. So yeah, I’m pretty pumped. I thought new Zelda was going to be the event of the year for me, but I think it’s been topped. If the show is anywhere near as wonderful as the live album, I guarantee that I’ll be walking on air for weeks afterward.

So yeah, just wanted to share that. November 7th can’t come fast enough. </fanboy raving>

UPDATE – I just got an email from Chapters that’s going to make Novemeber even better. Way, way back in May or June or something I pre-ordered the Teenage Mutant Ninja Turtles: Ultimate Collection Volume 1 as a birthday present for myself (as it was due to release mid-September), which is a collection of the first seven original TMNT comics, plus a bonus Raphael issue. But then, less than a month before the shipping date,  I got an email saying it was delayed to January 2012. Sucktastic. Today’s email however, says it has been un-delayed to November 22! Hooray!

I’ve never been really into comics, but I’ve always wanted to read through the original TMNT series. Even if they never produce another one of these, I’ll be glad to have the first few. While searching for that image, I found out that Kevin Eastman headed up a new TMNT comic series in August (issue #1 promptly sold out), and that Nickelodeon is producing a new animated series next year. Oh, 2012 is going to be a good year. New Turtles cartoon, new Nintendo console, end of the world. I feel like I’ve forgotten something important though…

Mirror, mirror, on the… everything.

I started up Master Quest mode in Ocarina of Time 3D the other day, and it threw me for a much bigger loop than I’d expected. I finished Master Quest on the Wind Waker pre-order bonus disc many years ago, but this is different still. In this version, the entire world is flipped around.

Actually, I can’t recall if the bonus disc Master Quest was flipped or not, but I certainly feel like I’d remember such a thing.

Anyway, I’d heard about the mirrored world before the game’s release, but shrugged it off as an insignificant change. After all, I never had any trouble adjusting to the mirrored courses in Mario Kart. Why would this be any different? Oh, maybe because I haven’t spent as much time with all the Mario Karts combined as I have with OoT. I’ll admit that in my old age I can’t remember where all the heart pieces or gold skulltulas are, but I have the maps and puzzles quite clearly committed to memory. The only game I know better is Super Mario 64, though not by much.

Anyway, playing the mirrored OoT is terribly unsettling. I can only describe the sensation as being like walking into your kitchen and finding that someone has exchanged the contents of every drawer and cupboard. It’s weird. Almost alien. It’s far more disorienting than I imagined, and it’s almost frightening that I constantly find myself getting lost in Kokiri Forest. I can’t imagine how much trouble I’m going to have navigating the Lost Woods and Gerudo Fortress.

Oddly, the Deku Tree’s flipped version didn’t make it any harder. Maybe there were so many other changes that my brain just interpereted it as an entirely new dungeon with some familiar scenery. Hopefully the rest of the dungeons go as smoothly.

On the flip side, it’s kind of nice to have a new challenge. Remixed dungeons are all well and good, but now the entire world has an air of freshness to it. Yeah, it’s just backwards, but I can’t just cruise around Hyrule on autopilot anymore. I actually have to put a bit of thought into which way I’m headed. Twice now, I’ve walked out of Castle Town and wondered where Kakariko Village went. And I’m sure it’ll happen several more times before I’m finished with the game.

In other Zelda news, the three extra stages in Four Swords: Anniversary Edition are so awesome. Grezzo needs to remake even more old Nintendo games. Or just re-release Four Swords Adventures with similar extras. As much as I like handheld Four Swords, the big screen version is just so much prettier. And has a little more variety.

Oh, I’m getting all excited about Zelda now. If there’s a surprise last-minute delay on Skyward Sword I might pop. Or play Wind Waker again. Know what? I should probably just do that anyway. It’s a crime that I’ve finished Twilight Princess more times than Wind Waker. Ramble, ramble, ramble…

Another year is gone so fast

I’ve been to the dentist three times in the last month or so, and I’ve come to the conclusion that they use dental floss made of tiny razor blades there. I’ve gotten into the habit of flossing (almost) every night, and yeah it hurt a bit at first, but now I feel no pain when I floss. My gums don’t even bleed anymore. I’m used to it. But at the dentist’s office? Hurts like a bitch.

In other news, the iPhone’s camera takes way too long to initialize. I was downloading the Virtual Console version of Final Fantasy III yesterday, and the most amazing thing happened. I tried to take a video of it, but by the time my phone’s camera started up it was over.

So normally when you download something from the Wii Shop, Mario will run laps across the screen collecting coins. Sometimes he will be Firey Mario and you can press A to shoot fireballs. Occasionally Luigi will run across instead. But yesterday, Mario and Luigi swam across the screen. In the five years I’ve owned the console, I have never seen this happen, and I’ve sunk way more money than I’d like to admit into Virtual Console and WiiWare downloads. Even my youngest brother hasn’t ever seen this, and he’s probably used the shop as much as -if not more than- me.

So yeah, I wanted at least a picture of it, but the stupid iPhone is stupid and can’t take spontaneous pictures.

We’ve got a line in the sky

The past 24 hours have both strained and bolstered my love for Nintendo. Not equally, but we’ll get there. For now, let’s just focus on the worst of it, and then end on a positive note.

Yesterday we were promised a system update for the 3DS that enabled, among other things, the eShop. This is a feature that should have been included at the release of the hardware, but I can understand that they wanted to make sure it was as good as it could be, and delays are always better than half-assed product. But then the update was pushed back and back again up to yesterday. And then I got a message saying it would be available in the evening. I waited all damn day, and when did the update go live? 11:40. PM. If not for the fact that I love my system update, I might still be a little bitter about that one.

The eShop, however, is the glorious ship upon which all my hopes and dreams ride. See, ever since before the original Wii (more on that later) launched, I’ve been dreaming of a time where classic GameBoy games would be provided via some sort of download service. And now they are! Yeah, maybe the only ones worth a look are Link’s Awakening DX (still my favourite Zelda ever) and Super Mario Land (debatable), but some day Pokémons in all colours of the rainbow will be available, and maybe more importantly, the Wario Land series. And Donkey Kong ’94! Oh, and the Kirby’s Dream Land and Final Fantasy Legend series! And Metal Gear Solid! …I could go on like this all day. For now I’ll just revel in my favouritest Zelda and the fact that I actually really like Super Mario Land.

And now, about today’s overload of Nintendo goodness. Where to even start? To put it simply, I think the 3DS is about to really come into its own. The first-party lineup alone is more than I need, nevermind the love Capcom’s showing: two Resident Evils and the all-important MegaMan Legends 3. But that Wii U? I am ever so excited about it! With the first Wii, I admit, I was just as skeptical as everyone else, but I have no doubts that Wii U will deliver on every count. USB hard drive compatibility? Check. Awesome new tablet controller? Check. Some decent horsepower? Check. Console that’s an adorable cross of Wii and 360? Check and double check.

Let’s just get one thing straight; I think that the name Wii U is so, so terrible. That is not the name of a game console, that’s the sound a fire truck makes!

But on the plus side, we’re going to have a plethora of great games to play! Think about it this way: Four Swords could get a real revival! And not like I’ll play any of them (Arkham City being the only possible exception), but there are a buttload of “core” games headed to Wii U too, which nearly knocked me off my seat. Anyway, I should go and actually watch that press conference now. Following like five live blogs of it was all well and good, but I’d like to see some of this stuff in action.

Feeling a little better

So, I’m not really feeling like getting back into this, but at least while the site is still live, I don’t want that kind of negativity festering on it, so I’ve removed my grim post of grimness. Here’s a replacement paragraph.

It’s sad that I took so long to remove it too, because the dark times didn’t last for long; three days, more or less. I guess sometimes people just gotta get their shit together, and it’s just too bad that sometimes it involves hurting the people closest to you. Anyway, happier news!

There’s this Mario Bros. level creator see, and over at Talking Time, they’re making a whole game with it. Interested in the project, I downloaded the editor just to play around, and quickly found myself deeply entrenched in it because let’s face it, making your own levels for a game you grew up with is a pretty great power trip.

I decided that I’d make my very own Super Mario Bros. game, and while “development” was going smoothly and I was very proud of my work, I quickly came to the realization that all my hard work would never be appreciated by anyone but myself. And while self-satisfaction is great and all, I wanted at least someone to critique a little of my work, so I submitted a stage to the Super TT Bros thread, and not only was it accepted into the game, but was given fairly high praise! So yay me. If you want to see what I made (and it’s really not that great), download the SMBX program and then put this level in the Worlds folder somewhere. It’s most easily accessed by booting it up in the editor and choosing “test level.”

So yeah. I’m very happy about this. Maybe Super TT Bros. will only ever be played by a few dozen forum patrons, but dammit, I made a contribution to a real goddamn game. Fan-game maybe, but a game no less. I can now die happy. How many times have I typed that over the lifespan of this site?

Super Mario Galaxy 2 Loves Bein’ Green

About two and a half years ago, a wonderous little thing called Super Mario Galaxy happened. It was magical, and I hastily labeled it my very favourite Wii game. That title had not fallen, even though I’ve finished the game but once, until now. Super Mario Galaxy 2 is quite possibly the most direct sequel that Nintendo has ever made. It’s the exact same game, just crammed with boatloads of new ideas. All the fat has been trimmed, leaving a very polished, very intense gaming experience behind.

But maybe there’s something you didn’t know about Mario Galaxy 2. It’s got a thing about colours. To this you might say “Oh of course, Ryan. Both Mario Galaxy games have very vibrant and extensive colour palettes. They are indeed quite colourful!” But I’m not talking about the graphics, or the art style. What I’ve noticed, is that many of the outstanding elements in the game are all tied around a single colour, and it’s ain’t Mario Cap Red. Nope, the little bro gets his dues here because this game is all about green.

That’s right. It’s called Super Mario Galaxy, but the recurring theme of green in the game is undeniable and screams Luigi. And there’s no better way to present this theory than with the element of gameplay that Nintendo is pushing more than anything: Yoshi.

Now me and Yoshi have had a very turbulent relationship. In the beginning, things were peachy. He first showed up in Super Mario World, where not only was he just slightly less useful than the cape power-up, but he would also selflessly hurtle himself into the void in hopes of giving Mario a big enough boost to make that jump that was just a little too long. Now that’s friendship! Back then, getting Yoshi was something to be very happy about. There was absolutely no reason not to saddle up the dino. He was great. His starring role in Super Mario World 2: Yoshi’s Island brought us even closer, as that is undoubtedly one of the best platform games ever crafted.

Things took a turn for the worse when Yoshi’s Story came out though. It wasn’t a terrible game, but it suffered from a few odd design choices, like the game being six levels long, even though it contained 24 in total. And the baby Yoshi voice. It could have been a one-time annoyance, but no. Nintendo somehow decided to make the grating Baby Yoshi voice the de facto standard for any time noise might slip out of a Yoshi. Maybe it was to annoy people out of buying their games, maybe it was because they wanted people to hate Yoshi. I don’t know why, but it happened.

Add in the fact here that in the Super Smash Bros. series, Yoshi is nigh unplayable, and you’ve got yourself a real stinker of a character. Super Mario Sunshine seemed poised to make Yoshi a desirable companion, but in the end, it just got worse. As you played through that game, you quickly learned that anytime you saw a Yoshi egg, it was pretty much guaranteed that you were about to be forced through an either extremely annoying or difficult (often both!) challenge. Not to mention that it was an unnecessary hassle to find Yoshi a particular kind of fruit for each challenge, and there would usually be only one on the level and it would be quite far from your goal.

Super Mario Galaxy has turned it all around though. Yoshi is back, and while his voice is still a pain in the ears, he has definitely earned back his place as a worthy sidekick. Not only is Mario once again able to jettison Yoshi to his doom to save himself from a deadly fall, but unlike Sunshine, finding a Yoshi egg inspires hope, because levels with Yoshi in them are fun here. For example, there is a flower that Yoshi can grapple with his tongue and use to swing back and forth like some sort of bionic commando, and just flipping around on these flowers is worth hours of fun! Yoshi’s flutter jump will also save your ass countless times as you work your way through Galaxy 2, and every single time he shows up, you will be grateful.

As an aside, Yoshi has fruit-activated abilities again. Besides the mostly uninteresting Bulb Berry, they seem to be based on Sunshine’s FLUDD backpack. The Dash Pepper, for instance, will make Yoshi run at a high velocity, allowing him to run up walls and, more notably, dash across the surface of water. Sound familiar? And the Blimp Fruit is used to propel the duo into the air, allowing them to reach great hights or hover around for a while. Again, I’m feeling a little deja vu. Whether this was on purpose or a very sly nod to Sunshine, I don’t know, but I think it’s neat either way.

To continue with my green theory, we’ll also have a look at one-up mushrooms. They are an iconic Mario item, and they are not at all lacking in Super Mario Galaxy 2. In fact, there may be too many. The first Galaxy easily provided more than enough lives to get by, but Galaxy 2 takes it to the extreme. Not only are the bright green ‘shrooms just laying around everywhere, but there are countless opportunities to earn more.

In nearly every galaxy, there is a teleport pad that will take Mario to a small arena, where if he is able to defeat a handful of enemies quickly, he is rewarded with not one, but three 1-up mushrooms. On Starship Mario there is a die you can hit that will either release a 1-up or a star bit, and later on you can enter a pipe on the ship that allows you to buy five more die that can yield up to five 1-up mushrooms each. That’s a possible twenty-five lives. It’s not likely that you’ll get the yahtzee, but the possibility is there.

Last but not least (probably not even last, I just can’t think of any more examples) just like in the first Galaxy, every time you boot up the game, there is a mailtoad who will give you five free one-ups. Excessive? Yes. In a prolonged play session, it wouldn’t be out of the ordinary to reach the 50-life mark. In my longest session, I far surpassed the 99-life cap. Of course, there are some hidden terms here, the most notable being that every time you turn the game off, your stock of extra lives goes back to a measly four. And also, once you get to the latter parts of the game, you’ll probably need all of those lives. Why? The green stars are a pretty good reason.

And what exactly do I mean by green stars? Firstly, I’ll ask you to stop reading if you haven’t finished the game and don’t want to be spoiled. Now that I’ve warned you, I’ll tell you this: the green stars are both a blessing and a curse. Once you’ve acquired all 120 gold/yellow stars and trounced Bowser, the game will unleash another 120 stars into the galaxies. They are green, and they will give you headaches.

The bad news is that these headaches will likely come from annoyance and monotony. The green stars are not 120 new challenges, but rather they are simply placed into the galaxies you’ve already cleaned out. Just hanging out there. It turns the back half of the game into something that comes eerily close to a collectathon. However! There is a better side to this.

Obviously, you want to play these levels again. Or at least most of them. The game is so big and full of great ideas that it’s still fun to just run around like an idiot in the many galaxies searching for the green stars. And while a few are a bit uninspired, the worst of them being situated right beside a regular star, the majority of them require some serious skills. Or at least serious accuracy. At least half of the green stars that I’ve collected to this point (currently counting a measly 31) have been floating out in the middle of nowhere, meaning that you’re making a big jump, and if you miss, you die.

Until I embarked on the hunt for green stars, I had no idea why Nintendo had created so gosh darn many opportunities to reap massive amounts of extra lives. The answer being that most of those green stars are literally death traps, and they demand that you be perfect. They are brutal, and if you have any trouble getting through the front half of the game, you’d best be prepared to either step it up a notch or just give up while you’re ahead. Did I mention that most of them are just a little bit farther than Mario can jump comfortably? Yeah, that makes the need for precision even more dire. Well, precision or someone who can jump higher and farther.

And that’s when we come back around to the man in green himself: Luigi. Luigi initially appears fairly early in the game, urging Mario to let him help collect some of the many power stars. And from that point, Luigi will appear at the beginning of certain missions, asking you to let him take over for a while. Using Luigi for that particular star will usually unlock a Luigi ghost, who will in turn lead you to a hidden star on your next run through that stage. It’s not the most logical event, but it happens.

Other than the few scripted appearances, once you’ve defeated Bowser in World 6 for the first time, you can freely switch between bros on Starship Mario, allowing you to take control of the L-Man whenever you desire. He still inexplicably lacks friction, but he does jump higher, making jump-based challenges easier, and many green stars a lot less deadly. Of course, this is kind of a step down for Weegie, who got an entire game mode to himself in the first Galaxy, but I suppose it’s nice for people who don’t want to play with him, as now he isn’t a mandatory step in reaching the very end.

It’s a little sad that Luigi has been demoted from second quest material to a common beggar, especially since someone on staff saw it fit to make so much of the game revolve around his trademark colour of green. But what can we do except take it as it is and simply make that choice to play as Luigi. His place in the galaxy may not be as glamorous as it was in years past, but at least we can still see from this recurring theme that he is loved, even though it’s a total pain in the ass to try to control him on the ground. Like seriously, do his shoes secrete oil or something?