Attack of the Supper Squid

Ah, this November just gets better every day. Matthew Good was great of course, but I have even cooler news.

Remember how last year the kids at Talking Time made their own game with the Super Mario Bros X level editor? And how I was super excited about it? And how I contributed three levels of varying quality? Super Talking Time Bros. 2: SUPER SQUAD is now in production, and should be ready to roll early next year. I have of course submitted a stage, and the flame of my passion for creating Mario levels has been reignited.

The first stage I submitted is this one, and I quite like it. Zaidyer’s a fan too, which is good because he’s the project lead. It’s sort of ripped from my personal project, but totally redone. Because it sucked before. Now I’m pretty proud of it. It’s certainly more exciting than anything else I’ve made.

I submitted this one too, which I’m less proud of. I can’t exactly point out why I don’t like it much though. It was already made, I just changed the goal area to meet TTB2 requirements. Really I think I just submitted it because I wanted to have more than one level in the game. I think I’ll hit the drawing board again this weekend and put something better together.

My point here is that if you have a computer and even a mild sense of what would make a fun Mario level, participate! Even if your thing is a sucky bag of sucky suck, we have a peer review process that will help to make you a better level designer! It’s what kept the first game from being just another mess like RMN Bros. The original Super Talking Time Bros. sturned out great, and to be completely honest, I’m a little more excited about TTB2 than Super Mario 3D Land. Crazy, I know. But if you’re a Mario fan, you owe it to yourself to check these out.

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