Monthend Video Game Wrap-Up – March 2016

If February was defined by Pokémania, then March was defined by… also Pokémania (and to a lesser extent, Zelda mania). Eh, what can I say? I really love Pokémon, and there’s been a lot going on with the franchise these days.

~ Game Over ~

Pokémon Yellow Version (GB) – Playing through this one again was a very welcome blast of nostalgia, and also a little frustration at trying to remember how the mechanics used to work back in Gen 1. Running the game with a team of monsters I’d usually never use was a great way to make it feel fresh again. Hooray for Flareon!

Splatoon (WiiU) – Finally bothered to just hone my focus and complete the single-player mode. It was an absolute blast, and the final boss was something else entirely. I’m seriously hoping that they release another campaign some day, even if it’s just a little eShop title.

Jett Rocket II: The Wrath of Taikai (3DS) – Replayed the game in “mirror world” mode, which I guess is just the same levels you already played but reversed? While I may not be as hype for it as I was when it originally released, I still think it’s a solid little platformer.

Mega Man 2: The Power Fighters (GC) – I was testing out some Gamecube games to see which save files on my giant memory card had been corrupted, and popped in Mega Man Anniversary Collection. The save was still good, and somehow I ended up playing through this one. I mean, just one story path as Bass, but that’s still a cleared game, right?

New Super Mario Bros 2 (3DS) – I’ve been wanting to replay this for months now, but always had some other major 3DS game on the go. With Paper Jam and Pokémon Yellow done and dusted, there was no longer any reason not to jump into it. The twist is that this time I played about half the game in co-op mode, which is super fun.

Shovel Knight (3DS) – Do I really need to justify another Shovel Knight run to you? I think I’ve made it pretty clear already that it’s my favourite game.

Continue reading Monthend Video Game Wrap-Up – March 2016

Monthend Video Game Wrap-Up – February 2016

I don’t know anymore, you know? I sort of force these intros to the monthend posts, but are they really necessary? I mean, mostly I just want something in there to break up the post title and “Game Over” heading. So I suppose that this silly rambling has done exactly what I needed it to.

~ Game Over ~

Xenoblade Chronicles X (WiiU) – Finally finished it, after 125 solid hours of wandering and cutting down wildlife (also, being cut down by said wildlife). The ending was a little… I dunno, bland, after the crazy ending to the previous Xenoblade. I didn’t think it was as mind-rendingly stupid as most do, but it certainly wasn’t anything to write about. Definitely gonna keep playing this one for a while.

Goosebumps (PC) – Played it again to rack up a few more cheevos. My first run took almost three hours, but as it turns out, you can finish it in well under 20 minutes if you know what to do. Neat!

Mega Man 9 (Wii) – You might be surprised to learn that I have never beaten this game before. It’s just so unrelentingly difficult! But I finally soldiered through, and I can now say that I’ve beaten all of the traditional Mega Man games. The Wily 2 and 3 bosses were utterly ridiculous, especially compared to how easy the Wily Machine is.

New Super Mario Bros Wii (WiiU) – Played through it again with a friend and her daughter. That was certainly not how I had expected to spend Valentine’s Day.

Mario & Luigi: Paper Jam (3DS) – I really like this game, and trying to 100% it would probably just make me hate it. So I took my acceptable completion rate and marched right into the final boss’ lair. That was an awesome fight. Not terribly original, but cool as heck.

Dr. Mario: Miracle Cure (3DS) – I sometimes with that Dr Mario didn’t end after 20 levels, but there’s really nowhere to go after the jar is filled completely with viruses. An hour well spent, at any rate.

The Legend of Dark Witch 2 (3DS) – I quite liked the first game, which was some godless amalgam of Mega Man, Gradius, and Anime. This is basically the same, but with more stages and the difficulty toned way down. Recommended, but not as heartily as the first.

Continue reading Monthend Video Game Wrap-Up – February 2016

Monthend Video Game Wrap-Up – January 2016

Another year, another pile of Steam games that I will never play. thanks, Humble Bundle!

~ Game Over ~

Tengami (Wii U) – I guess it’s what the kids call a “walking simulator” because that’s most of the game. Also you sometimes solve puzzles. They’re mostly pretty easy, but still satisfying. What really makes it special is the beautiful pop-up book aesthetic and pretty music. It only lasts for about an hour, but it’s a nice hour.

Goosebumps (PC) – I wouldn’t have bought this if it hadn’t been in a bundle for $2. And the Ryan in that timeline lived a lesser life, because Goosebumps is quite an enjoyable little point-and-click adventure. Some minor annoyances, like a “puzzle” that literally just makes you wait and lawn gnome jumpscares, but otherwise a perfect example of how to do this kind of game correctly.

Zelda: Tri Force Heroes (3DS) – Soloed most of the game on my lunch hours because I don’t make time for 3DS at home. It’s actually not horrible to play alone, and it’s almost encouraged by the awful players I usually meet online. I’ve beaten the game, but I’m going to go back and do all the extra challenges to get the true ending… eventually.

Minecraft: Story Mode – The Order of the Stone (WiiU) – Boy, that’s a mouthful. Anyway, it’s Telltale’s adventure series based in Minecraft. The last time I played a Telltale game was Sam & Max Season 1, and this is markedly different than that. Story Mode is a lot less interactive; it’s more like a film where you make a choice once in a while. But it’s still entertaining, so who am I to complain?

FNAF World (PC) – I was so happy that finally a FNAF game was made that I would actually be able to play. Even if it is an overly cutesy RPG with a hyperactive battle system. There’s a little more to it going on under the hood, being a FNaF game and all, and I’m eager to start reading all the crazy internet theories about the game’s mysteries. Except there may not be because the game was pulled from Steam for being half-baked. Oops! I still played it and made my way to the “bad” ending. Probably will play it again.

~ Now Playing ~

Pokémon Picross (3DS) – If you pay for it, it’s the best picross game. If you try to get by on the Free-to-Play model… you’re gonna have a bad time. Anyway, it has certainly slaked my thirst for themed picross, which is really all that I needed. I’m slowly working though the Alt-World mode, in which every puzzle is presented in the Mega Picross format.

Xenoblade Chronicles X (WiiU) – Still plugging away at this giant beast. It’s such a wonderful world, I don’t really want it to end. Then again, I suppose it won’t, because it’s like 500 hours worth of content. I’ve done up to Chapter 11 in the main story.

Fallout 4 (PC) – Trying to build and furnish a house in this game is kind of a nightmare. But, you know, it’s Fallout, so at least the rest of the game is good. Having no level cap is great. I love not having to worry that I put my points in the wrong skills.

FAST Racing NEO (WiiU) – They really aren’t kidding. This gam is fast with a capital everything. It’s one of those wonderful and rare arcade racers that I actually enjoy, even though I’m not really very good. Even the novice championship is giving me troubles. I’ve gotten gold trophies on the first two circuits, bronze on the third, and didn’t even place on the fourth.

Dragon Warrior Monsters (GBC) – I was assessing the Game Boys I own (not that many, really) and plugged this in to see if my Game Boy Color was working. It was, and now I’m stuck falling down this rabbit hole again. Only up to Rank F in the arena so far.

The Deadly Tower of Monsters (PC) – Framed as the DVD of a old mid-twentieth century sci-fi movie, with director’s commentary and cheesy special effects to match. I’m fairly certain that it was made specifically for me. I’m about halfway up the tower, but I have no idea what that means in terms of actual game progression.

Mario & Luigi: Paper Jam (3DS) – I was toying with the idea of not buying this, at least not right away. Who did I think I was kidding? At least it’s been really good so far. Fusing the M&L and Paper Mario worlds was a great idea, and cutting out most of the forced tutorials was the best idea. At current, I’m in the desert area.

Shovel Knight (WiiU) – Got the Shovel Knight amiibo this month, which changes the way you play the game a fair bit. Also it allows for two-player mode, so that’s pretty ballin’. Any excuse to play more Shovel Knight is a good one.

Monthend Video Game Wrap-Up – November 2015

I don’t know. I don’t have a lot to say about November. There weren’t many game releases this month (that I could afford, because PS4s are expensive), so I just got to start picking at all the stuff I bought in October.

~ Game Over ~

Yoshi’s Woolly World (WiiU) – An absolutely terrific game in every way. It’s beautiful, it has a soundtrack to die for, and it’s just a really great Yoshi game. Easily rivals the original in terms of quality. Please note that even though it’s the most adorable thing you’ve ever seen, it can be downright brutal. Especially the bonus stages. *shudder* I look forward to continuing to play it to see all the extra goodies it has to offer.

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Undertale (PC) – I finally picked it up again and made it past the tutorial. OH. Now I understand why people love this game so much. It is absolutely brimming with charm, and really that’s all you need to get my seal of approval. I also like the “battle” system, despite there being hardly any actual battling in my pacifist run.

Continue reading Monthend Video Game Wrap-Up – November 2015

Monthend Video Game Wrap-Up – October 2015

Oh, thank goodness, all the spooky ghosts and goblins are gone for another year.

Wait, no. I like all that stuff. Darn it!

~ Game Over ~

The Beginner’s Guide (PC) – I just. Whoa. Art games, man. (But really, there are some heavy themes in here that take a long time to really digest. And possibly multiple playthroughs.)

Life is Strange: Episode 5 – Polarized (PC) – What. A. Finale. Aside from a weirdly out-of-place (but easily broken) stealth sequence, it was a really great episode. It’s been a crazy ride, and it all culminates in the most impossible choice ever, natch. Seems like most of the internet hated the endings, but I don’t think Dontnot can afford to pull a Mass Effect 3?

The Evil Within (PS3) – It was October, I needed to play something spooky, and this had been in my backlog for well over a year. How even did that happen? But it’s basically just Resident Evil 4 again, so I had a total blast with it. Playing on easy was a great idea, as I feel like certain parts could have been very frustrating if they had been harder.

Bravely Default (3DS) – Made some serious progress. Earned the “bad” ending, which is not so much bad as it is unfinished. Anyway, I’mma keep playing it to the real ending, which apparently is a slog, but whatever. I’m having fun.

Chrono Trigger (DS) – Finally, the madness is over. I have earned every possible ending. Which is a fool’s game. Don’t do it. Just look them up on YouTube. Most of them are dumb. Chrono Trigger is a terrific game, but playing it that much is very draining.

Continue reading Monthend Video Game Wrap-Up – October 2015

Making Marios is Super

This year marks the 30th anniversary of Super Mario Bros. I never really think of most Mario games when I think of my favourite video games (with the obvious exception of Super Mario 64), but they have always excelled, and I continue to buy and play them all with gusto.

If nothing else, Super Mario Maker has reminded me of how much fun it is to just sit down and play some Mario. But there is so much more to it! Mario Maker is crammed to the gills with not only the tools necessary to create, distribute, and play Mario courses, but also heaping spoonfuls of pure love.

Continue reading Making Marios is Super

Monthend Video Game Wrap-Up – September 2015

~It’s the most wonderful month of the yeeeeear~

Well, it was. October is fine too, but let’s reminisce on some of the ways I kept busy during September.

~ Game Over ~

Mega Man 4 (NES) – I had to. I just had to!

Mega Man 5 (NES) – It’s the boringest Mega Man, but it’s still pretty darn good.

Mega Man 6 (NES) – Yes, I have a sickness. Leave me alone.

Super Mario Bros 3 (NES) – Played it while waiting for Super Mario Maker. Somehow, this is my least-played Mario game, so I often forget how superb it is.

Monument Valley (iOS) – Speaking of superb, holy cow why did I wait so long to play this? It’s just barely a puzzle game, but the gimmick is good enough to support it to the end. Which comes really quickly, but before it gets boring.

Xeodrifter (WiiU) – I played and beat it on 3DS earlier this year, but apparently it was so bland that I forgot to log it. Anyway, it was released on Wii U recently and I got it for free so I gave it another go. It’s just as average as ever, but it looks really nice on a giant TV.

Year Walk (WiiU) – I felt October creeping up, and knew that it was time to start busting out the horror games. This one is a little more subtle about said horror, but it does pack a couple of jumpscares, so playing it at night was definitely a bad idea for me. Otherwise, it was an excellent game, with a completely unexpected second half.

Little Inferno (WiiU) – I questioned how much fun a replay of Little Inferno could be, but booted it up anyway. Turns out, it melted away an entire afternoon before I even realized it. So yeah, it’s just as good as the first time around. Not as surprising, but still totally zen.

Shovel Knight: Plague of Shadows (3DS) – Quite possibly the best DLC ever made. Plague Knight is an absolute blast to play, changes the gameplay significantly, and is a surprisingly lovable character. Shovel Knight may very well now be my Most Favouritest Game Ever. And there are still two more free DLC campaigns on the way…

~ Now Playing ~

Super Mario Maker (WiiU) – And to think that initially, I didn’t want this. Now my brain is constantly thinking about new levels to make, even while working and sleeping. I can’t shut it off!

Chrono Trigger (DS) – Still working toward a complete set of endings. It was going at a good clip until Super Mario Maker happened… I’m at 11/13.

Splatoon (WiiU) – The only problem with Splatoon is that I waited until two days before Mario Maker to buy it. Otherwise, I can finally understand why people sink so many hours into online shooters. It is lovely and perfect and has some incredible music.

Woah Dave! (3DS) – Sometimes you just need to kick back with a simple arcade-style game. And Woah Dave! is just a heck of a lot of fun. Also I’m terrible at it. My high score is like $1.

Fallout: New Vegas (PC) – Also making feeble amounts of progress here. Level 13, I think? And I haven’t even been to New Vegas proper yet.

Driv3r (XBOX) – Terrible. Poop from a butt. Will not be finishing this one. …Probably.

Metal Arms: Glitch in the System (XBOX) – I really don’t know how I missed this one back in the day. Maybe Nintendo Power just never covered it? It’s not really a hidden gem or anything, but it is a perfectly adequate third-person shooter, filled with goofy robots. Right up my alley. Just passed the first boss (who is several hours in…).

Super Mario Maker is Wonderful

Seriously. It is probably the Best Video Game.

I have made well over a dozen stages (and I think that most of them are good!), and have ideas upon ideas for more to come. Also, Talking Time is absolutely flush with other people who make great stages, so I don’t necessarily have to dig through the piles of crap stages to find the gold.

I want to write about it at length, so that’s all for today. Here’s a trailer.

#ThankYouIwata

Yesterday, the news broke that Nintendo’s Global President, Satoru Iwata, had passed away.

thankyouiwata

Now I’m heartbroken all over again. When you think of the CEO of a giant global company, you don’t think of someone like Mr. Iwata. His warmth and sense of humour made Nintendo Directs such a joy to watch, and his contributions to Nintendo as a programmer are legendary.

I couldn’t possibly hope to properly articulate how I feel and why, so here’s a really great write up. One of many that have been posted today. I’m sure that many more still will be written over the next few days.

Edit: Aw, heck. Here’s another one by a fellow Talking Time member.

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Rest in peace, Iwata-san.