Monthend Video Game Wrap-Up: March 2014

I’d just like to point out that in no part of this post am I trying to fool you. Yeah, there are some really weird entries in here this month, but none of them are jokes. I legitimately spent some time trying to figure out the appeal of Freakyforms.

Note that the Now Playing list is shorter than usual. I’m proud of this, because it means that I’m focusing on completing games, rather than having a dozen on the go at once like a spaz.

~ Now Playing ~

Zelda: Oracle of Ages (GBC) – It’s weird, because I claim Link’s Awakening to be my favourite Zelda, but I just can’t get into this one. I think it probably has less to do with the obtuse puzzles than the fact that it takes damn near forever to navigate the two world maps. Five dungeons down, three to go.

Yoshi’s New Island (3DS) – I’m only just starting World 3, but here’s what I can tell you so far: It’s almost as good as the original game, just with different graphics and worse music. So basically, yes, you want to play this, but do it with the volume off.

Freakyforms: Your Creations, Alive! (3DS) – I bought this thing years ago and have barely touched it, picking it up recently only as something to do while on the can. It’s a lot like Drawn To Life in that it’s fun to turn everything into penises, but not actually very fun to play. Once you get your penis fix, it’s basically just collecting a zillion doodads that give you more customization options. I don’t know if I’ll bother seeing it through to the end, or if there even is an end.

Blowfish Meets Meteor (iOS) – I’ve trained myself to ignore my phone as a gaming device, but every few days I remember that this game is actually really good and pick it up for a few levels. Those cute little mermaids aren’t going to save themselves, you know! I’ve progressed to World 5 at this point, and I have no idea how much longer it goes on.

Donkey Kong Country 2 (SNES) – I’ve beaten the other two DKC games multiple times each, but for some reason I never really got into this one. I want to finally scratch it off my list, but I don’t know if I can be bothered to complete it to the full 102%.

Snapdots (DSi) – This is where I’m getting my “a little like picross but not really” fix for now. All I have to say at the moment is that the difficulty is really uneven. The stupid-easy and retarded-hard puzzles are all intermixed seemingly at random. Fun, and most of the time makes you actually think.

~ Game Over ~

Lightning Returns: Final Fantasy XIII (360) – I am terribly fond of this one, and like the two other FFXIIIs that came before it, it’s pretty much dominated my gaming time. I even wrote a whole thing about it, I like it so much. So read that for thoughts more in-depth than “I think it’s neat.” I finished the game, and I’m playing through again on new game+, just destroying everything in my way.

Pokémon Battle Trozei (3DS) – It’s a Pokémon block-matching game. If you want to know more, check back in on Sunday when my full review goes live. I’ve “cleared the game” but still have roughly half the Pokémon list to fill in.

Jet Force Gemini (N64) – Hey, come on. You should know by now that I’ve been writing big spiels about any N64 games I play this year. Get with the program. TLDR: It’s was pretty alright until the end, when it turned into poop from a butt.

Soul of Darkness (DSi) – A crappy-looking Castlevania wannabe. It’s actually a decent effort, but there’s still no reason that you should play it over an actual Castlevania game. The one fun thing about it is that like all of Gameloft’s DSi games, it uses the camera to replace art assets with photos you take. This game in particular lets you replace the three main characters’ faces with whatever you choose.

Tappingo (3DS) – A puzzle game that people keep comparing to picross, but really it isn’t all that much like picross. You assemble a picture with a group of square tiles, and that’s about all they have in common. Tappingo is significantly easier than picross, and is definitely more of a thing you zone out with while you’re listening to the TV in the background. Not something you play for a deep intellectual challenge. It was brief, but fun.

Jett Rocket II: The Wrath of Taikai (3DS) – The sequel to a goofy 2010 WiiWare platformer that I inexplicably loved. More than half of the levels are side-scrolling now, and the overall game isn’t quite as enjoyable as the first one, but it’s still good enough that I’m looking forward to the third game that the ending teases. Also the collectable solar cells are just money now, so that’s nice.

Pokémon Y (3DS) – I think I counted this in Game Over before, but this time it’s really game over. The Pokédex is complete. 718/718. This is where I would drop the mic if I were inclined to do a thing like that.

Altered Beast (PC) – I got the recent SEGA Humble Bundle, and it came with a collection of ten Genesis/Mega Drive games. This is the first of those. It’s kinda butt, and I’m not even ashamed to say that I had to give myself infinite lives to beat it. Whatever, it’s an old-school brawler; it’s not supposed to be beaten.

~ Reruns ~

Donkey Kong Country (SNES) – Picked it up on a whim and nearly finished it in one sitting. Or so I thought. Turns out that I had forgotten that the last world is a thing that exists, so I wasn’t actually that close after all. One thing I noted is that it’s an awful lot harder than I remember.

3D Classics: Kid Icarus (3DS) – It doesn’t get a lot of respect, but I love Kid Icarus to pieces. It’s challenging, but not actually as hard as you may have heard. Or maybe it’s just because I’ve played it enough times over the past couple years to get really good at it. It just makes me sad that the 3D Classics version doesn’t have a new game+ mode like the NES original, because…

3D Classics: Kid Icarus (3DS) – I had so much fun the first time that I played it over again. This is the first time this kind of thing has happened, so I wasn’t sure how to deal with it. And thus, I listed it twice.

Super Mario Bros 2 (NES) – I bought the Virtual Console version of this on 3DS on a whim, and plowed through it in one go. Using all the shortcuts, of course. I’m a little shocked at how much harder it is than I was expecting. I had a lot of trouble making through the final stage. I suppose there’s a reason that I was never able to finish it as a wee one.

Sometimes I hate the internet

So maybe you’ve heard of Flappy Bird, the dumb little app that people have been going crazy over for a month or so now? Well, it recently got pulled off the App Store, and probably not for any reason you’re thinking.

Go on and read this article about the rise and fall of Flappy Bird, and tell me that you don’t hate the human race just a little more than you did before you read it.

The tldr version is that the creator of the game pulled it himself because of constant harrassment. From people who disliked the game, people who were jealous of his success, and people who just wanted to jump on the hate bandwagon.

Now I don’t like Flappy Bird. I think it’s dumb and I can’t believe that so many people are getting so “addicted” to it. But I’m not going to send death threats to the dude who created it. That is retarded, and just another example of how the internet brings out the worst in people.

Now if you’ll excuse me, I have to go fume about this elsewhere, and lament the fact that I’m too lazy to actually try to make a difference.

Top 13 Games I Played in 2013

Hey look, another year’s passed, so you know the drill. Let’s look at a selection of the games I played throughout 2013 that I thought stood out from the rest.

This year, the only criterion that I’m going by is that I have to have beaten the game in question for the first time in 2013. Anything that fits into that criterion is fair game. So, for example, there are a few games that weren’t released in 2013, but that I only finally played last year.

There were just over 50 eligible titles, but I found that whittling that number down to 13 was actually very easy. The ones that I picked were just so much better than the ones I left behind. You can check out a full list of the games I beat in 2013 (including replays) here.

Continue reading Top 13 Games I Played in 2013

Monthend Video Game Wrap-up: December 2013

Hey, the year is over, and so are some video games that I was playing. Though, since December is kind of a busy time, there was a lot less going on than usual. Let’s have a look-see.

~ Now Playing ~

Dark Souls (360) – Have you been following the weekly Dark Souls feature? You should be. They happen on Thursdays.

Plants Vs. Zombies 2 (iOS) – I thought I was done with PvZ, but somehow the sequel drew me back in. Mostly because it was free. And then I saw that it was free because it was built almost entirely on microtransactions. Yuck. That’s awful, EA.

Pikmin 3 (WiiU) – It’s not often that I get excited for DLC, but the new Mission Mode stages that Nintendo keeps rolling out for Pikmin 3 are pretty darn good. Also, pretty darn hard! My bro and I have been slowly plucking away at them, but those platinum medals aren’t coming as easy as they did in the original stages.

~ Game Over ~

AdventureTime: ETDBIDK (WiiU) – The last 5 floors wrecked us several times over, but we finally pushed through to the end. It was a delightful game, but I don’t think it’s quite delightful enough that I’ll be able to convince Wifey to battle through the Nightosphere with me.

The Legend of Zelda: Ocarina of Time 3D (3DS) – Finally got around to finishing the Master Quest run that I started many, many months ago. You could probably even measure it in years at this point. Anyway, Master Quest is such a nice addition to this game. I’ve played OoT so many times now that I need remixed dungeons to keep it interesting.

Kid Icarus Uprising (3DS) – As much as I like this game, I found it very hard to stay really interested in. Believe it or not, I bought it when it first came out and have only now gotten around to beating it. It makes me sad that there’s still so much game left in there that I know I’m not going to bother playing.

Eathbound (WiiU) – I’m pretty proud to say that I played through Earthbound twice in 2013. Most RPGs I don’t play through twice at all, but this one’s probably getting close to a dozen. And I love it more every time. I’ve never really considered the possibility before, but I think that Earthbound might very well be my Favourite Video Game.

Paint it Back (iOS) – Victory! That’s yet another picross game in the can. Did I mention that I don’t really like the touch controls? I think I’ve probably said that already. Anyway, it’s still a damn good picross game.

Bleed (360) – A cute little indie game about killing all the current video game heroes so that you’re number one. Sounds oddly familiar. Only this one is a side-scroller mashed up with a twin-stick shooter, and I might add that it’s quite stressful, but also a lot of fun. It’s even been recently updated with a co-op mode! The really weird thing about it though, is that while you can unlock a pretty decent variety of guns, the default SMGs are always the most effective weapon.

The Simpsons Arcade (iOS) – I bought this some months ago, and beat one level before forgetting about it. I decided to push through to the end before deleting it, just so that I could say I finished it. This was not the fun revival of the old arcade game that I was hoping it would be. More like a single-player slog with poor touch-controls.

~ Reruns ~

The Legend of Zelda: A Link Between Worlds (3DS) – Had to play through this one again immediately, because I liked it so much. This is the first time I’ve played a Zelda game in Hero Mode and… it wasn’t really that much harder. The first few dungeons were tough due to a lack of hearts and the Blue Mail, but once I hit Lorule it was smooth sailing.

Picross e (3DS) – I’ve been itching to get e3, but couldn’t be bothered to actually spend the money, so I just replayed the first one. It’s pretty great!

Monthend Video Game Wrap-up: November 2013

The good news is that winter is here and I no longer have to feel bad about spending all my time inside playing video games. The bad news is that… well, there isn’t any bad news at the moment. It’s December that’s got all that holiday business to it; November is fairly smooth sailing as far as having free time goes.

That said, real life tried its best to get in the way, but November was still a fairly productive month for gaming. This month, I continued my recent trend of finding games that I could finish in an afternoon, and I think I’ll be keeping that up for a while. It’s fun to dive into epic games that take the better part of a year to finish, but sometimes the thing that really hits the spot is a game that I can start and finish in one sitting.

I don’t have any new categories for this feature this month, so that’s good. I figured that my tendency to obsessively categorize things would have me introducing a new one each month. But that doesn’t seem to be the case… yet.

~ Now Playing ~

Adventure Time: Explore The Dungeon Because I DON’T KNOW! (Wii U) – It was a small pain in the butt to actually secure a copy, but it was worth it. Between the abundance of Adventure Time charm and having another game that The Wife will play with me, I’m pretty happy with this game. It’s also a lot of fun too, being a dungeon crawler that hearkens back to old-school fare like Gauntlet. Games like this aren’t really made any more, which is too bad because I quite enjoy them. We’re currently 50 floors down.

Continue reading Monthend Video Game Wrap-up: November 2013

Is this the world we created?

I took this picture at some point last year, and I don’t think I ever got around to actually putting it into a blog post. Time doesn’t really dull the pain of knowing that I live in a world where not only do Fruit Ninja plush toys exists, but said toys cost twelve bucks (after taxes).

Twelve bucks. For a plush fruit. That (presumably) splits in half.

It’s not quite stupid enough that I need to call for another divine flood or muse about why suicide booths don’t exist yet, but man, Fruit Ninja toys. I guess that good ideas really were an exhaustible resource.

Monthend Video Game Wrap-up: October 2013

Hey! It’s this thing again! Now it’s officially a recurring feature! That was my plan all along, of course, but I’m kind of a flake so who even knew if I was going to even get around to writing up a second entry. That said, I’ll probably stop caring about this stupid thing by the time 2014 rolls around.

In the interest of further categorizing and complicating things, I’ve decided that MVGW needs a third header. I felt like “Now Playing” and “Game Over” were pretty self-explanatory, but you might wonder about what exactly the new “Reruns” header is for. It, my friends, is reserved for short games which I have played before and which were started and finished within the month. You can think of it as a subsection of “Game Over” if you’d like.

~ Now Playing ~

Pokémon Y (3DS) – Just assume that this is the only game I played after the 11th. Aside from short breaks to collect the Spooky furniture series in Animal Crossing. I have, of course, beaten the story, but I still have a bunch of post-game stuff to do and plenty of empty pokédex entries.

Continue reading Monthend Video Game Wrap-up: October 2013

Monthend Video Game Wrap-up: September 2013

Welcome, good reader, to a new thing that I want to be doing each month. I’m calling it Monthend Video Game Wrap-up, and it’s basically just going to be a snapshot of what I’ve been up to in the world of video games over the course of each month. Why? I dunno. Same reason that I put anything on this blog, I guess: to keep a cheap record of stuff I do and think.

Okay fine, I’ll admit it. This is all just a big excuse for me to make a banner. It’s one of those odd little things that I really love doing, and I can’t really be bothered to make them for common blog posts. Also I guess since it’s going to be a big thing I’ll make a section for it on the Features page.

~ Now Playing ~

The Legend of Zelda: The Wind Waker HD (Wii U) – I played through WW only twice on Gamecube, but it’s still one of my favourite Zeldas. People seem to be pretty split on the graphical changes, and I am firmly in the “I love them” camp. The swift sail changes the pace of the game from “pretty slow” to “not as slow” which is nice, but what really I appreciate is the improved Picto Box. It’s making completing the Nintendo Gallery seem less like the most horrible, tedious task ever and more like something that’s actually pretty fun! I’m about halfway through the game, just entering the Earth Temple.

Continue reading Monthend Video Game Wrap-up: September 2013

Ryan talks about Rayman

Video game characters come in all shapes and sizes. Some are big, some are small. Some are fun, slightly overweight plumbers, and others are cold, angsty teenage warriors. Many of them have not only their own series of games, but spinoffs and huge merchandise lines too. Of course, for every successful character, there are at least a handful that don’t have the chops to make it. Sitting almost squarely in the middle of that range is a plucky little hero who has no arms or legs, but a ton of heart.

No, not Plok. Why would I write an article about Plok?

I’m talking about Rayman, of course. That little guy created by Ubisoft way way back in 1995. It’s kinda sad that I can call 1995 “way, way back” without meaning it as a joke. The point here, is that I didn’t play Rayman for years. Hey, can you blame me? I didn’t have a Playstation yet, and I wasn’t big on PC gaming outside SimCity 2000 and Duke Nukem 3D. Given the chance, I probably would have played the game too, since it was an action platformer and I was still pretty hesitant to leave that genre’s warm embrace.

I think the real thing that kept me from Rayman was that none of my friends were interested in his game. Since he wasn’t on a Nintendo platform for four years, Nintendo Power, still my number one video game news source at that point, understandably didn’t have any coverage of the game. The internet was still pretty new in my household around that time too, also it was dial-up. I mostly used it to find breeding charts for Dragon Quest Monsters and to engage in some Yahoo chat. So really, I’m not entirely sure if Rayman was popular at all in his first few years. All I can tell you is that I’d certainly never heard of ‘im.

Continue reading Ryan talks about Rayman