Monthend Video Game Wrap-Up – May 2017

This may be the longest list to date… I don’t know quite how it happened, seeing as I feel like I’ve been playing far fewer video games than usual. Ack! Maybe it’s time to start logging playtime?

~ Game Over ~

Bye-Bye, BoxBoy! (3DS) – Is it the Best Box Boy? Yeah. Yeah it is. They’ve definitely pushed the series as far as it can go, and I’m glad it’s (ostensibly) being retired before it loses its lustre.

KAMIKO (Switch) – I thought “This looks neat, I’ll buy it off the Japan eShop because there’s no way it’ll ever come out in North America” but was stymied because the Japan eShop doesn’t accept my MasterCard. And then it came out in North America the very next week. Welp!

ABZÛ (PS4) – Something about a diver saving an underwater ecosystem from the ravages of machines. I don’t really get it, but it was super pretty. Also, so many cool fishies!

Blazing Star (Switch) – A NEO-GEO shoot-’em-up that is visually amazing (duh). It also taught me what separates a good shmup from an annoying shmup: enemies that soak up bullets. Also most of the playable ships are kind of terrible. Windina is always the way to go.

Stardew Valley (PC) – We accomplished everything that isn’t a horrible slog. Once we acquired the Junimo Hut, it just seemed like there was nothing else worth doing. And so it’s finally over.

Dark Witch Music Episode: Rudymical (Switch) – The title gives away that this is not your average Legend of Dark Witch game. In fact, it is instead a weird rhythm game that demands nothing less than perfection. Despite that, I still kinda liked it.

Destroy All Humans! (PS4) – Bought the PlayStation Humble Bundle just to replay this. Honestly, a little underwhelming on the gameplay front, but I loooove the B-movie aesthetic/plot.

Snipperclips (Switch) – Chopped my way to the end of the single-player levels. It’s a very clever game, but is so much more fun when you’re working with other players. And I say that from experience, having previously solved all the multiplayer stages with a full four-person team.

ARMS Global Testpunch (Switch) – Okay, so I didn’t really “beat” it because it’s just a demo… But I really wanted to list it because it absolutely sold me on ARMS. Of course.

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Greasy Money : The Liquor Guide

Hey! Let’s talk about Trailer Park Boys: Greasy Money a little more today.

Actually, let’s not talk, per se. This is going to be more of a mini-guide than the usual opinion piece. Greasy Money is a fairly standard idle game, though it does have a number of bells and whistles to differentiate itself from the thousands of other idle games on the iTunes App Store and Kongregate.com. As many of those other games, it deals with several different types of currency.

First, there’s cash. It’s fun, because there’s actually a story conceit as to why you’re making millions upon billions of dollars in the game. Usually that just gets completely ignored. Cash is mainly earned from your businesses. It can also be gained by cracking open trunks, which is kind of waste, because anything else you get from a trunk will be infinitely more valuable. Literally the only thing you can do with cash is invest it back in your businesses to attract more customers, which will increase the business’ cash output. And so the cycle continues.

Next are the hashcoins. These are the premium currency, and while the game does dole out a fair amount in the tutorial seasons, you will typically have to pay real money for more. You can also find one or two in a trunk from time to time, but they’re going to accumulate very slowly. Hashcoins are spent in the in-game store to buy premium trunks, time skips, and liquor.

Speaking of liquor, that’s the final currency type. This is the semi-premium currency, in that you don’t have to buy it with your heard-earned hashcoins, but you’re not going to be earning a useable amount very quickly. Liquor also happens to be the most valuable stuff in the game, as it’s used to upgrade your businesses and characters, and to buy new cards. There are tons of ways to get liquor, but most don’t pay out very well. The purpose of this guide is to tell you all the ways to get your liquor so that you can make the most out of your time with the game.

Side note: I suppose that technically, the character/business cards are also a form of currency, but forget those for now. They are essentially just a specialized form of liquor, anyhow.

That said, let’s take a look at all the ways you can earn liquor:

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Understanding in restrospect

Destroy All Humans! is a weird title for a video game. I mean, you never destroy all humans. It’s not really the goal. You can’t destroy all the humans. They keep spawning in forever. That and the game had at least three sequels, (one of which was strangely Wii-exclusive, IIRC) which means that your little alien fella has a pretty bad track record of completing his title objective.

I bring this up because I bought the PlayStation THQ Nordic Humble Bundle a couple of weeks ago. Specifically because I remember really enjoying Destroy All Humans! and wanted to play it again. At least that’s what I’ve been telling myself.

Full disclosure: it was mostly so I could watch Teenagers From Outer Space again. Which I’m almost certain I could have just watched for free on YouTube.

Anyway, replaying Destroy All Humans! has been a somewhat revelatory experience. See, I’ve been watching Unsealed: Alien Files (which is engrossingly dumb) lately, and I’m mildly shocked that DAH borrows a number of real-life alien conspiracy theories. For example, the plot of the game is about aliens returning to Earth to harvest human DNA, because their alien DNA has degraded through generations of cloning, and humans have pristine alien DNA in them from some random copulation millenniums ago. This is a thing that some people actually believe as truth! How insane is that!? The game’s shadowy government agency that exists to deal with aliens is called Majestic, and in real life, conspiracy nutters believe that an organization known as the Majestic 12 runs all the extra-terrestrial-related recovery/investigation/whatever. Neat!

I guess there’s probably more in there, but I haven’t noticed any other significant connections. You’ve got the regular stuff like abductions, probes, and cow mutilation, but nothing that suggests any specific conspiracy theories that I’m aware of. Anyway, it’s cool that the references/inspirations are there, and I had no idea about them the first time I played the game. And that’s really about all I have to say about that.

Monthend Video Game Wrap-Up – April 2017

~ Game Over ~

NieR: Automata (PS4) – Finished up and got that sweet platinum trophy. Loved every minute of it. I laughed, I cried (multiple times), and I have to say it’s a worthy follow-up to one of my favourites.

PaRappa the Rapper Remastered (PS4) – Yeah, I bashed my head against this wall long enough to get to the end, but I doubt I will ever truly understand how to play well.

Blaster Master Zero (Switch) – What a stellar game! The original Blaster Master is much too hard for me, so this reboot was a very nice way to appreciate the game without all the headaches.

The Unfinished Swan (PS4) – A weird little first-person adventure game that is constantly playing with how you get around its world. Read more here.

Wonder Boy: The Dragon’s Trap (Switch) – Beautiful remake of a TG-16 platformer that I didn’t realize that I already own on Wii Virtual Console. Oh well! It’s definitely worth buying again!

Pic-A-Pix Color (WiiU) – Honestly, I’m as surprised as you are that I’m playing a Wii U game. But then again, it’s picross, so maybe not. Also it’s crossbuy with 3DS, so I’ll likely play it again soon!

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