Cleaning the Closet – A Blarticle

The other day I had some free time, and I started going through all my video games and picking out ones I no longer liked or was sure that I’d never play again. Honestly, it was very hard. I’m a pack rat by nature, and it’s incredibly hard to look at a game and admit to myself that I’ll never actually play it again. God knows that most of the ones I kept will only continue to collect dust until my girlfriend (or possibly even my mom, she would love to clean my room) gets rid of them, but I ended up with some incredibly large piles. 32 games ended up on the chopping block, and when I mentioned it to my mother, she recommended I hit my Nintendo Power collection next.

While I’ve stopped getting them over the last couple years, I had subscribed to Nintendo Power magazine for at least ten years, and had a nice collection of really old ones from my uncle. They were eating up a sizeable portion of my closet, and I decided it was time to free up that space. Issues 92 (Shadows of the Empire, and coincidentally, the number of this article) through 198 were lined up neatly on a shelf and were an easy purge. It was just a matter of grabbing a handful and tossing them in the recycling bin. Everything I owned that came before #92 was a little more complicated. These issues were left in a milk crate in the corner of my closet, and due to their poor location, were mostly torn and ripped far past the point of me feeling they were worth keeping. A small stack of these ones is pictured below.

Getting rid of all these magazines was a terribly nostalgic ordeal. The shelf issues were in such pristine condition that I could barely bear to part with them, and looking at just the covers was like a trip backwards through my entire life. In retrospect, it’s perhaps a little distressing that I could take any point in my life and define it with an issue of Nintendo Power. Every time I grabbed a new stack, my heartstrings tugged a little harder as I remembered all those games and all the good times I had. I have at least one story (short and trivial though some may be) to go with every issue, but that’s not why I’m writing today.

What’s truly interesting was the crate pile. Or moreover, what was mixed into the crate pile. Among the torn, raggedy, old relic magazines was all sorts of neat junk that inspired just as much (if not more in some instances) nostalgia as the Nintendo Powers themselves. Old drawings, writing, other kinds of literature, and even a bunch of exclusive promotional junk that came into my possession through my subscription to Nintendo Power. This may be a terribly boring article to most, not unlike my tribute to the cottage (which is yet to receive its due second part), but to me it’s a wellspring of memories and cuddly feelings of simpler days gone by. This is my tribute to what basically amounts to a pile of junk.

The first (excluding the small forest’s worth of magazines) thing I noticed was this wonderful little booklet of looseleaf. It’s entitles “The Guinness Book of Freaks” and is essentially a time capsule of how broken my sense of humour was nearing the end of grade seven. Things were so hard back then, I still had no idea who I was as a person, I was trying so hard to fit in with anybody, and my usual material (stick men being killed in decreasingly creative ways) was starting to dry out. So I guess it was time to parody a record book? Isn’t that the logical next step? I don’t know.

Looking back at this “book” of about 3 pages, I start to wonder exactly what went through my head back in those days. I mean, yes, gross and weird. I get it, just like most young boys. But this book is really bad. And I don’t mean disturbing or anything like that, but rather that it just shows a complete lack of imagination or originality. The best entries held within include “World’s Fattest Man” and “World’s Hairiest Woman”. I’m fairly confident that at that age I still had an imagination, so I have no idea what happened to it here. Guess it was just a stinker. Those happened every once in a while. It’s not even finished, with more than half the book’s pages completely untouched.

And no, I’m not scanning any of the pages. The mere description should be more than enough. It’s just really bad material, though fairly interesting in that it’s not often that I find something I did almost a decade ago and don’t look at it with even a bit of nostalgic fondness. This just sucks. F minus minus.

Now this bunch of old drawings, I was very happy to find. It’s not nearly as old as the Book of Freaks, but it’s at least a billionty times better. Most of this pile is comprised of the original pencil drawings for Coozy For Hire comics. A good portion of them come from the time before the tablet, some even from before I started colouring them in! We’ve only been running CFH for three and a half years, but already I look at these like they’re some kind of long-lost relics.

Even better than old rough comics, is that there’s a veritable wealth of unused material stashed away in here! And it comes in all kinds: unused comic ideas (albeit they were never used because they’re terrible), hordes of doodles, character galleries, etc etc etc. Granted, most of it will never see the light of day as anything more than filler, but I love that it’s there to be filler. The well was runnin’ dry, you see, and now I’m good to shirk off my comicing duties for ages to come! (But not really.)

Also hidden inside this slimy little pile is a script for a short play (possibly short enough to be referred to as a “skit”) that I co-wrote for grade 10 drama class. Yeah. If you hadn’t heard, I took drama class in grade 10. It was cool. Anyway, it’s a story about… well, I won’t say too much about it, because I may turn it into a feature-length comic one day (as inapproprite for that medium as the story is), but I like it. It was fun to write my character, and actually doing the play was a gas too. Second best play I’ve ever been in, hands down. The best one only wins out because I got to drop my pants in it.

Hmmm. Seems I owe junior high a shitty holocaust book.

Grade eight, I believe. English class, we were doing the inevitable yearly holocaust/WW2 unit (seriously, do they have to teach it every goddamn year from 6-12? I got the friggin’ point after two years; Hitler bad, Vandals good.) It’s a terribly generic story about a girl who gets magically transported from her passover supper or whatever to a concentration camp and then has to survive to get back. I don’t remember the details, but I don’t care. I’ll probably burn this book for being a smack in the face to all the people who had to suffer through that horror.

Ah, this one is great. Sort of. It’s great for what it represents, not so much the finished product. Of course I use the word “finished” very lightly, as what is contained in the notebook pictured above is an unpublished article. I find it amazing that at one point in time I actually loved writing for this website so much that I would take a notebook places and work on articles in my away-from-the-computer spare time. Of course, this is the only one I ever actually completed writing, but it’s not the only one I ever worked on.

And what is the lost article about? Well, actually, it’s about porn. Yeah. One of two articles about adult-related media that never got published because I didn’t really want to smut up the site like that. This one was actually about my dissatisfaction with pornography on the whole, though it focused more on film than anything else. It’s not worth typing out and putting up, because it’s short and crappy (er, crappier than my usual crap anyway), and I really don’t like it. I guess I probably didn’t like it by the time I got around to typing it up, because it never came to fruition.

The other porn-related article I was going to write was about a game called 3D Striptease that, after a little searching, no longer exists outside a demo. The article then, obviously, was a review of that demo, as the full game was still in development at the time and I wasn’t going to pay money for something so garbage anyway. It was opposite the article in the book, however, as I had all the pictures and article structure ready, I just needed to sit down and write the thing. The game was supposed to be released in summer 2004, so I’m assuming the article in the notebook is at least as old if not older. Maybe someday I’ll dig up the demo and then write about the greatest stripper FPS that never was.

This notebook is only marginally more interesting. The first page is a continuation of the Spare! comics I wrote throughout high school. Only high school was over so I had no more material, since Spare! was based on actual events. I actually coloured and posted the first strip on this page on the blog many years back. It’s much better than the other two, which at best serve to set up the “I’m not in high school anymore so no more reality-based comics” premise of what I assume would have been called “New Spare!”.

I never made another attempt at new Spare! comics in either high school or after high school format. The only other use this book has served over time is as a stand-in for our old printer that never worked. In it, I copied down every single alchemy recipe for Dragon Quest VIII. I was pretty into that game, and of course I would have to complete the alchemy book. I’m obsessive-compulsive like that. Ironically, I never beat the game proper, as the last boss is too Goddamn hard and I totally fucked myself by putting skill points in all weapon types for my characters, rather than focusing on one or two.

There’s also a map to every hidden Sorcerer’s Scanner item in Tales of Legendia, which I did collect all of in the end, but really, Legendia wasn’t that good. And that’s coming from a pretty loyal Tales fan. Maybe I just need to play it again? I dunno. I’d rather just play Tales of Vesperia a fourth time.

Here’s a pile of Nintendo Power-related goodies, the one which I’m most excited about being the Nintendo Power Club challenge cards. See, back when NP was awesome and I read every single page (even about games I’d never care about in a million years), they put in little punch-out cars in the back of the mag that you could collect. I had tons of them, and I thought they’d been lost to the ether many, many years ago. But alas! It seems that there were a couple issues from which I did not remove the cards, and forsooth, I have a small number of them in my possession. Kinda shitty when you have a collectible that you can no longer collect though.

There’s more to these cards though! While they may seem like cheap eye candy or collector fodder at best, the back sides also have a couple challenges for each game. The MegaMan X card, for example, challenges you to beat certain stages using only the X-Buster. This is a joke because today I can finish the entire game with only the X-Buster, while asleep! But they were hard back in the day! They also give a short summary of the games’ plots, and some practical data, such as genre, number of players, and the date the game was released. You may also notice that the cards are color-coded; purple cards are Game Boy games, red are NES games, and green are Super NES – the same color-coding Nintendo Power used for page themes.

There are a couple Nintendo Power Supplies catalogues in here, but I definitely want to review those separately, and the big “confidential information” file folder look-alike is a promotional brochure for Goldeneye 007. I haven’t leafed through it very thoroughly, but I’m thinking it’s also worthy of its own article, so I’ll let it sit and collect dust for a few more years before I get around to it. Plus, it’ll be way more retro by then. Hopefully retro will still be cool.

I’ve always loved super heroes and comics. Every Saturday morning for most of the 90’s I would get up early and watch FOX’s morning cartoon line-up, which included X-Men, Spider-Man, and… well, I can’t remember what else. But I watched the shit out of X-Men and Spider-Man. Ask any male and they’ll tell you that those were some awesome shows. Hulk’s cartoon was nowhere near as popular and was never in the Saturday morning lineup, but he managed to make himself my favourite super hero with his pure awesomeness. I’ve been interested in super heroes as long as I can remember, I’ve read up a ton on them, and when I was younger, even had most of the toys.

I’ve also always been a huge fan of comics. Admittedly, they only had Archie and ALF (with a few Heathcliffs and Richie Riches thrown in for good measure), but my grandparents had a magnificent stack of old comics at the cottage, and over many years, I read them all. My fondest memories involve ads where Batman is selling twinkies. And these days (though admittedly less often than usual) I read at least five webcomics, and I even draw my own comic! It’s amazing! You’d think this obsession with comics would equate to me having a good collection of my own.

Not the case. Pictured above is every single comic book that I own. Yeah. Just over twenty. There’s a pretty wide variety, from Batman to Spider-Man to KISS to Star Wars, but it’s still a bit tiny and embarrassing. Though there is a Marvel art book in there called “Marvel Masterpieces 2” which is amazing and has some truly fantastic portraits in it. It’s the gem of my collection and is the only one in pristine condition. The rest range from okay to have-the-cover-ripped-off. It’s actually probably the only one I’m going to keep. I may not have many comics, but I’ve read them over many times each, so I don’t really feel much sorrow parting with them. It was fun, but I guess when it comes down to it, I’m just not a comic person.

This is just a bunch of window decals that I took from work before the Wii launch. It was a great time to work at TRU, because there was so much promotional Wii crap that I could swipe and enjoy for myself. Other than that, I’d say it’s no more enjoyable than most other jobs. Friendly crew, but that’s about it.

I would love to type “Ahh, the piece de resistance” at this point, but as cool as this book is, it’s not some kind of amazing article-finisher. It’s just a standard unlicensed Nintendo strategy guide. In pocket book form.

Edwin gave this to me a few years back. I forget where he found it, but I believe there was some sort of intent to see it on the website. Maybe not, I don’t know. It was ages (three years) ago. All I can think of when I look at this book is that I know I’ve read it before, but a glance at the index of games covered assures me that I have not. I’m certain that the book I read covered Monster Party, Friday the 13th and maybe a Choplifter game. But that was all the way back in grade five, so I may be off on a couple titles. Googling it, I couldn’t find a game index for any of the three follow-up books, but I’m pretty sure it was one of them. The cover just looks so familiar.

On the other hand, I looked up Jeff Rovin on Wikipedia, and while he’s a pretty prolific novelist and biographer, he’s also pretty big on movie novelizations. Which is not too bad, since he’s done a ton of original work, which makes up for the movie novelization’s inherent lack of imagination, but he novelized Mortal Kombat. Why? Why would you bother? “Read the book based on the mediocre movie based on the crappy game!” That would be the pitch. What a terrible idea…

And that’s about that. I should mention that while the article is titled “Cleaning the Closet”, we’re only talking about approximately 5% of the closet’s space, so it’s a little misleading. If I were to dig out all the old nostalgic junk from the entirety of my closet, this article would never end. And that would be more than even I could take.

Sorry, I’m not home right now

Despite the fact that they were way outside my budget, I went out and bought tickets for No Doubt and Paramore this morning. They’re sorta crappy seats, but they were the cheaper ones and still so much more than I should have spent. But you should have seen the way here eyes lit up when she told me that her two favourite bands were coming to town together. There was no way I couldn’t get the tickets. Oh well…

I’ve never waited in line for concert tickets the day they go on sale before, and I don’t think I got a very good impression of what it’s really like. It could have been the low-profile Ticketmaster location (tucked away in the corner of a drugstore), but there were less than ten people in line. I wasn’t the only male, but it was the first time I’ve been the manliest guy in a crowd. The line me and the guys stood in on Wii day was way more intense than this one. I guess that either nobody cares about No Doubt anymore, or they all just went to different locations. In any case, I’m disappointed. I was expecting at least a little more out of this line.

Oh, and don’t tell her about these! They’re a surprise!

Valhalla, I am coming!

So I guess 2009 hasn’t been a much better year for blogging, has it? Two months, three posts apiece. Sounds about up to par. Oh well. Consider it a concession to that nagging voice in my head that’s yelling at me for not blogging about anything interesting.

But ho! Have I got something interesting to talk about today! If you look at video game news at all, you should know that there’s a little gem of a DS game going around called Retro Game Challenge. It’s packed full of NES games that never existed, and it’s an absolutely essential play for anyone with fond memories of gaming in the 80’s. Parish and his cronies won’t shut up about Guadia Quest, the RPG of the bunch, but there is so much more to enjoy here! Me, I love me some Robot Ninja Haggleman!

Robot Ninja Haggleman is a simple action game, sort of a strange mash-up between Super Mario Bros and… Bugs Bunny Crazy Castle maybe? I’m not sure, really. The whole “map full of doors” reminds me of Bugs Bunny Crazy Castle. The game is simple, requiring you, as Haggleman, to rid the room of enemies and then defeat the boss that appears. The twist is that each room has a plethora of doors, which serve many purposes. First, Haggleman can hide behind doors to avoid enemies, and a swinging door will stun/kill any bad guys that are too close. Entering a door also swings the doors of every like-coloured door, so you can set up combo kills by switching door colours. There are also items hidden behind certain doors, and the boss character can be flushed out before the peons are all dead by opening the door he’s hiding behind. It’s a pretty easy game, since Haggleman is not only able to kill enemies with doors and by stomping on them, but he’s also got ninja stars which stun baddies and there are powerups that make him even faster and stronger. Not to mention that it’s only 16 stages long, which is not bad by early NES standards. It’s super fun though.

The sequel, Robot Ninja Haggleman 2, as you may expect is even better. It’s the same basic game, but with many little improvements that add up to a lot. The title screen and cutscenes now have backgrounds, but otherwise the graphics are all the same. Gameplay tweaks like vertically scrolling stages (the original game’s stages only move horizontally) and the ability to delay your special attacks seem tiny but add a lot more to the game. It’s also noticeably more difficult, with smarter minor enemies and tougher bosses (they now take three hits to kill, as opposed to one in the first Robot Ninja Haggleman). It’s really all you could ever want from a sequel: the exact same game with a ton more polish and some nice gameplay additions.

Haggleman 3, however, is where the series really shines. It is entirely different from the previous games, and is probably the best NES game that was never made. It’s the last game in Retro Game Challenge and is truly a smashing finish to the game. Taking Metroid-style exploration and upgrading and putting a Ninja Gaiden mask over top of it is genius. It’s even got annoying bird that fly out of nowhere and knock you into bottomless pits! The game’s look is entirely different, with large, dramatic-looking sprites as opposed to the cartoony style of the previous installments, and the gameplay follows suit. It’s awesome. I don’t know how many times I’m gonna say that.

Seriously, Haggleman 3 is the apex of 8-bit gaming. The controls are fluid, and the stages are huge. Haggleman tosses ninja stars by default, but getting in close to enemies will get him to start swinging his sword. Stages are no longer a big series of halls and doors, they’re now huge areas with tons of different paths and secrets everywhere. Doors now lead only to hints and stores. In the stores, Haggleman can buy life, special weapons, and gears. The gears can be installed to give Haggleman increases abilities, like stronger attacks or higher jumps, but only three can be equipped at any time and they have to be under a certain power limit, so that gives it a slight puzzle element in having to know what gears to have equipped at the right time.

I really can’t continue and keep pretending that this is interesting for anyone but me, so I’ll stop here, but let it be known that Robot Ninja Haggleman is my new hero. Truly, you owe it to yourself to pick up a copy of Retro Game Challenge if you own a DS and love 8-bit gaming (who doesn’t?). What’s even better is that the sequel just hit store shelves in Japan. It’s not a huge deal yet because the first game took almost a year and a half to be localized, but maybe the mass of hype around it will speed up that process for the sequel. Early fall release, maybe? Please?

Rudy’s on a train

I’ve always secretly loved Valentine’s Day. Not because I’m a big fan of love and mushiness or anything, but because it always gave me a good reason to mope. I looked forward to the day because it was a day where I could lock myself in my room and be gloomy and have a “legitimate” reason for it. It was a day that celebrated couples, and I was single; in theory everyone who wasn’t in a relationship should be bummed. But not me. I love being sullen and whatnot, so it was always great for me. Don’t know why I enjoyed being alone and moody so much, that’s just how I was.

But now in 2009, I’m in a serious relationship, and Valentine’s Day is exactly the opposite of what it used to be. I got home from work and had to work my ass off to get everything cleaned up and dinner prepared in time. I spent the whole night with her instead of being all by my lonesome, and for the first time ever, I had a ton of fun on Valentine’s Day with someone other than myself. We didn’t do much, just had a nice home-cooked dinner, played Rock Band, ate a cake (yes, we ate an entire cake between the two of us), and muddled around on Facebook for a while. It wasn’t fancy or expensive, but it was perfect.

And now I’m sitting here thinking that despite the fact that this V-Day couldn’t be any more different from the old ways, there is one thing that they have in common: both types made me happy, just in different ways.

Death is just a heartbeat away

Last weekend was my girlfriend’s birthday weekend, masterminded by none other than me, and it was quite the awesome weekend. On Friday night, I took her out to Stereo to go dancing. While I still don’t understand (or particularly enjoy) the club scene, she had an absolute blast, so it was well worth it. On Saturday we managed to round up a couple others so we could finally play the Clue game I bought her for Christmas. I’ve never played Clue before, and while it was a lot of fun, it’s way too easy if you’re only playing with three people. We also watched a shitload of movies. That you can pretty much take for granted, because watching movies is the activity we spend the most time on. Right now, I would like to share my opinions on those movies.

The first was her pick from a trip to Blockbuster on Saturday night: Room 6. Personally, I didn’t think much of it. It started well enough, but then degenerated into madness, and not the good kind. Shit just kept happening and nobody ever explained any of it. I watched the cast/crew behind the scenes featurette afterward, and that gave me some answers, but didn’t make me like the movie any more. It was like a boring, confusing version of Jacob’s Ladder. I mean, Jacob’s Ladder left some things ambiguous on purpose, but it at least gave you enough information that you could have fun thinking up and discussing your own theories on what was happening. Room 6 was not as thoughtful. There was a super-creepy little girl though.

We rented three movies at the Blockbuster, and it being her birthday, Steph chose the second one as well. Much more enjoyable than her first pick was Vacancy 2: The First Cut, the prequel to 2007’s Vacancy. It wasn’t a life-changing direct-to-DVD experience, but there were some bright spots, like a man-on-fire. I’ll go easy on pretty much any movie that provides me with a scene where someone is running around on fire. I also give it points because while it’s a prequel, the plot isn’t entirely predictable, and does contain a couple little surprises. For example, I thought it would be the same bad guys and motel as from the first movie. It was not so. The first one was better though. If nothing else, because Frank Whaley’s character was way more entertaining than David Moscow’s.

I got to pick out a movie too, for the sake of fairness, and I think it’s obvious that my choice was my favourite. I was jumping with glee when I saw that Blockbuster was stocking Dead and Breakfast, a movie that I had seen previews for, but had never found while browsing through movies at local stores. I absolutely had to rent it, and I loved it. Dead and Breakfast parades itself around as a zombie movie, but it isn’t really. The monsters are more posessed corpses than zombies, but that leads to much hilarity, like when the leader “zombie” uses the decapitated head of one of his friends as a puppet and frequently talks to it. There’s also a scene where all the “zombies” start dancing. Obviously, it’s the “Thriller” dance, but to an original song. Anyway, it’s hilarious movie, totally over-the-top in many places (especially gore), and I couldn’t recommend it more. I’m actively on the hunt for this one now.

The last movie is one I picked up when we went shopping on Sunday afternoon. I picked up the two pack of Nightwatch and Daywatch because I’d heard good things about them on more than one occasion. We watched Nightwatch that night, and I wasn’t disappointed. It was a really cool movie, and had a fairly interesting plot. I haven’t explained any other plots, so I won’t start here. I will, however, point out that it was a bit confusing. The plot seemed like bits were missing and maybe they spent too much time with subplots than explaining what was going on in the main story. They did a really great job with the subtitles though, as they kind of blended them into the movie to make them less distracting. Overall Nightwatch was neat and original, but not perfect. I’m hoping that the sequel is even better.

She said “Love? Lord above!”

I’ve got a new predicament these days. It’s a rather sticky one too! See, I’ve grown less and less fond of my job over the last… well, however long it’s been since the last time I said I liked my job. At this point, I really want to go out and find a new one, but not something that’s just as bad as what I’m dealing with right now (keeping in mind that it’s not really that bad at all). I can barely even summon the motivation to send out online applications, nevermind actually go out and hand out resumes to random workplaces. It’s because I know that I’m employed, have guaranteed hours, and don’t really have it too bad. I’m in a decent place, and while it could be better, that decency is keeping my ambition locked away.

That said, there’s a job posting for an assistant manager position that I would love to have. As much as I want to move away from my current workplace, I also want to move up the management ladder, take over the damn place, and rule with an iron fist. The problem is that if I put in for this job and somehow land it (not likely. I’m pretty sure the boss hates me), I’ll have even less motivation to get movin’ on than I do now.

So I’m a bit stumped. Being an assistant manager – even of a crappy toy store – would be a huge achievement for me, because by nature I’m a follower, not a leader. I want it so bad! Primarily for the extra money and great addition to the resume, but also to prove to myself that I’m not worthless. I also kind of feel like it would prove to everyone else that I’m not worthless. Not that even one person has ever said anything of the sort to me, but my low self-esteem causes that whole feeling inadequate thing. I mean, I know I’m capable of accomplishing lots, I just have no ambition. So this would be taking the easy way out; moving up, but not really making any significant change.

I guess I still need some time to think it over, but I think I’m most likely to go for it. And I know this post is a little rambley and a lot disjointed, but it makes me feel a little less confused to have all my thoughts put down on virtual paper. It’s not so much for your reading pleasure as for me to sort out my thoughts. But if you have some insight, don’t be afraid to put in your two cents (just click on my name up there).

With a heart full of napalm

Last month (or last year if you want to be dramatic), I rambled on about the sorry state of Nintendo’s digital distribution channel, the Wii Shop. In that short and hastily-typed tirade, I mentioned that though WiiWare’s lineup was lacking, I thought that Space Invaders Get Even looked like it had some chops. I was totally right.

I had bought some Wii Points a couple days ago so that I could download the newly-released Kirby’s Dream Land 3 (beautiful, beautiful game), and had 1500 points to spare. I figured that I wanted to give Space Invaders Get Even a shot, but World of Goo was calling my name. I believe it came down to the fact that for 500 points, if I didn’t like SIGE, it wouldn’t be a huge loss, whilst World of Goo would run me my whole 1500. So the Space Invaders got their chance to shine.

Space Invaders Get Even is a very simple game. A glorified shoot ’em up, even. The object is to fly your ship around the map and blow shit up. You would not believe that this alone is enough fun to warrant the 5 dollars it cost you to buy the game. Hell, this is more than enough fun to warrant a $20 purchase. I would totally not be disappointed if this were a disc release game and I’d bought it out of the $20 bargain bin at Superstore. But yeah, fly around and blow up some particular buildings and that’s all. The game is drenched in wonderful sci-fi cheese, and as far as the atmosphere of the game goes, makes me think back to War of the Monsters (anyone have a spare copy?) and Destroy All Humans.

But there is a little more to it than that! It’s a Space Invaders game after all, and the whole point of any title bearing that name would be achieving high scores. So while leveling the playing field (literally) is a great hook, you’ll get totally addicted to trying to top out your scores. Online leaderboards do nothing to help stop that addiction either. I’ve never been crazy about leaderboards (because I’m only mediocre at games), but for once I’ve been checking how I stack up to everyone else quite obsessively, and am proud to say I’m ranked 99th on overall game score. That’s pretty good!

There is one catch, however. The game you buy from the Wii Shop Channel only contains two levels and a boss. While these are more than good enough for a while, the itch to blow up some new scenery will rear its ugly head, and new scenery is available, thoughat a cost. There are three mission packs available for 500 points apiece. And while that sounds outrageous, there is an upside: each mission pack contains four stages and two bosses, thereby giving you twice as much game as your initial investment for the same price. Not as bad as it could be, but still a bit on the sketchy side. You really can’t expect much more from Square-Enix though. Also, the intial game eats up 300+ blocks of memory, and each expansion pack takes around 120, so it’s a friggin’ massive game to have on your Wii’s tiny internal memory. Until now I’ve barely cared about a Wii hard drive, but between SIGE and the Strong Bad games, I’m starting to get a little irritated by its lack of existence.

To conclude, I’d say that Space Invaders Get Even is a no-brainer. At least the intinal download is. Nickel-and-diming us for the rest of the levels is kind of a dick move, but it only comes out to $20 in the end, and like I said before, I would gladly pay that price for the game. I just really want to play War of the Monsters now. I never should have mentioned it… *sigh*

Live fast, ’cause it won’t last

Ah, a new year. We’re already a few days in, but let’s talk about it anyway. I know I’m usually more of the cynical type, but I’ve got a good feeling about 2009. Not that 2008 wasn’t a good year. Oh no, quite opposite in fact!

2008 was a pretty great year in and of itself. There was that one rough patch in March-ish, and the last week of the year was a little touch-and-go for a while, but overall I’d say 2008 was a rousing success. The belated release of Super Smash Bros Brawl was more than enough in itself to make me happy with last year, but let’s not forget some of the other great things that came to us like No More Heroes and Fable II. Oh, and Tales of Vesperia too, which I am still spending a solid chunk of my free time playing (damned achievements!).

I also got a promotion earlier in the year, and though I enjoy the little bit of power I’ve been granted, it’s still not nearly enough to make me like my job. But that’s okay, because recently a really huge opportunity has shown its face and I’m really hoping it works out. I won’t go into any more detail because the more I talk about it, the less fate will think I deserve it, but I will say this: it would be my dream job.

Obviously, and most importantly, 2008 is the year that I started dating my girlfriend. It’s been fantastic, and while there are a few very minor drawbacks (I sometimes miss having copious amounts of free time), I finally understand just why people always seem so desperate to be with someone. We’ve been on several vacations together already, and have a designated movie night. Working at the same place has its perks too, of course.

So yeah, 2008 was good. Maybe not perfect, but that’s what 2009 is for, I guess. Hopefully this year I’ll make a little more time for my website(s) and write up more than five articles. I mean, that’s less than one every two months. Unacceptable! Perhaps I’ll finish refurbishing the “Spare!” comics. Who knows. Though I’m fairly sure I’ve mentioned that at least a million times in the last few months and nothing’s come of it.

Anyway, that’s my two cents. Here’s to the new year and even better times!