If I could do it again I’d probably do it the same

I haven’t owned Wii Fit Plus for even six hours yet, and I’m already smitten with it. I haven’t even played any of the new games, which are mostly what I bought it for. You might think that I’ve finally snapped, but wait a couple paragraphs before you pass judgement.

The original Wii Fit was a neat little application that definitely made me want to work out a little and improve my overall health, but it was very directionless. My only real goal, besides making sure to play every once in a while, was to achieve a number of Fit Credits at the end of the day that ended in a 5 or a 0, to keep my tally even. Having to choose a few random exercises a day was not super-motivating, as it didn’t really give me a great idea of what I was even working toward. To that end, my goal of playing every day or two quickly fell flat, and I only picked it up for a handful of days at a time every couple months.

Where Wii Fit Plus really shines is not in all the fancy new screens or games or that wonderful feeling of playing a new game for the first time (though that was really nice!), but rather that it lets you customize a workout of your own that you can easily repeat each day to target specific parts of your body. The game even has a reasonably-sized selection of pre-made workout routines that only take a couple minutes to complete and make it easy to figure out what you want to use the game for. This alone is worth the $20 expansion pack. Also nice is that the game imports all of your Wii Fit data so that you don’t have to start from scratch. This was kind of a no-brainer, but we’ve seen many games omit much more obvious/necessary features.

This is not only great for giving yourself a focused goal, but it also makes the game a million times more convenient. Making a workout routine saves a huge amount of time by not forcing you to navigate the menus every time you do something. Not to mention you don’t have to sit and consider what you want to do next. That was my biggest issue. I could never decide what yoga pose/workout/game I wanted to do once I was finished with my rhythmic boxing.

In other gaming news, I finished Mario & Luigi: Bowser’s Inside Story last week, and could not have been more satisfied. The battles seem to last a little longer than I’m totally comfortable with, but they never got tedious or boring, as the active battle system forces you to be on your toes and paying attention at all times. And now that I’m done with that, it’s back to burning my way through Final Fantasy VIII, which I think I’ve definitely broken.

Now that I’ve taken the time to really obsess over the mechanics of the game, my characters are much more powerful than they probably should be. When I got the Tonberry King GF on my first run through the game several years ago, it was an extremely long and dangerous process, but this time it was… really easy. The King, with his hundreds of thousands of HPs, stood against me for over half an hour last time, but this time I struck him down in about ten minutes. Funny what a few years and a lot of experimentation with the junction system can do for you. Of course, this miraculous victory was also a product of hours of grinding to max out my strongest magics and earning enemy cards which I could refine into useful and/or rare items. But I totally broke it and now the game is mine to simply coast to the end of. Also, that’s exactly why I wanted to replay the game in the first place, so yeah. I’m awesome.

Bye-bye Beardy

Yeah, so I’m not dead. Again. Been a while since I did the whole blogging thing, and it so seemed like I was getting back into it last month… oh well. I’ve been SUPER-busy over the last week or so anyway, between trips and work and socials and all that other junk, I’ve barely had any time to play video games, nevermind blog!

Luckily, I did have Wednesday to myself, so I spent a good eight or so hours engrossing myself in Mario & Luigi: Bowser’s Inside Story, which is fantastic. Possibly even better than the original M&L, which I intend to play as soon as I’m done with the new one here. I played Partners in Time again a couple moths ago, and I still feel that it lacks something. It just didn’t have the heart of the original.

Also, I’m interviewing for a new awesome possum(bly) job next week, and because I don’t want to look like a ragamuffin, I shaved off my seven-week strong facial hair. I like to think that things could have gone better, but realy, it was an awful beard. The ‘stache didn’t change much from the picture I took at three weeks, maybe just thickened a timy bit. As for the beard, it remained entirely under my face, and grew to about half an inch in length, which effectively looked quite literally like chin pubes. It never grew onto my cheeks, so it was a shabby chinbeard at the very best. And now my face is all smoothie-like.

I even tried just shaving out the middle first, hoping that it would turn into Wolverine chops, but it was really just the same mess without the middle, and hence was not worth taking a picture of.

There’s plenty more to talk about too! But that will have to come in later bloggity posts, because I don’t want to cram everything in all at once! Then there would be an even worse blog deficit. And I most certainly don’t want to end up in the middle of some kind of blog recession. However that would work.

You know it fees right

I’ve been playing mostly old games lately, in not only a vain attempt to save some money, but also in a terrible fit of nostalgia. Playing through Wario Land 4 on a proper GBA is infinitely more enjoyable than playing it on a PC, and I’ve discovered that maybe Final Fantasy 8 is a lot easier than I remember it. I was probably just doing it wrong before. However, my summer mission to finish Final Fantasy Tactics has ground to a halt. Turns out grinding for hours upon hours can remove the fun from even the best games.

Anyway, all the new games I’ve been playing over the past couple of months (aside from Wii Sports Resort) have been via Wii or DSiWare. The one that’s really stolen my heart though, is Art Style: PiCTOBiTS. Possibly because of my overactive nostalgia gland.

PiCTOBiTS is a falling-block puzzle game, almost like a backwards version of Tetris, where you get to move around the fallen blocks and try to make lines in the air. Of course, the term “lines” is a little too general. Any line, rectangle or square of four or more like-coloured bits will vanish off the bottom screen, and pop up to the top one, and therein lies the point of the game.

As the falling bits are vanquished from your bottom screen, they move up top, and fill in a blank slate to create a beloved classic Nintendo character (or characters, in some cases). While the round does end after the portrait is completed, it’s still very much a high-score game, keeping records of both your top time and score for each stage. Of course, there are ceilings to how high your scores and how low your times can get, but the sheer fun of the game is more than enough to keep you coming back for more.

There are 30 stages total, 15 of which you can freely play in sequential order, unlocking the next by finishing the round you’re on. The next 15 are acquired at your whim by using the coins you earn. These “Dark Stages” are notably harder, some almost completely overwhelming. I’ve only finished up to the 9th Dark Stage myself, afraid of what will happen to me if I tread any farther.

I found PiCTOBiTS less than amazing when I started playing it, but as I got better and learned to chain my lines, the game became exponentially more fun. The one-step-at-a-time renditions of classic Nintendo themes are also a great reason to come back to the over and over again. The only little quibble I have is that the stylus is not always the most accurate tool, and oftentimes (especially when you need to move fast), you’ll find yourself carrying and placing bits you never meant to pick up and/or put down, which usually spells instant doom in the harder stages.

PiCTOBiTS is easily the most worthwhile game currently available on DSiWare. Aside from the mostly great Art Style: Boxlife, nothing else on the service even comes close to piquing my interest. I’ll admit that even PiCTOBiTS and Boxlife were lucky shots in the dark that I probably would never have even tried had I not gotten the 1000 DSi Points used to purchase them for free. But alas! They are wonderful! And all should rejoice at the release of a puzzle game I can really get into!

TE Hits the Road: Fargo ’09

Hi all! Yeah, it’s yet another article about the once-again yearly trip I take down to Fargo/Grand Forks. I say once-again because there was a stretch in there for a few years where we didn’t go at all, but for the last three years, it’s been an essential part of summer. The only difference is that now, instead of going down with my family, it’s me and the woman. There are pros and cons for both parties, but I don’t really care who I go with. The Fargo/Grand Forks trip is the only summer staple I still have left, so I’m holding onto it as tight as I can.

That aside, I’ve decided that this year I’m just going to mash up all the pictures I took instead of trying to do anything more inspired with them. No categories, no long-winded stories, no character commentary. Nope. Just going to put them on the page and make some quick notes where I deem necessary.

Also there are tons of pictures,. Enjoy 😉

This is a cake. This is what Stephanie and I ate for breakfast. Actually I had a bowl of Reese Puffs cereal beforehand because she was taking a really long time to get to my house. But yeah, cake for breakfast. Woo!

We struck a deal before we left that she would drive there, and I would drive home. I wasn’t told until we’d arrived at the hotel, but apparently I had been voted to drive everywhere while we were in Fargo.

GPS. Lifesaver.

I bought a huge jawbreaker on a stick at the Duty-Free. It’s been ages since I’d had one of these bad boys, and I felt it was absolutely necessary. My mission was to finish it by the time we got home. I did one better and finished it before we were even back in Canada. The passport is there for scale.

She opted for the jawbreaker’s smaller cousin, the cherry Jelly Belly sucker.

I think I might have had a better chance of getting in here when I used to come down with my family. The girlfriend seems wholly opposed to entering a restaurant so garishly decorated. But we went to TGI Friday’s, so I don’t know. Maybe she’s got a fear of aliens?

I feel it’s important to mention that I used that baby pool to its full extent.

Our facilities. This is the most interesting photo ever.

Aah! Too much sunlight!

“Take one of me on the couch!”

“Now take one of me on the bed!”

See? TGI Friday’s. Hard on the eyes though it my be, no trip to the United States is complete without a stop in either here or Chili’s. I wish Canadian chains or those that extended into Canada knew how to make such wonderful fries.

Dear God! Six years with this camera and still I take blurry pictures! I’m a horribly lazy photographer.

So good.

Also awesome, but far less new to me.

For years, I’ve refused to believe that this DVD exists. Well ,outside Amazon, anyway. But I found it! I really found it! Now I can’t say Hot Topic never did anything for me.

More crap I bought. Teenage Zombies was ten bucks, and the rest I consider to be things absolutely essential for me to own. I was hunting Friday the 13th and American Dad Vol 4, but Ghostbusters Vol 1 came out of nowhere and made me the happiest girl in the world.

Like the trip to Fargo itself, no summer is complete without a small tub of Americone Dream.

TGI Friday’s was having a two-for-one burger day, and I had ordered a burger for dinner, so they gave me this second one to take home. I ate it that night and forcefully regretted eating two giant cheese-slathered burgers in one night. A task a younger me would ahve faced with aplomb.

The main dresser on our first morning. It’s covered in crap we bought and other such things. The Playstation 2 is there because I hate overpaying for movies I don’t really want to watch and every time I bring my DVD player I forget the remote.

Seriously. You’d think I would know how to take a not-blurry picture by now.

I usually grab a jug of Hawaiian puch on my southernly adventures, only this time I picked the “light” version. Trying to watch those calories…

West Acres mall. It’s huge, and wonderful. It’s probably the best mall ever. It’s not a lot better than Winnipeg’s biggest mall, but I only get to go there like once a year and I don’t get bored of it. Also I looooove Mrs. Fields’ cookies.

We went to the Lone Star Texas Grill on our second night. We’d never been there, but were pleasantly surprised. The steak I had was excellent (especially since I hadn’t had a steak for several weeks at that point), and there was a pail of peanuts on the table to keep me busy while we were waiting for the food to come.

That evening we ventured over into downtown Fargo, and on our way back, we ended up accidentally driving through some sort of classic car show-off night. Don’t know for sure what was going down, but we took a bunch of pictures.

I used the Fargo onion to determine that we were going the right way on the way back into the hotel/shopping part of the city.

I guess it’s just out of habit that I keep taking pictures of the Fargo TRU. We didn’t go in this year, but it looked just as sad as ever on the outside.

All packed up! I don’t subscribe to Nintendo Power anymore, but I felt like picking up an issue for old time’s sake. This one was the perfect candidate, because the only things I really want to read about are the new Mario & Luigi game and Wii Sports Resort.

This is how many towels we used over the course of two days.

I’m going to miss that wonderful continental breakfast buffet. It’s really the highlight of all my best hotel stays.

On our way home we stopped in Grand Forks to investigate the Columbia Mall among other shops. It’s just as boring as ever, if not moreso because they don’t even have the cookie place in the food court anymore.

Evidence that she does eat.

There was a completely random mailbox on the side of the road nearl Kohl’s. I felt that I should capture its soul incase it disappears between now and next year.

This makeup is all blurry! Let’s go somewhere else.

I bought these movies at Best Buy. Zombie Strippers is pretty hilarious, Zombie Diaries was disturbing, and Trailer Park of Terror-though I expected the most from it-was merely okay.

No, I did not buy Friady the 13th twice. I don’t know how it got into this picture. On the other hand, Jason X was five bucks and was the last missing piece in my collection, and the Elm Street four-pack was $10 and completed its own collection. Mallrats I couldn’t understand why I didn’t already own.

We hit Rock 30 games on the second night, and I picked these up there. I have no idea why in God’s name I had sold Donkey Kong, as it is one of the greatest original Game Boy games ever, and FF8 I own on PC, but would rather play through my PS2. I will not say how much I paid for either of these items. I will say that one was just a little more expensive than it should have been, and the other was hideously overpriced. I’ll let you come to your own conclusions.

And that’s pretty much it. Following in the general spirit of this “article”, I really don’t have much more to wrap up with, so I’ll leave it at that.

~FIN

Virtual Console Wishlist 2008 – The Super NES Edition

Here we are again, at the end of another year. Only this time it’s 2008. And since it’s a different year, I guess I get the luxury of running the same article I did last December without the guilt of using the same idea twice in a year. So like I did back then, I’m going to make a short list of games that I would personally love to see on the Wii’s Virtual Console service. It’ll be a little bit harder this year, because I used my most wanted in 2007, but coming up with seven more wasn’t too hard. And I even have a gimmick this time!

For 2008’s VC Wishlist, I’ve decided that I’m only going to pick games that appeared on the Super Nintendo (or Super Famicom, in some cases). Why? I dunno. I was just picking games and once I had it down to a relatively short list I realized that the ones I wanted the most were on the SNES. Sure, there are some NES games that I would love to play again, but none more than G.I. Joe or Nightshade. The only thing I’ve craved on the N64 lately has inexplicably been Pokémon Stadium, but that’s not super important. And like last year, I really couldn’t give a crap what happens with the Sega and Hudson machines. Or even the Neo Geo. I can’t even think of all the systems they’ve got on there now. All I had as a kid were the Nintendo machines, so we’re gonna stick to those.


#1 – Soul Blazer

Chances are you’ve never played Soul Blazer before. It’s only slightly less likely that you’ve never even heard of the game before now. Or maybe it was huge and I just missed it because I was afraid of RPGs back in my SNESing days. Imagine my surprise when I opened the ROM file a couple years ago and learned that it wasn’t really that much of an RPG at all!

No, Soul Blazer has more in common with the Zelda series that it would with any Final Fantasy. It’s one of those top-down action RPGs that I love so much. Wish I had known that back in the day! Yes, that would have been good, because I really don’t think Soul Blazer has held up all that well over time. The graphics aren’t horrible, but do reek of bland. It looks almost like a dressed-up Final Fantasy Mystic Quest. Or at least that’s what I can best liken it to. Not to mention that the gameplay could use a little sprucing up. I’ll give in to the fact that it’s an earlier SNES game, but it could still work a little better. The point is, at the tie I would have thought the games was great. At present, it’s a little outdated. Or a lot.

So If I’m being so hard on the game, why do I want it on the Virtual Console soooo bad? for one, because if you look past its age, it’s not a terrible game. A little clunky and rough around the edges, but entirely playable. I do like it, but there’s not use pretending it’s better than it. The main reason I want to see it is because I’ve never played all the way through. I’ve only spent about two hours at most with the game, just more than enough to form an opinion of a SNES title. And I want to play it because I’ve been itching to go through Illusion of Gaia again, but my misguided sense of fairness is forcing me to play this one again. And if it lived on my Wii, that would make it that much more appealing to actually load up and play.

I can’t truly rate Soul Blazer at this point, because I’ve only barely gotten into it, but then again, I’ve only finished two of the games on this list, so it’s really more of a “I want to truly experience these for the first time list”. Mostly, anyway. If I did have to place a final judgement on it right now though, I could tell you that I’ve easily downloaded games of lower quality than this. The TG-16’s Neutopia, for example. And that’s essentially the first Legend of Zelda game with a facelift. So yeah, I would buy this one as soon as it showed up in the Wii Shop. Might not play it right away, but it would give me peace of mind to at least know that it’s there waiting for me.

#2 – Illusion of Gaia

Illusion of Gaia is the sequel to Soul Blazer, and the second game in the trilogy. It’s also the only one I’ve finished. Of all three games, I think this one would be the most likely Virtual Console candidate, if only because Soul Blazer (as far as I know) was never hugely publicized and the sequel never made it to North America.

Illusion of Gaia is a huge step up from its predecessor. It’s still a top-down Zelda wannabe, but it’s much more polished and the story is actually really interesting. Or, at least, it was many years ago when I played it through. I think it would probably still hold up pretty well these days.

The plot of the game follows a young boy named Will on a quest to save the world from a doomsday comet. It’s pretty standard stuff, but the part that I love about it, and indeed what drew me to the game in the first place, is that most of the game locations take place in real-world locations like the Nazca lines and the Great Wall of China. It’s officially a fantasy world, but there are so many analogues to real human history and mysteries, and I think that adds an incredibly interesting facet to the game. I know it sounds horrible, but I kind of wish the game gave even more real information about these things. It would be the first truly entertaining edutainment title.

Plot and locations aside, I still think Illusion of Gaia is a solid title. It’s still sort of a lo-fi Zelda, but it has its own charm that I find very few other games possess. Maybe I’m just looking at it through rosy nostalgia glasses, but I’ve been itching to play through it again. The only reason I haven’t is that I have so many other games in progress that I couldn’t possibly start playing a game I’ve already seen through to completion. Also, I want to play and beat Soul Blazer first, if just for that minor sense of completion. Of all the games featured here, I think this is the one that I have the strongest craving to play.

#3 – Terranigma

The last in the series, Terranigma is also the finest. Well, probably. I’ve only been through roughly a tenth of the game, but that was much more recently than the other two, and I remember thinking that it was really quite awesome. My friends even agreed with me when I showed it to them. Though to be fair, it was still early in our career of playing ROMs, and it was mind-blowing to play pretty much any SNES game on our computers for free.

Terranigma, as far as I remember, is more of a “preserve the world and nature” themed game than simply saving the world. Or at least, that’s the impression I got from the first couple hours of it. A quick check on Wikipedia confirms that it’s a wee bit more complex than that. The game takes place in a world where the Earth is hollow and the overworld is dominated by good, and the underworld interior by evil. There’s more to it than it seems though, because the hero of the game… is from the underworld!

I honestly can’t remember a lot about this game other than the fact that it plays pretty closely to Illusion of Gaia and that it was a ton of fun. Not sure why I never finished this one, because whenever I think about it, I can only remember it being pure bliss. I’m sure it wasn’t that good, but I’m willing to stake my reputation (not that that’s a huge gamble) on the fact that it is a top tier SNES game. In fact, while it was only released in Japan and Europe, the main (only?) reason we never saw it is because Enix’s North American branch closed down before they could get it out. the only thing I’m not into about this game is that because of my misguided sense of obligation, I have to finish the other two games before I’ll let myself start this one! Aargh! Well, if by some impossible stroke of luck we see this on the Virtual Console first, I suppose I’ll have a loophole.

#4 – Robotrek

While not a sequel to any of the aforementioned games, Robotrek comes to us from the same development studio as the Soul Blazer trilogy, Quintet. Over the years, I have come to really respect their work, and the fact that most (if not all) of their SNES titles were published by Enix made them must-plays for me. See, I’m willing to give anything with the Enix name a shot because they had so much wonderful product in the 16-bit era, and Robotrek is no exception.

I have actually tried playing Robotrek twice, neither time making it very far into the game. This saddens me, because it’s exactly the type of game I want to play. For one, it’s an Enix RPG, and much more of a standard RPG than the last three games I just talked about. For two, it has a large collection/synthesis/customization aspect to it, and that I absolutely adore.

The game is about robots, obviously, and I have no idea what the plot was about, but you play as a young boy who uses robots to battle. It’s essentially Pokémon a year before Pokémon existed. Not only can you build new robots, but you can customize them to your liking, adding new parts and weapons, and even make your own new parts by combining old ones. Like I said, it’s exactly the kind of game I want to play. It’s almost like if Custom Robo were a standard JRPG.

So yeah, I think I’ve made it clear exactly why I want to be playing this on my Wii as soon as possible. I think the reason I put it down in the past is maybe because the completionist in me became too obsessed and I was too interested in beefing up my robots than actually playing through the story. That sounds about right. I do, after all, usually have Butterfree and Wartortle before even reaching Brock.

#5 – Umihara Kawase

Nintendo very rarely uses their infinite power to infuse the Virtual Console’s lineup with games that were never released in whatever particular region you may be in. Sin and Punishment would be the big one for us here in North America, but there are tons of lesser known games that never made it over here that I would love to see make it over in digital form. Umihara Kawase would be somewhere around the top of that list.

The thing that makes Umihara Kawase a good candidate is that Nintendo could put it up with very little extra effort going into it. The game is a platform puzzler, and one of the best. You play as a small girl tasked with reaching a door on the other side of the stage, and your only ability is to use a fishing line as a grappling hook. The trick is that the hook responds to all sorts of physics, and the game can get very complicated, but once you get good (good luck ever mastering it!), it’s insanely entertaining. And that’s why it’s easy. The game needs no instructions. The only thing you have to learn is how your hook is going to respond to how you use it. Any story sequences I may have forgotten about are irrelevant, and the game is simple enough that you don’t need the tutorial.

So if Nintendo could put it up so easily and it’s so great, why isn’t it available yet? Sadly, it’s likely because the franchise then moved to the Playstation and recently somebody decided it would be a good idea to make another sequel on the PSP. I hear it’s a pretty sad interpretation of the SNES game, and that’s why I’d love to see the original swing into our lives via Wii. Will it happen? I don’t think it’s too likely. In fact, I’d wager that the Playstation game ends up on PSN before the SNES edition hits Virtual Console. Yes, that’s how bad it’s gotten on Nintendo’s digital distribution system.

#6 – Mario’s Super Picross

Of all games never released on American shores, I would think that Mario’s Super Picross is one of those with the best chance to end up as a Virtual Console candidate. Why? Because it’s already been released in Japan and the PAL territories, and also because Nintendo loves Picross. They’ve made a few puzzles from this game available as free DLC for Picross DS, so why not let us have the entire game for a few bucks?

I think I’ve made my love of picross obvious over the lifespan of this website, but if you hadn’t heard, I heart picross. It’s a fairly simple puzzle game wherein you’re given a grid and a set of numbers for each row and column. You have to deduce from that set of numbers which spaces on the grid in that row or column need to be filled in. It sounds unbearably easy, and for someone who’s spent a few hours solving picross puzzles, it usually is. The main mode in Mario’s Super Picross gives you a time limit in which to solve each puzzle, and you’re deducted time for each mistake you make, so it’s very much a thinking game. Fortunately, like sudoku, event though it involves numbers and heavy thought, there is no math involved. If there were, I wouldn’t love it.

It gets harder in the second set of puzzles, hosted by Wario, in which you have unlimited time, but the game won’t tell you if you make a mistake. It can take much longer to figure these ones out, but I’ve never taken much more than half an hour to get any of them done. It’s also much more satisfying to solve one of these puzzles, like when you beat a game of mahjong without any hints.

I stand firmly in my belief that Mario’s Super Picross will eventually be available to me as a Virtual Console title, because the Japanese and Europeans already have it, so it has to show up here sooner or later. Only now since Chris Kohler has become disillusioned with the VC, we don’t have anyone to badger Nintendo for equality anymore.

#7 – Super Mario World 2: Yoshi’s Island

Alright, Nintendo. Honestly, where is this? We have all the other Mario platformers, and even Yoshi’s Story. I think we’ve waited more than long enough for this one. We deserve Yoshi’s Island.

Yeah, I totally saved the best for last. As much as I like any of the other games on this list, none of them could even hold a candle to the majesty Yoshi’s Island. It is platforming perfection, a mecca that may never be reached again. How Nintendo could have slapped Yoshi’s Story on the VC list without Yoshi’s Island to reinforce Yoshi’s reputation is a mystery that may never be solved.

I honestly don’t think I should have to describe this game or why I love it. I mean, I don’t know why you would even be on this website if you’re the kind of person who would have skipped over this gem. Unless you’re my girlfriend, but that’s really the only acceptable case. So really, if you haven’t experienced the wonder that is Yoshi’s Island, I highly recommend you stop reading this right now and go find yourself the ROM and an emulator. Or at the very least, the GBA port. Just play it. And that recommendation goes double if you’re my girlfriend, as there may be hope for you liking video games that don’t require plastic guitars after all if you try this out.


So yes. That’s my list. It’s taken a lot of beer and Danish butter cookies to struggle through, but I’ve done it. Unlike last year, wherein I posted this in early November, I’m just making this one up on the second-to-last Monday of the year. Hence, this time we won’t think of these of games that I want to see before 2008 is up, but rather a list that I would like to see show up sometime in the year 2009. And don’t fret; unless some giant change in my life takes place that makes me unable to webmaster anymore, there will totally be a 2009 edition. It’s just too easy.

Look out!

Needless to say, it’s been kind of a busy month. I am pretty wizziped out right now, and should probably be catching up on sleep rather than blogging. But I haven’t blogged in weeks! One might say I haven’t had a good sleep in at least as long, but that’s besides the point. I’ve kind of let video games drop off my to-do list lately, barely able to find time to cram in games I’ve been working on for a while, much less new ones. So just so you know what I’m trying to play as of late, here are some impressions of said games.

Mario Kart Wii : Is there anything more frustrating than Mario Kart? The rubber-band AI is infuriating, but at the same time, when you win, you feel like you’ve really accomplished something. And of course, multiplayer is a blast too. But I think this one’s even more broken than ever, because I earned gold trophies on every grand prix on every difficulty on Mario Kart DS, but I just barely struggled my way to victory in the 100cc class in this iteration. But like I said, multiplayer really makes up for it. I’ve yet to win a single online match, but I’ve enjoyed each and every race I’ve participated in.

Baroque : A roguelike, but not. The only difference is that it’s not turn-based. I’ve developed a really bad crush on roguelikes as of late (as I may have said before) and Baroque is sating my need nicely. The real-time thing makes it noticably easier than turn-based roguelikes, but that’s okay. After being completely destroyed over and over in Shiren the Wanderer and Izuna, I like having a place to go where I can make some notable progress. Although it’s hard to tell exactly when you’re making progress in Baroque, because it’s structured very differently from any game I’ve ever played, but still, goodness. The somewhat macabre aesthetic really helps keep me into it too.

Pokémon Mystery Dungeon: Explorers of Time : Before we move off the topic of roguelikes, I might as well mention the pokémon entry. It’s probably the only roguelike that non-niche gamers will ever play, but in that, it’s a great way to draw in new fans to the genre. It’s not a (comparative) cakewalk like Baroque, but it’s cerainly not as brutal as Shiren. It stands to reason though, because the target demographic is between the 5- to 10-year-old age range, and I don’t recall children being overly fond of games that are as merciless as the common roguelike. But do I like the game? Uuuh, yeah. It’s Pokémon, come on. I actually skipped the first set of Pokémon Mystery Dungeon games, but I’m glad I broke down and picked one up this time around.

Crosswords DS : Hey fuck you. I love doing crossword puzzles, especially when they don’t reference pop culture and I’m able to solve them. But what’s better? The card is not only loaded with bajillions of crosswords; it’s got a vast expanse of word search puzzles too! Do you have any idea how many giant word search books I burned through in my childhood? Lots.

Final Fantasy: Crystal Chronicles: My Life As A King : I am in love with this game. I’m seriously considering spending less time with my girlfriend so I can play this game more*. I even tried to write a comic about it. And I sort of described how much I like it there too, so just go there if you want to read that.

The World Ends With You : Oh, wait. I haven’t actually started playing this yet. But it looks so good! Well, not literally. I’m actually getting kind of tired of Tetsuya Nomura, but the gameplay aspect seems like it’s really fun. So yeah. Maybe I’ll be able start it by the end of the summer. I’ll let you know.

*I’m not actually considering that. I’m dumb, but not that dumb.

I can hardly breathe

Wow, so March was pretty slow then. Actually, over the last couple weeks I’ve been getting a lot accomplished. And by “Getting a lot accomplished” I mean “watching DVDs and playing video games”. I spent almost three hours last night playing Super Paper Mario, grinding enemies for coins and items so that I could conjure up enough good healing items to get me through the Flopside Pit of 100 Trials, which is basically the last thing I feel the need to complete in that game (nuts to finishing the various collections). I gave it a go this morning, and got somewhere into the 70’s where I was disgracefully murdered by a Dark Dayzee. For some reason, I’ve also started playing through the Wind Waker again, and I have to say that I’d really like to see a true sequel.

I should mention that I bought three new games today. All cheap, too! First off, they finally put a Mr. Driller game on Xbox Live Arcade, so I totally jumped on that. I’m completely terrible at Mr. Driller, but I cannot resist the bright colours and the promise of online play. After much deliberation, I also picked up Shiren the Wanderer. I have a lot to say about it, but you might as well go ask Parish, because he just won’t shut up about it. I will say that I really love it, because roguelikes are totally awesome, but I do much prefer Izuna (which I have yet to finish).

Lastly, because I apparently never noticed it before, I sawBomberman Land and decided to pick it up on the account of it was only $30 and it would be a good idea to have a Bomberman game for Wii. Then I realized that I have the VC version of Bomberman ’93. Oops. On the upside, despite the fact that the “adventure” mode is just a glorified mini-game collection, I feel that it’s one of the best mini-game collections in the overcrowded genre. It might have something to do with the RPG-esque way the game works, because having a reason to play mini-games other than for the sake of playing mini-games is a nice change of pace. Having a light plot, character interaction/customization, and a sense of progress make it much more bearable than most other efforts. As far as gameplay goes, I’d even place it above Rayman Raving Rabbids. It doesn’t have nearly as much personality, but it’s far more acceptable as a single-player game. The only real complaint is that the graphics are unabashedly crappy. Seriously. It doesn’t look a whole lot better than the top-tier N64 titles. I don’t mind if you didn’t put your whole heart into the graphics department, but the visuals here are almost inexcusably poor.

Obviously, I bought it for multiplayer though, and while the game does try to push the mini-games on you even then, Hudson was smart enough to keep our dearly beloved battle mode intact. It’s the exact same formula we all know and love, so it’s a perfect choice if you’ve got people to play with. They even had the foresight to allow use of the Classic controller and Gamecube pads, which is excellent because I only own one Wiimote. Overall, I recommend it because not only is classic Bomberman some of the best multiplayer gaming you’re ever going to see, but the single-player adventure is entertaining enough to spend a few hours with. Of course, I’d also recommend Shiren and Mr. Driller Online, but those are far more nichey than Bomberman ever was.

Next time on Torrential Equilibrium: waxing about why we need a new entry to another beloved multiplayer franchise, and then a short run down of what movies and TV DVDs have been sapping up the rest of my free time lately.

Hey! Hey! Hey!

For approximately ten years, Super Mario 64 was my favourite video game ever. I’ve purchased three different versions of it, and played it to 100% completion at least a dozen times. It has been dethroned, and I think it’ll take at least twice as long for the new champ to get knocked down a peg.

To put it simply, Super Mario Galaxy is so good, I’m not entirely convinced that the last three days haven’t been a dream.

Everything about Mario Galaxy screams awesome. It will rock you so hard that your unborn children’s unborn children will get shivers down their spines. I kind of want to stop playing video games because I know nothing will ever compare to the pure bliss that is playing Mario Galaxy.

I’m really not smart enough to put proper words to this game, so I’ll just mention my favourite part: the Bowser stages. They’re rock solid platforming levels that could easily knock the socks right off any players without ample skill. The Bowser stages in Mario 64 were tricky, and these ones are too, but in entirely different ways. The last one in particular is like a mashup of everything great about platformers, and then you get to the second half and you’re really sweating because the game is literally throwing everything it has at you at once. It’s so freaking awesome that words cannot even begin to describe it. I love it and I will be playing this game until the day I die.