The Ten Greatest Games of 2004

It’s been a pretty good year for video games, especially for sequels. Games have gotten longer, harder, more prettier, and more innovative. At least that’s what I’ve been seeing. Many people tend to disagree with me about stuff and junk, but that’s not too important, because it’s time for Ryan’s opinion to shine! Yes, I’ve painstakingly picked out the ten games which came out this past year which have stood out the most. These games are the cream of my crop, the ones that make me happy to be an overobsessive gamer.

It took me a long time to think out the list, and there are a-plenty that didn’t make the cut, even though they so deserved such recognition. And even worse was putting them in order. When you want to rank something you love for nostalgia’s sake higher than a more deserving of the spot, it’s hard to make the call, but I did my best to put aside my obvious Nintendo bias and come up with a well-rounded list for all to gawk at.

There were some rules to abide by though. For one, I would not put a game on the list which I haven’t played. That was an obvious one, and narrowed down the list. Unfortunately, it also probably woudl ahve changed had I not gotten a job and been able to play a wider range of games. The second rule is that remakes could not be included. This caused Super Mario 64 DS, Final Fantasy: Dawn of Souls, and a couple other great ones to be cast aside, but it’s more fair that way (as they would have taken the top spots with no questions asked).So I guess now that I’ve made my objective and means of achieveing it clear, it’s about time I got down to business.


~ #10 ~
Kingdom Hearts : Chain of Memories

Our first entry just barely made it onto the list, as I played it just one day prior to writing this. Not to mention that it was only released just before Christmas. And seeing as how I’ve played very, very little of the game, it’s clear that it rightfully deserves to be on the list.

While I learned to enjoy the original Kingdom Hearts after playing it a couple times, I still haven’t gotten a chance to really get into it. So I figured since I liked it, why not check out the GBA sequel? My brother bought it, and after less than half an hour with it, I knew it was a keeper. The opening video alone is enough to sway anyone who has insecurities about the crad battle system. It’s simply amazing what Square-Enix was able to do with the so-called “primitive” GBA technology. And the battle system isn’t nearly as bad as the cards it’s bulit on might imply. It’s still a totally active battle system, just with cards in place of attacking moves. You can still run, jump, and roll as normal, of course.

And then there’s the plot. Basically, it takes place right after the first game (so I was lost, I never saw the ending to the first), and Sora is trapped alone in Castle Oblivion, where gain is loss, and loss is gain. It’s all very confusing at first, but after the cloaked stranger who greets you as you step into the castle explains everything, it makes a little more sense. How the game progresses is interesting too. Every door in the castle leads to a part of Sora’s memories, and each door is unlocked by using cards won in fights. Depending on which card you use, the area beyond will be different, and different numbers of Heartless will popluate that area. This is reminiscent of the world-building features of Legend of Mana and Final Fantasy Tactics Advance, only much more in-depth.

Overall, it’s a first for the world of gaming, in that it makes very good use of an active card battle system, where many have failed before. Highly recommended, as will be all of the games on this list.


~ #9 ~
Mario Party 6

Another close call for thie list, as I only got to play it once before now, but boy did it leave an impression. Mario Party 5 is easily the greatest party game ever, with my two all-time favorite mini-games: Pushy Penguins and Fish Upon a Star. But Mario Party 6 also has plenty of it’s own charms. Sadly, I haven’t been able to explore all the features of the game, nor have I seen even half of the mini-games, but there is one key factor in why I put this one on the list: The Microphone.

Karaoke Revolution was probably the first game in a long time to use a mic (but that might change with the DS), but that was probably passed by the wayside, as I never heard anything about it after it was announced. But Mario Party 6 takes the mic and implements it in a great number of ways, and without overusing the thing, might I add. There are about five or so regular mini-games where you use the mic, and they pop up randomly when in Party Mode. All are 3-on-1, obviously, as you only get one mic. One game has you driving a huge war machine and shouting commands like “fire” and “bombs” in hopes of defeating your rivals, while another makes you shout at a herd of goombas to help them escape the wrath of your enemies. Since it’s not overused, it’s always great fun when a mic game pops up.

Aside from those, there is also a dedicated Mic Mode, where everythign aside from game setup is controlled by the microphone. One game is a parody of Jeopardy!, only with more Mario Party-esqe challenges like guessing the identity of a distorted silhouette or remembering how many goombas went by in a stampede of monsters. With 3 or four players, this is an excellent game, and even better since another player can ring in to pick up some rebound points if somebody gets their question wrong. Another game is a race to the finish, where you have to shout at your character to run, move upwards and downwards, jump, and several other things. Unfortunatley, this one is only one-player, and is a bit lackluster for anytone who might be stuck watching. There is a third Mic Mode game, but I damn well can’t remember it.

Mario Party 6 surely topples the first four, but it’s stillto be seen whether it’s got the right stuff to best old number five. In either case, it’s still an excellent party game. Just make sure you bring at least one other person to play with. As fun as they are, Mario Parties, like any other parties, get stale if you’re the only one attending.


~ #8 ~
Mario VS. Donkey Kong

Ah, memories come flooding in of good old Donkey Kong ’94, easily one of the greatest original Game Boy games ever. And with a scarce number of original Mario games being released these days, it’s nice to get a refreshing taste of something that isn’t quite a Mario game, but could qualify in a pinch.

It seems that Donkey Kong has had enough scrounging various island for bananas and has gone back to stealing things from Mario and climbing tall buildings. Just like it used to be. Only this time, he’s not kidnapped Mario’s girlfriend, but every one of his cute little Mini-Mario toys. Mario, being the money-grubbing businessman he is, decides not to just make a new batch, but goes after the big ape in an effort to save the precious toys. It’s back to the good old days of hopping platforms and climbing ropes and vines that we so miss.

Now if you’ve played Donkey Kong ’94 (which you really should have – it’s not one to be missed), you know that the objective is to find a key on each level and bring it to the door to progress. But wait. Ther’s more this time around. After you’ve found the key, you get taken to the second part of the stage, where you’ve gotta rescue one of the Mini-Marios. A challenge worthy of a plumber/toymaker/doctor/racer/etc? Yes indeedy. After 6 levels of this key and Mini-Mario collecting, you move onto a new type of level, where you must guide the little guys to the safety of the nearest toybox. These levels are usually very complicated and often involve many enemies and switch platforms. And getting all the Mini-Marios to the box is worth the effort, as for each one you save, you get one hit point for the next level – the boss fight wiht Donkey Kong himself.

The boss fights are pretty basic. You pick up and throw things at DK, and whoever loses all their hit points first is the loser. It get harder later on, when you’re forced to navigate lasers or block flying objects whilst attempting to smack the big ape upside the head with a barrel. After six worlds of this, you’re rewarded with… Hard mode. Finish those six worlds, and then you’re done. Maybe.

A secondary challenge for expert players (and I mean it, these are damn hard) is a score attack option. Each level has a set high-score, and beating that score will net you a star. The objective is mostly to move as fast as you can on the normal and Mini-Mario levels, and not to get hit on the DK battles. It doesn’t sound too hard, but once you get to World 3 or so, you’ll realize just why I noted that this challenge is for experts only. This provides a huge leap in difficulty from simply surviving until the last level, and is probably one of those thigns you’ll never want to have to do again after you’ve completed it. But you probably will, because it’s just so damn enjoyable.


~ #7 ~
The Sims 2

I honestly didn’t think I would ever own The Sims 2. That was until I played it, and I got a new computer capable of running it (perfectly, might I add). The original Sims was great at first, but gradually got boring, because there wasn’t much more to do than keep your sims alive. Somehow, though, they managed to do it. Maxis figured out a way to make me fall in love wiht the sims all over again. And this time, I don’t think it’ll just be another fling. This time, it’s serious.

Like I said, in the original game, your only other real goal besides keeping the little guys alive was to get them to the highest job level. Which was nearly impossible. Unless you could stop time, becasue those damned skills took so long to build after level 3. But in The Sims 2, there are plenty of side objectives and “mini-gmaes”, like gettign your children into private school, and the whole Wants anf Fears deal. And let’s not forget aging and genetics. That opens up whole new worlds for sim breeding. Unfortunately, the developers had the humanity to stop us from letting them inbreed. It sucks, cause now I can’t get the super golden sim which can travel to all points on the world map. (FF7 joke, people)

So what is this about Wants and Fears, you ask? Well I suppose I could take some time out of my busy schedule to clue you in a bit. You see, each sim has an ambition. Be it an ambition for riches, knowledge, love, or just to grow up, every sim has one, and it affects which things the sim wants in life. For example, my sim has a “faimly” ambition. Therefore, his Wants will be along the lines of “have first kiss” “get married” “have baby” and “play with sibling”. His Fears on the other hand would be things like a death in the family, or being rejected for a marriage proposal. Each ambition has it’s own set of Wants and Fears, and set point values for each. So when a sim completes one of his greatest Wants, his ambition meter with go through the roof. And when it gets full enough, he would receive the fabled Platinum Mood, in which he’s happy all the time. So really, you don’t have to take care of your sims’ needs in this game, you just have to fulfill their wants.

Finally, the sim editor in this game is waaaaaay better. I probably didn’t use enough a’s to get across the true greatness of it. Rather than simply selecting a head and body for your sim, you can customize every tiny detail of their heads. If you’re really good, you could proabbly make one that looks exactly like you. You can also choose outfits for several different occasions, what makeup they wear, how much stubble they have, and you even get to set up the preliminary family tree when you create a family. Me, I love character editors, and that alone will last me ages. So have to say, if you still enjoy The Sims, don’t get The Sims 2, becasue it’ll probably be the death of you. However, if you’re looking for a deeper sims experience, this will be right up your alley. As long as your PC can take it. Fortunately, by today’s standards, it doesn’t require that much.


~ #6 ~
Viewtiful Joe 2

Easily my favorite new(er) series, Veiwtiful Joe has a hell of a lot going for him. First of all, it’s undeniable that the game is packed with style. From Joe himself, who goes to unearthly lenghts to impress his audiences, to the game itself, with it’s over-the-top movie motif and beautiful cel-shded graphics, Viewtiful Joe 2 takes the bar which the first game set, and raises it right to the top (or bottom, if this happens to be a limbo competition). It was hard for me not to put this closer to the top, but as great as it is, the others certainly show that they deserve their spots.

The biggest addition to the game is the whole new level of gameplay: the addition of Joe’s girlfriend, Silvia, to the mix. The brings along an entirely new way to play with her twin guns and exclusive VFX power, Replay (which kicks serious ass). You can interchange between the two heroes at any time, and they can even team up for several different super attacks. The blissful 2D beat-’em-up gameplay from the first returns with few changes, but as they say, don’t fix what ain’t broke. Me, I love simple games like this that you can blaze through in a couple days more than long drawn-out adventures, simply because these ones turn out to have the greatest fun potential, enabling you to play through over and over. And let’s not forget the various dificulty levels to fight your way through, plus the new challenge mode entitled “The 36 Chambers”, which are unlocked as you complete certain criteria in the main game. All of this, of course, is governed by the inhuman difficuulty level that makes Viewtiful Joe the first name to pop into your head when someone asks about a hard game.

But the gameplay is certainly not the only thing the game has going for it. Sounds a little weird saying that, but whatever. Remember how The Wind Waker was a pleasantly funny? Viewtiful Joe 2 is positively priceless. The first game had it’s one-liners for sure, but 2 takes the foundation it built and will have you rolling on the ground at least every second cutscene. For example, when you start level one, Joe notices Silvia has new clothes, and she respons that you can do whatever you want in Movie World andf that Joe should give it a try. The resulting scene is possibly the most intentionally hilarious moment in video gaming ever. Of course, the fun doesn’t end there.

The bosses deserve their own damn paragraph, since they’re such a prominent part of the game. Not only do they pose a huge challenge to players, but their characters are easily worth mention, just like in the first game. The first boss, Big John, is an over-chibied T-Rex that keeps coming back throughout the story in different costumes claiming to be a different character each time. Flinty Stone, the huge stone idol boss, has one of the most amusing cutscene dialogues with the heroes ever, and the final boss (whos identity is obvious after the intro cutscene) is rather cool. Plus once you’ve beaten him, you realize that he’s actually quite a good guy, just taking the wrong route to his goals. Probably a few more spoilers there than you’d care for, but it’s all pretty predicatable. Capcom’s never exactly been one to forge a tale of wonder and surprise.

Duh. I love the game. You’d probably love the game if you had any taste. It excels in every area the first one did, and adds some excellent things (like a stage select), while giving up a few (no hidden characters…). But everythign levels out, as the extra characters didn’t add that much to the first game. I just wish they’d give us the good quality version of the “Viewtiful World” music video. The warehouse version is good and all, but I like colour.


~ #5 ~
MegaMan Zero 3

I’ll start by saying that the Zero series is probably the best of all the assorted MegaMan series. It takes the standard X formula, makes it a little faster paced and more difficult, and then tacks on Zero as the main hero. Not to mention that it’s got a semi-coherent story, unlike that of the later X games (everything worked up until X4, then it went to hell). The first game was an excellent starting point. It had a reasonable difficulty level, and was a ton of fun. I must’ve played through it at least seven or eight times. The second, however, took the difficulty curve and made it steeper than some kind of really steep thing. The first level is acceptable, but after that, the holes, the spikes, the bosses. It was all way too hard. I did manage to finish it after a good year though. And enjoyably enough, MegaMan Zero 3 finds the perfect niche between the first two games and is just what the doctor ordered. Hopefully the fourth (which is now confirmed) will keep up the good name of Zero.

The reason the first games were hard was simply that getting the best things and special abilities required you to go through the entire games without using any Cyber Elves (which have various effects like restoring life and eliminating some traps) or getting killed, and you had to do it fast too. All this becasue you had to keep a steady A or S rank to achieve all the secrets. But Zero 3 saves you a little trouble. Whereas the first two deducted rank points for any Cyber Elf use, 3 lets you equip any two Satellite type (non-perishable) elves you like without any penalty. However, Fusion type (one use) elves still incur point loss. So you could, say, increase your life bar to give yourself a foothold and a better chance of surviving with a good rank. The levels are still unforgiving as ever, but the bosses are slightly toned down to a point where you stand a chance even if you don’t possess their weakness.

And of course, with every sequel comes new features! This one brings about a chip collecting feature, which provide you with character/story information, Cyber Elves, and sometimes even upgrade chips. You see, Zero can equip various chips to his head, body and feet to give him special abilities. Some of these abilities include being able to jump on water infinitely, reduced wall-sliding speed, quick weapon charging, or life regeneration. Body chips hold the elemental properties of the Element Chips of games of old, and also some other, somewhat less important properties. It goes without saying that you can only equip one of each chip at a time, but if you manage to find a secret boss and defeat him, you can acquire an Ultimate Foot chip, which is ovbiously an all-in-one deal.

It should also be noted that the first two Zero games, while excellent in gameplay, had a terrible narrative. The story wasn’t so bad, as it did make an unexpected amount of sense, but the translation job was atrocious. Capcom is pretty notorious for this kind of thing, so it’s more excusable than if a more illustrious company such as Nintendo has pulled something like this. Zero 3, on the other hand, is rather clean. Spelling errors are minimal at most, and everything makes sense, whereas in the other two games a lot fo the time you had no idea what the characters were trying to say. All this, and at the end, there’s a really neat plot twist, and a very cool final boss battle.

Without a doubt the greatest of the Zero games, MegaMan Zero 3 satisfied my cravings for a game featuring Zero that ahd a reasonable difficulty level. Worth picking up if you like any of the older MegaMan games, but yearn for a little more speed and intensity.


~ #4 ~
Feel the Magic XY/XX

The only Nintendo DS game on the list, and at such a high placement to boot. Feel the Magic XY/XX is what I feel to be the most original game ever to be made. Okay, maybe second to WarioWare, but other than that, most original ever. And the fact that Sega is behind it is the icing on the cake. You know just by that fact that it’s bound to be bizarre and a ton of fun. And boy, that certanily couldn’t be more true.

Sega obviously had one hell of a time playing with all the DS’ features and doodads. Those being the dual screens, the touch screen, and the microphone. Feel the Magic runs in the same vein as Wario Ware: Mega Microgame$, but changes the idea just enough so that it’s not just a blatant wannabe. While Wario’s games were super-simple and lasted about 5 seconds at most, Sega has created much deeper games (sort of), which can take quite some time. Some, like Parachute are simple and change lenght depending on which level you’re on. Others, particularly the boss games, are very drawn out, have several stages, and can take at least a minute or two to complete.

Every bit of the DS’ functionality is pushed to the max in this game. Everything but the wireless linking gizmo. There is no multiplayer, but it’s not such a huge loss, as the single player game is more than entertaining enough to captivate you for a while and keep you coming back for more. The touch screen is the only thing you use to control the game, aside from the start button, which is used only for pausing. Some games require tapping, others need you to drag the stylus along a precise line, and others yet will have you use it to colour in various shapes while avoiding falling people. And then a few of them use the built-in microphone. One game, for example, forces you to yell at the thing to get a girl’s attention due to a marching band that separates the two of you. Another places you on a yacht, and you have to blow into the mic to fill the sail and float over the shark-infested waters.

It’s a great game, even though it is a bit short. the high difficulty level should offset that. Sadly, there is a rather imposing problem with the game. You see, a lot of games require a precise hand, and this makes it so that it’s not totally accessible to everyone. While anyone can master a simple controller, pushing a pen across a screen in an almost perfectly straight line in a short amount of time isn’t exactly an easy task. And then another game requires you to move the stylus back and forth in a rather violent fashion, for about a minute or so straight. It’s a terrible strain on the wrist, but at least it’s only in one game. Despite the couple unsavory games, it’s a great game with plenty of features. Stay tuned for a full review as part of this year’s Christmas extravaganza.


~ #3 ~
Pikmin 2

Good old Pikmin 2. I loved the original back in it’s day, and since the sequel had so much more to offer, I figured that I’d just give myself the green light and pick it up right away. Ryan: 1. Conservativeness: 0. It was so damn worth my moneys that I can’t explain it in words. Pikmin is such an addictive game that I still feel bad for mot buying the first one, even thoguht it’s at a nicely discounted price now. In any case, time for some reviewing!

The first thing you’ll notice when playing is that you control not only Olimar, but his partner Louie as well. This gives you some neat multitasking abilities, but would be much more efficient if you didn’t have to watch your Pikmin like infants. The babysitting factor really holds back the true potential of having two captains. If the currently uncontrolled captain would defend your horde automatically rather than sit and wait for you to do something. But in any case, there is a better addition: the two new Pikmin types! Though you can only get them by sacrificing some of your other Pikmin, they are very useful for solving many of the intricate puzzles that the brains of Nintendo have set forth. The White Pikmin have super speed and can detect buried treasures, as well as poison any foolish enemy who makes the mistake of eating one. The Purple Pikmin, though, are terribly slow, but can stun enemies when thrown, and are ten times as strong as your average Pikmin.

New to the game is an absence of a time limit. You can fool around for as long as you like and never have to worry about your days running out. The day timer is still there though, so you still have to make sure to round up all your Pikmin before sundown, lest they be stuck on the surface and be eaten by the night prowlers. As another way to extend your treasure hunt, Nintendo has added in a bunch of huge dungeons. There are four maps to explore, and each is home to somewhere between three to six dungeons. And these caves are just full of great goodies to collect. The items you pick up are also of minor interest, including things like bottlecaps, boot wax, fruit, and even a ROB (Robotic Operating Buddy. Old schoolers know the score) head and blocks. Plus, there’s this really freaky baby head that blinks as your Pikmin haul it back to the ship.

The enemies in Pikmin were pretty ferocious, but the new ones can strike fear into the hearts of even the most well-traveled gamers. There’s this one bug that fires off rocks, but not just normal rocks. Oh no. They’re homing rocks. And another, my sworn rival, is this fish-tank thing that is totally invulnerable from the front and shoots bombs that usually just scatter Pikmin, but will end up killing them when you really need them to survive. And on top of that, he’s usually perched on some godforsaken spire that only Yellows can get to the top of, and surrounded by other enemies, effectively creating an almost impassable war zone.

But clearly, the high point of the game is multiplayer. You can only go two-player in Challenge and Battle Mode, but it’s still great fun. Besides, you’ll usually need two people to get perfect on the challenges. I just wish I had a clone of me to play with, or at least have one of my brothers get good at the game so that I could have an effective partner. Currently, they just wind up killing more Pikmin than they save. Oh well.

 

~ #2 ~
Metroid Prime 2 : Echoes

You knew it would be here somewhere, right? Like I would let a game this great just slip through the cracks of my “best games” list. But it’s not at number one? Well, there’s a big surprise lurking down there, at least for those of you who didn’t scroll down and skip all the words, just so that you knew what games I chose. Anywho, Metroid Prime 2 = the shit. Prime was excellent, but it did have a few failings, particularly the stupid X-Ray and Thermal visors. I never liked those, as the power-ups they could locate were few and far between, and without a guide, you’d have to check every damn wall in the game to find the secret stuff. It was tedious and not fun. That’s why I never earned 100%. But Echoes, now there’s an almost perfect package.

First off, the story. Other than the newer ones, Metroid has always been light on story, heavy on gory, as a certain mutant turtle might say. But Echoes goes way beyond what even Prime put forth. Granted, Prime’s storyline was optional, as it was all in scanned objects, but it was still rather simple. Whereas in Echoes, there are tons of cutscenes, and even direct interaction between Samus and another character. While it’s not actually dialogue, as Samus is one of those silent heroine types, it’s still mostly unseen in the Metroid series. Tycho of Penny Arcade put it perfectly when he said “How Retro manages to make Samus Aran – a character who never talks, and who isn’t really seen until the end – so engaging and even human in that Chozo suit is a feat of digital puppetry. … Myself, I would like a much more elaborate story – revelations, twists, and genuine dialogue. I think it could really work. Back to Echoes, though – that’s a sign of a game that really got its hooks in,…. Highly reccomended.”

And I might as well get in the other one now too, as I’m getting quite tired of this wrtiting process and need some good filler that basically says what I would be saying. Again, from Tycho “Metroid Prime 2 has some of the most solid gaming moments this year. It’s the kind of game that makes you pine immediately for a sequel, wishing you could just… I don’t know, flip the disc over inside the machine and obviate the anticipation phase altogether.” It’s so very true. I want to keep playing, but they keep telling me the game is over. I went back, found all the secrets (as none were hidden in invisible caches), but still I yearn for more. And beat hard mode. And damn was it hard. A lot fo the bosses in this game are actually quite tough. There are even a couple that are fought entirely with the Morph Ball. Oh, and speaking of Morph Balls and such…

The new powerups in this game are awesome. Some, solely on their aesthetic merits, while others for the fact that they allow you to kill enemies by jumping into them. The new suits are pretty cool, particularly the Dark Suit. They wouldn’t be useful in any other game, as all they do is lighten or nullify the damaging effects of being present on Dark Aether, but at least the Dark Suit looks cool. Light Suit, on the other hand, I think looks like a piece of crap. I dunno. Just don’t like it. The Screw Attack is a lot of fun to play with after you’ve mastered using it, as you can just pop enemies with a single jump rather than shooting them over and over. Hmmm.. what else… Oh yes, the new beams. The Dark and Light beams are pretty much the same as the Ice and Plasma beams respectively. I would say that the only difference is that they effectively kill enemies of the opposite alignment, but that rings true for the other pair as well. The Annihilator beam is awesome though. It kills everything real good, and seeks like there’s no tomorrow. Dries up your ammo supply real fast, but it’s fun while you’ve got it. And finally, the new visors. The Dark visor is essentially a mix of the Thermal and X-Ray visors, only you can still see well with this one. And then the Echo Visor. It’s mainly used for solving puzzles. There isn’t really any good combat use for it. Only one enemy is sonar-based, and it’s near the early stages of the game.

Other things worthy of mention include Dark Samus, who will clearly be a major player in Metroid Prime 3. Aslo notable is the multiplayer mode, which isn’t great, but is rather fun. Until your idiot friends decide to just stay as Morph Balls all the time. Maybe it’s because I’m not a huge fan of the Morph Ball. I just prefer shooting to rolling. But I also prefer rolling to driving. Anywho, awesome game. Has to be to make number two.


~ #1 ~
Tales of Symphonia

I hope you’re shocked. Not only is my favorite game of this year not by Nintendo, but it’s also an RPG. An unconventional RPG, yes, but an RPG nonetheless. I love Tales of Symphonia and everything about it. There is no realy downside to the game. It’s fun, it’s engaging, it’s got multiplayer, and I’m gonna burn the (four disc!) soundtrack as soon as I buy some CD-Rs.

I already did a full review of this one in the blog a couple months back, so I don’t think I really need to explain everything again, but I will go over some of the highlights, just for the sake of you lazy fools who can’t remember. Number one, the battle system. Active battling in an RPG? Hooray, it can hold my attention! The fact that it very much resembles Smash Bros can’t hurt either. Plus, you can plug in more controllers so other people can play as your party members. Good call on that one Namco. I’m happy when other people can cast spells when they need be cast, and not just soak up all my TPs. But, if you’ve got noone else to play with, you can always just command them yourself, what with all the commanding options you’re given.

Also good: the game is really long. Almost too long. And there are like seven points during the game where you think it’s going to be over, but it never is. Until the end. And even if the two-disc adventure isn’t enough for you, there are plenty of sidequests, just like any good RPG. And just like any good RPG, most of them are only accessible near the end. But of course. It’s not like you could do the sidequest for the ultimate weapons right from the start. What fun would that be? (I mean, the game is a little too easy as it is.) And when you’re done, you can play through again on hard, with upgrades an such you can buy with GRADE points you earn during the course of the game. If that’s still not enough, give Maina mode a whirl. I tried it once, got my ass handed to me in the first battle, and gave up.

The story is so-so, starting pretty run-of-the-mill, and getting more interesting right at the end, rather than gradually throughout the whole game. Clearly, I love the music, as I was even considering legitimately importing the soundtrack, until I found the torrent file for it. As much as I’d like to have a real copy, it takes so long to get my cash to my PayPal account, and then the shipping makes it cost so much more, it’s just not worth it for a cheap, impatient guy like me. If I could find it at the local music store, I’d pick it up in a heartbeat, but it just don’t work that way with game soundtracks.

So yes, this is the best game of 2004. Don’t listen to what anyone else says. You can disregard most of the rest of the list if you like, but my number one is absolute.

I guess that’s really all there is to it then. I just wish I could have had more than ten spaces. There were a lot of good ones out there, and I didn’t even get to play a lot of them. Had I not picked up a couple last-second, the list may have been different. You don’t know how bad Boktai 2 deserves to be on there. And I bet you were pretty surprised that both MegaMan X: Command Mission and MegaMan Battle Network 4 were missing. To tell the truth, neither was really that great, and I already told you that I’d try to be as non-biased as I could. What about Paper Mario: The Thousand-Year Door and Donkey Konga? And what about any games not on a Nintendo system? To be fair, The Sims 2 is a PC game, and Viewtiful Joe 2 is also available on the PS2. See? I was good. At least I tried. Well, I guess we’ll just have to see what happens next year. So far, we’ve got Resident Evil 4 and two new Zelda games to look forward too, plus the new generation of consoles near the end there, so it’s going to be anything but boring.

Teenage Mutant Ninja Turtles 2: Battle Nexus

Getting right to the point, I’ve loved the Teenage Mutant Ninja Turtles for as long as I can remember. I always had the newest toys when they came out, I own all three movies and the soundtrack from the second. I even went to the freaking live concert and still own the cassette tape of said concert. Even to this day do I frequently obsess about the TMNT. I visit the website regularly, own the first couple waves of toys, and watch the show whenever I get the chance. And of course, combining my two greatest obsessions, I own all the newer TMNT video games.

If you’ve read my Christmas article, you know I got the first set of games around December 25th of last year, and how I loved them so. The GBA game, in my opinion, was right up there at the top of the “best GBA games ever” list. It was the perfect beat ’em up side-scroller, with excellent graphics and a great aural experience to boot. I played it through several times, and even my brother who doesn’t really like video games (particularly of the side-scrolling sort) got really wrapped up in it at one point. So could Konami pull through and make the sequel better? Take a look at the box art, and judge this book by it’s cover.

Does it not scream intense? The last game’s box art was kind of disappointing and plain, but the moment I saw this one I thought “Wow. This game is going to kick ass. The box alone looks like it’s going to kick ass.” But enough about the box art. It’s only so relevant. Though probably the most entertaining picture that’s going to appear in this article. You’ll also notice that It proudly displays 4-player action on the corner there, though for some reason they made the French part to be more outstanding to the eyes than the English. Anyhow, they’re really trying to promote the ability to have 4 players with the new releases. Probably because the first games had very little opportunity for multiplayer. The console had only 2-players at max, and the GBA version was single player only. It’s a great feature, considering the material, and coincides with Nintendo’s newfound obsession with playing together. (Not that they never cared about it before, they’re just really going at it now)

So with the sweet-ass box art and a new multiplayer feature, you’re definitely wondering by now how Battle Nexus stands up to its older brother. While I’d love to say that the second game is without a doubt leagues better than the first, it’s just different enough that you can’t properly compare the two. Whether you like Battle Nexus or the first game better will overall depend on what kind of game you like, because although they are similar in many ways, the differences really set them apart and make them two entirely different games. In other words, this game takes the foundation that the first laid down and builds it up way into space.

Oh and speaking of into space, I guess that’s where I’ll start. As the first game covered the major events of the first season of the show, Battle Nexus highlights the bigger events of the second season. Or at least the first half of said season. The game opens with a recap of how the first season ended and the second started, with the Turtles being teleported to a planet galaxies away and saving the Fugitoid from both those evil Federation guys and the Triceratons. Right now, you’d probably want to have seen at least two or three episodes of the show to have any idea what I’m talking about. In any case, that’s about as far as they follow the actual plot set forth by the show.

So after that, you get to the start screen. Ooh. Lightning. Then it’s start new game and such, and you’re treated to a really long (and the only, so far) cutscene that fleshes out the more skewered story. You see, while it follows the basic plot of the cartoon, they changed it around a lot so that they had something to make a decent game out of. In this story, the Turtles and the Fugitoid escape to a secret lab. There, they can use Fugitoid’s teleportal to go hunting around for crystals to power up the teleportal, because it can only get you so far without the proper amount of crystal energy. But then the biggest fault in the game comes into play.

Somehow, back on Earth, Baxter Stockman has managed to hack into the teleportal’s system and made it so that when a turtle uses the teleportal, he will be taken to his destination, but his weapon(s) will be teleported some distance away. How he managed to do this, I’ll never know. I guess you could find plausibility in it because (bigass spoiler, if you care) Shredder is an Utrom and has all that knowledge and stuff about how life does actually exist on other planets, plus all the technology necessary to make something that could affect something that far away. Oh and I guess I should mention that instead of the Turtles being teleported from the basement of the TCRI building (the Utrom’s Earth base), they just get magically warped right out of their lair out of the blue. Oh. Wait. Maybe it was Shredder’s doing. I can’t really remember. It was a really long cutscene.

Either way, once you’ve cleared the hurdle that is picking your difficulty level, you get to choose which mode you want to play. There are three, and I’ll start with the obvious choice. Like I said earlier, you’re mission is to warp into enemy territory, steal crystals, and go. It’s a simple task, and made simpler in easy mode, because you don’t actually have to get the crystals to progress, but you do only get to play the first three of five worlds. A fair trade, I’d say. The greatest thing about this game is that it’s at least twice as long as the first. Maybe. I’m not sure, because I don’t want to do the math. The first game had 17 levels (including bosses and vehicle levels), and this one has 5 worlds with 6 levels apiece. So that’s like 30 or something. And as with the first, there may be more once you’ve completed all the standard levels. I don’t know. I haven’t gotten that far yet.

I mentioned earlier that when the Turtles would teleport, their weapons would be taken somewhere different, no? Well, that’s the biggest problem and genre-changer for this game. In this game you start every level sans-weapons, with only an infinite number of shuriken to defend yourself. Needless to say, shuriken are pitifully weak. So your first objective is to get to your weapon. Just because Metal Gear Solid was such a huge success doesn’t mean that Konami has to start incorporating stealth into every second game they make. Boktai was understandable, but not Ninja Turtles. Yes, ninjas do play the stealth card frequently, but Ninja Turtles games have always been about busting heads and such. Not hiding in doorways to elude security. They did it well, but I’d still prefer more action.

Oops. There’s the Metal Gear again. At least the level design is really good. The way the last game worked, you had a set of levels for each Turtle, but in this one you get to use any Turtle in any level. So with that in mind, they made every level with puzzles and spots that could only be solved with specific Turtles, so you have to play through each “on foot” (more on that in a while) level with at least two Turtles if you’re out to get every last crystal, which is requisite for any progress in hard mode. It adds a little bit of life to the game, and the levels are rather big and allow for a lot of exploring so it doesn’t get too dull.

So as I was saying, the shuriken blow as weapons, and you really can’t do much until you’ve gotten your weapon. Chances are, if you try to kill something without your weapon, you’re going to get killed. You could always be really careful and throw a star, hide, throw a star, hide, and so forth, but that takes forever. Luckily, grabbing the weapon makes everything so much easier. Enemies will fall with minimal effort, and you’ll be kicking ass all over the place. On easy, that is. The game is actually quite difficult on normal, and I can’t imagine what horrors reside in hard mode. Triceraton soldiers are an actual threat on normal mode, and in situations where you have one on each side of you, you’re pretty much screwed. The other enemies aren’t that bad, but bosses can show you a thing or two about getting your ass kicked. More on those guys later.

A little ninja action and even more MGS reference. In the next game the Turtles are going to be communicating by codec and April will recite famous quotes and proverbs when you save. Yes, enough of that, it’s time I told you about the levels where you don’t run about slicing things apart. Every world has three normal action stages, two vehicle stages, and a boss stage. And there are several kinds of vehicle stages. The first is the muta-board stage. Pretty much just jumping and shooting anything that comes at you, but there is a tough mini-boss in the second one. There isn’t much to say about it, except for that it’s probably where the idea for Race Mode (more later) came from.

There are also some mini-ship levels. I’m not sure what they’re really called, but the thing looks like a little spaceship, but isn’t, cause it doesn’t go into space. Whatever it is, the levels play out kind of like R-Type, with the side-scrolling shooting and all. Notably, the third boss is fought in this kind of level. Lastly, there are real spaceship levels. Which are just simple rail shooters. Just aim and shoot. Enjoyable, and it gets pretty frantic if you’re playing anything above easy mode. There may be different kinds of vehicle levels later on, but I’m not that far yet. Only finished easy mode and the first world on normal up to this point.

I think I mentioned that the bosses are tough, right? Well if not, I’m tellin’ you now. The bosses of Battle Nexus are no picnic. Of course, everything I type from this point will be in reference to normal mode, because easy mode is easy all around. The first boss is the huge sewer worm thing seen in the first or second episode of the second season. He rolls around, shoots, and chews on your head. Not a huge trouble, but you won’t beat him without taking damage. The second guy is the real trouble spot. Beating his is hard enough, because he’s got a really big hammer, and it hurts. The worst part is that you have to beat him with Mikey at one point to collect all the crystals, and Mikey, well, we’ll say Mikey isn’t exactly the strongest of the four terrapins. I just managed to scrape by with Leo, who is the strongest, and it took me at least ten tries to do it. The third boss, the spasmosaur (fought in the Triceraton gladiator pit on the show) isn’t too tough, because it’s a shooting level, and once you’ve learned a safe spot, you’re good to go. I haven’t seen what the next two worlds have in store, but I’m pretty sure that the Shredder’s going to be in there at least twice. And he was hard as Hell to beat in the first game.

Take the advice. There is no satisfaction in beating Easy mode unless you’re as completist as I am. You do get a password for the GC version, and it’s not a bad password at that, but still. Easy mode is a bit too easy. I don’t think I died even once. But I digress, because there is still much more that needs to be reviewed. Though I’m thinking that thins is getting to be just a little long. I’m around 2100 words now, and I can tell that there are going to be quite a few more, because there’s tons more material to be covered. And you know what happened last time I wrote something that ended up being twice as long as a normal article. That’s right! I didn’t just put that picture that says “To be continued” there for kicks. It’s time for another two-pager, people. So click below and zoom to my favourite was of artificially making my articles look super-long!

(pretend there’s a link to a new page here

Ah. It’s been way too long since I’ve written a proper article, never mind a whole two-pager. If you somehow got to this page first, I’m not sure what the shell you did, but don’t do it again. You’re scaring me. Anyway, on the previous page, I summarized what makes the story mode go round. If I had been reviewing the first TMNT game for the GBA, I’d be done by now, but Battle Nexus has a lot more going for it.

After you’ve had enough fooling around with the Story mode, there are still plenty of challenges for you, and possibly some of your friends to try to accomplish. Firstly, if you haven’t done so, you can go through all of the levels and collect every last crystal lying around. And if you’re completist like me, you’ll even go so far as to finish every level with all four Turtles. That could take a long damn time, so I don’t suggest trying it unless you plan to have a lot of time on your hands. Or, you could just move on and start playing through one of the secondary game modes: Race Mode and Battle Mode.

First up is Race Mode. It’s probably not exactly what you’re expecting. I bet you’re thinking a crappy wannabe kart racer? No? Well, yes, it is back to the Muta-boards for the boys in green. All it is is the four Turtles racing against each other for some sort of glory. Maybe it’s what they do in their free time. Maybe it’s just something Konami thought would be fun. To their credit, it is pretty fun. Until about race 4 or so, where it starts getting tough.

Yay. Look at all of that fun. But really, it’s a simple game. No real attacking or anything. Just holding the “gas” and jumping when necessary. But there are a couple little elements that can give you the edge or destroy you completely. And they take form of coloured ground panels. Basically what happens is that when you drive over these panels, you can press down and get some sort of bonus thing. For example, blue makes you go real fast, and red makes you kill any turtle who you come in contact with. Some are a little more complicated, like yellow which launches you over walls too high to leap normally. This would be fine, but you need precise timing, or you’ll just be flung into the side of the wall.

Reminds me of something blue… something about a hedgehog… But at least in this game you can go fast and not really have to worry about dying. There are 15 courses available, and according to the manual, if you manage to tough it through them all you get to see an ending of some sort. Also, if you manage to do well in the GCN version, you can get some passwords to unlock three bonus courses. It’s not much, but it beats the hidden bike race mode from the first game. That wasn’t fun at all.

But if you don’t like the racing too much, you can go to a seriously challenging mode: the Battle Mode. It’s laid out exactly like Race Mode, in that there are 15 levels, an ending, and three unlockable levels. Or arenas, or maps, or whatever they call them. The thing I’m most worried about right now is the fact that they called it Battle Mode when in reality, there isn’t much battling. In fact, in this mode you want to avoid battling as much as you possibly can. Maybe it was named more for the multiplayer version. I don’t know, I’m not a doctor. What I do know is that it’s time for the next picture.

The goal of Battle Mode is to collect so many crystals in a short span of time. At first it’s pretty easy, but then they throw in Triceratons and blocks that need breaking. Some levels even just have a lot of springs that you need to find away to navigate around. And after you’ve finished a map or whatever, they give you a second, harder challenge. I don’t think the second rounds need to be completed, but it sure adds a lot of difficulty to the game. I’ve yet to finish either the Battle Mode or Race mode yet, so I’m not sure what the caliber of these supposed endings are, but I’m going to guess that they won’t be much more than a picture that says “Congratulations!” or “You’re the Race/Battle Champion!”. Really, they’re just extra modes thrown in to add multiplayer and a couple more hours to the game’s life, so you can’t really expect much. They are entertaining though, and sever well as an entertaining break from having to find your weapon in every damn level.

Oh yes, I never yet mentioned that if you get to close to a Triceraton, he will grab you by the neck and bite off your face. At least I assume that’s what’s going on. The animation makes it look so, and it takes off a pretty huge chunk of your life bar, so I’ll stick with it for now. Ooh… And speaking of right now, I think I had a little too much candy… It’s time for me to take a little break from the old writing that I’ve been doing inconsistently all day. I’ll be back before you know it, because let’s face it, no matter how long I’m gone, it’s not like I can really make a commercial break happen as soon as you’re done reading this here paragraph.

(Returns 27 minutes later, having emptied the bowels and completed Battle Mode.)

Well, I finished Battle Mode, and I must say, I was definitely expecting too much from the “ending”. All you get is character art of your chosen Turtle over a background of his weapon and some pretty confetti. It didn’t even say “Congratulations”. I would normally say something along the lines of “That was totally not worth it.”, but indeed it was, as it provided me with material enough for an extra filler paragraph. Because we all know that this second page is definitely not going to be either as high or mighty as the first was. I suspect that Race Mode will yield the exact same results, but perhaps with a different character pose. Oh, right. I got a password too. Not sure what it does, but it had better be good. It’s not on the code list at GameFAQs, so I can only assume that I am the first person ever to finish Battle Mode.

So, now that we’ve seen all the game’s content, it’s time to do the actual review. I think I always start this part with that sentence or a paraphrase of it. I mean, there has got to be something more original to say. Well, I’ll figure that out if I ever review anything again. As usual, I’mma start with the graphics. Just like the first game, they’re fabulous. Character sprites are large and well animated. Each turtle has tons of original animations, (on a side note, they all swim the same except for Donatello, who really gives ‘er.) The bosses are huge, and tend to launch a lot of projectiles, and so far I haven’t noticed any slowdown at all. Backgrounds are good-looking and interactive, but even thought they take place in two different locations, the first and second worlds look way too similar.

Sound-wise, the game is pretty good. The butchered intro is gone and replaced with a quaint recap of events leading up to the game, and is fully voiced by all four Turtles and the Shredder. Of course, all the voices are the same actors from the show, and it manages to work out very well, with only the slightest bit of fuzz. Of course, you also get the various Turtle voice samples throughout the game, and the stage clear “Teenage Mutant Ninja Turtles!” clip. Sound effects are where they should be, with metal-on-metal clangs, laser guns, and other assorted thwacking sounds. The music is decent enough, but barely memorable. It all fits, but it’s nothing you’re going to be humming afterward. You’re probably best just to turn down the sound and put on some headphones.

The gameplay is the most important part, and there’s a lot to cover. The mini-games come first, as they provide mostly backup and multiplayer. They’re pleasant distractions from the main game, but not much else. If they were a little more fleshed-out, they could probably last by themselves, but as it stands, mini-games are what they were made for, and all they’ll ever be. The main game has been slowed down a lot since last year’s entry, with the emphasis being mostly on stealth rather than fighting off scores of punks and ninjas. It’s still fun, but it doesn’t feel like Ninja Turtles until you’ve gotten the weapon. Plus, enemies are usually few, with no more than two ever attacking at a time. On the upside, these enemies are a lot more deadly than those from the first game, so it evens out in the end. The vehicle levels are good fun, and serve the good purpose of keeping the game mostly action-oriented. The game offers a significant challenge, and might be even too hard on hard mode. I’ve yet to give it a go.

Other things to note are that the controls are mostly spot-on, except sometimes it’s hard to attack and run away before you get clobbered by a hammer or get your face eaten off by a Triceraton. In the first three worlds, there is not a single mouser to be seen. It’s kind of expected, but TMNT games, since back in the NES days, have been all about clobbering hordes of mousers for me, so I’m slightly disappointed. There are still two worlds to go though, so I’ve still got hope.

Overall, it’s a great game. If you enjoyed the first game, you’ll probably have a blast with this one too. The stealth aspect is annoying at first, but MGS fans should get a kick out of it. I know it was totally worth my money, and the only thing I still yearn to see is more connectivity between the GBA and GC versions besides the password trade-offs. There wasn’t anything disappointing, so I’m not going to make up anything just so I can tack something negative onto the conclusion. Straight up, it’s a solid game and deserves a spot in the libraries of any gamers who enjoy platformers and/or beat ’em ups. And I’m under 200 words away from 2000 on this page, so I’ve gone and rambled enough to fill up two pages to my personal expectations. I guess there’s only one thing left to do. And that’s knowledge that you just wasted (x) minutes/hours of your life reading this tripe. It’s not so bad I probably spent about 4 times that much writing it.

The Dick Turtle Surprise Bag!

I’m sure that everyone has seen a surprise bag sometime in their life. They were a very common item in the candy section at dollar stores, and I’m sure that they’ve been other places during their lifespan as well. I know that lately the surprise bag population is starting to dwindle, as I’m seeing less and less of the things every time I visit a buck store. In fact, I haven’t seen any in town for the longest time, and the only place I’ve seen them in the last 5 or so years is at the Bargain Shop out in Lac du Bonnet. And even there they don’t restock the things.

So while we were out there this past weekend, I made it a point to go find one. Sadly, the Nintendo Surprises are totally extinct, and even the Nintendo gum packs are gone without a trace. So I had to settle with one of the lesser brands of surprise bags. I had two choices at hand, one was a pack of random “fun size” candy packs, but the bag displayed what would be in the pack, and that just totally kills the surprise. So, I went with my second, less sanitary-looking choice.

Holy crap, does that look like a poor-ass grab bag or what? Here are a few close-ups, just so you can further absorb the crap that is Dick Turtle’s Surprise Bag.


Firstly, what the hell kind of character is Dick Turtle? Aside from the obvious attempt to rip off the old Ninja Turtles (which raises further questions about how old this thing is), he doesn’t look a thing like a turtle. Who names a turtle Dick? And why would any Richard want his name to be shortened to Dick. You have Rich and Rick, two perfectly good nicknames. But Dick? Come on. Thta thing on his back doesn’t even look remotely like a shell, and instead looks more like air tanks or something of the sort.

And then we get to the bottom of the package, which has promises of cosmic candy, toys and novelty. For some reason, I think that I’m going to be disappointed with what’s inside. I mean with a package like the one above, how good could the contents possibly be? And what are the chances that they’ll be “cosmic”? Why does Dick Turtle have rockets for feet? Since when did turtles need or even want to go to space? At least that kind of supplies reasoning for saying that the stuff inside will be “cosmic”. Turtles are nature’s D student (according to Stewie, anyway), so there’s no way that NASA would accept them. He must be working for those greasy Russians.

The back side isn’t much better. It’s just got Dick Turtle in his usual pose and a list of ingredients. The biggest problem with it is that it’s supposed to contain various crap, and they’ve gone ahead and given a list of ingredients. I guess that most candy is pretty similar in composition, but I’m sure that not all of it is made with the exact same substances. Also on the back is a small note that says “Minimum: candy 20G – 1 toy”. Well that just fills me with hope for what’s going to be in here. I guess it’s time to take a gander inside.

Is this a warning not to take anything that’s inside this bag? I certainly don’t know Dick Turtle, or who put this compilation of what is probably going to be crap together, so I should probably just toss it all out right now. I wonder if Dick Turtle thinks that accepting advice from strangers is okay? But… Wait a minute! Something is wrong right here! It seems that
Dick Turtle may not be exactly who we once thought him to be!

A ha! I knew taking candy and toys from him would be a bad idea. Dick Turtle is actually a space pirate! That slick bastard thought he could sell his crap by taking off his shell and eyepatch and putting on a happy face, but now I’ve seen the real Dick Turtle, and I’m not going to fall for any more of his trickery! But seriously, who the hell made this? Their character has no continuity whatsoever except for that he remains the same species. And I never quite believed that he was really a turtle in the first place. Let’s just hope the rest of this bag o’ crap is as good for reviewing as the bag itself.

On the opposite side of Dick’s advice card is a small maze that I definitely don’t have the attention span to complete. In fact, I don’t have the attention span to write a whole paragraph about it.

The first thing that I grabbed from the bag after that card was this little piece of candy. As you can read on the wrapper, it’s a “Yolk um’s” candy. I have never heard of this candy before, and therefore am surprised. There you go, Dick Turtle. Your bag was a complete success. You surprised me. It says that it’s cream filled, and it doesn’t look like the type of thing that should be cream filled, so I’m not going to eat it. I’ve eaten many a cream filled object, and I’m sure that this one will be a let-down, since I’ve only ever seen its kind in a Dick Turtle surprise bag. Of course, it could be a really popular candy that I’ve never heard of, but I’m better off safe than sorry.

Next up is… a shitty piece of plastic shaped vaguely like vampire fangs. I don’t think any one could review this, so I’ll just take a picture instead.

It was a good movie. I know my representation is a little inaccurate, but I wanted to make the reference. Anyhow, the teeth had a strange taste to them, and I now have a strange rash on the inside of my top lip. I guess this is one of those times where you have to suffer for your art. I should probably have dusted off the hat first, too.

You see, there was an alien head ring and a small toy hockey player, and there was no way I could review them both separately, so I forced the ring on to hockey guy’s head. On the upside, the alien ring was certainly of a “cosmic” air, so the bag wasn’t totally wrong. On the downside, I was feeling the bag before I opened it up to try to tell what was inside, and that hockey guy felt a lot like one of those awesome mini-ninjas. I was so disappointed when I learned the truth.

And the last thing in the bag is… A coffin? Could this be an omen of things that will happen should I eat the rattling stuff inside? Hmmm. Now that I examine the coffin more closely, I can see that there is something written on the top. Just gotta take off the sticker and…

Oh God! It says Mr. Bones! It’s gonna be full of crappy pizza! Augh!

That’s all I’ve got. Sorry.

Inside the coffin was a bunch of candy pieces. And they were some kind of old-looking. They were supposed to be coloured all rainbow-like, but they were also covered in a thick, white dust. I assume it was simply sugar, but you can never bee to careful when dealing with possibly-decades-old candy. There was one really cool thing about them though.

The pieces were all shaped like bones and such, and could be pieced together to form skeletons. I didn’t have quite enough pieces, and they crumbled to dust at the touch, but I did arrange them as if they had been locked together into proper shapes. Well, as proper as you can get when putting small candy bones together. I wasn’t going to eat these things either, because they didn’t even bear the telltale smell of candy, and I wasn’t about to put any other foreign objects in my mouth after the fangs.

That’s all that came in the bag, and I can’t say I’m impressed. Surprised, but not impressed. The candy was old looking and probably poisoned, and the “toys” were boring and common. I still wish I hadn’t put those fangs in my mouth. I’m also pretty pissed at how they totally changed their mascot halfway through the bag. But I guess that it’s not exactly made for people like myself. It really is more of a children’s novelty. In the end though, it made some great review material. There really wasn’t a lot to review though, so I thought I’d add in a little bonus material.


It’s not much, but I was making a bunch of characters on my brother’s “Smackdown: Shut Your mouth” game this weekend. It’s not only a great way to while away the time, but it also satiates my need to create. I made a lot of them and decided that since I did pretty good jobs on the ones based on real characters, I wanted to show them off a little. So I took some screencaps and here they are. Make sure to click on the pics to see some more stuff.

You see? I’m good at making stuff. The only one I’m not totally happy with is Vivi, because I wasn’t sure exactly how he looks, so I kind of had to make it up as I went. Overall, though, I’m very happy with how well I think they all turned out. The article here was a little shorter than I’d hoped, but I didn’t have that much material to work with. I can’t just ramble on forever about five pieces of crap and a plastic bag like I can with a game. Oh well, no biggie.

In the end, I’m just really happy that I’ve made it to 1000 hits. I thought 500 was pretty damn big. And the fact that the site is almost two years old is just the icing on the cake. I never really figured that I’d care about the site longer than a couple of months (just look at Quest for the Cube), but I’ve made it a lot farther than most personal web sites do, and I’ve even had some people who don’t know me e-mail me with compliments. Hah, I guess this December, I’ll have to throw some kind of celebration event. But that’s something to think about another day.

Hachiemon

Those Japanese are a crazy bunch of people. But, you have to respect the fact that pretty much everything they do is undeniably unique. These are the people who created the Transformers, pretty much every famous video game character, and the pancake bunny. Everybody loves a good dose of Engrish, as it highlights a lot of their oddly-named products (Anus Bar, anyone?) and the hilarity that follows bad translations. But of course, you have to take the good with the bad, and there are some things that somehow mystify and sicken the viewers at the same time, like this game here. I told you they were crazy.

And every day, their culture takes over our Western civilization just a little bit. Just look at how anime has invaded and taken over our TV sets so quickly and efficiently. And of course, they practically invented video games (I’m aware that they didn’t. I did say ‘practically’ after all), which have become more popular over here than even movies and such. So you really have to ask why, despite the fact that we get all of their uber-popular stuff, do we never really see any of their extremely oddball gadgets over on this continent? After taking a little time to conduct some research (which consisted of scratching my ass and making stuff up), I’ve concluded that even if they are destined to take us over, our culture still won’t be changed that easily.

And really, I’m not that surprised. Why play some awesome action game when you could be driving over people or killing cops? Why should you play something totally unique instead of playing a rehashed football or racing game that is exactly the same as the last five? No, no, I totally see why we should reject anything at all different from what we’ve got. …Oh crap, I left the sarcasm on. Whoops. Well, in any case, what I’ve got today isn’t exactly the cream of the crop, but is a hilarious and oddly entrancing game from the Land of the Rising Sun called Hachiemon.


Just as a little side note, I was intending to sort of phase out the intro part, but this one just kinda fell into place while I was writing and then turned into a sarcastic semi-rant. But that’s not really the important. Back to Hachiemon.

Now, I was just doing what any good pirate would be doing, and I was spending my time downloading GBA ROMs again. It happens. What can I say? But anywho, I saw the screenshots and just knew that I had to have this one, even though I was primarily concerned with finding Boktai (which, in retrospect, is a bad ROM idea, as it uses a solar sensor.). So I dropped everything and immediately downloaded the Hachiemon. I knew right then and there that I was going to want to review this baby.

Now you can’t tell simply by the screenshot, but the title screen alone is vibrant and alive enough to warrant a closer look. Hachie, as I’ll call him, is over there in the corner, and starts spewing out characters that despite my intense Japanese training (I learned to recognize their most basic alphabet), were distorted just enough so that I couldn’t recognize them. So I don’t know what he’s saying, but he’s got a very deep voice for a creature such as he is. Yes, there are voice samples in the game, and more than enough of them too. Hachie isn’t a chatterbox like (GBA) Mario or Link, but he does do a fair amount of “talking”.

I took the most logical step and pressed start. This is what it got me. More letters that I didn’t have a translation table for. You may be thinking that even if I did translate the characters, I still don’t know the language. But as it is, a lot of words (particularly those in the characters that I know) are very close to their English counterparts, so I can pick out easy stuff like “sebu” and “batoru tonamento” and get a little better idea of what’s going on. And speaking of what’s going on, I just chose the top option, as that’s usually the “main game” option.

 

 

 

 

 

 

Huzzah for the powers of deduction! I was right, and was taken immediately to the opening cutscene. Now a lot of stuff happens here, and I didn’t take pictures of all of it, so you’re going to have to bear with me for a while. At first, Hachie and his friends are playing around happily in the greens, but suddenly Hachie gets very angry and they all slink away. Why this happens, I have no idea, but we’ll assume that he’s not angry, but has let off some terrible gas.

After that irrelevant little scene, we get show a huge bunch of (for lack of a proper word) Hachie-cows, who are all very jolly until their beaks fall off! Oh my! What could have caused this horrible happening? The hachie-cows have suddenly become very depressed, and not even the fact that they look adorable can make them feel better about their loss. So Hachie pops up in the traditional red hero headband and probably pledges to return the beaks. He stares across the lake at a city, probably where the cow beaks are being held captive.

But then this sinister-looking Hachie shows up. Just look at those glasses. You know this guy is pure evil. He mutters something that’s probably evil, and then disappears. We’re then taken to the world map, which reminds me of Punky Skunk even more than Back to the Future 2 did.

You see? You see? World map. I told you. Here, we can really start to appreciate that great graphics that make up Hachiemon. It’s not exactly the most original style, but it’s very colourful and is quite funny, what with all the Hachie-cows and such. No, you obviously have to go into the first level before you can get anywhere else, so I presses the A button and I was off. Little did I realize that this first “level” was just another cutscene of sorts. In this cutscene, Hachie happens upon one of the lost cow beaks, just laying there on the ground, but as soon as he grabs it…

A pair of evil Hachies show up and start making fun of him or something. Eventually, they force him to relinquish the beak, and not only are Hachie’s feeling hurt, but his pride is shattered as well. So the evil Hachies walk away laughing at poor Hachie, and leave him crying and alone. But all is not lost! Hachie pulls himself together and catches up to the green evil Hachie. They gab for a while, and then the greenie runs away. He seems to have pissed off Hachie, as he gets quite angry after greenie runs off. He gives chase again, and this time he looks as if he means business.

After that, we get yet another cutscene, this time it starts with Hachie rolling in the grass. Here we learn that Hachie has not only eyes and a beak, but an ass crack as well. I think I just figured out why this game will never get here. Bored and overprotective moms don’t like asses, after all. Then he starts singing to himself. This game is making less and less sense every time something happens. I really wish that I could at least get a few words out of the narrative so I might have a clue what’s going on. But anyway, Hachie walks off again and then we get to progress to level 1. For real this time.

Grrr… Another cutscene? Yup. Only this time, it’s just Hachie yakking it up with a couple of Hachie-cows. After that brief scene, we finally get into the game. As the little intro thing plays out, it seems to me that I’ve been charged with finding some beaks in the level. And not even cow beaks either. Just normal Hachie beaks. Oh well, Off to the chase for me then! So, I started the level all gung-ho and confident that it would be a cinch, but there were plenty of things that I never expected. Firstly, and most importantly, all the different things that Hachie can do.

Firstly, he can move around and jump. That was obvious enough. Though I guess it would be more of a bounce for a creature like Hachie. Next up, is a strange move assigned to one of the shoulder buttons. It makes Hachie speak and produce a bunch of characters above his head that seems to say “Kantere” or something close to that. Like I said, the characters are a little distorted. Wait a minute! That’s the same thing he says at the title screen! Uh… anyhow, the move doesn’t seem to do much. Using it by an enemy does nothing at all, and using it by a destructible block shows whether there’s anything inside or not. A pretty much useless move as far as I’m concerned.

Next up in the beak stretch. This is easily the most useful move in the game aside from moving. It does everything. Firstly and most importantly, it can be used to latch onto walls to use as a primitive grappling hook of sorts. While grappled to a wall, Hachie can jump again to do a MegaMan X-esque wall climbing technique. Also, it can be used to catch items that are just out of jumping range. It can also be used to stun enemies, and finally to catch the attention of female Hachies, which I will discuss later. I can’t help feeling that I forgot something else that this can do, but it won’t matter, I got the important stuff down.

My personal favourite move, this one is what I call the “Beak Boomerang”. Maybe it’s because I love using boomerang chips in the MegaMan Battle Network games (don’t know why, they’re just fun), or for some other reason, but I just really enjoy watching Hachie toss his beak like a boomerang. It’s got the same item-scooping properties as the beak stretch, but this one goes through walls, so it can pick up stuff on the other side. It can also be used to stun enemies or finish them off once stunned. Other than attacking and collecting items, it doesn’t do much else, but would you really expect it to?

Finally we have the Hachie Roll. The name really says it all, but for the sake of any idiots out there, I’ll explain it. Pressing down and jump make Hachie spin into a rolling attack that can take out enemies as well as breakable blocks that might bar the way. A wall of these blocks was stopping me at one point (before I’d discovered the roll), and I was going to give up and forget about reviewing it. But by some miraculous fluke, I found the rolling move and was able to press on. It was a happy day, since my dream of reviewing Hachiemon was once again possible. Oh, and after a little rolling, Hachie gets dizzy and has to stop for a bit. I’ll also point out that you can see his crack in the pic above.

Above is a shot of me taking out some nasty green Hachies with the boomerang. While it would be a lot more convenient to bowl through a group set up like this, I already told you that I get a kick out of the boomerang. On a completely different topic, by that time, I had already found more than enough beaks to get me through the level, but I wasn’t even halfway done. Why would this be so easy to do? Well, I later found out that there are difficulties in this game, and that on easy you only need 3 beaks to finish the first level, but on hard you need 13 or 14. I’m not sure that I even saw that many beaks in the entire level, so I’m guessing that hard mode is quite hard.

Here’s one of those female Hachies I was talking about earlier. It seems that when you use the beak stretch on them, they get all blushy. Nothing else happened immediately, so I bounced around for a bit, when to my surprise, a small Hachie popped out! Holy moly! In Hachie world, kissing is enough to make one pregnant! Because I didn’t want Hachie to have to deal with the troubles of being a single father, I had him eat the kid, which earned me an extra life. I wonder if hamsters eat their young in hopes of getting extra lives as well?

So I finally made it to the end of the level, and the game pulled a Super Mario Bros. 2 and forced a slot machine on me. Only this one was covered in words and such, so I didn’t have a clue what I was supposed to line up. I just jammed the button, the spinners stopped, and nothing happened. I guess it’s probably for the best. But I tell you, I could have used a couple extra lives from this thing, because the next level was quite dangerous indeed…

It seems that my likening the beak stretch to a grappling hook wasn’t all that far off from the truth. In level 2, there is a place with a huge pit and some goodies on the other side. I tried my hand at getting across, but due to poor control conditions, I ended up losing more lives than anyone would have liked. And that female Hachie over there, she must be on the pill or something, because kissing her doesn’t produce children. Instead, she throws produce at Hachie, who happily gobbles it all up. And she just keeps throwing it too. I must have gotten 30 or so carrots out of her before I gave up and left.

At the end of the level was this huge Hachie-head. It took some convincing, but he finally decided to fight me. All the guy really does is dash back and forth, so hanging on the wall proved to be an excellent tactic. Until I decided to fight back, that is. I dropped from the wall and rushed him from behind, smacking him upside the head, but if proved futile and he turned to dash at me. I tried to get Hachie out of the way, but I just wasn’t fast enough, and Hachie suffered quite a horrible fate for it.

Yes, Hachie got flung all the way into orbit and around the world, somehow landing in the exact spot the he left at. As you might have suspected, I got creamed by the big guy. Another round would prove just as disheartening. And on my last life, I just barely made it through the fight. After getting whomped by Hachie, the big guy was none to pleased and let me though. I, on the other hand, was quite pleased with myself, and let out a small “booya!’ as a sign that I had triumphed. Of course, Hachie just waddled over to the exit, where I was forced to do the slot machine thing again. And for a second time, I probably failed.

At the end of this map was a final point, and on that point was another cutscene. This time, Hachie ran into that thing there, which I call Hachiemama. She seemed to have a slightly unhappy disposition, and I didn’t care what would happen, so I just went and skipped it. After that, we pressed on to the water levels, where Hachie donned one of those inflatable water donuts to keep afloat. At this point, I was certain that I had more than enough to compose a proper review, so I quit. It also didn’t help that The game wasn’t nearly as fun as it was kooky.

This is getting far longer than it should be, so I’ll just summarize all the review-type stuff here quickly. The graphics are colourful and bright. Animation is done very well, and the overall look of the game is great. I can’t really grade the music, as it was very choppy due to the bad emulation speed. Sound effects that I can remember include Hachie’s voice, which seemed to be good, and not overused either. Controls were probably good, but I was using a keyboard, so once again it’s hard for me to give an accurate account. And as for fun, it was an okay game, but it lacked a little bit of that je ne sais quoi that most of my favourites have in bucketfuls. Overall, Hachiemon is a decent game that I’d like to at least be able to play through once on a real GBA, and not a slow emulator.


So that’s it. It took me a couple extras days due to computer hogs, but I finally did it. It only took me about 3 hours to type it up too, which it a little under the average for these things. If you include pictures, maybe 3:30, but it’s still a good time. I think the best thing that I could do right now is to go find a FAQ or something so that perhaps I could understand a little better what’s supposed to be going on in this crazy game.

You know, these outros are really just a pain in the butt for me, because they’re not supposed to relate too heavily to the game (else they’d be in the body), and they shouldn’t be too off-topic, so I don’t know what to do with them. They shouldn’t be too much about when I did the review or news about the site, because only regulars will really get what I’m talking about. I’ll be trying to phase it out, like with the intro, but they’ll have to go at the same time, because it would be weird to have one and not the other. Well, I guess I’d better quit babbling if I ever hope to end this thing, so here’s a final note: TV ghosts are shy. Don’t expect much out of them.

Disney World Day Two: A Kingdom of Magic

The first day was long, and we were all ready for a good night’s sleep. Only problem was, nobody seemed to realize that that first day was going to seem like no big deal after the rest of the trip had gotten through with us. I knew in the back of my head that everything had only begun, even though I’d seen and done what seemed like so much already. We were used to below 0 degrees Celsius, and now we were going to bake in the Floridian temperatures of over 80 degrees Fahrenheit (about 27°C). And there was going to be a lot more waiting, too.

But of course, you don’t really tend to complain about waiting and heat when you get to go to Disney freaking World for almost no cost at all. Even with these impediments that usually prove fatal to people like us, we knew that it would all be worth it, because this is one of those “of a lifetime” experiences. After not nearly enough sleep (we were at Wal-Mart until way past midnight, and didn’t hit the hay till much later), I got up and started preparing for the long road ahead.

Of course, nothing starts your day like a good shower, so I hopped in and turned on the faucet. I was instantly repulsed by the terrible odor emanating from the tap. I’m not sure where exactly you’re not supposed to drink the water, but if Florida’s not on the list yet, add it. The stuff smelled like terrible, and tasted as such. So I did a rush job and ended up about as clean as I was when I entered, but at least I was outta there. Oh, and the towels were scratchy too.

To make up for the horrible showering problems, the hotel we stayed at provides a free breakfast buffet every morning. So we headed on down and prepared to stuff ourselves full, as my dad had threatened that he wouldn’t be feeding us at the parks due to sky-high prices. The spread was quite impressive. There were pancakes, waffles, cereal, muffins, fresh fruit, and danishes. I ate a waffle (These were real-sized. None of that Eggo crap), an apple, a muffin and a couple danishes and finished it all off with some OJ. My morning had officially been made.

After breakfast, we went back to the room and geared up for our first day of awesome. I was stuck with the backpack full of water bottles, but later would be grateful for their cooling effect, even if I did get a soaked back. So we left and headed out to the Magic Kingdom. The best part about it all is that the Disney World mini-city was located not three minutes from where we were staying, so we were there in no time. Not only that, but inside there were signs every six feet that pointed out where everything was, so there was no getting lost today!

Not even ten minutes after we’d left did we arrive at the parking gates to the Magic Kingdom. So far everything was going great, and the near future was looking up for us. We paid the hefty parking fee of $8 and moseyed on in. They have the best parking system in the world there, and after we parked, we were stuck with the trouble of figuring out what to do next. As we tried to figure out where we were, I said cleverly “Remember kids, we’re in the Itchy lot.” thinking I was so smart. Everyone laughed and we found out that we were really in the Minnie lot. Then we saw the tram car that would take us to our destination and hoofed it on over.

We hopped on the tram, and I heard the “Itchy lot” line at least 5 times, and felt a little less clever. But despite the terrible overuse of a Simpsons quote, the tram went on its way and took us to the real gates of the Magic Kingdom. There, we picked up our passes and waltzed in. But there was one final trial to overcome, and that was a giant lake. There were two ways over, a ferry or a monorail. We opted for the ferry, which seemed like the better choice at the time, and started our journey across the lake.

It wasn’t a long ride, but everyone was getting very excited by the time we’d even gotten halfway across. We could see so many of the all-important Disney monuments growing closer in the distance, and the family kept asking the same questions about my last trip. It was growing irritating, and then it came into view. The castle. My mom had been longing to see the castle for pretty much all of her life, after seeing it week after week on that “World of Disney” thing on TV. I guess in a roundabout way, this really is the place where dreams come true.

Finally, we were there. The feeling you get when you arrive at the Magic Kingdom for the first time (that you can properly remember) is indescribable. You’d think it would go for any of the parks, but nothing compares to this place. This is bar none (that I’ve ever heard of) the most extravagant place on the face of the earth. Everything stands out, and you can tell that when they built this place, not a single corner was cut, not one spared expense. If Bill Gates did something like this with his money, I’d probably respect the guy. But seriously, best place ever.

Before we got anywhere though, there were small souvenir shops right near the entrance, and since it was the first day, we dove right in. The boys picked up pens and autograph books, and as for me, well I decided that I’d just take the pictures this time around seeing as I left my old autograph book at home. After we’d finished our pre-park shopping, we passed through the train station and walked right into the middle of Main Street U.S.A.

Main Street is basically the long stretch of shops and such which leads up to the park’s hub, which is the castle. From there, the park branches out into six differently themed “lands”. While the Disney and Minnie statue certainly is a nice decoration, it doesn’t exactly maximize seating space. Especially when someone has seated their bag in the empty spot. But there was no time to waste sitting down. After my brothers picked up their first few autographs, we moved on down the street. You know, here’s a map for you, in case you ever want to get a kind of idea what the place I’m talking about looks like on a map.

To our left were shops upon shops. To our left, more of the same. And while they all sported some sort of reason to visit all of them individually, we only entered a single store. Oddly enough, it was the sports-themed store. There were indeed plenty of sports-themed goods inside. If there’s one thing you can say about Disney World, it’s that that there’s no false advertising. And in the “back” of the store, there was even a huge screen playing some old black & white Goofy cartoons. Can you say “sweet”? On a completely different note, there was one place on the street called “Penny Arcade”. It made me think of all the good times I’d had reading the webcomic of the same name. Sadly enough, I never got the chance to check it out.

And right at the end of the street is this rather famous statue of Walt and Mickey. There’s not a whole lot I can say about the statue, except that it seems to be made of an excellent type of bronze, as it has withstood many many years, and is still in tip-top condition. Yup, that’s about it. Can’t move on yet though, cause the next pic has to be seen before I can. And I cant’ have this paragraph be too short, now can I?

There ya go. The most recognizable structure on Disney soil; Cinderella’s Castle. It’s actually not a whole lot, for what it is. Basically, it’s just the castle with a path through the bottom leading to the other side. Sure, there’s a store and a restaurant to either side, but you really don’t get to see much else. Sometimes some of the characters will be running around up on the balconies and putting on shows, but other than that, it’s a pretty boring hub. It’s nice to look at and all, but like many beautiful girls, it lacks the substance necessary to make it truly incredible.

After we gawked at the castle for a while, we stood wondering where exactly we’d be starting today’s adventure. I suggested the most excellent Tomorrowland, and after a few minutes of discussing why it was the most logical way to start, we were back to the chase. Unfortunately, we didn’t get 20 steps further before we were stopped by the need to get the autographs of not only Chip and Dale, but Pluto as well. Now you might come up with some crazy idea that the character lines are unbearably long, but in reality, most of them aren’t too bad. They move fast too, so we got the autographs and kept a-movin’.

This was the best way to start, and I know, because I’ve done it twice now. Tomorrowland is my personal favorite part of the Magic Kingdom, but that’s not to say that everything else isn’t equally as impressive. In this picture, you can see the Astro Orbiter, which is basically one of those round-and-round spaceship rides, only it’s really high up. It’s conveniently perched above a some sort of restaurant that they call the Launching Pad. At least I think it might have been a restaurant, I never actually checked the place out.

Between the two was the something or other, which was more a tour of the Tomorrowland area than a ride. We hopped on that first to waste a little time, and being the first thing we did, it was fun. At first it was nice and slow, but every once in a while it would speed up. Not to a pace much faster than that of a slow car, but my mom was still caught off guard. Oh boy, was she going to dread Space Mountain. So anyway, the ride took us on a tour of the place, and went through a couple of the more thrilling (than this) rides, like Buzz Lightyear’s Space Ranger Spin and Space Mountain itself.

When we were done with that little tour, we arrived at the Space Ranger Spin. I’m sorry you can’t see Buzz too well, but he was moving, and his face was being projected on so that it didn’t look like another stupid animatronic robot. This was a fun ride. I hopped on, ready for some sort of tame roller coaster, but what I got was much better. On the “cart” was a sort of steering device, and mounted upon it were two guns. The point of this ride was to shoot as many targets as you could. And to make it more fun, you could manipulate the steering device to make your cart turn in circles, which was obviously the feature that put the “Spin” in the ride’s name. Buzz’s ride was a blast, even though I was only able to score a measly 1400+ points. It’s not my fault thought. The guns don’t have any real aiming device, so you can only shoot blindly.

After that, we planned to go on the mighty Space Mountain, but of course I was distracted by this place. You know I have trouble saying no to video arcades, so you shouldn’t be too surprised. There were only two disappointments here: they’d gotten rid of their Donkey Kong machine, and there was no Bust-A-Move. But if you can see past those faults, there are tons of other excellent games to play, such as Soul Calibur and a really cool turret game that spins around. Me, I found my glory in a Star Wars podracing game. While I had always kept a place in my heart for the N64’s Episode 1 Racer, this was the podracing game to beat all others. It was set up like a podracer, and the steering sticks were the same as you’d see in the movie. Not only that, but it was one of those head-to-head games too, so I got to have fun and smoke my brother all at the same time.

We left the arcade far faster than I’d have liked, but there was plenty more to be seen around this vast park of wonders. Space Mountain was calling us, but we needed to waste a little more time, so we got some ice cream. I got me a chocolate-covered ice cream Mickey on a stick, and it was good, as expected. After we were done with that, we went on that tour-type ride again. After we had finished there, we finally headed over to the best part of Tomorrowland: Space Mountain.

The last time I had visited Disney World, I was only nine years of age, and was a very timid fellow. But before I left this time, I vowed to go on everything to make sure I had no regrets. And as far as the theme parks went, I kept my promise. My first challenge was Space Mountain. You hear stories about it, and you just know that it’s going to be crazy, so there’s no way to not be even just a little nervous the first time you get near. It’s a sight to see, that mountain. But I was going to do it. And I did. Due to the great new invention called “FastPass”, we almost literally flew past the regular line, and only had to wait four minutes at the max to get on the ride. And once we were there, I knew it was going to be one helluva ride.

And let me tell you, it sure was. While I haven’t been on a lot of roller coasters, Space Mountain is surely one of the best I’ve seen. At first it seems to be just your regular, run-of-the-mill coaster, but then the theme kicks in. Almost the entire ride is hurtling you through an almost pitch-black expanse of stars and screams. It’s extremely fast, and definitely not for the weak of heart. My mom screamed for the whole ride, which was a good minute long, and when asked if she’d go on again, she replied with a solid “no”. But me, I’d do it again in a second.

Our last stop in Tomorrowland was the Tomorrowland Indy Speedway. This was one of those rides that wasn’t popular enough to earn a Fast Pass machine, so we waited quite some time to get on this one. And while it was alright, it could have been a lot better. The premise is simple, you drive a car which is on something of a track and go around, then the next person gets in and does the same thing. It’s not exactly a thrilling ride, seeing as the maximum speed is probably slower than that of the touring ride.

See, there are these rail things under the cars, and the wheels don’t go over them, so if you drive badly, it’s gonna be a bumpy ride. The craptacular steering response didn’t help matters either. But on the positive side, there are signs all over saying not to bump the car in front of you while you’re waiting to unload, and my dad rammed me several times. It was funny, but there was nothing I could do to retaliate, so I had to put up with the constant jerking. I did get to ride alone though, so nobody was there to criticize my horrible driving.

Before we leave, I’ll wrap up some final notes about Tomorrowland. Firstly, there are a couple boring rides here, like The TimeKeeper and The Carousel of Progress, and I was lucky to know that skipping these would be a great saver of time. Secondly, I really wanted to go on the Alien (as in Alien the movie) ride, but oddly enough, they had it closed down for some sort of remodeling. I was too scared to go on last time, so I was hyped to get on this time, and now I’ve been shot down. With any luck, it’s just to accommodate a Fast Pass line, so it’ll be open if I ever get down here again.

Next in line was Mickey’s Toontown Fair. It was closed for maintenance the last time I’d been here, so this was totally new for me. After doing a little research, I learned that originally it was just Mickey’s Toontown. Turns out they had closed it down to remodel it into a strange sort of town fair dealie. I guess it’s for the better that I never saw it before, as this seems worse than the original, and I wouldn’t want to be disappointed, now would I? Actually, this place was rather boring, so I’ll just post a few pictures and summarize them all in one or two paragraphs.

The first one shows the water tower in front of Goofy’s Barnstormer, a decent roller coaster ride. It wasn’t great, and it jerked more than a pubescent young man, but I’d do it again if there was a short line. Next is Minnie’s house. I didn’t go in because it was far too pink. Mickey’s house was also present. For some reason he had a bike in his living room and a tent in his backyard, but I stopped asking questions long ago. You can see some of the unique plants in his garden and the autograph tent in the next two. That tent is huge, and filled to the brim with people. Mickey’s autograph isn’t worth that. And lastly is something that piqued my interest while going through Mickey’s garage.

Other things that I saw in the Toontown Fair were a playground for small children,  some sort of large boat which was apparently owned by Donald Duck, and a giant store disguised as a contest tent. There was indeed a lot of crap in there, and I was going to get me some giant Mickey gloves (because like the Hulk Hands, they’re just irresistible), but opted not to when I saw the price tag. They didn’t even make sounds. We found the Toontown Station, where we found a train that took us on a trip around the perimeter of the Magic Kingdom, and once we got back we left and headed due west for Adventureland.

But to get through to Adventureland, we would have to pass through Fantasyland first. We were going to save it for our next visit to the Magic Kingdom (this place takes 2+ days to see everything), but it was just impossible to say no to the teacups. So we got on, and the only person who enjoyed it fully was myself. Everyone else has this strange problem with spinning very fast, and they say something about “dizzy” or something like that. Me, I get a kick out of it, so I cranked that thing as hard as I could and had a blast.

After that, we moseyed on back down to Main Street, from where we could access Adventureland. Everyone was still a little out of shape from the teacups, so we sat down. The heat and time had gotten to us to, so while we were there, we got drinks, hot dogs and fries. This was the last time that I remembered to take a picture of my food before it was too late, so enjoy your only view of what the food looks like in Disney World. Kinda familiar, I think… Oh, yes, and I had only a drink and fries, because frankly I wasn’t that hungry.

So we were just sitting there regaining our strength when what do you know, a parade comes along. These things happen all the time in the Disney parks, so it wasn’t a big surprise, we just didn’t expect to be there at the right time. I had suggested that we not bother with the parades, but it was coincidence that had brought us to it, so I decided I’d get some snaps in while I was there. Up above you see the top of the Mickey float. It’s quite literally covered in Mickeys. Most were statues, but the one in the dome was like all the other mascots bumbling around the park all day.

As you can se, the floats were varied and all had different character themes. There were also many characters dancing around in the street, and before that day I’d never realized just how hot Alice actually is. Not like that Blue Fairy. Uggh. So yeah, Pinocchio, Aladdin, evil guys, there were others too, like the princesses, and one with all of Mickey’s friends and Peter Pan on it. Now why would they mix Pan with the Mickey crew? None of the other floats had mixed characters. It doesn’t really matter, so onward!

We made it to Adventureland not long after the parade. Once inside, we stopped at a small shop to gawk at toy guns and personal fans. Once the family was done with all the shopping, we moved on and sorted out which rides we were going to go on. Up first was the Jungle Cruise, so we grabbed Fast Passes for that and then let my mom and brothers climb up the Swiss Family Treehouse, which was far too large and stair-covered for me to even consider getting near at this temperature.

When the Jungle cruise was ready for us, we hopped on a boat and the tour guide stated blabbering. Now, it’s really just a boat ride with statues or broken animatronics lined along the shore. Then there was the tour guide. He kept telling these terrible one-liners, and the worst part about it all was that I remembered every single “joke” he made from my last trip. So we got off a little angry, and went to get passes for The Pirates of the Caribbean.

While we wait for that ride, I’ll take some time out to properly explain what the Fast Passes are and how they work. Each popular ride has a couple of these boxes out front of it. What you do, is you put your tickets in, and they come out with passes for the ride they’re by. These passes allow you to go down a completely different queue line and skip all (or at least, most of) that nasty waiting. The passes have a time on them, and at that time, you head on over to the ride and get on. The problem is that you can only hold one type of Fast Pass at once, so you have to wait until your time (which could be anywhere from 30 minutes to 3 hours from when you get it) , grab your next one, and get back to the pass’ ride. Fortunately, they’ll honour late passes, so even if you manage to miss your variable window of opportunity, you can still get in the quick line.

Also, while we waited, my youngest brother and mom went on this ride. It didn’t seem like anything I wanted to go on, so I skipped it. We just loitered around outside while they were on it, and I practiced taking pictures. And just to give you a little something to think about – the time we were here was about 4:00, so there was still a lot of day left. Fortunately, most of it was spent shopping or watching Big Daddy, so there isn’t too much more to read.

Finally, The Pirates of the Caribbean. It’s a good ride, with a couple thrill drops, but at the simplest level, it’s an indoor Jungle Cruise with proper animatronics. There seems to be some sort of story going on throughout the ride, but I missed it because I was too busy trying to take a good picture. I took a lot, but the one above was the only one not to come out way too blurry. And even that got screwed up by being far larger a size than I intended it to be. Musta pressed the wrong button somewheres along the line. But it’s still the best ride in Adventureland, even if it is hard to get pics of. I recommend it.

That being done, we decided we’d leave the other three lands until the next time we came, so we up and left the Magic Kingdom. It’s not like we had a lot of time left, either. McDonald’s had reserved the entire park for a company party of sorts, and it would be closed off to the public at 6:00. Now, you can really tell when a company is rich when they can reserve freaking Disney World for a staff party. I guess it just goes to show that they aren’t lying about how many burgers they’ve sold.

So because my word count is nearing 4500 at this point, I think I’ll just do a little wrapping up. Basically what happened the rest of the night was: We went to an outlet mall so that my brother could look for shoes. He found them. Then we went back to the hotel, were I proceeded to laze around. We went out to the Olive Garden for dinner. I ate half a personal pizza. It was the most disheartening moment of my life. We also learned that in America, iced tea is quite literally tea with ice in it. We went back to the hotel again. Everyone went swimming but me, who proceeded to watch Crank Yankers and the first half of Big Daddy. The family came back and dragged me away from my movie to go to Wal-Mart again. Then we got back home and I slept.

All in all, I’d say that the first day was one of the best. Mostly because it was the most exciting, but also because the Magic Kingdom is the best park. So I’ll be back eventually with the next installment of this crazy adventure, the day we went to Disney-MGM Studios. It’ll be packed with thrills, cool hats, and overhyped rides, so make sure that you don’t miss out on my account of the second best thing that Walt Disney World has to offer.

The Biggest McDick’s in the World!!

You’ve read the first installment of my Disney World log, right? If not, go here to check it out. If you have, you’ll know that while we were touring in Orlando, we came across a big freaking McDonald’s. In fact, the biggest in the world. After seeing it on the Food Network, my mom and brother were determined to find this place while we were there. Not only did we manage to find it, but on the first day to boot. And as they had been raving for about a week at that time, it was really freaking big. So big, that it was advertising it’s greatness on the M signpost outside, and several other signposts in the vicinity.

Just as a little preface, I’d like to point out that a lot of my pictures of this McDonald’s turned out a little blurry. And by “a little”, I mean “terribly”. I’m not sure why, as almost every other picture I took turned out fine, but that’s the way it is, so you’re going to have to deal with it or go and do something else. The blur isn’t so bad that you can’t tell what’s what though, so you should be able to cope rather easily. Now let’s get this party started.

So now we’ll take a wondrous journey into one of the most amazing places that I’ve ever seen, and I’ve seen Disney World. Our tour starts outside, where amazingly, there is quite a bit to see. Just standing outside of this place, you can tell that it’s going to be like no other fast-food restaurant you’ve ever seen. You have to witness it first-hand to get the full effect of how spectacular this place is, but I’m going to do my best to give you a good general impression.

Well that one turned out horribly, but I’m sure you get the picture. It’s the big M sign seen in front of every single McDonald’s restaurant, so chances are pretty good that you’ve seen one. Only instead of a sign saying that they’ve sold so many billions of burgers, it’s got a fancy-ass electronic signboard that boasts about it’s hugeness and greatness. It also gives details on current specials, what kinds of food they serve there, and just how popular the place is. I can imagine that it’s running the 3 other McD’s restaurants within 30 feet into the ground.

And the fact that there are other McDonald’s restaurants close by is the really sad part. I thought it was a pancake house that they had on every street corner, not a McDonald’s. But on that note, there were a lot of pancake houses around. Especially IHOP (International House of Pancakes, for those not in the know. I just learned that while I was there.). That seems to be the granddaddy of them all. And while pancakes are good and all (now that I think of it, I wonder what the breakfast menu is like here…), I’m at McDonald’s, and that’s what I’ve got to get back to reviewing. So in conclusion, while in Florida, I ate no pancakes.

You might not be able to tell so well from pictures, but this place, as I may have mentioned before, is frickin’ huge. Just look at it and compare it to things around it. Oh yeah, there’s also the whole two-storey thing going on. That’s a big one. Not only is it huge, it’s exuberantly decorated as well. The huge fry box motif, the art all over the walls, and the lights and decorative crap coming out of every which way, it’s amazing just to look at. If you do ever visit, you’ll probably be stuck standing in awe of this place for a good five minutes or so before you actually get inside. And it only gets more extravagant on the inside. If God eats fast food, this is where he goes.

When you walk in (and through automatic doors, no less) you’ll notice that every bit of wall and possibly even ceiling is covered in something. To your right is the dessert bar, which I’ll get to later, right in front of you are swarms of people trying to get food, and to your left is the happy little scene pictured above. As you can see, we’ve got ocean-painted walls, a huge map, a table for taking charity donations, and that token Ronald McDonald toy display. On the floor are some sort of funny footprints that point you to the exit (which you might miss with all this stuff going on around you), and the occasional shoe scuff, which might be unintentional.

Now this one is the real kicker. Look at all of that food advertisement and display. In the very back is the regular McDonald’s counter area, where you get your food. Right in front of them are more little cash register machines, where you order your stuff. This is all a lot more complex than any McDonald’s I’ve ever seen already. Then in front or that is their gourmet food displays. These contain pizza, real sandwiches, desserts, and seafood, among a bunch of other fancy stuff. You can see various signs posted around, like the black pizza sign above, the sandwich sign in the background, and that bistro gourmet sign to the left. Over on the right side, you can just barely get a glance at that dessert area and chef station. That’s right. This McDonald’s has real chefs. That means food that won’t make you crap 5 minutes later (or block you for several days, as I would soon learn).

So while my parents stand in line to get us our grub, we decide to go explore this huge place. It might be the excess of people, or that fact that it’s crammed to the brim with games, tables, chairs and odds n’ ends, but it feels a lot smaller on the inside. Well, to be more precise, the first floor does anyway. The second floor is less jam packed, because the eating area is exclusive to downstairs, so there’s a lot more room to move around, but we’re still investigating the downstairs, so I’ll get back to that.

As you can see in the picture, there are not nearly as many people as I might have led you to believe, but there were still an ample amount. You can also see that the walls are still painted from top to bottom, and there’s decoration as far as the eye can see. Unless you’re looking out those crooked windows, because even downtown Florida, a place filled with more crap than you can imagine, looks bare compared to this single establishment. And you can also see a couple of the games along the back wall, and I’ll hint at it now, that’s one of, if not the best part of this McDonald’s.

There’s the kid’s/birthday area. It’s just as covered in fancy as the rest of the place, and it’s even got those cool character chairs. Just looking here, can you imagine how exhilarating it must be for a kid to have his birthday party here? Even to attend a party here? Or Hell, if you were going to go to a party here, chances are that you live close enough to go whenever you so desired. And that would be great. A place like this is just one of those places you have to go to more than once if you ever get the chance. Just like Disney World, and I have been there twice. Not to boast or anything, though.

Ack! It’s the attack of the blurry camera invaders! I swear… It’s not that I screwed up. No. I’m good at taking pictures. What’s that? I already admitted to screwing up at the beginning? Damn. Hoisted by my own petard. Now while that phrase makes very little sense according to dicitionary.com, I’ll take the Family Guy quote for what it’s worth. Now back to the stuff and such, this is the opposite wall to the kid’s area, and you can see that it’s covered in games, and the floor is absolutely cluttered with eating place. It’s actually quite hard to move through the tables themselves, even when they’re unoccupied. Going around the perimeter may be a longer trek, but it certainly is easier.

Oh gah! It’s even blurrier than the last. Luckily, this one I can chalk up to wanting to take the picture fast so that girl wouldn’t think I was taking a picture of her. It’s just one of those things you have to watch for when you have a camera. You see the aquarium. It’s cool and blue, but the fishies inside leave something to be desired. They’re tropical aquarium fishies and all, but they’re no eels or mantis shrimp or anything really awesome like that. Just plain old angelfish and other brightly coloured aquatic critters. It is pretty big though, so it’s not a total loss. And even if they aren’t special, fish are always fun to watch, in a bored sort of way.

You know, I think it might actually get better after this one. I’m not sure, but we can hope, right? This little corner is jungle themed for some reason that I can’t explain. It comes complete with tons of leaves and flowers hanging from the ceiling, a little statue thing with some water in it, and a rather dark air altogether. It certainly is different from the rest of the restaurant, and it really shows that they were trying to please as many as possible. This way, plant lovers can bask in their flora, and goths can sit in a dark corner. Fun for everyone!

and now, we get to the best part of the whole entire place, and one of the biggest highlights of my trip. Yes, it’s something that only I would get super-hyped about, and yes, I realize that it qualifies me as a huge loser, but damned if my heart didn’t stop when I saw this beauty…

Mc-freaking-Donald’s has an F-Zero AX machine!!!! Just like it says in the title bar! Ever since GX came out, I’ve been searching the city for one, but up here in Canada we’re lucky to get cool stuff late, and most of the time, we just plain miss out on it. I’ll tell you this, If one of these machines does take up residence in Winnipeg somewhere (please inform me if you know of one!), I haven’t been there, because I know I would have used or at least caressed it once by now.

To make my severe geekness a little more understandable, I love F-Zero. I’m not a huge racing fan, but the Nintendo racers have always had a special place in my heart. Mostly because those are the only ones that you can control without being a racing freak. Damn that Gran Turismo and it’s complexity. Heck, damn all sim racers for being too hard for me to understand. But F-Zero, it’s not like that. The car turns when and where you want it to turn. If you want to make a sharper turn, you hold the sharp turn button. None of this spin-out, drift and slow-down-when-turning funny business. Just me, the track, and 29 other racers. All set to awesome music and beautiful sci-fi scenery.

and the arcade game only capitalizes on everything there is in GX. For one, the seat moves around while playing. And since it’s an extreme racer, it moves a lot. So much it needs a seat belt. And then the speakers are right in behind your head, so those awesome tunes are blaring in your ears all the way to the finish line. It may sound distracting, but anyone who doesn’t like a hardcore mix of the Mute City music needs a serious re-evaluation of their musical tastes. Plus it sets the mood really well. I’ll even throw in this link, which you can follow to download every track from every F-Zero game. The steering was a bit touchy and oversensitive, but was easy to get used to.

Oh, just look at that. A perfect picture after all of that blur. Fitting, isn’t it? Well, there’s yet ANOTHER great thing about this machine that I didn’t yet mention. If you’ve got an F-Zero GX game save, and you bring your memory card, you can slot it in here and unlock a bunch of new machines, tracks and parts to play on GX. Yes, you can unlock them without AX, but it’s freaking hard. Just ask anyone who’s played the game. Finishing the races on the AX machine is a helluva lot easier. And even though it might cost you a couple bucks to do it, the experience is definitely worth it. This is one of the greatest arcade games I’ve ever played, topped only by Pac-Man, Ms Pac-Man(which was also at this particular McDonald’s), and Bust-A-Move.

So now that I’m done with that little rant, it’s about time that we moved upstairs. Like I said earlier, up here there were no tables or chairs, so it was a lot less crowded, and access to games was much more convenient. If you turn around while heading upstairs, or happen to be on your way down, you’ll see the scene pictured above. While the downstairs was built around the premise of eating and playing F-Zero, the upstairs is a much more patriot-friendly place. But of course, only for the American visitors. Foreigners like me feel completely out of place, eh.

Holy crap. Now that one is bad. More patriotism with the flag-bearing Lady Liberty, and behind her is a huge and brightly lit wall. Inside that wall is the prize room. Not only is this place awesome, it also takes the premise of Chuck E. Cheese’s before it and implements a ticket/reward system. All the prize-type games might have been upstairs, but I’m not sure, since I didn’t even give most of them a second glance. I was far too caught up in F-Zero. It’s kinda very sad that I’m obsessing so much about a single arcade machine, but I’ve been looking for one for months, so I technically could have had a orgasm when I saw it and still been in the right. But I didn’t, so I’m not totally screwed for finding a girl yet. (Note: Even I have a limit when it comes to video game hype.)

And the monstrous ball pit/climbing structure is something you just can’t ignore. This thing, like the restaurant, it huge. I couldn’t go in it, of course, but you know I wanted to. All the twists and turns and windows and things inside. It’s a spelunker’s paradise. In the first picture, you can see a Rollercoaster Tycoon sign of some sort; it’s a pinball game. I thought it was pretty cool, but not cool enough to earn a picture. And in the second, you can’t really see anything. I’m almost ashamed at how bad these pictures turned out, but it’s not like it’s something I can just go back and re-shoot any time I want, so they’ll have to do.

I played a mere two games while I was here. That may sound quite odd, but you already know about the F-zero AX situation. “What was the other game?” you ask? Well, in my entire life up to this point, I’ve only spent money on one woman; Ms. Pac-Man (I make things for my mom, or get my dad to buy stuff. I’m not totally heartless). Now seeing as that statement pretty much ensures me to be single for the rest of my life, I might as well keep going, as I’ve nothing left to lose. …Strange. I think I’ve typed out a phrase similar to that in an older article. Maybe it’s just one of those inaccurate feelings of déjà vu. I don’t know, and I don’t care enough to check. Now bring out the next picture!

You’ve all played one type of Cyclone game or another. Unless you’ve never been to Rucker’s or Chuck E. Cheese’s, but that’s impossible, so I’ll assume you all know how it goes down. In any case, they had both this Cyclone machine, and an identical machine called “Titanic” almost side-by-side. Maybe it’s in case of a busy day, maybe they’re just being redundant. I don’t know, I’m not a doctor, but I do know what didn’t kill her. Smoking. Ah, now that’s two Family Guy quotes that don’t quite fit. Oh well, they bring back good and funny memories, so I’ll leave ‘em there. Family Guy rules.

And now that we’ve seen pretty much everything there is to see in this Super McDonald’s, it’s time that I leave. It had to happen, but not after one final race across Mute City. Well, after that, I was done, we had to leave for real, and on good timing, too, because there wasn’t anything else I really wanted to take pictures of. But on the way out, there’s one thing that stares you in the eyes through the whole long walk to the exit.

The ice cream bar. The most magical gift the human race has ever been given, and my last stop in the world’s biggest McDonald’s. There wasn’t a huge selection of flavours to choose from, but all the best ones were there; bubble gum, cookies n’ cream, mint chocolate chip, rainbow, chocolate, chocolate swirl, yellow, and a couple less noticeable ones. I, the ever-hungry pile of human I am, decided that I would delight myself with some of this ice cream even though I’d just eaten 4 double cheeseburgers, a super-sized drink and 3 portions worth of fries. I got the yummy bubbly gum flavour that I haven’t had in the years since the awesome ice cream place we used to go to closed down. That was a sad summer for everyone.

See? Blue. It also matched the sign outside if held up properly. You might also notice that it says “internet” in the window. Yes, they had internet. Yes, I could have made a little post while inside. But it cost money and it was a touch screen, and I had racing and dot-eating to do. So I opted not to and simply went on my way.

And that’s the end of that adventure into the wilds of fast-food land. Actually, if you compared it to the rest of fast-food land, it would be like the throne room where the king sits and get really fat. And now that I’ve typed over 3100 words about a McDonald’s restaurant, I have to go and wonder why I’m not doing this for money. Seriously. I would love to get paid for the site, but it’s not going to happen. So while I flush that pipe dream, I’ll leave you with a couple closing statements.

1. If you’re ever in Orlando or anywhere remotely close to it, make sure you visit this place. Even if you don’t like McD’s food, they’ve got something for every taste. They’ve probably even got caviar if you’re into that kinda stuff.

2. Buy me an F-Zero AX machine for my birthday. It’s still 4 months away, but you’ll need to start saving now. If nothing else, get me GX and a racing wheel so I can pretend.

3. Yes, they have a Bill Cosby standy. If that’s not reason enough to travel down to America’s wang, I don’t know what is.

Disney World Day One: Highways From Hell

I guess I can say a lot for myself. I’ve been to Disney World twice before I reached the 18th year of my life. It’s a lot more than most people can say about the same topic, even if there are a few who’ve been there more. Other than that, though, I haven’t really accomplished much. But this isn’t about how I’ve done nothing noteworthy with my life up until now, it’s about my second trip to Disney World. So I guess I’d better start on THAT then.

It all started way back in January, when I caught wind that my aunt and uncle (who had taken me on my first visit to the Disney World) were going to take my brothers there in April, since they hadn’t been on the first trip. My parents were feeling bad for me, so they decided that they’d spring to send me if I saved a couple hundred bucks and pitched in. With an offer like that, there was no way to refuse. Only I had no steady income, so I was lucky to have a nice little nest egg saved away. But that wasn’t enough, and I still owe my parents a little coinage. Nothing big though, I’ll just work it off like one of those cartoon characters who forgets their wallet when they go to a restaurant and has to clean dishes to pay the bill.

So about a month later we went over to their house, where my bros were informed of the good news. Only there was a surprise twist for everyone. Instead of my aunt and uncle taking the four of us, they were just going to let my parents go instead! So now the whole family (except me… how did that happen?) gets a free trip to Orlando, Florida to bask in the sun and experience the wonder that is Disney World. I guess there’s something to be said for having siblings. For my mom having siblings, anyway. Rich siblings.

Fast forward two months. We spend the whole weekend doing a whole bunch of random crap, and completely neglect the fact that we need to prepare to go on vacation for a week. So Monday rolls around and we start toying with the idea of packing. Tuesday comes, and everyone is packing all evening and night. I carefully pack more than enough clothes to last me the week, not adding in the washing machine factor. My suitcase is almost stuffed, and this will become a key factor near the end, so remember that. Nobody really gets any sleep, and before anyone realizes it, it’s three o’ clock Wednesday morning, and we have to be at the airport by 4:30

We’re totally packed, confident that we have everything, and are waiting for our rides. Both sets of my grandparents came to take us to the airport since there are so many of us and so much luggage to go along. Now, it’s about 3:15, and my parents expect that we’re barely going to make it. Problem is, they forgot to factor in the lack of traffic in the middle of the night. So I’m perfectly confident that we’ll be on time. It might have been my keen intuition, it might have been the lack of sleep, but I wasn’t nearly as in a rush as everyone else. So I took a picture of myself just before I stepped out the door. And because I was the main photographer, this is one of the very few pictures with me in it.

Ugh… My neck seems to have rolled horribly. Oh well. It’s not like that’s how it is all the time. Keeping on track, I hopped in the van and popped on my shades. My grandpa remarked that it was too early to be taking flash pictures, and nobody commented on the sunglasses at night thing, because that’s the kind of thing I do. My family knows me well enough to not bother asking questions when I do something strange. So as I so cockily predicted, we made it to the airport with ample time to spare. Enough time, in fact, to enjoy a Tim Horton’s coffee. Well, the coffee drinkers did, that is. Me, I just complained that we had to wait half an hour. And it was only going to get worse from there.

We unpacked all the stuffs and moved them inside. After waiting in line for a good half hour, we waved bye bye to the grandparents and moved onto the customs. Now I’m pretty sure that all those people who claim that customs is really harsh are all exaggerating, if just a little bit. All I had to do was put all my crap in a bucket so they could scan it. Then we sat around and waited for the plane to get ready. This took another half hour at least. Finally, we were aboard the plane. And waiting. Again. Only a short wait this time, and after the captain gave the OK, I busied myself in my GameBoy for the flight.

There were two major problems with this flight. One, was that my brothers had never been on a plane before, so they got dibbs on the window seats. It doesn’t seem like a big deal, but watching out the window of a plane is strangely entrancing. Secondly, due to the stupid part of the population who have allergies (or was it idiots who choked on them? I’m not sure), I received no airplane peanuts. Instead, I was offered a granola bar and orange juice, which I grudgingly accepted, cause I’d had no breakfast. The granola bar was so-so, but whatever kind of orange juice they’re serving, it must be squeezed from the oranges of Eden, cause it was the best freaking OJ I’d ever tasted. After 45 minutes or so of playing Castlevania: Aria of Sorrow, the captain said to turn off electronics and we landed.

Our first stop was the Minneapolis airport, where we would transfer onto our flight to Orlando. Since we had 2 whole hours to waste, we stopped in at one of the local McDonald’ses. I’ve gotten tired of hotcakes over the years, so I did something completely out of character and got m’self a McGriddle. Now I’ve read the review on X-E, and I know you can see yourself getting unhealthier as you eat it, but I wanted one, dagnabbit. I tried the eggs and bacon variety, and for someone who doesn’t like eggs, I thought it was pretty damn good. Also noteworthy was a sign for the McRib, which instantly reminded me of the “Ribwich” episode of the Simpsons. And if you think a whole paragraph about an airport McDonald’s is bad, just you wait. There’s a big surprise in the near future.

After that, we wandered the monstrously huge airport in hopes that we’d make it to our gate before takeoff. Yes, the Minneapolis airport is that huge. We did make it, and with a good hour to spare too. Fortunately for us, I have a special ability that lets me figure out where I need to go by reading signs that tell me which way to go. So we sat down, I played more Castlevania while listening to some sweet OC Remix tunes, and the time ticked by. It was getting boring, so we formed two groups; one which would sit and wait due to laziness, and one which would adventure in search of cool stuff to look at and/or buy. Surprisingly, I was in the latter.

So we walked down one hall, and then realized that there was nothing interesting to be seen in an airport other than the excess of “The Daily News” stores and went back to sit down. On the way back, I was distracted by a vending machine that had on display two types of bagged potato product: Potato Skins and Fritos. Now I’ve heard of Fritos, and they might be from the same guys who make Lays, and that was even more mind boggling, because there were Lays in the machine as well. I had no change on me, so I wasn’t able to find out. I guess it’ll be a mystery to me forever. As for the Potato Skins, I don’t know what’s going on there, but the bag says “T.G.I. Friday’s”, so I’ll just assume the worst.

Eventually we got on the plane and started to fly away. This time, I got the window seat, as evidenced by the picture above. If you’ve never seen the top of clouds, there you go. Look remarkably like the bottoms of clouds, don’t they? Anywho, this flight was going to be about three hours long. It was a good thing that I brought a lot of stuff to do. I popped on the ol’ headphones and booted up the GameBoy Advance SP. Things were good until I got to Death (still playing AoS, of course). Now he wasn’t much of a pain in Normal mode, but on Hard, he gives you quite a bit of trouble. So that got annoying and I gave up.

The “flight attendant” came around eventually, and offered not a granola bar, but a bag of pretzels. These were a bit closer to peanuts, but still not the same. It would have been okay had they been good pretzels, but I’ll let you in on a little secret: airline pretzels suck. And that’s all there is to it. The OJ was the same as on the prior flight, and I enjoyed it muchly. Now you may be wondering why exactly I took a picture of my “lunch”. Well, on the first trip to Disney World, I took several pictures of my food, and it had turned into a running in-joke with my family. So of course, before I left, I was reminded on several occasions to take pictures of my food. Sadly, this is one of only two I remembered to snap.

After I had become bored with Castlevania, I moved onto MegaMan Battle Network 2, and did a little bit of NetBattling with my brother. See, there are these secret battle chips hidden in the game, and the only way to get them is to play against a friend. And of course, to make it a bit harder, they show up randomly. That’s the bad part. We played over 100 battles and only managed to get four out of ten of these secret chips. BN3 had the same problem, but there was only one secret chip per version. And I’m delighted to hear that BN4 supposedly has none of these horrible things. On the upside, that did waste about an hour and a half, so it wasted a good amount of time.

Now I’m convinced that we were riding in some sort of Transformer, mostly because it’s a funny thought, but also because the wings kept changing shape. Now I know that they do that for a reason, but it’s a lot funnier if I pretend that I don’t. Just look at this shot compared to that other wing shot and tell me that there is no huge difference. …Ah, this is really a waste. It’s not nearly as funny in writing as it is in person.

After the lengthy GameBoy session, we cleared the bunch of clouds, and I watched the scenery go by as we slowly got closer to our destination. There are a lot of things that you can see from up in the sky, and one of those just happened to be a building shaped like and S! And not just any S at that. Specifically, it is shaped much like the S in the Metroid symbol. I thought this to be odd and worthy of writing about, so I took a picture of it and circled it in red because without the circle it’s kinda hard to see. Take it as you will, but I think that it’s some sort of conspiracy. Conspiracy of what? I don’t know, that’s why it’s a conspiracy.

After a short nap and some more window-watching, the plane finally arrived. We got out and were astounded by what we had to travel to get to our baggage. See, the Orlando Airport is divided into two buildings; one where you board and get off the planes, and one where you enter/leave the place, pick up your rental vehicle, and deposit/claim baggage. These buildings are amply far away from each other, and to travel between them, you get to ride a monorail. And it’s not just any monorail. It looks like it came straight out of some futuristic movie or something. That’s about it. If you failed to be impressed, you need to see it to get the full effect. Really cool monorail.

So we rode that, picked up our luggage, and went to pick up our vehicle. Only problem was, out of all the vehicle rental dealies, we got the one with the longest line. Talk about getting the shaft. So after about another half hour, we were finally on our way to our hotel.

This in itself proved to be an even bigger problem. Something had gone askew and neither my mom nor dad could figure out where we were supposed to go, even though they had two maps, one specifically printed off the internet to tell us where to go. After we’d finally collected our bearings and figured out where we were (this took almost an hour), we scanned the map to find out where our hotel was. Now there were two possibilities; either our hotel was the only one not on the map, or we were headed somewhere that didn’t actually exist. To our relief, we found the place after driving all over town all day. And what a town it was. There was so much crap there that you could be there a month and not see everything. As I was already aware, the same would apply to Disney World itself.

This is where we stayed, the Marriott Residence Inn. It was a nice place, and it seemed to be relatively new as well. Trust me when I say that this picture doesn’t show even half the place. The place had everything I could ask for; free breakfast buffet, an arcade room, full cable TV, and an internet-ready PC. I know I didn’t make any posts during the trip despite having the tools to do so, and I can justify that. Every time I went to try to get on the PC, there were some stupid teenage girls IMing it up, even though there was a framed sign right next to the thing that said, and I quote “For business purposes only. No chatting, please.” As useful as it is, I hate instant messaging. It just causes me to have less access to computers. Scratch that, I hate kids who use computers only for chatting, as they are most likely morons who know little more than how to use their P2P and IM programs, and don’t deserve to be allowed to use computers.

 

Here are the pictures of the room that we stayed in, which is actually five rooms. One main room, with kitchen and lounge areas, two bedrooms, and two bathrooms. This is quite possibly the fanciest place I’ve ever stayed, so I was impressed to say the least. I, of course, stayed on the couch-bed. I always choose the couch-bed over one of the real beds. Why? I can’t explain it, but I prefer the humbleness of it all. Oh, and there were three TVs, one in each main room, so everyone could watch what they wanted all weekend. My brothers’ was seemingly stuck on MTV, because I don’t think it ever changed. My parents did their thing, with the reality crap, and me, well I was captivated by a lot of the fancy American channels.

For most of the week, my tube was set to the Cartoon Network or the WB, and changing only to watch a little hockey and Big Daddy, which, if you haven’t seen it, is a great movie. For the first couple days though, it was set to this one channel which was constantly looping this one promo for Disney World about the seven best attractions there. Now why would I watch this channel endlessly when I have trouble making it through a half-hour sitcom? Simple answer there: hot host. Seriously. It’s not exactly the most dignified reason, but it’s the only reason I watched the thing even once.

Ooh! Here’s a good one. Check that out! It’s a silver and green fire hydrant, and not some kind of prop either. All of the hydrants were these funky colours. Maybe it’s just me, but I’m always amazed by fire hydrants painted colours different than red and black/yellow. The red hydrant is the stereotype, and stuff like that is always constant. Why do places change the world-known colours? It’s just crazy, that’s what it is.

By the time we were ready to get a move on, it was already seven or later, so we didn’t have a whole lot of time to adventure, but there were two must-see stops on our short first-day tour of Orlando. The first we had previously seen on the food channel: the world’s biggest McDonald’s. I told you it was only going to get worse. And it gets even worse than that, too. This place was HUGE. I’m sure everyone’s been to a Chuck-E-Cheese sometime in their life. Well this place was at least twice as big. It had 2 floors, tons of games, play areas, and decorations, and the most shocking part was that along side the regular McD’s fare was real food. Gourmet crap, pizza, real sandwiches, seafood, salads, and even a dessert bar with waffle cones! This place had EVERYTHING.

In fact, it was so big that I’m going to write a full article about it. It was probably the most amazing thing I’ve ever seen, and I was ready to go home afterwards. It was like a whole vacation spot in itself. Let me say this, if you ever go to the States for a trip and you don’t know where to go, head straight to Orlando and check this place out. It will absolutely blow your mind. But enough gabbing on about how great the place was, I was damn hungry by that time. I usually have an equal of four meals a day, and I had had less than one during this whole day, so I needed a big meal. Four double cheeseburgers with super-sized fries and drink hit the spot in a way I didn’t think McDonald’s could. The only repercussions were that the pipes were blocked up for three or four days afterwards.

On the way out, I picked up a cone of the ice cream variety and we started out to our second location: the legendary 24-hour Wal-Mart. And we were lucky that it was open 24 hours, cause it was at least nine by the time we left. Finding it wasn’t too much trouble, since we got some advice from some friendly locals and were on our way in no time.

As you can see, we did get there, even though everyone who we told about it said we’d not have enough time to make it there. Oh we made it there alright, and at least two other times during the week as well. We’re just one of those families who will eat at McDonald’s twice in a day and find time to visit Wal-Mart three times while on a weeklong vacation to Disney World. Now is when you get to feel a lot better about your own family, unless they would do the same.

But this Wal-Mart wasn’t only just open 24 hours a day, it was also a Super Wal-Mart. It was huge in comparaison to any other Wal-Mart I’d ever seen, even that one Bizzarro Wal-Mart (That was on a completely different adventure. I fell asleep while in the van on a trip to hockey one day, and woke up to enter a Wal-Mart that was the exact opposite of the local store.). So of course, it had a hell of a lot more crap in it, but it also had an entire grocery store in it. The only thing wrong with it was that the electronics section was shamefully small and poorly stocked. It was less than half the size or my local Wal-Mart’s electronics section, and just slightly bigger than most Electronics Boutiques (That I’ve seen, anyway).

After stocking up on root beer, juice, foreign cereals, and various other foodstuffs, we left the giant store and headed home for the night. All in all, it had been quite a day, and it was still only the first of eight. We all knew that it was going to be a very busy and fun week, and that we had plenty of walking and a lot more waiting ahead of us. At least the weather down in Florida is a lot better than it is up here in crusty old Winnipeg. And the scenery too, the grass was a brilliant shade of green, the palm trees were everywhere, and most notably, there were eye-catching monuments of buildings everywhere. Among the most notable of those buildings were an upside-down museum thing, a huge inverted metal pyramid (the Hard Rock Vault), and one big freaking shoe on top of a closed-down sporting goods store.

After we got home, I ate some more, watched a little TV, audited my pictures and went to sleep after a rousing round of Ms. Pac-Man. So ends my tale for now, but be sure to tune in for part two of this extraordinary adventure, where we make our first stop at the Magic Kingdom, visit Wal-Mart for the second time, and discover a giant outlet mall where dreams come true.

The Cup

We all have our favourite things in life, some a little more strange than others. Pretty much everyone has a favourite colour. It’s just a given. Most people have a favourite song or band, even if it’s not a real band, any group that doesn’t play their own instruments. Some people even have a favourite day. Those are the ones who are kind of off their rockers. I mean really. A favourite day? I can see a favourite season, and maybe even a favourite month, but favourite day? Favourite holiday would make more sense, because it’s a given that pretty much everyone is gonna choose a holiday as their favourite day.

But enough of that. Talk of favourite days has very little to nothing to do with this article that you’re reading now. Maybe in one later on, but not this one. No, this one is about something even stranger. Well, maybe not very strange, but it’s a little bit on the odd side. I know people have a tendency to play favourites with many objects, like chairs and pants, and this article is all about my favourite cup. Why a cup? I’m not sure, but I needed to write about something.

You may not realize it now, but there is actually quite a bit you can write about a cup if you choose the right one. I’m not sure exactly how much I’m going to be able to write about this cup, but I’ve taken a lot of pictures, so I’m probably going to be reaching quite a bit with this one. Heck, if you hadn’t noticed, I’m reaching pretty badly just for this intro, but since I do the same with most intros, it’s not such a bad sign as it could be. So enough of this, onto the cuppage!


This is my favourite cup. It is a very cup-like cup, just like a cup should be. It has the ability to hold many types of liquids, and even some small non-liquid things. This cup is from Finland, where my grandpa used to live. He knows how to speak Finnish and has a sauna house. My grandpa immigrated to Canada when he was young, but I don’t know if this cup immigrated. Look at the happy little cottage on the cup. It looks like my grandparent’s cottage, only redder and on an island. It also has less windows and porches.

On the other side of Heir Cuppen, there are some bird-looking squiggles and a Finnish flag. I like the Finnish flag because it’s so simple to draw. Not like that damned Canadian flag with its crazy leaves and crap. Why is there nothing on this little island? I would like to live on an island, but only if it had lots of island things on it. Like mountains and wild pigs and fairies. Then I could have my very own adventure on the high seas. An adventure with pirates! Or maybe I’d be a pirate. It’s really hard to say for sure.

The cup says Aarikka on the side. I don’t’ know what Aarikka means, because I don’t speak Finnish. And neither does the Babel Fish. My grandpa is far away, so he can’t tell me, but an internet query surely can! Internet queries can tell you anything, like how to find Robot Pirate Island and how many web pages have the word “is” on them. Is. Now I’m a statistic!

The Googleing came up with lots of answers, but I’m a lazy crapbag, so I only clicked on the first one. It make us whisk off to the magical site of Aarikka. If you don’t know how to read Finnish too, you can go to an equally magical (though slightly less whimsical) English Aarikka. They like to sell things. Things like finely molded cups from Finland. Now we all know what Aarikka is! Hooray for Google! Hooray for internet! Hooray for sammiches!

But if it’s Finnish and white, why is the cup so great? You can’t notice from the other pictures, but the cup is very small! See the one above? The cup is being stood beside a normal-sized cup. Look how very small he is! What a cute little cup. Some people like to drink from big cups, but big cups aren’t so charming as such a tiny little cup. Those people have penis envy. But not me. I don’t envy penises. They’re always getting beaten up.

The legend of the cup is a very old one. To this day, I have another favorite cup. It’s a cup with a lady on it. She’s a virgin. It says so right on the cup. On the other sides, it has my horoscope. but I won’t take a picture of that side because I’m a very lazy Virgo. I call it my girly cup because if you don’t know what the cup is, it sounds dirty. Nobody else ever drinks from it. They know that if they do they will die. The little cup is still an excellent cup, but there is no way it can compete with a girly cup. Unless…

There are two little cups! For all my life up until yesterweek, I was under the false impression that there was only one little cup! But to my amazement, there was two! And they were both there all along! The cup now has a friend. Sadly, his friend has a chip. But not like my hamster. No, that’s a totally different Chip. How there could have been two cups all along is confusing, since someone like myself would definitely have noticed that there was two of my favorite cup!

The little cups get used a lot. Everyone likes the little cups because they’re so cute. But don’t tell anybody that we know what Aarikka means, okay? I think that nobody else knows. I like to use the cups for drinking things. Sometimes I use it for taking pictures and writing an article with bad grammar and a strange writing style. But mostly for drinking things. Things like juice.

Juice is good and all, but the cups are used mostly for the holding of milk. This milk is white, unlike the chocolate milk. It’s made by Parmalat. Parmalat might have a website like Aarikka, but I’m not going to check because there’s no way a milk website could be any fun. Milk isn’t very fun. It’s all white and tastes like dairy. Chocolate milk is a little bit more fun because it tastes like chocolate, but it’s brown-coloured, and brown is no fun at all. Brown makes me think of wood. And wood certainly isn’t very fun.

As I said, the cup does do a good job of holding the juice that I love to drink so much. This juice here is of the orange variety. By Minute Maid. Mmmm. They makes good juice. But I don’t like the pulp. So I’ll drink Kool-aid instead. It never has any pulp, and comes in many different flavours! I like the green the best. Green Kool-aid is the best! It tastes like green. There aren’t enough drinks that taste like green. Some cream soda is green, but it tastes like cream soda and not green. Green Nintendo gum tastes like hate.

One thing that the cup is not good at holding is parmesan cheese. Yes, the parmesan cheese can go into the cup, but it’s not a very god thing to drink. Parmesan cheese is better off on top of spaghetti noodles. Or any types of noodles, in fact. Parmesan cheese is a very tasty condiment. Just like orange is a very tasty juice. But parmesan cheese is not a very good juice, and orange is not a very good condiment. There’s a GameCube in the background!

Now the GameCube is in the foreground. It’s good at playing games. Not like that X-Box. It freezes all the time because it’s a piece of crap. There is no controller cord in the GameCube because I use a Wavebird! It has no cords. Only fools use controllers with cords. Fools and peoples whose Wavebirds’ batteries are dead. But I have many batteries, so I shall never be labeled the fool. GameCube also has a GameBoy Player on it. GameBoy Player makes GameCube taller, but I’m still taller than it. But now GameCube is taller than the Shredder.

The GameCube isn’t very good at handling parmesan cheese either. Damn Kraft and it’s cheese that thinks it’s better than everyone else. I laugh in the face of your cheese! But I’d never laugh in the face of Bowser. That guy has got some lethal breath. But GameCube is stronger than parmesan cheese, it can fall down many a stair and be fine, while parmesan cheese would break open and it’s insides would end up all over the place. You should E-mail Kraft and tell them that their cheese is weak. I’m not gonna do it, I’m scared of giant corporations.

So now you see why I love the cups. They’re funny little cups that can hold many delicious liquids and not-so-delicious liquids. I like the fact that GameCube made a special guest appearance. As you can see, I am quite happy with my little cups. They bring my taste buds much joy, and are very easy to clean because if their smallness. If I bring one cup with me when I move out, it’ll be my girly cup, but there will always be a small place in my heart for those little cups that I thought were so cool.

To make one last warning, the cup cannot hold pizza pops. It can try, but they are far too big to go into the cup. Also, you should not eat pizza pops cold. Frozen pizza stuffs will hurt teeth muchly if teeth are not uber-teeth. But if you microwave them, they can be a very tasty treat! Except for those ones with green peppers in them. Green peppers are my sworn enemy. I’ll get them one day…

This cup is not a cup in the thirsty sense. It’s the kind of cup that keeps the boys safe. This cup is my friend’s favorite kind of cup. I think it’s a good cup, but I would never want to drink from it, no matter how much Kool-aid there is. My friend wanted to find a picture of it so I could put it in this article, and while looking he found some bad websites. He said it was gross, but we know that he likes that kind of stuff. Man stuff. Ew.


And that’s all we can say about the cup and anything you could possibly link to the cup. It’s true. You try to find anything else I could write about. I don’t know if I’ll ever find a more amazing up in my lifetime, but I’ll be sure to keep an eye out. And if I do find one, you can bet I’ll let youse know. But for now, it will remain the second greatest cup in the cupboard. Sure, it’s cool and all, but how can it possibly beat a cup that has my freaking horoscope on it? I think the only possible way to make a better cup is to make a cup vaguely shaped like Yoshi. Yes. That would be an excellent cup.

Another article done, another week passed by. I think I like this once a week thing, so I’ll stick to it as well as I can. Just expect that sometimes it may be once every two weeks. I guess most updates will be done on Sundays, as I generally do very little on Sundays. Mmmm… sundaes. I’m not exactly sure what will be on the agenda for next week, but another 6-pak article seems to be the only thing I can think of. But I’m done now, partly because my keyboard arm is starting to hurt, partly because it’s way past lunch and I haven’t eaten yet.

Waldo + Bust-A-Move – A Double ROM Review!

As a gamer, I’ve seen a lot of crap. And by a lot, I mean tons. There are literally hundreds of craptacular games out there. Sure, the Playstation and PS2 have tons and tons of titles, but over 90% of those games are utter bullhock. Not to say that Nintendo systems are without their stinkers. Just looking back on the SNES and thinking of bad games for it makes me cringe. Heck, even the GameBoy Advance is a victim of this virulent affliction. Anyone can see they suck, but people must be buying them, cause they keep getting made.

On the other hand, we’ve got some real gems too. Speaking as a fanboy, almost every one of Nintendo’s games have been of excellent quality. Sure, production values are sometimes sold short, but they’re almost always fun. And it’s not only Nintendo, of course. A lot of other companies have very nice track records, like Namco, Squaresoft and Enix (which are now conveniently rolled up into one), and Rare. It’s companies like this that make people keep coming back for more. If it were only crappy whored-out movie/TV licenses (Matrix and Simpsons, lookin’ at you), video games would have been dead long ago.

So if I’m talking about both sides of the spectrum in one article, what the Hell is going on? Well, simply put, I’m reviewing one crappy game and one excellent game. Why do both at once? Well not only am I trying to make some kind of deeper meaning or something only an English professor could figure out, but neither game that I chose to review could possibly fill an entire properly-sized article. So now that you know what’s going on, I’ll start with the bad news.


Yes, that’s right. I’m going to subject you to something so bad that you’re bound to appreciate the better of the two. Now that’s a clever little idea right there, isn’t it? Glad I thought of it while typing that last sentence. Yes. Yes… But anywho, you remember Waldo, right? That guy who everyone was consistently trying to find? Ha, I can see that look on your face right now. I love that “Oh God no! They made a game out of that!?” look. It’s so… je ne sais quoi. But yeah, they made a game out of Waldo.

Actually, they made at least two games out of him! I remember renting the NES game, and damned if that wasn’t the worst 5 bucks ever spent. Actually, buying the game would constitute as worse, so I guess second worst 5 bucks ever spent will have to do. But it was entirely impossible. As far as I can remember the “maps” were huge and you got very little time and only a small sphere of vision. And if my memory is right, they stupid-fied the SNES version like rap music does to anyone who listens to it.

After the title screen, we get treated to the difficulty select right away. And let me tell you, you’ll be blown away by this. The difficulty levels in this game are Normal, Expert, and Waldo. Yes, instead of an “easy” level, they put Waldo. And no, it doesn’t just say “Waldo” where “easy” should be, there’s just a big graphic of his head and upper torso. I let curiosity get to me, and dammit, the Waldo level was just the exact same map five times in a row. Who’d have known? And why would they put something so ridiculous in a game? It beats me, but since Waldo was so easy, I’ll try Expert next.

After I picked the difficulty, I got a choice of four different graphics. A dangerously obese man-thing (anything that fat cannot be classified properly as a man), two guys who looked to be getting drunk [whilst sitting] on magic carpets, a strange pig-like thing with spikes and a hugeass nose, and some guy throwing what looked to be liquid Play-Doh on a robe-sporting man. It decisions like this that make life so difficult. I figured eventually I’d have to see them all, so I took the drunk carpet guys.

And this is what I got. I don’t know, but I feel as it there’s something wrong with this picture. Oh, maybe it’s that it’s following the exact same stereotypes as the Where’s Waldo books. I’m not exactly sure, but I think they might be in Arabia somewhere. If that’s even a place. I did really bad in geography class. But anywho, you’ll notice that everyone here is coloured. Not only that, but they’re all wearing turbans and sashes, and riding on carpets. And when in the Hell did they invent a country where anyone and everyone was required to be on the rooftops? And why didn’t they ask me to be a part of that country?

Next I chose the pig face thing, and we move from somewhere in Africa to the medieval times, where everyone has changed from black to white. Where is the equality? I’m already sick of this game and its racist stereotypes. Didn’t the creators of this game ever see that movie Black Knight? But now I’ll direct your attention to some on-screen stuff. Near the bottom, we can see a gray brick. Clicking it gives you 150 points. Somewheres near the middle right side of the pic is a clock, which increases the time you have to find Waldo. And speak of the devil, there he is right beside the magnifying glass! That level sure was a breeze.

The other two levels are pretty much the exact same things. I should note a couple things about the gameplay here, I guess. Now obviously there’s a time limit, and you can extend it by picking up those clocks. But honestly, you don’t even need the whole first clock to complete a level. The only thing that takes any time at all is finding the other objective, a scroll. They, unlike Waldo, can be hidden quite well, as they’re small and can be fit behind things quite easily. But of course, they rarely are, so each level will take you about 30 seconds, and that’s if you stop to pick everything up.

One other thing I forgot to mention that influences the game in a big way is the size of the maps. For one, they’re very, very small. Bite-sized, even. And to top it all off, they only scroll horizontally. This may not sound like such a big deal, but considering how big everything is, you’ve got an extremely small zone of probability of where Waldo can be hiding. A zone of probability comparable to that of an electron. And that’s pretty much all there is to it. You scroll around until you see the scroll and Waldo, and you’re done.

But what would a game be without its bonus levels? I’d be a game without bonus levels. But Waldo’s game has one. Yeah, one… If you manage to find the strange Waldo-dog in a level, you get to fly around on a magic carpet collecting bones. Now you don’t have to be in the magic carpet level to get this bonus, it’s the exact same on every level. Yeah. They went through all the trouble of making four levels, so why not four bonus levels? Maybe then I wouldn’t feel so cheated. Maybe if there were more than 8 people on the staff, they would have put in individual bonus levels. We’ll never know now.

So if you just so happen to beat all four levels, you get taken to the super-secret fifth level! Woah! Never saw that coming! It’s just the same thing, but with no extra pickups and one tiny little twist. There’s a lot of Waldos here, see, and only one is the right one. That right Waldo just happens to have lost one of his shoes. It’s a long shot, but at least they tried. I’m still not satisfied. And what do you get for finding shoeless Waldo?

Even Super Mario freaking Brothers had more of an ending than that. The question remains, though, why did I want to get the scrolls back? He’s obviously not going to do anything for me. Hell, he could be evil incarnate for all we know. Maybe the instruction booklet had some kind of story in its pages, but I really doubt that possibility. I bet this game didn’t even have an instruction booklet. You can only use two buttons the entire game, so there’s really nothing anyone needs help to figure out. Even Jessica Simpson could figure this one out. (Okay, the joke was a bit stale, but I couldn’t think of anything else.)

I think I can sum up the entire review portion into one paragraph here. Graphics were so-so. The animation was at a max two frames switching back and forth. The sound and music wasn’t much better. The music was forgettable and might have been annoying too. The sound may have consisted of a couple beeps and one really bad voice sample that says “Where’s Waldo?” every damn time something happens. Gameplay was boring and simplistic. I finished all three difficulty levels in less that 10 minutes total. If that doesn’t tell you that this game needs a little tuning, what will?

As a final note, I’d like to just plainly say that The Great Waldo Search sucked. It doesn’t even deserve to be italicized. I’m being kind enough just capitalizing the letters there. It sucked hard. Don’t even download the ROM. You’d be better off doing something productive like taking a dump or making a macaroni statue of Jerry Seinfeld. I guess the only good thing you could possibly say about the game is that the maps are fairly faithful to the books. Other than that, total crap. At this halfway point, I’m at about 1600 words, and the next game will probably yield a shorter review, because lo and behold, it’s a puzzle game. If you want, this would be a great time to go get a snack or something. It’s okay, I’ll wait for you.

I hope you’re done whatever you chose to do at our little intermission, cause I’m getting back to business now. Waldo was a horrible stain on the tapestry that is the history of video games, but the next game is one of my all-time favorite puzzle games ever: Bust-A-Move! Now the tricky part is going to be making it to the 2500 word mark, because there just isn’t a whole lot you can say about puzzle games. Fortunately, since I love this game so much, I could probably drone on and on about it for quite a while.

Hooray! Look at the happy little dragons. Incase you didn’t know or are having trouble placing it, they’re the same characters from Bubble Bobble, one of my old NES favorites. Bub and Bob make their grand puzzle debut here, and they do a marvelous job of it too. And as an added little trivia note, the game also comes packaged on every system from arcade machines to the Nintendo 64, and sometimes it’s known as Puzzle Bobble. But I’ll refer to it as Bust-A-Move, because it’s such a catchy phrase. The more you know!

Because there isn’t a whole lot of screenshot variety in a game like this, I got this great idea that taking a pic of the “modes” screen would be a good idea. Only what am I supposed to say about it? Let’s see what we have here. I’m obviously going to choose the 1P Play, because I’ve got nobody to play against and I’ll be damned if I’m gonna challenge anybody’s record. As for options, I need no options! Though a sound test would be fun…

Like most people, I don’t know any passwords, so I have to start all the way from Round 1. it’s not so bad, because these easy rounds are great for racking up huge points! It’s a pretty simple game at heart. You start with a bunch of bubbles hanging from the ceiling (Bubble Bobble fans will recognize the little guys trapped in the bubbles). Your job is to shoot bubbles up to pop the one on the roof. You get one randomly coloured bubble at a time, and you have to “line up” three or more bubbles of the same colour to pop them.

But of course it sounds easy! It is, for the most part. The only thing that gets in your way is the fact that you can get a lot of rubbish bubbles when you need particular colours, building a huge ball of garbage off to a side. And on top of that, you’re racing the clock, as the roof keeps getting lower, and if a bubble ever goes below that line near the bottom, you’re done. If you do manage to clear all the bubbles from the screen, it’s happiness and dancing dragons for you! In conclusion, yes, it is an easy game.

Now after a couple learning levels, the game spices it up a bit with some different types of special bubbles. In the pic above, you can see a fiery bubble among all of the regular bubbles. If you hit this guy with a bubble, it’ll explode into a big ball of flame and vaporize any bubbles within a small radius of where it once was. This is very useful for clearing out patches of trash bubbles, and lets you complete the round shown above in only three shots.

There are a couple other types of special bubbles, like the electric bubble pictured above. Shooting this one will send a lightning bolt blazing across the screen, destroying any bubbles that get in its way. It can be even handier than the fiery bubble, especially if it’s at the top of the screen and there’s a clear path towards it. The last special bubble I’ve seen is a watery bubble that lets a flow of water downward, changing the colour of all the bubbles below it to a single colour, making them easy pickin’s.

Like I said earlier, if you aren’t swift enough in your bubble-busting ways, you’ll get smoked by the torrent of bubbles. The poor little dragon fell over… If that’s not incentive enough to lose, let’s put it this way; when you do lose, all your points go with you. So continuing would put your score back at a measly zero. Unlike some games though, Taito thought ahead and doles out plenty of continues so you can keep going. They aren’t infinite though, so don’t slack off too much.

I might add that there is one finer point to losing. When you do lose, if you choose to come back, you get an aiming tool that helps a lot. You can’t see it in the pic above because it flashes and I pressed the button at the wrong second. It’s not my fault though, the little dragon was yelling at me to hurry up. But it does take all the guesswork out of the game, so you only get it for one level. After that, you’ll have to rely on your knowledge of simple physics. Unfortunately, they wouldn’t let me take the course because I’m no good at math, so all I can do is hope my aim is true.

I’m not sure why I love this game, but anyone who’s ever gone to a movie with me can surely back that claim up. If there’s an absence of Metal Slug, you just know I’m gonna be at a Bust-A-Move machine until my quarters run dry or they manage to pry me off the machine because we’ve already missed the previews. I think one of the biggest factors that keeps me coming back is the music. It’s always the same tune over and over, but I love it so. If you need a little idea of how it goes, here’s a link to a remix of the main tune. It’s not quite the same as the original, but I can still put it on loop for hours and not get annoyed.

To wrap this one up in a single paragraph doesn’t do it justice, but I will anyway. The graphics are colourful and fun, almost giving off a Yoshi’s Island vibe. The music, as I already stated, is very cute and loveable. Sound effects include happy “yay!”s and such from the dragons, and the always fun bubble popping sound. The gameplay is that of a puzzle game: simple, but at the same time complex. Controls are nice and precise, and give you the accuracy you need for tricky shots.

Overall, I still love this game, and when it gets ported to the Nintendo 20075, I’ll still love it. When I go see whatever movie I deem worthy of seeing 30 years in the future, I’ll still love it, and my accomplices will still have to convince me that the movie is what we came to see. I suggest finding a GBA version, or if (God forbid) that doesn’t actually exist, go for one of the older GB games. If you can’t find one of those, look for the PS2 version. As a last resort, download one of the many ROM versions. Usually I wouldn’t condone such a thing, but some games are just worth breaking copyright law for.


And that’s the end of this week’s article. I probably shouldn’t say that, because these don’t exactly come weekly, but it’s too late to go back and type in something different. Maybe I should try to do an article a week, or at least bi-monthly. Lately I’ve been doing pretty good, with nine submissions so far this year. If you total what I did last year, that a whole lot of crap in two months. I think that this is one of my best articles in a while, because for at least the first half, I concentrated on not actually reviewing, but picking out little things and making big deals out of them, much like one of my many web-heroes would do.

So I hope you’ve enjoyed this article. I know the electron thing made all the difference for me. I think it would be a whole lot funnier if I’d actually made that page, but as it stands, very few people will know what I’m talking about or take the time to read the whole thing and try to understand. I also had fun taking the screenshots for Bust-A-Move, and almost forgot that I was trying to write an article and not trying to finish the game. As a final remark, I’d like to say that after writing this, I’m certainly convinced that I should go out and buy Bust-A-Move. I guess it worked. Ooh! And I even managed to finish with a sweet word count of over 3100!

The Squirrel Game

For the longest time, I was under the impression that The Squirrel Game was one of the greatest board games that I’ve ever played. It was one of my childhood favorites, and I have many a fond memory of playing the game. So, as I did with The Hamburger Game, I told my friends the legend, and whaddya know, one of them just happened to still own it. And then I knew that I would finally get to play this game that I loved so much again. Well, there was only one problem.

As many happy memories of the game that I have, they don’t make up for how bad the game really is. It is truly one of the most confusing and redundant games I’ve ever played. The board is shaped all weird, and every player moves along it in his or her own direction, making progressing a tricky task. Then there’s the goal of the game: to collect pinecones. Why would squirrels want pinecones? I thought they liked acorns. But the way the pinecone collecting system works is very unrefined, and causes much anger in the hearts of the players.

But even after discovering that The Squirrel Game is nowhere near as great as I remember it being, I still wanted to compose an article on this game of yesteryear. Now I could just do a review, but most of my articles lately have been reviews, so this one is gonna play out a bit differently. Again, since I don’t own the game, I didn’t take the pictures. This time though, they are of much better quality, because this time the photographer knew the value of the focus feature. Some are still a bit blurry, but in the end, it’s much better than The Hamburger Game’s pics.


This is a story about a magical day in Carpet Land. Many strange things happen there every day, but this is one story that will put all the others to shame.

One fine day in Carpet Land, a large plastic bag appeared from out of nowhere. Nobody was quite sure what it was, and since the contents were so jumbled up, they couldn’t tell what was in it. The DVD player suggested that perhaps someone should try to open this mysterious bag, but the GameCube controller knew better and told him that they had best leave it alone. So everyone agreed and went back to their daily routines of sitting around unused.

Not long after it arrived, the plastic bag began to rumble and open, as if some giant unseen force were rumbling and opening it. After some ten seconds or so, a small area of forest appeared. It was quite square, and had a winding path going through it. Along with the forest appeared four squirrels, each clad in colourful suspenders. The final thing that appeared was a strange red tub full of pinecones. Nobody was sure what was going to happen, but it seemed as if the squirrels thought they were right at home.

The green squirrel and the yellow squirrel turned out to be a team of sorts, as they quickly put distance between themselves and the other squirrels. After they found a place to set up a small fort, they started talking in hushed voices and looking towards the red tub. Green and yellow were definitely in the mindset that they needed those pinecones, and it they knew that the red and blue squirrels weren’t going to make it easy for them. They knew they were going to have to take them by force.

Meanwhile, red and blue were also conspiring about how to get those pinecones. They also knew that their rivals were going to try to take the pinecones from them. But unlike green and yellow, blue and red were going to try to reason with green and yellow. They were the kinder of the four squirrels, and they didn’t want to have to resort to dirty tricks, so they simply headed out towards the tub.

But green and yellow were one step ahead! While blue and red were busy regrouping, yellow and green had already begun their warfare, and had created an earthquake machine! The machine started up and made some terrible tremors, causing blue and red to fall over! It wouldn’t have been so bad, but their wheelbarrows had fallen too, and squirrels aren’t too strong, so they had a hard time turning them upright again. Those dastardly green and yellow squirrels! What were they planning next?

Suddenly a large deity of sorts descended from the skies. It was simply a hand, and all the squirrels looked up in awe. They had never seen anything like it before. The hand came closer to the ground and suddenly it was apparent that it was holding something! The object was a strange cube with dots and pinecones carved onto all of its sides. The squirrels were mesmerized by the strange object and couldn’t take their eyes off it.

The great hand then dropped the cube without warning and the squirrels all felt compelled to move along the forest path. The hand kept picking up and dropping the cube and the squirrels kept moving along the path. They had no idea why they were doing it, but they kept it up anyway.

As they moved along, they discovered two things. The first was that there were pinecone symbols drawn into the path at certain places, and if they landed on these, some pinecones from the tub magically moved into their wheelbarrows. They each also discovered a secret hole where they could hide any pinecones they acquired. As they kept moving along, they gained more and more pinecones. At one point, green even managed to steal some of blue’s pinecones.

But at that point, green noticed that his wheelbarrow was getting far too heavy to push, and that if he were to acquire any more pinecones, it might tip over and spill them all. So he rushed to his hiding spot as fast as he could, making sure to avoid the pinecone symbols to the best of his ability. He made it there just in the nick of time, as he’d gotten very tired from all that pushing. But then he noticed that his stash had been emptied! What was going down here? Witchery? Kleptomaniacal forest creatures? No, it had to have been those red and blue squirrels.

In a fit of rage, green denied the power of the cube and ran towards the tub with all his might. The other squirrels hadn’t noticed, and they all continued on their merry ways. Though his payload was heavy, green knew that he had to heist the whole tub, or else the others would be able to make off with his pinecones. And that couldn’t happen. Not to green. He knew that yellow was a traitorous bastard, and that he was secretly plotting with red and blue, so he felt no pity for his former partner.

Green got to the tub, pinecones in tow, and only then did he realize that there was no way he could load all of those pinecones onto his wheelbarrow. He sat and thought for a minute and then came up with a plan. He figured that since the tub was so very magical, it wouldn’t be very heavy, and so if he loaded that onto his barrow, he would be able to carry them all.

As magical as it was, the tub was just far too heavy for little green to lift. He tried and tried, but there was no way it was going to happen. He even tried pushing it, but he had very little success, and he didn’t have time to dawdle. In the end, he managed to fall into the tub! Now he was faced with the challenge of getting himself and his barrow out of the tub. After trying very hard, he managed to finally overcome the challenge and escape from the magical dish.

Though he had escaped with his life, green was still unsatisfied. He thought some more, and then it came to him. In the forest, he had seen one place with a symbol of three pinecones. There was nothing else like it anywhere else, so perhaps it was the key to getting all of those pinecones. He rushed back to the forest as quickly as he could in hopes that he had found the secret of the pinecones.

After much searching and stealthily avoiding the other squirrels, green finally found that spot with the triple-pinecone symbol. He moved closer and placed his wheelbarrow over it. Then, to his surprise, he saw the stream of pinecones fly toward him. He had done it! And not only did they come to him, they followed him around too, floating magically in single file.

Green ran back to his hiding spot, with the pinecones in hot pursuit. He almost stepped out right in front of red once, but quickly jumped back into the trees and just barely avoided being seen. As soon as red was out of sight, he continued his trek towards home base. He made it there, and all the pinecones flooded into his hiding spot. He had won! He had all the pinecones to himself! Now that he had them all, he could skip town and head to Closet Land to live the good life.

But then out of nowhere, a giant robot came crushing through the forest! Green turned to run, but the robot was clearly following him! As much as he didn’t want to, he knew that he had to leave the pinecones and save his life. He kept running, but the robot was gaining on him. There was no way he could escape, as the robot was very tall and would be able to see him no matter where he ran.

But then he came to a clearing, and he stopped in shock. In front of him stood the yellow, blue, and red squirrels. They looked very agitated, and green knew that he had been had. He tried to plead for forgiveness, but then the robot appeared and they got frightened and ran away. Green was surprised that they hadn’t been controlling it to get revenge on him, and he just stood there in shock. The robot grabbed him and started shaking him around violently. Green saw the error of his ways, but it was too late. The robot kept up his fierce attack, and green finally passed out.

The robot then threw green to the ground, and started chase after the rest of the squirrels. Yellow tripped on a rock and since red and blue never turned around to look back, they could only presume he was shaken silly. Then the robot managed to catch up and grab red. He squirmed for his life, and blue could only stare in shock as his partner was shaken around ferociously. After the robot was done with red, blue knew he was no match, covered his eyes and curled up into the fetal position.

After a while he noticed that nothing was happening. He opened his eyes, and saw that the robot was gone, along with red. Blue got up and wondered what had just happened. After finding no trace of his friend, blue decided to make the best of a bad situation and took all the pinecones from green’s stash and moved them to his own. Then he laid back and stretched out under the sun and fell asleep.

Since all the other squirrels had disappeared, blue no longer had any worry of losing his precious pinecones. Life was good, and he was the king of the forest. And so ends our little tale of squirrels and pinecones.

Or does it?


I like to think that I pulled that one off pretty well. My English teacher says I should write a graphic novel, and at this point in my life, this is about as close as it gets. Hell, I’m not even sure what a graphic novel is. I guess it’s just a story with pictures, right? Well, in any case, I think the story played out pretty well, even if it did get a little evil near the end. I wasn’t planning on having that happen, but I had to work with what pictures were given to me, and that’s the best I could do.

So just as a little reminder, The Squirrel Game is a very bad game, unless you’re making a little story out of it. If you use the squirrels as toys, it’s all well and good. I actually never planned to do this “review” as a story, but I got sick of the normal review-type stuff. I know it took me a lot less time to do it this way, because it just flows when you’re writing a story, and for reviews you have to pick out certain information, and omit things that aren’t pertinent, and it’s just a lot harder. So I might do more stuff like this in the future too. I enjoyed doing this and Hylian Idol, so there’s definitely potential for more.