The 2007 Christmas Gift Roundup

You might not have ever noticed, but back in January of last year, I never actually posted a big ol’ rundown of all the assorted junk I got for Christmas. I guess the main reason is that I felt a little bad about the sheer volume of stuff I receive for the holiday, despite the fact that I’m getting into my adult years. A 20-year old probably shouldn’t get quite as much as I did that year, and it seemed wrong for me to go and show off everything.

This year I had originally planned to keep the once-yearly feature buried, but then I saw Matt’s gift roundup on the X-Entertainment blog, and the fact that he got way more stuff than I did made me think that oh, maybe I’m not quite as spoiled as I thought. Given, I don’t have like a hundred siblings, but the point stands. My parents also had a little extra scratch this year, and besides renovating half the house, they also used it to shower us and themseves in Christmas gifts. And that’s basically why I’m running this feature right now, as late as it my be.

Now that the whole semi-related intro groundwork business is laid out I suppose it’s time we get to the down and dirty of this article here: the goodies. Though I’d like to remind you that while I use the term “good”, I can predict that some will groan at at least a few entries on the list. Oh, also like the X-E rundown, this will be somewhat more abbreviated than lists of years past. These kinds of things don’t really deserve two pages.

Dragon Quest Monsters: Joker : One of my fondest memories of classic Game Boy games is the original Dragon Quest Monsters. I spent weeks worth of time playing that games, and still didn’t even come close to finishing it. It was a hard freakin’ game, what can I say? I skipped the second (and third, apparently) installment of the series, but I figured that when they announced a DS sequel that I’d give it a spin, and it’s nearly exactly how I remember it. The idea of the game is obviously a mix between Pokémon and Dragon Quest, and I really can’t decide what franchise I prefer. Pokémon is 90% strategy-based, while DQM is pretty much an “accept button” masher, but offers a far more obsessive-compulsive breeding system. Though with the default battle option being autobattle, it’s nice to sit back and watch your team just massacre everyone. In any case, while it’s very DQ in the way that it demands a lot of level-grinding, I still love it.

Silent Hill Origins : Quite possibly my most longed-for PSP game ever, Silent Hill Origins is a bit of a mixed bag. I haven’t played too far into it as of yet (I’m saving it for when I finish with DQM), but I really like what I’ve played through. On the positive side, the atmosphere is perfect, being completely creepy and one of the the few horror-based franchises that actually frightens me. The less positive being that every weapon you pick up is breakable. And they break fast. It’s not a huge issue, because punching enemies to death works just fine (it just takes a little longer), and if you’re up against more than one enemy at a time, it doesn’t matter what kind of weapon you’re carrying: you will be murdered. Also, Harry would breathe heavily after running for a while in the original Silent Hill, which was a neat touch, but protagonist-man-whose-name-I’ve- currently-forgotten can actually only run for a while before he needs to breathe out or down an energy drink. I hate realism in games because it’s almost always inconvenient. All in all though, it delivers more than enough to be worth it, and I think I’ll really enjoy it once I sit down and give it more than an hour.

Futurama: Bender’s Big Score : Time has done well to Futurama. It may not be exactly what I was hoping for in a fifth season, but the first of however many of these “movies” they’re making sets a pretty good standard. I’ve watched it twice now, which is a lot, considering that I’ve almost never seen a movie twice in such a short span of time. The plot deals with a lot of time travel, which can cause some pretty perplexing plot holes, but as far as I care, the writing staff did a great job avoiding that kind of stuff and workied it out pretty well. One thing I noticed about Futurama over the course of it’s life is that it went from being just about funny to being funny and really fleshing out the characters and their relationships with each other. Bender’s Big Score continues down that road, albeit maybe not as much as the fourth season did, but there’s a good amount of sincerity along with the humour. The only thing I didn’t like is that they referenced like 95% of the old episodes, which is maybe a little too much. Self-referential humour is good and all, but freshness is good too.

Superbad : I saw a brief bit of this movie shortly after it came to DVD (“Do you know how many foods are shaped like dicks? All the good ones!”), and I knew that I had to own it. I do not regret this decision, but I also disagree with all the hype surrounding it. Maybe I just missed something, but I don’t think it’s quite as holy as the general consensus would like you to think. It’s a great movie, yes. It’s hilarious, no doubt. I just don’t really think it’s going to redefine any genres. Then again, I have yet to break into the second disc, which contains extras that might shine some light on exactly why I should think it’s pure genius. So we’ll leave the final word open for now, but it is totally worth buying.

Killswitch Engage – The End of Heartache : I was introduced to Killswitch Engage back in… 04 maybe? Anyway, they had a song on the Resident Evil: Apocalypse soundtrack, and it was one of the standout tracks on the disc (though most of them are pretty good). I downloaded like two more songs to see more of what they were like, and I was kinda apathetic about it all. Their latest single, “My Curse”, in in Guitar Hero 3, and that’s when I decided to give them another shot. I got The End of Heartache for Christmas, and I’m thinking maybe I should go and pick up their two other CDs. I’m not much of a metal connoisseur, so I can’t really say much about them, but I like Killswitch Engage.

HIM – Venus Doom : Yeah, I’m still listening to HIM. A lot of bands I’ll listen to obsessively for a while and then kind of forget about, but HIM is one of the groups with staying power. Their latest offering is quite good. I’ve only had it on in the background while I play video games, so I haven’t really sat down just to listen to it and absorb it, but I do realy like it. Maybe even a bit more than Dark Light, which I was ever so slightly disappointed with. I guess the reason is that I was drawn into the Dark Light hype, so maybe I was expeting too much, I don’t know. In contrast, I didn’t even know about Venus Doom until like a week before Christmas, so I was just excited that there was a new HIM CD.

Dethklok – The Dethalbum : Honestly, what haven’t I said about The Dethalbum already? I downloaded it the day before it was released, and I’ve listened to it probably about 50 times. Now, I own it. The Tall One had to venture to a mall on the other end of the city to find the stupid thing, but it was a trek well worth it. We’re both huge Metalocalypse fans, so either of us probably would have gone even farther to procure it. I’m just slightly disappointed that there weren’t any copies of the special edition available. The bonus disc is short, but the songs on it are totally worth however much extra money they charge for it. Conclusion: wicked CD.

Beetlejuice : I’ve seen this movie on TV so goddamned many times that I really don’t need to own it, but it’s a great addition to my collection anyway. Why wouldn’t you want to watch Beetlejuice? I wouldn’t buy the cartoon series though. It’s one of the few shows I loved in my childhood that I just can’t really get into anymore. Ah well. At least the toys were cool.

Trailer Park Boys Christmas Special : When this first came out maybe two years ago, I skipped it because I figured it would be included on one of the season DVD sets. I was dead wrong. Now I don’t have a Conky finger puppet because I waited, but I guess I’ll find a way to manage without.

Wii Points : Wii Points are a precious resource to me. I can never have enough, and I’m ever so slightly iffed that I only got one card for Christmas. Oh well. The Youngest One decided he would gift me a Virtual Console game as his present, but there was nothing I didn’t already own that I wanted on the service, so he gave me a raincheck. It’s been three weeks since Christmas and I still have that raincheck. Where are all the good VC games?

Nunchuck attachment : “But Ryan,” you say “when did you get a second Wii Remote?” the fact of the matter is that I did not. I just wanted a second nunchuck so that I could have one just to leave in the Zapper. Honestly, I back-and-forth with the thing a lot, and locking in and winding up the nunchuck, then undoing it all when I’m done is a pain in the ass. The annoyance of the process has on more than one occasion stopped me from playing anything at all, so you can see how Goddamned lazy I really am. Actually, I probably should pick up a second Wiimote just to leave in the Les Paul…

Lost season 3 : The thing between me and TV is that I don’t watch things on purpose. I can never remember when shit is on, or what channel it’s on, so when I find a show I like, I generally just go out and buy the DVDs to save myself the trouble. I don’t usually blaze through DVD sets so quickly, but I’ve already watched every episode from this particular season, and have started hacking away at the bonus features disc. I guess I wouldn’t really call myself a Lost junkie, because I’m not completely fanatical about it, but it is without a doubt my favourite show on TV right now. Season 4 is supposed to the be the end, and it makes me sad, but given the way 3 ended, I guess dragging it on any longer would seem forced. So yeah. I thoroughly enjoy Lost.

The Godzilla Collection : I’ll be honest here, I haven’t seen any classic Godzilla movies in their entirety. I’ve tried to watch a couple over the years, but since they were always on TV quite late, and I was much younger then, I always ended up falling asleep. It’s a lore I’ve always been very interested in though. I’ve played a lot of the Godzilla-based video games, and read up plenty on the subject on the ol’ Wikipedia. When I saw this box, my eyes bugged out and I knew that it had to be mine. And now it is. I still haven’t set aside time to crack it open yet, because I want to marathon it, but I fully intend to sometime within the next week or two. It contains seven movies: the original, and the six Showa series films. I know somewhere out there there’s a box of the Heisei series films, but I just haven’t found it yet. When I do though…

The Doors : This was kind of an odd one. My mom was looking for things for The Tall One, and she pointed this out. I surmised that he probably didn’t listen to the Doors, but that I did, though not really showing much interest. Christmas morning: BAM! You know what? Maybe it’s not something I would pursue under my own power, but it sounds like an interesting movie. I’m pretty sure it’ll be awesome. Because I think the Doors are pretty awesome. Now all I have to do is put aside some spare time in which to watch it. Maybe I’ll do that once I’m done with this stupid article.

Jerry Seinfeld Live on Broadway : It’s Seinfeld. It was a stocking stuffer. Again, not something I would really even give a second look, but ends up being right up my alley. Again, haven’t watched it yet, but fully intend to. If the standup bits on the show were representative of what his real acts are like, then I’m assuming that this will have me busting a gut, so to speak.

Trauma Center: New Blood : You know what’s pretty cool? The Wii Zapper works quite nicely with the Trauma Center games. Never would have thought so, would you? Okay, it hasn’t made a huge difference, but the little bit of extra steadiness helps. In any case, I only started this one up last night. I’m not quite sure if I ever finished the first one, but that’s besides the point. So far, the game is… well, exactly the same. The production values have gone up considerably, though I think the new TV does have a small role to play there. The fact that the entire game is voice-acted is great, because the VAs do a terrific job for the most part. It may not be anything particularly fresh, but hey, Trauma Center is wicked fun.

Whiskey : In the toe of my stocking, rather than finding the traditional orange (which, coincidentally, I’ve never gotten in my stocking), there was a small bottle of Crown Royal. Also, a shot glass with a Santa face on it. Huzzah. Both remain unopened because, quite frankly, I very rarely find myself in a situation where I require alcohol. Mostly because I spend my Friday/Saturday nights alone in my room. I’m not complaining, I’m just sayin’.

Sudoku TV : I’ll admit it, I’m hooked on Sudoku. I blame Brain Age entirely for this. So anyhow, I saw this gizmo at Wal-Mart one night while Christmas shopping with the “fam”, and decided to pick it up because I thought it would be good for a review at the very least. My mom said she’d buy it and told me to act surprised. So on Christmas morning I was treated to a huge box full of plug-n-play Sudoku. And you know what? It’s crap. I mean, it didn’t promise anything that it doens’t deliver, but the buttons are crappy and insensitive, the controls for playing Sudoku on the TV is completely asinine, and the little LCD screen just doesn’t suit the game very well. And I’m not even going to get into the other games that are packed into it. Ugh. It’s usable, but just barely. I will have to go in-depth with it though. It’s just that hilariously bad.

Gift Card Mania!!! : Every year I see more of these little things and it’s like: why don’t you just give me money? They’re not even all in the picture. I mean, I guess the only one I’d be unlikely to use is the one for Blockbuster, because I almost never rent anything, but still. And what’s with the two movie passes? Are you trying to say something? Are you that unsatisfied with me being single? I won five bucks on the Set For Life ticket though. Which is good becaue now I can go get another one, but bad because I know how addicting lottery tickets can be. I already spend way too much money, I don’t need those dumb things nickel-and-diming my bank account down even more.

And that about wraps that up. There are some other assorted thingers that I neglected to mention, mostly clothes and stocking stuffers, but those aren’t interesting in the least. That’s not to say that anything pictured is, but I’m not too concerned about showing the world a new pair of jeans or a pack of gum, you know? Yeah, so that’s the end then. I’m not sure exatly how to cut this off properly. I guess a clean break after the gift card paragraph would have been the best way to do it, but I’ve committed myself to this paragraph and I’m damn well going to see it through. To the end. Which is now.

To betray me with a kiss

Well, we now know everything there is to know about that Wii thing. I just hope that the so-called “Wii Points” are easily to obtain. Like through EB or something. Because I have no credit card, and I’m gonna need me somma that Virtual Console goodness. I think the thing that makes me giddy the most are the Wii Channels. Getting the weather is neat, but you know I’m going to be spending many, many hours on the Mii Channel.

The fact that they’re bundling Wii Sports with every console is nice, even if it is just filler. I’m a little bummed that Metroid Prime 3 has been pushed off the launch list, but looking at it from a marketing standpoint, I think it might sell better when not overshadowed by Zelda. Which, by the way, is like the greatest gift ever. A Zelda game at launch? That means they’ve got enough time to make at least two more before the Wii’s lifespan is up. Here’s hoping.

This morning I was working on a half-finished article that’s been sitting around forever. It’ll probably be up tomorrow or Saturday. Then another one’s due next week sometime. Maybe. There’s a whole stack I need to get done, and frankly I don’t think it’s gonna happen quickly. Just make sure I don’t stumble upon any new article material for the next couple months, okay?

Oh, and if you can’t appreciate Jessica Simpson’s boobs, you’re no friend of mine.

Never turn your back on it

Yep. I know I didn’t post an article last week. And so the streak ends. It was a good run though. Anyhow, I’ve been at the cottage for the last four days, and damn did I get a lot accomplished. Most importantly, I learned to bake pie. This is probably going to end up a bad thing though, because now I can create pie whenever I want, and it’ll likely be my downfall. Secondly, I finished Kingdom Hearts 2 with a 100% completion rate. It was a bitch, but I did it. I’m proud of myself. And the game was pretty awesome too. A little easy due to Forms being totally broken, but fun no less. So now, links!

The Top Ten Unmanliest Superheroes

Your Band Name Sucks: 50 of the Inexcusably Worst

The truthiness about bears

My new favourite video ever (NSFW)

This is a little entertaining. Kinda.

IGN Wii’s Retro Remix takes a look at Earthbound

TE is on… Super Smash TV!

[Editor’s Note: This was riginally written as a guest article. I changed some obvious phrases, but it something doens’t make sense, just keep that in mind]

Now it’s a bit odd, but I decided that I m posting an article here when it was intended to be a guest article for another site. Weird, no? Well that’s the way it’s going to be, and you’re going to have to deal with it. I ran out of time, and it’s the only backup I had left. Sure this contains very little of the brilliance of my regular articles, but it shall be something to read nonetheless. The pictures are as well low-budget, as I don’t want to take the time to take screenshots if I’m not even doing this seriously, so I just stole them from a Google image search.

This review is obviously (as long as you took the time to read the link and the title) about the game Super Smash TV. It’s a game that I really enjoy, and was playing a lot for a while back in October. The game is very simplistic, as it is derived from an arcade game of a similar name. While the arcade version might have a few extra scenes and (slightly) better looking models (I think, I only glanced at one screenshot. In the console version, they look like ugly men.), there probably isn’t a whole lot of difference between the two.

The game is basically you and possibly a friend running around a maze, killing hordes of enemies and picking up a bunch of prizes along the way. It’s set up as some sort of futuristic game show, and I think it’s pretty accurate, as with the current trend of violence-loving and reality TV, a real life Smash TV might not be far off. But that sad, sad fact aside, the game is pretty fun. It’s also pretty hard, and I can’t get too far without cheating. There are tons of enemies, way more than in any Gauntlet game, even. And the bosses have tons of life and really enjoy killing you.

Even though it’s almost always the same thing over and over, I find that the game doesn’t get too boring after playing it a lot. The only real different rooms are the cash rooms and bosses. The only annoying part of the game is at the end of a level, when your points are tallied up. It’s fine if you do badly, but if you get a lot of stuff, it can take a long time to add up all your points. And the worst part is that you can’t skip it, you have to sit for 1 to 3 minutes waiting for the points to count up.

Now like I said, you basically just go around shooting stuff. Enemies constantly flood out of each side of the room, and you just can’t stop them. Fortunately, there are a whole bunch of power-ups to help take the gaggles of goons out. A bunch of weapons are at your disposal, like machine guns, rocket launchers, and spread shots. Then there are other things like the speed-up, invincibility, and a shield. The only thing is that the rooms last a long time, and the power-up don’t last nearly long enough to be of maximum use. But they do appear quite often, so it sort of balances out.

The bosses, on the other hand, are incredibly hard to beat if you’re not cheating. They’re pretty big, have a lot of weapons, and are slightly faster than yourself. Not only that, but they take forever to kill, and most of the time, your forced to use special weapons because normal guns don’t work at all. So not only are they very hard to not get killed by, but they take forever to beat, too. If there is an upside, it’s that the third one (I think) looks just like the announcer guy, and I thought that was pretty funny.

Now that I’m done with the summary, here’s my point tally.

Graphics:
They look fine for the SNES, and I think they’re mostly the same as the arcade version. The only real downside is that the game show babes are beastly. The greatest thing is that there can be about 40 things moving on the screen at the same time with no slowdown whatsoever. Or at least none that I can recall. 8

Sound & music
I can’t really remember there being any music. I guess it was all drowned out by the shooting and the dying. There are a few voice samples for the announcer, and they’re pretty good compared to most voice samples in game of that time. And by that, I mean that you can tell what he’s saying. 6

Controls
This is where the game really shines. You control your guy with the d-pad, and which way he shoots with the face buttons, so you can move and shoot in different directions. If you’re playing the ROM and have a dual-analog gamepad, try setting movement to one stick and shooting to the other. I couldn’t get it to work, but I imagine it would work very nicely. 10

Fun
It’s good fun, and is just as good with two players. It can really get competitive if you’re both obsessed with getting all the loot, so it really adds to the fun of the game. It loses a few points because the bosses take way too long to kill and the game is just too damn hard to get very far. 8

Overall
I enjoy the game, but not in extended periods of time. I might beat a few rooms one day, save state, play a few rooms the next day, and so on. The lack of notable/memorable music is a real downer for me, but that just means I can turn off the sound and pop in one of my CDs without feeling cheated out of awesome music. It’s games like this that are the foundation of what an arcade should be. We need less of those damned shooting and fighting games and more of the old-school adventureish games like this or that Ninja Turtles arcade game. Overall, I’ll give it a 7.

So that’s about it. I do feel a little low for posting this on my site, it’s not exactly up to my general standards. But what can I say, it took me about an hour to write, including the time it took me to figure out what I’d write about, get the pictures, and write the thing. So I guess the last little note I should tack on here is that if you’ve got a friends nearby and a couple of PC gamepads, go download this ROM now, or buy one of the many classic arcade compilations that have this game on it. It’s a game worth trying out, and as I’ve said for many a game before this, it’s great for killing time.

Love said no

I had an inkling when I heard about XBox Live Arcade that the chances that I would one day own an XBox 360 had risen astronomically. Now, thanks to Jeremy Parish, it’s nigh inevitable.

Servbots! I could ignore the MegaMan X suit, but I cannot hope to resist the Servbots. If you’d played MegaMan Legends, you’d know exactly why. Read the post on ToastyFrog for more info.

My iPod got royally messed the other day. Read the tale here. Hopefully it’ll be corrected one way or another pretty soon… I miss the little guy.

I recenty read through the Ugly Hill archive. Good stuff.

If you love platformers and theses, I recommend reading this study on platform games. I spent my Friday night reading all 31 pages of it, and I don’t entirely regret it. Then again, I’m a huge nerd.

Apparently there was recently a Masturbate-athon held in London. I’m still trying to figure out why I wasn’t the guest of honour.

I’m not going to argue with this list of the Top Ten Manliest Superheroes, mostly because they included Grifter (a personal favourite), but I really think that despite Bruce Banner being kind of a pussy, the Hulk should have been on it somewhere.

You look so good in blue

Here’s the official site of The UK’s premier newspaper “The Sun“. You’re probably thinking something like “Why would anyone want to check out a site about a newspaper?”. The answer is simple: Page 3!. That’s why!

Couldn’t help myself. I read Mike’s post today and couldn’t resist a parody promoting boobs. Here’s more for those disappointed with that link (boring chicks).

“Where’s Waldo” movie trailer

Best. Blog. Ever.

XE in Disney: Part 3

Inside The Gamer’s Studio

…if I believed it was right…

OK. Puzzle time. I’ve been listening to Alkaline Trio for a bit now, and they’ve got this one song, “Sadie”, that kinda confuses me. See, it’s about this one chick who was part of Charles Manson’s “family”, and it’s a really strong and sympathetic song. So after looking up some more info, I’m kinda sitting here wondering if they’re advocating her. Certainly that can’t be the case. They’re not glorifying a murderer, right? Well, the end of the song has a quote from her, (lyrics here) and she goes on about how she was doing it with love, and that she had no regret for her actions. So now I’m thiking that maybe Ak3 isn’t necessarily trying to say that her actions were right. Maybe, just maybe, they’re trying to say that you should follow what you believe and do what you believe in without a second thought. I do my best to live my life without regrets, as that’s the only way I can see to be truly happy. I know there’s gotta be some kind of deeper meaning here, but I’ve never been good at analyzing stuff, so I’m at a bit of a loss. This will make great discussion fodder, so I’ll direct you to the proper forum topic for discussion.

TE Top 10: Video Games of 2005

It’s that time of year again. The time when we look back and pick out our favourites of everything and anything that happened during the year. Most people do their “top whatever” lists in early December, but I like to hold off until the first week of January so as not to miss anything that might just squeak by. Oh, and my list is one of video games. Just in case.

There are a few rules that certainly have big effects on my list. First and foremost, I don’t include any re-releases, no matter how much of an update they’ve gotten. Also, it is comprised only of games I’ve played. It would be kind of ruin the integrity of the list if I just threw any old game on it. The little problem with this is that I didn’t play a whole lot of games this year. Sure, compared to some people, I may have played a lot, but there wasn’t a whole lot of variety. I probably only rented like five or six games total this year. But oh well. That’s what you get.

That’s pretty much the whole intro. What else is there really to say? I’m gonna be doing enough reflection in the bajillion words below, so I don’t really need any of that here. So yeah. Go.

~ #11 (honourable mention) ~

Trauma Center: Under The Knife

Let me start by explaining the honourable mention. See, I haven’t really played Trauma Center. I have played the demo version, which was in Japanese, but I haven’t played the whole game. And since I haven’t actually played the whole game, I can’t in good faith give it a real spot on the list. But rest assured that if had, it would totally be there. What I did play of Trauma Center was really cool, and somewhat challenging as well. The game has topped my “most wanted” list since long before it came out, but alas, I’ve yet to find it anywhere. The local Electronics Boutiques have both informed me that they won’t be getting any more, and if EB isn’t getting any more, nuts to all the other stores. The only hope I have left is… eBay? Maybe I’m gonna have to investigate the Microplay scene. If anyone ever sees it, there’s a very generous bounty to be claimed… *hint hint*

EDIT: By the time this was posted, I got the game. As expected, it r0x0rz my b0x0rz.

~ #10 ~

Lost in Blue

Lost is Blue is lucky. Lucky that I haven’t gotten my hands on a copy of Trauma Center. It’s also lucky that Metal Gear Solid 3 was just a little too complicated and silly for my tastes. Actually, there are a lot of games I considered for this position, but Lost in Blue is just so neat that I couldn’t deny it.

A sequel to the underappreciated Survival Kids for the Game Boy Colour, Lost in Blue is a sim of a different persuasion. The idea of the game is that you’re stranded on an island with a girl, and you have to survive and find a way off the island. Or just survive. You don’t have to escape if you don’t want to. There are plenty of thins to do on the island, like rummage for food, collect stuff, make that stuff into tools, build furniture, hunt animals, explore, and more. The island provides a ton of stuff to do, and it’s up to you when you want to do it and if you even want to do it at all. the only thing you have to do (if you don’t want to lose) is to keep yourself and the girl alive. Otherwise, it’s all up to you. You’re even provided with the chance to play through as the girl once you complete the game, which offers an entirely different way to play the game.

Such open-ended gameplay usually has one of two effects on people: it either sucks you in completely, or you get bored right away. The only big difference between this and similar games like The Sims or Animal Crossing is that in Lost in Blue you do actually have an objective, so there is something compelling you to move forward. Not to mention that there are like a jillion different endings, based on your actions and relationship with the opposite character. The only real complaint I have to lodge against the game is that animals only appear in one area, and it takes a lot to get up there. Plus, hunting is really hard/requires luck more than anything.

~ #9 ~

Castlevania: Dawn of Sorrow

This is the game I’d been waiting for since the DS was released. Aria of Sorrow is my favourite GBA game, and things could only get better with a sequel, right? Right. While it seems kind of harsh to give Dawn of Sorrow 9th place, it’s not so bad on the grand scale. 9th best of all the games I’ve played this year? Not too bad at all.

Castelvania: Dawn of Sorrow is the continued adventure of Soma Cruz, a regular-type guy who just happened to inherit Dracula’s powers by some cruel twist of fate. In Aria of Sorrow, he had to escape Dracula’s castle and keep from being corrupted by his powers. This time around, he’s in pretty deep, as some crazy cult is out to get him and his powers. The story is of the least importance, however, as the game itself is a testament to what beauty can be created on the DS. The game plays out in two dimensions, but every now and then there’s a 3D background that will just blow you away. The touch screen itself is used rather sparsely, but the fact that there are two screens is the single best improvement in a Castelvania game ever. See, the top screen can be used as a map screen, and that in itself is one capital reason to champion the DS. In any game with a map, especially Castelvania, it’s always a hassle to stop to check the map every few steps/rooms, and Dawn of Sorrow eliminates this issue completely by having the map ready for you at all times.

Even without the pretty graphics and cool features, the gameplay itself is more than noteworthy. Like its predecessor, Dawn of Sorrow uses a system of powerups fueled by the souls of your enemies. Every monster in the game has a soul which you can extract and use to your advantage. Some are simple abilities, like gaining throwing knives or summoning familiars, but others so some really cool stuff like letting you do a super jump or regenerating life. The game is pretty balanced, giving you a challenge while never being overly frustrating. Some bosses might drive you nuts, but a couple level-ups or the right soul combination could remedy the problem easily. There are a few different endings, a lackluster “enemy set” mode that you can challenge your friends to, and a handful of unlockables. Those unlockables include a sound test, a boss rush mode, hard mode, and a special mode that’s almost an entirely different game.

~ #8 ~

The Incredible Hulk: Ultimate Destruction

While I’d love to go on and on about this one, it seems I already have. I’d give you a link straight to it, but I’m feeling far too lazy at the moment to figure out the URL and all that shit you need to go through to make a link. So I’ll just type some stuff about the game instead.

Ultimate Destruction is more or less my dream free-roaming game. Of course, my overall dream game would contain many elements of UD, but it would be entirely different, and most likely 2D. Anyway, why do I love this game so much? For one, it’s all about destroying shit. There’s no stealth, no items, no rules. Just pure, unadulterated smashing. The game is basically split up into three categories (all rolled into one, but you won’t be doing one at the same time as another): free-roaming, missions, and sub-missions. The free-roaming is pretty obvious. You traipse around town as the Hulk, breaking whatever you see fit, jumping erratically, and basically just having a great time. The world is your oyster, and you may smash it as you please. Sadly, most of the buildings in the game are indestructible, but it’s still plenty of fun to destroy what can be destroyed. Heck, even my dad was impressed my this game, and the only interaction he has with any video game besides Pitfall is making fun of them.

The missions are pretty straight-forward as well. You’re usually either out to catch or destroy something, sometimes both. Pretty much any mission that strays from that formula has you high-tailing a piece of technology back to your church base. While these missions may not be geared toward destruction, they’re usually rather tricky, and that can provide much fun and frustration. Sub-missions are usually normal things like “race to here so fast” or “save pedestrians from the burning building”. Some however, are completely off-the-wall and have you batting soldiers falling from a helicopter or playing golf with an oil pump and a huge ball of steel. You’re ranked on the sub-missions, and getting gold on the better part of them is really friggin’ hard.

I think the thing that really ties the game together and takes it from good to great, is the freedom is gives you. You’ve all played on iteration of GTA or another, and I can’t help but feel that all of these games feel stuffy and that the controls don’t really flow. Hulk, however, has a very natural feel to it, and once you get down the controls, it’s a very nice feeling you get when you realize you didn’t even have to thing about that insanely complex string of jumps or beatdowns you just launched. It has the same feeling of freedom that Super Mario 64 had, where you feel almost completely unrestrained, allowed to do whatever you please. That’s precisely the reason why Super Mario 64 is my favourite game of all-time, and that’s why I treasure Hulk: Ultimate Destruction as much as I do.

~ #7 ~

Mario & Luigi: Partners in Time

I made fun of Metal Gear Solid 3 a few paragraphs back for being silly, so why on earth does Mario & Luigi: Partners in Time rank so highly on my list? Simple: Mario & Luigi is based around silliness. The first game, Superstar Saga, set a good rhythm of intuitive gameplay and hilarious dialogue, and Partners in Time is in perfect step with it’s older brother.

The best part of the Mario & Luigi series thus far is the story aspect. And I’m not just talking about plot here. The dialogue is written with more than a pinch of humour, the characters are all extremely lively and often outrageous, and yeah, even the plot is pretty good. While in most RPGs, you’ll spend a lot of time fooling around and making sure you don’t miss anything, in Partners in Time you’ll be heading pretty much straightforward the whole time. Yes, you might go back to play some mini-games over or level a bit (it’s not that necessary), but most of the time you’ll just be moving forward. While it’s somewhat due to the fact that you’ll always want to see what’s going to happen next, I have to admit that the game is pretty linear. There are no sidequests to speak of, which is sad, and no bonuses after you beat the final boss, but chances are that you’ll be having so much fun you won’t miss those things.

The gameplay itself is unique to the series (and in a way, to the entire line of Mario RPGs), in that battles take both real-time and turn-based elements. In this game, you have play not only as Mario and Luigi, but the baby-sized bros as well. This situation has you playing as four characters at once, with each bro assigned to his own face button. Luckily, the only time you have to use all four buttons in tandem in four-bro battles, and this can lead to some hairy situations if you haven’t memorized your buttons. A lot of the time, the pairs will split up and do their own thing, and then you only have to look after two bros at once. Action commands liven up the battles, helping you max out your damage potential and avoid enemy attacks entirely, sometimes ever scoring a counterattack. While the action commands in the Paper Mario games would only serve to ease battles a little bit, in the Mario & Luigi games, if you’re really good, you could probably finish the game without getting hit once.

All in all, the game is as good or slightly better than the first. While the battling can sometimes get overly complex, it’s always fun and keeps you interested and involved, unlike traditional RPGS. If you want some more details, go check out the (very) short review in the 2005 Christmas article.

~ #6 ~

We <3 Katamari

What? What’s not fun about rolling a ball? Balls are like the first things we play with as babies, and even as we grow up, they still play a big roll (punny!) in our lives (at least for those of us who aren’t afraid of sports). So why not make a game that’s key feature is that you get to roll around a ball? Namco took up the challenge, and after the super-niche hit Katamari Damacy took the world by storm, what else could they do but appease the fans and roll out the Katamari for another go?

Katamari Damacy was the main reason I purchased my PS2. Yeah. That’s right, I got it mostly for a single game. A game I hadn’t even played at the time. Call me what you will, but it was money well spent. For hours I rolled around that katamari, and never yearned for more. The game didn’t offer a ton of gameplay outside rolling up as much crap as you could, but it was good enough. Like how people could play Space Invaders or Pac-Man obsessively. But Namco decided that we were worth it, and they put their best minds to the test and released We <3 Katamari sometime in mid-2005. What I got, I never would have expected. The game had been expanded with so many new stages, challenges, features, objects, and playable characters. They even managed to build in a cooperative mode that puts two people at the reins of a single Katamari.

The object of the game is to appeal to the fans of the King of All Cosmos, and roll around your Katamari. No big difference, right? Well this time, it’s not just a challenge to get your Katamari as big as you can within a time limit. No, there are stages that have you collect so many objects, roll a Katamari as fast as you can, keep a fire burning, and even one stage where you have to build a snowman. The wealth of new challenges is very pleasing, and it only gets better. In the first game, you could roll up presents for your character to wear, and cousins to be used in Battle mode. This time, there are a ton more of each, and the various characters can be used in single player as well (though they make no more than an aesthetic difference). Even the “select meadow”, the game’s hub of sorts, is fun to play around in. The only part that drags the game down is that Namco didn’t include any “eternal” stages, so you’re always working on a time limit. While I do miss them, it’s safe to say the game is of no lesser value because they’re gone.

What else do I need to say to get you to play this game? Do I need to tell you that it’ll fellate you as you play? Because I’m ready to tell you whatever you need to hear. If there’s one game you need to play on this list, it’s We <3 Katamari. The quirky graphics, abundant humour, and stellar yet simple gameplay are more than a match for you, so I want you to give this one a shot. I can’t guarantee you’ll love it like I do, but the odds of having fun are stacked heavily in your favour.

~ #5 ~

MegaMan Zero 4

I’m probably going to include the newest MegaMan Zero game somewhere on every future list like this, as long as they keep up the excellent trend. While MegaMan games usually peak in goodness around the second or third game, the Zero series gets better every time. And in leaps and bounds to boot.

MegaMan Zero had the core gamplay down. It was full of action, and was one of the few games of its day that could give you a real headache. Zero 2 didn’t add many features, but lengthened the game and pumped up the difficulty to near-impossible. Zero 3, which earned a spot on last year’s list, toned down the difficulty to a “gifted-human” level, added a handful of new features and tweaked some old ones to make them more user-friendly. The latest game, aptly titled MegaMan Zero 4, is again tweaking and adding whatever it can. Most notably, the tedium of earning and arranging Cyber-Elves is gone. You now have a single elf which you can level up and customize to give you whatever boost you might need. This game’s new weapon, the Z-Knuckle, lets you rip enemies apart and take their weapons for yourself. Some are offensive, some are devensive. Some have ammo limits, some you can blast away with forever. Some are guns, some fit in more with the club family. All in all, the Z-Knuckle provides you with a huge assortment of options and makes for a great addition to Zero’s personal weapons cache.

The upgrade chip system from the previous game returns, although this time you have to make the chips, not find them. You make these chips by picking of parts from defeated enemies and mashing them together. The only flaw here is that the game provides very few chip recipes, so you’ll have to figure out most of them by trial and error or a trip to GameFAQs. Another new feature is the weather changing system. Each stage can be affected by two types of weather, one is a little rougher and gives the boss an advantage, and the other will likely make your jaunt through the stage a lot easier. Obviously, you’ll need to play with the harder weather to get a good rank, but it also serves as the only way to procure the boss’ EX Skills, which is a lot easier than keeping up an A or S rank. Zero 4 also has its own share of unlockable mini-games, and the requirements for most of them are not nearly as obscenely difficult as those in Zero 3.

Overall, it’s a very satisfying game. There hasn’t been such a well-balanced MegaMan game since MegaMan X, and that one didn’t even have all the cool features that Zero 4 boasts. The downside is that… Hmmm… SPOILERS! (Sort of.) Highlight the text to read! The downside is that the ending really wraps everything up. And I mean really wraps everything up. Most of the events that play out near the end and during the final scenes point towards this being the last of the series, and that’s not cool. Though Capcom has pulled many stuns like this in the past (especially with MegaMan), so I doubt things are as grave as they want you to think.

~ #4 ~

The Legend of Zelda: The Minish Cap

Honestly, I’m gonna come out and say it: This is the best Zelda game since A Link to the Past. It’s not that I didn’t like the games in between, but Ocarina of Time is way overhyped, and Majora’s Mask and The Wind Waker were still missing something. Link’s Awakening was my favourite Zelda game before this (though I think LttP is a better game on the whole. Professional and personal preference are two very different things), I never really got to play the Oracle games, and Four Swords is really in a category of its own. And even if you don’t agree that it’s the best Zelda game, it’s got no competition when you’re asking about the best GBA game ever.

Some people are complaining about the declining number of dungeons in Zelda games. But really, that number was never set in stone. The first game has nine, Link’s Adventure has six, LttP has at least 12, and Link’s Awakening has eight. There are about 11 in OoT, five or six in MM, and the Wind Waker is kind of ambiguous, because some things seem like dungeons, but half the population says no and half says yes. The Minish Cap tops in with five official dungeons, but that’s not really a big deal. The game in itself is huge, with a fully fleshed-out Hyrule to explore, as well as the many little bits that make up the Minish World. There are tons and tons of caves, grottoes, attics, and temples to explore, as well as a smaller world in the sky. The game itself is full of life, overflowing with personality and Zelda charm. Hyrule town is easily the liveliest and most colourful Zelda town ever, and there are characters spread out to even the furthest reaches of the land.

The graphics are a huge part of the game, as they’re unbelievably rich and detailed. Everywhere you go, you’ll be treated to beautiful scenery and extensively animated characters and enemies. The soundtrack is also worthy of note, being of uber-high quality and composed of new tunes and classic themes alike. I swear, this is the first Zelda game since the first to properly utilize the Legend of Zelda theme. The big cave in the graveyard also has a magnificent theme, though to tell the truth, I can’t remember what theme it is. Voices are strewn about pretty liberally, but never manage to get annoying. The difficulty of the game is maybe a bit lacking (it’s no Zelda 2), but it’s certainly not an easy quest to complete.

I’d love to ramble on some more about the Minish Cap, but I already did it once. Go back and check the January 2005 archive page. It’s got an even more long-winded spiel than I’ve put out here, so the inquisitive should definitely check that out. No bones about it, if you have a GBA/DS and you don’t own this game, you’re seriously depriving yourself.

~ #3 ~

Mario Kart DS

Mario Kart has always been the kart racing game that all the other kart racing games want to be. It’s easy to see why, too. Mario Kart has always had the two essential ingredients for a great game: fun and simplicity. Racing sims are way too hard for those of us who are no so hardcore, and we need something to satiate our needs for speed. Mario Kart does just the trick, as just about anyone can pick it up and get halfway good within a matter of minutes.

While the game itself is excellent, there is only one reason that Mario Kart DS got as high a ranking as it did: the Nintendo Wi-Fi Connection. You may think me a bit pompous when I say that Mario Kart DS is an extremely important game. For a company that went a good five years or so saying that online play is unimportant, Nintendo sure did build some massive hype over the launch of the Nintendo WFC. Not only were people buying into it, but that fact that Mario Kart, a universally loved game, would be the first Nintendo game to enter the good graces of online play. Of course, this went over huge, and the whole world is abuzz with Mario Kart fever. While there are a few limits on what you can do online, it’s still an excellent diversion from trying to find people to play with locally.

But the online play isn’t the only saving grace of Mario Kart DS. No, the single player experience is full of greatness, jam-packed with more features that your tiny little brain could imagine. Most notably is the fact that there are twice as many courses as Mario Kart usually presents. Sure, half of them are taken from the past games in the series (four each), but that still adds up to an amazing amount of racing. There are also missions this time around, some of them strange, some of them mind-bendingly difficult. To top that off, you’ve got actual bosses. That’s right. Diddy Kong Racing tried and failed, but Mario Kart DS has successfully mixed bosses into the kart racing world. Battle mode, while not available online, has been extended to include eight players rather than the normal four. This may not seem like a huge change, but the games are way more frantic when you’ve got eight people launching shells and bananas at once.

For the hard sell, look at it this way: I’m not a fan at all of racing games, but Mario Kart has always been so accessible that even a guy like me can really get into it. I’d say that Mario Kart DS is the DS game to own, but It’d be pretty redundant, as anyone in their right mind who owns a Nintendo DS has this game. Especially now that it comes bundled with the hot red DS.

~ #2 ~

Killer7

Killer7, how much do I love thee? Let me count the ways.

I made a conscious decision when Killer7 was released that I wouldn’t buy it. To this day, I’ve kept that vow, but not a day goes by that I don’t regret it. I would trade all the half-baked Mario spin-offs and impulse buys in my GC library for this single game. Ever since I returned it to Blockbuster video, I wish I’d bought Killer7. I’m probably the last guy on Earth to know anything about love, but I’m pretty sure that when you think about something every day, there’s something pretty significant there.

Killer7 is easily one of the most off-the-wall games ever created. The story is deeper than the Grand Canyon, and intricate enough to confuse even the rocketingest of scientists. Many little bits of the plot are omitted, and the information they do give you is all out of order, so just understanding the story is challenge enough. Then they add a thick layer of highly stylized graphics on top and flesh it all out with some excellent audio, and you’ve definitely got the whole package. Oh, and did I mention that the gameplay rocks too? Yeah, it does. While the game places you on a rail, and only lets you travel backwards and forwards (and change direction at junctions of course), there is still a huge sense of exploration, as the stages are impressively large and contain a great many paths to travel. The core gameplay is shooting, and the fact that your enemies are naturally invisible just makes it that much more exhilarating. A quick scan will bring them into the visible realm, however, and then it’s just a quick draw competition to see if you can cap their weak points before they get to close and make your head a splode.

Killer7 Really has everything a great game needs. It presents fantastic production values, has a story solid enough to compare to Donny Darko, and is just a blast to play. Not to mention that it’s pretty tough, and gets insane on Hard mode. There are a couple unlockable modes too, if the regular game isn’t enough to quench your thirst for excellent gameplay. But there’s no way you’ll walk away from this one disappointed. If you do, you’re lame. And I really need to go pick this one up.

~ #1 ~

Resident Evil 4

Obvious? Yes. Deserving? Totally. If you didn’t see this one coming a mile away, you need to get your eyes checked. Resident Evil 4 brings so many upgrades to the series that it’s almost an entirely different game. You know what? Scratch that. It is an entirely different game.

The original Resident Evil might have been harder than adamantium, but it was a breath of fresh air for those of use who needed something a little different. Nearly every sequel improved on the formula, with the only exceptions being the Gun Survivor spin-offs (which sucked) and the online games (which I can’t judge, cause I haven’t played either). While other sequels and remakes made small improvements here and there, RE4 takes the idea and completely re-moulds it. Tying in only loosely with older games through a couple characters and some mention of previous events, RE4 literally takes you out of the Resident Evil world. No longer are you fighting for survival against zombies in Raccoon city. Now, you’re thrown into a rural European village, where the locals have been consumed by parasites and are out for blood. The static camera is gone, and now you can aim in more directions than straight, up and down. The inventory system is totally reinvented, letting you carry as many items as you can squeeze into your attache case, rather than having to try to get by with 6-8 item slots. Typewriters are still your saving tool, but item boxes are gone, and you’re no longer forced to find seven billion different keys. Bullets are more plentiful than ever now that enemies drop items, but you’ll still manage to run out now and then.

The game all comes together under what might be the best graphics ever and some seriously spooky tunes, and some top-tier voice work. There are plenty of things to keep you occupied should you become tired of the main game, and of course, there’s a hard mode that will have you ripping your hair out. The game was originally released exclusively for the GameCube, but due to it’s immense success (this game most definitely sold more than a few GameCubes), it’s recently been ported to the PS2. One might expect that on a technologically inferior console, Capcom would have had to make some concessions in the graphics department, but as far as I’ve heard it’s as pretty as ever and doesn’t even suffer from slowdown (like the PS2 Killer7 apparently does). Add on a handful of significant extras, and you’re set to impress.


There’s one thing that I have to get through before I finish. Sadly, the list became out-of-date even before I finished it. See, I had it written out to about number seven, and let it fall to the wayside for a couple weeks before I finished up. In that time, I was able to find and obtain Trauma Center, and I played a couple games that I definitely would have put on the list had it not already been decided, namely Prince of Persia: the Two Thrones and Tony Hawk’s American Wasteland. But alas, the list was intended for games I played in 2005, and those two didn’t come to my attention until 2006. Oh well. Also, it’s really hard to remember all the games I played over the course of the year, so I’m sure there’s at least one deserving title I forgot.

And speaking of deserving titles, some that come immediately to mind include: Jump Superstars (DS), Metal Gear Solid 3 (PS2), Meteos (DS), Kirby Canvas Curse (DS), and shadow of the Colossus (PS2). While many skeptics thought it would die off quickly and made fun of its “small” launch lineup, the DS has had an absolutely mind-blowing year, pumping out all sorts of great games. And with my acquisition of my own PS2, I’ve certainly been exposed to many more games that I would have if I’d stuck it out with only my Nintendos by my side. The more the merrier, you know?

I feel kind of bad that there wasn’t a little more variety on the list, but that’s kind of what you get for playing mostly the same kinds of games, I guess. you’re thinking it, but you should know that I didn’t rate the games on fanboyism alone. No. If that had been the case, there would have been a lot more Ninja Turtles 3: Mutant Nightmare on it. I picked my games based on either how much time I spent with them, and how much I want to play them when I’m doing something else. Heck, on that latter note alone, Killer7 should have taken first, but I’ve gotta be fair. Seriously. I think about Killer7 and how much I love it all the time. I really should have bought it… In any case, I’ll be keeping a list of games that I play in 2006 so that I’ll have an easier time coming up with the ten best when December rolls around.