Monthend Video Game Wrap-up: October 2013

Hey! It’s this thing again! Now it’s officially a recurring feature! That was my plan all along, of course, but I’m kind of a flake so who even knew if I was going to even get around to writing up a second entry. That said, I’ll probably stop caring about this stupid thing by the time 2014 rolls around.

In the interest of further categorizing and complicating things, I’ve decided that MVGW needs a third header. I felt like “Now Playing” and “Game Over” were pretty self-explanatory, but you might wonder about what exactly the new “Reruns” header is for. It, my friends, is reserved for short games which I have played before and which were started and finished within the month. You can think of it as a subsection of “Game Over” if you’d like.

~ Now Playing ~

Pokémon Y (3DS) – Just assume that this is the only game I played after the 11th. Aside from short breaks to collect the Spooky furniture series in Animal Crossing. I have, of course, beaten the story, but I still have a bunch of post-game stuff to do and plenty of empty pokédex entries.

Continue reading Monthend Video Game Wrap-up: October 2013

Pew pew pews

Podcasts are not a thing I typically do. It’s hard for me to justify spending up to an hour and a half just listening to people ramble on about stuff, and it’s nearly impossible to really absorb the content of a podcast while doing something else. At least, that’s how it is for me. I have found that work is a great time to listen to podcasts, because my job is mostly numbers, and it’s easy to listen to what the people are saying in my ear while I muck around on my spreadsheets or whatever.

Obviously, the bus rides to and from work are a great time for this as well.

I have made a point to listen to the new Retronauts every week, because I really like the three regular hosts, and I think they do a very good job of covering a lot of video game-related topics that I’m already pretty interested in, or will interest me enough to hear people ramble about them for so long.

Last week’s episode was about fan translations, and while I’ve already played a few of the games that they highlighted on the show, I did take it upon myself to try out a few that I hadn’t already touched. I’m not trying to hock video games today, though. What was really important about this show was the guest stars: Chris Antista and Brett Elston

These dudes run another podcast called Laser Time (well, Brett guests on Laser Time, and hosts VGMpire), which I decided to look into for no real reason at all other than I was kinda interested in listening to another podcast. I hit the damn jackpot here too, because I ended up loving Laser Time.

Apparently a lot of people involved work in the video game industry, but the podcast isn’t about video games all the time. Or even most of the time maybe? I’ve listened to five episodes so far, and four of those have been about movies. In fact, I’d wager to say that it’s more about retro stuff and pop-culture in general than video games. This is the X-Entertainment podcast that never existed.

I should mention that it’s also pretty consistently funny. And when it’s not funny, it’s educational in a pop-culture sort of way. I love it, and I’m fairly sure that I’m going to have burned through all the back episodes by the end of the year if I keep listening to them at the rate I have been.

If that sounds like your kind of thing, maybe go check that out. I’ve already provided a link to the main podcast page, but if you poke around on the website a bit, you’ll notice that there are a few other podcasts hosted there. Maybe one of those will resonate with you if Laser Time doesn’t.

I know too much about Pokémon

I am very much enjoying this Pokémon X and Y image macro.

dragons

A pokémon’s type is usually pretty obvious just by looking at it. Hell, most of them are even colour-coded for your convenience. Charizard (on the right) may be a dragon in appearance, but it is not actually a dragon-type pokémon. This is because in the first games, Pokémon Red and Blue, dragon-types pretty easily outclassed most other pokémon. As such, there were only three in the game (and all in one evolutionary family, at that). Charizard was the final form of one of the available starter pokémon, Charmander, and it would be more than a little broken if you were given something so overwhelmingly powerful right from the start. As it is, Charmander is typically the starter you choose if you want the early game to be a little more challenging.

Goomy, the little blob on the left, is a new pokémon introduced in Generation VI. He’s a straight-up dragon-type, and eventually evolves into a somewhat dragon-esque thing, but really it looks like some kind of horribly mutated Yoshi. I don’t know, I think it might be this generation’s joke pokémon? Only it doesn’t suck? Who even knows what Game Freak is thinking anymore.

This has been your Pokémon Fact of the Day. We now return to our regularly scheduled programming.

A Pokémon Halloween

I’m a pokémaniac; we’re all clear on that, right? Good.

So I’ve been enjoying Pokémon Y as much and often as I can, having just finished the main story. Now it’s on me to travel across the land of Kalos, searching far and wide for all the little monsters that I haven’t forced into slave labour caught yet. And there are a lot of them this time around. Generation Six was fairly stingy with the new ones, with the total Gen VI pokémon numbering less than 70. That still brings our total to a rather robust 718. Which is, at the same time, too many and not enough.

Now, the thing you need to know is that pokémon design is a very, very small part of the game. Not even something I think about often. However, I recently read an article that highlighted a few of the “best” designs of this generation. This article, in fact! It’s a pretty good read, and very funny. I also agree with most of his points (Tyrunt/Tyrantrum are amazing), he forgot something, so I stole this DeviantArt picture from a Google Image Search to illustrate the point I have to make.

Pumpkaboo and Gourgeist are my absolute favourite new pokémon of this generation. Combination grass- and ghost-types, they fill a niche in my team that I’ve never really bothered with. I don’t think I’ve ever used a ghost-type pokémon regularly before, and only during the last generation did I start to warm up to any grass-types (Abomasnow and Simisage).

Design-wise, they’re beautiful. Little Pumpkaboo is the most adorable little guy you’ve seen; some sort of ghosty-bat-thing riding around on a jack-o-lantern. Or mabye the jack-o-lantern is its body? Who knows for sure? And who cares? Just look at that cute little frown! You’ve gotta love that! I just wanna give him a big ol’ hug <3 <3 <3

Pumpkaboo, also, has the best name ever. It’s fun to say and write!

Usually when pokémon grows up, they get pretty ugly. Gourgeist, luckily, does not suffer that fate. Gourgeist is pretty darn cute too! A ghost with pants made out of a lack-o-lantern and hands made out of hair. It doesn’t look quite as huggable as Pumpkaboo, but at least Gourgeist can hug back.

The very special trait that Pumpkaboo and Gourgeist have that no other pokémon species have is that they can come in four different sizes: small, average, large, and super. The larger sizes are stronger and have more HP, but the smaller ones have the benefit of a higher speed stat.

The only big drawback to Pumpkaboo is that you have to trade it to make it evolve into Gourgeist. Which means that you have to have a friend who plays Pokémon to get the more powerful monster. Fortunately, all you need to do is trade it. No fancy items or experience levels necessary.

As far as battle goes, my Gourgeist (who hasn’t left my team since I caught him) rocks Leech Seed, Trick-or-Treat, Seed Bomb, and Shadow Ball. Leech Seed is a move that drains an opponents health each turn and then heals Gourgeist. Seed Bomb and Shadow Ball are pretty standard attack moves, of the grass- and ghost-type respectively.

Trick-or-Treat is my favourite move of the bunch though, What it does is give the opposing pokémon the ghost type. This is great because ghost-type pokémon are weak against ghost-type attacks (don’t ask). So using Trick-or-Treat and then Shadow Ball enables Gourgeist to do a huge amount of damage to pretty much any other pokémon. The best part of it all is that Trick-or-Treat’s attack animation is a bunch of ghosts swarming the enemy. It’s pretty great!

Now all I have to do is go back out into the wilds and catch me a lady Pumpkaboo. Then, I’ll be able to start breeding ’em and create my invincible Gourgeist army! Hooray!

Tactical Disadvantage: Golgorand Execution Site

Over the last couple months, I’ve been slowly playing through Final Fantasy Tactics. The original PS1 version, at that. I’ve never managed to finish this version of the game, and working my way through it, it’s not overly difficult to see why.

What is overly difficult is getting past a few choice battles. The first is near the end of Chapter 2, and places you in a battle that can seem unwinnable for a new player. Up until now, you’ve been in mostly fair fights. You’ll have seen all of the basic classes, and had mostly fair fights. In this fight, you’re pitted against a squad of eight to your five characters, which features three knights, two archers, and two of a new enemy: time mages. There’s also a special “boss” character, but let’s look at the normal guys first.

The archers are going to be fairly benign. Or at least, they’ll seem that way compared to the danger the rest of the enemies pose. They don’t have much in the way of attack power yet, and arrows are generally easier to evade than physical attacks if you’re equipped properly. At least it seems that way to me. They can use some weaker charge attacks, but that charge time gives you an opening to close in on them and attack or prep a healing spell before they actually hit you. You can also cancel the charge attacks by knocking the archers with Dash or Throw Stone, making them even less threatening.

The knights are probably the biggest direct threat. They do huge damage, and have a lot of HP, which generally means that you’re going to have to use a few turns to knock each of them out. That is, assuming that they don’t block your attacks. I find that these knights are especially fond of trying to break your equipment, so be wary of that. Black magic is a decent way to both carve off huge chunks of their HP and circumvent those pesky shields, but if they get close to your mage, he/she is pretty boned.

Compounding this issue are the time mages. While not immediately dangerous, the two time mages here sling Haste and Slow like there’s no tomorrow. Haste is less of an issue, because it only affects one enemy, but when they start Slowing your guys, that means anyone affected will probably take twice as many hits before getting to act. At that rate, they might not even get a chance. The worst part is that the time mages are up on an archway, so you’ve got to climb up there if you’re not targeting them with magic, basically guaranteeing them time to inflict Slow on you. That and they aren’t nearly as squishy as they should be.

The biggest hurdle in this battle, however, is Gafgarion. A Dark Knight, he’s got a tidy bundle of HP and high attack power. More importantly, he’s got a special attack called Shadowblade that hits hard and actually heals him for as much damage as he caused. This is a huge problem, as it’s hard to deal enough damage to him to overcome the healing he gets from it each turn.

Taking out Gafgarion should always be first priority. The other units are numerous and troublesome, but none of them can heal themselves as efficiently as Gafgarion. My personal favourite strategy is to have a white mage with Regenerator as a reaction ability and Holy. Stick her under the arch, and right off the bat cast Holy on Gafgarion, which should be able to go off before anyone can hit her. Holy will take down Gafgarion in one hit, but the white mage’s MP will likely be drained, so I keep a Monk next to her to use Chakra and recover some MP ASAP.

Of course, FFT offers an endless variety of ways to tackle any battle, but that’s my favourite way to start this one off. Summons would probably have a similar effect, but who even uses summoners anyway?

The rest of the battle will be tricky, but not quite as difficult once the main damage-dealer is gone. I would recommend trying to take out the knights as quickly as possible. If you’re rocking a knight yourself, Weapon Break + Concentrate is a fairly good strategy, as breaking their swords will make them mostly useless. I think they can still use their Break skills with their swords broken, but at the very least, they won’t be doing much in the way of damage anymore. They might even decide to retreat instead of engaging your troops with their bare hands.

The archers should probably be your next priority, but you can ignore them until the end, because they’re dumb and weak. I generally save the time mages for last, despite their buffs being one of the biggest threats in the fight. Really, if they’ve got no teammates to Haste, they aren’t going to be much danger to your well-being.

Agrias is a great teammate to bring into this battle, having just recruited her as a full party member after the previous battle. If you take a little time to earn her another Holy Sword skill or two before you enter this battle, all the better. Saving up the 500 JP for Crush Punch is the best bet, as it has an added benefit of possibly killing the target instantly, but her default Stasis Sword skill has a chance to inflict Stop. It’s not quite as good in the long run, but keeping even one enemy from doing anything for a couple turns amounts to a lot of breathing room in this particular fight. The bonus effects don’t stick often enough to be reliable, but all of her Holy Sword skills do pretty great damage for this point in the game.

It’s worth noting that since Agrias is not a real party member and Mustadio has gone off to do his own thing, this is the first battle where you don’t have a guest character to bump up your number of guys on the field. They’re not always very smart, but at least it’s nice to have that extra lump of HP eating hits, and without the threat of having him/her vanish forever if you take too long to revive them. You can really feel the lack of a guest here.

I also like having a geomancer for this fight. Elemental skills don’t do a ot of damage, but they still aren’t pathetically weak yet. There is a lot of stone here, and that gives you the Carve Model effect, which may petrify an opponent. It may be a little more efficient to just bring an oracle instead and cast the Petrify spell, but oracle is one of those classes that I never really bother to use.

I also always try to have Ramza unlock the ninja class by this point, as the speed boost and innate Two Swords ability are super handy tricks to have up your sleeve. You won’t be able to buy any actual ninja swords yet, which kind of undermines its usefulness, but it’s always a good idea to earn ninja for one or two units ASAP.

Again, FFT lets you play pretty much any way you want, but I always stick to the same patterns when I play it, and the above thoughts describe the way I always try to tackle this fight. Some people have fun doing it in different ways each time, but I’m a creature of habit.

I’ll post some thoughts on other tough battles in the future. Think of Tactical Disadvantage as my own sort of rip-off of Parish’s Anatomy of a Game series, just not quite as in-depth.

(Remember, this is written with the original FFT in mind! There may be some things that don’t align properly if you’re applying it to The War of The Lions port on PSP or iOS!)

Something about momentum

Last weekend was delicious Thanksgiving long weekend for us Canadians, but the awesome dinners I got three days in a row are actually the least incredible things that happened over the weekend.

Not to downplay those dinners, of course. Many people worked hard to prepare them, and I appreciate all that effort. In fact, you might even say that I give them my thanks for stuffing me so full that I literally rolled out of bed on Tuesday morning.

The big news, as you might be aware, was that Pokémon X and Y launched on Saturday. I was so damn excited about them, in fact, that my youngest brother and I decided to attend the midnight launch at our local used games store. Wifey tagged along for the ride too, but I was not able to convince her to start her own journey with Pokémon. Some day…

We figured it’d be a pretty low-key thing, because I guess neither of us know many Pokémon players in the city. Also, like I said, it’s a little local place. But the turnout was pretty amazing! I’d say that there were at least 60 or 70 people there. Which is low-key compared to the official Nintendo launch event in Toronto, but still way more than we’d expected. There wasn’t much more to the evening than waiting in line for half an hour and then merrily skipping out of the store with games in hand, but it was still a pretty fun experience.

And so that’s what I did all weekend when I wasn’t out Thanksgiving binging.

Except for Monday night, which was just wonderful enough to outshine a new Pokémon game as the best part of my long weekend. Yes, you read that right. And that totally awesome thing was the opportunity to go see Joe Satriani.

I first heard that he would be playing here back in the summer, but there was no way that I could justify dropping enough cash for tickets. I so desperately wanted to go, as I’ve been a Satch fan since the very first time I heard “Surfing With the Alien” and he was easily on my top 5 list of concerts to see. (The rest: Matt Good again, Tom Petty, Tonight Alive, and Go Radio)

A miracle happened though, and my in-laws bought me tickets for my birthday. It was way more than they should have spent, but it is quite possibly the best birthday gift I’ve ever received. At the very least it’s neck-and-neck with Life and an NES.

It doesn’t really need saying, but the concert was fantastic. I didn’t recognise a lot of the songs because I don’t have the new record (Unstoppable Momentum), but maybe that’s even better, as I got to experience a bunch of material for the first time live. “Satch Boogie” and “Surfing With the Alien” were in the set, and that’s all I could really ask for. And the encore… oh, the encore. Let’s just say that even my wedding day may not have been as emotional a day as the day I was actually in the damn crowd for “Crowd Chant.”

I don’t go to very many concerts, but the ones I go to are so damn good. And now that that’s all said, I have to get back to work. And by “work”, I mean “Pokémon.” Because I totally don’t type these things out at work.

Monster Hunter 3 Ultimate

You’re going to have to bear with me, internet. I want to talk about Monster Hunter again.

Let’s begin with the basics. The Monster Hunter series is all about fighting giant beasts, and is pretty much a game built around hectic, exciting boss battles. Yes, it includes some smaller enemies too, but they’re like the basil on the tomato soup that is the rest of the game: they add a little flavour, but aren’t what you came for. You’re there to bring down huge, fearsome beasts and then turn them into pants. It’s even more fun when you’re doing it with your friends, so much so that it’s the only video game that I actually have a desire to play with people online.

Victory in Monster Hunter requires what I call the Three P’s: preparation, patience, and practice. It’s not a game for people who can’t be arsed to earn their victory. There is no coasting in Monster Hunter, and there is no easy mode. If you’re going to win, you need to make sure you know what you’re doing. Triple-checking your supplies before you head out on a hunt isn’t just helpful, it’s nearly required. You need to study your enemy’s movement and attack patterns to find weaknesses and openings. Familiarity with the terrain in each map is just as important as being familiar with the strengths and weaknesses of your chosen weapon. Long story short: Monster Hunter requires a huge investment of time and effort on the player’s part, and that’s what I love most about it.

Most games, especially those of the current generation, you can just turn on and play if you’ve got even a basic knowledge of video games. Monster Hunter is not at all like that. If you boot up a Monster Hunter game and expect to get just another action game, you’ll be eating a healthy serving of humble pie in no time. These are complicated games, and you need to take the time to learn them before you’ll get anywhere. Each game starts with a rather lengthy tutorial in your basic survival skills like item gathering, meat cooking, and small monster slaughter before you even get a whiff of a real hunt. While these might seem like boring little subsystems that aren’t so important that they need to be forced on you, it turns out that they are absolutely essential.

Continue reading Monster Hunter 3 Ultimate

Monthend Video Game Wrap-up: September 2013

Welcome, good reader, to a new thing that I want to be doing each month. I’m calling it Monthend Video Game Wrap-up, and it’s basically just going to be a snapshot of what I’ve been up to in the world of video games over the course of each month. Why? I dunno. Same reason that I put anything on this blog, I guess: to keep a cheap record of stuff I do and think.

Okay fine, I’ll admit it. This is all just a big excuse for me to make a banner. It’s one of those odd little things that I really love doing, and I can’t really be bothered to make them for common blog posts. Also I guess since it’s going to be a big thing I’ll make a section for it on the Features page.

~ Now Playing ~

The Legend of Zelda: The Wind Waker HD (Wii U) – I played through WW only twice on Gamecube, but it’s still one of my favourite Zeldas. People seem to be pretty split on the graphical changes, and I am firmly in the “I love them” camp. The swift sail changes the pace of the game from “pretty slow” to “not as slow” which is nice, but what really I appreciate is the improved Picto Box. It’s making completing the Nintendo Gallery seem less like the most horrible, tedious task ever and more like something that’s actually pretty fun! I’m about halfway through the game, just entering the Earth Temple.

Continue reading Monthend Video Game Wrap-up: September 2013

What is life like, if not a hurricane?

If you’re into video games at all, it’s very important that you go and buy yourself some DuckTales Remastered as soon as possible. It’s currently available on something you own (Wii U, PC, PS3), so you’ve got no excuses. Do it.

Okay, so you need a little more convincing? Let’s start with the first thing you’ll notice: the spectacular soundtrack. I’m not even exaggerating here; the DuckTales R soundtrack needs to be on iTunes yesterday so that I can be listening to it at all time. Made up mostly of remixes of the original game’s soundtrack, DuckTales R’s music puts pretty much every other retro release’s tunes to shame. It certainly helps that the original soundtrack was pretty damn amazing to begin with, but the arrangements take it to a whole new level.

The title screen music, an instrumental arrangement of the DuckTales theme, is so good that I left the game sitting on the title screen, plugged my headphones into the Wii U gamepad, and just listened to it over and over while I played Animal Crossing: New Leaf for a while. Sound crazy? You won’t think so once you’ve listened to it. Don’t even get me started on the Moon remix. Ducktales R’s soundtrack goes all the way past “memorable” into “infectious.”

The visual style is interesting, and the best thing I can say about it is that it features Wayforward’s beautiful spritework galore. Unfortunately, those sprites live in a 3D world, which is a mish-mash that I’ve never really cared for. I’d much prefer 2D stages as well, but whatever. It looks good, and that’s all that matters.

It’s probably important for me to note that the game is kinda tough. Like, not unbearably tough, but probably enough that you’re going to see the game over screen a few times. Of course, you could always just do like me and play on the Easy Mode For Babies difficulty, and just soak up all the goodness that the game has to offer. I’ll move up to tougher levels eventually, but on my first run, the goal was just to experience the game.

I also chose easy because I’ve never really played the original games on the NES, so I was going in more or less blind. I knew what the game would be like, because I’ve watched at least one video LP of the original, but that was ages ago and this is a pretty different game. The core mechanics of using Scrooge’s cane as a pogo-stick and golf club are the exact same and super fun, but I’m,fairly sure that the levels have been slightly reorganized, with new “modern video game” events speckled throughout each one. Like a fight atop a biplane, and a treasure hunt for a bunch of coins that function as an overcomplicated key. They’re all pretty well in the spirit of the game, so none of the additions feel clumsily shoehorned in. They’re integrated so well, in fact, that if I hadn’t done any research I wouldn’t know which parts are new.

Ducktales Remastered is not universally praised, however. It’s kind of a shame, but I think a lot of people were just expecting too much, or something completely different. There is a pretty vocal group of critics complaining that it’s too hard, but those people are just Stupid Whiny Babies. And then there are the people who are complaining about the cutscenes.

Yes, Ducktales Remastered has cutscenes. And they are glorious. They are fully-voiced by the original actors from DuckTales, and they are pretty darn funny. They make each level of the game seem more like an episode of the cartoon. Yet people are dercying them, and how hard it is to skip them. Wait, what? Yeah. You need to press two buttons to skip cutscenes, and this is a real thing that real people are complaining about. I love the interent as a tool for information and communication, but damn has it made people into whiny, entitled… well, tools. Or maybe they were like that before and you just didn’t ahve to hear ’em.

Anyway, DuckTales Remastered = Good Times, and is totally worth the slightly-higher-than-I-had-expected price tag. Honestly though, $15 is pretty good. If they’d put this in a box you know it’d be double that at least. I’d call that a bargain. Maybe not the best I ever had though.

The end is NIER

If this image is familiar to you, it likely means that you’ve played and completed NIER. Hats off to you, friend. If you haven’t, I recommend that you head out to your local used games store and get your bad self a copy of this gem. I just wish my phone could take a better picture of the TV screen, because the title is super blurry and there’s supposed to be a flower in that spotlight.

NIER, for the uninitiated, is an action RPG released way, way back in 2010. And it is magnificent. It’s not a long game, but I’ve now spent roughly 60 hours with it, and a good many of those were well spent. I’ve done everything there is to do in the game, and only have a single achievement left to earn, which is for beating it in under 15 hours. Should be a piece of cake, since I can do the entire second half of it in under two.

Anyway, what makes NIER such a great game is not necessarily the gameplay, but everything that is wrapped around it. The basic story is that of a father searching for a cure for his daughter’s mortal illness. Right there you’ve got a story that I care to see through to the end. But there are many twists and turns along the way. There are no less than half a dozen story events that will leave you stunned, staring slack-jawed at the screen wondering if what you saw really just happened. It’s the only game in recent memory where events in a cutscene have made me sit up straight and shout in disbelief and/or terror.

I won’t mince words, NIER isn’t afraid to be cruel. The main characters are pretty great and have terrific voice actors, and you will grow to like them. Which adds so much more emotional weight when awful things start to happen to them.  And that may shy you away, but think about how many video games elicit a true emotional response from you. How many have actually made you hurt for their characters? Not many, I’m guessing. It gets downright depressing, but it’s absolutely a story worth seeing through. You can go read a plot summary if you’re lazy, but nothing even compares to witnessing the events play out firsthand.

What’s really great is that there are four endings to the game, and unlike most games with alternate endings, each one builds onto the last, giving more details and slightly changing the final outcome. There are also a ton of additional little scenes added throughout the game once you’ve gotten ending A which will shatter every preconception you’ve had about what’s going on in its world. When you boot up NIER, you’re starting down one of the absolute best video game stories that you’ll ever experience.

That’s not to say that the gameplay should be overlooked! By all means, it’s a pretty competent game. NIER was developed by Cavia Inc, who have a reputation for filling their games with bullcrap and trollign players to no end, but an average playthrough of NIER is kind enough to the player. It’s only when you go off the rails and decide to earn 100% that it gets to the point of unbearable garbage. So much so, in fact, that I learned how to hack Xbox 360 game saves just to save myself hours days of grinding for rare drops.

If you just play through to experience to core game though, it’s pretty delightful. It’s a third-person action game, and feels a little like a looser Zelda with no Z-targeting system. And then there are a few rather dramatic gameplay shifts here and there just to throw you off. One early part of the quest requires you to play the fishing mini-game, which is actually pretty fun, and another portion is presented entirely as a… well, I don’t really want to spoil too much. It’s not as refined as it could be, but I certainly had no complaints about the actual playing part of the game.

My introduction to Nier was a Let’s Play, and I quit reading less than a third of the way through because I knew that I needed to experience the rest for myself. It was definitely the right thing to do. While my time with NIER is almost over, it’s been a great run and now my job is to get other people to play it and see the light for themsleves. This is one that’s going to stay in my collection and most likely see frequent replays.

Oh, and the soundtrack is The Balls. I bought it on iTunes, but feel bad because it’s so great that I feel like I should have a physical copy.

Another note, NIER doesn’t stop with mature subject matter in the story. There is so much blood, and also constant cussing from a certain character who walks around in some very skimpy lingerie. So, maybe keep it away from the kids. If that’s an issue for you.