Dark Souls: Don’t You Just Love Poison?

Previously on Dark Souls: Morgan prevailed over the nightmarish Gaping Dragon, and continued her descent through the Depths.

I awoke at the Depths’ bonfire, as I had so many times before, and rifled through my rucksack to see if I was carrying any items that would heal toxicity. I had a whole collection of Purple Moss Clumps, which would heal poison, but only one Blooming Purple Moss Clump, which also healed toxicity. It looked like I was going to have to be really careful about these blowdart fellows.

Upon returning to the shaft, I led both of the barbarians off the edge into the void, to save myself a little time and effort. As I approached  the area where I was in the range of the blowdart guy, a couple of purple, sickly-looking corpses ran up to me and started attacking. I assumed they were just a different colour of the undead I’d been killing in droves up until now, but these ghouls had a deadly trick up their sleeves. They have an attack that consists of grabbing their victim and then biting like maniacs, which deals a fairly ridiculous amount of damage. Also it’s unblockable. You Died.

The third try through, I handled the barbarians and ghouls quite deftly, and approached the blowdart sniper carefully. It only took two darts connecting to inflict me with toxic, so I moved in on him very slowly, deflecting darts with my shield. And then I stabbed the motherbuzzer right in the gut, and he crumpled over like a rag doll. The real benefit here was that he wouldn’t respawn if I died or visited a bonfire, making future trips through this area much safer.

I continued along the rickety bridge through the tunnel, taking down ghouls left and right along the way. Then, in the distance, I saw light. As I drew closer, I could see that I had reached an area suspended far above the ground. It consisted of a dark maze of wooden walkways and ladders. This area was the kind of place that caused the worst nightmares. This was Blighttown.

Blighttown was awful. Everything about it made me hate to more. The place was littered with ghouls and blowdart snipers, and also some tiny dog-like creatures that could breathe huge jets of flame at me. Fighting was a pain on the narrow pathways, and some floors were even so weak that they would give out under my weight, though luckily, none of those sent me to my doom. At least, not without the help of a pack of ghouls waiting at the bottom. You Died.

There was a bonfire right near the mouth of the tunnel that led to upper Blighttown, but it was still difficult to reach because of the winding paths. It was certainly nice to have a spot where I could let my guard down for a minute and assess what I could of the area. I noticed a shining item perched out on top of a wooden barricade, but the only way to get to it was to take a running leap from a much higher ledge. It was… a difficult jump to make. You Died.

Indeed, much more difficult than I’d assumed. You Died.

The prize, an Iaito, wasn’t even worth the effort, as I had no interest in learning to properly wield a katana at that point. No, my Drake Sword and pyromancy were enough for me for the time being.

Navigating the walkways and levels was difficult enough, and trying to find the path to all the treasures scattered about make the task even worse. I managed to collect everything after running around like a mad person and making more than a few dangerous leaps. Of course, whenever things seem to be going well, there’s a blowdart sniper waiting to toxify you, and you have no idea how to get back to the bonfire from wherever you’d managed to end up. You Died.

It took a long time to finally reach the bottom of Blighttown, and it wasn’t a whole lot better than the top. The blowdart snipers and ghouls were gone, replaced by a bunch of different creepy crawlies. The flame-spewing cragspiders were easy enough to deal with, but the giant mosquitos buzzing around were the most annoying enemies that I’d encountered up until that point. They were hard to hit, and would follow me around endlessly, biting me and flinging blood at me, both of which were poisonous attacks.

As if that wasn’t bad enough, the entire area was a poisonous swampland dotted with torches, where a safe place to stand was hard to find. I’d used up a lot of my Purple Moss Clumps before I finally found my way to a safe tunnel that concealed a bonfire.

Just as I left the safety of the tunnel, a phantom that called herself Maneater Mildred appeared out of nowhere and rushed me. Mildred wore nothing but a couple lean strips of leather over her girthy frame, and a simple sack over her head. She carried a sad-looking wooden shield in one hand, and a fighteningly oversized butcher knife in the other. She was certainly a sight to behold, but that’s about the most you could say about Mildred. The poor girl’s grossly overweight body and oversized weapon slowed her down to the point where she posed little to no threat to me, and I vanquished the phantom without breaking a sweat.

I wasn’t in much of a rush to explore the poisonous swamp that was lower Blighttown, so I settled back down by the bonfire and reflected on my journey up until now. It seemed like it had been ages since I set off, but what I didn’t know what that my adventure had really only just begun.

Tune in next week for Part 15: Webs N’ Boulders

Big Plans -OR- Fairly Transparent Filler

You know, maybe that post title is a little too harsh. I don’t really do filler these days, so it’s not like I need to poke fun at it the way I used to back when basically every post was filler.

As for the subject at hand, I wanted to take a moment to check in and talk about how the Year of Nintendo 64 is going. It’s largely a personal project, so it’s not like I’m taking notes and sharing this stuff with everyone I know. I’m not even committed to writing a full article about every game I play. That said, I still want to sort of chart a course for the rest of the year here, as a reminder to keep me on task, if nothing else.

I spent January rounding up a few new games that I’ll be mixing into the lineup of games that I already own. Truth be told, I didn’t actually own enough “beatable” 64 games to get me through the year, so making some acquisitions was a must. I reserve the right to change this at any time, but here’s the breakdown of what I’ll be playing each month:

  • January – Goldeneye 007
  • February – Body Harvest
  • March – Jet Force Gemini
  • April – Star Wars: Rogue Squadron
  • May – Quest 64
  • June – Doom 64
  • July – Gauntlet Legends
  • August – Bomberman 64
  • September – Donkey Kong 64
  • October – Army Men: Sarge’s Heroes
  • November – The Legend of Zelda: Majora’s Mask
  • December – ?????

As you can see, I’ve come up slightly short. I do have a few other games that I could pop in there, but they’re either so short (Pokémon Snap) or I’ve played them recently enough (Banjo-Tooie) that I don’t feel like they’re a good fit for the project. They may still get some play, but they won’t be the main games. What really differentiates them? Nothing, I guess. My goal is one a month, I suppose that doesn’t mean I couldn’t play two in a month.

You know what? Nuts to it. I’mma pop some quarterly titles in there, because it’s an excuse to make another list. I know that the first quarter is almost up, but I just completed Super Mario 64 DS, and I’m willing to count that. Maybe I’ll play the original again anyway.

  • Q1 Bonus Round – Super Mario 64
  • Q2 Bonus Round – Pokémon Snap
  • Q3 Bonus Round – Mario Party 2
  • Q4 Bonus Round – Perfect Dark

There we go. Now if only I had social media’d this thing it might be more than me just concocting a weird excuse to play old games. I guess it’s still not too late, but I mean, we’re already in March. The hype phase is over. Whatever. My compulsion is to put words on a page, not to try to force people to read those words.

Monthend Video Game Wrap-Up: February 2014

Last month was so loaded down with entries in both of the main categories that I managed to forget to add a couple games, which will be included this month. Since I write these opening blurbs at the beginning of each month, I’m sitting here hoping that February’s list won’t be quite so full, but you just never know!

~ Now Playing ~

Super Mario 3D World (Wii U) – Yeah, still hacking away at this one. Technically, I’ve finished the game. I’ve beaten every level and collected every doo-dad, but this game makes you really go the extra mile for your 100% clear: you have to beat every level with all five characters. It may be a ridiculous task, but the game is so good that I’m happy to oblige. Except for the final two stages that are just crazy hard to the point of not really being fun anymore.

Continue reading Monthend Video Game Wrap-Up: February 2014

Dark Souls: Deeper and Deeper

Previously on Dark Souls: Morgan fought a big ol’ knight and eventually won. Then she fought a big ol’ dragon that killed her over and over.

The last battle with the Gaping Dragon had left all of my equipment in dire need of repair. My Drake Sword was even broken to the point of uselessness, and I was going to have to grind a whole lotta souls to afford to fix everything up proper. I began running around, killing all the slimes and rats that I could find, cursing myself for not having been able to avoid to dragon barf.

After the soul-harvesting was done, I returned to the bonfire only to discover that I’d not purchased an ACME Home Weapon Repair Kit. Whoops. And that’s how I ended up running all the way back to that stupid merchant up in the Undead Burg.

Finally, once all the running around was done and my equipment was back in tip-top condition, I lurched back into the Gaping Dragon’s domain, where I was killed yet again. You Died. Only this time, I wasn’t able to find my bloodstain and recover all the souls and humanity that it was holding onto for me. This was the point where I was about ready to throw up my hands and move onto a different game. But I decided to have one last crack at it before giving up forever. Again.

I downed another canned humanity and turned myself human so that I could summon Solaire again. He hadn’t been any help at all last time, but I figured that even if he died quickly again, he would be a distraction long enough for me to deal some meaningful damage to the dragon. It didn’t work out quite so smoothly, but luck was in my favour that day.

The dragon did immediately beeline for Solaire, and I used that opportunity to hack away at its legs, cleaving off a nice portion of the monster’s HP. It took notice of that though, and turned its attention on me. I focused on evading the dragon’s attacks while Solaire hurled javelins of light at it. Things were going well until I noticed the dragon lurch back and start to hack up something from deep inside of it. The corrosive vomit was coming, and I suddenly realized that I’d gotten myself pinned against a wall. If I was bathed in dragon bile again, it’d be the end for me, regardless of how well the fight was going otherwise.

I took off as fast as I could as the dragon started to spew, and I could feel the heat of its vomit on my back even before the sickening smell of it caught up with me. I jumped and dove as the wave splashed at my heels, and let out a sigh of relief as I watched the disgusting pool stop expanding just short of me. The dragon had already refocused on Solaire, and I clambered to my feet as quickly as I could to back him up.

I was too late though, and I watched Solaire’s phantom disappear in a flash of light. The loss didn’t hit me like last time though, and I steeled myself for the final assault. As the dragon charged at me, I rolled under its massive belly and got up behind it before it realized where I was. I spinted at it and sliced one of its rear legs with all my might. The creature bellowed, and I followed up with a flurry of stabs to its abdomen. The dragon turned to face me, and I quickly rolled away as it came crashing down in an attempt to crush me into its maw.

Stunned from the impact with the ground, the dragon was slow to recover, and I took the opportunity to finish it. I leapt at the beast and plunged my sword into its tiny skull, and the monster immediately flopped to the ground before evaporating in a haze of dust and light. I collapsed and laid there for a few moments, catching my breath and finding it hard to believe that I’d slain such a fierce creature.

I stood up and noticed an object on the ground in front of me, glimmering in the light coming in through the ceiling. It was a key. Did the Gaping Dragon drop this, or had it been there the whole time and I just failed to notice it in the heat of battle? Regardless of its origin, my immediate thought was that it probably unlocked the huge iron gate that was blocking my descent even farther into the Depths.

Key in hand, I returned to the gate and was a little surprised at my luck when it turned in the lock. The gate opened into a large cylindrical chamber, with a narrow path outlining a deep, dark hole. Needless to say, I returned to the bonfire before descending into the unknown.

I slid down the ladder leading down into the pit, Perhaps a little too eager to continue on my adventure. It came to an end on a rickety bridge across the pit that was little more than scaffolding with some shabby planks laid over it. I hopped down to a lower level, and before I could take two steps, a huge undead came shambling out of the dark tunnel. This undead was fat as all get out, and at least a head taller than me. He carried a spiked club that was almost as big as he was, which he proceeded to slam down in front of me. The bridge shook and I immediately ran for the ladder. The barbarian was big and stong, but he was stupid; he charged at me and tumbled right off the edge of the bridge, plummeting into the void below.

A second barbarian was waiting a little farther into the tunnel, and while I toyed with the idea of tricking him off the edge as well, I decided to engage in combat, as I’d need to learn how to fight them eventually. The barbarians fought a lot like Havel, what with the oversized clubs and all, but they aren’t quite as dangerous. I was able to block most of their attacks without taking HP damage.

I was a little too focused on the barbarian though, and during the struggle, didn’t even notice that a ghoul was standing off in the distance and sniping at me with a poisonous blowdart gun. It wasn’t untilI was overcome with a sickly feeling that I realized that I’d been toxified by the tiny darts. My life was draining quickly, and I started running for the bonfire. I was halfway up the ladder when everything went black. I felt my hands slip away from the ladder’s rungs and then I didn’t feel anything anymore. You Died.

Tune in next week for Part 14: Don’t You Just Love Poison?

Year of N64 – February: Body Harvest

If GoldenEye 007 was one of my most played Nintendo 64 games, I suppose it makes sense to follow it up with one that I have never played and know virtually nothing about. For the sake of contrast, you see.

Indeed, I had never played Body Harvest before The Year of Our Lord 2014. I had barely even ever heard anything about the game. I remember reading an early preview of it Nintendo Power, but I don’t recall ever seeing any actual coverage of it in the magazine. Googling seems to confirm there was never full coverage of the game, just a few hints stuffed into the Classified Information section.

On top of that, Nintendo really gave Body Harvest the shaft. The game was originally supposed to be a launch title for the N64, with Nintendo as the publisher. But they didn’t like it, and dropped it, leaving the game sitting in limbo for a little over two years before it was finally picked up and released. The developer, DMA Design, later became the studio that people know much better as Rockstar North.

So if you think about it, if Nintendo had played nicer with DMA, maybe Grand Theft Auto would have been a Nintendo game, or at least multiplatform thing instead of a big hit for the Playstation. Maybe.

Continue reading Year of N64 – February: Body Harvest

Will the crafting never end?

Obviously I bought Lightning Returns: Final Fantasy XIII-3 last week, as I’ve been waiting impatiently for it for roughly a year. Pre-ordered it even, and got a bunch of free in-game gear for my troubles. It did not, however, come with the super-cool Tomb Raider costume and equipment, so I had to go out on the weekend and get me an Xbox Dollars card so that I could buy it.

After I bought that though, I still had a bunch of credit left on my account, and with nothing immediately striking my fancy, I decided to finally give in to temptation and get myself Minecraft: Xbox 360 Edition.

Best decision I’ve made in ages, as it turns out. Of course, I knew how much I liked playing Minecraft from the couch, as I spent a lot of time goofing around in the demo and playing it with my brother-in-law at his place. But I really cannot express how much more enjoyable I find Minecraft to be when I’m not shackled to my computer desk and the keyboard/mouse controls.

The really fun thing about it is that I since I played the demo so much, I was awarded half of the game’s achievements when I booted up the unlocked version. It kind of makes me wish I’d been even more diligent and unlocked them all via the demo version so I could have received them all in one fell swoop.

The only problem here is that now I’m probably going to spend all my free time playing Xbox Minecraft instead of other games. Of course, pretty much every video game is a waste of time, but at least you get a sense of accomplishment from games with more clearly defined objectives. Playing Minecraft alone is the comfort food of video games, but I guess it’s still more “productive” than watching TV or lying on the couch doing nothing all day.

What? You want to hear more about Lightning Returns? Maybe another day. I have a lot to say about that one. All positive, too.

Dark Souls: Back to the Sewers

Previously on Dark Souls: Morgan left the sewers to explore the jungle, and slayed a gigantic magical butterfly.

The Watchtower Basement Key was an exciting find, but the Divine Ember was more immediately useful. On my way out of Darkroot Garden, Andrei noticed me lugging the thing around and told me that if I gave it to him, he could make divine weapons for me. I had no use for the thing, so I gave it to him, and had him forge my battle axe into a divine battle axe. It didn’t seem like a great tradeoff at the time, because divine weapons draw power from the Faith stat, of which Morgan was lacking. However, a few updates later, it would prove incredibly useful.

Back to the Watchtwoer Key, I paraded all over the damn place looking for the locked door that it belonged to. Eventually I found it, at the bottom of the Taurus Demon’s tower. It led down into the basement (just like it said it would), and at the bottom I met a big, mean knight. His name was Havel and he wielded a massive Dragon’s Tooth as a weapon. Also he could kill me in one hit if my guard was down. You Died.

Havel was one tough cookie, and the key to beating him was definitely to try to roll away from his attacks rather than blocking them. This caused trouble for me in three ways. 1. I was pretty accustomed to blocking, and hadn’t really bother learning how to dodge when blocking was working so well. 2. I was wearing armor a little above my weight threshold, and as such it slowed my movements enough that dodging his attacks was hard. 3. He hit so hard that even a successful block would still result in me losing a chunk of my health. It was also hard to get a swig of Estus in without him noticing the huge opening. You Died.

This was the point where I had to finally switch out my +7 chain mail armor and Fang Boar Helm for lighter equipment. The speed penatly had been offset by a strong defense until now, but that wasn’t working here. Fortunately, gaining the ability to roll properl helped out a lot against Havel. It wasn’t quite enough on its own though. You Died.

In the end, I triumphed over Havel by chucking firebombs and magical fire orbs at him while he plodded up the stairs towards me. I ran out of stock before he died, but he’d been weakened enough that I was able to finish him before he killed me again. My reward was a ring that allowed me to increase my weight burden, allowing me to wear heavier gear without the speed penalty. I would never equip this ring.

I was much more excited to see what was on the other side of the door at the bottom of the tower. As it turned out, it was Darkroot Basin. Hooray. I decided I might as well explore a little, since I wasn’t quite sure where I came out. But as I walked into a nearby clearing, I heard the sound of watery doom heading my way, and I had just enough time to slide behind a boudler as the water shots crashed all around me. I ran back to the door as fast as I could.

Out of other ideas, I worked my way back through Lower Undead Burg and the Depths until I’d reached the bonfire there. I rested up a bit and then went back in as deep as I’d been before. The huge gate was still locked, and I proceeded into the courtyard blocked by a Fog Gate. The area just screamed “boss fight” but it was unusually quiet. I meandered around a bit, but nothing happened and there was nothing to find. Until I got closer to the far ledge…

Suddenly, a grotesque lizard-looking creature peered over the side, and I backed away slowly. But as the creature rose into view, it began to take much bigger, more fearsome appearance. The Gaping Dragon was a massive six-legged abomination whose entire torso was a giant mouth filled with gnashing teeth. I did not want to be anywhere near it, but the Fog Gate kept me from running away with my tail between my legs.

I tried my best to keep my distance from the creature as best I could, getting in a few hits here and there when it would charge past me. The monster was far quicker than its size suggested, and I was only able to maintain my distance from the beast as it ambled towards me. I ducked away from swipes of its lengthy claws, and just barely avoided being sucked into the whirling mass of teeth. The fight was going well until the dragon leapt into the air. It hovered there for a moment, and I dashed away, hoping to find cover from whatever was about to happen. Then the beast slammed down on me hard and squashed my body like a tube of yogurt. You Died.

I went back right away for a second round with the Gaping Dragon, and it didn’t go nearly as well as the first. While I did manage to avoid a dive-bomb this time around, I didn’t inflict nearly as much damage on it before it grabbed me and thust me into its horrifying maw. You Died.

Taking a cue from the fight with the Bell Gargoyles, I decided to turn human before round three. Not relishing the idea of grinding for it, I used up one of my humanity items and became human again. As luck would have it, Solaire had posted a summon sign right in front of the Fog Gate, and I called on his help for the fight. It was all for naught though, as the Gaping Dragon tore Solaire to pieces before he could turn the tide in our favour.

I was stunned by Solaire’s death, and before I came back to my senses, the dragon scuttled over to me and barfed all over me, which heavily damaged any of my equipment that it didn’t instantly break. I didn’t have much of a leg to stand on after that, and the dragon gleefully finished me off. You Died.

Tune in next week for Part 13: Deeper and Deeper:

Sometimes I hate the internet

So maybe you’ve heard of Flappy Bird, the dumb little app that people have been going crazy over for a month or so now? Well, it recently got pulled off the App Store, and probably not for any reason you’re thinking.

Go on and read this article about the rise and fall of Flappy Bird, and tell me that you don’t hate the human race just a little more than you did before you read it.

The tldr version is that the creator of the game pulled it himself because of constant harrassment. From people who disliked the game, people who were jealous of his success, and people who just wanted to jump on the hate bandwagon.

Now I don’t like Flappy Bird. I think it’s dumb and I can’t believe that so many people are getting so “addicted” to it. But I’m not going to send death threats to the dude who created it. That is retarded, and just another example of how the internet brings out the worst in people.

Now if you’ll excuse me, I have to go fume about this elsewhere, and lament the fact that I’m too lazy to actually try to make a difference.

Dark Souls: Flutter By, Butterfly

Previously on Dark Souls: Morgan left the sewers to explore a forest, nearly got pulverized by a high-pressure water blast, and fell off a cliff like a dork.

I was wary of heading back down into the Darkroot Basin, but I had to recover the large bundle of souls and few humanity points that I was toting around. It took me a while to spot my bloodstain, but I finally caught a bit of a break and was able to pick it up without drawing the attention of the Black Knight that had scared me off the cliff in the first place.

I trekked back up to Darkroot Garden, intent on discovering what the upper path held in store for me. I was a bit unnerved to learn that there were bottomless pits all over the place up there too, but there was a lot more solid ground to maneuver around on, and the weed enemies were a big joke compared to the Black Knight and the crystal golems.

Near the end of the trail I came across a huge door that appeared to be sealed with magic. I remembered noticing that Andrei was selling an amulet or something that was supposed to open a door deep in a forest, but it cost far more souls than I was willing to part with, and I didn’t want to know what was behind such a secure door anyway.

To the right of the door was a path leading downward, which led to a Fog Gate and a small clearing off to the side. In the centre of the clearing was a treasure box holding a pithy amount of souls. And then of course, the trap is sprung and three weed monsters ambush me. They are pitiful alone, but the team-up causes me a notable bit of damage. So I ran back to the bonfire in the Parish to heal up before going through the Fog Gate.

When I come back here a million updates later, I will discover a bonfire behind a false wall right by the sealed door. And then I will slap my forehead hard enough to knock myself off balance.

I headed back to the Fog Gate, and breathed a sigh of relief as it dissipated behind me. I wasn’t at a boss yet. I’m not sure why some Fog Gates are randomly scattered around like that; maybe just to psych players out. There were some big new enemies in the next area: stone soldiers. These guys are big and slow, but they hit hard and liked to cast spells that made me slow as well. There were a half dozen or so of them scattered around the large room, and they only caused trouble when they teamed up with the weed monsters.

Pretty drained from the fight, I turned to leave the area and saw… A huge, quivering tree. It stood out pretty plainly from all the other trees, and I had no idea what it’s deal was. So I swung my sword at it, and wouldn’t you know, the thing up and died like a monster. And that was it. Odd.

After a trip back to the Parish bonfire, I ran the statue-man room again, this time having taken slightly less damage. Moving on, I found another Fog Gate. Foolishly assuming it was another fake-out like the previous one, I stepped through and was horrified to see that it had not vanished behind me, and that I was now locked on the top of a rather thin wall. Then a massive butterfly showed up.

The Moonlight Butterfly attacked exclusively with magic shots. The first one wa a large burst that connected directly and cleaved off a goo two-thirds of my life bar, so I drank up two of my remaining Estus charges and decided that I’d have to play on the defensive to survive this battle. The boss was too far away to hit, so it’s not like I even had a choice. The Butterfly’s other shot was a spreader, which was easier to avoid than the large blast, and did less damage besides.

After dodging a few more shots, the Butterfly flew over the wall and came in for a landing on the side. Seeing my opening, I ran up to it and hit it with everything I had. I had taken it down to less than half of its HP when it resumed flight and hit me with another blast. I drank the last of the Estus and crossed my fingers that it would land again soon. It hit me with another magic bolt, and at that point, I’d die if I was hit with even the spread shot. It was down to the wire, and my heart skipped a beat with every shot I successfully dodged.

Finally the Butterfly landed again, and I murdered it with reckless abandon. My rewards were the Butterfly’s soul, and passage both forward and back. While it was risky, I decided to venture forward, and ascended another long stairwell. At the top was a dead end, but I did grab myself a Divine Ember (whatever that is) and a Watchtower Basement Key. When I was done pillaging, I started back down the stairwell but misstepped and tumbled down the shaft to my death. You Died.

After a short trip back to collect my souls, I started the hunt for the door that my new key would unlock.

Tune in next week for Part 12: Back to the Sewers

Dark Souls: Out of the Sewers (For Now)

Previously on Dark Souls: Morgan fell down a bunch of holes and faced the most horrible monstrosities the sewer could conjure up, but managed to survive it all.

It was time for a short reprieve from the sewers. Nobody likes a sewer level, especially when it’s full of giant rats, horrifying frog mutants, and brain-sucking slimes.

I hauled my tuchus out of the Depths real quick-like, and started making my way towards the Undead Parish. The Depths are huge and confusing, so I don’t know if I’d explored every inch of the place, but I was sad that I hadn’t yet found a shortcut back to Firelink Shrine. Having to trudge all the way back out was a pain in the butt. Maybe there would be one in Blighttown.

After the long journey, I met with Andrei the blacksmith and bought the Weapon Smithbox, so that I could upgrade my weapons without trekking back to the Undead Parish every time. My goal completed, I breathed a heavy sigh and prepared myself to go all the way back to the Depths.

Then I saw the door across from Andrei. Somehow I’d completely missed it the handful of times I’d been there before. On the other side of the door was a huge ruined hall, and in the middle was a giant stone monster who started chucking lightning bolts at me immediately. The bolts were easy to dodge, but trying to get close to score a few hits was a little trickier. The statue monster had a very long staff, and a single unblocked blow was enough to cleave off most of my life. By the time I was able to fell the beast, my Estus Flask was empty and I was about ready to keel over.

Fortunately, that monster is one of the few who don’t respawn after visiting a bonfire, so I was able to skip across the hall and into the Darkroot Garden. A lush, foresty setting, Darkroot Garden didn’t seem so bad. A couple weed monster popped out of the ground and tried to whip me with their vines, but they were about as easy to kill as the basic undead enemies.

It was when I came across a split in the trail that things started going downhill. Literally. I decided to go right first (that seems to be a recurring choice), and ended up on a ledge high above the area known as Darkroot Basin. I saw a shiny item way off in the distance, and started making my way down the long, winding trail, hugging the wall so that I didn’t accidentally slip off into the abyss.

When I finally reached the bottom, it became very clear that this was not a place I wanted to be in for very long. Far in the distance, beyond the trees, I could see something writhing about in the fog. I couldn’t tell what it was, but I got all the information I relly needed: it was big. I should have just booked it right then, but curiosity got the best of me and I started inching closer to get a better look.

Then the crystal golems came out of nowhere and started trying to bash my head in. A pair of them has noticed me, and I could see others lurking deeper into the wooded expanse. These guys were big, but not very quick, and not nearly as tough as they looked. Fighting two at once was a chore, but they shattered to pieces after only a few hits each.

Confident in my ability to take them down, I headed into the trees to try to lure another one over. But before I could get its attention, I heard a strange noise that I couldn’t quite place. I looked up, and saw a cluster of huge water blasts tearing through the trees. I dashed away from them and slid behind a large rock as the projectiles slammed into the ground around me. Maybe finding out more about the giant on the other side of the forest could wait until another day.

I began heading back up the cliffside trail, and about halfway up I saw another shiny item on a corpse on a dangerous-looking outcropping. I carefully made my way over, and nearly took a halberd to the face for my efforts. A Black Knight was waiting just around the corner to ambush treasure-seekers.

I carefully backpedaled up the path with my shield drawn, trying carefully to block the Black Knight’s attacks while keeping my balance. I drew him further up the trail, where there was a more open area to duel in, and started to fight back in earnest. The Black Knights don’t mess around though, and it was looking like I’d need to try to escape if I didn’t want to get cut down.

That plan didn’t work out so well though. As I circled around the knight in an effort to reach the path leading up and away from the basin, I miscalculated a dodge of his blade and lost my footing near the cliff’s edge. Down I tumbled into the blackness of the canyon, wondering where my bundle of souls and humanity would end up. You Died.

Tune in next week for Part 11: Flutter By, Butterfly