Monthend Video Game Wrap-Up: December 2014

Merry MegaMas, everyone!

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~ Now Playing ~

Super Smash Bros for Wii U (WiiU) – Words about Smash Brothers.

Hyrule Warriors (WiiU) – Forever. It’s going to last forever.

Captain Toad: Treasure Tracker (WiiU) – Delightful. Though sometimes needlessly cruel.

Always Sometimes Monsters (PC) – Slow going on this one. I’ve played through two and a half days, and it seems like there isn’t always something to do? Maybe I need to talk to more people. Unless it gets more interesting, I might have to shelve this one. It’s a shame, because it seemed really neat at first.

Super Smash Bros for 3DS (3DS) – I told you last month, it’s considered beaten, but I’m not done with it yet. Had to hunt down all of those trophies! …and then just play more.

Donkey Kong Country Returns (Wii) – Decided to go back to this for a bit because it’s wonderful and worth beating. We’ll see if I can make it though, as it gets incredibly difficult. Working on World 7 at the moment.

Alien: Isolation (360) – More of this happened, but very little progress was made. Stuck partway through chapter ten, I think?

A Kappa’s Trail (DSi) – A game I got for free through Club Nintendo. It’s one of those rare games that’s played entirely with the touch screen, but is also really good.

Sacred Citadel (PC) – I was intent on just burning my way to the end of this one, but then the difficulty spiked on Act 4 and I don’t really wanna grind levels…

Lucadian Chronicles (WiiU) – A card battle game. Free, so I gave it a shot. Passed the first chapter, don’t know if I’ll ever go back.

Saints Row IV (PC) – Here we go, down the rabbit hole again…

~ Game Over ~

Pokémon Alpha Sapphire (3DS) – Nuzlocke victory!!

Mega Man Legends (PS1) – One of my favourite Playstation games. Some of the best 3D visuals on the machine, if nothing else (there is plenty of else).

Evoland (PC) – It’s a cute little indie game wherein you actually collect the game mechanics, graphics, etc as you go. Eventually it loses is way and ends up being about twice as long as it needs to be. Still, at 3-4 hours long, it’s not a dealbreaker.

Dragon Quest (iOS) – It’s Dragon Quest. There’s not a lot to say about it.

The Letter (WiiU) – Not the worst dollar I’ve spent, but I’m a little disappointed that Nintendo is apparently letting just anything onto the eShop. Whatever happened to quality control?

Dead Bits (PC) – It’s kind of crappy. But I only paid sixteen cents for it, so I can’t really complain.

~ Re-Runs ~

Mega Man 4 (NES) – Still my favourite Mega Man.

Mega Man IV (GB) – A wonderful game through and through, with the single glaring exception of Crystal Man’s stage. It is, in a word, poop.

Mega Man II (GB) – Yup, still embarrassingly easy. Terrible soundtrack.

Mega Man 5 (NES) – Almost as easy. The Protoman and Wily Castles have some challenging levels, and Charge Man is the only boss that isn’t a complete pushover.

Mega Man 3 (NES) – Great until Doc Robot shows up. Then it becomes almost unbearably hard.

Mega Man III (GB) – The exact opposite of MMII GB. So, very difficult and perfect music (or at least as close to perfect as the Game Boy is going to get).

Super Mario Advance (GBA) – Intended to play through every stage, but I accidentally warped past World 6. Didn’t even know that there was a warp in 5-3, because I always use the 4-2 warp.

Year of N64 – December: Mega Man 64(ish)

Okay, so… I didn’t actually play an N64 game in December. Fact is, I ran out of games that I wanted to play, and I couldn’t find any other decent ones for cheap. So I did the next best thing: I played a Playstation game that is also a Nintendo 64 game.

Aside from having changed the title from Mega Man Legends to Mega Man 64, the game is almost the exact same. Slightly better graphics and slightly inferior audio are the traits that define the N64 port from its source material. If you don’t believe me, here’s a list of differences between the two. I think that justifies me.

For the record, I also “cheated” last month, as I played the Virtual Console version of Majora’s Mask instead of the N64 cartridge that was sitting right there.

It should be noted right away that I love Mega Man Legends. Yeah, I know I probably shouldn’t put the conclusion so close to the beginning, but this is a retrospective, not a review. You’re not here to look for a score before rushing out to buy the game. You’re reading this because you’re interested in my thoughts on Mega Man Legends… I mean Mega Man 64. Either way.

Legends was the first 3D Mega Man game. It also came out at a time where the Mega Man X series began to spiral out of control and get all serious and grimdark. As a result, you might think that it would also be a “mature” title. In fact, it’s about as colourful and cartoony as games get. At least on the surface…

At the outset of the game, your airship has crashed on an island that barely registers as a speck on the map of the somehow-flooded Earth. It’s filled with lively people and cute animals, and you have a family of goofy pirates as your rivals. The voice acting is silly (in a good way), and the main characters all have animated faces pained onto their polygonal heads. It’s very light-hearted and fun.

Oh and also the pirates command an army of adorable little LEGO men. It really doesn’t get any cuter than this.

Then by the end of the game, you’ve delved into several caverns filled with bloodthirsty robots, several districts of the city have been demolished, and it turns out that the treasure you’ve been seeking the whole time is actually a robot who intends to murder everyone on the island with a giant ion cannon (or something like that). That took a dark turn.

Those are just the broad strokes, though. And it’s not really the story that stands out. You really have to play the game (and be thorough about it) to be able to appreciate its wonderful characterization and setting. All of the main characters are lovable and overflowing with personality. To think that a Playstation game could have such three-dimensional characters is almost astounding. Even though you never stray from Kattleox Island, you’ll never long for more, as the game world is abounding with its own personality and has plenty of areas to explore and little secret and details to discover.

You will, however, feel like maybe there could be more game there. And not because it’s too short or otherwise lacks content, but because it’s simply a joy to play. The controls take some getting used to, but once you get a feel for moving around, moving around is pretty fun in and of itself. Mega Man Legends is one of those games where it’s fun just to jump. It just feels so right. And it sounds right too. The mechanical whoosh sound effect is perfect, and you can really feel the impact of a landing. I don’t know how exactly, but that’s just the way it is. Jumping is very satisfying.

Of course, Mega Man has other moves, too. There’s a sideways roll that’s sort of hard to pull off, but it’s pretty cool. Later on, you get a pair of “jet skates” that allow you to… I don’t even know the word to describe what they do. You press the button, and Mega Man leans forward and just sort of glides along the ground. It’s weirder than just allowing him to dash, but it’s unique and pretty fun. And your feet shoot out sparks when you turn! Neat!

Then there’s the massive arsenal of weapons. Check it out; Mega Man’s got land mines, grenades, a machine gun, a vacuum arm (?), a drill arm, a laser beam, and much more. Each one can be upgraded in several areas (firepower, range, etc), but enhancements will cost you a huge chunk of change. The downside is that you can only equip one special weapon at a time, and you’ve got to have Roll switch them out for you when you want a different one. So you’ve either got to know what’s coming and prepare accordingly, or just pick one you like and hope for the best.

Special weapons are definitely secondary, though. Mega Man’s trusty Mega Buster is always equipped, and will get you through even the toughest scrapes. You get to customize it with different parts too, which will change how it works. Want a powerful shot? Equip a couple of Power raisers. Maybe you’d rather just overwhelm you enemies with continuous fire? Use parts that increase your rate of fire and energy (which dictates how many shots you can fire in a row). Perhaps you’re more interested in a challenge? Try to beat the game without using any Buster parts. It’s very flexible!

Despite all the options, combat is a little stiff. Mega Man can lock onto enemies, but he’s completely immobile while doing so. It’s a little more Resident Evil than Mega Man. Fortunately, locking on isn’t terribly important, and it’s just as easy to defeat most enemies without using the feature. Occasionally it’s somewhat necessary, and in those instances you really need to learn to find your best opportunities to attack.

Mega Man Legends, in my opinion at least, has aged pretty well. The joints are a little creaky, sure, but it holds up a heck of a lot better than the vast majority of 3D Playstation games. Against the heavy hitters of the N64? Maybe not quite as well, but there’s nothing else like it on the N64, so it’d still be a welcome addition to anybody’s library. At the very least, you need to experience it through a Let’s Play or something. Preferably one made by someone who loves the game as much as I do.

In the air tonight

Sense memories. We all have them. Or at least I’m assuming we all have them. Little moments when something innocuous -a smell or a feeling, perhaps- brings back a very specific memory. Being such a nostalgic person, I tend to get them all the time. But never quite in the same frequency as I do in December.

It’s not often big or particularly affecting memories that are triggered, either. It’s usually just little things. When I’m sitting around and I feel a rush of cold air from somebody coming into the house, for example, I’m brought back immediately to my early teenage years. I can picture myself in the basement of my parents’ house, playing video games on the little TV designated for video games, while the main TV played on the background, filling the room with the sounds of sitcom Christmas episodes.

Then my parents come in. If they were doing normal shopping, they just bring in their purchases (probably groceries) as usual. If they were doing Christmas shopping, my mother will come in first and announce that everybody had better stay where they are and away from the door (usually followed by me running straight towards the door, for the sake of being a nuisance). A few moments later, the cold air from the outside will make its way down to me. I never thought that little chill would leave such a defined mark on me, but it did. It’s funny how humans work.

While the SNES was hooked up to that little video games TV for many years, it’s always the N64 in my memory, and usually I’ve got a rented game in there. Gex 64: Enter the Gecko and Winback are the ones that figure most prominently into this memory (placing it in 1999), but Super Mario 64 shares a similar mindspace. In fact, this very memory recalls when I beat it for the very first time. Perhaps that’s just another reason why it remains my favourite video game of all time.

If you hadn’t connected the dots yet, it is this very memory that led to the Year of Nintendo 64. In a fit of irony, I didn’t play any of the games mentioned above this year. Okay, I did play the DS port of Super Mario 64, but it’s got a whole different feel to it. Not nearly as nostalgic as the original. Gex didn’t make the cut because I bought the Playstation version of Enter the Gecko on my PSP a couple years ago and found out that it didn’t age terribly well. Winback… I do really want to play Winback again, but it’s so ingrained in that one part of my memory that I don’t think I could appreciate it in any other setting.

Anyway, that’s more or less all that I wanted to share today. Hooray for posts about weird things going on in my head! I often write these posts and then wonder if even a single other person in the world would have a damn clue what I’m talking about. I guess it doesn’t really matter.

Oh yeah, and that was about the most Christmassy thing that going to be happening on TE this year. So have yourselves a merry little Christmas, or a happy little whatever else you might be celebrating. Have a good time, is what I’m saying.

Give a hoot

I’m basically defined by my obsession with video games. It’s a little sad, but it’s true. What some people don’t know though, is that I have other hobbies! Hobbies that I have been sorely neglecting as of late, in favour of, well, playing more games.

As of this writing, I have beaten 131 games this year. That’s more than a little excessive.

So next year, in addition to trying to draw more, I’m going to try to read more. Though I’m well aware that “read more” is a goal that I’ve set for myself for at least the last four years or so. It should be easier now that I have the Kobo, with scores of books at my fingertips at any given time. According to the Already Read folder, I’ve read ten books on it so far this year. Though to be fair, three of those were issues of SCROLL magazine, and two were comic books.

I have purchased no fewer than six Story Bundles this year, so I have a veritable mountain of literature to work through. Which is great, but I’ve said it several times before that I don’t read enough to actually know what I like to read. Story Bundles seem like a great solution to that problem, because each one has had at least one book that immediately interests me, so it’s like I’m paying for that one and then getting a whole bunch of other stuff to check out for free.

Maybe I’ll even get around to finishing Frankenstein one of these days, too. I’ve only read about a quarter of the book, but I’ve enjoyed that portion of it so much, it’s a darn shame that the Kobo Store doesn’t offer free versions of classic literature like iBooks does. I just find it too hard to read on my tiny iPhone screen.

Monthend Video Game Wrap-Up: November 2014

Another month down, another month saturated with Smash Bros. Two flavours of Smash Bros this time, even! And also some other things. Mostly Zelda. Why do I even own any non-Nintendo machines?

~ Now Playing ~

Super Smash Bros for Wii U (WiiU) – Thank you, Nintendo.

Pokémon Alpha Sapphire (3DS) – Having completed the Generation VII Pokédex in Pokémon Y, I decided to eschew my normal Pokémon tendencies and do a nuzlocke run. It was going really well until my Voltorb died and now I don’t know if I have the will to go on. Poor Vince, he was so young…

Hyrule Warriors (WiiU) – I’d be done this if it weren’t for the massive DLC packs that keep coming out. They add weeks and weeks to the game’s already-pretty-long lifespan. And I haven’t even finished the original Adventure Mode yet!

Wii Fit U (WiiU) – I really shouldn’t bother writing this in, but I’ve been using it a lot lately! Enough that I’ve even gotten passably good at that waiter game that I used to hate with a firey passion. Still, every time I turn it on, I get a sad from remembering that I lost my Fit Meter long ago.

Always Sometimes Monsters (PC) – I don’t even know where to start with this one. It’s a 2D RPG in a modern setting, where you’ve got to wrangle up a bunch of money to pay your rent. There’s more than that, but I feel like going into it would ruin it. It’s a bit slow, but it seems like a good way to spend a few Saturday mornings.

Alien: Isolation (360) – It’s too scary to type anything about it!

Super Mario Advance (GBA) – This was the only GBA game I owned for quite a while, so I played the ever-loving crap out of it. That also gave me great deal of nostalgia for it. I’d love for it to be HD-ified, because it’s my favourite version of Mario 2, but the colours look so faded and it doesn’t fit quite right in GBA resolution.

~ Game Over ~

Super Smash Bros for 3DS (3DS) – I’m not ceasing to play it, but I’ve cleared all the challenges, so I’m calling it beaten.

The Legend of Zelda: Twilight Princess (Wii) – Probably should have lumped this one and Majora under “Re-runs” because I burned through them both fairly quickly, but I think the “Game Over” category has a little more clout. Or something. I really like Twilight Princess. This is the fifth time I’ve beaten it. To 100% (less the Poes because F the Poes).

The Legend of Zelda: Majora’s Mask (N64) – I always start writing this feature near the beginning of the month, and initially I’d written a blurb about how I’d like a 3DS remake of this game to happen. Guess what was announced literally that afternoon. Still played the N64 version because I had just dropped $10 on the Virtual Console version. You’re welcome.

Picross e5 (3DS) – Yup it’s another Picross game. And I played it.

Spirits (PC) – Kind of like Lemmings, but less cartoony and more artsy. Also your spirits can’t do nearly as many things as lemmings, and any action effectively kills them. I played through all the levels, but I just don’t care about it enough to bother with perfect clears. I wish that would stop being a thing.

Mighty Gunvolt (3DS) – A cute little 8-bit freebie they gave away with Azure Striker Gunvolt (which I still haven’t played). Four stages and a final boss of very base-level Mega Man-style action. Not totally fulfilling, but a good way to kill twenty minutes.

The Love Letter (PC) – An adorable browser game that I wrote about a week ago.

~ Re-Runs ~

Mega Man X2 (SNES) – I usually play through Mega Man X once or twice a year, but I only go through X2 every few years and almost never touch X3. It’s really too bad, because X2 is pretty good. I just don’t know the optimal way through the game, so it seems like I end up revisiting stages to collect power-ups more than I should have to.

Year of N64 – November – Majora’s Mask

It’s a little-known fact that The Legend of Zelda: Majora’s Mask is my third-favourite Zelda game. Shocking, right? It’s a little divisive, but that’s only because of fools who can’t deal with the time limit. People who dive in headfirst and take the time to truly experience the game generally come out with a great appreciation for it and the living, breathing world that resides inside of it.

Majora’s Mask had it rough from the start; it was released on the same day as the Playstation 2. Whoops. Mega Man Legends 2 suffered from a very similar overshadowing, being released only two days prior. What a “fun” coincidence that two of the best sequels of that generation met with the same terrible fate.

Majora’s Mask wasn’t just a sequel though. It shared so much DNA with The Legend of Zelda: Ocarina of Time that you might think it was the same game. However, Majora took things in a wild and disturbing new direction. Ocarina was a revolution for the series as far as visuals and gameplay went, bringing Zelda into 3D and all that. But it still stuck fairly close to the Zelda formula: go through eight(ish) dungeons and then fight Ganon. Get a Triforce, save the princess.

The thing that many whiny pimple-faced teenagers complained about the loudest is that Majora only has four proper dungeons. Only half of what was expected of it. Regular villain Ganon/dorf was nowhere to be seen, I don’t think he gets as much as a name drop. Even the titular princess Zelda only shows up in a brief flashback. The treasure in each dungeon is a different type of arrow. Things were amiss, and at the time, fans were not happy about it.

But there’s so much more to this game than popping in all the familiar elements, giving them a new coat of paint, and calling it a day. In fact, Majora’s Mask is the exact opposite. It re-uses Ocarina’s assets without shame, and keeps the vast majority of Ocarina’s tool set. The basic gameplay mechanics are the exact same. It’s all very familiar, but the way that all these thing are put together is like nothing before and nothing afterward.

As the story goes, out hero Link stumbles into the bizarre world of Termina, a place that seems familiar at first glace, but if distressingly alien upon closer inspection. Speaking of distress, there’s a gigantic, grinning moon in the sky, and it’s falling. In only three days, that moon will collide with the Earth, eradicating Termina and all of its inhabitants. It’s a tension-filled race against time.

Well, maybe not that tense. You see, you have the power to turn back time whenever you like, and start the three-day cycle anew. This throws a lot of people off. “How am I supposed to win in three days?” they ask, stupidly. You’re not. You’re supposed to accomplish a few little things on each cycle. You’re not expected to be doing something important for entire duration of all three of those days.

This repeating three-day cycle is the other huge point of contention among the haters. “But everything I did is undone when I reset time!” they complained, ignorantly. That’s kind of the whole point.

The overarching theme of Majora’s Mask is despair. It’s oppressive, violent, and bleak. As you play those three dire days over and over again, you’ll get to know the people of the land. You’ll see their excitement for the coming carnival slowly give way to despair for their coming doom. There are very few gaming experiences that are so chilling as running around Clock Town with only a few hours left to impact.

Take the postman for example. He jovially runs around town, picking up and delivering the mail every day. He is shackled to his rigid schedule, but he loves his work. He’s perfectly happy with his daily routine. Until the evening of the third day. If you enter the post office at that point, the postman will be writhing on the floor, unable to run for his life because of his duty to adhere to the schedule. On his bed is an opened letter, written to the postman by himself, urging him to flee even though it’s not on the schedule. But he can’t do it, can’t save his own life. His life is his work. What would he have left if he abandoned his post? It’s dark, it’s haunting, it’s beautiful.

Of course, you can help the postman. There is a way to convince him to run to safety. But then you start the cycle over, and it’s like you never did a thing. The new instance of the poor postman will probably spend his final hours in mental agony, wishing that he could run, but unable to. Because you won’t save him again. Why would you? You already have the Postman’s Hat for doing it once. Every future postman (until you complete the game) will die a horrible death.

That’s just how it is. Many of the people of Termina have problems. Some more dire or elaborate than others, and you’re literally only helping them for the prize. You’ll gain no satisfaction from giving them a hand, because when you turn back time, it’ll be like you never did anything at all. And you’re going to feel bad about it too, because these characters are very well-realized. while the NPCs in Ocarina were just sort of there, these are people with lives and schedules and personalities. You’ll get to know them well, watching them live out their last three days over and over again.

Yeah, it sounds really bleak and depressing. And it is! But think back, and try to imagine any other Zelda game that’s actually evoked an emotional response from you (aside from The Wind Waker). There probably aren’t any. Majora’s Mask is unique in that it’s a game world that makes you want to save it. You’ll feel beaten down and hopeless most of the time, but that just makes it that much more rewarding whenever you make those little bits of permanent progress.

When it first came out, I did feign disinterest in Majora’s Mask while in public, because that was the popular opinion amongst my peers, and high school is the very last place you want to stand out from the crowd. But secretly, I adored it. I was charmed by its offbeat world, I appreciated the three-day cycle, and I loved the grim atmosphere that permeated the entire game. There was a point in time where I would go home after school every day and play it until I fell asleep. Must have beaten it four or five times in a row. Even if it’s not the best video game, it’s absolutely a work of art. I can’t wait to experience the polished-up version on 3DS.

Comics that aren’t mine

I’ve been playing Pokémon Alpha Sapphire here and there between Zeldas and Smash Brothers, though this time I’m doing it a little differently. I’m playing Nuzlocke-style, which means that I can only capture the first monster I see in any given area, and that any of my pokémon that faint are considered dead and set free.

The challenge gives the game a little extra oomph, as it means you have a finite number of Pokémon to work with, and you don’t get to choose them. Good on this Nuzlocke fellow for coming up with an interesting way to keep the game fresh.

Also, he wrote and drew many comics about his own poke-adventures! They’re mostly about going through the poke-motions with the altered rules, but there are plenty of laugh-out-loud jokes in there. The art is pretty shabby to begin with, but it’s clearly because Nuzlocke is rushing these out the door and not putting much effort into them. They do start to look much better later on.

The only thing that I don’t like? The comic was abandoned only a few episodes into the White series. Things that end mid-story make me sad. But what can you do? Point of this post: Nuzlocke’s Pokémon: Hard-Mode comics were very much enjoyed by me, and they could be enjoyed by you too. Check ’em out.

There are other comics on his site there, but I haven’t read them yet. Investigate at your own risk.

Some Amorous Mail

Nintendo is releasing Super Smash Bros for Wii U, Pokémon Omega Ruby and Pokémon Alpha Sapphire, and their Amiibo figures today. It’s like one big love letter to Nintendo fans. So for today, I prepared a little post about a browser game called The Love Letter.

It’s a simple game. You probably assumed as much when you saw the word” browser” up there. I know I’d have written it off right then and there. But I first read about the game in an article on authenticity in video games, so I had a much more thoughtful introduction to it than some idiot blogger talking about how cute it is.

loveletter

And it is cute! That’s basically its entire appeal. The Love Letter will take you no more than five minutes (assuming that you win), and it doesn’t have an especially elaborate story. The premise is that you are a young man in junior high or so, and you discover a love letter in your locker. You’re then tasked with reading the letter in the five minutes before second period. So where’s the game?

Like actual junior high, the other students are all nosy jerkoffs, and you have to read this letter in secret. Students meander about the hallways of the school aimlessly, unless they spot you, in which case they will beeline towards you. You are a bit faster than then, but they’re fairly relentless in their pursuit. Your only chance is to try to shake them around a corner, and then find a vacant nook where you might be able to skim a sentence or two before some wayward classmates wander over. There’s much more tension than the cute graphics would suggest.

If another student catches you reading it, they’ll snatch it away and make fun of you. It’s a much more relatable losing state than those in many other games. Well, at least I imagine that it is. To date, I’ve still never received a letter from a secret admirer. I guess the time for that kind of thing has long passed, but it still bums me out a little. I know that I was a big goof throughout all of school, but you’d imagine that somebody would have found me more charming than stupid.

But enough about my silly hang-ups. The Love Letter is a perfectly fun little distraction. It’s not so deep that it should be any sort of conversation piece, but it’s a little nostalgic and maybe says something about childhood? I feel like I should have some sort of insightful thing to say here, but I can’t really find the words. Something about how things this seem silly to adults are very serious and important to kids? I don’t know. Take some time to think about it and come up with your own conclusion.

Monthend Video Game Wrap-Up: October 2014

I really didn’t think that I’d play many games in October, what with the Smash Bros and all, but I did! Less than usual, perhaps, but I’ve still got a respectable list here.

I didn’t do a very good job of playing anything terribly Halloweeny. I didn’t even buy Alien: Isolation or The Evil Within. A few of the games on this list are of a spooky-ish nature, but nothing overtly horror-themed. And Monster Manor doesn’t count, because I play a little bit of it every month.

~ Now Playing ~

Super Smash Bros (3DS) – Yeah, this version of Smash doesn’t play on a TV, but it’s so good. It’ll probably be the death of my 3DS. It’s great to have Smash on the go anyway.

Dragon’s Dogma: Dark Arisen (PS3) – Dark Arisen is an expansion pack for the original DragDog. It was not released as $15 DLC, but rather a reissue of the whole game plus the new content for $40. I wanted it badly (DragDog is one of my favourite games), but not at that price. When it went on sale for $7 in September, I nearly exploded with excitement. However, I only played up until the point where I was able to leave Cassardis.

Hyrule Warriors (Wii U) – I may have plugged almost as many hours into this as I have Smash so far. Currently I’m trying to clear off as much of the Adventure Map as I can. I’d say I’m three-fifths done. Maybe?

Continue reading Monthend Video Game Wrap-Up: October 2014