The Pokkén Dilemma: The Top Tier

There are only two days left until the worldwide launch of Pokkén Tournament, and I am still struggling to decide which of the sixteen playable pokémon I’m going to choose as my partner for the single-player campaign.

Over the last two days, I rand down the lists of which ones I’m not overly interested in, and which ones may make the cut if they’re fun enough to play. Today, it’s finally time to go over the five pokémon fighters that I am most likely to choose from.

BLAZIKEN

I knew from the moment that I first saw the starters in Pokémon Sapphire that Torchic was absolutely going to be my choice. The adorable little fire-type chick melted my heart, and I had no idea about the awe-inspiring powerhouse that it would eventually evolve into. Blaziken is another one of those pokémon that is considered to be overpowered, and it shows. Blaziken has incredible speed and strength, and its mega evolution only serves to amplify those traits even further.

Blaziken and I go way back. Like, way way back. I have a special attachment to this pokémon not only because it was super powerful in the game, but because I have a lot of really good memories tied to my first playthrough of Pokémon Sapphire. I purchased the game at a point in my life when I wasn’t really interested in Pokémon any more, but decided to play it because my brothers were playing and it was a great way for us to connect. Also, I bought it while on a trip to Disney World, and it was a great way to pass time in the hotel at the end of each day. Finally, it is one of those games that really floods me with memories of summer spent out at the cottage, so we’ve got a triple dose of strong sentimentality there.

But Blaziken doesn’t get by on nostalgia alone. No, I think that it’ll make for an incredibly solid fighter, what with it actually being a fighting-type pokémon and all. Plus, it’s just totally badass in every way, even though it’s a chicken. And you just can’t ignore that.

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The Pokkén Dilemma: The Maybes

Pokkén Tournament, the new Pokémon fighting game, launches this Friday, and I’m taking a look at each playable fighter in hopes of deciding who I’m going to choose as my go-to monster. Realistically, I’ll have to give each one a spin and then choose a favourite based on play style, but it’s fun to sort them out based on which ones I already like.

Yesterday I ran down the pokémon that I feel I’m least likely to play as, and today we’re going to take a look at the monsters that have me on the fence:

MEWTWO

Mewtwo is a psychic powerhouse, artificially created by cloning and messing around with the DNA of Mew. He is the original unstoppable force in Pokémon; a Pokémon that you can only find and capture after becoming the Champion in the original Red and Blue versions. I’m not too fond of the idea of psychic-types in a fighting game, but Mewtwo can be a physical threat as well, especially when it evolves into Mega Mewtwo X and gains a secondary fighting-type.

Mewtwo has shown that it is a capable fighter in Super Smash Bros, where it uses a combination of deadly psychic attacks and its powerful tail to pummel its opponents. However, while it is a large and somewhat slower, it’s actually a very light fighter, and can be launched fairly easily. I like playing as Mewtwo in Smash, but I don’t know if it will be as satisfying to play in Pokkén.

There is also a secret (and unlockable) boss character known as Shadow Mewtwo (pictured). I don’t know at all if the dark version plays differently from regular Mewtwo, but it hasn’t really pique my interest yet. Time will tell how I end up feeling about this non-canon form.

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The Pokkén Dilemma: The Unlikely

Guys, I don’t know what to do. Pokkén Tournement is just days away and I have no idea which monster I want to choose as my main. Sure, I could just try them all and then choose based on my findings, and that’s probably exactly what I’ll do. But I do think that it’s fun to go over the competitors and try to figure out which one I’d like the most, based on wild guesses and theories.

To be honest, I don’t scrutinize trailers and other promotional videos to try to figure out the attributes and abilities of each character before playing them. Most of my thoughts are just based on my existing thoughts about the Pokémon in question, how they perform in other games, and how their designs might affect their performance in a one-on-one fighting game.

Let’s look at the monsters that I’m least interested in first:

SCEPTILE

The final evolution of the grass-type starter from Ruby and Sapphire, Treecko. while it’s in a dire position because I don’t usually give a hot damn about grass-type starters, Sceptile is actually one of the cooler ones, at least in my opinion. A big ol’ lizardy guy with some manner of tree for a tail.

I would imagine that Sceptile would use that tail in the bulk of its attacks, because it’s got pretty puny little arms. It does have blades on those arms, but they still seem like more of a liability than a real asset  Plus, man, grass type. I am really not a big fan overall, even though I love the colour green. There are a few grass-types that I absolutely love (like Roserade and Gourgeist), but for the most part I just can’t be bothered with ’em.

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Monthend Video Game Wrap-Up – February 2016

I don’t know anymore, you know? I sort of force these intros to the monthend posts, but are they really necessary? I mean, mostly I just want something in there to break up the post title and “Game Over” heading. So I suppose that this silly rambling has done exactly what I needed it to.

~ Game Over ~

Xenoblade Chronicles X (WiiU) – Finally finished it, after 125 solid hours of wandering and cutting down wildlife (also, being cut down by said wildlife). The ending was a little… I dunno, bland, after the crazy ending to the previous Xenoblade. I didn’t think it was as mind-rendingly stupid as most do, but it certainly wasn’t anything to write about. Definitely gonna keep playing this one for a while.

Goosebumps (PC) – Played it again to rack up a few more cheevos. My first run took almost three hours, but as it turns out, you can finish it in well under 20 minutes if you know what to do. Neat!

Mega Man 9 (Wii) – You might be surprised to learn that I have never beaten this game before. It’s just so unrelentingly difficult! But I finally soldiered through, and I can now say that I’ve beaten all of the traditional Mega Man games. The Wily 2 and 3 bosses were utterly ridiculous, especially compared to how easy the Wily Machine is.

New Super Mario Bros Wii (WiiU) – Played through it again with a friend and her daughter. That was certainly not how I had expected to spend Valentine’s Day.

Mario & Luigi: Paper Jam (3DS) – I really like this game, and trying to 100% it would probably just make me hate it. So I took my acceptable completion rate and marched right into the final boss’ lair. That was an awesome fight. Not terribly original, but cool as heck.

Dr. Mario: Miracle Cure (3DS) – I sometimes with that Dr Mario didn’t end after 20 levels, but there’s really nowhere to go after the jar is filled completely with viruses. An hour well spent, at any rate.

The Legend of Dark Witch 2 (3DS) – I quite liked the first game, which was some godless amalgam of Mega Man, Gradius, and Anime. This is basically the same, but with more stages and the difficulty toned way down. Recommended, but not as heartily as the first.

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The depths of insanity

I’d like to take a moment here to expand on just how into Five Night’s at Freddy’s I am. I only own the first two games, as I cannot actually bear to play them (though I did buy two versions of FNAF1), and I have read the novel. This much is the obvious stuff.

On the crazier side, I have watched all of the Game Theory videos about the plot and lore of the franchise, and I typically don’t really enjoy MatPat’s work. On top of all that, I actually sat through a nearly-two-hours stream of him and a bunch of other YouTube nuts discussing their theories and whatnot. I have embedded to recording of said stream below, so that you may get a first-hand glimpse at the madness into which I have descended.

FNAF World

fnafworldtitle

Five Nights at Freddy’s. If you’ve been on the internet at all over the last year (and then some), you at least have half an idea what this is. I mean, you should. It’s been a straight-up phenomenon. You’d have to have a pretty empty Twitter feed to not even have heard of the franchise. Seriously. Get with it already.

Ugh. Fine. If I have to spell it out for you, Five Nights at Freddy’s is a video game. It’s about animatronic animals that wander around a pizza parlour (think Showbiz Pizza) at night and brutally murder you if you don’t close the doors at the right time. Also those doors require power to stay closed for some reason. I don’t know why, and this isn’t an in-depth analysis of pizza parlour technology, so we’re not going there. The game made a huge splash on YouTube and took over the internet. Three sequels, each changing up the gameplay to some degree, were released within a year’s time. Warner Bros announced that a FNAF movie is in the works, and there’s even an official novel. I have read said novel, and despite it seeming like a terrible idea, I quite enjoyed it.

If I may be excused for a moment, I feel like I ought to mention before we go any farther that I am a huge FNAF fan. I can’t play the games because I can’t handle the tension, but I love the world-building, the lore, and the characters.

Alright then. Moving on.

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Top 15 Albums of 2015

Do you like listicles? Because apparently I do. I promise that I won’t do as many of these stupid things this year. Cross my heart.

Okay so remember a couple years ago when I did lists of the top albums and artists that I’d listened to the year before? Well I’m doing it again. Only just with albums this time because it’s so redundant to do both. It works like so:

I pull up my Last.fm page and check the top albums for the last 365 days. Keep in mind that this is only considering tracks that were actually scrobbled. So anything I listened to via the Scrobbler app on my phone or Winamp on my PC. CDs obviously don’t count (not that use those too often), and neither do tracks that were played with Media Player Classic, because I don’t have the Last.fm plugin for that, if there even is one.

So no, the list isn’t entirely accurate, but it’s the best metric that we have. Enjoy.

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Monthend Video Game Wrap-Up – January 2016

Another year, another pile of Steam games that I will never play. thanks, Humble Bundle!

~ Game Over ~

Tengami (Wii U) – I guess it’s what the kids call a “walking simulator” because that’s most of the game. Also you sometimes solve puzzles. They’re mostly pretty easy, but still satisfying. What really makes it special is the beautiful pop-up book aesthetic and pretty music. It only lasts for about an hour, but it’s a nice hour.

Goosebumps (PC) – I wouldn’t have bought this if it hadn’t been in a bundle for $2. And the Ryan in that timeline lived a lesser life, because Goosebumps is quite an enjoyable little point-and-click adventure. Some minor annoyances, like a “puzzle” that literally just makes you wait and lawn gnome jumpscares, but otherwise a perfect example of how to do this kind of game correctly.

Zelda: Tri Force Heroes (3DS) – Soloed most of the game on my lunch hours because I don’t make time for 3DS at home. It’s actually not horrible to play alone, and it’s almost encouraged by the awful players I usually meet online. I’ve beaten the game, but I’m going to go back and do all the extra challenges to get the true ending… eventually.

Minecraft: Story Mode – The Order of the Stone (WiiU) – Boy, that’s a mouthful. Anyway, it’s Telltale’s adventure series based in Minecraft. The last time I played a Telltale game was Sam & Max Season 1, and this is markedly different than that. Story Mode is a lot less interactive; it’s more like a film where you make a choice once in a while. But it’s still entertaining, so who am I to complain?

FNAF World (PC) – I was so happy that finally a FNAF game was made that I would actually be able to play. Even if it is an overly cutesy RPG with a hyperactive battle system. There’s a little more to it going on under the hood, being a FNaF game and all, and I’m eager to start reading all the crazy internet theories about the game’s mysteries. Except there may not be because the game was pulled from Steam for being half-baked. Oops! I still played it and made my way to the “bad” ending. Probably will play it again.

~ Now Playing ~

Pokémon Picross (3DS) – If you pay for it, it’s the best picross game. If you try to get by on the Free-to-Play model… you’re gonna have a bad time. Anyway, it has certainly slaked my thirst for themed picross, which is really all that I needed. I’m slowly working though the Alt-World mode, in which every puzzle is presented in the Mega Picross format.

Xenoblade Chronicles X (WiiU) – Still plugging away at this giant beast. It’s such a wonderful world, I don’t really want it to end. Then again, I suppose it won’t, because it’s like 500 hours worth of content. I’ve done up to Chapter 11 in the main story.

Fallout 4 (PC) – Trying to build and furnish a house in this game is kind of a nightmare. But, you know, it’s Fallout, so at least the rest of the game is good. Having no level cap is great. I love not having to worry that I put my points in the wrong skills.

FAST Racing NEO (WiiU) – They really aren’t kidding. This gam is fast with a capital everything. It’s one of those wonderful and rare arcade racers that I actually enjoy, even though I’m not really very good. Even the novice championship is giving me troubles. I’ve gotten gold trophies on the first two circuits, bronze on the third, and didn’t even place on the fourth.

Dragon Warrior Monsters (GBC) – I was assessing the Game Boys I own (not that many, really) and plugged this in to see if my Game Boy Color was working. It was, and now I’m stuck falling down this rabbit hole again. Only up to Rank F in the arena so far.

The Deadly Tower of Monsters (PC) – Framed as the DVD of a old mid-twentieth century sci-fi movie, with director’s commentary and cheesy special effects to match. I’m fairly certain that it was made specifically for me. I’m about halfway up the tower, but I have no idea what that means in terms of actual game progression.

Mario & Luigi: Paper Jam (3DS) – I was toying with the idea of not buying this, at least not right away. Who did I think I was kidding? At least it’s been really good so far. Fusing the M&L and Paper Mario worlds was a great idea, and cutting out most of the forced tutorials was the best idea. At current, I’m in the desert area.

Shovel Knight (WiiU) – Got the Shovel Knight amiibo this month, which changes the way you play the game a fair bit. Also it allows for two-player mode, so that’s pretty ballin’. Any excuse to play more Shovel Knight is a good one.

The Monsters of Dragon Warrior

For someone who spent most of his late teens rallying viciously against JRPGs, I really, really adore Dragon Quest. I came back around to enjoying the genre at large many years ago, but Dragon Quest always had a place in my heart, even though it was built almost entirely on the things I claimed to dislike about these games. I think it all comes back to Dragon Warrior Monsters.

Long ago, before Enix was able to claim the Dragon Quest’s rightful title overseas, there was a game called Pokémon. It was a game about collecting and battling monsters, and it was a massive hit. A worldwide phenomenon that continues to be a force to reckon with to this day. Of course, back then, imitators immediately sprang out of woodwork from every angle. Many were new franchises, and plenty just shoehorned monster collection/battles into existing franchises. Not a single one of them ever grabbed hold of me like Dragon Warrior Monsters did.

Unlike Pokémon and the vast majority of its knockoffs, DWM did not come in two separate versions that were largely the same, but with a handful of unique monsters. You could experience everything that the game had to offer on a single cartridge, all by your lonesome. This was already a point in its favour. Back in the day, I had no shortage of peers to trade creatures with, so it wasn’t a real problem. I just think it’s more ethical to let players access 100% of the product that they paid for without additional costs or catches (though these days, that line has long since been crossed and forgotten).

What really sets DWM apart from almost all of its kind is that it incorporates random dungeons into its gameplay. This is nothing new for the Dragon Quest series, as Torneko: The Last Hope was a true Mystery Dungeon game and came a good five years prior to DWM. So what does this really mean? It means that the floorplan for nearly every dungeon floor is randomly generated each time you enter. Items are scattered about, and finding the warp hole to the next floor is always your goal. Sometimes there are shops to find, or travelling folks who may challenge you to a monster battle. Typically the only things set in stone are the types of monsters that you will find and the boss floor.

The plot of DWM wasn’t terribly different from Pokémon. Your goal in both games is to collect monsters, train them up, and win battle competitions to be the strongest trainer in the world. Though that was about it for Pokémon. Winning for the sake of winning. In DWM, it’s a little more fleshed-out, as winning the Starry Night Tournament will grant you a wish, likely to be used to rescue your recently kidnapped sister. Also I think there’s some jazz about saving the kingdom, but I don’t remember much about it and I’m not far enough in my current playthrough for that to be a thing yet.

While I can’t say with any certainty (and I’m not going to be doing any research), Enix was one giant leap ahead of Pokémon in one regard: monster breeding. Breeding was not a feature in the original Pokémon games, and while it did make its debut in the sequels, they came two years after DWM. Breeding in DWM is also a central mechanic, and very much necessary for creating strong monsters and to find certain rare species. In Pokémon, you can easily get through the game without even knowing that breeding is a thing that exists; it’s really more there for the hardcore players. The downside to DWM breeding is that it’s really more like monster fusion, as the parents will both disappear after the deed is done. In both games though, monster breeding is a tricky business with many nuances and invisible values that you need a guide to decipher. That or you can just have your monsters bang and hope for the best.

DWM absolutely beats Pokémon when it comes to hatching your monster eggs though. In Pokémon, there’s a counter that ticks down for every in-game step you take. These are usually in the tens of thousands, so breeding Pokémon is tedious as all heck. In DWM though, you just pay a small fee in gold and presto: a freshly hatched monster! (Let’s just forget that you have to spend a lot of time levelling up your monsters to get decent offspring.)

As a kid, I never beat Dragon Warrior Monsters. Why? Probably because it’s a tough game, and crafting yourself a strong team of monsters is either going to require a guide or a whole lotta grinding. Like any other Dragon Quest game, bosses in DWM are big, strong, and filled to the brim with HPs. You’re probably not going to be getting past a boss on your first trip through a dungeon, unless you luck into recruiting a few tough new monsters along the way. Most likely you’re going to have to battle your way to the end, take a lumping from the boss, and then trudge back through the dungeon with a little insight and a couple more levels to your name. Combine that with the fact that newborn monsters always start at level 1, and you’re looking at a bit of a grind. That’s kind of what Dragon Quest is known for though, so it shouldn’t come as a surprise to anyone familiar with the franchise.

If you play your cards right, though, you’ll catch a few decent monsters, fuse them into even better monsters, and then be able to tear through those dungeons without a hitch. Bosses will fall at your feet, and the world will be your oyster. But then there’s the arena. Dungeons are really just a distraction from the story and a place to grow your team; the arena is the focus of the lion’s share of the plot, and also where most of the game’s true challenge lies.

Each arena battle is three fights in a row against rival monster masters. Which, you know, doesn’t seem as bad as trekking through floor after floor of dungeons just to face a powerful boss. The catch here is that you’re not allowed to heal your team between rounds, and you can’t issue direct commands to your monsters. You can still tell them to go all out or to fight more cautiously, but their actions will be dictated entirely by their training and nature. I’ve only made it through the first arena match (which is almost tutorial-easy) in my current game, but I can remember being stymied by these fights over and over back in the day. At the very least, when you’ve assembled a team that can last all three rounds, it gives off a great deal of satisfaction.

Of course, as much as I like the gameplay on offer here, one of the greatest appeals of DWM is its heritage. This game draws from all of the Dragon Quests that came before it, bringing a rich pool of your favourite legacy monsters, even going so far as to let you breed the final bosses from the first six games. It also reuses many familiar themes from previous games, though to tell the truth, I’m not terribly familiar with DQ tunes outside of those from the first game. Writing is rarely a highlight of Game Boy games, but DWM has a fairly charming script, and all the better since it came before the time where Dragon Quest characters started being written with accents.

A lot of what I really love about the game is the sense of nostalgia that washes over me as I play it. I can remember booting it up for the first time in McDonald’s. I remember staying at a friend’s cottage one summer, and when we weren’t busy exploring or swimming, we’d be grinding like heck through DWM. It makes me think back on the Game Boy Color and how it blew my tiny mind. It reminds me of being dragged around with my parents as they did their shopping and whatnot. Basically, it strongly reminds me of a simpler, easier part of my life. And with all the stresses of adult life and the junk I’m dealing with these days, I often need those happy memories to put me at ease at the end of the day.

You can look at Dragon Warrior Monsters as a cash-in on the Pokémon craze of the late nineties, and you wouldn’t be wrong to do so. But it’s a very different game that works hard and succeeds at making itself stand out in a sea of also-rans. It introduced me to a handful of new and exciting video game concepts that seem expected and sometimes overused these days. I probably won’t ever be able to really get into the fancy new 3D sequels, but I can say for sure that I will always keep a copy of the original Dragon Warrior Monsters on hand, even if I only go back to it once every decade.