Cloudbuilt is way too hard for me

I don’t think that Cloudbuilt is really the right game for me. Which is disheartening, because it’s built from a lot of pieces that I like independent of one another. It’s cool, fast, and action-packed. It’s got a beautiful graphical style. The levels are like something out of a really intense version of Super Mario Galaxy. And yet, I find the gameplay to be overly difficult and frustrating. I can see my younger self falling head over heels in love with Cloudbuilt 15 years ago, but Crotchety Old Ryan just can’t handle these lumps.

The game opens with you playing as a hologram/ghost girl navigating through some sort of ruins. Things already get troubled here: the girl moves about twice as fast as my reflexes can handle. I thought that maybe I could get used to it, and by the end of this tutorial level, I did feel like I mostly had a handle on it. Enough that I could move forward confidently, anyway.

Then the first level happened, and things got way more complicated and way faster. You get put into a real body, and that body has jet boosters and guns, in addition to the jumping and wall-running that you’re taught in the tutorial. The jet boosters are basically my death knell, as they move the game from very fast to Way Past Sonic fast. You need to use the boost very often, and I found myself blasting off into space over and over and over again. And this is on the first stage. With a difficulty rating of One. When I beat the stage, I went ahead and tried the hardest stage that unlocked (rated Three), and lost all my lives before I could even make it past the “intro” part of the stage.

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I probably won’t play Inside

Inside. It’s a video game. Perhaps you’ve heard of it? Made by the same guys what did Limbo, and it’s a pretty similar game on a superficial level. It certainly looks neat, and after replaying Limbo, I got really excited to give it a go.

However, it wasn’t available on PS4 at the time, and I had no idea that it would finally go live on PSN last week. I was a little too anxious to wait, so I just watched the Game Grumps playthrough instead.

Now, this hasn’t deterred me from buying games before (see Bloodborne), but the enjoyment from a game like Inside comes less from the gameplay than the experience of the journey. Watching an LP is experience enough, in this case.

And so that, my friends, is my story of why I won’t play Inside. Sorry, Playdead. Your game is really cool, but you won’t be getting my $25. We’ll talk when it goes on sale for $5.

A real-life Crab Puncher

Nintendo has been drip-feeding us new Pokémon for what seems like ages now, but they really knocked it out of the park with the latest reveal: Crabrawler

It’s a boxing coconut crab! This is perfect! Seriously! Look at his surly face!

I’m sort of torn on the fact that it’s a pure fighting-type. On one hand, I want it to be dual fighting/water. But on the other hand, the lack of a water secondary type means that I won’t have two water-types with me (because Popplio).

Generation Seven is already loaded with amazing new Pokémon, and there are still probably a whole bunch still to come. Is it November yet???

I don’t understand Tulpa

I played the video-style game Tulpa the other day. I was going to try to write something long and thoughtful about it in this space, but honestly it’s not really worth the effort. So I’ve copied and pasted my initial reactions, which I posted on Talking Time yesterday. It’s basically the polar opposite of the thing I wrote about Limbo earlier this week. Enjoy.

On my quest to slim down my number of unplayed Steam games, I installed and played Tulpa last night.

My first reaction was more or less “what the heck did I just play?”

After thinking on it a bit, I still don’t really know.

The game starts you off as a blonde girl in a cute dress, and then you solve some wagon-pushing puzzles and then you find a man being sacrificed to Satan I guess in a shed. Then the world gets all spooketized and the sacrificed guy becomes your Ghost Pal who can flip switches and stuff. Also sometimes Ghost Pal gets sucked into wormholes. And if that happens, or if blondie gets too scared or hit by something, she shatters into a billion tiny pieces.

The world continues to get more messed up as you progress, and the puzzles are often dumb and unintuitive: a lot of the time I found myself just clicking around to see what was interactive. It’s especially confusing because right away the game teaches you that white objects are interactive but then there’s one puzzle that requires you to interact with a black object and it took me forever to figure it out. Maybe the game is outing me as an unintentional racist?

When you make it to the end of the game, you solve a puzzle that suggests that blondie either has super-dense bones and weighs as much as three men, or that her soul is as valuable as that of Jesus Christ and also the other two guys that were crucified with him. Then Ghost Pal leaves her in the Scales of Cthulhu and I guess his job is done because then he vanishes.

So yeah, I have no idea what was going on.

That said, the game wasn’t really enjoyable enough to keep thinking about it any longer.

Oh and also I played through a second time to get those easy cheevos.

Retrospective: Limbo

I don’t really remember the circumstances surrounding the release of Limbo. I want to say that it was there leading the charge of the indie game movement, but maybe not? Seems like it came around a couple years too late for that. In any case, it must have been a fairly big Xbox Live Arcade release, as I was super jazzed for it, and I’ve never followed XBLA games too closely.

At the time, I was in full-fledged Achievement Whore mode. Limbo, I think, was one of the first games to truly break me. I think that I may have collected three or four achievements on my first playthrough, and just couldn’t go back for more. Even with an achievement guide, I would have only been equipped to earn all the “collectible” achievements. The one challenge that seemed insurmountable was the achievement to clear the game in a single sitting with fewer than five deaths.

Even today, I can’t imagine playing Limbo enough to get that sucker. The game is evil. It goes out of its way to trick you and is filled with “gotcha” moments. It wants you to die. To show your little boy character being mutilated in unspeakable ways. That’s how you’re supposed to learn and progress in this game. You’re not supposed to get by on observation or skill. You’re supposed to be killed and then not do the thing that killed you. Even if you do play through the game several times and remember how to survive every trap, there are a number of challenges that require perfect timing. And quite frankly, under the pressure of needing not to die, I know that I would drop the ball immediately.

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Skyward Sword Replay: Finale!

It’s been a long, winding journey, but I have finally completed The Legend of Zelda: Skyward Sword (for the second time). But that’s putting the horse before the cart there. We’ve still got a lot of ground to cover!

Be warned: there are so many words here. Like, maybe pack a lunch before you dive in.

When last I left off, I had just revived the Thunder Dragon and gained a quarter of whatever magical song unlocks the last dungeon. It was a simple task that required me to traverse a new area while using tools I’d acquired to solve puzzles. This also unlocked the boss rush and let me replay the Silent Realm challenges. It didn’t feel like padding at all!

The next two dragons… didn’t fare so well.

The chase for the Fire Dragon made me climb up Eldin Volcano for a third time. Only this time around, it was a stealth mission and all of my equipment was taken away. This part really felt like padding. It would have been 100% improved if at the very least I was sneaking through a new area, like a monster base or something. But it was just the same old Eldin Volcano, this time with some new barricades and guard towers.

Meeting the Fire Dragon was a lacklustre scene as well, he just popped out of the lava, sang his song, and disappeared without so much as introducing himself. It felt unusually stunted to me, in a game where characters are constantly over-explaining everything.

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A month with Pokémon GO

Pokémon GO hasn’t been out in Canada for a while month yet, but due to some sneaky sneakiness, I’ve had it for a month now. I was totally enamoured of it for the first few days, but how about now? When it comes to phone games, I often get very excited at first and then cool on them just as quickly. Did Pokémon GO avoid that fate?

The answer is both yes and no.

While I was very excited about AR Pokémon times at first, the massive load on the servers made the experience very touch-and-go. So I did sort of let my infatuation with it fade, as it was always a gamble whether I’d actually be able to play or not. Things seem to be getting better, as the game is locking up significantly less often now than it did even two weeks ago. Then again, I might just be getting lucky.

As is often the case with multiplayer-focused games, the actual “game” part of Pokémon GO seems like a massive waste of time for me, and not worth the trouble. There’s the subset of people who will invest all of their time in the game and dominate it, leaving those of us who play casually with no hope of even a temporary victory. And of course, since this is a phone game, folks with cash to burn can also just pay to win. I put a couple dollars in to buy a bag upgrade because I found myself constantly running out of item space, but that’s all I’m ever going to spend on it. So it seems completely futile for me to even try to play the gym battles when they’re stocked with Pokémon at levels that I can’t fathom.

However, I do find it fun to simply wander around and catch Pokémon. The thrill of the hunt is enough for me right now, but I’m sure that it’ll wear off before long. Exploration options are pretty limited when your only method of travel is by foot and you’re also quite lazy. I feel like before long, my Pokémon GO experience will dwindle down to walking around with the app open to hatch all those eggs. That seems to be the real best hope of catching them all.

It’s no secret that I’m a bit of a contrarian, and as weird as it is, I’m a little put off by the massive hype surrounding the game. I should be ecstatic that more people are into something Pokémon-related than ever before, but for whatever reason I find it making me want to distance myself from the phenomenon until it dies down a bit. I know it’s ridiculous, and I hate myself for being such a hipster douche.

So yeah, time will tell. I was one of the few who were incredibly excited about PoGo before it launched, which makes it odd that I’m not as over the moon about it as so many others. Maybe a couple updates with new features will truly rekindle my flame for it, but for now, it’ll just be a thing I may or may not boot up when I go for a walk. Full disclosure: It’s probably going to get booted up more often than not.

Also I still inexplicably want the stupid bracelet. What the heck is wrong with me?

Skyward Sword Replay: Week 8

As much as I’ve been enjoying it, I wanted to clear Skyward Sword off my plate so that I could focus my leisure time into other activities. Namely, a pair of games about tracking down ferocious and/or adorable monsters. So I hunkered down to play through what was left of the game. Once again, I failed in my quest to make it to the end, because there was a lot more game left than I had thought.

Like, after loading my save, I was standing there at the door to the Fire Sanctuary, thinking “okay, I’ve got this and then Sky Keep to go, then the final battle and we’re done.” That was not the case.

To open the Fire Sanctuary, I needed a “really big container of water” which had me thinking Water Dragon. No problem. Just warp over there, get her to do her thing, and we’re gold. Deities never give away help for free, though, so I- oh, wait, no. She did just hand over the big basin full of water, no questions asked. Well I certainly like how easy that was and how there was no pointless sidequest associated with it!

Oh, but then the little robot who was carrying the basin didn’t want to fly all the way to the top of the volcano, so I had to play a stupid escort mission all the way up Eldin Volcano. This is what, like, the fourth time I’ve had to climb this thing? Eugh.

Continue reading Skyward Sword Replay: Week 8

Monthend Video Game Wrap-Up – July 2016

Sometimes I think that I need to grow out of being upset that I don’t get summer vacation any more. I mean, it’s been well over a decade since I finished high school. In the time that I’ve been out of school, kids have started and finished school. But you know what? Nuts to that. I miss having two months to do whatever I damn well pleased.

~ Game Over ~

Final Fantasy VII (PC) – I’m amazed at how much shorter this game is than I remembered. I mean, I suppose it’s in part from not having sought out all the ultimate weapons and other fancy doo-dads, but even with a few hours of grinding and breeding a gold chocobo, the final time clocked in at under 40 hours. Crazy! (The time investment for prepping to fight the Emerald and Ruby Weapons is a whole other story.)

BOXBOXBOY! (3DS) – When I finished BOXBOY!, the only thing in the world that I wanted was more BOXBOY!. And now I have it! And it’s sooooooooooo good! And the ending suggests that there could be up to three more sequels. Hooray!

Continue reading Monthend Video Game Wrap-Up – July 2016

Skyward Sword Replay: Week 7

Between Monster Hunter Generations and the new season of BoJack Horseman, I barely touched Skyward Sword last week. Didn’t accomplish a whole lot, which shouldn’t come as a surprise.

My first objective was to round up some treasures from Goddess Cubes. Which, of course, was a short nightmare because it required flying to and fro in the sky. I know I’ve said it before, but flying is super tedious. Absolutely the worst part of the game. The sky isn’t really that big, just enough to create a good sense of scale, but it feels so massive and empty when you have to fly from one end to the other. Gah.

I also discovered that I had secretly gotten a new power: the ability to dowse for certain types of collectibles. I learned this after collecting a few more gratitude crystals and visiting Batreaux for a prize (rupees). Fi popped out afterward and told me I could now dowse for gratitude crystals. Then she popped out again after I upgraded a few weapons and gave me the ability to dowse for upgrade materials. I suppose it’s a good power to have, but most of the time, random materials lying around are just amber relics, which I already have like thirteen million of.

The best one, when I went back on plot, was when Fi let me start dowsing for Goddess Cubes. Which is mostly great, because they’re the big treasures, which can be great things like power-up medals and heart pieces but are sometimes less helpful things like rupees. Maybe extra ammo satchels? I kind of hope not. I just spent a lot buying and upgrading a new quiver because 20 arrows isn’t really enough. It’d be a shame to find one for free now.

Continue reading Skyward Sword Replay: Week 7