I’m going to be talking about NieR again.

You all remember when I fell in love with NieR a few years ago, right? I regard it as one of the best games of the last generation, and it is finally getting a sequel this March. Needless to say, I am very eagerly awaiting NieR: Automata, as I have had it preordered since last June and am even more anxious to play it than I was for Pokémon Sun.

Right there, that should be a “holy crap, really?” moment for you, dear reader.

The Automata demo came out at some point recently, and I only just remembered to play it last weekend. For those who are ready to check out: I like it. I like it a whole lot. Like, it impressed me to the point where I am even more excited for the full game, if that’s even possible.

There is a lot left to be seen, though. For starters, Nier and Automata have very little in common besides art direction and basic gameplay elements. Nier is about grumpy old man fighting shadows to save his daughter. Automata is about androids fighting alien robots to save the world. As Nier and its sister series, Drakengard, are well-known for their insane gut-punch story twists, I’m sure that the alien robots in Automata will turn out to actually be the good guys and then we’ll regret having killed them all over the course of the game. Or something like that.

Really, all the demo shows off is the gameplay. And the main character’s pantsu. Oh, Japan. The game’s really fun, at least! It sets you in an “abandoned” factory, hunting down a big ol’ enemy robot. Of course the factory is absolutely swarming with li’l robuts, which you will mow down with reckless abandon. On the surface, it plays like a much more polished Nier, with you using a pair of massive swords to dice up your foes. Then you learn that your little flying robot buddy can also be used as a turret, adding long-ranged attacks to your arsenal. It’s a small change, but has a fairly significant impact.

Automata still plays a lot like a combination of a brawler and a shmup, and it feels really great. I don’t know if it’ll have more RPG-like downtime parts (farming, fishing, sidequests) like Nier did, or if it’ll be a pastiche of different gameplay styles like its big brother, but the core gameplay is solid. It’s very obvious that Platinum Games is behind this.

So anyway, after travelling through the factory and blowing up more robots than you can shake a Phoenix Spear at, you come up to the absolutely ginormous boss, who is a transformer and was hiding in plain sight as part of the factory that you were just bouncing around on. He’s got two massive buzzsaw arms, and constantly sprays a stream of bullets (which are big purple orbs) at you. Halfway through the fight, you board a small aircraft and the game becomes Sin & Punishment, as you’re now flying around the boss while trying to dodge his attacks and blast him in the face.

And then. Then comes the epic finale, in which you lop off one of the boss’ buzzsaw arms, assimilate it into your own arsenal, and then use it to bash his head in. And, you know, he’s a giant robot, so it’s not nearly as graphic as I made it sound. Just awesome. So very awesome. Also the “beating a robot’s head in with its own buzzsaw arm” thing is such a Platinum thing to do.

Following this awesome victory, three more of the giant factory robots emerge from the ocean, and the protagonists are all like “welp, we’re boned” and then use some kind of supernova self-destruct thingy in an attempt to at least take the giant bots down with them. Then the demo ends and I’m all like “whyyyyy I can’t wait two more months.”

I don’t know if NieR: Automata will appeal to me in the same way that the original game did, but it’s certainly making a strong case for itself. I mean, I kind of doubt that this game will feature watermelon farming, but that’s something I’ll just have to accept when the time comes. And if it does feature watermelon farming, well, we might just have the 2017 Game of the Year on our hands.

If you have a PS4, I absolutely recommend giving this demo a try (I don’t know for sure if it’s available on PC). Also, check out the sweet boss battle trailer from last year’s E3 that I’ve embedded below. It’s so amazing, and I know I’ve said it a dozen times already, but I simply cannot wait to play this.

 

Kinda weird that the game is still called Nier, even though the character that it is named after is ostensibly not in the game at all. I mean, it would be really shocking if he was. Maybe that will be the twist somehow. But given that Automata takes place after Ending D of the original game… That would be a pretty tough sell.

Monthend Video Game Wrap-Up – December 2016

in b4 2017 gets sucky

All jokes aside, good lord did I play a lot of different video games in December. Where in the heck did I find all that extra time?

~ Game Over ~

Pokkén Tournament (WiiU) – I forgot about this game so quickly after it came out, but I really do enjoy it. I just wish I had the dedication to get better at it. I finally finished the single-player “story”, at least. Also, why the heck haven’t all the new Pokémon from the arcade version been made as DLC? I want to play as Scizor!

wiiu_screenshot_tv_01df4

The Cat Lady (PC) – A traditional adventure game that’s kind of ugly, but has a very interesting and thoughtful story. But you know all about it already because you read the post I wrote about it, yeah?

Adventure Time: Finn & Jake Investigations (WiiU) – I started playing this what seemed like months ago, then it fell off my radar because ?????. Picked it up again and solved the remaining cases. It’s a pretty good throwback to adventure games of yore! And almost the exact opposite of The Cat Lady in terms of tone. But it’s not so good that I’m going to buy the DLC chapter.

Shantae: 1/2-Genie Hero (WiiU) – The third Kickstarter game that I’ve backed to be released. It falls somewhere on the quality scale between the immaculate Shovel Knight and the troubled Mighty No 9. Mostly very good with beautiful graphics, but has a surprisingly bad final chapter and a horrific recurring audio glitch. Pirate’s Curse is still the best Shantae.

Picross e7 (3DS) – I knew this one came out in Japan a while ago, but its North American release totally blindsided me. With joy. Thanks for the early Xmas gift, Jupiter! I didn’t clear all the mega puzzles, but they’re all the same as the standard puzzles, so I’m considering it beaten.

Lifeless Planet (PS4) – A game about being an astronaut, bouncing around on an unexplored planet with a mysterious history. At least that’s what it is for the first hour. After that, stuff starts happening, and honestly I think I was happier just exploring the simple landscapes of the early game. The story is quite good, though!

The Way of Life (Free Edition) (PC) – A walking simulator wherein you play different “events” through the eyes of a child, man, and geezer. The three scenarios provided are boring and preachy and I can’t say I’d ever consider paying for the “Definitive Edition.”

The First Skunk Bundle (WiiU) – I played Haunted Hotel a couple months ago, and recently went back to try out the other games. They’re “better” if you’re measuring by playability, but have absolutely nothing on Haunted Hotel as far as being completely bonkers. Still, they’re all mostly garbage. Catchy is okay, I guess.

~ Now Playing ~

Dragon Quest Builders (PS4) – The hours just melt away when I boot this baby up. It’s like the heyday of Minecraft, but with good graphics and music (though a little less freedom). Currently on Chapter 3.

Super Mario Run (iOS) – Well this is weird. But also really good. But also, the Toad Rush mode has showed me that despite all my years of training, I suck at Mario. Whoops!

Ape Escape 2 (PS2) – I’ve played the first and third Ape Escape games to completion, and only when I played Ape Escape 2 did the realization dawn on me that Ape Escape feels a lot like Gex, except not as terrible. Ape Escape 2 has some camera issues, but otherwise it’s decent enough.

Dino Eggs: Rebirth (PC) – One of those bundle situations where I bought a bunch of games because one looked cool and I didn’t give a flip about the others. This is one of the “I don’t give a flip” titles. It’s actually a fun, breezy puzzlatformer. I hear that it’s an expanded remake of an old Apple II game that I don’t remember ever playing, but very well could have. Apple II was a long, long time ago.

Bit Dungeon+ (WiiU) – A pixel-graphics, dungeon-crawling, roguelike game that I picked up on sale after Xmas. It’s not quite what I was hoping for, and it’s a little broken/inscrutable, but I like it! My brother decidedly does not, so it looks like I’m flyin’ solo on this one.

Pokémon Picross (3DS) – Somehow, the memory wires in my brain got crossed in a way that Christmastime now makes me think of Pokémon Picross. So I played it a bunch. Still not enough to complete all the Alt-World stages that I had left undone, though.

Life is Strange (PS4) – It’s been over a year since the last chapter came out, which meant time for a replay! There are fewer shocking “I get this foreshadowing now!” moments than I had expected. At least in chapter one. Just one massive one right at the very end.

Pokémon Sun (3DS) – Sure, I beat it last month, but there’s more to it than just getting the credits to roll. There’s a bit of post-game content, and of course I’ve got to… catch them all.

Bit Boy Arcade (3DS) – For reasons I won’t get into, I booted this up somewhat randomly. Played a bunch of stages, and it seemed kind of crappy at first, but I quickly found myself getting into it as I learned how the game works. I might just see it through to the end.

Stardew Valley (PC) – I might as well have started using cocaine. There’s a very good reason that I stopped playing Harvest Moon games.

Rollercoaster Tycoon (PC) – I’ve come to the conclusion that this is the kind of game you beat over the span of years, or never at all. Because at least in the early game, all the scenarios end up feeling the exact same. It’s like, spend a year building up a great park, and then let the game sit for a couple hours to run down the clock until you win.

Bioshock Remastered (PC) – Made a tiny bit of progress, but have now been stymied multiple times by the game locking up when I attempt to open the map.

2016 Xmas Gift Roundup!

Oh my, has yet another year passed already? Well, I guess three years if you’re just going by the last time I wrote one of these things. Remember how it used to be an annual tradition? Did I write this exact same intro paragraph last time? Ehh, I’ve already recycled the idea and the banner, might as well re-use some of the text as well.

I think that, for the most part, I stopped doing these because I began to feel embarrassed about all of the stuff I get for Xmas. I mean, it’s not like it’s all that excessive (especially with my lack of wife), but it’s easy to look at these articles and think to myself “gee, I sure am spoiled, aren’t I?” Maybe next year will be the year I finally act on my desire to volunteer somewhere and help those less fortunate.

But probably not. That would also require leaving the house, and my incredible selfishness is a defining character trait.

Continue reading 2016 Xmas Gift Roundup!

Wherein I played The Cat Lady

Yes, you read the title of this post correctly. I purchased and played a video game called The Cat Lady. It didn’t even come in a bundle. This may come as a bit of a surprise to any who don’t know the game, as I am famously known as “the guy who doesn’t like cats” and that often puts me at odds with cat people (to be fair, they’re pretty weird).

For the record, it’s not so much that I don’t like cats as a species. Mostly it’s that I can’t stand their lack of respect for my personal space. If I want you in my lap, I’ll let you know. That goes the same for any animal (though human ladies are always welcome).

Anyway. A video game. The Cat Lady. The description on the Steam store sold me pretty well, although in retrospect, I think that I was expecting a completely different game. Let’s have a look, yeah?

The Cat Lady follows Susan Ashworth, a lonely 40-year old on the verge of suicide. She has no family, no friends and no hope for a better future. One day she discovers that five strangers will come along and change everything…

What I thought would happen is that you’d watch Susan be depressed for a bit and then five people would happen along and teach her about how to live and love again. Or something like that. But the game is billed as a psychological horror game, so I knew something was off about my interpretation. And lo, it certainly was!

The first thing wrong with this description is that Susan is not on the verge of suicide. The game opens with her actually committing suicide. And the five strangers that “come along and change everything” is somewhat misrepresenting the case. After taking her own life, Susan is given the opportunity to be revived and become immortal if she agrees to seek out and kill five psychopaths.

Continue reading Wherein I played The Cat Lady

Monthend Video Game Wrap-Up – November 2016

Hey. November. It’s cold outside now. All the more reason to stay inside all the time and play video games. Except when it’s not and I go outside to play Pokémon Go.

~ Game Over ~

Pokémon Sun (3DS) – FINALLY. I haven’t been so excited about a game since Smash 4. And you know I’m not kidding because I tore through that sucker in only a week. Also, have you seen Crabominable yet??

crabominable

Heaven Island (PC) – A VR walking simulator MMO. Note that I do not own a VR device, so half the experience was lost on me. But I still wandered around until I’d picked up enough apples and seashells to claim all of the “achievements.”

You Deserve (PC) – I think I would have liked this horror adventure a little more if it had run a little bit smoother. It pushed my PC a little harder than it really needed to. Oh, and also it’s got jumpscares placed in seemingly random spots just for the sake of cheap jumpscares. I put up lots more words about it yesterday.

Wario Land 2 (GBC) – I was itching for a replay, so that’s what I did. Considered taking the secret route to complete the game in five levels, but opted to go for good ol’ 100% in the end. I like Wario Land 2 that much.

Paper Mario: Color Splash (WiiU) – Quite a divisive game, though personally, I think it’s incredible. It’s not really much like the N64 or GameCube Paper Marios, but at the same time, it kind of is? Also, it’s super pretty and maybe the funniest game I’ve ever played. If I have one complaint to lobby against it, it’s that they spelled “colour” wrong.

Continue reading Monthend Video Game Wrap-Up – November 2016

What do I deserve?

youdeserve

In the super-spoopy Halloween bundle that I bought from IndieGala, I received a game titled simply You Deserve. I knew nothing about it, save that it was horror-themed in some way, and that the thumbnail they used to advertise it caught my eye. Maybe this isn’t the best way to choose what to play, but the way I see it, most indie games will either only last two hours at most or I’ll get bored and quit before then. Not an especially big commitment.

Let us start at the very start: the title. You Deserve. It’s not a good title. But after playing the game, it makes a little more sense. Not from the context of the plot of the game, but rather from the context of I am 99% sure that English is not the developers’ first or maybe even second language.

Although reading that sentence back, it may sound like English isn’t my first language, either. It sounds better when you read it with the proper cadence, I swear.

Continuing that thought, the game was likely not developed in English, but it was translated fairly well. It’s got a few grammatical oopsies here and there, but that’s something one comes to expect after having played so many no-budget indie games. What really gives it away is the voice acting. In the odd instance that your player character speaks to herself out loud, it’s very slurred and heavily accented. So much so, that I’m confident that the actress does not actually speak English, but was just taught to read her script phonetically.

That’s small beans, though. Who really cares about whether you can understand the voice actress anyway? We all just want to know more about the gameplay! Because gameplay is king! Nothing else matters! This exaggeration isn’t funny!

You Deserve is what the kids would call a “walking simulator” but there is a little more to it than just gambolling from plot trigger to plot trigger. You will have to pick up items and find where they belong, solve some very simple puzzles, collect a wide variety of keys, and sometimes punch over a stack of boxes to continue forward. So, yeah, it’s pretty much a walking simulator, but with some adventure elements. It’s slightly more interactive than The Park was, for comparison.

What is annoying about these adventure elements is that the game is dark, and the items you need to collect don’t always stand out from the environment. They don’t flash or sparkle like items in other games. I spent 15 minutes looking for a crowbar once, because it was placed on a surface with a very similar texture and it was very difficult to pick out. Also, some items are in semi-randomized locations, so something might be found in one spot, and then magically show up elsewhere (albeit nearby) if you die and need to pick it up again. Super annoying.

Sometimes, a glitch will cause necessary items to simply not spawn at all.

That’s the kind of game this is.

The best puzzle in the game is one where you need to magically unlock a door by opening a set of lockers in the right order. It’s not terribly difficult, but it did seem like the kind of puzzle you’d find near the beginning of a Silent Hill game.

The absolute worst part of the game is the very end, where you’re dumped out into a massive area and have to collect three items. As I mentioned before, they don’t necessarily stand out enough, so they’re very easy to pass by, and also there’s an insta-kill monster on the loose and if you die you end up back at the start, having lost any items you collected. It’s a massive pain in the butt, and the point where I no longer had any patience for the game, so I quit and watched the rest on YouTube.

So if the gameplay is wanting, the story should be strong enough to push the player through to the end, right? Well… not especially. You begin in a strange park-like area, with an inexplicable catacomb beneath it. Or at least that’s what I took away from it. Your character has no idea where they are or why they’re there. Then you’re ambushed by a monster and wake up in the basement of your character’s high school. This is the point where you can start to suss out who you are and what’s going on, should you read the files scattered about. I wasn’t really interested enough to bother, and read any files I happened upon, but there were definitely a few that I missed. Then you wander through another park, a haunted house, and finally, an expanded version of the aforementioned park. All the while, very little story is happening.

To summarize said happenings: the plot is about a girl in some sort of nightmare realm created by the zombified remains of a former classmate. This classmate allegedly committed suicide because she was bullied by your character and her clique. So zombie girl leverages her lingering hatred to pull the offending kids into a nightmare and kill them off one by one. Your character is ostensibly the last of the crew to go. Then at the end you try to exorcise the zombo-girl, but in typical horror story fashion, the success is a short-lived fake-out. Did I use enough hyphenated words in that sentence?

I think the fact that I didn’t care enough to remember a single character’s name says enough about how invested I was in this tale.

Personally, I think that I spent too much time with this game. It’s only about an hour long, but I faffed about and got lost enough that I doubled that, and then some. I think that if you know all the passcodes and where the items and keys are located, you could probably clear the whole thing in under 20 minutes. Me, I had trouble with some events triggering and ended up running in circles for far too long before consulting a guide and resetting to correct the bug. And then the aforementioned issue with the key item that failed to spawn.

All in all, I found that my expectations of You Deserve were met, but that’s not saying much, because said expectations were about as low as they go. The title screen may have been the most impressive part of the game, which set a pretty poor precedent. Would I have enjoyed it more if I had a more powerful machine and it ran at full speed? Maybe. Would it be a better game if the bugs were ironed out? That’s debatable. Would streamlining the fetch quest at the end improve the game dramatically? Certainly. But none of those things are going to happen, so You Deserve will forever languish in mediocrity. To be 100% truthful, I would suggest that even if you get this game in a bundle, even if you’re given a free copy, that you just shuffle it over to the category of Steam games you’re never going to touch. It’s not worth your time or effort.

Pokémon Sun-Day

It’s finally here! The day of the new Pokémon games! Hurrah and hooray!

My brother and I went to a midnight launch event last night, which was not the best idea for me, as I still had to work all day today. But I just couldn’t wait another eighteen hours to get that sweet, sweet Pokémon Sun cartridge into my hands. I think I got a grand total of about three and a half hours of sleep last night, but hey, it’s Friday. I can afford run at less-than-optimal performance today.

I also made the executive decision to play for an hour when I got home, which wasn’t really enough, but it was the perfect allotment of time for me to reset over and over until I rolled a female Popplio (did not worry about getting a beneficial nature). Maybe I’m being insensitive about gender roles or whatever, but Popplio’s evolved forms just look like ladies, you know? It would feel wrong to me to have a male Primarina.

Anyway, enough typing! It’s time to actually play the darn game! All night long! Or at least until I pass out from exhaustion!

Here, have a trailer that will make absolutely no sense if you’re not a Pokéfan:

An idyllic island of some sort

During my, uh, “travels” through my mighty backlog of Steam games, I happened upon one called Heaven Island. It is a game like no other. Wait, no, that’s a lie. It’s actually got a lot in common with Proteus. And I didn’t really care for Proteus. Also, I’m not entirely sure what the actual title of the game is. On the bundle page I redeemed it from, it’s called Paradise Island. In the Steam library, it’s called Heaven Island. I don’t think the game proper ever references its title, so maybe it goes both ways? *wink*

Moving on, Paraven Island is the walkingest walking simulator that ever simulated. That’s almost literally all there is to it. Just bumbling around an island, looking at the trees and random structures scattered about. You can also pick up apples and seashells to earn achievements.

The game’s gimmick is that it’s an MMO, in the most basic sense. There’s no actual player interaction, though, and every player is represented by a ball of shimmering light instead of the more typical humanoid avatar. The online portion seems like a vestigial limb that probably should have just withered off long ago.

I suppose there’s another gimmick, which is that Heavadise Island is VR compatible. I did not play it in VR mode, as I have no VR device. I don’t think that this really affected my experience, because… the game isn’t really VR friendly.

See, the entire conceit of VR is that it’s more immersive than anything else. In this game, however, there is pop-in like crazy (that may very well be my PC’s fault), and you can simply walk through a lot of solid objects. These are not overly immersive traits. Also, there’s nothing to do but wander! Collecting apples only goes so far.

As one more little thing to do, there are a number books scattered about the island. They all contain short messages telling you to appreciate the game for what it is, couched in feel-good adages like “If you are depressed, you’re living in the past. If you are content, you’re living in the present.” I stopped looking at them after a while because if I had rolled my eyes one more time, they would’ve popped right out of their sockets.

Overall, there’s really nothing to Paradise Heaven. It’s a nice little beach to boot around on, but I can’t help but feel like I’d get a lot more out of, you know, actually being on that island. And not in the VR sense. It’s a perfect representation of a secluded little spot that I’d love to go to get away from the world for a while, but the lack of interactivity with anything makes the pretend version feel more hollow than anything. I can only watch digital fish swim in circles for so long.

Monthend Video Game Wrap-Up – October 2016

Every October (and even in late September), I get so excited about Halloween, and intend to play a bunch of spooky games to celebrate. And that… doesn’t usually pan out. Was 2016 any different? Read on to find out!

~ Game Over ~

FNAF: Sister Location (PC) – If you don’t count the RPG spinoff, this is the first FNAF game I’ve really gotten into. And it’s spectacular. While it is not quite as terrifying as its older brothers, Sister Location is still Spooky As Heck.

Year Walk (WiiU) – I’ve been itching to replay this for months, telling myself “wait for Halloween” and finally the time came! It’s a really great adventure with clever puzzles and a neat twist halfway through. Turns out that you can clear it in well under an hour, but still, it’s Pretty Darn Spooky.

Pokémon Pearl (DS) – While I have a team that’s half spooky-looking Pokémon (Misdreavus, Crobat, and Luxray), and the bad guys want to basically destroy the universe, Pokémon is simply Not Spooky.

Metroid Prime: Federation Force (3DS) – A regular Metroid game could definitely be considered spooky, but with Federation Force’s focus on action and teamwork, it falls just short of the bar. Not Spooky, but a very solid game otherwise.

Picross 3D Round 2 (3DS) – Decidedly Not Spooky. In fact, it may be the least spooky game on the list, with its relaxing atmosphere and lack of any sort of conflict.

Final Fantasy VIII (PC) – There are a number of creepy monsters and witches in this game, but overall, I’d have to say that it’s Not Spooky. The hammy characters and colourful graphics just don’t lend themselves well to creating a frightful atmosphere.

Continue reading Monthend Video Game Wrap-Up – October 2016

Half-hearted-oween

Halloween may be my favourite holiday. Not to the extent that Dinosaur Dracula and The Sexy Armpit love it, but it’s definitely the annual occasion that plays to the most of my interests. You’ve got candy, you’ve got monsters, you’ve got pumpkins. All the best things that modern life has to offer. Also, it takes place in autumn, the best season of all.

And yet, I feel like in 2016, I’ve really pooped the bed in regards to celebrating Halloween properly. The fact that my house remains undecorated is more of a by-product of me not knowing if I’d still be living there come October 31st, but I could certainly be dabbling in other ways of showing my appreciation for the best season of all. That said, it’s time for a play-by-play of all the Halloweeny things I’ve done so far.

Foodstuffs

  • I’ve eaten more Oreos over the last six weeks than throughout the rest of the year, and while most of them were Pumpkin Spice flavoured, which is only mildly Halloweeny, there was a pack of actual Halloween Oreos in there. You know, the ones that are just plain Oreos, but with the amazing neon orange filling? Pretty great.
  • I bought a pack of Pillsbury ready-to-bake Pumpkin Spice cookies. While they were maybe not quite appropriate for the holiday, they were the amazing.
  • There are two packs of Pillsbury ready-to-bake sugar cookies in my fridge, and they are in the spirit of the season. One has pumpkins, and the other black cats. I intend to make them next weekend.
  • I bought a box of Coffin Crisp to keep at my desk at work, but that’s been it for Halloween-themed candy. It seems like interesting ‘Ween editions of established candy is getting harder an harder to find. At least here in stupid Canada, where fun junk food is illegal.
  • While at a craft show, I purchased a pack of skull-shaped cookies. They were frosted in an assortment of neon colours, and they were delicious. Not really $1-per cookie delicious, but as a one-time thing, not a bad buy.
  • There is a box of Spookylicious Pop-Tarts in my cupboard that I have yet to break into. I am under the impression that they are regular chocolate fudge Pop-Tarts, but with orange frosting and fun bat-shaped sprinkles.
  • My mom bought me a single box of Franken Berry, which I appreciated greatly. But during all of my travels, I haven’t been able to find another box, or any of the other monster cereals. What awful luck I have.

Media

  • I have played exactly one good horror-themed video game so far this season, and that is Five Nights at Freddy’s: Sister Location. And really, if you’re only going to play one scary game, it’s… decent enough. Like, I think it’s a great game, but there are many more substantial options.
  • I also played one terrible scary game, and it’s called Haunted Hotel. It was garbage.
  • There’s still time to pop in a couple quick horror games, though. I do intend to make a run at the first Silent Hill, as I can reliably finish it in a single sitting. Really, I should have put Paper Mario: Color Splash on the back-burner this month and focused on one of the many horror-themed Steam games I’ve not played.
  • The Shallows and Black Mirror: White Christmas are dramas that lie somewhere on the ‘frightening’ scale, but don’t really fit the spirit of Halloween. But I don’t think I’d feel quite right watching the latter as a Christmas movie either.
  • Emelie and The Invitation are a little closer to the right kind of spooky, as they don’t take place on a beach or during Christmastime, but they still aren’t overly Halloweeny. Definitely a disturbing pair of films, however.
  • I did watch Creepshow and Creepshow 2 back in late September, which are A+ as far as Halloween spirit goes, but honestly, I wasn’t crazy about them. A couple of the stories were really good, but others bored me to tears. I’d recommend looking up “Something to Tide You Over” and “Old Chief Wood’nhead” independently, rather than watching the entirety of both anthologies.
  • The VVitch was really great! So good that I wrote a number of words about it!
  • I really, really watch to watch The Babadook, but just the Google image results have been giving me nightmares for weeks. I don’t think I can hack it.
  • Other movies on the docket, that I probably won’t find time to watch: Hausu, Alien, Burying the Ex, Zombeavers, etc, etc…

Other?

  • I suppose it falls under media, but I choose to note that I’ve been following the Purple Stuff Podcast in this section because it’s a little empty otherwise. Anyway, Matt and Jay have put out a couple Halloween-themed episodes this year, but not nearly as many as they did in 2015. Maybe I’ll just have to listen to those old ones again.
  • My house is so sparsely decorated this year. It’s sad. There’s a weird aluminum pumpkin by the door, and a lights-and-sounds door knocker… on the wall downstairs. That’s it. By the time I knew I’d still be living in the house for Halloween, I had already given up on decorating.
  • I do have a candy corn-scented candle that has been out and lit. Unfortunately, it doesn’t have a very strong scent, so it’s more about mood lighting than anything else.
  • My search for better Halloween candles has come up empty-handed. Of course, I haven’t been looking especially hard, but you would think that this kind of thing would just be jumping off the shelves at you during this time of year.
  • I don’t have a costume or plan for Halloween night. I’ll probably spend it the same way I do every other Monday night: at my parents’ house, watching The Bachelorette Canada. Which, you know, is totally fine by me.
  • I haven’t even been to the Spirit store this year. I am the worst Halloween fan ever.