Game Boy Playa

As mentioned in the AW2 article, I recently purchased the Game Boy Player. Some may think that it was a stupid decision (you know who you are), but I see plenty of potential for it. For one, I can “LAN” it up with my bro’s GC and use a TV for GBA-GCN link stuff (Animal Crossing, Zelda:The Wind Waker) and if he gets a GBP too, we can play multiplayer GBA games on big screens. Also, I can do GBA reviews much easier, as now I don’t have to go searching for ROMs (if I have the game in question) which is generally a huge hassle, as ROMs in general have become much harder to find. Plus, no more cramped neck for me! Well, I just thought I’d let yahs know.
~Ryan out.

Advance Wars 2: Black Hole Rising

Yet again, I’ve been downloading ROMs. I know it’s wrong, but I just can’t help myself. They bring so much happiness. It’s kinda like… errr… “killin’ kittens”. Actually, that’s exactly what it’s like. They both involve plenty of use of my hands and generally make use of the internet as well. But, I digress, that’s not exactly the kind of thing that I want my site (or myself, for that matter) to be known for. So as I was saying, I was downloading ROMs yet again.

This time around, it wasn’t just to see what was there and take whatever had the most colourful screenshots. No, this time I had a mission. I was looking for Rock ‘N Roll Racing. Why Rock ‘N Roll Racing? I’m not sure myself. But it might have something to do with the fact that just before this ROM search, I read something about it on Planet GameCube. I’m still not sure why I wanted to play it. I don’t really like racing games. Especially ports of SNES racing games. Before you say anything, F-Zero: Maximum Velocity and Mario Kart: Super Circuit were not ports. Just sequels. Rather good sequels at that.

Back to the story. Have you ever been looking for something and then found something better? And I’m not talking looking for a cookie and finding donuts, I’m talking about searching for coin and finding a wad of bills. Oh yeah, what I found instead (probably) kicks Rock ‘N Roll Racing‘s ass into next week. Maybe. I never actually found the ROM, I just settled after I found Advance Wars 2: Black Hole Rising. Mostly because I’m too damn lazy to search any archives and if it’s not on the first page it’s not worth it to me. So with the intro out of the way, onto the review!


Way back when, sometime in 2001 I think, Advance Wars was released for the GameBoy Advance. My friends got it some time around Christmas, I borrowed my brother’s copy, and we played the Hell out of the game. Almost every day during spare and lunch we could be found in the cafeteria playing Advance Wars, or on occasion Bomberman Tournament. I still think the best time was when we were forced to spend gym class in the library and we stealthily played in the little cubicle thingys. In any case, it was a great game.

Just the beginning

Now, 2 years later, Advance Wars 2 appears. The only question that you ask is “what could they possibly add to Advance Wars?”. And let me tell you, that is a really good question. I’ll cover that more in-depth later, but for now my answer is this “Not a whole lot”. AW2 relies mostly on the greatness of the first game and the name recognition to get anywhere. It’s a lot like the MegaMan series. But like I say so often when it comes to sequels; if it ain’t broke, don’t fix it.

Go T-Copter!

“So if there’s nothing new about it, why should I buy it and not just play the first one?” Maybe I wasn’t very clear the first time around. There are indeed new things added to expand the game, but there is actually very little. I haven’t even scratched the surface of this monster, so I don’t know if my account of the new stuff is accurate or not, but I have a pretty good idea of what’s new. In short, there are a bunch of new CO’s and one new unit, which (at first) appears to be available only to the enemy. Also, a whole bunch of new campaign missions and a couple other, less impressive, features.

You just know it's gonna be good

The actual gameplay is the real gem in both AW and AW2. It’s a turn based strategy game, and obviously enough, it’s about war. While some may complain that turn based is crap and it should be more of an RTS, the majority loves AW the way it is. I agree, since I don’t think all that fast when it comes to strategy. Actually, I barely think at all when it comes to strategy. My usual tactic is to assemble a massive force and mow down my enemies. It might sound like a good idea, but it generally takes time and money, both of which you don’t get a lot of. Did I mention that it’s really, really hard?

Yeah. Hard as stone. Or at least I think it is. I’ve never been able to finish the original, and I don’t think that I’ll do much better at AW2, because they say it’s got “improved AI”. Improved AI only means that it’ll kick my ass faster than it did the last time around. I’m just asking for an easy mode. My strength lies in platformers, not strategy games. Anyway, most AW gurus will probably tell you it’s not that hard, but just ask any of them to get an S rank on every Campaign and War Room mission and they’ll lose their lustre in the blink of an eye.

Not very far yet...

I suppose I should explain what a “turn-based strategy game” is for the newbies. On the other hand, anyone who visits this site is more than likely well acquainted with AW. The general idea is that there are two armies. Each gets a turn to move their units, and then the next day starts. On the player’s turn, they can move their units, attack the enemy, capture cities/bases, build new units, look at game info and stuff like that. Sometimes, there will be three or four players, which could help or hinder you, depending on your alliances. The only real problem with this way of playing is that you have to wait for the other players to finish their turn, and if they think hard or are distracted easily, you’re in for a long wait.

Here comes the BOOM!

Now what are these “units” I have spoken of so often? They’re what you control. They can be soldiers, tanks, planes, subs, and various other crap. Each army has it’s own model of every unit type, and they range from cool-looking to “Who would build that?”-looking. But for the record, regardless of appearance, all the armies have the exact same units, and they all have the exact same abilities. The thing that makes one army different from the other are the COs, but more on that later. As for the different types of units, you’ve got soldiers, tanks, planes, subs, and …I went over that already. Damn. All the standard war-type stuff you would expect. My personal favourite unit is… ummm… I guess I really don’t have a favourite. They all have their ups and downs, mostly revolving around firepower, movement, and range. Some can hit hard, some can move far, and some can fire at ungodly distances. In the end, you have to pool them all together to be successful.

The one thing that kind of disappointed me was the fact that Nintendo only added one new unit. Yeah, that’s right, one. And you can’t even use it until you’re noticeably far in the game. Even then you have to find the four hidden plans and beat the extra missions to get it. But what is this weapon that is worth so much trouble? Well, my friends and not-friends, it’s called the “Neo Tank”. Matrixy.

Neo Tank, armed with the mighty NEW CANNON!

Look at that sucker. I thought that Tiberian Sun was the only game where tanks had legs. But since the world exists only to prove me wrong, there it is. I’m not sure if they’re actually legs, I haven’t actually used one as of yet. My plan is to beat the first AW before I move any further in 2. Looks like I might never pick up this game again. *sigh*

Look! It's Santa!

Moving on, I think I should explain the COs now. There are 5 armies/countries in Wars World (props to whoever thought that up). Every army is composed of three Commanding Officers, except for Orange Star and Black Hole, who have five each. In the first game it was every country for itself, but now Orange Star, Blue Moon, Green Earth, and Yellow Comet have formed an alliance. Anyway, you get to pick a CO to play as for every mission. Except for the ones where you can’t choose, which seem to be much more abundant. Each CO has different strengths and weaknesses. For example, Max’s units get high firepower while indirect units have lower range/firepower and Kanbei’s units are strong, but they cost a lot more to deploy. They’re all different. As a nice little bonus, Nintendo added a CO effect chart, which shows how each CO affects their units.

Unit strengths/weaknesses

The Legend

Also, every CO has two CO Powers (bar Sturm, who only has one). In AW, they only had one, but now they have two. You’ll have to take damage and deal damage to charge up enough power to use one of these Powers. Obviously, one is a Super CO Power and takes longer to charge than the other, less impressive power. As you might have guessed, the powers usually capitalize on the CO’s strength or negates their weakness. I’ll use newcomer Colin as an example. His units cost less, but in turn, they’re weak. His Co Power, Gold Rush, multiplies his funds by 1.5. His Super CO Power, Power of Money, gives his units a power boost proportional to his funds (more cash, more power).

Unlike the pitiful addition to the units, there is a significant increase in COs. The allied countries all gained one new CO, and Black Hole has recruited four of ’em. So the total number of COs has gone from 11 to 19. The only problem is that you might never be able to actually play as all of them. You’re faced with the daunting task of unlocking all of them except for Andy, Max, and Sami(the arguable ‘main characters’). Doing this will more than likely involve going through the entire campaign mode several times. I don’t know for sure, but that how it worked in the first AW game. and that’s why I’ve never gotten any of them.

Andy! Get out of my pants!

Let’s see, what haven’t I mentioned? I guess some other changes that are noteworthy should be worthily noted. Black Hole get a whole slew of special stuff. They’ve got huge canons, missile silos, pipes for blocking your progression, and that kind of stuff. I’m pretty sure that it’s all Campaign mode exclusive, because, like I said, I really haven’t explored all the game’s modes all too thoroughly. The Map Editor is rumoured to have new options(possibly the canons and such). There’s a stupid ‘Color Edit’ mode, where you can change your CO’s colours to preselected colours. Not exactly what I’d call ‘editing’. And then there’s apparently an unlockable Sound Test mode. Those are always good. Gotta love the Sound Test. I guess I should mention that like every good movie and game, AW2 gives every character his or her own theme music. I gotta get me summa that.

The laughable colour edit mode

Next is, next is, next is gameplay modes! There are a few to choose from here, most prominently would be the Campaign mode, which takes you on a long and arduous journey to stop the Black Hole army. The next most important is the Vs. mode, in which you can partake in a battle against friends or CPU players. For the hardcore strategist, AW2 brings back the War Room, with all of the original scenarios, plus some new ones. Then we have the highly acclaimed Map Editor mode, which could be glitched up in the original game to edit the Campaign levels. Then there’s Hachi’s shop. It’s where you ‘unlock’ everything with the cash you win in the Campaign and War Room. That’s about it. I can’t remember is Field Training was actually an option or if it was just integrated into the Campaign mode this time.

Aren't dawns usually orange?

Heya, Hachi!

Now that I think I’ve told you about all the important stuff, onto the review! As I’m going to make a habit of, I’ll start with graphics. The actual in-game graphics are the exact same as AW. No difference at all. Of course, that not necessarily a bad thing. All cartoony looking and happy. The CO portraits have changed from the first game, not in quality, but mostly in pose. The most notable change is Olaf, who has gone from a comical fatman to a serious blue Santa. The rest of the game’s look has changed dramatically, especially the victory screen backgrounds, which have gone from simple ‘shape’ backgrounds to almost realistic portrait-type things. Overall, the graphics look very, very nice in AW2.

I am invincible!

Next, we’ve got sounds and music under the scope. While AW2 is missing the trademark Nintendo voice samples, it’s not without it’s aural charm. The SFX are limited to mostly explosions and vehicle moveage sounds. Yeah. That’s about it. Maybe some menu sounds too. The music is a mixed bag. All the COs have their own theme, and then there’s the menu themes. Most of ’em are catchy war-sounding stuff, but a couple of the themes can get really annoying. It gets really bad when one of said themes plays over and over every turn because all the players chose the same character. But the sound is the easiest category to cope with, cause if you don’t like it, turn it off and turn on the Slipknot. Easy as pie.

Control is a bit of a gimme in this situation. You really can’t screw up controls when they involve only pointing and clicking. Even that is simplified by making the battlefield a grid. You don’t have to worry about making quick movements or something like that. Just point, click, and watch. But all in all, the controls are nice and responsive anyway.

Now presentation, oh presentation. This is where the game goes leaps and bounds above pretty much everything. The intro video alone has got enough attitude to rival a biker gang and the entire WWE cast. The menus are slick and easy to navigate. In-game meters and such are less clunky looking than last time around. It all just comes together so nicely that you wouldn’t believe. I can’t begin to tell you how much style this game has got. It’s beyond amazing. If you played AW and then immediately switched to AW2, you’d probably get the impression that you started playing a whole different game.(Technically it is a whole different game, but in reality it’s just an extension of the first. Like Mario Sunshine to Mario 64.). I’m very, very impressed by the turn AW has taken.

Great, Nell is back...

As for gameplay, like I said, it’s absolutely identical to the first except for a few little tweaks and additions. Very challenging strategy game that could easily become more universally loved than chess, if everyone had (cheap) access to it. Seriously speaking, probably the best strategy game I’ve played in a long time. Of course the experience only gets better if you play with friends. And even better if you play against greenhorns after getting your ass handed to you by the CPU. The only qualm I have with it is that it is a very, very slow paced game and can take around half an hour to finish a single mission. Only recommended for patient people who’ve got time on their hands.

Go B-Copter!

There isn’t a whole lot else I can say about it. Okay, I lied. There’s a lot more I can say about it, but more words equals more pics and more pics equals more frustration and less site space. So I’ll just finish it up now by saying that Advance Wars 2: Black Hole Rising would be a wise investment for anyone who owns a GameBoy Advance/SP, even moreso if you don’t have the first, because (once again) it’s pretty much the same game. But hey, who am I to tell you what to do with your cash? I’ll let the proper advertisement agencies do that. But, uh, do yourself a favour and at least borrow it from a friend. AW2 really is the kickass game of the summer.


Henshin-a-go-go, baby! That was long. I’m gonna have to start taking word counts for these things. And actually using a spellchecker rather than just skimming over it to pick out obvious errors. But maybe I won’t keep word counts, cause then I’d feel pressured to actually keep up the pace of lots of words. So far I think the Hulk article was the longest, but this one might be a bit longer. As long as you people don’t actually expect anything from me, we’ll get along nicely.

Back to the topic, I had the option to actually purchase the game recently. I passed it up for the GameBoy Player though, and I stand by my decision. My b-day is only two months away (quite literally), and I can wait that long. Then Advance Wars 2 and MegaMan Battle Network 3 will be mine! Aah sequels, is there anything they can’t do?

~Ryan

MegaMan 4 – Starring Skull Man!

To be completely honest, I’ve been wanting to do an article on a NES game for a long time. When we finished Chat Radio #2, I knew that I had found my calling. Maybe not my calling, but it was some kind of sign, because it was then that I found the perfect game for my first video game article: MegaMan 4, or as it is known to the higher classes, MegaMan IV. Damn social butterflies. Actually, damn all butterflies. I don’t know why, but I don’t really like them.

“But why MegaMan 4?” you ask, “Why not MegaMan 1,2,3,5 or 6? Or MegaMan Soccer?” The answer is simple, really. 1) MegaMan 4 features the best Robot Master ever, Skull Man and 2) MegaMan Soccer was for SNES. I distinctly said in the paragraph above this that I wanted to review a NES game. And NES game I will. Oh yes. Oh NES. Sentence that really has no use except for to make this paragraph look longer than it really is.

I can already tell that this review is going to take a long time, mostly because all of my articles have taken a long time. And also, because as I type, I’m playing MegaMan 4. I need screenshots, and I didn’t have any on hand before, so I’m multitasking a bit. I know it’s something that men aren’t supposed to be able to do, but I’ll be damned if I’m gonna stick to the stereotype.


When you first boot up MM4, you are treated to a nice little “movie” of Mega’s story. It all started when Dr. Light and Dr. Wily worked together to make robots that would help the humans. But for reasons unknown, Wily went nuts, took control of the robots, and went on a rampage. Light’s remaning robots, Rock and Roll were powerless to stop them, for they were mere maid-bots. But brave Rock volunteered to become the super-robot, MegaMan. He had stopped Wily a total of three times, hopefully putting him out of the biz for good. And now we’re in the present.


Rock steps into the hot seat... 
Once again, 8 robots have declared war on Earth, this time led by a mysterious scientist named Dr. Cossack. His name kind of souds like cock sack. High school must have been torture. Now Megs must spring back into action and defeat yet another wave of angry ‘bots. It’s not gonna win any awards, but the story of MM4 was probably one of the best of the era. Considering the kind of crap they were marketing as “video games”(read: Jaws) back then.

Sure it looks cool, but I'm too lowbrow for Roman numeralsSo many to choose from. Where to start?
The key to beating any MegaMan game was always to know which order you were supposed to beat the bosses in. It was like a big game or rock-paper-scissors, every boss had a special power. When you beat him you gained that power to use on the other levels. Every boss also had a weakness to one of the weapons. So the only real trick here was figuring out which one of these guys to kill first. They were all pretty tough, but I recommend starting with Toad Man, since he’s such a wuss. Wait… I just contradicted myself, didn’t I?

I will ribbit you to death!How does this HURT anyone?
Toad Man really didn’t account for much, except for that he was the only frogish Robot Master within the whole series. But I guess that counted for more than I think, because he got reincarnated in MegaMan Battle Network 2 for GameBoy Advance/SP. Which, I might add, is also an excellent game. Buy it. Back to Toadie. his special weapon is called the “Rain Flush”. How it manages to count as a weapon is beyond my comprehension, but then again, most things are. Like I said before, Toadie’s a wuss, so he shouldn’t be too hard to take down with the Mega Buster. As an added bonus, you also get the Rush Marine for beating him.

When I have an idea, my head lights up.Again, how does this hurt anyone?!?
Bright Man is a bit tougher, if only because his level is rather hard. Lots of spikes, peope. And as any Mega-fan knows, spikes kill you in one hit, regardless of how much life you have left. If you have the Rain Flush weapon, he’s not too bad. Of course, every boss can be taken down with the Mega Buster if necessary. I guess Bright’s name described the guy pretty well, since he was more or less a big light bulb. The bulb on his head lit up every once in a while, but I don’t think it was ever actually used as a light source. His Flash Stopper stops enemies. That’s it.

*does that weird egyptian dance*Finally, I gots me a real weapon!
The other day I was drawing all the boss robots from MM4, and I got to seven before I was stumped. It was a decision between StarMan and PharaohMan, and I chose wrong. I don’t know why, I’m usually pretty good at remembering which bosses were in which game. It’s probably because PharaohMan is the least memorable boss in MM4. He was pretty boring actually, all he did was throw a big energy ball. Every other boss had something that did something unique(to say the most). And if short-term memory serves, his level was pretty crappy as well. The boss himself wasn’t extremely easy, and as one would expect, his .EXE incarnation is way stronger and cooler. Onto the next.

And I STILL had to buy her a wedding ring...This is a lot more effective than it should be.
Ring Man! For some reason, his level was space-themed. I don’t know what’s so spacey about rings, and they sure didn’t have Halo back then. In any case, he was like every other boss who attacked with projectiles. Jump, shoot, jump, shoot, lather, rinse, repeat. None of them were terribly difficult in theory, but the unpredictable jumping and aim could best even the best player. Unless they had the boss’ weakness. Then it was very possible to beat them without getting hit, never mind breaking a sweat. Only I didn’t know this back when I rented the games, so it made for some frustrating times. It also explains why most of my NES controllers don’t work very well at all.

There is no broom powerful enough to defeat ME!Attacking with dirt. Neat-o.
Next on the list we have Dust Man. Look at him! He’s got a ventilation shaft for a forehead! Mega could just sneak in there to get into the enemy base like in the movies. Maybe not, but I think it would be pretty funny. In any case, Dust Man’s level is kinda tough, since it’s got enemies that pop out of pits randomly and if you get hit, you’ll more than likely die. Then near the end there’s one of those “crushing machine” things, which poses a problem only because there’s so damn many metools lurking around inside it. As for Dusty himself, he’s a generally easy boss, even without the Ring Boomerang. His shots always go straight, so just jump. His movement is similar, so it’s a solid strategy. Your reward for beating him is the Dust Crusher, which is remarkably similar to Junk Man’s special wepon(MM7).

This game should revolve around me!Look at them spin!
It’s about damn time we got to Skull Man. He’s so cool. I’m not sure why. I’ve always had a special place in my heart for the undead. Putting zombies or skeletons in a game increases the worth by about $10 by itself. Well, at least that’s what I think. It might also explain why I enjoy Castlevania and Resident Evil games so much. Anywho, Skull Man’s level is embarassingly easy, and there are two Energy Tanks to grab along the way. Skull Man himself isn’t much of a challenge either. He’ll shoot straight and diagonally and run around, pausing occasionally to use the Skull Barrier. The Dust Crusher will stomp him down in about 5 or 6 hits. Victory secures the Skull Barrier weapon, which is a non-active variation of the Leaf Shield. You’ll know what I mean if you’ve played MM2.

Perhaps the most original of these guys, I'm a submarine.It's no Slayer, but it'll do.
Dive Man, theoretically, has the biggest level of all. It spans the clouds right down to the bottom of some type of cyber sea. But in reality, all the levels are pretty short. It does have a good amount of spikes though, making it somewhat tricky to get through. And, as a bonus, you can find the Wire Adapter here by navigationg a chasm of spikes. What the Wire Adapter does exactly, I have not clue, but it might allow MegaMan to cling to ceilings. Dive Man is a rather tough boss, even if you do have the Skull Barrier. His missiles will follow you forever and he moves quite fast. An Energy Tank will help here. Taking him out will result in gaining the Dive Missile power.

Say hello to my pointy friends!Twirl twirl, gouge gouge!
I think that Drill Man’s level is actually the longest. It’s hard to say for sure, but I know it took me the longest to beat. It’s got a lot of spike traps at first, then falling rocks, then falling rocks over bottomless pits. Plus, there’s a whole area where you have to turn platforms on and off to progress. And hitting a switch and then changing direction to land on the newly created platform isn’t exactly easy. If and/or when you make it to Drill Man, he’ll launch drills all over the place and pop up at random places to try and catch you off guard. The Dive Missile’s homing ability makes it that much easier. Manage to kill him and you’ll bring home the Drill Bomb.


Rock steps into the hot seat... 
After you beat all eight bosses, you’ll be taken to Cocksack’s castle. Then you’ll have to beat so many levels until you fight the Doc himself. I don’t have the patience to play through the rest of the game on an emulator, so I’ll just guess what happens from that point on. After you beat Cossack, you’ll reveal that Dr. Wily was the bad guy all along. What a unexpected plot twist! Then you’ll have to go through hiscastle, fight all the Bosses again, and then finally beat Wily. It’s standard fare. Every 4th game and on in every MegaMan series is like that. Well, maybe that’s being a little too general. It only happens in the original and X series. None of that crap in the Battle Network series. Ah, good old MMBN.

I suppose this review should contain the general review contents, so here goes. The graphics are great. For the NES anyway. The sprites are all nice and clear, and sized well for the levels, not too big, not too small. The backgrounds seem to be a bit more detailed than the previous three games, but that’s about all the change there is. As for controls, they’re spot-on, if and only if you’re using a controller. If you’re playing the ROM and using the keyboard, be prepaed to get frustrated with the controls at least once. It might be the emulator, but the game won’t let me jump left while charging the buster, and that has caused death on more than one occasion.

The sound is just what you’d expect it to be. Fast-paced techno-ish music that fits right in with the game. Then there’s the evil music whenever one of the Docs come on screen. And the prologue has a nice tune playing too. Of course, every other MegaMan fan will say that MM2 has the best music of them all. I’m not sure if I agree or not. It’s all really similar to me. As long as it sounds good, I guess. Of course, let’s not forget sound effects. It keeps true to that jumping sound that MegaMan makes in all the NES games. I love that sound. Not sure why, but it’s just a funny sound. And all the other stuff is standard MegaMan fare too.

Overall, I give MegaMan 4 a 10/10. It might seem a bit biased becasue Skull Man is in it, but I’d give most MegaMan games 10/10. The only exceptions are MMX6, RM.EXE(WonderSwan), and MegaMan Soccer. Sure, MegaMan Soccer is a fun and hilarious game, but it’s got control issues and I’m not a huge fan of soccer. MMX6 is a good indication of why a series should die, and RM.EXE for WS was a terrible, terrible game. But back to MM4 for a second, it is a more or less perfect game, the only faults being that it’s a bit slower than modern day MM games. Otherwise, it’s all good.

The thing that really bothers me though, is that I never got the chance to own this superb game. Back when my NES was my premiere game console, I really didn’t have any money, so I couldn’t buy it. And you know that when you let parents buy you games you’re gonna end up with a lot of crap and maybe a few good ones. Luckily, my library of 30+ was pretty well-rounded, so I can’t say my parents neveer picked anything good. They did get me Punch-Out!! after all. I suppose the moral of this story is that ROMs are a Godsend.


There, finally finished! But the intro is a little bit out of date now… this definetly isn’t my first game review, and obviously, it took a very long time to finish it. But I promised that I would, and I try my damnedest to keep my promises. So now that it’s done what do I do? I was thinking something along the lines of Castlevania: Aria of Sorrow or some type of Animal Crossing article. I can never predict what my next article will be.

I also took a lot of pics for this article, and a good amount of them are rather large too, so it’s taking up a lot more space than I want it to. Maybe by the time I need it, I’ll have access to a bigger amount of webspace. If only it didn’t cost so much. If you want, you could always send me some money so that I could afford some. Or, I could just make another Angelfire account and store articles on that! But it is againt the TOS… I don’t know how long it would go unnoticed. Anyways, this is the end. You can click the back button now or click the link below the table to send me an E-mail. I like E-mail.

Hulk for GCN! Smashy smashy was never so fun!

So it’s the weekend. This is the time of the week where people can party hard, go out and do stuff, not have to worry about work, that kind of thing. Me, I rent video games. Last weekend was a bit of a bust because both games I wanted were out at Rogers Video and Blockbuster. Oh, wait, Blockbuster didn’t have either of these new titlesat all, never mind available. Stupid Blockbuster. I guess what I’m trying to say is, fight the damn Americans and rent your movies and video games from Rogers instead. Unless you live in the States, then do whatever the Hell you want.

So back to the story, both games were rented out already and there was nothing else that I really wanted. But what were these magical games that could grab my interest so exclusively? The first was Burnout 2: Point of Impact. I’d assume that it’s a great game because the first was really good. Oh, it’s a racing game of you cared to know. And I’m not big on racing games, so you can bet it’s really good. The second was even more appealing, but since it wasn’t so much of a sequel as Burnout 2 was, I must admit that I was a little skeptical.

That second game was Hulk. I’m not sure why I was at all skeptical about it. Spider-Man was great. X2: Wolverine’s Revenge was even better. So that makes a 100% success rate for next-gen video games based on Marvel movies. Why should Hulk be any different? Well, to be completely honest, I’m always skeptical about a new game that doesn’t come from Nintendo or Capcom. And it just so happens that Universal Interactive made Hulk, and they don’t exactly have the best track record. But today I went back there and took that game for all it was worth. And let me tell you, it was worth all 6 of my dollars.


If I had to sum this whole review up into one word, it would be “incredible”(pun intended). Hulkis a very fun game to play, or at least I think so. Basically, it’s just another 3-D brawler, but seeing as I love that type of game, it fits me perfectly! On the flip side, there are a few stealth-oriented levels peppered throughout the game, but they’re not all bad, and definitely not something that would take away from the overall goodness of the game. But, I’ll get to that a little bit later.

Now as I said, the game is first and foremost a 3-D brawler. If you don’t quite get that, think Double Dragon or River City Ransom in 3-D. If you’re still a bit perplexed, it’s a game where you walk around and beat up enemies. I guess if I had to compare it to any other game, it would be Minority Report. They’re the same kind of game at heart, they both have lots of fighting, they both have lots of stuff to break, and they both have a lot of the same options and special features. But, Hulk has no guns or jetpacks, and Minority Report has no Hulk. I’d say they’re about even on my rating scale, if Hulkisn’t just a bit higher.

I guess the first thing that I should cover is the main game. Or, Story Mode, if you will. What this consists of are many different levels with cutscenes in the middle. And that would be one of my first gripes. The cutscenes seem to be too many in number. It’s not really the FMVs that get to me, but the actual in-game cutscenes. In some levels there are none, but in some, there’s one every few steps. Luckily, not too many levels are like that, and it doesn’t hamper the gameplay too much. And, as for the length of the game, I’m not quite sure because I haven’t beaten it yet. But if the last two Marvel games are anything to go by, there should be more than 25.

That said, the levels themselves are actually nice and long. To be more specific, they canbe nice and long. Most enemies in the game will regenerate infinitely and you can just sit there all day pounding on the same guys over and over. But if you prefer to run from these sorts of areas, you could beat the levels a lot quicker. Not to say that they’re short if you don’t intend to waste time. They can still be pretty good length, but as in most games, they all vary. Some are long, some are short, but it all comes together in the end.

As stated earlier, you’ll be playing as the Hulk for about 70% of the game. It’s good old smashing and bashing everything in sight. You can do a lot of things to rid yourself of enemies. The basic idea would be to punch them into submission, but you can also jump attack, clap, stomp, throw, bludgeon, and squish them to death if you wish. Much like in Wolverine’s Revenge, Hulk has a rage meter, and when that gets full, Hulk gets stronger, his attacks have longer range, and he might get a bit faster. It’s hard to tell, really. The only really noticeable thing about it is that you can do this super huge sonic wave attack that takes out anything in front of you.

But of course, you can also use the surroundings to your advantage. Hulk can pick up virtually anything around him from pipes to smashed helicopters and beat enemies with them. Or if you prefer, you can just throw them. The only time the fighting can really get overwhelming is the boss stages. The first boss, Half-Life the vampire, is relatively simple to beat, but the catch is, you can’t touch him or he’ll drain your energy. The second boss fight is against a red Hulk-like guy named Madman, where you have to destroy computer consoles while avoiding him and his cronies. Then once that’s done you have to fight him in his rage mode. And if that wasn’t hard enough, there’s the constant threat of the respawning bazooka guys. And that’s only what I’ve seen so far.

For the other 30% of the game, you’re playing as Bruce Banner, scientist on the lam. His levels are a lot less action oriented, having him rely mostly on stealth to survive. Yup, just when you’re having fun pounding soldiers’ heads into the floor, the game goes all Metal Gear Solid on you. Of course, I really shouldn’t compare this to MGS, because if I did, Hulkwould rank about as highly as that fungus growing behind most department store toilets. But that’s just the Banner levels. The rest of the game still rocks the house. The only part that really amazed me about these levels is that the guys who made it have a different excuse for every single level as to why Banner can’t go Hulk. But as you can probably tell, I don’t want to write anything else about the stupid Banner levels.

So, what do you do when you’ve beaten the game? Well, first off I’d suggest beating it on the two difficulty levels that you didn’t the first time through. After that, it’s just playing for fun. Of course, there are plenty of extras in Hulk. Extras make me happy. Most notably is the Challenge Mode. It’s more or less just fighting arenas where you can see how many bad guys you can kill. There are five different Challenge games, the first two are endurance matches, the second two are timed matches, and the last one, entitled “Hulk Smash”, I haven’t played yet so I can’t tell you what it is. The first one is unlocked at the beginning of the game, but the other four open up as you progress through the Story Mode.

Next up we have the “Hulk Unleashed” section, which is comprised of a bunch of movies and such. There are two trailers for the Hulk movies, the first being the infamous “teaser trailer”, and the second being the more recent “trailer trailer”. There’s also one of those “Making of” videos, but it’s the making of the game, not the movie as you might expect. As you progress through the game, you can also view any FMV scenes that you’ve seen here. Finally, there’s a “Hulk Movie F/X” movie, but it’s locked so I can’t tell you exactly what it is. Popular speculation leads me to beleive that it has something to do with the movie’s special effects. In addition to that, they’ve added some movie production art to sweeten the deal and make the fanboys salivate.

Finally, we have the cheat menu. Strangely enough, you have to unlock all the cheats with codes. Well, maybe that’s not that strange but you have to unlock almost all the production art and one of the movies with said codes as well. Then there’s the complication. There are two different ways to enter codes. And each code works uniquely to one of these ways, never both. The first way to enter codes is to simply go to the “enter code” menu and type it in. The second way is to find a cheat console somewhere in the game and type it in there. Ant it pretty much goes without saying that these cheat consoles are only in Banner’s levels, and they’re pretty out of the way. I’m not even sure if you can find out the codes in the course of the game or if you have to look them up in a magazine or on the internet. And, a cool little rumour that’s going around says that a super-secret code will be given in the Hulk movie that opens some kind of new gameplay mode. If it’s true, I think that’s pretty cool.

So, now that I’ve covered every possible aspect of gameplay, what about the rest? I’ll start with graphics. Just to give early warning, this game is cel-shaded. But not in the traditional sense. Only the characters really look it, and it’s more of a comic type shading than a cartoonish style. All in all it looks pretty good, especially on the non-human characters. The environments are pretty well done, but some of the textures just don’t look right. Not that they’re all pixely like in Super Mario Sunshine, but there seems to be a lack of detail. Other than that small problem, the game looks very nice, and even the most spoiled of graphics babies should enjoy the way Hulklooks.

I, being the audiophile I am, place a lot of weight on the music/sound of a game. The Hulk only disappoints in the aspect that the background music is rather faint and can get annoying. It’s not anything catchy that you’ll be humming. I suggest turning the music volume all the way off (but keep the sound volume on) and put on the radio or a CD. Something like Rammstein or Disturbed would suit Hulkvery well. As for the sound effects, they’re all good. The clanging, smashing, all that stuff, it’s all there and it sounds just fine.

As for voices, the voice acting is done rather well, almost as good as in Batman: Dark Tomorrow. The fact that enemies are very vocal makes for a hilarious experience. “Oh crap!! I need backup!” and “Hey! Put him down!” are just a couple samles of the rather humourous things enemies will say as you pound your way though enemies. Even banner talks to himself while you play his levels. My only gripe is that Hulk never talks. No “Hulk smash!” or “Hulk angry!“. Just grunt and roar, grunt and roar. Oh well. All in all, I think this category did pretty well.

And now we come to control. As was Wolverine, Hulk controls a bit sloppy, but it really doesn’t matter since you’ll be mashing the A button most of the time. One significant problem is aiming. It’s tough to get Hulk to face exactly where you want him to, and using the lock-on function is mostly useless, because enemies are almost always in groups of 4-8, so you probably won’t lock-on to the guy you wanna hit. Like I said, just pounding the A button will do fine in most cases. Another problem is launching the rage attacks. One of them is B+Y, and as those familiar with the GCN controller will know, pushing those buttons at the same time is quite the task. Luckily, you can also press Y+X to do (I think) the same attack. Another problem is the first-person look. Control is way too sensitive and it’s basically useless. Final gripe here is that you have no control over the camera whatsoever, which changes angles with the wind. So, I’d say the controls are mediocre at best.

Finally, we come to replayability. Essentaily, it’s a rather reply value-less game, but you can go through it at least 3 times, one for each difficulty level. After that, it’s just Challenge Mode and playing around with all the different cheats, some of which can actually be quite entertaining. Of course, if you’re really hyped up about the movie, you an watch the trailers over and over again, as I did with my Ocarina of Time/Master Quest disc while waiting for The Wind Waker.

For a final score, I give Hulk an 8. The lack of good music and sloppy controls lost one point each. But, I can tell you enough that this is an extremely fun game while it lasts. You might just want to rent it once or twice because it’s not gonna last much longer after you finally get bored with it. Or, if it eventually goes down to $20 like Spider-Man did, then you should definitely think about buying it. I know I’m gonna enjoy this game all the way until it has to go back. Yeah. Rent good idea, buy only if bargain bin. Hulk angry if you not play Hulk’s game. Hulk want smash more little people. Hulk really need voice in game.


Yup. That’s how I feel about Hulk. If you wanna take my word for it, go ahead, but if you’re some kind of stupid person that doesn’t like beat ’em up games, you can go play some other game. But Hulkis great. I strongly urge anyone and everyone to go and at least try it out. Very, very fun game. Needs two-player smackdown mode though. Maybe that’s what the mysterious “movie cheat” will be. Who knows? It is just a rumour after all.

So this brings an end to article number 11 I think, not including Chat Radio, but including the Gallery and Guides. I think so anyway. Yeah. Well, the Easter thing was the 10th, but I did include Chat Radio in that figure. But the numbers don’t really matter, it’s the quality of my many, many offerings, right? I guess it doesn’t matter either way because I don’t really have many readers yet. But 3 is a good start. So that’s all for today, see you in the MegaMan 4 article!

Nintendo Surprise: The Nintendo surprise bag

It’s really amazing how much merchandise that Nintendo pumps out. Sadly, most of it isn’t exactly the kind of stuff you want to buy, and very little of it is worthy promotion for the GameCube and GameBoy Advance. Sure the Pokemon line goes over really well with kids, but very few older Nintendo hardcores want Pokemon toys all over their room. I don’t. At one point, I did have a small Gloom hanging out on my dresser, but it got lost. Kinda unfortunate because Gloom is one of my favorite Pokemon.

Of course, they have gone to certain lengths to make Mario and Zelda action figure lines. You saw a few of them in Hylian Idol. We even got a few burger restaurant deals, one promoting Super Mario Bros 3 at McDonald’s, which was a long time ago. Last year, there were Mario toys at Wendy’s, which I believe came along to help sell Super Mario Advance. The most recent was the Burger King deal, which was a menagerie of Nintendo most popular characters, such as Mario, Link, Donkey Kong, and Kirby. Everyone loves Kirby. Why we didn’t see any kind of promotion for his TV show is beyond me though.

(>o.o)>

Whee! Look at him dance! I guess that’s an ample intro for today. I really don’t think it’s that necessary anymore. After all, they do sway off the path of the articles a bit. But in the quest for longer and better articles, I must do what I have to do. But, enough redundant rambling, I’ll just start the article now.


A long time ago, actually, less than a year to date, I was browsing the dollar stores of a faraway land and came across quite the treasure. It was a simple plastic bag with candy in it, but that was just the base idea. This bag of goodies was a Nintendo Surprise. Of course, the surprise wasn’t really there, since there was a transparent area on the front of the bag. That and they all had more or less the exact same things in them. I went back this year to seek more of the bags-o-fun and I found them, only they had changed a bit.

The old Nintendo Surprise contained a sucker, a Ring Pop-like thing, a slab of gum, and a game tip card. They all sported different characters. The gimmick was that you could collect all of the different characters and candies. I guess the only surprise is what character bust you found in the ring pop. There were 2 different sucker “statues”, 6 character busts in the ring pops, and 18 different portraits in the gum. The only problem with this is that they seem to be extremely rare, and no kid would be able to resist eating them.

Now, produced by Au’some Candies, the “Nintendo Surprises” are simply plastic bags containing a bunch of gum. It’s really a sad story. Why? Because the gum was the only collectible that you could really eat. the others left plastic remains to collect. Fortunately, you won’t want to eat the gum after you try one piece. it tastes absolutely horrible. Bad, sinful, imperfect, rancid, unsuitable, wicked, tainted, hurtful, noxious, and terrible are all words that go hand in hand with this gum. the package says “sour” but this stuff tastes worse that eating Kool-Aid powder. I kid you not.


As I stated in one of the above paragraphs, there are 18 slabs of disgust that you can collect. Though, Au’some Candies seems to have cut a few corners when they were making them. The different characters are the following: Mario, Princess Peach, Luigi, Bowser, Paratroopa, Larry Koopa, Ganondorf, Ludwig Von Koopa, Yoshi, Ganondorf, Link, Link, Link, Diddy Kong, Link, Donkey Kong, King K. Rool, and Donkey Kong. Notice the abundance of Link. Even the two different DK gums are the same picture, just one is reversed. At least they look pretty good and not at all like some poor African kids drew them on.

I also mentioned earlier that the Nintendo Surprise contained a card with a game tip on it. These ones are no different. But the use of the word “latest” is a bit of an exaggeration. At least now. I guess that I forgot to mention one little detail. After a little bit of researching, I found out that these things were made way back in 2001. I suppose it’s not as bad as the Hulk gum that my brothers got. If you read X-Entertainment, you’ve seen it before. And if you want a bit of a more in-depth look at the 8-year-old crap, check out Matt’s Video Store article.

So, here’s the contents of one of the packages. It seems a lot more impressive than it really is. A LOT. There’s not a lot I can say about this pile of crap that I won’t say later so instead I’ll tell you about this GameBoy Advance link cable that I’m holding. Firstly and most importantly, it’s a pretty shade of white, with a white tip for the first player, and gray tips for the second, third, and fourth players. That said, it obviously has four heads to link GBAs together. It’s made by Pelican and was a lot cheaper than buying three Nintendo-brand cables. there’s also a little switch on the connector that enables it to work with GameBoy Colour units. Back to what’s important.


As you can clearly see, they come in a wide variety of colors. All three colors of the… uh… groraninkbow. Ha. Got outta that one with style. Oh yeah. Anyway, it’s plain to see that a character is not confined to a single color. They can appear on any one of the three shades of gross. If you look even closer, you can see both Donkey Kongs and how it’s the same picture, just flipped horizontally, just as I said. On the upside, I was lucky and scored both Koopa Kids. I’m at a loss to see why they didn’t use all of them. If they hadn’t repeated characters there would have been enough to host all seven of ’em.

Now, I’ll try my best to describe what all of them taste like. Orange is clearly the best of the three. Incredibly enough, it does taste like orange candy-type stuff. Only it’s way too soury-like. Bad memories of Kool-Aid powder are coming back… Yuck. Well, I guess I was wrong. Pink is definitely the best. It tastes decent, much like one of those sour soother things. It’s still not worth eating, but at least it doesn’t make me want to throw up so that there’s a better taste in my mouth. Green is supposed to taste like apple, I think. It does a little bit, but then you notice that it has a hint of BILE in it. The package wasn’t lying when it said they were sour. Maybe not as sour as some other candy, but it isn’t exactly tame.

Look, it’s the Game Tip card! When I say card, I don’t mean card in the normal sense, or even the tradeable sense. It’s just a piece of hard paper with a picture and some words on it. Oddly enough, it’s the only thing included in the Nintendo Surprise that isn’t collectible. I guess you could collect all of the different tips, but to date I’ve only seen three different ones, and I and my brothers have been through at the very least twenty packs of this stuff. Oh, I forgot another important thing. The gum’s taste lasts for an average of 40 seconds. You’d be much better off with some Wal-Mart candy machine gum.


As usual, you can click on the pics to enlarge them if you want to read them. The first tip is for the Legend of Zelda: Oracle of Ages. It’s pretty handy, and is something you might not think of right away. But, most people who played the Legend of Zelda: A Link to the Past have already figured this out. The second “tip” is both asinine and redundant. It tells you that in Super Mario Advance Luigi can jump the highest. It might have been helpful, but the game itself gives you this tip, so like I said, it’s redundant. Note that they have French tips too. If you can’t read the language, don’t worry, it says the same thing. This also leads me to believe that Nintendo Surprises were only distributed in Canada.

For the sole purpose of writing this article, I saved some of the plastic carcasses from the original Nintendo Surprise. Shown above are the sucker cases. There are only two to collect, so if you went the whole nine yard to get all the gum pieces, you’d have a lot of extra sucker cases. The two characters chosen to be immortalized as suckers were Mario and Yoshi. I don’t see why not. But they could have just as easily modded the Mario mold a little and at least made a Luigi. Oh well.

If you did manage to get you hands on a lot of these guys, they could be used as really low-budget action figures. I have several Yoshis and use them to war against my Star Wars figures with Mario as their leader. The detachable bases can also double as hats or a bad game of stack-the-sucker-bases. That’s what they seem to be doing in the picture above. To tell the truth, I’m really scraping for idea for this one. There’s a cool picture of a pelican on my GameBoy Advance link cable.

Pictured above are the remains of a couple of my Nintendo ring pops. They come in the same colours as the gum, but they taste a whole lot better. In fact, so do the suckers. Everything tastes better than that gum, except clams. I hate clams. Stupid chicken nugget-looking clams. I hate you, clams. I hate you and your cousin the oyster. In fact, I hate all seafood. Except sushi, I’ve never tried sushi. Or lobster. It’s pretty sad, but I plan to try it the next time we go to Red Lobster. Which should be in about 3 years. So I may never try lobster until it’s too late. I bet lobster tastes better than that stupid gum. And clams.

By now you should be aware that this bag of sugar was made for kids. This is further evidenced by the fact that the rings barely fit onto the second joints of my fingers, never mind the third. It also teaches us that Link doesn’t look good in pink. Red, blue, and green yes, but pink no. Yoshi can come in any colour and seems to be enjoying his orangyness quite well. I think green Yoshi is a bit jealous of orange Yoshi’s happiness. And Link seems to be jealous of both of their decent colour palettes and full bodies. Poor Link is just a bust of himself.

While I’m writing about shoddy Nintendo products, I guess I should mention this GameCube watch. It’s not really that bad, I did get it for free after all. My complaints focus mostly on the extremely easy to press buttons, causing the time to change by itself. If compared to most digital watches of today, it’s got no options, just the time and date. No fancy bells, whistles, or beeps. Then again, the time and date are all you really need. I never need a stopwatch or alarm anyway, so I guess I don’t care.

Now, back on topic, after finding my goods, I went to the dollar store next to the dollar store I had just been in. There I browsed the party favors and found some Groucho masks without the mustache. I had to have them. I’m not sure why I wanted them, they don’t fit, but I wanted them anyway. So that’s me with one of the masks on. Wow… I look nerdier than usual. It would probably have been a good idea not to upload it, but nobody who would judge me reads this site anyway. I guess I’m safe.

So to turn around the theme of the article and show a excellent Nintendo product and add some cool, I’m including another picture of my AGB playing MegaMan Zero. Once again, it’s an awesome game and if you have an AGB, you owe it to yourself to get it. Really. Or you could just wait a few months and get MegaMan Zero 2. Or you could not wait and import RockMan Zero 2 if you don’t care about knowing what to do or can read Japanese. In any case, it’s one of the best games I’ve played in a long time. Well, that’s about that for that.


So now you know what I was blabbering on about in that one news update. Ummmm… this whole conclusion part is the toughest thing to write. I guess I could mention that I have plenty of gum left if anybody wants to try some. I’m more than willing to let go of a piece or eight. That’s all I have to say for today. I have no more ideas about what to review, so I don’t know when the next article will be. Maybe I’ll finish that MegaMan article sometime within the week.

Wario Ware, Inc.: Mega Microgame$!

Everybody say hello to my first GameBoy game review! Everybody loves GameBoy, regardless of whether they side with the GameCube, Playstation 2, or(God save their souls) X-Box. Why? Nobody really knows. It might be because it has the biggest library of games ever(probably over 1000 by now), or maybe because it’s portable. Personally, most of the franchises I love the most are on the GB. These include MegaMan Battle Network, the Legend of Zelda, Golden Sun, the Wario Land series, and a couple others.

Now, Nintendo has just released a new Wario game upon the public. The only thing that separates it from the other Wario games is, well, everything. Until now, Wario has only starred in adventure games and Wario’s Woods. Now the Wario Land games, I adore. Especially Wario Land 2. They all host huge worlds for Wario to adventure through on his never-ending quest for riches and treasure. Wario’s Woods was a bit different… actually, it was a lot different. It was somewhere in between Tetris, Puyo Pop, and Dr. Mario. Strangely enough, though, Toad was the main character…

Wario Ware Inc. takes gaming to a level that nobody had ever dreamed of until now. It redefines the term “mini-game” and will either suck you in immediately or give you that ‘Get it away. I feel dirty’ feeling. There is no middle ground. You will not say ‘It’s an OK game’. You will love it or hate it. I originally downloaded the ROM because a)I couldn’t grasp what the big N was trying to do, b)I can’t rent GB games, and c)I don’t like to take risks when it comes to buying video games. But, had I just went all-out and bought it, my sacrifice would not have been in vain. I LOVE THIS GAME. So without further adieu, I’ll get to the revieu.


Wario Ware Inc., like I said, is a very innovative game. At the heart of the little black pak is a barrel full of 5-second mini-games. Yeah, I thought it sounded weird too, but oh, I was wrong. When you start, the games lets you sign in your name, and then shows you a little cutscene of the game’s story. Then you start. One after another, these 5-second mini-games are thrown at you, providing you barely enough time to think about what you’re doing. Luckily, before the game starts, your objective flashes on the screen. These objectives consist of things like ‘cook’, ‘stomp’, ‘sniff’, ‘dodge’, and ’tilt’. Basically, if you have slow reflexes, you’re going to fail.

Now there are several levels in the game, each consisting of a bunch of the mini-games. Every level is hosted by Wario or one of his friends. I find this confuzzleing because Wario seems like the type that wouldn’t care to have friends. Maybe he does have a sensitive side under that greed and mean after all. After you beat a number of games, you’re treated to a “Boss Stage”. These stages have no set time limit, only limited by your skill, which is mostly just good timing. Did I mention that any and every mini-game utilizes the Control Pad and/or the A button. Simple, but strangely entrancing.

The story, or what I get of it, goes a little like this. Wario is just watching TV when he sees a commercial that shows how well GameBoy games are selling. Wario, never one to turn down possible profit, immediately throws on his biker outfit, jumps on his hog, and heads out to get a computer. He gets home with his new laptop and starts to make games after a quick renovation to his hilltop home. Only, he falls asleep as soon as he starts. He realizes that he’s gonna need a little help to do this, and he decides to call up his closest buddies to help him. That’s about it. So now I’ll give you a quick overview of the first couple levels.

We start our “adventure” at Wario Ware Inc. Wario has got a bunch of beginner games for the player to practice with. So, he jumps on his trampoline, and into his… radio? Now it starts. Oh, I should also say that you get 4 lives for each level. If you fail to complete your objective you lose a life. So we get to play a few games. 10 if it’s your first time. The games include a Spy Hunter parody, a Super Mario Bros parody, a Pac-Man parody, and several ‘catching’ games. The boss stage is simple. You’re Wario, you punch a small disc-like thing-on-a-string until it goes over the bar and you finish it off. Beat this and you can move to the next level. If you come back to the level later, you can keep playing until you lose.

The next level is the town’s local disco, Club Sugar. In this level, your host is Jimmy, who looks like a cross between Wario, Disco Stu, and a clown. Or maybe just a clown in polyester. Anyway, Jimmy’s level lasts for 15 mini-games. They’re a bit tougher here, with games like ski jumping, karate chopping, and lots of other sports-oriented stuff. It’s also home to the best boss game that I’ve seen so far. It’s a very simple spoof of Punch-Out!!, probably for all of us Animal Crossers who can’t get the the real game yet. It’s prettey simple, dodge and jab. Eventually the enemies will do one-hit kills, so practicing is a must. As I said, you can return to level after you’ve beaten them and play as long as you want, but I warn you, the games all have varying difficulty levels, and some of them can get extremely tough.

The third and last level I’ll sum up is the Gelateria. At this point, you can choose one of three levels to move on, and I chose this one, because the host is Mona, and well… you know how it is. Mona has a little sub-story. It seems that she’s once again late for work and now she’s on the lam because she was speeding. Oh, and she was attacking police cars with eggs, snot and banana peels. The genre of this level is “Strange games” and strange they are. Some of the objectives include flying a paper plane, catching toast, sniffing up a booger, picking a nose, and brushing teeth. The boss level is pretty stupid here. You have to hammer a nail in, and if you miss even once, you lose. Luckily, the other games aren’t too hard and you should still have 4 lives by the time you get this far.

Now that I’ve helped you get to know what the game is all about, I’ll gt to the real review. The graphics are a good point to start at, I think. Now, with this game, as you can see from the shots, it’s hard to say if the graphics are “good” or not. It’s a very mixed bag. There are cartoony full-color animations, stick figure mini-games, outline games, and even some portrait-esque backgrounds. I’d say that overall they work very well with the way the game is presented. It’s like the wind Waker, the graphics wouldn’t work any other way. If course in WWI you could give all the mini-games Golden Sun quality, but it would take away from the charm. Trust me.

But how is the sound? Well, once again, it’s a mixed bag. There are a lot of voices and sound effects, which all sound very good and fit right where they belong. OK, so the voices are a littlebit grainy. But you can’t expect perfection from the GameBoy. Even with the little grain, they sound just fine. There is music, but it changes so rapidly you really don’t take the time to notice it. And if it does annoy you, simply turn it off. It’s that simple. Not a whole lot else to say about this category.

Gameplay seems to be a big issue these days. Since it’s a Nintendo game, the controls are perfect. Of course, it would be hard to screw up since it only uses the Control Pad and the A button. Like I said earlier, the game itself is very fast paced, and I think it’s really fun. Again, this game is definitely NOT for everyone. If you like to take things slow, don’t play it. If you have a slow reaction time, don’t play it. If you have an X-Box, don’t play that. I’m not sure why, but I find Wario Ware Inc. pretty funny. To be truthful, there isn’t anything really funny in it at all, but I find myself laughing a lot when I play it.

Replay value? Length? It’s all about “how many hours is it?” these days. Why don’t people ask “is it fun?” any more? I’ll tell you this, It will not take you long to finish this game start to finish. But if you want to unlock every game and earn a flower (beat a set score) for every one of them, it’s gonna take some time. As for replayability, you could play this forever. Like Space Invaders and Frogger, it’s a never-ending quest for a high score. If Nintendo put this in an arcade machine, they could stand to make a LOT of money. But they put it in cartridge form instead. I’m kind of confused why they didn’t put the Nintendo Puzzle Collection on the GB instead of the GCN. It would have worked a lot better, I think.

Well, that’s about all I have to say about Wario Ware. I urge you to try it out as soon as you can. Not that I’m encouraging piracy or anything, but o should play the ROM first to see if you like it before you consider a purchase. $50 is a lot for a shot in the dark. I must say though, that I’m strongly considering dropping my paycheck on this game. Now if only Aria of Sorrow hadn’t come out recently. I’m really torn between a few different games right now, and my budget only has room for one. Not only that, but next month, at least 4 must-haves are coming out. I need a new job! Somebody pay me to do this!


Yeah, like I said, somebody pay me for this! It sure would help motivate me to write more often. Oh well. I guess I’m doomed to live the life of an unemployed leech. No fricikn way I’m going back to Xentel. I don’t care how well they pay, it’s just not worth it. I need a job where I’m actually doing something. But enough about that.

Sorry I still haven’t completed the MM4 article. I guess the moment just passed and I lost interest. So I guess I’ve learned something from doing this. I shall pass that lesson onto you, in case you have some kind of aspiration in the future. Always do something while you want to do it! Don’t put it off! Just look at what happened to Quest for the Cube. That could have gone somewhere. No it wouldn’t. Who an I kidding? Well, that’s all for today, have a good week and don’t get SARS!

Doodle bop

Today I added a picture of a turkey and Felix to the gallery. I did them in MS Paint, so they’re rather poorly-drawn, but I still find the turkey quite comical and charming. Maybe I should get people to submit their own art… ~Ryan out

UPDATE! – I was on a bit of a downloading spree today and came across a fun little gem. I knew that I had to write about it. Go check it out. NOW. ~Ryan out

The Easter Egg-stravaganza (2003)

Today is that seemingly holy day of chocolate – Easter. I know it’s got some kind of religious meaning, but most people just associate it with chocolate and rabbits instead of Jesus. And you wonder why the world is going to Hell? The sucky part is that the damn non-Christians get to benefit from it too. I’m mostly pissed off at the Atheists though. They deserve nothing. Make them go to school or work. Stop leeching off those who have beliefs!

Enough about that. Today I will present a comprehensive review of all of the candy and other assorted crap I got on Easter morning. Yes, by now I should have grown out of it, but hey, why should I give up a perfectly good opportunity to get a load of free candy and junk? Besides, I’ve only got one year left that I can profit from holidays to this extent, so I’ve decided to milk it for all that I can.

Now we all know that there are upsides and downsides to everything. The great things about Easter are no doubt the candy, chocolate, and the family get-togethers. Also, I have a good excuse to use girly colours for my backgrounds. The downside is that this is one of the two times of the year that they throw church at you from every angle. Not that I really have anything against going to church, it’s just when I have to go several times a week that it starts to get to me. And on a totally unrelated topic, I finally got that haircut I’ve been wanting for so long.


Now onto the candy! We’ll start with a more obscure piece of milky chocolate goodness. This is one of the things that I got that didn’t really stand out among the rest, but still provoked many questions. What is this mystery chocolate? That’s exactly what it is – mystery chocolate. Now normally I don’t like to eat anything I can’t identify with either my expertise or the help of a handy label. Just take a look at it.

The Magical Mystey Chocolate

Willy Wonka’s got nothin’ on this mofo. Seriously… it’s just a blue foil wrapper. This (badly wrapped) oily ovalish odyssey was just begging to be opened. Maybe not. After all, the wrapper was starting to fall off by itself. So I figured if I didn’t get to the bottom of this thing first, it might get to me. So I picked it up, and the wrapper more or less came off, leaving the next layer sitting upon the table. It only get stranger from here folks.

Two chocolates in one? That's unheard of!

This baby was a strange one alright. Look at it! White and dark chocolate! Maybe it’s a sign. Maybe it’s telling us that chocolate isn’t as racist as we thought it might be. Whatever the case, I picked it up to examine it further. Upon doing that, I discovered that it was a hollow egg. Only, there were things inside. Things. They rattled around maniacally, waiting to jump out and kill me. So I took the next logical step. I split the bastard in two.

Smarties ahoy!

So maybe it wasn’t evil. So maybe it wasn’t plotting to eat my eyes. But it could have been. And I took that chance anyways just to give you a decent article. You should be thankful and send me more mystery chocolate. Preferably none with razor blades though. Poison is OK, but I’ve got a big enough razor blade collection already. Looking back on how much I’ve written, I probably could have gotten a decent article out of just this egg. Oh well, it’s too late now.

Our next subject is one of the most beloved candy icons in the world. To my knowledge, they only come around at Easter time, and that’s when the people gorge themselves on the puffy delights. Personally, I don’t like them that much, but the rest of the world can’t be wrong, can they? By now you should have an idea of what I’m talking about. Yes, it’s the cutest marshmallow out there next to Kirby… the Peeps.

These

Peeps. What makes them so loved by everyone? Is it the cute little eyes? The cute little beaks? Or do people really get a kick out of eating something that vaguely resembles a little baby chick? That must be it. Stupid voraphiles. As you can probably tell from the photo, my teeth already had their way with three of the sugary yellow chicks, leaving only two. They weren’t happy about having to share the fame, but that’s the way it goes when you’re Siamese conjoined twins. In fact, they were so unhappy being stuck together that I had to perform a little unnecessary surgery…

and let there be two!

So they lived happily ever after… in my colon. Well that about sums up the marshmallow content of my goods, let’s move to the next.

Chocloate rabbits. Who'd have think it?

These are another chocolatey Easter menu item that voraphiles could really enjoy. Caramilk Bunnies. These little wonders aren’t quite as popular as the Peeps, but they do have their own commercial running, and that’s gotta count for something. While normal Caramilk bars seem to have some kind of mystery surrounding them, their rabbity counterparts have a much easier and fun way to get the caramel in. Just take a look…

Those dirty bunnies!

I suppose that the term “F***ing like rabbits” refers to any type of rabbits. Even tiny chocolate ones. Note how the other two are content just watching the love bunnies get it on. They had better not caramel all over the tablecloth. Maybe that was a bit dirtier than most of my other work, but it’s only gonna go downhill from here, so don’t be surprised if i stop censoring the big curse words somewhere down the line.

Now we have a couple other egg-shaped chocolate bar spin-offs. Note how both have the exact same rabbit picture on them. Thank God for continuity. On the right is a Reese Egg. It sounds exactly like what it is. It’s basically a Reese Peanut Butter Cup in the shape of an egg. Let me tell you, the PBC’s shape is part of why it tastes so good. This one just isn’t the same caliber as a normal PBC. I can’t quite put my finger on what it is, but it does taste different.

Easter-themed chocolate bars

On the left in the yellow packaging is an Oh Henry! Egg. I’ve never been too partial to Oh Henry! bars, and this one is no better. It tastes the exact same, only it’s smaller, and it looks even more like a lump of dog feces. I’d take a picture of it, but I took all the pics before I started writing and I’ll be damned if I’m gonna re-bust out the cam. I still haven’t put that Mystery Chocolate anywhere near my mouth.

The creme de la creme of Easter

This big boy is the mainstay of any Easter goody basket. If a kid gets one thing for Easter, this is probably what that one thing will be. After all, Easter would be nothing, I repeat nothing, without a solid pound slab of chocolate vaguely shaped as a rabbit. The only thing that can top this is one of those huge hollow characters. My littlest bro got a big hollow Spider-Man. Needless to say, the rest of us were rather jealous.

Attack of the giant bunny!

Unknown to me, while my back was turned to save the pic, the big bunny broke out of his wrapper and started straight toward the other animal-shaped chocolate. None of them realized what was heading their way, but luckily I caught the heinous hare before he was able to trample the smaller, cuter candy. That and I couldn’t find any red food colouring to make it look like the Peeps were mutilated by the big guy.

We’re nearing the end of my candy smorgasbord, and I saved the best (or worst?) feature item for last. This one is even weirder than the Mystery Chocolate. It makes little to no sense, and it’s almost Christmas-themed to boot. Behold the power of the mighty Hershey Kisses Game!

What can it do? What can't it do?

Look at it in all it’s glory. I can’t figure out for the life of me who isn’t going to simply rip it open and eat all the Kisses. Yes, we all play with our food, but only when we’re making the rules. Nobody in their right mind would play a board game with candy. They’d lose all their pieces by the second roll of the dice. Then again… maybe that’s the point.

I haven’t opened it yet, but my bro opened his, and we were in for quite the shock. All the Kisses had silver, red, and green wrappers. See? It’s Christmas-themed. Despite the fact that the box suggests no particular holiday, you can tell by the colors that they intended it for Christmas. In all likelihood, Hershey just had a lot of leftover red and green foil and were too damned lazy to make Easter colors for their “game”. And it’s not an all-year round thing either. I’ve never seen it out of Easter season.

The rest of the loot

This concludes my winnings this year. I really didn’t want to look at all of these other things individually, so I just took a picture of all the little stuff and focused on the big things. Maybe you could consider the Kinder Surprise, Creme Eggs, and Mini Eggs big things, but like Hershey, I’m just too damn lazy to do all that extra work. Especially after I’ve eaten all that crap. I’m gonna be doing a lot of crapping over the next couple days. The ironic part is that the Oh Henry! Egg won’t look any different than what it looked like before I ate it.

Oh, I guess I should also mention that my parents always get us a little something else just for the sake of they’re such good people. This year I got something a bit more expensive than the usual CD, but it’ll also keep me occupied for some time. Check it out.

Golden Sun: The Lost Age


And that sums up this year’s Easter candy. If I’m still interested in this site by the time next year rolls around, maybe I’ll do another article like this. And that’ll be the last Easter where I will receive any candy, because after that I won’t be a kid anymore. Oh well. Life goes on with or without a mountain of chocolate.

On a side note, this little expose marks my 10th article! when I started I never thought I’d be interested long enough to get even this far, but it looks like I’ve done it. Maybe some day it’ll be a real site that real people visit. Next milestone is 50, so I’ve still got a long road ahead of me. Until next time.