Monthend Video Game Wrap-Up: April 2014

In March I tried to focus on fewer games, getting my count of beaten games up, and cleaving away a small portion of my backlog. But then April came along and I have just been all over the place with my gaming; playing on every platform, new games, old games, half-beaten games. I guess it’s like that rubber-band effect that happens to people who try to lose weight the wrong way.

This month’s list is huge, but at least I beat a lot of the games on it. Lately it seems like I’ve been favoring a system of working on one or two long games, while supplementing that with a bunch of smaller games that can be beaten over a couple evenings or a single afternoon. It’s a good system, and I wish I’d thought of it years ago. Maybe then my backlog wouldn’t be so enormous.

~ Now Playing ~

Castlevania: Lords of Shadow: Mirror of Fate HD (360) – Unlike many, I quite liked the first Lords of Shadow game, but the 3DS sequel seemed so tepid that I skipped it. Luckily, Mercurysteam saw fit to release an HD version for $15 only a few months later, which then went on sale, and that sounded good enough to me. And, yeah, it’s pretty much as mediocre as the reviews make it out to be. Oh well.

Continue reading Monthend Video Game Wrap-Up: April 2014

Monthend Video Game Wrap-Up: March 2014

I’d just like to point out that in no part of this post am I trying to fool you. Yeah, there are some really weird entries in here this month, but none of them are jokes. I legitimately spent some time trying to figure out the appeal of Freakyforms.

Note that the Now Playing list is shorter than usual. I’m proud of this, because it means that I’m focusing on completing games, rather than having a dozen on the go at once like a spaz.

~ Now Playing ~

Zelda: Oracle of Ages (GBC) – It’s weird, because I claim Link’s Awakening to be my favourite Zelda, but I just can’t get into this one. I think it probably has less to do with the obtuse puzzles than the fact that it takes damn near forever to navigate the two world maps. Five dungeons down, three to go.

Yoshi’s New Island (3DS) – I’m only just starting World 3, but here’s what I can tell you so far: It’s almost as good as the original game, just with different graphics and worse music. So basically, yes, you want to play this, but do it with the volume off.

Freakyforms: Your Creations, Alive! (3DS) – I bought this thing years ago and have barely touched it, picking it up recently only as something to do while on the can. It’s a lot like Drawn To Life in that it’s fun to turn everything into penises, but not actually very fun to play. Once you get your penis fix, it’s basically just collecting a zillion doodads that give you more customization options. I don’t know if I’ll bother seeing it through to the end, or if there even is an end.

Blowfish Meets Meteor (iOS) – I’ve trained myself to ignore my phone as a gaming device, but every few days I remember that this game is actually really good and pick it up for a few levels. Those cute little mermaids aren’t going to save themselves, you know! I’ve progressed to World 5 at this point, and I have no idea how much longer it goes on.

Donkey Kong Country 2 (SNES) – I’ve beaten the other two DKC games multiple times each, but for some reason I never really got into this one. I want to finally scratch it off my list, but I don’t know if I can be bothered to complete it to the full 102%.

Snapdots (DSi) – This is where I’m getting my “a little like picross but not really” fix for now. All I have to say at the moment is that the difficulty is really uneven. The stupid-easy and retarded-hard puzzles are all intermixed seemingly at random. Fun, and most of the time makes you actually think.

~ Game Over ~

Lightning Returns: Final Fantasy XIII (360) – I am terribly fond of this one, and like the two other FFXIIIs that came before it, it’s pretty much dominated my gaming time. I even wrote a whole thing about it, I like it so much. So read that for thoughts more in-depth than “I think it’s neat.” I finished the game, and I’m playing through again on new game+, just destroying everything in my way.

Pokémon Battle Trozei (3DS) – It’s a Pokémon block-matching game. If you want to know more, check back in on Sunday when my full review goes live. I’ve “cleared the game” but still have roughly half the Pokémon list to fill in.

Jet Force Gemini (N64) – Hey, come on. You should know by now that I’ve been writing big spiels about any N64 games I play this year. Get with the program. TLDR: It’s was pretty alright until the end, when it turned into poop from a butt.

Soul of Darkness (DSi) – A crappy-looking Castlevania wannabe. It’s actually a decent effort, but there’s still no reason that you should play it over an actual Castlevania game. The one fun thing about it is that like all of Gameloft’s DSi games, it uses the camera to replace art assets with photos you take. This game in particular lets you replace the three main characters’ faces with whatever you choose.

Tappingo (3DS) – A puzzle game that people keep comparing to picross, but really it isn’t all that much like picross. You assemble a picture with a group of square tiles, and that’s about all they have in common. Tappingo is significantly easier than picross, and is definitely more of a thing you zone out with while you’re listening to the TV in the background. Not something you play for a deep intellectual challenge. It was brief, but fun.

Jett Rocket II: The Wrath of Taikai (3DS) – The sequel to a goofy 2010 WiiWare platformer that I inexplicably loved. More than half of the levels are side-scrolling now, and the overall game isn’t quite as enjoyable as the first one, but it’s still good enough that I’m looking forward to the third game that the ending teases. Also the collectable solar cells are just money now, so that’s nice.

Pokémon Y (3DS) – I think I counted this in Game Over before, but this time it’s really game over. The Pokédex is complete. 718/718. This is where I would drop the mic if I were inclined to do a thing like that.

Altered Beast (PC) – I got the recent SEGA Humble Bundle, and it came with a collection of ten Genesis/Mega Drive games. This is the first of those. It’s kinda butt, and I’m not even ashamed to say that I had to give myself infinite lives to beat it. Whatever, it’s an old-school brawler; it’s not supposed to be beaten.

~ Reruns ~

Donkey Kong Country (SNES) – Picked it up on a whim and nearly finished it in one sitting. Or so I thought. Turns out that I had forgotten that the last world is a thing that exists, so I wasn’t actually that close after all. One thing I noted is that it’s an awful lot harder than I remember.

3D Classics: Kid Icarus (3DS) – It doesn’t get a lot of respect, but I love Kid Icarus to pieces. It’s challenging, but not actually as hard as you may have heard. Or maybe it’s just because I’ve played it enough times over the past couple years to get really good at it. It just makes me sad that the 3D Classics version doesn’t have a new game+ mode like the NES original, because…

3D Classics: Kid Icarus (3DS) – I had so much fun the first time that I played it over again. This is the first time this kind of thing has happened, so I wasn’t sure how to deal with it. And thus, I listed it twice.

Super Mario Bros 2 (NES) – I bought the Virtual Console version of this on 3DS on a whim, and plowed through it in one go. Using all the shortcuts, of course. I’m a little shocked at how much harder it is than I was expecting. I had a lot of trouble making through the final stage. I suppose there’s a reason that I was never able to finish it as a wee one.

Lightning Returns: Final Fantasy XIII

You all know that I’m one of those weirdos who really liked Final Fantasy XIII, right? I just wanted to make sure we got that out of the way first. It’s definitely not a game that everyone can appreciate, but I found a lot to like about it. Most of the characters were well developed, the setting was really unique, and the music was absolutely wonderful.

One of the few things that FFXIII fans and not-fans agree on is that the story is bad. I don’t agree with this. I think that FFXIII had a fine story (not great, but I found it interesting enough), the big problem is that it was told very poorly. The storytelling was disjointed, looped in on itself several times, and even omitted a bunch of details. Most of the key points could be found in the optional in-game datalogs, but if players have to read a bunch of supplemental material to understand your story, you’re doing it wrong.

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Monthend Video Game Wrap-Up: February 2014

Last month was so loaded down with entries in both of the main categories that I managed to forget to add a couple games, which will be included this month. Since I write these opening blurbs at the beginning of each month, I’m sitting here hoping that February’s list won’t be quite so full, but you just never know!

~ Now Playing ~

Super Mario 3D World (Wii U) – Yeah, still hacking away at this one. Technically, I’ve finished the game. I’ve beaten every level and collected every doo-dad, but this game makes you really go the extra mile for your 100% clear: you have to beat every level with all five characters. It may be a ridiculous task, but the game is so good that I’m happy to oblige. Except for the final two stages that are just crazy hard to the point of not really being fun anymore.

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Will the crafting never end?

Obviously I bought Lightning Returns: Final Fantasy XIII-3 last week, as I’ve been waiting impatiently for it for roughly a year. Pre-ordered it even, and got a bunch of free in-game gear for my troubles. It did not, however, come with the super-cool Tomb Raider costume and equipment, so I had to go out on the weekend and get me an Xbox Dollars card so that I could buy it.

After I bought that though, I still had a bunch of credit left on my account, and with nothing immediately striking my fancy, I decided to finally give in to temptation and get myself Minecraft: Xbox 360 Edition.

Best decision I’ve made in ages, as it turns out. Of course, I knew how much I liked playing Minecraft from the couch, as I spent a lot of time goofing around in the demo and playing it with my brother-in-law at his place. But I really cannot express how much more enjoyable I find Minecraft to be when I’m not shackled to my computer desk and the keyboard/mouse controls.

The really fun thing about it is that I since I played the demo so much, I was awarded half of the game’s achievements when I booted up the unlocked version. It kind of makes me wish I’d been even more diligent and unlocked them all via the demo version so I could have received them all in one fell swoop.

The only problem here is that now I’m probably going to spend all my free time playing Xbox Minecraft instead of other games. Of course, pretty much every video game is a waste of time, but at least you get a sense of accomplishment from games with more clearly defined objectives. Playing Minecraft alone is the comfort food of video games, but I guess it’s still more “productive” than watching TV or lying on the couch doing nothing all day.

What? You want to hear more about Lightning Returns? Maybe another day. I have a lot to say about that one. All positive, too.

Monthend Video Game Wrap-up: November 2013

The good news is that winter is here and I no longer have to feel bad about spending all my time inside playing video games. The bad news is that… well, there isn’t any bad news at the moment. It’s December that’s got all that holiday business to it; November is fairly smooth sailing as far as having free time goes.

That said, real life tried its best to get in the way, but November was still a fairly productive month for gaming. This month, I continued my recent trend of finding games that I could finish in an afternoon, and I think I’ll be keeping that up for a while. It’s fun to dive into epic games that take the better part of a year to finish, but sometimes the thing that really hits the spot is a game that I can start and finish in one sitting.

I don’t have any new categories for this feature this month, so that’s good. I figured that my tendency to obsessively categorize things would have me introducing a new one each month. But that doesn’t seem to be the case… yet.

~ Now Playing ~

Adventure Time: Explore The Dungeon Because I DON’T KNOW! (Wii U) – It was a small pain in the butt to actually secure a copy, but it was worth it. Between the abundance of Adventure Time charm and having another game that The Wife will play with me, I’m pretty happy with this game. It’s also a lot of fun too, being a dungeon crawler that hearkens back to old-school fare like Gauntlet. Games like this aren’t really made any more, which is too bad because I quite enjoy them. We’re currently 50 floors down.

Continue reading Monthend Video Game Wrap-up: November 2013

Monthend Video Game Wrap-up: October 2013

Hey! It’s this thing again! Now it’s officially a recurring feature! That was my plan all along, of course, but I’m kind of a flake so who even knew if I was going to even get around to writing up a second entry. That said, I’ll probably stop caring about this stupid thing by the time 2014 rolls around.

In the interest of further categorizing and complicating things, I’ve decided that MVGW needs a third header. I felt like “Now Playing” and “Game Over” were pretty self-explanatory, but you might wonder about what exactly the new “Reruns” header is for. It, my friends, is reserved for short games which I have played before and which were started and finished within the month. You can think of it as a subsection of “Game Over” if you’d like.

~ Now Playing ~

Pokémon Y (3DS) – Just assume that this is the only game I played after the 11th. Aside from short breaks to collect the Spooky furniture series in Animal Crossing. I have, of course, beaten the story, but I still have a bunch of post-game stuff to do and plenty of empty pokédex entries.

Continue reading Monthend Video Game Wrap-up: October 2013

Tactical Disadvantage: Golgorand Execution Site

Over the last couple months, I’ve been slowly playing through Final Fantasy Tactics. The original PS1 version, at that. I’ve never managed to finish this version of the game, and working my way through it, it’s not overly difficult to see why.

What is overly difficult is getting past a few choice battles. The first is near the end of Chapter 2, and places you in a battle that can seem unwinnable for a new player. Up until now, you’ve been in mostly fair fights. You’ll have seen all of the basic classes, and had mostly fair fights. In this fight, you’re pitted against a squad of eight to your five characters, which features three knights, two archers, and two of a new enemy: time mages. There’s also a special “boss” character, but let’s look at the normal guys first.

The archers are going to be fairly benign. Or at least, they’ll seem that way compared to the danger the rest of the enemies pose. They don’t have much in the way of attack power yet, and arrows are generally easier to evade than physical attacks if you’re equipped properly. At least it seems that way to me. They can use some weaker charge attacks, but that charge time gives you an opening to close in on them and attack or prep a healing spell before they actually hit you. You can also cancel the charge attacks by knocking the archers with Dash or Throw Stone, making them even less threatening.

The knights are probably the biggest direct threat. They do huge damage, and have a lot of HP, which generally means that you’re going to have to use a few turns to knock each of them out. That is, assuming that they don’t block your attacks. I find that these knights are especially fond of trying to break your equipment, so be wary of that. Black magic is a decent way to both carve off huge chunks of their HP and circumvent those pesky shields, but if they get close to your mage, he/she is pretty boned.

Compounding this issue are the time mages. While not immediately dangerous, the two time mages here sling Haste and Slow like there’s no tomorrow. Haste is less of an issue, because it only affects one enemy, but when they start Slowing your guys, that means anyone affected will probably take twice as many hits before getting to act. At that rate, they might not even get a chance. The worst part is that the time mages are up on an archway, so you’ve got to climb up there if you’re not targeting them with magic, basically guaranteeing them time to inflict Slow on you. That and they aren’t nearly as squishy as they should be.

The biggest hurdle in this battle, however, is Gafgarion. A Dark Knight, he’s got a tidy bundle of HP and high attack power. More importantly, he’s got a special attack called Shadowblade that hits hard and actually heals him for as much damage as he caused. This is a huge problem, as it’s hard to deal enough damage to him to overcome the healing he gets from it each turn.

Taking out Gafgarion should always be first priority. The other units are numerous and troublesome, but none of them can heal themselves as efficiently as Gafgarion. My personal favourite strategy is to have a white mage with Regenerator as a reaction ability and Holy. Stick her under the arch, and right off the bat cast Holy on Gafgarion, which should be able to go off before anyone can hit her. Holy will take down Gafgarion in one hit, but the white mage’s MP will likely be drained, so I keep a Monk next to her to use Chakra and recover some MP ASAP.

Of course, FFT offers an endless variety of ways to tackle any battle, but that’s my favourite way to start this one off. Summons would probably have a similar effect, but who even uses summoners anyway?

The rest of the battle will be tricky, but not quite as difficult once the main damage-dealer is gone. I would recommend trying to take out the knights as quickly as possible. If you’re rocking a knight yourself, Weapon Break + Concentrate is a fairly good strategy, as breaking their swords will make them mostly useless. I think they can still use their Break skills with their swords broken, but at the very least, they won’t be doing much in the way of damage anymore. They might even decide to retreat instead of engaging your troops with their bare hands.

The archers should probably be your next priority, but you can ignore them until the end, because they’re dumb and weak. I generally save the time mages for last, despite their buffs being one of the biggest threats in the fight. Really, if they’ve got no teammates to Haste, they aren’t going to be much danger to your well-being.

Agrias is a great teammate to bring into this battle, having just recruited her as a full party member after the previous battle. If you take a little time to earn her another Holy Sword skill or two before you enter this battle, all the better. Saving up the 500 JP for Crush Punch is the best bet, as it has an added benefit of possibly killing the target instantly, but her default Stasis Sword skill has a chance to inflict Stop. It’s not quite as good in the long run, but keeping even one enemy from doing anything for a couple turns amounts to a lot of breathing room in this particular fight. The bonus effects don’t stick often enough to be reliable, but all of her Holy Sword skills do pretty great damage for this point in the game.

It’s worth noting that since Agrias is not a real party member and Mustadio has gone off to do his own thing, this is the first battle where you don’t have a guest character to bump up your number of guys on the field. They’re not always very smart, but at least it’s nice to have that extra lump of HP eating hits, and without the threat of having him/her vanish forever if you take too long to revive them. You can really feel the lack of a guest here.

I also like having a geomancer for this fight. Elemental skills don’t do a ot of damage, but they still aren’t pathetically weak yet. There is a lot of stone here, and that gives you the Carve Model effect, which may petrify an opponent. It may be a little more efficient to just bring an oracle instead and cast the Petrify spell, but oracle is one of those classes that I never really bother to use.

I also always try to have Ramza unlock the ninja class by this point, as the speed boost and innate Two Swords ability are super handy tricks to have up your sleeve. You won’t be able to buy any actual ninja swords yet, which kind of undermines its usefulness, but it’s always a good idea to earn ninja for one or two units ASAP.

Again, FFT lets you play pretty much any way you want, but I always stick to the same patterns when I play it, and the above thoughts describe the way I always try to tackle this fight. Some people have fun doing it in different ways each time, but I’m a creature of habit.

I’ll post some thoughts on other tough battles in the future. Think of Tactical Disadvantage as my own sort of rip-off of Parish’s Anatomy of a Game series, just not quite as in-depth.

(Remember, this is written with the original FFT in mind! There may be some things that don’t align properly if you’re applying it to The War of The Lions port on PSP or iOS!)

Monthend Video Game Wrap-up: September 2013

Welcome, good reader, to a new thing that I want to be doing each month. I’m calling it Monthend Video Game Wrap-up, and it’s basically just going to be a snapshot of what I’ve been up to in the world of video games over the course of each month. Why? I dunno. Same reason that I put anything on this blog, I guess: to keep a cheap record of stuff I do and think.

Okay fine, I’ll admit it. This is all just a big excuse for me to make a banner. It’s one of those odd little things that I really love doing, and I can’t really be bothered to make them for common blog posts. Also I guess since it’s going to be a big thing I’ll make a section for it on the Features page.

~ Now Playing ~

The Legend of Zelda: The Wind Waker HD (Wii U) – I played through WW only twice on Gamecube, but it’s still one of my favourite Zeldas. People seem to be pretty split on the graphical changes, and I am firmly in the “I love them” camp. The swift sail changes the pace of the game from “pretty slow” to “not as slow” which is nice, but what really I appreciate is the improved Picto Box. It’s making completing the Nintendo Gallery seem less like the most horrible, tedious task ever and more like something that’s actually pretty fun! I’m about halfway through the game, just entering the Earth Temple.

Continue reading Monthend Video Game Wrap-up: September 2013

I sing in this video

Yes, that’s right. There is an audio recording of me singing in the video embedded below. You’ve been warned. Twice.

It’s been a long time since I’ve uploaded an FFV: The Ancient Cave video, and in that time I’ve pretty much forgotten what little I knew about the game. That leads to me almost being wiped on the first floor. I don’t know how long I’m going to continue banging my head against this one, but I’m not going to give up so easily!

In reality though, I mostly just recorded this because I felt like I should at least try to tie up some loose ends before I start up a new long-running series. I’ve been bitten by the Minecraft bug, and I feel like I should be documenting my attempts to defeat the Enderdragon on hardcore mode. So that’s going to happen eventually, but there’s going to be some more FFVAC before that comes around. Maybe even a little something else…