Dark Souls: Going Downtown

Previously on Dark Souls: Morgan rang the bell in the Undead Parish, and not knowing where to go next, went and died over and over in a spooky cave.

Indeed, the Catacombs didn’t seem like a great candidate to be the proper way forward, so I made the executive decision to start retracing my steps through the Undead Burg and look for any alternate paths that I may have missed.

Along the way, I noticed that Morgan had been toting around a bow for som unspecified amount of time. Feeling that it would come in handy very soon, I decided to stop in at the merchant’s balcony to pick up a few arrows to go along with it. After all, a bow by its lonesome isn’t overly useful. Also I picked up a couple dozen firebombs because why not?

Eventually I made my way back up to the bridge area leading to the Undead Parish. There I found a door that was unlocked by a key that I’d pilfered from some corpse back in the Parish. Would it be the way to whatever my next destiniation? I was itching to find out, but figured it’d be a good idea to rest up at the bonfire across the bridge before venturing into the unknown.

Of course, having a mind like a sieve, I totally forgot about the enormous dragon chilling on the overhang above the bonfire’s room. His fire breath toasted Morgan to a fine crisp, and I was just barely able to escape down the nearby stairwell before the second blast turned her completely to ash. You Died.

Seeking revenge for the intense physical and emotional (but mostly physical) damages, I whipped out that bow and slinked down to the lower supporting section of the bridge. From there, I could see the dragon’s tail hanging over the edge. I began pelting it with my flimsy little arrows, which really didn’t do much in the way of damage, but seriously irritated the beast. It was too dumb to figure out where the arrows were coming from though, and eventually just flew off.

The diversion was well worth my time, though, as when I travelled back up to the main level of the bridge, I found that the dragon had dropped a shiny new Drake Sword for me, which was streets ahead of any of the dozens of other wepons currently filling up Morgan’s rucksack. She didn’t quite have the strength the wield the thing properly though, so it would have to wait a while before seeing any action.

I recharged at the bonfire and scurried back across the bridge to my mystery door. It turned out to lead down to the lower level of the Undead Burg, which was a much less inviting place that the upper level. It was all wrecked up, with buildings falling apart and small fires burning all over.

It wasn’t far from the entrance that I was accosted by a pack of wild dogs. Zombie dogs, that is. They were far too purple to be alive. They were also fast and vicious. I also found some of the weak red zombies down an alley, who were all bearing torches and did their best to try to light me on fire. Apparently a zombie memo had gone around sharing the news of how effective the Bell Gargoyles’ fire breath has been at killing me.

After rescuing some jerk named Griggs, who had managed to lock himself in a house the size of most closets, I found a shortcut back up to the bonfire in the middle of the Undead Burg. This was good, because those dogs from before had torn more than a few chunks of flesh out of Morgan’s hide, and she was in pretty dire need of some healing.

Further exploring the Lower Undead Burg, I noticed that it was getting too quiet. There was the pack of dogs right at the entrance, and the zombies down the back alley, but that was it. The path between buildings was becoming more narrow, and I was starting to worry. I attempted to open one of the doors to see if anyone was around, but instead stuck it with my sword, which resulted in the door… taking damage?

Suspicious, I started whacking other doors, and a few of them groaned at the strikes as well. I kept moving forward until I heard the creaking of several doors opning at once. Spinning around to see what happened, I watched a band of undead emerge from the doorways that I’d been attacking. There were three of them, but I wasn’t worried, because pfft, these mooks are no problem.

Only they were sort of a problem. These weren’t the same undead that I’ve already re-killed hundereds of. These were bandits, and they were a bit more dangerous than the previous types of undead. First of all, they’re quick, and dealing with three at once made that a real problem. Secondly, they can parry attacks and counterattack by flipping over Morgan’s head and digging their blades into her. It’s not an instant-kill, but it hurts enough to be a serious threat.

I won the fight with the bandits, but was beaten up enough that I didn’t stand a chance when the next group of three attacked. It sure didn’t help that they had brought a couple zombie dogs along with them, to boot. You Died.

Returning to the scene of my own murder, I was able to best both groups of bandits. Behidnt eh secnod group was a Fog Gate, and I didn’t feel quite ready yet, so I decided to follow the small, barely noticable staircase just to the right of it. A couple bandits and a welcome shortcut back to the Firelink Shrine were down that way. Also a merchant in the aqueduct, but she wasn’t selling anything that interested me.

Resting at Firelink, I steeled myself for another difficult encounter and headed back to the Fog Gate in the Lower Undead Burg. I walked through it and was cut down before I could even figure out what was happening. You Died.

Tune in next week for Part 7: Capping the Capra

Dark Souls: Ring That Bell

Previously on Dark Souls: Morgan cut her way through the knights and zombies infesting the Undead Parish, and was cut down herself by the Bell Gargoyles.

Since she’d been carrying a small wealth in souls and more than a handful of humanity points, Morgan was a little ticked at that stunt that the Bell Gargoyles had pulled. Dying again would be a terrible loss, so it was time to see what could be done about her fire resistance, since it was that fire breath that really caused a problem.

There weren’t many options though. None of the equipment in her inventory offered much in the way of fire resistance, and the one merchant in the Undead Burg didn’t sell anything better. It looked like all that could be done at the time was to start grinding for souls and use them to level up a bit. The souls requirements for level ups had gotten fairly high for what enemies were dropping, so that wasn’t even really a reasonable solution.

The only real choice on the table was to buck up and attack the gargoyles again. Surely, if I could keep my distance from one, I’d be able to deal with the other. That strategy didn’t work so well, as the gargoyles decided to stay as close together as possible, and Morgan’s body was reduced to a pile of ash even faster than the last time. You Died.

Feeling lucky, I ran upstairs to challenge the Bell Gargoyles a third time. It went pretty much as bad as it could have. I got backed into a corner as soon as the second gargoyle flew in, and Morgan ended up getting well done yet again. You Died. Really, it was either that have her jump off the roof to her death.

Annoyed at how skillfully the gargoyles were roasting me, I decided to meander around for a while, hoping to stumble upon a path that I hadn’t been down yet. It wasn’t an overly successful journey, but I did wrangle up enough souls to buy a couple levels. Not that they would make an appreciable difference.

I also picked up a humanity point in my travels, and I decided on a whim to use it to become a human again. It doesn’t mean a lot in offline mode, but it’s not like I was going to use that humanity for anything else. I returned to the ladders leading up to the parish’s roof, and noticed something different.

On the floor in front of the Fog Gate was a glowing etching. It prompted me to “summon” something, so I went ahead and did so. Just like that, a phantom of Solaire, the man I’d met after defeating the Taurus Demon appeared out of nowhere and pledged to fight by my side for a while. This was an interesting turn of events.

The Bell Gargoyles had no idea what hit them. The fools seemed to forget I was even there and focused all of their attacks on Solaire while I stabbed them in the backs repeatedly. As the second gargoyle uttered its death moan, Solaire’s phantom vanished without so much as a wave and the door to the bell tower opened.

I ascended the tower and rang the bell. I guess that was my objective this whole time? To be honest, it’s been so long since I started the game that I’d totally forgotten what my goal was.

I took the shortcut elevator back to Firelink, and assuming that my work over in the Undead Burg was done, I steeled myself for a return trip to the graveyard. The skeletons were waiting for me, waving around their scimitars menacingly. They weren’t as tough as I remembered, but maybe it was just that I’d gotten more skilled. Nevertheless, they still forced me to use up roughly half of my Estus Flask’s contents.

I explored the graveyard, busting up skeletons and frisking corpses for loot. I didn’t find anything that seemed immediately useful, and had to make a few return trips to the bonfire before I’d cleared the graveyard of is shiny item markers.

The skeletons were starting to seem manageable when I came across the Giant Skeleton. He was a monster, and had an attack that not only sapped most of my stamina, but also broke my guard and did roughly 50% of my HP in damage. I fought tooth and nail against the big bonehead, and eventually won, but was left in a very critical state. If anything had assaulted me at this point, I would have bit it for sure.

After healing up, I sped through the graveyard to a cavern at the other end. I descended into the cave and discovered the Catacombs area. It was nearly pitch-black, and I was immediately accosted by a skeleton. As I was blocking his strikes, I noted something glowing in the distance. Whatever it was let out a shriek and a massive fireball whizzed at me. The skeleton took the fireball in the back and shattered to bits.

I took shelter behind a wall and waited for something to happen. The glowing thing didn’t reappear, but something else did. I noticed the skeleton’s bones, laid out across the cavern’s floor, begin to vibrate and then reassemble. It put it’s head back on, looked my way, and then lept forward to swing its sword. I blocked the attack and shattered the skeleton again. After a few seconds, the skeleton began to reassamble itself again.

Totally freaked out, I tried to run deeper into the catacombs to escape the immortal skeleton, following a round staircase around the edge of a bottomless-looking pit. I reached a small plateau at the end, and in the inky blackness it seemed to drop off into more nothingness. A skeleton that was hiding behind the wall struck me in the back, and as I tried to fight back, the first skeleton showed up and the two of them overwhelmed me. You Died.

I ran back to the Catacombs in an effort to retrieve my souls, and made it back down into the cavern, ignoring the skeletons. I grabbed my souls, and started back up the stairs. But the first skeleton blocked my way and as I tried to push past it, I heard that screeching noise again. Before I knew it, I was caught in a small explosion and rebounded off the wall and into the chasm below. You Died.

Again, I made for the Catacombs to retrieve my souls. They were halfway up the staircase this time, and that was just the edge I needed to make it in and out successfully. I did take another magic blast to the back, but at least this time it didn’t knock me into the great unknown.

I settled down at Firelink Shrine’s bonfire to rest, and began to plan my next move.

Tune in next week for Part 6: Going Downtown

Dark Souls: Big Bullies

Previously on Dark Souls: Morgan tore through the Undead Burg only to be stopped cold by the Taurus Demon, and I gave up on the game forever.

Forever, as it turns out, is really only a matter of months. I did decide to give Dark Souls another shot after a few months of dwelling on my previous failures and having given up so early into the game.

I spent a little time grinding zombies to add a meager amount of numbers onto Morgan’s stats before giving the Taurus Demon another shot, and a little birdie suggested that I try out a tactic that I’d learned while fighting the tutorial boss, but had very quickly forgotten about.

Climbing back up that dreadful tower, Morgan stared the Taurus Demon square in its haunted eyes yet again. Would it be the last time? Having previously cleared the archers off the nearby battlement, I lured the demon out of hiding and then ran back over to the ladder. When the beast drew near, I lept off the tower with little more than a prayer, and plunged my sword into its skull. The attack drainde a good third of the beast’s hit points, and then the fight began in earnest.

I could have lured the beast to the opposite side of the arena, and then tried to pull off the plunging attack again for an easy win, but I preferred the idea of winning the ret of the fight through skill. And I showed a marked increase in skill this time around, for some reason. I suppose maybe I’d somehow gotten better at Dark Souls by not playing it for a while? Anyway, I killed the Taurus Demon fairly easily considering all the times he’d stomped me flat. It was finally time to move on and see what else the game had in store for me.

What it had in store was nothing but more terror.

I continued along the path, and out to another large balcony. There I met some guy who went on about stuff that I either didn’t care about of didn’t understand. In the end, he gave me an item that I could have used for some multiplayer shenanigans, but alas, I was (and still am not) subscribed to Xbox Live Gold, so I’d be having none of that.

Past the balcony was a bridge between towers, lined with zombies. No sweat, zombies were a piece of cake. So I started crossing the bridge, preparing to engage the enemy, when a hug freaking dragon flew overhead, landed on top of the entrance to the opposite tower, and absolutely covered the length of the bridge on fire. I was able to duck into a small alcove on the side, but every last zombie on that bridge was incinerated.

In my alcove, there was a stairway that opened up a shortcut back to the bonfire in the Undead Burg. Handy!

I returned to the bridge and bolted to the far end in between the dragon’s bursts of flame. There, I found another bonfire (whew!) and the entrance to the Undead Parish. Or, the entrance to the path leading up to the entrance to the Undead Parish. What should have been a short jaunt up a cobblestone sidewalk was laden with trouble though.

The first thing in my way was a huge freakin’ armored boar. While imposing at first, the boar was easily defeated by… a narrow staircase. Indeed, the was a small staircase leading up to a higher level in this area, and it was narrow enough that the boar could not climb it. So it was just matter of luring the boar nearby, then hopping off and doing a plunging attack for big damage. The boar went down without a fuss, and I was awarded with the single most amazing piece of armor that Dark Souls will ever give me: The Fang Boar Helm.

Indeed, with Morgan rocking this magnificent piece of kit, I was happy enough to consider Dak Souls conquered. But, I kept going for a while anyway, just for a larf.

There was a massive iron gate barring me from the Undead Parish proper, so I had to go around a winding, zombie-infested passage to get to the other side and open it. Unfortunately, zombies weren’t the only thing stalking the halls here. It was in this passageway that I met my first undead knight.

The undead knights are big, fully armored, and incredibly deadly. Not only are they adept at blocking and dealing damage, but the ones carrying rapiers can parry your attacks and kill you instantly with a counterattack. You Died.

Or, at least, their counterattack does enough damage that it could kill Morgan instantly every time. You Died.

Even with the nice defense boost afforded by the Fang Boar Helm. F-O-E! You Died.

Despite it being a minor enemy, the sour experience with the knight was enough for me to go back to consdering the Fang Boar Helm the pinnacle of achievement in Dark Souls, and that was ostensibly the end of Morgan’s adventure.

Tune in next week for Part 4: Perishing in the Parish.

Grayish Souls

Dark Souls, maybe you’ve heard of it? People seem to be absolutely nuts about this game, but I opted not to buy into it when it first swept the gaming world. I did buy it once it hit $20 though, because it’s just so beloved that I felt like I needed to know what was up.

And, well, I wasn’t so crazy about it. It was at least a few weeks after purchase before I put the disc in my 360 for the first time, and that first play session was the only Dark Souls play session for me until months later. What can I say? It just wasn’t really what I was expecting to play.

My first brush with Dark Souls was probably much like most people’s first brush with Dark Souls. I watched the opening cutscene, which left me more confused than anything, and then I made my character. Or maybe it was the other way around? Whatever, doesn’t matter. I rolled a lady thief named Morgan, and then I was told that she was actually a zombie of sorts. Huzzah.

I bumbled my way through the tutorial stage, which is some sort of purgatory for zombies. It’s probably the first time in a video game where the tutorial level posed a significant level of difficulty. I don’t remember how many times I died there, but the important thing to take away from this is that I died in the tutorial. And that’s the kind of game Dark Souls is.

After somehow managing to best the Asylum Demon, who looks to me like a gritty version of a monster out of Dragon Quest, I made it up into the actual game world, and marked a new checkpoint at the Firelink Shrine.

I was led to understand that Dark Souls is an open-world sort of game, and there were two immediate ways to go from the Firelink Shrine. I figured that heading in the graveyard-looking direction seemed more like the intended way forward, and after a very short bit of travel, I ran into a couple of skeletons. Two minutes out of the tutorial and I had my first You Died screen of the real game.

Dying in Dark Souls strips you of all your souls (which function as experience points and currency) and Humanity, which has a few different uses that I’ll get into later. Handily, these are all left in the spot you died in a glowy orb that you can grab to regain everything. If you die again before you collect it though, it’s gone forever and all those points are lost.

Knowing this, I headed back toward the skeleton area, figuring that it would be best to recollect the small amount of souls I had on my person at the time. I also thought I’d try my hand at fighting the skeletons again; maybe I wasn’t playing carefully enough before. I had just been running forward without much of a care, after all. I was able to retrieve my lost souls, but the second fight with the skeletons did not go any better than the first. You Died.

Maybe it was time to take a look at what the other path had to offer.

Tune in next week for Part 2: Road to the Undead Parish

Monthend Video Game Wrap-up: November 2013

The good news is that winter is here and I no longer have to feel bad about spending all my time inside playing video games. The bad news is that… well, there isn’t any bad news at the moment. It’s December that’s got all that holiday business to it; November is fairly smooth sailing as far as having free time goes.

That said, real life tried its best to get in the way, but November was still a fairly productive month for gaming. This month, I continued my recent trend of finding games that I could finish in an afternoon, and I think I’ll be keeping that up for a while. It’s fun to dive into epic games that take the better part of a year to finish, but sometimes the thing that really hits the spot is a game that I can start and finish in one sitting.

I don’t have any new categories for this feature this month, so that’s good. I figured that my tendency to obsessively categorize things would have me introducing a new one each month. But that doesn’t seem to be the case… yet.

~ Now Playing ~

Adventure Time: Explore The Dungeon Because I DON’T KNOW! (Wii U) – It was a small pain in the butt to actually secure a copy, but it was worth it. Between the abundance of Adventure Time charm and having another game that The Wife will play with me, I’m pretty happy with this game. It’s also a lot of fun too, being a dungeon crawler that hearkens back to old-school fare like Gauntlet. Games like this aren’t really made any more, which is too bad because I quite enjoy them. We’re currently 50 floors down.

Continue reading Monthend Video Game Wrap-up: November 2013

Monthend Video Game Wrap-up: October 2013

Hey! It’s this thing again! Now it’s officially a recurring feature! That was my plan all along, of course, but I’m kind of a flake so who even knew if I was going to even get around to writing up a second entry. That said, I’ll probably stop caring about this stupid thing by the time 2014 rolls around.

In the interest of further categorizing and complicating things, I’ve decided that MVGW needs a third header. I felt like “Now Playing” and “Game Over” were pretty self-explanatory, but you might wonder about what exactly the new “Reruns” header is for. It, my friends, is reserved for short games which I have played before and which were started and finished within the month. You can think of it as a subsection of “Game Over” if you’d like.

~ Now Playing ~

Pokémon Y (3DS) – Just assume that this is the only game I played after the 11th. Aside from short breaks to collect the Spooky furniture series in Animal Crossing. I have, of course, beaten the story, but I still have a bunch of post-game stuff to do and plenty of empty pokédex entries.

Continue reading Monthend Video Game Wrap-up: October 2013

Halloween 2013: 5 Best Horror Movies

Welp, it’s Halloween today, and pretty much the only thing I’ve done in the spirit of the season is watch a whole buttload of horror movies. Most of them were absolutely terrible, and sometimes that’s the appeal, but once in a while there’s one in there that I feel was legitimately good. Those movies are the ones we’re going to talk about today.

What’s going to separate this from anyone running down a list of their favourite horror movies is my single criteria: I must have watched the movie for the first time this October. So all of these are new to me, and

Curse of Chucky – I love me some Chucky series, but I was a little worried about this one before it came out. It’s a direct-to-DVD movie, which is usually enough to confirm that a movie is going to be baaaaad. I was also under the impression that it was going to be a reboot, and reboots are dangerous territory.

Curse of Chucky is not a reboot. For the first half of the movie, it could be. The Chucky doll looks new, and there are no ties to the previous films. And then one of the characters notices that Chucky’s face has a layer of latex on it that’s covering up all his scars, proceed to peel the latex off, and BAM ITS THE CHUCKY WE KNOW AND LOVE.

And then, AND THEN the events of Curse all end up tying back into the very first Child’s Play and then Jennifer Tilly shows up right at the end and it all fits together and it is damn glorious. Unlike the two previous films, Curse is not a horror-comedy. It sticks to straight-up horror, and I like that they decided to go back to basics. Also, Curse has the best, most amazing post-credits scene ever filmed.

Curse of Chucky is absolutely the best direct-to-DVD movie I have ever seen, and it’s a fantastic sequel to a series that was having an identity crisis. Easily the best horror movie I’ve watched this season, and maybe even one of my favourites of the year at large. It’s creepy, it’s surprising, and it’s a big love letter to fans of the series.

Fright Night (2011) – I’m also a huge fan of 1985’s Fright Night. I mean, who isn’t though? It’s one of the legit best horror movies ever made. So you can understand why I didn’t really want to see the modern remake. But it was $5 at Wal-Mart and with a price like that, I figured it’d be worth the gamble. Oh man, you guys.

The remake of Fright Night is great. It’s pretty much exactly what I like to see in a remake: it’s got a lot of the same elements as the original, but mixes everything up enough that it’s its own movie. Kind of like how a good cover song works. If you know Fright Night well, you’ll have a good understanding of the basic plot of the movie, but it throws enough curveballs at you that you’re going to be shocked at least a few times.

It’s a really good thrill ride too. In the original, Jerry is a fairly passive vampire. He comes after Charley that one time, but mostly he’s just like “hey mind your own business kid.” In the remake, he is the most bad-ass vampire I have ever seen. 2011 Jerry Dandrige does not mess around. He will stalk you, he will threaten you, he will blow your mother-loving house up. It is magnificent, and I am so very sad that I hesitated to watch it for as long as I did.

World War Z – I think the theme of this list so far is “movies I thought would be bad but then they really weren’t” and World War Z is probably the most fitting for that title. You watch the trailer, and you see the wacky zombie tidal waves, and you think that it’s just going to be utter garbage. In fact, if I hadn’t gotten it as a free rental from Redbox, I probably still wouldn’t have bothered to watch it.

The thing you have to understand is that while World War Z has zombies in it, it’s not really a zombie movie. You could more or less sub in any kind of global disaster and tell the same story: Brad Pitt doesn’t give two craps about saving the world or finding a cure or anything, he’s just doing what he has to to keep his family safe.

So then what separates it from other, less great apocalypse movies like, oh let’s say 2012? Brad Pitt helps, that’s for sure. I mean I love John Cusack, but there’s really no competition. World War Z is also paced really well, and I dare say that using zombies as a disaster makes the situation much more interesting. The movie is very tense and interesting from beginning to end, and it’s absolutely more of an action/drama than a horror movie, but I’ll keep calling it horror so I can justify putting it on this list.

From Hell – This is a movie I’d never even heard of that Wifey picked up because it was cheap and it has a young(ish) Jonny Depp in it. It’s a slasher that gives an identity and motive to Jack the Ripper. But it’s not really about Jack, it’s more about the prostitutes that he kills. And also a detective that solves crime by having psychic visions while wasted on opium.

It all sounds a little silly, and it is. It’s very silly if you stop to think about it. But it’s a fairly enjoyable movie to watch. I especially liked that it’s a somewhat unique variation on the usual slasher formula. You know who doesn’t like it though? Alan Moore. The movie is based on a graphic novel of his, and apparently devolves his fine story into a goofy whodunit. I haven’t read said graphic novel (and probably never will), but the movie version worked for me, and that’s all that mattered.

Christine – You know the episode of Futurama where Bender becomes a were-car? Apparently that’s also an old horror movie! Well, not really, but I can’t seem to separate the two in my mind despite the fact that all they really have in common is the theme of homicide by automobile.

It’s based on a Stephen King novel, which is usually a good thing, and has a pretty good story and a handful of great characters. What really impressed me about Christine though, was the special effects. At one point, Christine (who is a haunted car), is completely destroyed. Shortly after, she magically restores herself, and the scene looks so friggin’ good. Like, these practical effects from 1983 are considerably more convincing than most of the computer-generated effects in current movies.

The only thing that really bothered me about the film is that there isn’t even a hint of an explanation as to why the car is haunted. I suppose that’s a fairly common omission is movies based on Stephen King stories, as they’re typically more about the characters and how they deal with the situation than the situation itself. Still, it’s a pretty great movie, and despite the difference in popularity between the two, I think it was way better than Carrie.

A Decorate-Your-Own-Cookie Halloween

Halloween is fast approaching (tomorrow!) and I’ve done a terrible job of trying to post Halloween-themed things on here. And also doing Halloween-themed things in real life. Wife and I have been watching as many horror movies as possible, but that’s about it. We didn’t even bother to dig out the ‘Ween decorations.

I did buy these cookies a while back though, and they are undoubtedly the most Halloweeny thing that I’ve done this season. So good on me for that, I guess.

Somehow, I managed to keep them hidden (on the kitchen table) from Wifey until last weekend, when I deemed it appropriate to bring them out and get into the Halloween cookie spirit. She was pretty damn stoked, and that was pretty much the point. Both of us get unusually excited about anything that comes with a tube of icing packed in, and these cookies had three packs of icing each, so it was basically Christmas in October up in here.

If you’ve never seen a product like this, they’re naked cookies that come with a few packs of coloured icing and some sprinkles, so that you can work your own artistic magic on the cookie. These were pretty cheap, and came with two cookies each. They were a steal if I’v ever seen one.

Of course, being cheap, there had to be some sort of catch. That catch is that the chocolate pumpkin-shaped cookies were fused together. Trying to separate them ended with a big mess, and both cookies were broken in the process. It’s hard to tell exactly what’s going on with the cookie in that photo, but a lot of the top cookie’s backside remained stuck to the bottom cookie. I wasn’t pleased. The ghosts came apart nicely though.

I tried to “glue” my pumpkin cookie back together using some of the black icing. It didn’t work out too well, but it held together long enough to get photos, and I suppose that’s the best I could have asked for.

We then proceeded to bust out the icing and decorate our cookies. I cut the holes in my icing packets too big, and it didn’t squirt out very well, so my pumpkin looks like complete garbage. After that mess I decided to just go with a simple design for the ghost. I’m a terrible craftsman, so I’m going to blame my tools; the icing did not want to stick to the cookies at all, but it sure as Hell wanted to stick all over my fingers.

Wifey’s came out looking fairly nice though. Her Barney-coloured pumpkin is a cute little mess, and I really like the eyes on her ghost. They stare into your soul like no cookie has before.

It should be noted that I had a ton of icing left, so I slathered it all over my ghost once I was done with pictures. Also, the bag of sprinkles that come with these things has enough sprinkles to liberally cover four to five cookies, so there were orange and black sprinkles everywhere by the time I was done. Like, look up at my pumpkin there, and imagine him with at least three times as many sprinkles. You just can’t waste all that perfectly good sugar, right?

And that’s about that. I quite enjoyed devouring the ghost cookie, but the pumpkin cookie was that gross off-chocolate flavour you get with cheap cookies. It wasn’t very good at all.

A Pokémon Halloween

I’m a pokémaniac; we’re all clear on that, right? Good.

So I’ve been enjoying Pokémon Y as much and often as I can, having just finished the main story. Now it’s on me to travel across the land of Kalos, searching far and wide for all the little monsters that I haven’t forced into slave labour caught yet. And there are a lot of them this time around. Generation Six was fairly stingy with the new ones, with the total Gen VI pokémon numbering less than 70. That still brings our total to a rather robust 718. Which is, at the same time, too many and not enough.

Now, the thing you need to know is that pokémon design is a very, very small part of the game. Not even something I think about often. However, I recently read an article that highlighted a few of the “best” designs of this generation. This article, in fact! It’s a pretty good read, and very funny. I also agree with most of his points (Tyrunt/Tyrantrum are amazing), he forgot something, so I stole this DeviantArt picture from a Google Image Search to illustrate the point I have to make.

Pumpkaboo and Gourgeist are my absolute favourite new pokémon of this generation. Combination grass- and ghost-types, they fill a niche in my team that I’ve never really bothered with. I don’t think I’ve ever used a ghost-type pokémon regularly before, and only during the last generation did I start to warm up to any grass-types (Abomasnow and Simisage).

Design-wise, they’re beautiful. Little Pumpkaboo is the most adorable little guy you’ve seen; some sort of ghosty-bat-thing riding around on a jack-o-lantern. Or mabye the jack-o-lantern is its body? Who knows for sure? And who cares? Just look at that cute little frown! You’ve gotta love that! I just wanna give him a big ol’ hug <3 <3 <3

Pumpkaboo, also, has the best name ever. It’s fun to say and write!

Usually when pokémon grows up, they get pretty ugly. Gourgeist, luckily, does not suffer that fate. Gourgeist is pretty darn cute too! A ghost with pants made out of a lack-o-lantern and hands made out of hair. It doesn’t look quite as huggable as Pumpkaboo, but at least Gourgeist can hug back.

The very special trait that Pumpkaboo and Gourgeist have that no other pokémon species have is that they can come in four different sizes: small, average, large, and super. The larger sizes are stronger and have more HP, but the smaller ones have the benefit of a higher speed stat.

The only big drawback to Pumpkaboo is that you have to trade it to make it evolve into Gourgeist. Which means that you have to have a friend who plays Pokémon to get the more powerful monster. Fortunately, all you need to do is trade it. No fancy items or experience levels necessary.

As far as battle goes, my Gourgeist (who hasn’t left my team since I caught him) rocks Leech Seed, Trick-or-Treat, Seed Bomb, and Shadow Ball. Leech Seed is a move that drains an opponents health each turn and then heals Gourgeist. Seed Bomb and Shadow Ball are pretty standard attack moves, of the grass- and ghost-type respectively.

Trick-or-Treat is my favourite move of the bunch though, What it does is give the opposing pokémon the ghost type. This is great because ghost-type pokémon are weak against ghost-type attacks (don’t ask). So using Trick-or-Treat and then Shadow Ball enables Gourgeist to do a huge amount of damage to pretty much any other pokémon. The best part of it all is that Trick-or-Treat’s attack animation is a bunch of ghosts swarming the enemy. It’s pretty great!

Now all I have to do is go back out into the wilds and catch me a lady Pumpkaboo. Then, I’ll be able to start breeding ’em and create my invincible Gourgeist army! Hooray!

Chocolate boos

There isn’t nearly enough Halloween going on here, so have this: a fun picture of spooky chocolate bars. Also pictured: 7-11’s most demanding slogan.

Really, outside of the punny names, they’re nothing special. Even then it’s a 50/50 split. Kit Kat didn’t change at all, it just has a picture of a cat on it. And Scaries doesn’t sound enough like Smarties to constitue as even somewhat clever. Coffin Crisp and scAero are pretty damn great though. I wish they were called that all year long.

I didn’t actually buy any of these, hence the picture taken in 7-11. I don’t really care for Nestle chocolate bars, and I think the only one that’s changed at all are Scaries, which are coloured orange and brown insted of rainbow.

Seriously, how great is scAero? There are very few words that allow you to put a capital letter in the middle of them, and that’s something I really respect. And no, products with a lowercase “i” or “e” tacked on the front of their names do not count.