Dark Souls: Webs N’ Boulders

Previously on Dark Souls: Morgan began traipsing through the rotten hellscape known as Blighttown, and beat up a fat hobo lady.

The lower level of Blighttown was a huge expanse of poisonous swamp, dotted with raised safe spots that came up around gigantic pillars that supported the walls high above. Trudging between dry land was slow going, and the constant barrage of giant mosquitoes didn’t make anythign easier. Fortunately the safe spots were spaced just close enough together that I could get from one to another before being afflicted with poison, but my journey through the Darkroot Garden had supplied me with so many Purple Moss Clumps that poison wasn’t much of a bother anyway.

I slowly made my way around the perimeter of the area, picking up loot from corpses as I went. At one end of the swamp was an absolutely enormous tree. It was surrounded by a throng of gigantic leeches, but they barely registered as a threat. I climbed up a large wayward root to a hollow portion of the tree, and found nothing but a shabby old shield tucked away inside a chest. It was such a unique landmark that I had anticipated finding something a little more significant. Alas.

Continuing my march around the swamp, I trudged along the costal area, taking out leeches and mosquitoes as I went. Following the natural wall of dirt and rock that surrounded the swamp, I came to a pillar that served as the end of that wall. I peeked around the corner of pillar slowly, squinting into the inck blackness that stretched out before me. I couldn’t see or hear a damn thing, so I cautiously stepped out and started feeling my way along the next wall. And then a giant boulder flew out of the darkness and hit me square in the face.

Dazed, I picked myself up out of the sand and one of those tubby barbarian dudes emerged from the shadows. Only this one wasn’t carrying the usual spiked club; he was lugging a boulder reminiscent of the one that had just recently gotten all up in my bidness. Mystery solved.

As I prepared to engage the barbarian, another boulder came flying out of nowhere and finished the work that its predecessor had begun. So there were two guys back there. Brilliant. You Died.

After reviving and exterminating the entire colony of mosquitoes again, I re-engaged the boulder bros, making sure not to step out so far as to alert both of them to my presence at once. Separated, and with a wall to shelter myself from flying boulders, they weren’t terribly difficult to deal with. Without the element of surprise to fall back on, they were slow to attack and didn’t have a chance of hitting me. As luck would have it though, they were just a warm-up.

On the end of the swamp opposite of the giant tree was a huge mound covered in what looked like spiderwebs. There were twisted trees poking out of it at all angles, and the mouth of a cave just barely visible at its pinnacle. This was pretty obviously the place I was supposed ot be headed, but three boulder-tossing barbarians stood on guard at the base of the incline.

Luckily, the barabarians weer pretty dumb, and I silently snuck up the side of the mound to the cave. Inside, things only got more horrifying. The walls, ceiling, and floor were all completely covered in webbing, and there were huge egg sacs all over the place. Farther in were two corpses lying on the floor, each with huge bubbling growths emerging from their backs. It wasn’t until I got close to them that I realized that the bodies were still alive. It was then that my stomach decided that it needed to be empty immediately.

I decided to put the poor souls out of their misery, but after I struck them, the growths on their backs erupted and produced two clusters of huge maggots that immediately started crawling at me. I hacked them all to bits in a horrified frenzy.

It was only after stopping to regain my composure that I noticed that just past the egg-carrying bodies was a Fog Wall. Deciding that it was in my best interest to enlist some help before entering what could only be the lair of a truly fearsome beast, I trucked back to the bonfire and ate up a humanity to restore myself to human state. When I returned to the webbed cavern, there was a summoning sign on the floor as I had predicted. Imagine my surprise when I activated it and Maneater Mildred reappeared from the ether.

Mildred’s phantom either didn’t remember or didn’t care that I’d killed her very recently, and she followed close behind me as I passed through the Fog Wall. I couldn’t have possibly expected what happened yet.

The figure that approached us was that of a beautiful, naked woman. She stared at me with a hungry look as she brushed the hair away from here eyes. Oh, and also where her legs should have been was an enormous, horrifying spider. And she had a huge sword that was on fire, which she wasted no time in swinging at me. The sight was so paralyzing that I only barely brought up my shield fast enough to reflect the blow. My senses then came back to me, and I backed away from the woman-spider while Mildred rushed forward and started hacking away at her.

The woman-spider, Quelaag, didn’t appreciate that, and her spider head responded by vomiting out lava all over the place. Mildred avoided it, but was then put in a perfect place for Quelaag’s human half to engage her with her fire sword. I saw my opening and began my assault on the giant spider-ass. Mildred kept Quelaag busy while I did my part, but even the craziest chubby hobo can only hold out against a fire sword and lava barf for so long, and it wasn’t too long before I saw my phantom parter disappear in a flash of light.

We had already done quite a number on Quelaag by that point, and while Quelaag fought back fiercely, I didn’t have to weather her attacks for long before I finally drove in the finishing blow. Quelaag’s form dissipated quickly and left behind a small, pulsating, black blob. It was her soul, and I scooped it up like so many before it and went on my way.

On the other side of Quelaag’s chamber was the second bell, and the next step in the quest that I didn’t entirely understand. After ringing the bell, I descended a spiral stairway that led out the opposite end of the cave. Outside, I found a sprawling cavern that was lit up brightly by a lake of lava. Off in the distance I could see a very explorable ruin, and right in front of me was a bonfire.

Seemed like I was about due for a rest.

Tune in next week for Part 16: The Magma Giant

Dark Souls: Don’t You Just Love Poison?

Previously on Dark Souls: Morgan prevailed over the nightmarish Gaping Dragon, and continued her descent through the Depths.

I awoke at the Depths’ bonfire, as I had so many times before, and rifled through my rucksack to see if I was carrying any items that would heal toxicity. I had a whole collection of Purple Moss Clumps, which would heal poison, but only one Blooming Purple Moss Clump, which also healed toxicity. It looked like I was going to have to be really careful about these blowdart fellows.

Upon returning to the shaft, I led both of the barbarians off the edge into the void, to save myself a little time and effort. As I approached  the area where I was in the range of the blowdart guy, a couple of purple, sickly-looking corpses ran up to me and started attacking. I assumed they were just a different colour of the undead I’d been killing in droves up until now, but these ghouls had a deadly trick up their sleeves. They have an attack that consists of grabbing their victim and then biting like maniacs, which deals a fairly ridiculous amount of damage. Also it’s unblockable. You Died.

The third try through, I handled the barbarians and ghouls quite deftly, and approached the blowdart sniper carefully. It only took two darts connecting to inflict me with toxic, so I moved in on him very slowly, deflecting darts with my shield. And then I stabbed the motherbuzzer right in the gut, and he crumpled over like a rag doll. The real benefit here was that he wouldn’t respawn if I died or visited a bonfire, making future trips through this area much safer.

I continued along the rickety bridge through the tunnel, taking down ghouls left and right along the way. Then, in the distance, I saw light. As I drew closer, I could see that I had reached an area suspended far above the ground. It consisted of a dark maze of wooden walkways and ladders. This area was the kind of place that caused the worst nightmares. This was Blighttown.

Blighttown was awful. Everything about it made me hate to more. The place was littered with ghouls and blowdart snipers, and also some tiny dog-like creatures that could breathe huge jets of flame at me. Fighting was a pain on the narrow pathways, and some floors were even so weak that they would give out under my weight, though luckily, none of those sent me to my doom. At least, not without the help of a pack of ghouls waiting at the bottom. You Died.

There was a bonfire right near the mouth of the tunnel that led to upper Blighttown, but it was still difficult to reach because of the winding paths. It was certainly nice to have a spot where I could let my guard down for a minute and assess what I could of the area. I noticed a shining item perched out on top of a wooden barricade, but the only way to get to it was to take a running leap from a much higher ledge. It was… a difficult jump to make. You Died.

Indeed, much more difficult than I’d assumed. You Died.

The prize, an Iaito, wasn’t even worth the effort, as I had no interest in learning to properly wield a katana at that point. No, my Drake Sword and pyromancy were enough for me for the time being.

Navigating the walkways and levels was difficult enough, and trying to find the path to all the treasures scattered about make the task even worse. I managed to collect everything after running around like a mad person and making more than a few dangerous leaps. Of course, whenever things seem to be going well, there’s a blowdart sniper waiting to toxify you, and you have no idea how to get back to the bonfire from wherever you’d managed to end up. You Died.

It took a long time to finally reach the bottom of Blighttown, and it wasn’t a whole lot better than the top. The blowdart snipers and ghouls were gone, replaced by a bunch of different creepy crawlies. The flame-spewing cragspiders were easy enough to deal with, but the giant mosquitos buzzing around were the most annoying enemies that I’d encountered up until that point. They were hard to hit, and would follow me around endlessly, biting me and flinging blood at me, both of which were poisonous attacks.

As if that wasn’t bad enough, the entire area was a poisonous swampland dotted with torches, where a safe place to stand was hard to find. I’d used up a lot of my Purple Moss Clumps before I finally found my way to a safe tunnel that concealed a bonfire.

Just as I left the safety of the tunnel, a phantom that called herself Maneater Mildred appeared out of nowhere and rushed me. Mildred wore nothing but a couple lean strips of leather over her girthy frame, and a simple sack over her head. She carried a sad-looking wooden shield in one hand, and a fighteningly oversized butcher knife in the other. She was certainly a sight to behold, but that’s about the most you could say about Mildred. The poor girl’s grossly overweight body and oversized weapon slowed her down to the point where she posed little to no threat to me, and I vanquished the phantom without breaking a sweat.

I wasn’t in much of a rush to explore the poisonous swamp that was lower Blighttown, so I settled back down by the bonfire and reflected on my journey up until now. It seemed like it had been ages since I set off, but what I didn’t know what that my adventure had really only just begun.

Tune in next week for Part 15: Webs N’ Boulders

Dark Souls: Deeper and Deeper

Previously on Dark Souls: Morgan fought a big ol’ knight and eventually won. Then she fought a big ol’ dragon that killed her over and over.

The last battle with the Gaping Dragon had left all of my equipment in dire need of repair. My Drake Sword was even broken to the point of uselessness, and I was going to have to grind a whole lotta souls to afford to fix everything up proper. I began running around, killing all the slimes and rats that I could find, cursing myself for not having been able to avoid to dragon barf.

After the soul-harvesting was done, I returned to the bonfire only to discover that I’d not purchased an ACME Home Weapon Repair Kit. Whoops. And that’s how I ended up running all the way back to that stupid merchant up in the Undead Burg.

Finally, once all the running around was done and my equipment was back in tip-top condition, I lurched back into the Gaping Dragon’s domain, where I was killed yet again. You Died. Only this time, I wasn’t able to find my bloodstain and recover all the souls and humanity that it was holding onto for me. This was the point where I was about ready to throw up my hands and move onto a different game. But I decided to have one last crack at it before giving up forever. Again.

I downed another canned humanity and turned myself human so that I could summon Solaire again. He hadn’t been any help at all last time, but I figured that even if he died quickly again, he would be a distraction long enough for me to deal some meaningful damage to the dragon. It didn’t work out quite so smoothly, but luck was in my favour that day.

The dragon did immediately beeline for Solaire, and I used that opportunity to hack away at its legs, cleaving off a nice portion of the monster’s HP. It took notice of that though, and turned its attention on me. I focused on evading the dragon’s attacks while Solaire hurled javelins of light at it. Things were going well until I noticed the dragon lurch back and start to hack up something from deep inside of it. The corrosive vomit was coming, and I suddenly realized that I’d gotten myself pinned against a wall. If I was bathed in dragon bile again, it’d be the end for me, regardless of how well the fight was going otherwise.

I took off as fast as I could as the dragon started to spew, and I could feel the heat of its vomit on my back even before the sickening smell of it caught up with me. I jumped and dove as the wave splashed at my heels, and let out a sigh of relief as I watched the disgusting pool stop expanding just short of me. The dragon had already refocused on Solaire, and I clambered to my feet as quickly as I could to back him up.

I was too late though, and I watched Solaire’s phantom disappear in a flash of light. The loss didn’t hit me like last time though, and I steeled myself for the final assault. As the dragon charged at me, I rolled under its massive belly and got up behind it before it realized where I was. I spinted at it and sliced one of its rear legs with all my might. The creature bellowed, and I followed up with a flurry of stabs to its abdomen. The dragon turned to face me, and I quickly rolled away as it came crashing down in an attempt to crush me into its maw.

Stunned from the impact with the ground, the dragon was slow to recover, and I took the opportunity to finish it. I leapt at the beast and plunged my sword into its tiny skull, and the monster immediately flopped to the ground before evaporating in a haze of dust and light. I collapsed and laid there for a few moments, catching my breath and finding it hard to believe that I’d slain such a fierce creature.

I stood up and noticed an object on the ground in front of me, glimmering in the light coming in through the ceiling. It was a key. Did the Gaping Dragon drop this, or had it been there the whole time and I just failed to notice it in the heat of battle? Regardless of its origin, my immediate thought was that it probably unlocked the huge iron gate that was blocking my descent even farther into the Depths.

Key in hand, I returned to the gate and was a little surprised at my luck when it turned in the lock. The gate opened into a large cylindrical chamber, with a narrow path outlining a deep, dark hole. Needless to say, I returned to the bonfire before descending into the unknown.

I slid down the ladder leading down into the pit, Perhaps a little too eager to continue on my adventure. It came to an end on a rickety bridge across the pit that was little more than scaffolding with some shabby planks laid over it. I hopped down to a lower level, and before I could take two steps, a huge undead came shambling out of the dark tunnel. This undead was fat as all get out, and at least a head taller than me. He carried a spiked club that was almost as big as he was, which he proceeded to slam down in front of me. The bridge shook and I immediately ran for the ladder. The barbarian was big and stong, but he was stupid; he charged at me and tumbled right off the edge of the bridge, plummeting into the void below.

A second barbarian was waiting a little farther into the tunnel, and while I toyed with the idea of tricking him off the edge as well, I decided to engage in combat, as I’d need to learn how to fight them eventually. The barbarians fought a lot like Havel, what with the oversized clubs and all, but they aren’t quite as dangerous. I was able to block most of their attacks without taking HP damage.

I was a little too focused on the barbarian though, and during the struggle, didn’t even notice that a ghoul was standing off in the distance and sniping at me with a poisonous blowdart gun. It wasn’t untilI was overcome with a sickly feeling that I realized that I’d been toxified by the tiny darts. My life was draining quickly, and I started running for the bonfire. I was halfway up the ladder when everything went black. I felt my hands slip away from the ladder’s rungs and then I didn’t feel anything anymore. You Died.

Tune in next week for Part 14: Don’t You Just Love Poison?

Dark Souls: Back to the Sewers

Previously on Dark Souls: Morgan left the sewers to explore the jungle, and slayed a gigantic magical butterfly.

The Watchtower Basement Key was an exciting find, but the Divine Ember was more immediately useful. On my way out of Darkroot Garden, Andrei noticed me lugging the thing around and told me that if I gave it to him, he could make divine weapons for me. I had no use for the thing, so I gave it to him, and had him forge my battle axe into a divine battle axe. It didn’t seem like a great tradeoff at the time, because divine weapons draw power from the Faith stat, of which Morgan was lacking. However, a few updates later, it would prove incredibly useful.

Back to the Watchtwoer Key, I paraded all over the damn place looking for the locked door that it belonged to. Eventually I found it, at the bottom of the Taurus Demon’s tower. It led down into the basement (just like it said it would), and at the bottom I met a big, mean knight. His name was Havel and he wielded a massive Dragon’s Tooth as a weapon. Also he could kill me in one hit if my guard was down. You Died.

Havel was one tough cookie, and the key to beating him was definitely to try to roll away from his attacks rather than blocking them. This caused trouble for me in three ways. 1. I was pretty accustomed to blocking, and hadn’t really bother learning how to dodge when blocking was working so well. 2. I was wearing armor a little above my weight threshold, and as such it slowed my movements enough that dodging his attacks was hard. 3. He hit so hard that even a successful block would still result in me losing a chunk of my health. It was also hard to get a swig of Estus in without him noticing the huge opening. You Died.

This was the point where I had to finally switch out my +7 chain mail armor and Fang Boar Helm for lighter equipment. The speed penatly had been offset by a strong defense until now, but that wasn’t working here. Fortunately, gaining the ability to roll properl helped out a lot against Havel. It wasn’t quite enough on its own though. You Died.

In the end, I triumphed over Havel by chucking firebombs and magical fire orbs at him while he plodded up the stairs towards me. I ran out of stock before he died, but he’d been weakened enough that I was able to finish him before he killed me again. My reward was a ring that allowed me to increase my weight burden, allowing me to wear heavier gear without the speed penalty. I would never equip this ring.

I was much more excited to see what was on the other side of the door at the bottom of the tower. As it turned out, it was Darkroot Basin. Hooray. I decided I might as well explore a little, since I wasn’t quite sure where I came out. But as I walked into a nearby clearing, I heard the sound of watery doom heading my way, and I had just enough time to slide behind a boudler as the water shots crashed all around me. I ran back to the door as fast as I could.

Out of other ideas, I worked my way back through Lower Undead Burg and the Depths until I’d reached the bonfire there. I rested up a bit and then went back in as deep as I’d been before. The huge gate was still locked, and I proceeded into the courtyard blocked by a Fog Gate. The area just screamed “boss fight” but it was unusually quiet. I meandered around a bit, but nothing happened and there was nothing to find. Until I got closer to the far ledge…

Suddenly, a grotesque lizard-looking creature peered over the side, and I backed away slowly. But as the creature rose into view, it began to take much bigger, more fearsome appearance. The Gaping Dragon was a massive six-legged abomination whose entire torso was a giant mouth filled with gnashing teeth. I did not want to be anywhere near it, but the Fog Gate kept me from running away with my tail between my legs.

I tried my best to keep my distance from the creature as best I could, getting in a few hits here and there when it would charge past me. The monster was far quicker than its size suggested, and I was only able to maintain my distance from the beast as it ambled towards me. I ducked away from swipes of its lengthy claws, and just barely avoided being sucked into the whirling mass of teeth. The fight was going well until the dragon leapt into the air. It hovered there for a moment, and I dashed away, hoping to find cover from whatever was about to happen. Then the beast slammed down on me hard and squashed my body like a tube of yogurt. You Died.

I went back right away for a second round with the Gaping Dragon, and it didn’t go nearly as well as the first. While I did manage to avoid a dive-bomb this time around, I didn’t inflict nearly as much damage on it before it grabbed me and thust me into its horrifying maw. You Died.

Taking a cue from the fight with the Bell Gargoyles, I decided to turn human before round three. Not relishing the idea of grinding for it, I used up one of my humanity items and became human again. As luck would have it, Solaire had posted a summon sign right in front of the Fog Gate, and I called on his help for the fight. It was all for naught though, as the Gaping Dragon tore Solaire to pieces before he could turn the tide in our favour.

I was stunned by Solaire’s death, and before I came back to my senses, the dragon scuttled over to me and barfed all over me, which heavily damaged any of my equipment that it didn’t instantly break. I didn’t have much of a leg to stand on after that, and the dragon gleefully finished me off. You Died.

Tune in next week for Part 13: Deeper and Deeper:

Dark Souls: Flutter By, Butterfly

Previously on Dark Souls: Morgan left the sewers to explore a forest, nearly got pulverized by a high-pressure water blast, and fell off a cliff like a dork.

I was wary of heading back down into the Darkroot Basin, but I had to recover the large bundle of souls and few humanity points that I was toting around. It took me a while to spot my bloodstain, but I finally caught a bit of a break and was able to pick it up without drawing the attention of the Black Knight that had scared me off the cliff in the first place.

I trekked back up to Darkroot Garden, intent on discovering what the upper path held in store for me. I was a bit unnerved to learn that there were bottomless pits all over the place up there too, but there was a lot more solid ground to maneuver around on, and the weed enemies were a big joke compared to the Black Knight and the crystal golems.

Near the end of the trail I came across a huge door that appeared to be sealed with magic. I remembered noticing that Andrei was selling an amulet or something that was supposed to open a door deep in a forest, but it cost far more souls than I was willing to part with, and I didn’t want to know what was behind such a secure door anyway.

To the right of the door was a path leading downward, which led to a Fog Gate and a small clearing off to the side. In the centre of the clearing was a treasure box holding a pithy amount of souls. And then of course, the trap is sprung and three weed monsters ambush me. They are pitiful alone, but the team-up causes me a notable bit of damage. So I ran back to the bonfire in the Parish to heal up before going through the Fog Gate.

When I come back here a million updates later, I will discover a bonfire behind a false wall right by the sealed door. And then I will slap my forehead hard enough to knock myself off balance.

I headed back to the Fog Gate, and breathed a sigh of relief as it dissipated behind me. I wasn’t at a boss yet. I’m not sure why some Fog Gates are randomly scattered around like that; maybe just to psych players out. There were some big new enemies in the next area: stone soldiers. These guys are big and slow, but they hit hard and liked to cast spells that made me slow as well. There were a half dozen or so of them scattered around the large room, and they only caused trouble when they teamed up with the weed monsters.

Pretty drained from the fight, I turned to leave the area and saw… A huge, quivering tree. It stood out pretty plainly from all the other trees, and I had no idea what it’s deal was. So I swung my sword at it, and wouldn’t you know, the thing up and died like a monster. And that was it. Odd.

After a trip back to the Parish bonfire, I ran the statue-man room again, this time having taken slightly less damage. Moving on, I found another Fog Gate. Foolishly assuming it was another fake-out like the previous one, I stepped through and was horrified to see that it had not vanished behind me, and that I was now locked on the top of a rather thin wall. Then a massive butterfly showed up.

The Moonlight Butterfly attacked exclusively with magic shots. The first one wa a large burst that connected directly and cleaved off a goo two-thirds of my life bar, so I drank up two of my remaining Estus charges and decided that I’d have to play on the defensive to survive this battle. The boss was too far away to hit, so it’s not like I even had a choice. The Butterfly’s other shot was a spreader, which was easier to avoid than the large blast, and did less damage besides.

After dodging a few more shots, the Butterfly flew over the wall and came in for a landing on the side. Seeing my opening, I ran up to it and hit it with everything I had. I had taken it down to less than half of its HP when it resumed flight and hit me with another blast. I drank the last of the Estus and crossed my fingers that it would land again soon. It hit me with another magic bolt, and at that point, I’d die if I was hit with even the spread shot. It was down to the wire, and my heart skipped a beat with every shot I successfully dodged.

Finally the Butterfly landed again, and I murdered it with reckless abandon. My rewards were the Butterfly’s soul, and passage both forward and back. While it was risky, I decided to venture forward, and ascended another long stairwell. At the top was a dead end, but I did grab myself a Divine Ember (whatever that is) and a Watchtower Basement Key. When I was done pillaging, I started back down the stairwell but misstepped and tumbled down the shaft to my death. You Died.

After a short trip back to collect my souls, I started the hunt for the door that my new key would unlock.

Tune in next week for Part 12: Back to the Sewers

Dark Souls: Out of the Sewers (For Now)

Previously on Dark Souls: Morgan fell down a bunch of holes and faced the most horrible monstrosities the sewer could conjure up, but managed to survive it all.

It was time for a short reprieve from the sewers. Nobody likes a sewer level, especially when it’s full of giant rats, horrifying frog mutants, and brain-sucking slimes.

I hauled my tuchus out of the Depths real quick-like, and started making my way towards the Undead Parish. The Depths are huge and confusing, so I don’t know if I’d explored every inch of the place, but I was sad that I hadn’t yet found a shortcut back to Firelink Shrine. Having to trudge all the way back out was a pain in the butt. Maybe there would be one in Blighttown.

After the long journey, I met with Andrei the blacksmith and bought the Weapon Smithbox, so that I could upgrade my weapons without trekking back to the Undead Parish every time. My goal completed, I breathed a heavy sigh and prepared myself to go all the way back to the Depths.

Then I saw the door across from Andrei. Somehow I’d completely missed it the handful of times I’d been there before. On the other side of the door was a huge ruined hall, and in the middle was a giant stone monster who started chucking lightning bolts at me immediately. The bolts were easy to dodge, but trying to get close to score a few hits was a little trickier. The statue monster had a very long staff, and a single unblocked blow was enough to cleave off most of my life. By the time I was able to fell the beast, my Estus Flask was empty and I was about ready to keel over.

Fortunately, that monster is one of the few who don’t respawn after visiting a bonfire, so I was able to skip across the hall and into the Darkroot Garden. A lush, foresty setting, Darkroot Garden didn’t seem so bad. A couple weed monster popped out of the ground and tried to whip me with their vines, but they were about as easy to kill as the basic undead enemies.

It was when I came across a split in the trail that things started going downhill. Literally. I decided to go right first (that seems to be a recurring choice), and ended up on a ledge high above the area known as Darkroot Basin. I saw a shiny item way off in the distance, and started making my way down the long, winding trail, hugging the wall so that I didn’t accidentally slip off into the abyss.

When I finally reached the bottom, it became very clear that this was not a place I wanted to be in for very long. Far in the distance, beyond the trees, I could see something writhing about in the fog. I couldn’t tell what it was, but I got all the information I relly needed: it was big. I should have just booked it right then, but curiosity got the best of me and I started inching closer to get a better look.

Then the crystal golems came out of nowhere and started trying to bash my head in. A pair of them has noticed me, and I could see others lurking deeper into the wooded expanse. These guys were big, but not very quick, and not nearly as tough as they looked. Fighting two at once was a chore, but they shattered to pieces after only a few hits each.

Confident in my ability to take them down, I headed into the trees to try to lure another one over. But before I could get its attention, I heard a strange noise that I couldn’t quite place. I looked up, and saw a cluster of huge water blasts tearing through the trees. I dashed away from them and slid behind a large rock as the projectiles slammed into the ground around me. Maybe finding out more about the giant on the other side of the forest could wait until another day.

I began heading back up the cliffside trail, and about halfway up I saw another shiny item on a corpse on a dangerous-looking outcropping. I carefully made my way over, and nearly took a halberd to the face for my efforts. A Black Knight was waiting just around the corner to ambush treasure-seekers.

I carefully backpedaled up the path with my shield drawn, trying carefully to block the Black Knight’s attacks while keeping my balance. I drew him further up the trail, where there was a more open area to duel in, and started to fight back in earnest. The Black Knights don’t mess around though, and it was looking like I’d need to try to escape if I didn’t want to get cut down.

That plan didn’t work out so well though. As I circled around the knight in an effort to reach the path leading up and away from the basin, I miscalculated a dodge of his blade and lost my footing near the cliff’s edge. Down I tumbled into the blackness of the canyon, wondering where my bundle of souls and humanity would end up. You Died.

Tune in next week for Part 11: Flutter By, Butterfly

Monthend Video Game Wrap-Up: January 2014

Another year is upon us, and with that year comes a long a whole buttload of new games that I’ve purchased on both Nintendo eShops and Steam. Because those year-end sales were absolutely mad. And not “angry” mad, but “British” mad. Of course, I’m not playing all of those games at once, so you won’t see them all here, and that kind of defeats the purpose of mentioning them at all.

2014 is going real swell so far.

As it turned out, January was absolutely swamped with short games that I was able to beat in a matter of hours. So this is a big one. Hold onto your butt.

~ Now Playing ~

Super Mario 3D World (Wii U) – The wait to Christmas was absolutely killer in 2013, because I was waiting for this very game. And yet, I did not burn through it in a week like I could have. No, I find that a new Mario game is best when savoured a few levels at a time, and man oh man, have I ever been savouring this one. This is the special kind of game that you buy a system for. Technically I have beaten it, but there’s so much more to do that I’ll leave it in Now Playing for the time being, and move it to Game Over once I’m good and done with it.

Dark Souls (360) – Yeah, I’m still at it. I play more than once a week though, so I’m way ahead of the weekly blogs.

Chibi-Robo: Photo Finder (3DS) – It can’t possibly live up to the standard that I set by the original Chibi-Robo game, but it’s still got a lot of the heart that made the first game a winner. The real problem here is the game’s main gimmick: taking pictures of stuff. It would come off a lot better if the 3DS’ camera wasn’t awful. Heck, it would probably even be a lot of fun with a decent camera. Alas. I have no idea how long this game is going to be, but I’ve filled up two museum displays so far.

Plants Vs. Zombies 2 (iOS) – My wife and I are racing to see who can get to the end first, and neither of us are making progress quickly. Me, because I play like once a month, and her because she’s stuck on a particularly hard level. She’s also quite a bit farther than I, so if she gets over that hump I might be in trouble! Oh, and EA? If you’re going to insist on locking stuff away behind micro-transactions, please make them reasonably priced. There’s no way I’m going to buy any extra plants or power-ups at $3 a pop. If they were $1 each, I’d probably already have them all.

Valdis Story: Abyssal City (PC) – This is like, my dream game (after Super Mario 3D World). It’s a colourful metroidvania with multiple playable characters, a focus on combat, and a Borderlands-style perk tree. Now if only I could play it with a controller from the comfort of my couch on an actual Video Game Machine. Sigh… PC exclusives make me sad. I really have come to loathe playing games on my computer.

Super Monkey Ball (iOS) – Logic would denote that playing a game whose main mechanic is tilting the playfield would work great with tilt controls. That’s not quite the case, as Monkey Ball on my iPhone is very difficult to play, and even harder to enjoy. If you need a Monkey Ball fix, I’d recommend just picking up one of the GameCube games. Maybe the one on Wii. I never played that one though. I’m on World 2 of 5, but I doubt I’ll bother finishing it.

Long Live the Queen (PC) – I’m not into text adventures or anime princesses, but for whatever reason, I felt like I needed to own this game. And it’s sort of blah. All you really do is choose which skills to learn between scripted events, and hope that Elodie doesn’t get murdered along the way. Finding all the ways she can die is probably the most fun you can have with this one though. To date, I’ve only played enough to suffer one death. Here’s a really good review that makes me wish I appreciated it more.

Body Harvest (N64) – Yes, I started my N64 game for February early, but my goal is simply to beat one per month, not to only play one a month. Also I’ve never played Body Harvest and have no idea how long it’ll take me to finish it. Currently I’m on part three of the second mission, and I’m fairly impressed. It’s long since become obsolete, but if I’d played this when it was new, my mind would have been blown wide open.

~ Game Over ~

Picross e3 (3DS) – It’s the weirdest thing, this game had been out for months, and I wasn’t even slightly inclined to buy it. Mostly because I was waiting until I’d finished Paint It Back, but also a little bit because I may have overloaded on picross in 2013. If that can even happen. Burned though it in a week though, because I’ve got to burn through something in a week.

Mario & Luigi: Dream Team (3DS) – Wifey gave me this for my birthday last year, and I played it until the game decided to send me back to all the corners of the map that I’d already explored for a big fetch quest, and my enthusiasm petered out. I spent most of January slowly slogging through the second half of the game, and I’ve got to say that the guiding principle behind the whole project must have been making everything twice as long as it needs to be.

Gone Home (PC) – A game about wandering around a house, trying to find out where your family has disappeared to. It’s a cute little game with a lot of heart, but it’s not something I’d necessarily recommend. Not at full price anyway. If you see it on sale and narrative-based wandering games are your bag, go for it. Maybe I’d have liked more it if my PC had been able to run it at full speed.

Attack of the Friday Monsters! A Tokyo Tale (3DS) – Gameplay-wise, it’s very similar to Gone Home, but I liked this one so much better. Maybe because it has a more fantastical story, or maybe because it’s much more lively. I don’t know, but I really enjoyed this one. I just don’t like that you have to grind for collectables to truly finish it. :p

Bugs Vs. Tanks! (3DS) – Exactly what it sounds like; you play as an officer in a battalion of tanks that have been shrunken down, and have to combat insects to survive. It’s not a superb game by any means, and can get somewhat frustrating at times, but it’s fun. Also, it’s one of the exceptionally rare 3DS games where the 3D effect actually adds something.

Brain Age Express: Sudoku (DSi) – I finally finished all the sudoku puzzles in there. Guess I wipe it now and start again? Nah, probably not.

Superbrothers: Sword & Sworcery EP (PC) – I actually finished this game in December, but totally forgot about it. That’s because despite the fact that I want to say I like it, it’s a pretty forgettable game. Also it has a stupid mechanic where you have to wait entire days to make certain critical events happen, and that’s just a huge pain in the butt. And making me wait to play a game more often than not makes me forget about the game altogether. It’s still pretty good, though.

~ Reruns ~

Kirby’s Dream Land (GB) – I tend to play through this one every few months or so. It only takes half an hour, and I think it’s pretty fun despite the simplicity. Also I love the music.

Super Mario Land (GB) – Same as above.

GoldenEye 007 (N64) – It felt really good to go back to a game that I spent so much time with, but have never pick up again since. I even wrote a whole thing about it. The word for it may or may not be “retrospective.”

Dark Souls: Who Am I, James Sunderland?

Previously on Dark Souls: Morgan began slogging through the sewer level, and as expected, had all sorts of rat-related fun.

Already itching for a reprieve from the stanky sewers, I decided that I was going to adventure somewhere else for a while. Namely, back to the Undead Parish, where I could buy an ACME Home Weapon Smithing Kit from that one blacksmith guy. I could improve my own armor already, but found myself wanting for the ability to upgrade weapons as I saw fit.

Just as I was about to leave the Depths, however, I noticed that there was a doorway hidden behind some crates in the kitchen. I smashed the crates up good, and wandered through the doorway to see what was back therAAAAAAAAAAAAAAAAAAAAAAHHHHH!

A hole. A long, terrifying hole is what was back there. As if it wasn’t bad enough that I had almost died from the fall, the place I’d fallen into was a small ledge overlooking the giant rat’s room. This turned out to be a blessing, however, as I found a rather nifty Spider Shield on a body. Also I was in the perfect position to murder the giant rat without putting myself in danger. I lobbed a few firebombs to soften him up, and then lept off the ledge and finished it off with a plunging attack.

I scoured the area for treasure, and then ducked into a waterway that seemed to be the only way out of the giant rat’s room. Unfortunately, that turned out to be another, even longer hole. As I was falling, I decided that if I survived, I was going to start watchign where I stepped.

The fall left be with only a sliver of life, but that wasn’t even the half of it. The room I’d fallen into was infested with the most horrifying monstrosities that I’d come face-to-face with yet. These quadruped beasts had huge, cartoonish eyes plastered to the tops of their heads, and barfed out a disgusting black liquid from their oversized mouths. The closest thing I could liken them to was some sort of horrible mutant frog.

I ran as fast as I could from the monsters, but it seemed that around every corner there was another one or two of them waiting for me. Eventually I put enough distance between them and myself to chug some Estus, and then finally faced them down. The frog-beasts, thankfully, were pretty fragile and went down with a single strong blow. Once I’d cleared the area, I picked up a fancy-lloking ring off a corpse and started trying to make my way back out of the sewer.

The deepest part of the sewer was a twisting maze of corridors and waterways. I was startign to panic, as I was low on Estus and having a hard time navigating the halls that all looked the same. It was here that something very odd happened: I was invaded.

This was unusual because I was offline, so there was no way any other players could invade me, right? But here I was, and there was the invader: the Knight… Kirk? What the hell kind of name for a fantasy character is Kirk?

I was too shocked by the sudden invasion to raise myshield, however, and Kirk immediately skewered me on his sword. I turned and ran, hoping to get to a safe distance where I could drink some Estus. It was difficult though, as the sewer halls were cramped and Kirk appeared to be very driven in his goal of murdering me. I managed to confuse him with a short staircase though, and that gave me enough time to recompose myself.

The fight with Kirk was not an easy one. He fought very similarly to the many knights I’d already defeated, but he was much more aggressive and had enough life to shrug off quite a few hits. I eventually did take him down, but at the cost of the last of my Estus. Now, getting back to that bonfire was of dire importance.

A few frog-men later, I emerged into a large hall. On one end, I found a massive gate and a peddler who informed me that it led to a place called Blighttown. I seemed to remember the first fella I met in Firelink saying something about Blighttown after I’d rung the bell in the Undead Parish. This must be where I needed to go, but the gate was quite locked. The key had to be in the sewers somewhere..

A staircase from the large hall led up to what seemed like a castle wall overlooking a massive underground courtyard. Off in the distance, though, there was a crack along the wall with sunlight pouring in. It was a welcome sight after spending so much time navigating by nothing but torchlight. I tried descending to the courtyard, but the final doorway was barred by a Fog Gate, and in my condition, the only thought that passed through my mind was to run as far away from it as I could.

A few more slimes and some rats tried to stop me, but I did make it back to the sewer bonfire. Refreshing my Estus Flask, I steeled my resolve and pledged to myself that this time, there would be no distractions. I would head straight for the Undead Parish, not stopping for anything but to kill any monsters who tried to get in my way. I’d had more than enough excitement in the last hour to last me a lifetime.

Tune in next week for Part 10: Out of the Sewers (For Now)

Dark Souls: The Sewer Level

Previously on Dark Souls: Morgan killed the Capra Demon with an incredibly cheap tactic, and butchered a butcher.

Ugh. The sewer level. The absolute worst part of pretty much any video game that doesn’t star a team of adolescent turtles. Although this isn’t a turn-based RPG, so at least we won’t have to deal with a stupidly high random battle encounter rate.

The kitchen area had a flooded lower area with a few dogs and a single zombie. It seemed like a dead-end at first, until I noticed a section of the wall that had crumbled away, which I climbed up into a hallway. I chose to check out what was to my right first, and I made it all the way around the corner and to a far door before I heard somethign stomping up behind me.

It was another butcher, though where he had come from, I had no idea. The hallway had seemed empty when I got there, but I decided to go back and investigate the room that was on the opposite end of the hall, to make sure there weren’t any more butchers waiting to stalk me.

The far room was filed with nothing but barrels and boxes. Or so it seemed. In the far corner, I saw a head poking out of one of the barrels. I approched, and the head informed me that his name was Laurentius and begged for me to free him before the monsters turned him into lunch. I shattered the barrel with a single kick, as slicing it open with my sword seemed like it would do more harm than good. Laurentius thanked me profusely and ran his hippie ass back to Firelink.

Heading back though the door on the other end of the hall, I descended some stairs into the sewer proper. There I saw a corpse with a shiny item, and as I went to claim it, a huge blob of goo dropped onto my head and started sucking away my life. Eventually I was able to shake it off and stabbed the thing like mad until it dissolved into the grimy water. The bundle of souls I pilfered from the corpse afterward was probably worth the damage I took from the slime, though.

I wandered through the sewers, slaying zombies and slimes as I went, until I came to a small room with iron bars separating it from a larger room. In that larger room was the biggest freaking rat you’ve ever seen. The thing could have easily swallowed me whole, and I was eternally grateful that those iron bars were keeping it from doing just that. The huge rat stared at me as I passed through the room, and I was all to happy to leave there.

Just outside of the giant rat’s observation chamber, I came across a small pack of more reasonably-sized (but still way too big) rats. There were at least five of them, and they all started running from me the moment they noticed me. Assuming this would just be a handful of easy souls for me, I approached the rats and started stabbing them. They didn’t like that, and by the time I had killed them all, I was covered in bites and horribly poisoned.

Having no antidote of any description, and the poison very swiftly depleting my life, I had no choice but to start running the marathon back to Firelink. Through the sewers and taking the shortcut through the Lower Undead Burg, I sipped the last of my Estus, hoping I had enough to make it back to the bonfire before succumbing to the poison. I dashed down the aqueduct and pushed past the undead guarding the staircase to Firelink, and collapsed in front of the bonfire with only a sliver of health left.

Restored, I sought out the dirty hippie Laurentius, to see how he’d repay me for saving his life. He gave me a Pyromancy Flame and told me that he’d sell me some pyromancies. I didn’t really understand any of it, but bought Combustion and Fireball. Equipping the Pyromancy Flame instead of a real weapon allowed me to use the spells I’d just purchsed, and I immediately felt buyer’s remorse. Combustion was absolute garbage, just creating a poof of fire in front of my hand. Fireball was a little better, as I was able to actually throw a little ball of flame a distance. I practiced by torching a few undead, and then traveled all the way back to the Depths.

I took my revenge on the gang of rats by burning them alive with my new fireball spell. I noticed a shiny on one of their corpses, and investigating it I found… a humanity? This was easily the most unlikely thing that had happened for the duration of the adventure up until now.

The rats also managed to get one last laugh, As I strolled away from the scene of the slaughter, a rather unsuspecting box burst apart and a rat flew at me, scaring the absolute bejesus out of me. Needless to say, I quickly turned the rat into little more than chunks of rancid meat floating in the sewer water.

Venturing even deeper, I found another grate looking into the giant rat’s nest, and pressed up against the bars was most of a man’s body. He held on him a key. From here, I had three options: I could head down a narrow waterway to my right, follow a hallway through a Fog Gate to my left, or head back to a locked door I’d passed earlier and see if the key worked on it.

A little exhausted from splashing through the sewers, I decided to try the door. Much to my surprise, the key worked! And even better, there was a nice quiet room with a bonfire inside! I kindled the fire, and sat down to rest for a while. I really wasn’t looking forward to whatever the rest of the sewers had in store for me.

Tune in next week for Part 9: Who Am I, James Sunderland?

Dark Souls: Capping the Capra

Previously on Dark Souls: Morgan explored the ghetto and was cut down by a boss before she could even see what the heck it was.

Morgan woke up at the Firelink Shrine bonfire, wondering what in the heck just happened. It was the quickest, least preventable death that she’d suffered so far, and it only served to make me more wary of what was lurking behind that Fog Gate. On the other hand, there was a tidy bundle of souls trapped back there now, as I’d been saving up to buy Morgan the strength levels that she needed to wield the Drake Sword.

Quite a pickle indeed.

Not one to rush headlong into harm’s way, I sought to explore a little bit more before facing down that boss again. Unfortunately, there wasn’t a lot left to explore, and the one door that I hadn’t been in was locked up tight. Despite the fact that I started the game with a master key that I was promised would unlock all doors. Oh well.

I did find a set of thief armor, which I considered wearnig for a while. My current set is way heavier than Morgan can deal with, and as a result her movements are slowed down drastically. However, the heavy armor’s defense rating is so much higher than the thief armor’s that I just can’t justify the tradeoff. I get hit way more often than I should, so mitigating that damage is important.

Having failed at finding anything important, I decided that it was time to suck it up and head through the Fog Gate again. That was, of course, after a quick jog back to Firelink Shrine, as that’s the easiest route to take to the Lower Undead Burg boss. The upper Undead Burg’s bonfire might be a little closer, but I’d have to fight through way more bandits and zombie dogs if I went that way.

The second fight again the boss didn’t go quite as well as I’d hoped. At least I knew how important it was to pass through the Fog Gate with my shield raised; the Capra Demon rushes you as soon as you enter the room, and he’s got two zombie dog friends hanging around to help rip you to shreds. It’s an incredibly difficult fight any way you slice it. You Died.

The Capra Demon’s room is also quite small, barely wide enough to accomodate the boss himself. So in addition to the three-pronged attack that you’ve got to defend yourself against, there’s pretty much no breathing room. I tried climbing a small staircase towards the back of the room, but it didn’t go anywhere, and it wasn’t so tall that the Capra Demon couldn’t hit me while I was at the top. You Died.

I tried fighting him straight up. You Died.

I tried killing the dogs first. You Died.

I tried running in, collecting my lost souls, and then pushing against the door in hopes that the soul bubble would spawn on the other side of the Fog Gate. You Died. No such luck.

Fighting the Capra Demon legitimately is is so difficult, in fact, that I didn’t even feel bad when I found a loophole. See, the Capra Demon has one very obscure weakness: he hangs out in a courtyard. Courtyards, by definition, don’t have rooves, and this one is no exception; you can simply stand outside and chuck firebombs over the wall until the Fog Gate dissipates and you get your rewards. The dogs will rush you at this time, but without their master they really aren’t any more dangerous than any other zombie dogs. It’s a super cheap tactic, but given how hard it is to defeat that sucker in a real fight, I heartily approve of doing it that way.

Even worse, your big reward for beating the monster is the key to the sewer level. So really, eff that guy.

However, with key in hand, it was time to venture into the Depths. Right away I could tell that I wasn’t going to like this area. It was dark, dirty, and filled to the brim with red zombies. Some had torches, some bore blades, all of them failed horribly at trying to damage me. The large mess hall emptied of its unded patrons, I looked over the railing into the lower kitchen area and saw a huge butcher chopping away at a slab of mystery meat. He saw me too.

The butcher ran up into the mess, and started swinging his oversized blades at me. He wasn’t very difficult to deal with, though his attack pattern was suspiciously similar to that of the giant skeleton that I was so terrified of. The butcher’s pet dog came around too, but it was slain before it could cause any problems. I sat at one of the tables for a moment to catch my breath, and then pressed on into the sewers.

Tune in next week for Part 8: The Sewer Level.