A different kind of reality

I can’t believe that I did something noteworthy and forgot to mention it for… three days.

Last weekend, I got the chance to play with an HTC Vive for a few hours. My cousin’s husband had pre-ordered one, and it arrived on Friday so he invited me and my brother to come over and check it out.

Now, I have been pretty staunchly apathetic about VR gaming. Not because it doesn’t appeal to me for any particular reason, but simply because I don’t want to care about it. I really don’t need to get dragged down that rabbit hole. Alas, a man can only remain wilfully ignorant for so long, and it’s easy to break down when the Vive’s gaming experience is unbelievably cool

First off, you really have no idea what it’s like until you’re in there. It really is like being sucked into another world. A world where you’re bashing into non-existent walls and ceilings because you’re way too absorbed in the VR experience, but another world no less. If you plug in earbuds as well, you’re as good as dead to the real world. It is amazingly immersive, and I actually felt really odd every time I took off the headset and returned to Earth.

The problem, of course, lies in the fact that you need a huge amount of real-world space to use the thing properly. The sensors measure out your range of real-world movement, which creates an in-game box in which you can flail around freely. You can then move said box around the larger game world via a process called “blinking,” which is far too hard to describe concisely, so I won’t even try. We were playing in a fairly small corner of a basement, and while it was workable, I can’t help but feel that a larger field of movement would have enhanced my experience. The less blinking around, the better.

I started off in a simple tutorial (hosted by a not-Wheatley spheroid robot) that showed me where all the buttons were, and allowed me to shoot lasers, fire off confetti blasts, and inflate balloons to my heart’s content. It was simple and cute. Then I moved into the Wii Sports of VR, Valve’s The Lab. I only played three of the eight available mini-games, but each really spoke to me in a different way.

First was Robot Repair, which puts you in a cute little office where you start by playing around with a few drawers and switches to get used to moving around and interacting in virtual space. Then an overhead door opens and one of the multiplayer robots from Portal 2 stumbles out, ostensibly in need of repair. This is where the “reality” part of virtual reality really started to shine.

When you see a huge robot lumbering at you unsteadily, even when you know it’s a pretend thing, you get the heck out of the way. It is an involuntary reaction, because even though this is all just images being beamed into your eyes through a crazy expensive headset, your brain is being tricked into thinking that it’s real. Of course, it got much, much worse when I failed to repair the robot. It fell apart, and then the office fell apart, giving way to a massive factory. Then GLaDOS (who is massive and terrifying; I nearly fell over when she appeared) came out of nowhere to harangue me, seal me in a cube and then smash me into a fine paste.

Robot Repair is defintely the best way for anyone to experience VR for the first time. I’ve embedded a video of it below, but it loses a lot when you aren’t completely immersed.

I moved on to another mini-game called Slingshot, which was more or less Angry Birds, only viewed from the slingshot’s perspective. You load up these spheres, and then try to launch them to break as many boxes as possible. Red boxes explode, and blue boxes give you another sphere. Oh, and also, every sphere talks to you while you’re aiming, and they all have unique personalities. I found it very difficult to figure out where I was aiming, and generally had to launch one sphere as a baseline, and then adjust my shot with a second and possibly third sphere. I didn’t do great, but my brother absolutely killed it.

The last mini-game that I played in The Lab was Longbow. It is a simple tower defense game, where you’re standing on a castle wall, and you have only a bow and arrow to defend against adorable little silhouette invaders. I got really into this one, and by the second wave I was firing arrow after arrow like a madman (though I wasn’t a great shot). There are also little torches off to your sides so that you can shoot flaming arrows. I could see myself playing this one until I had achieved absolute mastery.

Next, I tried out a game called The Brookhaven Experiment. It is incredibly simple and incredibly familiar. You stand in the middle of a dark field, and then spin around and shoot zombies as they stumble towards you. It would be boring as all heck in any other situation, but actually being in the game made it all the more thrilling and intense. It took me a while to get used to aiming, because your gun swivels around realistically, instead of being aimed perfectly straight ahead like in every other game. So I had to learn to line up the sights to make accurate shots.

Once I figured that out though, it got really easy. Zombies go down from one good headshot, though big zombies take three or so. You also get a flashlight to help cut through the darkness, though it does have limited batteries. Like Longbow, I got really into this one, and learned to hold my flashlight under my gun, at once illuminating the area in front of me and steadying my shots. By the fourth wave, I had stopped bothering to use the flashlight at all.

It is a really easy and simple game, but the true thrill comes when you let zombies get too close. Again, even though it’s obviously fake, when you turn around to a zombie all up in your biz, your heart rate quickens and you do start to tense up. On more than one occasion I actually did fall backwards because my body was simply reacting to get me out of what it perceived as harm’s way.

The last game I played was The Gallery – Episode 1: Call of the Starseed. It has a terrible name, but it was a very cool game. The Gallery was very different from the other two games: it was a legitimate adventure games with all sorts of random junk to pick up and puzzles to solve. I wasted a lot of time just wandering around interacting with things to see what they could do (never very much), and mostly just enjoyed drinking in the atmosphere.

There isn’t a lot else to say about it, because it’s very short and there isn’t a lot that you can actually do, but it is a really cool glimpse into the future of VR. I’ll really be sold on this when they start making games where you can interact more deeply with the world and objects can do more than one scripted action. What I’m looking for is just a big virtual toybox, really.

Overall, I was incredibly impressed with the Vive. It delivers a truly unique, amazing experience. The biggest problem with it is that it’s got a massive barrier for entry. The price tag ($1,300, not including high-end gaming PC) is enough to make one queasy, and then there’s the need for an entire room devoted to the thing. It’s a very cool new technology, but it’s going to be a very difficult thing to introduce into the mainstream. The costs of getting and using the Vive could easily cause it to become an even shorter-lived success story than motion controls.

I really do look forward to seeing what people come up with when they start making really high quality games for VR, but as it is, there’s nothing that really makes it a must-have toy. Aside from bragging rights, I guess. Having experienced it first-hand, I’ve definitely been converted into a believer, but it’s going to be a while before I literally buy into virtual reality gaming.

Monthend Video Game Wrap-Up – April 2016

Late March’s descent into Zeldamania continues. Mostly because I’ve been devoting roughly 95% of my gaming time to Hyrule Warriors again. Which is, you know, not really Zelda, but it looks the part.

This month also saw the release of the new Star Fox games. One of which is a very traditional Star Fox game which people hate because of the controls. And the other is a Star Fox game in name only which people are in love with because of the controls. Wacky!

~ Game Over ~

Hyrule Warriors Legends (3DS) – I completed the story, including all the optional stages. But the adventure maps… they just never end. I mean, I guess they do, but there is so much content smooshed into this game that it’s hard to imagine ever clearing it all.

Resident Evil Revelations (PC) – Guys, I’m gonna spoil it for you: the first revelation is that there are two identical boats. The second revelation is that there’s a third identical boat, which had sunk a year before the game’s events, and a man has been living in it the whole time. This game’s plot is bananas. And I love it that much more because of it.

Resident Evil Revelations 2 – Episode 1 (PC) – Been putting this one off for a while, despite hearing that it’s quite good. And I agree! Not totally on board with the flashlight mechanics, but everything else is just swell. I am frothing in anticipation of the rest of the game.

Continue reading Monthend Video Game Wrap-Up – April 2016

TE Movie Review: Basket Case

basketcaseI’ve been intending to watch Basket Case for over two years now, and only last night did I finally get around to it. Of course, I didn’t exactly watch the movie as I did watch bits of it while waiting for gold to accumulate in Clicker Heroes. Also I sat there with it paused for about 20 minutes at one point while I mulled over whether to go out and get a pizza or not.

I’m really bad at watching movies, is what I’m getting at.

Basket Case was a lot of fun, though. An early 80’s monster movie, it really should have been more engaging for me, as that’s precisely the kind of thing I love. Or, used to, anyway. I haven’t watched such a film since… I don’t know, Pumpkinhead, two Halloweens ago? I used to watch cheesy horror films all the damn time. I don’t know what happened to me…

But that’s besides the point. The first thing you’ll notice about Basket Case is that the acting is all over the place. A lot of it is perfectly competent; not good, really, but not so bad that you’d ding the movie. But then, every once in a while, there is a line (occasionally an entire scene) that is delivered so poorly that you can’t help but chuckle to yourself.

Continue reading TE Movie Review: Basket Case

Forgotten Film Round-Up #3 – Vacation Flicks

I was on vacation last week, and as per my usual, it was more of a “don’t go to work for a week” kind of vacation, as opposed to other people who generally do things when they take time off. I mean, I did things, but from the comfort of my own home. A lot of those things, surprisingly, were movies. I credit the How Did This Get Made? podcast almost completely for that, as it has encouraged me to watch a lot of movies lately. Like, I’ve gone from one or two a month to several each week.

These are not necessarily “forgotten films” in the usual context of movies I own but haven’t watched, but they’re all movies that I’ve wanted to see at some point. And it’s just nice to have another collection of films to throw under that umbrella. Two entries does not a proper series make.

#1 – Birdemic: Shock and Terror

A film about birds who attack people, much like Alfred Hitchcock’s The Birds. Only, Birdemic was made on a shoestring budget by an actual crazy person. The acting is mostly terrible, the plot makes zero sense, and the birds don’t even show up until a good 45 minutes in. Oh, and also the birds are 2D clip art and explode like kamikaze fighter planes.

While the film is sold on the killer bird action, it’s actually billed as a “romantic thriller,” which is a gross overstatement on both counts. I mean, technically, there’s romance, but the main character is such a poor actor that he seems more like a robot or an alien than a man. And the thrills? Yeah, there aren’t any, really. The stakes are so low, and the characters so stupid, that you simply can’t be bothered to care. You don’t watch Birdemic for its artistic merits. You watch Bridemic because it’s one of the most staggering train wrecks ever committed to film.

It’s really a must-watch for anyone who likes bad movies. If nothing else, listen to the Birdemic episode of How Did This Get Made?, which is fantastic. It features Weird Al as a special guest, and they also managed to bring in Whitney Moore, who plays the female lead in Birdemic. It’s really, really worth your time to give it a listen.

Continue reading Forgotten Film Round-Up #3 – Vacation Flicks

Monthend Video Game Wrap-Up – March 2016

If February was defined by Pokémania, then March was defined by… also Pokémania (and to a lesser extent, Zelda mania). Eh, what can I say? I really love Pokémon, and there’s been a lot going on with the franchise these days.

~ Game Over ~

Pokémon Yellow Version (GB) – Playing through this one again was a very welcome blast of nostalgia, and also a little frustration at trying to remember how the mechanics used to work back in Gen 1. Running the game with a team of monsters I’d usually never use was a great way to make it feel fresh again. Hooray for Flareon!

Splatoon (WiiU) – Finally bothered to just hone my focus and complete the single-player mode. It was an absolute blast, and the final boss was something else entirely. I’m seriously hoping that they release another campaign some day, even if it’s just a little eShop title.

Jett Rocket II: The Wrath of Taikai (3DS) – Replayed the game in “mirror world” mode, which I guess is just the same levels you already played but reversed? While I may not be as hype for it as I was when it originally released, I still think it’s a solid little platformer.

Mega Man 2: The Power Fighters (GC) – I was testing out some Gamecube games to see which save files on my giant memory card had been corrupted, and popped in Mega Man Anniversary Collection. The save was still good, and somehow I ended up playing through this one. I mean, just one story path as Bass, but that’s still a cleared game, right?

New Super Mario Bros 2 (3DS) – I’ve been wanting to replay this for months now, but always had some other major 3DS game on the go. With Paper Jam and Pokémon Yellow done and dusted, there was no longer any reason not to jump into it. The twist is that this time I played about half the game in co-op mode, which is super fun.

Shovel Knight (3DS) – Do I really need to justify another Shovel Knight run to you? I think I’ve made it pretty clear already that it’s my favourite game.

Continue reading Monthend Video Game Wrap-Up – March 2016

Monthend Video Game Wrap-Up – February 2016

I don’t know anymore, you know? I sort of force these intros to the monthend posts, but are they really necessary? I mean, mostly I just want something in there to break up the post title and “Game Over” heading. So I suppose that this silly rambling has done exactly what I needed it to.

~ Game Over ~

Xenoblade Chronicles X (WiiU) – Finally finished it, after 125 solid hours of wandering and cutting down wildlife (also, being cut down by said wildlife). The ending was a little… I dunno, bland, after the crazy ending to the previous Xenoblade. I didn’t think it was as mind-rendingly stupid as most do, but it certainly wasn’t anything to write about. Definitely gonna keep playing this one for a while.

Goosebumps (PC) – Played it again to rack up a few more cheevos. My first run took almost three hours, but as it turns out, you can finish it in well under 20 minutes if you know what to do. Neat!

Mega Man 9 (Wii) – You might be surprised to learn that I have never beaten this game before. It’s just so unrelentingly difficult! But I finally soldiered through, and I can now say that I’ve beaten all of the traditional Mega Man games. The Wily 2 and 3 bosses were utterly ridiculous, especially compared to how easy the Wily Machine is.

New Super Mario Bros Wii (WiiU) – Played through it again with a friend and her daughter. That was certainly not how I had expected to spend Valentine’s Day.

Mario & Luigi: Paper Jam (3DS) – I really like this game, and trying to 100% it would probably just make me hate it. So I took my acceptable completion rate and marched right into the final boss’ lair. That was an awesome fight. Not terribly original, but cool as heck.

Dr. Mario: Miracle Cure (3DS) – I sometimes with that Dr Mario didn’t end after 20 levels, but there’s really nowhere to go after the jar is filled completely with viruses. An hour well spent, at any rate.

The Legend of Dark Witch 2 (3DS) – I quite liked the first game, which was some godless amalgam of Mega Man, Gradius, and Anime. This is basically the same, but with more stages and the difficulty toned way down. Recommended, but not as heartily as the first.

Continue reading Monthend Video Game Wrap-Up – February 2016

The depths of insanity

I’d like to take a moment here to expand on just how into Five Night’s at Freddy’s I am. I only own the first two games, as I cannot actually bear to play them (though I did buy two versions of FNAF1), and I have read the novel. This much is the obvious stuff.

On the crazier side, I have watched all of the Game Theory videos about the plot and lore of the franchise, and I typically don’t really enjoy MatPat’s work. On top of all that, I actually sat through a nearly-two-hours stream of him and a bunch of other YouTube nuts discussing their theories and whatnot. I have embedded to recording of said stream below, so that you may get a first-hand glimpse at the madness into which I have descended.

FNAF World

fnafworldtitle

Five Nights at Freddy’s. If you’ve been on the internet at all over the last year (and then some), you at least have half an idea what this is. I mean, you should. It’s been a straight-up phenomenon. You’d have to have a pretty empty Twitter feed to not even have heard of the franchise. Seriously. Get with it already.

Ugh. Fine. If I have to spell it out for you, Five Nights at Freddy’s is a video game. It’s about animatronic animals that wander around a pizza parlour (think Showbiz Pizza) at night and brutally murder you if you don’t close the doors at the right time. Also those doors require power to stay closed for some reason. I don’t know why, and this isn’t an in-depth analysis of pizza parlour technology, so we’re not going there. The game made a huge splash on YouTube and took over the internet. Three sequels, each changing up the gameplay to some degree, were released within a year’s time. Warner Bros announced that a FNAF movie is in the works, and there’s even an official novel. I have read said novel, and despite it seeming like a terrible idea, I quite enjoyed it.

If I may be excused for a moment, I feel like I ought to mention before we go any farther that I am a huge FNAF fan. I can’t play the games because I can’t handle the tension, but I love the world-building, the lore, and the characters.

Alright then. Moving on.

Continue reading FNAF World

Monthend Video Game Wrap-Up – January 2016

Another year, another pile of Steam games that I will never play. thanks, Humble Bundle!

~ Game Over ~

Tengami (Wii U) – I guess it’s what the kids call a “walking simulator” because that’s most of the game. Also you sometimes solve puzzles. They’re mostly pretty easy, but still satisfying. What really makes it special is the beautiful pop-up book aesthetic and pretty music. It only lasts for about an hour, but it’s a nice hour.

Goosebumps (PC) – I wouldn’t have bought this if it hadn’t been in a bundle for $2. And the Ryan in that timeline lived a lesser life, because Goosebumps is quite an enjoyable little point-and-click adventure. Some minor annoyances, like a “puzzle” that literally just makes you wait and lawn gnome jumpscares, but otherwise a perfect example of how to do this kind of game correctly.

Zelda: Tri Force Heroes (3DS) – Soloed most of the game on my lunch hours because I don’t make time for 3DS at home. It’s actually not horrible to play alone, and it’s almost encouraged by the awful players I usually meet online. I’ve beaten the game, but I’m going to go back and do all the extra challenges to get the true ending… eventually.

Minecraft: Story Mode – The Order of the Stone (WiiU) – Boy, that’s a mouthful. Anyway, it’s Telltale’s adventure series based in Minecraft. The last time I played a Telltale game was Sam & Max Season 1, and this is markedly different than that. Story Mode is a lot less interactive; it’s more like a film where you make a choice once in a while. But it’s still entertaining, so who am I to complain?

FNAF World (PC) – I was so happy that finally a FNAF game was made that I would actually be able to play. Even if it is an overly cutesy RPG with a hyperactive battle system. There’s a little more to it going on under the hood, being a FNaF game and all, and I’m eager to start reading all the crazy internet theories about the game’s mysteries. Except there may not be because the game was pulled from Steam for being half-baked. Oops! I still played it and made my way to the “bad” ending. Probably will play it again.

~ Now Playing ~

Pokémon Picross (3DS) – If you pay for it, it’s the best picross game. If you try to get by on the Free-to-Play model… you’re gonna have a bad time. Anyway, it has certainly slaked my thirst for themed picross, which is really all that I needed. I’m slowly working though the Alt-World mode, in which every puzzle is presented in the Mega Picross format.

Xenoblade Chronicles X (WiiU) – Still plugging away at this giant beast. It’s such a wonderful world, I don’t really want it to end. Then again, I suppose it won’t, because it’s like 500 hours worth of content. I’ve done up to Chapter 11 in the main story.

Fallout 4 (PC) – Trying to build and furnish a house in this game is kind of a nightmare. But, you know, it’s Fallout, so at least the rest of the game is good. Having no level cap is great. I love not having to worry that I put my points in the wrong skills.

FAST Racing NEO (WiiU) – They really aren’t kidding. This gam is fast with a capital everything. It’s one of those wonderful and rare arcade racers that I actually enjoy, even though I’m not really very good. Even the novice championship is giving me troubles. I’ve gotten gold trophies on the first two circuits, bronze on the third, and didn’t even place on the fourth.

Dragon Warrior Monsters (GBC) – I was assessing the Game Boys I own (not that many, really) and plugged this in to see if my Game Boy Color was working. It was, and now I’m stuck falling down this rabbit hole again. Only up to Rank F in the arena so far.

The Deadly Tower of Monsters (PC) – Framed as the DVD of a old mid-twentieth century sci-fi movie, with director’s commentary and cheesy special effects to match. I’m fairly certain that it was made specifically for me. I’m about halfway up the tower, but I have no idea what that means in terms of actual game progression.

Mario & Luigi: Paper Jam (3DS) – I was toying with the idea of not buying this, at least not right away. Who did I think I was kidding? At least it’s been really good so far. Fusing the M&L and Paper Mario worlds was a great idea, and cutting out most of the forced tutorials was the best idea. At current, I’m in the desert area.

Shovel Knight (WiiU) – Got the Shovel Knight amiibo this month, which changes the way you play the game a fair bit. Also it allows for two-player mode, so that’s pretty ballin’. Any excuse to play more Shovel Knight is a good one.

Forgotten Film Round-up #2 – Netflix edition

My original plan was to watch a bunch of DVDs that reside in my collection, but I’d hadn’t gotten around to actually watching. This is still something I’m working on, but it’s worth noting that I also have a fairly bloated Netflix queue.

Through really, who doesn’t? People without jobs. That’s who.

There’s a lot of great original content on Netflix these days, and the queue just seems to grow at much faster rate than I can actually watch the shows and movies that I’m adding. But I have been chipping away at the films that have been languishing on there for a long time.

This is the story of those films.

#1 – The Hole

Let’s get this out there right away: this is a children’s movie. It is classified as a horror film, but all the main characters are children, there is a very small amount of violence, and there is no nudity in the least (probably for the best, in this case). I did not realize this until about a half-hour into the film.

However! That might be for the best, because I actually really liked The Hole. Despite the lack of things I usually look for in a horror film (gore and breasts), there was a lot to like about it.

The Hole is the story of two brothers and a neighbour girl who find a mysterious hole (gasp) in their basement. It contains nothing but blackness, and objects dropped in never make a sound. But once they’ve looked into the hole, weird things start happening around them.

The main conceit of the movie is that whatever force resides in the hole is using the kids’ fears against them. This makes it a little more relatable than your standard horror film. People face things like regret, irrational fears, and abusive family members every day. It’s not often that someone has to run for their life as a corpse in a hockey mask stalks them.

Continue reading Forgotten Film Round-up #2 – Netflix edition