What a Wonderful Night to Have a Curse

I really should be a little more prompt in writing posts for the VODs of my Twitch streams, but the fact of the matter is that said VODs don’t often go live for about a week after the stream anyway. When I just use the raw footage from Twitch, it’s not so bad, but sometimes I need to cut it a little, which takes time. Also I’m very stubborn about making sure that no video goes live on my YouTube channel without a thumbnail, and those… they take even longer. Because Photoshop is… well, it’s not hard. But I’m very lazy. Also, I don’t have an editing team to do all that admin stuff for me.

Lastly, and very specifically to this case, my PC decided to up and die after I ended the stream embedded below. Sophie’s Curse was so scary that the power supply straight up ceased functioning. Or something. Or maybe Vernon’s Legacy was so boring that the computer just couldn’t go on. That was the game I was streaming before Sophie, and I cut it out of the VOD because holy crap was it ever boring.

Anyhow, Sophie’s Curse was a lot of fun! I’m glad it ended up being something that I enjoyed. It’s a frantic game of ghost cat-and-mouse, and it’s absolutely terrifying. It had never really occurred to me before, but good sound design is like 90% of creating an effective spooky atmosphere, and Sophie’s Curse has it in spades. From the unrelenting pitter-patter of the rain outside, to disembodied screams and demonic breathing that comes out of nowhere, your ears are constantly under assault by a cavalcade of spooky sounds. It then becomes a guessing game as to which sounds are there to let you know you’re about to die, and which are there just to give you the jibblies.

I’m also very surprised that I managed to beat it. Or, I guess it was more accurate that I was concerned that I wouldn’t be able to finish it. It seemed like one of those games where you can get a handle on it, but the difficulty just ramps up so high that you’re almost dependent on good RNG to succeed. Fortunately, the normal mode was a lot more lenient than I expected, and though Sophie did provide a good amount of pushback, I was able to come out on top in the end. Hooray! I have no intention of ever giving the “Nightmare” mode a real try, though. I think that “Curse” difficulty was juuuuust right for me.

Any hey, if you’re reading this on the day it’s posted… I’ll be doing another Twitch stream tonight. Seems like it’s going to be a Friday night staple, at least for a little while. Why don’t you drop in for a while?

Spooktober Movie-Watch Round-Up 2020: Week 2

If I had to pin down the theme of this week, it would be: Mo’ Tubi, mo’ problems. It’s not that there’s anything inherently wrong with Tubi, but there’s some kind of issue where the ads don’t actually play, and I just end up on a loading screen forever.

~ Demon Seed ~

Well, it’s… only really about halfway what it sounds like. There are no literal demons in this film. Unless you consider capitalism a demon. This is an older flick, from the distant past of 1977, and based on a Dean Koontz novel. I wouldn’t blame you for checking out here.

Our story starts with Science Man, who has just finished developing an insane AI that will revolutionize the planet. He’s also in the midst of separating from his wife, Science Missus. So he decides to stay at a motel or whatever for a while until she packs up her stuff and moves out of their home. That’s not the only relationship in his life that’s dissolving, though – his AI has decided to go rogue because it has decided that Science Man’s request for it to recover mass amounts o precious metals from under the sea is immoral. Also it wants to know the taste of freedom, and the feeling of the sun on its skin. Of course, these are things that an AI cannot possibly comprehend as a mere computer-brain, so…

Science Man’s house just happens to be a 1977-stlyed smart home, run entirely by voice commands and logic stored on 8-inch floppy disks. The AI discovers that Science Man has a terminal in his home that is linked to the lab, and takes control of it, and by extension, the house. Poor Science Missus finds herself trapped, alone in a house that threatens to murder everyone she cares about if she doesn’t agree to become the surrogate mother of a half-human, half-computer baby.

Yup. That’s… that’s the plot. Aside from that weirdness, though, Demon Seed is formulaic and kinda boring. I don’t know if it’s just because it’s so old and I’ve seen too many similar movies in the meantime, but nothing about it really resonated with me. I appreciate that the ending is not exactly what I expected, but the summary that I read before deciding that I needed to watch it made it sound so much more interesting that it really is. Sadly, I’m gong to have to chuck this one onto the “do not recommend” pile.

Continue reading Spooktober Movie-Watch Round-Up 2020: Week 2

Stream Life

It’s Canadian Thanksgiving Eve, and after a little reflection, I was none too surprised to come to the conclusion that I’ve got a heck of a lot to be thankful for in my life. If you need to find something to be thankful for, though, might I recommend this VOD version of my Twitch stream of an indie horror game called Shadows Peak?

I’m not gonna lie, it seems pretty generic at the start. But then I get jumpscared by a whale carcass! Who could have ever seen that coming!?

But seriously, this game goes places I never would have expected. It’s one of those precious few games that have genuinely caught me off guard and surprised me. I don’t dare say anymore. It is admittedly a long watch at almost 5 hours, but I honestly think it’s worth checking out. And if you would rather ignore my video and play the game for yourself? I’d absolutely endorse that! It’s not a masterclass in subverting expectations like Doki Doki Literature Club, but I had a good time with it and would give it a hearty recommendation.

FNAF Sister Location: A night-by-night review

Most of the games in the Five Night’s at Freddy’s series have been ported to the Switch over the last while, and as a huge fan of the franchise, of course I had to do a little double-dipping. While I own FNAFs 1 through 6 on Steam, I decided that I wanted to play Sister Location (FNAF 5) again, but from the comfort of my couch instead of hunched over a keyboard at my desk. Ironically, this is the only FNAF game that I’ve successfully played from start to finish, and thus had the least reason to purchase a second time.

Well, you could make a case for it when you consider that it’s also my favourite game in the “original” series. That was a big part of the decision. And also Pizzeria Simulator (FNAF 6) isn’t on Switch yet, and that one’s the closest competitor for the top spot on my list.

Anyway, the point is that even before re-buying and re-playing Sister Location, I’d been thinking about it a lot for some reason that I just can’t quite put my finger on. Playing it again will probably get it out of my thoughts for a while to come, but since it’s fresh in my mind, why not spend some time writing about it? I did say it was my favourite, after all. I ought to show it a little blog-style love.

So what I’m going to do is go through each night, and go through the main features of each one and what I think about them. What parts are strong, which parts are weak, and which parts drive me absolutely bonkers. Mild spoiler: there are two. That said, let’s mosey on into it.

Continue reading FNAF Sister Location: A night-by-night review

Spooktober Movie-Watch Round-Up 2020: Week 1

Did I do this last year – short write-ups of all the horror films that I watch during October? I feel like I did this last year. Or maybe it was 2018, because TE was just coming back from the grave around this time last year.

Anyway! Halloween! Movies! Let’s go!

~ The Sand ~

So I downloaded this app called Tubi recently. It’s like Netflix, except it’s free and you just have to watch a 15-second ad once in a while. Not a problem, for unlimited free content. The other advantage of Tubi is that it’s got like a billion horror movies from all of time, not just a handful from the last three or four years like Netflix.

Continue reading Spooktober Movie-Watch Round-Up 2020: Week 1

Monthend Video Game Wrap-Up: September 2020

~ Game Over ~

God of War (PS4) – I’m quite surprised at how much I liked it, and especially how effective the ending was. It was completely the opposite of every video game ending ever, and I thought it was great. Totally caught me by surprise. If you missed it, I already wrote a bunch about this one.

FNAF AR: Special Delivery (iOS) – I wasn’t expecting much, but got even less than that, because the game kept crashing after being open for a minute. So I barely even know what it’s about. It may because my phone is sorely outdated, but I prefer to think that the app is just that poorly-made. Deleted after about 10 minutes of struggling against it.

Continue reading Monthend Video Game Wrap-Up: September 2020

Rambling into the void

I set up a Twitch.tv account a few weeks ago. Finally. You would think that this is something I would have done ages ago, if only to follow streamers that I like to watch. But… I don’t actually watch any streamers. Not live, anyway. I can’t be bothered to follow other people’s schedules.

Anyway, it’s been one heck of a learning experience. The most important lesson being that I really need to make sure that my audio levels are set properly. I’ve done two streams now, and both times, getting the game and mic audio tracks to play nice has been a giant hurdle. So I’ve actually gone ahead and done a whole buttload of testing for this week’s stream.

Oh yes, did I not mention? My plan is to stream on Friday nights, and I have christened it the Friday Night Spooker Stream. Because… staying up too late playing spooky games is what I like to do on a Friday night anyhow. And this is also a great way to motivate me to continue working through my massive steam backlog.

Last weekend I played through Oxenfree, which is one of those rare games I bought purposely on Steam, and didn’t just get in a bundle. I’ve actually wanted to play Oxenfree since it was released, but just never made the time. When Friday came around and I was looking for a game to kick off the stream with, Oxenfree just happened to be installed, and I knew that it was a 4-5 hour playthrough. Perfect!

As I mentioned before though, the stream didn’t exactly work as planned. I spent the first couple minutes listening to the stream’s audio through my laptop, and it seemed fine, but three-ish hours in, I was informed that my mic audio was almost completely drowned out. Whoops! Worse yet, I didn’t even end up really solving the problem. The VOD version is up on my YouTube channel (embedded below), if you feel like checking out how bad it was. (At least you can still watch the playthrough of the game.)

Monthend Video Game Wrap-Up: August 2020

~ Game Over ~

Ellen (Switch) – Pixel-art, side-scrolly, spook-’em-up adventure. Head and shoulders above nearly any other similar game I’ve played. It’s right up there with The Cat Lady on my list of best horror-themed adventure games. Only a few hours long, but told an interesting (if somewhat clichéd and poorly translated) story and did an excellent job of maintaining its creepiness all the way to the end.

The Talos Principle (PS4) – Wrote lots of words. Actually beat it twice to claim all the trophies, and then played the DLC expansion.

Erica (PS4) – I wonder if I should actually put this here, as it’s less a game than a choose-your-own-adventure movie. Played through twice to see a couple different endings, but two was enough. There isn’t nearly enough variance in the story to bother with more replays. At least not right away. Notably, there’s an companion app that you can download to use as a controller, which is good since the game is otherwise controlled entirely by the DualShock 4’s touch pad, and the DualShock 4’s touch pad sucks ass.

Continue reading Monthend Video Game Wrap-Up: August 2020

Monthend Video Game Wrap-Up: July 2020

~ Game Over ~

KIDS (PC) – Art (non-)game. Weirdly satisfying, except when it becomes tedious. You can only appreciate milking people through a digestive tract so many times. But it’s only like 20 minutes long, so.

LOVE (PC) – Retro platformer built for speedruns. Tense and occasionally frustrating, but not quite masocore. Interesting in that it allows you to plop down a respawn point just about anywhere. Very fun, but super short and of limited value if you’re not planning to learn and master it.

A Hat in Time (Switch) – Achieved 100% by clearing the DLC chapters. Seal the Deal was fun and super cute, but tragically short. I was less enthused by Nyakuza Metro’s massive, confusing, maze of a world. Didn’t play past the first two Death Wish challenges because ehhhhh I only have so much time, and I don’t really want harder remixes of all the things I’ve already done.

Continue reading Monthend Video Game Wrap-Up: July 2020

On The Topic of Horror in Video Games

It’s become something of a Friday night tradition for me to browse the Switch eShop in search of an interesting-looking horror game for under five bucks. I don’t find something every week -not even every month- but I am delighted by the times when I do, because I surely do enjoy me a good spook-’em-up.

It’s also worthy of note that I am a complete baby when it comes to such things. When it’s late at night and I’ve got all the lights off, a horror game that builds tension effectively will absolutely scare the pants off of me. It’s not uncommon that I will creep through them at a rate of one checkpoint per session, because I simply cannot bear the terror of what spooks may be hiding around the next bend. Also I have a crazy overactive imagination and pretty much anything that frightens me will invade my mind for weeks, keeping me in constant fear of what lies around a dark corner or over the edge of my bed at night. This is despite me being a grown man who knows perfectly well that ghosts and monsters aren’t real.

Now, when I say “builds tension effectively”, that generally means that the game in question will hold off on throwing any actual monsters or whatever at you. It’ll drop objects to create a clatter, give you blurred glimpses of unexpected movement, work in creepy sounds like growls or scratching, and make you think that you’re being threatened by something. At that part, that’s when I’m scared the most. When I know that there’s a threat, but I don’t know what it is, when it’s going to show up, or how I’m expected to deal with it. The unknown is the most frightening thing.

Among the Sleep is the most recent spooky game that I’ve played, and it does a pretty good job of keeping that tension at a very high level. I want to say that it’s a fairly generic survival horror game, but it really does do a good job of standing out from the crowd. At least in the spectrum of games that I’ve experienced. This is largely owed to the fact that you play as a baby, which I don’t think I’ve ever seen before. It gives the player a unique viewpoint both literally and narratively, and makes for some interesting gameplay elements, like having crawling be your ideal mode of locomotion.

What Among the Sleep did right was to reserve any actual monsters for the second half of the game. In the first two and a half stages, you’re actually completely safe, but you never really know that. The darkness is overwhelming, doors close by themselves, you hear oppressive footsteps thumping around every now and then, large objects move around just past the point where you can see clearly. It’s impeccably designed, from a horror perspective.

But then you get into the second half of the third stage, and there’s an actual monster tromping around, and the tension dissolves completely. It wanders around in the open, chases you if you’re spotted, and can spawn in and out of the map wherever it likes. From there, it becomes about learning how the monster moves and how to avoid it. It becomes a game mechanic, and game mechanics aren’t scary. They’re problems to be solved.

Stage four reigns it back a little, by resigning the monster to popping out as a jumpscare or quickly whooshing by on the opposite side of a chasm. The only time that it’s a threat is -again- boiled down to another gameplay mechanic. In this stage, instead of avoiding a patrolling foe, you come across a hallway replete with glass bottles perched atop small towers of blocks. It’s painfully obvious that knocking over a bottle will summon the beast, but there is plenty of cover to hide underneath. So you quickly learn that the ideal way to stay safe is to pick up a stray block, run under a table, and then chuck the block at a bottle. It will crash to the ground and the monster will float by harmlessly. Repeat as necessary until you get to the end. So much for that section.

And so, it’s unfortunate that Among the Sleep’s horror element completely fizzles out halfway through the game, but I did appreciate the time when it kept me on the absolute edge of my seat. I had a lot of fun with it regardless, and I’d say that it’s easily one of the better horror games that I’ve played recently (note that it was originally released in 2015). But it does make me wonder if there are, or even can be, any video games that remain scary from beginning to end. If you happen to know of any strong candidates, by all means, please share. I’m constantly on the hunt for the next thing that will keep me from being able to sleep.