Top 10 Video Games of 2019

Here’s a fun piece of trivia for you: I played 99 different video games throughout 2019. If you averaged it out, that would mean I spent 3.69 days playing each one. That’s obviously inaccurate and meaningless, but it was a way to introduce the real topic: The Top 10 Video Games of 2019.

Like last year, I’m using more traditional criteria again: for a game to be given nominee status, I have to have beaten it, and it must have been released in the calendar year 2019. The fact that I have to have beaten a game to count it is harsher than most critics, but really, if I couldn’t be bothered to finish a game, would I have counted it anyway?

After whittling down the list of 99, I came out with a rather surprising 26 nominees. That’s actually a lot more than I expected. Mostly because I felt like I left a lot of big 2019 games unfinished. That said, TOP TEN, GO!

~ Honorable Mention ~
Monster Hunter World: Iceborne

Here’s the thing: as much as I enjoyed Iceborne, I don’t think it qualifies. It’s a 2019 release, and I beat it, but… it’s just a DLC expansion. I know that I make the rules, but I don’t know if I can allow this. I can certainly allow it an honorable mention, though!

All that aside, I think that Iceborne is really great. It adds a ton of value to Monster Hunter World, though it also has a price tag to match. There’s a whole new campaign, with tons of new monsters, and just as many new features. I already wrote a whole article about this one, so you can go and check it out. Iceborne is a little more difficult than I would like in my old age (it is called Master Rank, after all), but it was a lot of fun to dive back into MHW for a while.

~ 10 ~
The Legend of Zelda: Link’s Awakening

You know it’s a weird year when a Zelda game shows up on the bottom of my top ten list. There’s a reason for that, though. This Link’s Awakening is more or less a carbon copy of the Game Boy original. Yes, it looks and sounds different, but it’s almost exactly the same otherwise. And that’s fine, because the original is my personal favourite Zelda of all time, but I still would have liked to see a little more new/changed content.

Let’s put that behind us and talk about why I like this game. Link’s Awakening is my favourite Zelda for a reason: It’s got one of my favourite worlds ever. For my money, Koholint has more personality per square inch than any other Zelda. No part of the island seems sparse or boring, everything has a place and a purpose. The dungeons are probably my favourite set in the series as well; they’re all complex but very rarely tedious. Plus, it’s just completely weird, and I love that. Oh, and I guess the remade graphics and music are pretty astounding, too.

~ 9 ~
Pokémon Shield

True story: Pokémon Shield was under contention to get on this list for a long time. It was actually going to be number ten, and might have been ousted by Iceborne if I hadn’t relegated that to an honorable mention. But then I remembered that Max Raid Battles exist and suddenly it became a lot easier to place those last few titles.

Pokémon Shield (and Sword) are… They’re very standard Pokémon games. While they’re the first HD games in the series, they still feel a lot like handheld games. There’s the Wild Area, which is completely open and cool (and super laggy when you’re online), but the rest of the game is very constrained and limited. However, the new Pokémon introduced for generation VIII are generally really great, and the previously mentioned Max Raid Battles are super fun. Pokémon’s campaigns are usually very easy, and I’m not hardcore enough to stand a chance in mulitplayer battles, but Max Raid Battles split the difference by letting you and three other trainers (CPU or human) fight it out against a single super-powered Pokémon. It’s literally the only time in any Pokémon game that I go into a battle not knowing whether I will win or lose and I am so thankful for that. Sadly, I’m sure it’s a one-time feature and will go away next generation, so I’m going to really enjoy it while I can!

~ 8 ~
Yoshi’s Crafted World

There has been some contention online regarding where Yoshi’s Crafted World places in the ranks of Yoshi games. Lots of people seem to think it’s better than Yoshi’s Woolly World. I think those people are absolutely nuts because everything about Woolly World is excellent. But Crafted World is still a very good Yoshi adventure.

In a very general sense, Yoshi’s Crafted World is exactly what you’d expect from Yoshi: walk around, eat up enemies, chuck eggs at things, and find secrets. Only this game has a really creative and well-executed theme of being made entirely of crafts. Everything looks like it was assembled out of household objects and stationery. Not only is the aesthetic unique and enjoyable, but it also allowed for the designers to come up with all sorts of fun new stage gimmicks. Even the boss battles are all designed around what kind of material each boss is made out of. There are a few things that hold this game back from excellence (bad soundtrack, tedious collectibles), but I genuinely enjoyed the time I spent with it.

~ 7 ~
Dragon Quest Builders 2

When I played the first Dragon Quest Builders, I didn’t really feel it right away, and let it sit for like two years before picking it up again and beating it. When I played Dragon Quest Builders 2, I basically did nothing else with my free time between the start and end of it.

DQB2 is an incredible game. If you need a quick primer, it’s a Dragon Quest game that plays sort of like Minecraft instead of your typical JRPG. The first game is great as well, but DQB2 improves on it in basically every way and stands as a shining beacon of pure delight. What I really appreciated about it is that it does something that few games do: it makes NPCs feel important. For one, DQB2 gives you an AI partner who will help you collect materials and slay monsters. More importantly, building up the towns on the game’s islands will increase their populations. The people who move in will then have needs and wants of their own, but many of them will also contribute to the town by cooking, crafting, or fighting off invading monsters. Each town also has a major construction project central to the plot, and ultimately all the townspeople will rally together to help build it under your guidance. It’s really satisfying and provides a unique sense of community that you don’t typically get from single-player games. Oh and also it’s just really fun to be able to explore a Dragon Quest world in a more adventurey style. More, please.

~ 6 ~
Luigi’s Mansion 3

At their core, the Luigi’s Mansion games are very simple. Go here, suck up ghosts, go to next place, suck up ghosts, repeat until win. But what really makes them shine are all the little details in between those basic steps. And Luigi’s Mansion 3 absolutley nails those moments.

The first thing you’ll see when booting up Luigi’s Mansion 3 is a surprisingly long cutscene of Lugi, Polterpup, and all the rest going to a grand fancy hotel. Please note that the visuals are incredible; it is significantly better looking than any video game in the Mario franchise has a right to be. It’s also important to note that the characters are absolutely bursting with personality, everyone has these fun little character quirks and they’re all so entertainingly cartoony. There is a constant stream of gags that are consistently funny. All of these things persist for the duration of the game, and make it probably the single most charming video game I’ve played all year. That’s not to discount the gameplay by any means. While the ghost-to-ghost suck-’em-up business is repetitive and does get a little tiresome after a while, the boss ghosts were refreshingly unique, and I was constantly engaged by all the little environmental puzzles scattered throughout. Spoiler: the real reward for finding all the collectibles is the sense of satisfaction you get for figuring out how to collect them all.

~ 5 ~
Blaster Master Zero 2

Blaster Master Zero was one of my favourite early Switch games, a classic 80’s title that was thoroughly refined to make it more dynamic and playable. So when I heard that IntiCreates was making a sequel, I almost literally jumped out of my chair in joy.

You have to wonder, what could they do to make Blaster Master Zero better? Well, this sequel is really more of an “if it’s not broke, don’t fix it” kind of thing. The game is generally the same as before: a side-scrolling exploration platformer with top-down shooter levels mixed in for flavour. The one major refinement is the world map: now you don’t have to truck through every single area when you need to backtrack; you just choose a planet from a menu and you’re off! And that’s the other thing that really stood out to me: around each world are tiny little plantetoids that each host their own challenge stage. They’re all quite short, but tend to be tougher than anything on the main path, and it’s a lot of fun to figure out and conquer them all. Otherwise, BMZ2 is basically more of the same, and in that case, that’s a very good thing. Except for the waifu robot and plant woman with literal giant melons. Could’ve done without those.

~ 4 ~
Tetris 99

Everything on the list up until this point has been pretty well on-brand for me. They’ve literally all been sequels (and a remake) in long-running franchises that I’ve been crazy about forever. So here’s something a little different. A little.

Sure, you could call Tetris 99 a sequel. But that’s not the point. The point is that someone (Nintendo) finally made a Tetris game that has truly made me excited about Tetris. And how did they do it? By turning it into a battle royale game, where 99 players square off to see who will be the last one standing. It’s unexpectedly brilliant, and while I don’t put aside nearly enough time for it, I always have an absolute blast when I do sit down with it for a while. It’s got that insidious “just one more round” thing going on, where I always want to play another match because maybe this will be the time where I finally win. Did I mention it’s free to play? Sure, you can pay some money for a couple extra modes, but all the important content is free (though you do need a Switch Online subscription), so there’s really no reason not to play. All that is to say, while Tetris 99 is the game I’ve spent the least time with on this list, it’s made an absolutely huge impression on me and I’ll definitely keep going back to it until the servers die.

~ 3 ~
Fitness Boxing

If Tetris 99 is the game I spent the least time with, maybe I ought to talk a little about the game I spent the most time with in 2019. Well… is it really even a game? Certainly it has some game-like elements, but really it’s more of an exercise app. And yet here is, at Number 3.

There’s no doubt that this is the real wildcard entry on this list. It is in fact an exercise program of sorts, and more often than not I dreaded having to boot it up. But hear me out, there’s one thing about it that really makes it stand out from the rest: it worked for me. Fitness Boxing has been out for over a year now, and I am still using it regularly. Less now than I did through most of 2019 because reasons, but it still gets loaded up once or twice a week. Maybe it has more to do with my mindset for exercise being better than ever before, but I’m giving the software at least partial credit here. I still hate exercising, but I’ve found that (shadow)boxing is really my thing. It’s the exercise I hate least, and I find it engaging enough to keep me coming back consistently. I may not always be having fun while using the software, but Fitness Boxing has definitely helped me become happier on the whole by playing a huge role in improving my physical fitness level. Though it could really use a DLC pack to help freshen it up a bit.

~ 2 ~
Shovel Knight: King of Cards

Looking back, I am completely puzzled by the fact that I didn’t include Shovel Knight: Specter of Torment on my Top 7 list for 2017. It is, to this day, my favourite chapter in the Shovel Knight Treasure Trove. Perhaps I should have made that a Top 8 list?

So that was a weird tangent. I’m talking about the Shovel Knight campaign that came out in 2019, here. King of Cards! It’s really good! In fact, it’s excellent! While it doesn’t quite satisfy the same way that Specter of Torment did, it’s definitely my second-favourite, which I suppose makes it perfect to be slotted in at spot #2 on this list. To justify this placement: let’s talk gameplay. King of Cards is a 2D platformer like all the other Shovel Knights, but he’s got a unique tackle-and-bounce move that makes it feel appreciably different. It’s a bit hard to wrap your head around a first, but once you get going, it’s makes for silky-smooth gameplay that I’m sure would be an amazing speedrun to watch (spoiler: it is). Couple that with dozens of micro-stages, each with their own gimmick to test King Knight’s abilities, and you’ve got an absolute master class in game design. To top it all off, this is by a wide margin the most entertaining story in the Shovel Knight oeuvre. It’s legitimately funny, and I couldn’t help being totally charmed by King Knight, despite the fact that he is an insufferable dick.

~ 1 ~
Resident Evil 2 (2019)

And so, on this list that is almost entirely made up of sequels and remakes… Of course we have a remake of a sequel at the tip-top.

I know that you’re not going to believe it, but the honest truth is that I just don’t get especially excited about very many video game releases any more. But RE2 Remake was an exception. A huge exception. I was so very eager to get my hands on this game, and I was so very relieved when it turned out to be pretty much all I could have wanted. This is more a re-imagining than a straight-up remake, changing a few story beats here and there, messing with the locations of items and the way you progress. The gameplay also changed dramatically, going from static camera angles to the over-the-shoulder view that RE4 pioneered. Despite that, it doesn’t feel like it’s morphed into an action game, as the zombies are still generally slow and most players are going to find that ammo isn’t quite plentiful enough. I like just about every change made to this game, which is an amazing feat since the original RE2 is my sentimental favourite in the series. Capcom did a fantastic job reconstructing a classic video game, and I really hope that the magic works just as well when the RE3 remake releases this spring.

The 13th, on a Friday!

It wasn’t until just today that it occurred to me, that of the 11 Friday the 13th films, not one of them is set at Christmastime. And while that’s fine, it seems like a missed opportunity. Doing the usual thing, but with a holiday theme, would be a easy sequel gimmick.

So I just picked one randomly to watch tonight, and ended up going with part 9: Jason Goes to Hell. Well, maybe not entirely randomly. I partly chose this one because it’s my least-watched entry in the series. I’m reasonably sure I’ve only seen it the one time. Twice at the very most.

There are lots of things to say about Jason Goes to Hell, but the important one is that it’s probably the most creative sequel of the bunch, narratively (I’d listen to arguments in favour of Part 5, though). This film posits that Jason is not, in fact, an immortal zombie who is back again, but rather a demonic being that can hop between bodies as necessary. They don’t use the body-hopping conceit as effectively as they could have (there’s never even an attempt at hiding Jason’s identity), but at least it gives a slightly less flimsy excuse than usual as to why he’s always back again.

The film kicks off in an unorthodox fashion, with the FBI trapping and exploding Jason into itty-bitty giblets. This is interesting, because it goes against the tried-and-true horror trope of nobody but the protagonist believing that the monster is real. This suggests that Jason’s rampage in the previous film (Jason Takes Manhattan) was severe and public enough that the government was forced to acknowledge it and take action. And I find that fascinating. Because I love overthinking silly horror movie plots.

Then it goes into some voodoo malarkey about how Jason had a secret sister, and that only someone from his bloodline can kill him for real. And now that the audience knows this, Jason does a hard pivot after a decade of random murder and starts homing in on his sister and niece. It’s also noteworthy that Jason has never been quite this smart before, as he uses his new body-snatching ability to strategically get himself close to his prey without drawing too much attention.

The body-swap is also very bad news for whoever is on the recieving end. Getting posessed by a murder-zombie is bad enough, but when he moves into a new person, the previous host regains consciousness for a minute before slowly and painfully melting into a puddle of goop. But it should be no surprise thag having an evil spirit take up temporary residence inside you will take a real toll on your body.

Anyway, Jason Goes to Hell might actually be one of the best Friday the 13th films just by virtue of having an actual plot. It’s not a great plot by any metric, but it gives the characters real motivation. This in turn means that there’s more to this movie than just waiting to see what creative way Jason uses to kill the next hapless teen. This may be the only sequel in the series where the plot doesn’t just get in the way of escalating kill scenes. I was hoping to exclaim that it also has character development, but no, that doesn’t happen. The main guy has a soft arc where he learns to stop being a coward, but that’s really it.

If I have to level one complaint at Jason Goes to Hell, it’s going to be that the final scene straight up doesn’t work anymore, due to the ravages of time. At the end, our heroes walk away into the sunrise as the wind blows dust and debris over Jason’s mask – all that is left of him after he’s pulled down to Hell by a throng of It From The Pit hands (amazing scene BTW). It’s at this point that the canny horror fan will expect Jason’s hand to rise from the earth and reclaim the mask, assuring audiences that another sequel is on the way. But we get a curveball when instead it’s Freddy Krueger’s hand that emerges and pulls the mask into the ground with his signature cackle. No doubt this was a major surprise back in 1989, but now that Freddy vs Jason has happened (and how long it took to happen), there’s no shock value and you’re just left thinking about how it doesn’t make any GD sense from a lore perspective.

There actually was something else that I thought warranted criticizm, but I forgot what it was while writing the previous paragraph, so I it couldn’t have been especially bad. There’s a ridiculous scene near the end where Jason is reborn with a fresh, new… decaying zombie body… but I actually like that scene because of how stupid it is.

At the end of the day, the important thing is that I’ve gained a new appeciation for this film. I may be one of the few, though, as Jason Goes to Hell was not well-received by critics (obvi) or regular filmgoers. They called the plot incoherent and didn’t like the supernatural angle, but I think that as the ninth entry in a series with little in the way of innovation, it was a noble attempt to try to add a little freshness. Maybe they didn’t stick the landing, or a lot of what came before the landing, but I like that someone cared enough to try.

Monthend Video Game Wrap-Up: November 2019

~ Game Over ~

Star Fox (SNES) – Ran the easy route. A good way to burn half an hour.

Pixel Puzzle Collection (iOS) – Wrote this. Still playing for 200%.

Luigi’s Mansion 3 (Switch) – Having come fresh off Dark Moon, which I felt was a little lacking in certain areas, Luigi’s Mansion 3 looks like a damn masterpiece. It’s obviously not perfect, but I’m willing to suggest that it may even be better than the original. If absolutely nothing else, the cutscenes may very well be the best that Nintendo’s ever produced. LM3 is a wonderful cartoon of a game, and if it weren’t like 17 hours long I’d jump right back in for a replay.

Continue reading Monthend Video Game Wrap-Up: November 2019

Spooktober 2019 – Luigi’s Mansion: Dark Moon

Yes, I know that Spooktober is over. But I’ve been crazy busy with other things over the last couple weeks and haven’t had a chance to finish up this review, so… gimme a break?

Also I just finished playing Luigi’s Mansion 3, which is the most recent game in the series. But before I talk about that, I feel like it’s necessary to chronicle the previous game, which I completed merely a day before LM3’s release.

Luigi’s Mansion: Dark Moon is the second game in the series, a direct sequel to the original GameCube launch title. While Dark Moon was released in 2013, I didn’t actually get a copy until 2015. And even then, I didn’t start playing it until halfway through this very month. Perfect timing!

If you aren’t familiar with the series, Luigi’s Mansion puts… Luigi in a… mansion and has him hunt down and capture oodles of ghosts with a modified vacuum cleaner. Also you’re encouraged to try sucking up everything in sight to see if it shoots out a bunch of money. While the first game more or less gave you free run of a single, gigantic mansion, Dark Moon breaks it up into five smaller locations whose classification as mansions varies from “definitely a mansion” to “a mine with a small chalet above it”.

Each mansion is also further broken down into several missions and capped off with a boss stage. This is where I think Dark Moon suffers a bit. In the original game, you would end up backtracking a bit, but that’s because you needed to explore one huge location, similar to early Resident Evil games. The mission structure in Dark Moon has you revisiting the same rooms over and over again, often having to clear the rooms of ghosts or solve puzzles on each pass. Not always, but often enough that it starts to feel repetitious by the end of the first mansion. This tedium is really what kept me from truly getting into the game, and why I generally stuck to playing one mission per play session.

Oh! And the first boss is a garbage fire, but the rest of them range from inoffensive to pretty good, so I won’t come down on it too hard.

On the bright side, those are really the only things that I didn’t like about Dark Moon. Other that that, it was pretty much on par with the precedent set by the first game. Which is to say that it was a fun experience, but not one that you’d ever have to feel like you’r missing out on. The basic gameplay of “battling” ghosts is still exciting enough, even after you’ve sucked up hundreds of ghosts. Each mansion also has its own theme, and while they do fall into the standard video game environments (forest, desert, ice, etc..), there’s enough of a twist to each that they feel fresh and unique.

The puzzles within the mansions don’t really ever get all that difficult. Most of them involve rotating a fan or sucking up a false wall. Occasionally you’ll have to deal with something a little more complex, but I never once got hung up trying to figure something out. Really, I think the puzzles are just there to give you something else to do besides sucking up ghosts, so I can’t really fault them for never going past the point of ‘tricky’. Something that really stood out to me is that there are a number of missions that require you to escort a Toad around, and they are surprisingly the least tedious parts of the game. The Toads are cute and squeaky, and it’s always fun to suck them up and then blast them across the room. The whole “escort mission” thing doesn’t ever really get in the way, either, as the Toads will just follow you around as you do your thing and never cause any sort of troubles with combat.

Where the real challenge lies are in finding all of Dark Moon’s vairous collectibles. Each mansion has like… a dozen sparkly gems that are hidden away, and they’re generally behind the game’s true puzzles. So if you’re itching for a brain-bender, you may want to make it your goal to find all the gems. The reward is a little statue for each set that you complete, so it’s really more about the journey than the destination for these. Every mission also has a single Boo hidden somewhere, and capturing all the Boos in a mansion unlocks a time attack stage. Lastly, you’re ranked on your performance during each mission, on a very mobile one-to-three-stars scale. This seems like the most arduous task that Dark Moon gives you, and your effort for a perfect three-star file gets you… nothing but bragging rights.

What really shines above all else in Dark Moon is, well, Luigi. He’s so elaborately animated and full of character that it’s simply a pleasure to see all of his various reactions to whatever’s going on around him. He’s also got more voice lines than he or Mario have ever had before, and I feel that it goes a long way to giving him just that much more personality. Professor E. Gadd and all the various ghosts are fairly charming in their own ways as well, but Luigi absolutely steals the show. As he should.

At the end of the day, Luigi’s Mansion: Dark Moon is a game that is definitely worth playing. It’s fun, charming, and will absolutely scratch that OCD itch for vacuuming up every piece of the environment to see how it reacts. While the only major flaw is that it feels too segmented and repetitive because of the mission structure, I feel like that one problem really does get in the way. It really did make Dark Moon feel more like work than it should have. I think the game would have been better off just making each mansion a self-contained chapter. Yes, it would have cut down playtime by probably a third, but all that time is just spent re-clearing rooms you’ve already been through anyway. Still, I’m happy that I played it. If absolutely nothing else, it thoroughly prepared me for Luigi’s Mansion 3.

Monthend Video Game Wrap-Up: October 2019

~ Game Over ~

Link’s Awakening (Switch) – A wonderful shot-for-shot remake of my favourite Zelda game. Honestly, I think I would have liked to see a little more changed/added to it, to really justify the choice to remake it. The new presentation and quality-of-life tweaks were great though, so I really shouldn’t complain. Excellent game. Had a strong urge to dive right into a replay after finishing it, but there’s so much else to do!

Transistor (Switch) – Transistor is clearly the follow-up to Bastion, and it was better than Bastion in nearly every way. The story was more complex and interesting, the characters were more than mechanical puppets, the gameplay was deeper but never overwhelming. I wasn’t a huge fan of the more sterile visual style, but I suppose that was kind of the point.

Continue reading Monthend Video Game Wrap-Up: October 2019

Spooktober 2019 – A.M.I.

I’ll be perfectly honest here: I will 100% judge movies by their Netflix cover image. If that little picture and the title don’t immediately appeal to me in some way, I’ll never watch it (unless someone tells me to). If it doesn’t look good, I can’t even guarantee I’ll read the summary blurb.

So then how in the heck did I end up watching A.M.I.? Mostly because I do read the descriptions for any movies that are obviously about social media or smartphones to laugh/groan at how stupid they are. But then I saw that this one is Canadian, and also it’s only 75 minutes long. This was probably going to be one of those special terrible movies.

Let me tell you, it was special all right. And I’m trying to think of a way to make fun of it for being “special” without being offensive towards mentally or physically disabled peoples, but I cannot. So let’s just move on.

Continue reading Spooktober 2019 – A.M.I.

Spooktober 2019 – IT Chapter Two

To be completely honest, I went to see IT Chapter Two before the calendar rolled over to Spooktober. But you know what? I’mma count it anyway. We need more spookles on this here website. The more the better, I always say.

I was very excited to go see the first chapter of IT back when it released in 2017. I liked the original TV miniseries version, so I was very eager to see what it would look like with an inflated Hollywood budget. And you know what? I ended up quite liking the new one too! The kids were darn good actors, and I was very impressed with the monster effects. When Pennywise’s lips start to peel back and reveal those rows and rows of teeth? I love that visual. And I’m the kind of person who minimizes his use of the word “love” as much as possible.

The thing that I didn’t know going into that film is that it was only part one of two. I mean, knowing the original story, and that they didn’t show any of the characters as adults in the trailers, one could have inferred as much. But I never heard anything pre-release about a plan for a part two. So it was a happy surprise when the title card came up at the very end of the movie and we got the “Chapter One” reveal. Needless to say, I didn’t waste any time booking my tickets for the sequel.

If you have no idea what these movies are about or need a quick refresher, here’s a very basic plot summary: Children are disappearing in the town of Derry, and seven weirdo kids known as The Losers Club decide to investigate and stop it. The culprit is a clown called Pennywise (also referred to as the titular “It”), who can shapeshift to take advantage of his victim’s greatest fears. The first film ends with the Losers defeating Pennywise, and the second picks up 27 years later when It returns to start snarfing children again.

Continue reading Spooktober 2019 – IT Chapter Two

Nintendo Direct – Sept 4/19

Overwatch – Wait, people still care about Overwatch? I kid, I kid. But seriously, I wonder how this will go over. It seems like it’s coming too late, but the Switch is still hot, so who knows. I won’t be playing it, that’s for sure.

Luigi’s Mansion 3 – I skipped this whole segment because I do not want to know any more about this game before I actually play it.

Super Kirby Clash – I spent months playing this freemium game on 3DS and now it’s back and with a ton more content and more multiplayer options. Here we go again…

Trials of Mana – Having played the original many times… there wasn’t much “news” here for me. Your characters’ costumes change when you change class. Imagine that! Still, I think this is currently my most anticipated game of 2020.

Return of the Obra Dinn – The video locked up while this was playing but it was fine because it didn’t seem like anything I cared about.

Little Town Hero – I was already provisionally excited because Original RPG by Game Freak, but then they say that the soundtrack was done by Toby Fox and I’m like Hell Yes Mexicans!

Smash Ultimate – Banjo and Kazooie today! Hooray! Also I know lots of people wanted a more… diverse SNK rep, but I’m super happy for Terry Bogard. White guys gotta smash, you know?

Link’s Awakening – Skipped this too because it’s two weeks out and I want any new content to be a surprise.

Dragon Quest XI S – Skipped this too because I’m not buying it again. It’s a really excellent game, but a double-dip just doesn’t fit into my time or money budgets. If I’ve said it once, I’ve said it a thousand times: DQXI is the last game that needs more content.

Tokyo Mirage Sessions – I won’t lie, I’m interested, because I never played it on Wii U. But, I do own it on Wii U, so I’ll probably just continue to never play that copy.

Deadly Premonition 2 – Speaking of games that I own for other consoles but have never played, I have the first Deadly Premonition on Xbox 360 and I still hope to make time for it one day…

Deadly Premonition Origins – Aww man, I’d definitely be more likely to make time for it if I had it on Switch. 

Divinity: Original Sin 2 – I kind of hate the title, but my boss has told me many good things about the first game, so I’m interested. Though I likely still won’t buy this, it’s nice that it’s on Switch.

Doom 64 – I was very excited by this announcement, even though I have gone on record calling Doom 64 “poop from a butt”. I don’t know why I remember it so fondly.

Rogue Company – Online team-based shooter? Nope. Not for me.

Pokémon Sword & Shield – Uninteresting new features, but Galar pokémon continue to be excellent. I am a big fan of Cramorant, and Polteageist is my new favourite pokémon ever.

Tetris 99 Version 2 – Cool. I wish I played more Tetris 99. Maybe now I will?

Mario & Sonic 2020 Olympics – Skipped. I just don’t care.

Daemon X Machina demo 2 – Skipped. I do care, but I don’t need another demo. The first one already sold me. (Although this may have to wait for Xmas or something.)

Jedi Knight II – I rented this for GameCube once, and it was really fun. I didn’t finish the story mode, but I played a lot of multiplayer against the AI. Don’t feel the need to revisit it, though.

The Witcher 3 – Skipped. I know this is a very popular and acclaimed video game, but it does absolutely nothing for me.

Assassin’s Creed Rebel Collection – Speaking of popular games that do nothing for me…

Dauntless – I played it a bunch on PS4 and liked it, but decided to break it off after about a month. It does a lot of neat things to differentiate itself from Monster Hunter, but also it’s really buggy and the monster designs are kinda bland. A Switch version isn’t gonna reel me back in.

Sizzle reel – Skipped because it seemed to be a lot of generic racing and Just Dance.

Animal Crossing: New Horizons – Nope. I’m not going through that again. Never again. Never, never, never.

Xenoblade Chronicles Definitive Edition – Yes, I will buy this game a third time. Xenoblade is probably my favourite Wii game, and now it’s got good character models and new content. Though, like DQXI, it really doesn’t need any more content…

Monthend Video Game Wrap-Up: August 2019

~ Game Over ~

PictoQuest (Switch) – This picross RPG came out of nowhere, and I fell for it so hard. Like, so hard. Truth be told, it’s not really special in any way and is a little too short, but it’s a solid game. The RPG mechanics make things a little more exciting, but thankfully never come even close to getting in the way. Unlike Jupiter’s Picross games, it has more than three music tracks, and some of them are legit bangers. The graphics are cute and colourful, and the puzzle solutions have a vague fantasy theme. It’s good! But there are only like 100 puzzles and I devoured them in no time.

Dragon Quest Builders 2 (Switch) – This may be a perfect sequel: all of the good stuff from the first stuck around, and everything less good was either fixed or removed altogether. Hammer durability is gone. You can unlock infinite stocks of common materials. Bosses are somewhat less tedious. Enemy contact damage is gone. I just wish I had more creativity, so that I could truly enjoy the free-build island and post-game. Alas, I don’t really have time for it anyway. Rest assured though, this is definitely one of the best video games of 2019.

Command & Conquer ‘95 (PC) – Remember when I started replaying this a few years ago? I randomly felt the need to pick it up again so I did. And then I cheated to get past the level I was stuck on, which I’m reasonably sure is impossible to clear legitimately (GDI mission 11, if you’re interested). I tried about 25 times, so I feel like I gave it more than a fair shake. Anyway, I went on to clear the rest of the GDI campaign, and I think this marks the first time I’ve finished any C&C campaign. Don’t plan on playing NOD; I may just go into a sequel.

Uncharted 4: A Thief’s End (PS4) – I’ve never had even a slight interest in the Uncharted series, but here we are. I’ve now played through the last one. It’s… perfectly fine. Needed more puzzles. I’m kind of over the “follow-the-grips” style of climbing gameplay these days. Breath of the Wild ruined me by letting me free-climb everything. The shooting parts are also… fine. It seems like trying to stealth your way through is not an actual viable strategy, but rather a way to take out the first two guys of an encounter without getting shot at. It’s like The Last Of Us, where stealth exists, but the developers really just want you to shoot everyone. AMERICA! GUNS!

Peggle (PC) – Technically I only played around half the game, as it was a co-op run, switching off after beating or failing a stage. And… I failed a lot. I’m not great at Peggle. Though I have to say it’s a surprisingly good casual time-waster. We sat and played for four hours straight. Might have been longer if it hadn’t been a work night and I had to go home to bed. 

~ Progress Notes ~

DOOM II (Switch) – Got brickwall’d on “Tricks & Traps”. SO MANY Hell Princes.

Pixel Puzzle Collection (iOS) – 75.6% complete

Pic-A-Pix Pieces (Switch) – 10.5/20 panels complete

Final Fantasy X HD Remaster (PS4) – Sidequesting before entering Sin.

Monster Hunter Generations Ultimate (Switch) – Just plugging away at quests.

Kindergarten (PC) – Completed two storylines.

Superbeat XONiC (Switch) – Did the first planet of mission mode and a bunch of free play.

Bastion (Switch) – Did maybe like seven or eight levels.

Monthend Video Game Wrap-Up: July 2019

~ Game Over ~

Monster Hunter Generations Ultimate (Switch) – I have now technically finished the multiplayer component, having defeated the final boss and removed my HR limit. But of course there are still tons of quests left to complete, and even a handful of monsters I haven’t fought yet. How much more will I actually play? Probably at least once a week or so until the current season of The Bachelorette wraps up, at least, since that’s the night when my brother and I get together to play.

Detroit: Become Human (PS4) – While I didn’t really like the previous QuanticDream games (Heavy Rain was legit bad and Beyond: Two Souls just felt like work), Detroit was a lot more enjoyable for me. I’m still not into the QTE gameplay style and the plot was just a mountain of tropes, but the characters were interesting and I enjoyed their stories. Also, it achieved that rare feat of making me feel like my decisions actually meant something. It may just be because there are flowcharts of all the possible story branches for each chapter, but I’ll give Detroit the point for it all the same.

Detroit: Become Human (PS4) – A second run was conducted… for science!! That is to say, I played again and made a lot of really bad decisions in an effort to make life terrible (or end) for as many characters as possible. And it was BRUTAL.

Picross S3 (Switch) – I completed all of Mega Picross mode. Which makes it the first Picross S title that I’ve actually finished to 100%. Neat! I’d feel more compelled to do these Mega puzzles if they were unique, instead of being slightly harder tweaks of the regular puzzles.

Kid Tripp (Switch) – Picked it up on sale for 80 cents, on a recommendation from Talk Nintendo Podcast. Even for less than a dollar, it didn’t really jive with me. It’s a side-scrolling runner, which is fine, but it’s also quite hard and has limited lives for some reason.

Bloodstained: Ritual of the Night (Switch) – I was really getting into this, and then about an hour away from beating it, I got Dragon Quest Builders 2, and all that momentum vanished. But then I picked it back up just before the end of the month and powered through. It’s a very good game! Though also very rough around the edges. I’d love to play it through again and try out some different powers (I found some I liked and just stuck with them), but I just can’t see myself being able to make time for it anytime soon.

~ Progress Notes ~

Pixel Puzzle Collection (iOS) – 59.6% completion rate

Dragon Quest Builders 2 (Switch) – Cleared Skelkatraz

Super Mario Maker 2 (Switch) – About 50% castle built in story mode

Secret of Mana (Switch) – Next destination: Pandora Ruins.

Fishing Star! World Tour (Switch) – At the boss of “world 3”

Pic-A-Pix Pieces (Switch) – About halfway done? I think?

Dr. Mario World (iOS) – Haven’t even finished the tutorial, tbh

Pokémon GO (iOS) – Shoutouts to the new Team GO Rocket mechanic.

Uncharted 4: A Thief’s End (PS4) – Solved a Jesus-based light puzzle