Monthend Video Game Wrap-Up – April 2015

We’re going to mix things up a little this month. I’ve decided that the Game Over section should get first billing, and then have a rundown of what I’m currently playing. I think that putting the focus on my “accomplishments” for the month is a little more interesting. And when I say more interesting, I mean that for myself when I look back on these, not for you reading it right now.

Originally the idea of this feature was to keep track of what I was playing and encourage me to leave fewer games sitting half-done. That hasn’t been the case at all, as you’ll see if you look back at how many Now Playing entries just vanished and never showed up in Game Over. I still just start games on a whim and let them wither and die when something new comes along.

~ Game Over ~

Shadow of the Colossus HD (PS3) – If you’d told me that I could like SotC even more than I already did, I’d have said it wasn’t possible. But then I played it in 3D and here we are. Possibly the best (only?) reason to own a 3D-enabled TV.

BOXBOY! (3DS) – A brilliant little puzzle-platformer by HAL Laboratory. Not surprising, since everything they do is wonderful. The gameplay is incredibly thoughtful and satisfying, and you can dress up the main character, Qbby, as a rapper or a bunny or even a girl. Hooray!

Life is Strange: Episode 2 – Out of Time (PC) – I really liked Episode 1, and Ep.2 might have been even better. I don’t much care for hot button social commentary in my video games, but I think the “Internet Bullying/Slut-Shaming is Bad” theme was handled fairly well. I find myself caring about what happens to these characters, so… Good work, Dontnod. Keep it up. Continue reading Monthend Video Game Wrap-Up – April 2015

Retrospective: Mega Man Battle Network 4

You know how every once in a while I talk about how something in my environment triggers a loosely-related memory? I had a really strong one of those yesterday. I was listening to Firehouse at work, and for whatever reason, it brought up memories of Mega Man Battle Network 4.

If you’ve actually paid attention to my ramblings over the last however many years, you know that Battle Network 4 and I have a rocky relationship. In fact, I might even say that I hate it. It is, by a wide margin, the worst in its series. And that’s mostly because it’s overdesigned and padded all to heck. However, when we started out, MMBN4 and I got along fairly well.

mmbn4covers

The Mega Man Battle Network series was an annual release for the first six years of the Game Boy Advance’s lifespan. I got in on the second installment (which many rightly consider to be the best), and lured the eldest of my brothers into its grips before long. From that point on, we would eagerly await the release of the newest entry each year and spend the summer playing through together.

Continue reading Retrospective: Mega Man Battle Network 4

Monthend Video Game Wrap-Up – March 2015

Yeesh, it’s April already. Funny to think that as of today, I’ll have been a homeowner for exactly three years.

Fooled you! It’s actually May 1st that I took possession of my house.

That… that was terrible. Let’s just get onto the video game stuff.

~ Now Playing ~

Monster Hunter 4 Ultimate (3DS) – As much as I love Smash Bros, I have to say that if I were restricted to one single game for the rest of my days, it’d be a MonHun game. Preferably this one.

Majora’s Mask 3D (3DS) – If I had to choose only one Zelda to play forever? It’d be Wind Waker, but Majora is a very close second.

Continue reading Monthend Video Game Wrap-Up – March 2015

The Full List

You didn’t ask for it, but I know you’re curious. So here’s the complete list of video games I own that I’ve never played. This is not including re-releases that I haven’t played, but have played the original release (because there are lots of those too). Nor does it include games that I have played for at least one minute.

Prepare yourself, you are about to stare directly into the depths of my sickness.

Continue reading The Full List

Monthend Video Game Wrap-Up: December 2014

Merry MegaMas, everyone!

[banner]

~ Now Playing ~

Super Smash Bros for Wii U (WiiU) – Words about Smash Brothers.

Hyrule Warriors (WiiU) – Forever. It’s going to last forever.

Captain Toad: Treasure Tracker (WiiU) – Delightful. Though sometimes needlessly cruel.

Always Sometimes Monsters (PC) – Slow going on this one. I’ve played through two and a half days, and it seems like there isn’t always something to do? Maybe I need to talk to more people. Unless it gets more interesting, I might have to shelve this one. It’s a shame, because it seemed really neat at first.

Super Smash Bros for 3DS (3DS) – I told you last month, it’s considered beaten, but I’m not done with it yet. Had to hunt down all of those trophies! …and then just play more.

Donkey Kong Country Returns (Wii) – Decided to go back to this for a bit because it’s wonderful and worth beating. We’ll see if I can make it though, as it gets incredibly difficult. Working on World 7 at the moment.

Alien: Isolation (360) – More of this happened, but very little progress was made. Stuck partway through chapter ten, I think?

A Kappa’s Trail (DSi) – A game I got for free through Club Nintendo. It’s one of those rare games that’s played entirely with the touch screen, but is also really good.

Sacred Citadel (PC) – I was intent on just burning my way to the end of this one, but then the difficulty spiked on Act 4 and I don’t really wanna grind levels…

Lucadian Chronicles (WiiU) – A card battle game. Free, so I gave it a shot. Passed the first chapter, don’t know if I’ll ever go back.

Saints Row IV (PC) – Here we go, down the rabbit hole again…

~ Game Over ~

Pokémon Alpha Sapphire (3DS) – Nuzlocke victory!!

Mega Man Legends (PS1) – One of my favourite Playstation games. Some of the best 3D visuals on the machine, if nothing else (there is plenty of else).

Evoland (PC) – It’s a cute little indie game wherein you actually collect the game mechanics, graphics, etc as you go. Eventually it loses is way and ends up being about twice as long as it needs to be. Still, at 3-4 hours long, it’s not a dealbreaker.

Dragon Quest (iOS) – It’s Dragon Quest. There’s not a lot to say about it.

The Letter (WiiU) – Not the worst dollar I’ve spent, but I’m a little disappointed that Nintendo is apparently letting just anything onto the eShop. Whatever happened to quality control?

Dead Bits (PC) – It’s kind of crappy. But I only paid sixteen cents for it, so I can’t really complain.

~ Re-Runs ~

Mega Man 4 (NES) – Still my favourite Mega Man.

Mega Man IV (GB) – A wonderful game through and through, with the single glaring exception of Crystal Man’s stage. It is, in a word, poop.

Mega Man II (GB) – Yup, still embarrassingly easy. Terrible soundtrack.

Mega Man 5 (NES) – Almost as easy. The Protoman and Wily Castles have some challenging levels, and Charge Man is the only boss that isn’t a complete pushover.

Mega Man 3 (NES) – Great until Doc Robot shows up. Then it becomes almost unbearably hard.

Mega Man III (GB) – The exact opposite of MMII GB. So, very difficult and perfect music (or at least as close to perfect as the Game Boy is going to get).

Super Mario Advance (GBA) – Intended to play through every stage, but I accidentally warped past World 6. Didn’t even know that there was a warp in 5-3, because I always use the 4-2 warp.

Year of N64 – December: Mega Man 64(ish)

Okay, so… I didn’t actually play an N64 game in December. Fact is, I ran out of games that I wanted to play, and I couldn’t find any other decent ones for cheap. So I did the next best thing: I played a Playstation game that is also a Nintendo 64 game.

Aside from having changed the title from Mega Man Legends to Mega Man 64, the game is almost the exact same. Slightly better graphics and slightly inferior audio are the traits that define the N64 port from its source material. If you don’t believe me, here’s a list of differences between the two. I think that justifies me.

For the record, I also “cheated” last month, as I played the Virtual Console version of Majora’s Mask instead of the N64 cartridge that was sitting right there.

It should be noted right away that I love Mega Man Legends. Yeah, I know I probably shouldn’t put the conclusion so close to the beginning, but this is a retrospective, not a review. You’re not here to look for a score before rushing out to buy the game. You’re reading this because you’re interested in my thoughts on Mega Man Legends… I mean Mega Man 64. Either way.

Legends was the first 3D Mega Man game. It also came out at a time where the Mega Man X series began to spiral out of control and get all serious and grimdark. As a result, you might think that it would also be a “mature” title. In fact, it’s about as colourful and cartoony as games get. At least on the surface…

At the outset of the game, your airship has crashed on an island that barely registers as a speck on the map of the somehow-flooded Earth. It’s filled with lively people and cute animals, and you have a family of goofy pirates as your rivals. The voice acting is silly (in a good way), and the main characters all have animated faces pained onto their polygonal heads. It’s very light-hearted and fun.

Oh and also the pirates command an army of adorable little LEGO men. It really doesn’t get any cuter than this.

Then by the end of the game, you’ve delved into several caverns filled with bloodthirsty robots, several districts of the city have been demolished, and it turns out that the treasure you’ve been seeking the whole time is actually a robot who intends to murder everyone on the island with a giant ion cannon (or something like that). That took a dark turn.

Those are just the broad strokes, though. And it’s not really the story that stands out. You really have to play the game (and be thorough about it) to be able to appreciate its wonderful characterization and setting. All of the main characters are lovable and overflowing with personality. To think that a Playstation game could have such three-dimensional characters is almost astounding. Even though you never stray from Kattleox Island, you’ll never long for more, as the game world is abounding with its own personality and has plenty of areas to explore and little secret and details to discover.

You will, however, feel like maybe there could be more game there. And not because it’s too short or otherwise lacks content, but because it’s simply a joy to play. The controls take some getting used to, but once you get a feel for moving around, moving around is pretty fun in and of itself. Mega Man Legends is one of those games where it’s fun just to jump. It just feels so right. And it sounds right too. The mechanical whoosh sound effect is perfect, and you can really feel the impact of a landing. I don’t know how exactly, but that’s just the way it is. Jumping is very satisfying.

Of course, Mega Man has other moves, too. There’s a sideways roll that’s sort of hard to pull off, but it’s pretty cool. Later on, you get a pair of “jet skates” that allow you to… I don’t even know the word to describe what they do. You press the button, and Mega Man leans forward and just sort of glides along the ground. It’s weirder than just allowing him to dash, but it’s unique and pretty fun. And your feet shoot out sparks when you turn! Neat!

Then there’s the massive arsenal of weapons. Check it out; Mega Man’s got land mines, grenades, a machine gun, a vacuum arm (?), a drill arm, a laser beam, and much more. Each one can be upgraded in several areas (firepower, range, etc), but enhancements will cost you a huge chunk of change. The downside is that you can only equip one special weapon at a time, and you’ve got to have Roll switch them out for you when you want a different one. So you’ve either got to know what’s coming and prepare accordingly, or just pick one you like and hope for the best.

Special weapons are definitely secondary, though. Mega Man’s trusty Mega Buster is always equipped, and will get you through even the toughest scrapes. You get to customize it with different parts too, which will change how it works. Want a powerful shot? Equip a couple of Power raisers. Maybe you’d rather just overwhelm you enemies with continuous fire? Use parts that increase your rate of fire and energy (which dictates how many shots you can fire in a row). Perhaps you’re more interested in a challenge? Try to beat the game without using any Buster parts. It’s very flexible!

Despite all the options, combat is a little stiff. Mega Man can lock onto enemies, but he’s completely immobile while doing so. It’s a little more Resident Evil than Mega Man. Fortunately, locking on isn’t terribly important, and it’s just as easy to defeat most enemies without using the feature. Occasionally it’s somewhat necessary, and in those instances you really need to learn to find your best opportunities to attack.

Mega Man Legends, in my opinion at least, has aged pretty well. The joints are a little creaky, sure, but it holds up a heck of a lot better than the vast majority of 3D Playstation games. Against the heavy hitters of the N64? Maybe not quite as well, but there’s nothing else like it on the N64, so it’d still be a welcome addition to anybody’s library. At the very least, you need to experience it through a Let’s Play or something. Preferably one made by someone who loves the game as much as I do.

Monthend Video Game Wrap-Up: November 2014

Another month down, another month saturated with Smash Bros. Two flavours of Smash Bros this time, even! And also some other things. Mostly Zelda. Why do I even own any non-Nintendo machines?

~ Now Playing ~

Super Smash Bros for Wii U (WiiU) – Thank you, Nintendo.

Pokémon Alpha Sapphire (3DS) – Having completed the Generation VII Pokédex in Pokémon Y, I decided to eschew my normal Pokémon tendencies and do a nuzlocke run. It was going really well until my Voltorb died and now I don’t know if I have the will to go on. Poor Vince, he was so young…

Hyrule Warriors (WiiU) – I’d be done this if it weren’t for the massive DLC packs that keep coming out. They add weeks and weeks to the game’s already-pretty-long lifespan. And I haven’t even finished the original Adventure Mode yet!

Wii Fit U (WiiU) – I really shouldn’t bother writing this in, but I’ve been using it a lot lately! Enough that I’ve even gotten passably good at that waiter game that I used to hate with a firey passion. Still, every time I turn it on, I get a sad from remembering that I lost my Fit Meter long ago.

Always Sometimes Monsters (PC) – I don’t even know where to start with this one. It’s a 2D RPG in a modern setting, where you’ve got to wrangle up a bunch of money to pay your rent. There’s more than that, but I feel like going into it would ruin it. It’s a bit slow, but it seems like a good way to spend a few Saturday mornings.

Alien: Isolation (360) – It’s too scary to type anything about it!

Super Mario Advance (GBA) – This was the only GBA game I owned for quite a while, so I played the ever-loving crap out of it. That also gave me great deal of nostalgia for it. I’d love for it to be HD-ified, because it’s my favourite version of Mario 2, but the colours look so faded and it doesn’t fit quite right in GBA resolution.

~ Game Over ~

Super Smash Bros for 3DS (3DS) – I’m not ceasing to play it, but I’ve cleared all the challenges, so I’m calling it beaten.

The Legend of Zelda: Twilight Princess (Wii) – Probably should have lumped this one and Majora under “Re-runs” because I burned through them both fairly quickly, but I think the “Game Over” category has a little more clout. Or something. I really like Twilight Princess. This is the fifth time I’ve beaten it. To 100% (less the Poes because F the Poes).

The Legend of Zelda: Majora’s Mask (N64) – I always start writing this feature near the beginning of the month, and initially I’d written a blurb about how I’d like a 3DS remake of this game to happen. Guess what was announced literally that afternoon. Still played the N64 version because I had just dropped $10 on the Virtual Console version. You’re welcome.

Picross e5 (3DS) – Yup it’s another Picross game. And I played it.

Spirits (PC) – Kind of like Lemmings, but less cartoony and more artsy. Also your spirits can’t do nearly as many things as lemmings, and any action effectively kills them. I played through all the levels, but I just don’t care about it enough to bother with perfect clears. I wish that would stop being a thing.

Mighty Gunvolt (3DS) – A cute little 8-bit freebie they gave away with Azure Striker Gunvolt (which I still haven’t played). Four stages and a final boss of very base-level Mega Man-style action. Not totally fulfilling, but a good way to kill twenty minutes.

The Love Letter (PC) – An adorable browser game that I wrote about a week ago.

~ Re-Runs ~

Mega Man X2 (SNES) – I usually play through Mega Man X once or twice a year, but I only go through X2 every few years and almost never touch X3. It’s really too bad, because X2 is pretty good. I just don’t know the optimal way through the game, so it seems like I end up revisiting stages to collect power-ups more than I should have to.

Year of N64 – November – Majora’s Mask

It’s a little-known fact that The Legend of Zelda: Majora’s Mask is my third-favourite Zelda game. Shocking, right? It’s a little divisive, but that’s only because of fools who can’t deal with the time limit. People who dive in headfirst and take the time to truly experience the game generally come out with a great appreciation for it and the living, breathing world that resides inside of it.

Majora’s Mask had it rough from the start; it was released on the same day as the Playstation 2. Whoops. Mega Man Legends 2 suffered from a very similar overshadowing, being released only two days prior. What a “fun” coincidence that two of the best sequels of that generation met with the same terrible fate.

Majora’s Mask wasn’t just a sequel though. It shared so much DNA with The Legend of Zelda: Ocarina of Time that you might think it was the same game. However, Majora took things in a wild and disturbing new direction. Ocarina was a revolution for the series as far as visuals and gameplay went, bringing Zelda into 3D and all that. But it still stuck fairly close to the Zelda formula: go through eight(ish) dungeons and then fight Ganon. Get a Triforce, save the princess.

The thing that many whiny pimple-faced teenagers complained about the loudest is that Majora only has four proper dungeons. Only half of what was expected of it. Regular villain Ganon/dorf was nowhere to be seen, I don’t think he gets as much as a name drop. Even the titular princess Zelda only shows up in a brief flashback. The treasure in each dungeon is a different type of arrow. Things were amiss, and at the time, fans were not happy about it.

But there’s so much more to this game than popping in all the familiar elements, giving them a new coat of paint, and calling it a day. In fact, Majora’s Mask is the exact opposite. It re-uses Ocarina’s assets without shame, and keeps the vast majority of Ocarina’s tool set. The basic gameplay mechanics are the exact same. It’s all very familiar, but the way that all these thing are put together is like nothing before and nothing afterward.

As the story goes, out hero Link stumbles into the bizarre world of Termina, a place that seems familiar at first glace, but if distressingly alien upon closer inspection. Speaking of distress, there’s a gigantic, grinning moon in the sky, and it’s falling. In only three days, that moon will collide with the Earth, eradicating Termina and all of its inhabitants. It’s a tension-filled race against time.

Well, maybe not that tense. You see, you have the power to turn back time whenever you like, and start the three-day cycle anew. This throws a lot of people off. “How am I supposed to win in three days?” they ask, stupidly. You’re not. You’re supposed to accomplish a few little things on each cycle. You’re not expected to be doing something important for entire duration of all three of those days.

This repeating three-day cycle is the other huge point of contention among the haters. “But everything I did is undone when I reset time!” they complained, ignorantly. That’s kind of the whole point.

The overarching theme of Majora’s Mask is despair. It’s oppressive, violent, and bleak. As you play those three dire days over and over again, you’ll get to know the people of the land. You’ll see their excitement for the coming carnival slowly give way to despair for their coming doom. There are very few gaming experiences that are so chilling as running around Clock Town with only a few hours left to impact.

Take the postman for example. He jovially runs around town, picking up and delivering the mail every day. He is shackled to his rigid schedule, but he loves his work. He’s perfectly happy with his daily routine. Until the evening of the third day. If you enter the post office at that point, the postman will be writhing on the floor, unable to run for his life because of his duty to adhere to the schedule. On his bed is an opened letter, written to the postman by himself, urging him to flee even though it’s not on the schedule. But he can’t do it, can’t save his own life. His life is his work. What would he have left if he abandoned his post? It’s dark, it’s haunting, it’s beautiful.

Of course, you can help the postman. There is a way to convince him to run to safety. But then you start the cycle over, and it’s like you never did a thing. The new instance of the poor postman will probably spend his final hours in mental agony, wishing that he could run, but unable to. Because you won’t save him again. Why would you? You already have the Postman’s Hat for doing it once. Every future postman (until you complete the game) will die a horrible death.

That’s just how it is. Many of the people of Termina have problems. Some more dire or elaborate than others, and you’re literally only helping them for the prize. You’ll gain no satisfaction from giving them a hand, because when you turn back time, it’ll be like you never did anything at all. And you’re going to feel bad about it too, because these characters are very well-realized. while the NPCs in Ocarina were just sort of there, these are people with lives and schedules and personalities. You’ll get to know them well, watching them live out their last three days over and over again.

Yeah, it sounds really bleak and depressing. And it is! But think back, and try to imagine any other Zelda game that’s actually evoked an emotional response from you (aside from The Wind Waker). There probably aren’t any. Majora’s Mask is unique in that it’s a game world that makes you want to save it. You’ll feel beaten down and hopeless most of the time, but that just makes it that much more rewarding whenever you make those little bits of permanent progress.

When it first came out, I did feign disinterest in Majora’s Mask while in public, because that was the popular opinion amongst my peers, and high school is the very last place you want to stand out from the crowd. But secretly, I adored it. I was charmed by its offbeat world, I appreciated the three-day cycle, and I loved the grim atmosphere that permeated the entire game. There was a point in time where I would go home after school every day and play it until I fell asleep. Must have beaten it four or five times in a row. Even if it’s not the best video game, it’s absolutely a work of art. I can’t wait to experience the polished-up version on 3DS.

Monthend Video Game Wrap-Up: October 2014

I really didn’t think that I’d play many games in October, what with the Smash Bros and all, but I did! Less than usual, perhaps, but I’ve still got a respectable list here.

I didn’t do a very good job of playing anything terribly Halloweeny. I didn’t even buy Alien: Isolation or The Evil Within. A few of the games on this list are of a spooky-ish nature, but nothing overtly horror-themed. And Monster Manor doesn’t count, because I play a little bit of it every month.

~ Now Playing ~

Super Smash Bros (3DS) – Yeah, this version of Smash doesn’t play on a TV, but it’s so good. It’ll probably be the death of my 3DS. It’s great to have Smash on the go anyway.

Dragon’s Dogma: Dark Arisen (PS3) – Dark Arisen is an expansion pack for the original DragDog. It was not released as $15 DLC, but rather a reissue of the whole game plus the new content for $40. I wanted it badly (DragDog is one of my favourite games), but not at that price. When it went on sale for $7 in September, I nearly exploded with excitement. However, I only played up until the point where I was able to leave Cassardis.

Hyrule Warriors (Wii U) – I may have plugged almost as many hours into this as I have Smash so far. Currently I’m trying to clear off as much of the Adventure Map as I can. I’d say I’m three-fifths done. Maybe?

Continue reading Monthend Video Game Wrap-Up: October 2014

Year of N64 – October – Army Men: Sarge’s Heroes

I have two strong memories regarding Army Men: Sarge’s Heroes. The first is having spent a lot of time playing with a very good friend of mine who I’ve barely talked to over the last decade. Thinking about it makes me a little sad about how I lost touch with many of my friends because I’m so self-centered and bad at taking initiative.

The other memory is of having finally beaten the game after a rental or two on Halloween night. I remember battling my way through the final stage while my brothers were out trick-or-treating, and having to take a break to watch the new Treehouse of Horror. Also gorging myself on treats stolen from the bowl meant for trick-or-treaters. Sadly, it is the stronger of the two memories. Probably because of the whole “I’m so self-centered” thing.

Anyway, that’s why I chose this game to play in October. For whatever reason, Sarge’s Heroes and Halloween are inextricably linked in my mind. Go figure.

Playing Sarge’s Heroes again seemed like a bad idea at first. My nostalgia for the game left a very nice impression in my mind, even though I do seem to recall it being pretty janky even at the time. And janky it is. It lacks a lot of handy features and smooth edges that we’ve gotten used to in modern games, but I would wager that back in 1999, it was still passable. Possibly even good.

Controlling Sarge is the biggest problem with the game. He moves at a brisk pace, but the game works on a tank-like control scheme where pressing the control stick to the left or right will turn Sarge in that direction, not move him that way. Unlike Resident Evil and other games that use this control scheme, Sarge doesn’t have to stop to turn; you can swerve him to either side while moving forward. It’s not perfect, but it’s something.

There are also no camera controls, so you’re stuck hoping for the camera to swivel in the direction you want it to. Most of the time this amounts to you running around blind for a moment while you wait for the camera to get behind Sarge. There isn’t even a button to quickly snap it behind him like in 3D Zeldas. You can press the first-person aiming button to get that effect, but you’re stuck going into first-person mode for a second that way.

Strafing is a skill that can help you to deal with these issues, but it’s the kind of strafing where you hold a button and then Sarge walks sideways instead of turning. And it’s on the Right C button for some reason. Sure, it’s the best you can do without a second analog stick, but it’s still not ideal.

The most important thing I want you to take away from this review is this: if Army Men: Sarge’s Heroes had a modern control scheme (including camera control), it would be a considerably better game. Let me play it with a dual-analog controller of some sort and my opinion of it would be very positive. I don’t even care if the graphics are crummy and the gameplay is simple. I like it that way.

That said, it’s still actually pretty fun. The game is made up of fifteen missions, each of which drops you on a reasonably-sized map with a big X marking your destination, and lets you come up with your own way to get there. Some maps are less open than others, but they’re all fairly unique and give you plenty of opportunities to goof off and explore.

Some missions simply require you to get to the X. Sometimes you have to destroy a certain thing, and sometimes you’ve got to escort someone. The escort missions aren’t nearly as bad as you might imagine, as most of the time your ally is smart enough to hide from enemy fire. Occasionally they won’t though, and they do get shot to bits pretty fast if you aren’t keeping tabs on them.

One of the modern conveniences that Sarge’s Heroes lacks is checkpoints. All missions have two or more objectives, and there’s no saving between them. If you get killed, it’s back to square one. It’s a bit of a pain in the behind, but most missions are fairly short, and if you know what you’re doing, they generally won’t take more than five to ten minutes.

Enemies function exactly as you imagine they would in a game from 1999. They’re either sitting in one spot, waiting endlessly for you to get too close, walking a predetermined sentry path, or set to appear when you trip an invisible switch. Their AI is pretty pitiful. Once they spot you, they’ll either charge straight at you or stand perfectly still and fire a shot every few seconds. No cover, no dodging. It’s pretty much a shooting gallery. The only time enemies get any more dangerous is when they’re packing better hardware. For example, shotgun troopers deal heavy damage and flamethrower guys can melt you pretty much instantly.

Tanks and helicopters can be incredibly dangerous foes, but they can also be handily dispatched by figuring out their range of vision and picking away at them from just outside of it. If you know where they show up and how they move, they shouldn’t cause you much trouble at all. If they catch you off guard though, about the best thing you can do is to run away like there’s no tomorrow.

Sarge has a fairly wide array of weapons with which to stop the Tan army. Most of the time your M16 is more than enough to handle the situation, but you also have access to sniper rifles, shotguns, grenades, rocket launchers, flamethrowers, and… a mine sweeper? Each weapon functions pretty much exactly as other video games have taught you. The bazooka you obviously want to save for tanks and choppers, but the sniper rifle and grenades are fantastic ways to clear out enemies without getting your hands dirty. They’re almost too effective…

The one thing that really, really irks me about the gameplay is how enemies show up on the mini-map. Tan blips don’t appear until you’re close, which I can understand. Don’t want to make it too easy, you know? But they also don’t disappear until long after you’ve already killed them, which is annoying, and means that you’ll be waiting around for a few seconds after every encounter to see if you’re dispatched all the nearby foes. It’s really not a huge issue, but it still bugs me way more than it should.

There isn’t a lot to be said about the music in Sarge’s Heroes, as it’s mostly cheesy faux-military sounding stuff. However, there is one track in the game that is so very similar to Van Halen’s version of “You Really Got Me” that I’m sure a few people didn’t notice that it was just a ripoff. There may be more “borrowed” tracks in the game, but I didn’t recognize any during my time with it.

Army Men: Sarge’s Heroes isn’t really a great game, as far as the average video game enthusiast’s standards go. It’s got a lot of rough edges, but there’s a fairly solid product under there. I really like it, and if I were able to maneuver Sarge around a little more gracefully, I think it could be a contender. It even makes me want to seek out and play some of the sequels, but word on the street (Wikipedia) is that Sarge’s Heroes 2 is good and then it’s a steep downhill plummet from there.

In any case, it was a breath of fresh air after Donkey Kong 64.