Monthend Video Game Wrap-Up – January 2018

~ Game Over ~

Mega Man X (SNES) – Much consideration went into the choice of what the first video game I played in 2018 would be. But it really couldn’t have gone any other way.

Danganronpa Another Episode: Ultra Despair Girls (PS4) – A shooter spin-off of a visual novel mystery series. So for every 5 minutes of gameplay, there’s 20 minutes of dialogue. Still liked it.

Xenoblade Chronicles 2 (Switch) – I purposely waited until 2018 to finish it so I didn’t have to reorganize my “best games beaten in 2017” list. It would have been much too hard to place.

Rhythm Thief and the Emperor’s Treasure (3DS) – Dug this up to beat it so that I could delete it to make room on my SD card. It’s actually an excellent game. Reminds me of Space Channel 5.

Mr. Pumpkin Adventure (WiiU) – A highly surreal point-and-click adventure about helping a pumpkin-headed man with amnesia to remember who he is and why he’s an amnesiac.

Monster Hunter World (PS4) – Tore through the story quests, because the game doesn’t really begin until you gain access to the High Rank quests. Loving it, but longing for portability.

~ Now Playing ~

Resident Evil 7 (PS4) – Booted ‘er up for the first time in a long while to dive into all the DLC from the season pass that I bought with the game last year and subsequently ignored.

Pokémon Ultra Sun (3DS) – The adventure continues, at a rate of about half an hour a week.

Yooka-Laylee (Switch) – I don’t know how the game was when it initially launched, but I think that the current version is generally a very good homage to Banjo-Kazooie.

Volgarr the Viking (Switch) – Almost beat world 2, but man, the boss is really tough.

Horizon: Zero Dawn (PS4) – After a painfully slow start, it’s definitely getting its hooks into me. Except when I had to kill a bunch of people with a chain gun. That was really dumb.

Milkmaid of the Milky Way (iOS) – Retro-style adventure game about a rancher who must… rescue her cows from aliens? Fun, but the rhyming text often feels forced and gets annoying.

Super Mario RPG (SNES) – Played via emulator, which caused the game to crash quite often. Funny, I don’t have that problem when playing on an actual console…

A short review of the Mega Man X series

Capcom recently revealed that they’re working on Mega Man 11, which is due out late next year. I have a lot of different opinions about that game, but that actually wasn’t the thing that I was most excited about. Capcom is also finally going to be bringing the two Mega Man Anniversary Collections to Switch, as well as every Mega Man X series game. That’s nineteen Mega Man games on Switch next year. I’m going to be so happy.

All that said, I think what pleases me most is that I’ll be able to get all of the X games together in one spot. Oh sure, I have the X collection on GameCube, but a) that’s not portable and b) it’s missing X7 and X8. Probably something about bad porting quality too? I don’t know. The point is, today I want to talk exclusively about the Mega Man X series and what makes each game special.

Before I start, I’d also like to point out that I haven’t played most of these games in a decade or more, so I’m coasting on memories here. Some facts may be mixed up or flat-out wrong. Enjoy!

Continue reading A short review of the Mega Man X series

Monthend Video Game Wrap-Up – November 2017

Another course done, back to spending all my time playing video games, hurrah!

(And just in time, because Xenoblade Chronicles 2 comes out today.)

~ Game Over ~

DOOM (PS4) – I love this game. I try to limit use of the L word to describe my feelings for not-people, but holy mother of Hell, do I ever love this game! It is exactly what I want in an FPS.

Fire Emblem Warriors (Switch) – The story mode is complete. Unlike Hyrule Warriors, it looks like I could actually finish this game’s secondary mode as well. But we will just have to see…

Yono and the Celestial Elephants (Switch) – It was a cute ride that I was able to conclude in an extended afternoon. Lots of existential monologues made it stand out from other Zelda-esqes.

Star Fox (SNES) – For all the time I’ve put into this game, apparently I’ve only ever played the Easy path. Because when I did a Normal run, every stage after Corneria was new to me!

Donkey Kong Country (SNES) – Rolled from start to finish in a single sitting. I didn’t literally roll the whole way, though. That’s a technique for speedrunners only.

Doki Doki Literature Club (PC) – A game that masquerades as a visual novel until… yeah, let’s not spoil it. It’s no Frog Fractions, but it does a nice job of twisting into something else.

Deep Space Waifu (PC) – A unique and interesting shoot-’em-up. Unfortunately, its defining mechanic is built around shooting the clothes off of giant anime girl stereotypes. So… yeah.

Continue reading Monthend Video Game Wrap-Up – November 2017

Monthend Video Game Wrap-Up – October 2017

It was a rough month, because I had to make hard decisions about whether to spend my precious free time playing the hottest new releases, or the spookiest games in my library (because Halloween, you see). In the end, I just played like an hour each of all the games.

~ Game Over ~

Super Mario Odyssey (Switch) – Duh-doy.

Kirby Super Star (SNES) – The first thing I played on the SNES Classic, because I will always replay Kirby Super Star. I need to get someone else in on it though, as the AI allies are so dumb.

Magikarp Jump! (iOS) – I did it! I reached the end! Also, this is an idle game that actually has an end! ….Of course, there’s post-game content, but it’s not really worth exploring too deeply.

Onechanbara: Bikini Zombie Slayers (Wii) – Stop judging me!

Star Fox (SNES) – Ran through the easy route as a refresher before trying out Star Fox 2.

Picross S (Switch) – It’s hard to focus on scary games for the Halloween season when there’s a new picross game out…

Death Road to Canada (PC) – More roguelikes need to be funny (and multiplayer). That’s why I have so much trouble getting into them. This is what I’ve decided, and why I’ll play this game forever.

Silent Hill: Downpour (360) – Surprisingly, this is only my first replay of what is maybe my second-favourite Silent Hill game.

Silent Hill: Shattered Memories (Wii) – It’s that time of year!

Continue reading Monthend Video Game Wrap-Up – October 2017

Monthend Video Game Wrap-Up – September 2017

The beginning of the month was a time of plenty, with a vacation week dedicated solely to doing whatever the heck I wanted. And also getting a crown on one of my teeth, but that’s besides the point. Then the dark times came, as I went back to school, and my video game time was subsequently supplanted by studying.

~ Game Over ~

Metroid: Samus Returns (3DS) – It’s been 13 years since the last 2D Metroid. The wait was so worth it. The only thing that could make it better is if it were a Switch game.

Chicken Wiggle (3DS) – Completed all the packed-in levels, but as long as Atooi and Talk Nintendo keep making new ones, I’ll keep on playin’ ’em!

Illusion of Gaia (SNES) – I’ve been wanting to replay this for what feels like forever, and finally doing so was my birthday present to myself. A good use of my week off.

Piczle Lines DX (Switch) – For the record, I only beat the Story Mode’s 100 puzzles. There are still another 200+ puzzles to solve in the Puzzle Mode. Hooray!

PAN-PAN (Switch) – A cute little adventure game that took well under two hours to finish up. I’ve come to really enjoy short games like this, and PAN-PAN was very fun and rewarding to solve.

No More Heroes (Wii) – A replay inspired by the recent announcement of the third NMH game.

~ Now Playing ~

Hollow Knight (PC) – Not only is it a sterling example of what a Metroidvania should be, but the difficulty level is perfect. Very tough, lots of dying, but no challenge ever feels unfair.

Death Road to Canada (PC) – This weird zombie road trip roguelike came out of nowhere, and holy cow is it ever a blast to play. I’m not convinced that it can actually be won, though.

Final Fantasy XV (PS4) – At this rate, I’ll never finish it. There are too many sidequests. Too many hunts. A too-big Adamantoise. Too many got-danged fish to catch.

Mario + Rabbids Kingdom Battle (Switch) – It’s basically a light-hearted XCOM, so yeah, it’s really good. What’s much more surprising is that it’s sort of making me like the Rabbids.

Monster Hunter Generations (3DS) – Say what you will about the MonHun grinding cycle, I find it ever so satisfying and it’s still fun after seven billion hours over sixteen hundred games.

Monster Hunter Stories (3DS) – I think it says a lot that I invested upwards of ten hours in the demo, and still didn’t finish it before the full game was released.

Splatoon 2 (Switch) – I basically just played during the Splatfest, and it was nice to see my team win again after the crushing defeat of Ketchup by Mayo. Friggin’ mayo. So gross…

Pokémon Puzzle Challenge (GBC) – How do you make me like Puzzle League even more? Throw a Pokémon skin on there. Bonus points for being Johto-themed!

Picross NP Vol. 1 (SNES) – I wasn’t seriously playing it. Just booted it up to knock out a few puzzles. As much as I love this collection, the controls are just too… slippery?

Magikarp Jump (iOS) – Might be time to stop including this and Greasy Money on the monthend list. I mean, I play Pokémon Shuffle every day, too, and it hasn’t been mentioned in ages.

TPB: Greasy Money (iOS) – Back-to-back event weekends mean I’m even more invested in this app than usual. But I’m still not going to give them any more of my money.

Rock Band (360) – Played a bunch one weekend; my left hand remained cramped for days after.

King of the Monsters (SNES) – I played exactly one round, and then quit because it was dumb. But it sure did look appealing in Nintendo Power lo those many years ago.

Mini-Review – Illusion of Gaia

For me, there are a number of video games that I often find myself reminiscing about because something has triggered a pleasant memory that is attached to them. Most of these games are old, played in my youth, that I have never gone back to replay. One of the most prominent in my memory is Illusion of Gaia, the middle child of an SNES trilogy by Quintet. Though it’s not your typical middle child. Gaia was far better known than its older brother, Soul Blazer. And its younger sibling, Terranigma, was never formally released in North America.

Gaia’s notability is mostly in the fact that it was published by Nintendo, and as such was pushed rather heavily in Nintendo Power. Yet despite this, its siblings seem to be talked about much more often by retro game enthusiasts. Soul Blazer has been christened a hidden gem, and Terranigma’s cachet is being one of those SNES RPGs we never got, which automatically makes it more sought after in the age of the internet. And so, good ol’ Illusion of Gaia often gets forgotten these days, because it was the one of the three that wasn’t forgotten in its own time.

But I haven’t forgotten it. I mean, obviously. In fact, it’s spent a lot of time in my active thoughts in the 20+ years since I first played it. A game that left a lasting impression on my impressionable young mind. Most of this, I attribute to the fact that it was a fantasy RPG that used famous locations from the real world, and had a rather mind-blowing plot twist at the very ending. And so, since these elements were burned into Li’l Ryan’s brain, any time they come up in real life, they trigger memories of Illusion of Gaia.

Continue reading Mini-Review – Illusion of Gaia

Monthend Video Game Wrap-Up – August 2017

You might think that I would have played fewer video games in August, what with all the hustle and bustle of moving last month. However, life video games finds a way.

~ Game Over ~

Super Mario World (3DS) – I’ve bought a handful of SNES virtual console games on my 3DS, but had only played Mega Man X up until now. Weird, that.

VOI (PC) – A very fun minimalist puzzle game. In a world where you can’t throw a stone without hitting a boring minimalist puzzle game, I think that’s worth celebrating.

Ever Oasis (3DS) – I’ve been letting this one simmer for a while, but it was time to finally hack my way to the finish line. It’s too bad the post-game is so grindy and not all that fun.

Team Kirby Clash Deluxe (3DS) – Done enough. Anything left to do is gated behind the paywall/waiting for daily gem apple harvests. And that’s a load of crap.

Candy Thieves: Tale of Gnomes (PC) – Lame tower defence game that parents might put on their iPads to shut up their four-year-olds. Uninstalled after ten minutes.

Continue reading Monthend Video Game Wrap-Up – August 2017

Monthend Video Game Wrap-Up – July 2017

~ Game Over ~

Mighty Gunvolt Burst (Switch) – I really adore this one. Played through twice now, as both Beck and Gunvolt, and then just kept playing. Also, the Ekoro DLC came out late in the month, so…

Vaccine War (PC) – I wrote a thing. Kinda meh.

Blaster Master Zero (Switch) – They’re releasing more DLC characters now so I opted to go back and play with the already-out DLC guys. Gunvolt is awesome and makes the game feel new!

Until Dawn (PS4) – I try not to use this word about video games, but I loved this one.

Castlevania III: Dracula’s Curse (NES) – The Netflix series and a nice My Nintendo discount inspired me to try one of the few ‘Vania games I’ve never played. Decent, but steeped in bulls**t.

Citadale: Curse of Darkness (WiiU) – Second chapter in the trilogy, solidifying the Casltevania “homage” by using an exact Castlevania subtitle. Perfectly average in all ways.

Super Mario 64 (N64) – I did something new this time and finished the game in a single sitting. Only to the requisite 71 stars, but hey, I’m not some kind of superman.

Tales from the Borderlands (PS4) – I wasn’t impressed with Episode 1, to the point where I was calling it Tales from the Snore-derlands. However, it got so much better once Gortys showed up.

BioShock Infinite (360) – A significantly more interesting tale than the original BioShock, but for some reason the gameplay still feels hollow to me, and I can’t figure out why.

Azure Striker Gunvolt (3DS) – Bought this in August of 2014 when it originally launched, haven’t played it until now. Massive oversight. It is excellent, but very difficult to actually be good at.

Resident Evil HD (PS4) – You know, initially I figured I’d do a one-sitting run of this. And then said run took nearly two months to complete. Damned distractions.

Red’s Kingdom (PC) – Quit playing after 20 minutes because I wasn’t having any fun.

Continue reading Monthend Video Game Wrap-Up – July 2017

How I Spent My Summer Vacation

I had the week off work last week, and to be perfectly honest, I don’t think I did enough with it. I mean, usually that’s how I spend my time off anyway because I’m poor and can’t afford to go anywhere on vacation, except for maybe a day trip to Selkirk. But for some reason I feel as though I should have “accomplished” more, even though I did get a handful of important things done, and had plenty of fun.

Monday was a good day, but not productive in any way. Edwin and I spent nearly the entire day clearing Super Mario 64 in a single sitting, and banging our heads against Syphon Filter. Not the usual write-off, because I spent the day playing video games with a friend instead of all by my lonesome. I also briefly visited with a number of out-of-town relatives in the evening, as there was a gathering and dinner at my grandparent’s place. Mmmm… delicious steak. Also I put gas in my car for the first time in probably two months. Closed out the evening by staying up too late after purchasing Citadale: the Legends Trilogy and hacking my way through the second chapter.

Tuesday morning was spent finishing off the final episode of Tales From the Borderlands, which was as excellent as the first episode was boring. In the afternoon, I had a very successful dentist appointment. No new cavities, and they showed me before and after photos so that I could see exactly how much crap was piling up between my teeth because I don’t floss. Also I finally made appointments to get a crown placed on my tooth that got a root canal two years ago, so that’s nice. Later on, watched The Bachelorette with my family, as we do. As for the rest of the evening? Probably spent watching Mike Tyson Mysteries or Game Grumps. I’m sure I stayed up way too late again, because I distinctly remember thinking “Welp, I’m definitely not going to feel like accomplishing anything on Wednesday morning.”

Wednesday came along, and much like Tuesday evening, I have no recollection of how I spent it. I know I played a few stages in Azure Striker Gunvolt, but where the rest of that time went is a mystery. ARMS, maybe? I had to take my brother to a doctor’s appointment in the afternoon, after which we picked up pizza for lunch and then I finally began playing Final Fantasy XV. That evening, like most Wednesday evenings, I spent hanging out with Edwin again. On our quest to find dinner, we discovered that the Freshii by my parents’ house was finally open, so we opted to try it out. Then came a notable amount of progress in BioShock Infinite, which I am so torn on. I am quite enjoying the world and the story, and almost wish that there wasn’t any combat, because it’s really more of an annoyance than anything.

Thursday was the day I feel like I really accomplished something. I woke up early and took my car into the shop, as it had recently become very loud. Turned out that it just blew a gasket, not the whole muffler, so it was a relatively cheap fix. I got some exercise by walking home after dropping off the car, and even made a belated phone call about getting free internet in my new condo on the way. Then I ran back once the repairs were done, which pretty well burned me out. I spent the entire afternoon with FFXV, though I did take a short break to go out for another half-hour run. Then, dinner and more FFXV. It was that night when I realized that FFXV was going to stop me doing anything productive until it was done.

Friday morning was very busy! Splatoon Day! Zack and I drove all over creation looking for amiibos and the fabled Splatoon 2 pro controller for Switch. We found most of the amiibos, but no pro controllers, although we did luck into stumbling across a good birthday gift for my dad. By the time we were done, we had been out shopping for so long that on the way home we picked up Fatburger for lunch. I took in a couple episodes of Bob’s Burgers while I ate, and then spent the afternoon playing Splatoon 2, which had easily been my most anticipated Switch game. Then a couple hours break to log some more time in FFXV, and then back to Splatoon 2. I played Salmon Run all evening, only stopping because my Switch’s battery died and the wi-fi signal in my room is spotty at best, so TV play is currently not an option for online games.

There were a number of other grown-up things I could have accomplished during my week, but put off in favour of having fun. Even a lot of fun things got sidelined. No movies, no reading, no drawing; all put off in favour of sinking more hours into Final Fantasy XV. In the end, though, I had a good week. I spent way too much money on junk food and amiibos, but that’s the way the cookie crumbles, I suppose. At least when you’re me.

Vania Mania

Last weekend, I went a little Castlevania crazy. Firstly, I read that Nintendo had put up some discounts for the Virtual Console versions of the original NES Castlevania trilogy on My Nintendo. Having nothing better to do with all the My Nintendo coins or tokens or whatever that had been piling up in my account, I got myself a nice 40% discount on Castlevania III and loaded ‘er up on my 3DS. Then, because I often forget about things even when I am incredibly excited for them, I read that the Netflix Castlevania series went live on Friday. So I watched all of that in a single sitting.

It all turned out to be a beautiful coincidence, because the animated Castlevania series is loosely based on Castlevania III. I had no idea!

So let’s talk about the show first. Straight up, I loved it. It’s got plenty of flaws, but I thought that it was still a fairly strong show. It was cool, violent, and sometimes funny, though truth be told, a lot of the humour was a little more adolescent than it probably should have been. Trevor Belmot is a massive jackass that I expect we’re supposed to eventually like, but he hasn’t quite gotten to that point yet. Maybe in season 2. Sypha and Alucard are awesome right from the word go, and it’s a massive tragedy that the season ends just as things are really getting good.

And I think that’s my biggest gripe with Castlevania: season one is only four 30-minute episodes, and only tells about a third of the story. Which, I suppose is right on target, as the upcoming second season is going to be eight episodes. Don’t get me wrong, they wrote in a lot of great supplemental material to flesh out the world and characters, but it still feels like this was just a test to see if there would be interest enough for the real story. Imagine if season two hadn’t been given the green light! We’d be left with nothing but an elongated prologue! Forever wondering what could have been!

The absolute best parts of the show were in fact the opening and closing scenes. The series begins with a very long cold open that serves to give Dracula personality and motivation. It’s a bit misleading because this part of the story is pulled more or less from Symphony of the Night, so I was double-surprised that the rest of the series followed Castlevania III instead. It makes perfect sense, though, as they’re telling the story in chronological order (though they did skip right past Lament of Innocence). The final scene is a -and I hesitate to use this word- epic battle between Trevor and Alucard. It was brilliant and incredibly cool. It also served to increase my hype levels to maximum and then slapped me right in the face with the hard truth that I would be left waiting for an indeterminate amount of time for this series to continue.

In a stunning turn of events, I enjoyed playing Castlevania III much less than I did watching it. I am fairly certain that it’s one of only two Castlevania titles that I hadn’t ever played (the other being Lords of Shadow 2). All the classic-style Castlevania are tough as balls, but none of them have ever felt quite as insurmountable as Castlevania III. It’s ridiculous how hard it is. So difficult, in fact, that I got frustrated to the point where I would put down a save state after every monster I defeated. It didn’t even feel that cheap, because you basically need a full life bar to have any hope at all against the bosses in the last few stages.

I’ve done a little reading up on the game in the meantime, and I’ve come to the conclusion that I should not have played the North American version. Apparently, in a stunning reversal of the usual “dumbing-down for Americans” trope, the Japanese version of Castlevania III is significantly less difficult. Fewer monsters, more generous checkpoints, and at least one character that has a useful long-range attack.

The biggest, and what I believe is the most important change, is the way your characters take damage. In the Japanese version, every monster deals a set amount of damage. So a medusa head that hits you for 1 HP in the second stage will still hit you for 1 HP in the ninth stage. However, in the North American version, all monsters hit for the same amount of damage based on how far you are in the game. So in the first stage, you’ll take 1 HP damage from every hit, while in the final stage, you’ll take 4 HP damage from every hit, regardless of monster type. This is crazy and significantly upsets the difficulty balance.

I can’t in good conscience say that the game is bad, because it’s mostly just that the difficulty level is broken. If the game was just a little friendlier, I probably would have really liked it. I found myself on more than one occasion amazed by the visuals (it’s a beautiful NES game), and it retains the tight, methodical Castlevania gameplay that made the series so popular in the first place. Let’s not forget the incredible soundtrack! It’s a huge game with ten stages and a number of alternate paths, and you can pick up several partner characters along the way that can tag in for Trevor at any time. The only game design part that I thought was actively terrible is one section where you have to climb a tower of falling blocks. It’s incredibly slow and long, easy to get killed on, and is boring as all heck. Plus there’s no checkpoint after it, so if you get killed by monsters afterward… enjoy slogging up that section again. It must have been my seventh or eight climb up that tower that I decided to start abusing save states.

And so ends my Castlevania craziness for now. I actually find myself wanting to play Lords of Shadow again for some reason, but I just can’t be bothered to unpack and hook up my Xbox 360 right now. Perhaps in a month’s time when I’m moved and settled into my new home. But hey, by that point, my Castlevania fever might have already subsided.