MGSV: The Phantom Pain (PC) – Done but unfinished. Which describes both the game itself and our playthrough. Will we go back? Only time will tell! (But probably not.)
WarioWare Gold (3DS) – An excellent game that I’d love to invest more time into, but it’s just a little tedious to try to hit a target score on 300+ micro-games, you know?
Marvel’s Spider-Man (PS4) – I spent an entire week off work doing very little other than playing this to completion. Do I feel satisfied with how I spent that time? Yes. Absolutely.
Mega Man 6 (Switch) – Rush turns into a jetpack and boxing gloves. Robot pelicans attack by spitting out robot fish. Submarines masquerade as clouds. MM6 is the hottest mess.
Mega Man 9 (Switch) – Would it kill you to turn the health drop rate up a little? Anyway, I’ve now beaten every Classic Mega Man game in 2018. Good job, me! And Merry Megamas to all!
XC2: Torna – The Golden Country (Switch) – Maybe the best DLC expansion I’ve ever played? It’s a complete mini-prequel, as opposed to simply more quests tacked on to the base game.
MechaNika (Switch) – The sequel to Agatha Knife, which I very much enjoyed. This one’s about an alcoholic seven-year-old who wants to build a mech to destroy everything that isn’t cool. Fun!
Zelda: Ocarina of Time 3D (3DS) – It was time for a replay, I thought, seeing as this month marked OoT’s 20th birthday. It’s a very short game if you ignore heart pieces and gold skulltulas!
~Now Playing~
Save Me Mr. Tako (Switch) – A rare retraux game that pays homage to the Game Boy. So yeah obviously I bought it. Only made it through a handful of levels before distractions tore me away.
Dark Souls (Switch) – Dark Souls is sure great! But man, I just don’t have the time for it.
Monster Hunter Generations Ultimate (Switch) – Still plugging away at this like once a week or so. G-Rank is a tough cookie, which leaves me at the mercy of online play to make progress.
Super Smash Bros for Wii U (Wii U) – Snuck in a few matches here and there throughout the month. As I post this, there are a mere SEVEN DAYS LEFT until Ultimate.
Star Ocean (SNES) – You have to wonder about a game that, two minutes into your playtime, pits you against a boss who can kill you in ten seconds flat. It’s actually not too bad, though!
Pokémon: Let’s Go, Pikachu! (Switch) – I have so many thoughts about this game… But mostly it really makes me wish that I could have an actual pokémon. Pikachu is just so cute!
Minit (Switch) – A Zelda-like where you die and restart every 60 seconds. I don’t know if the experience would have changed appreciably without that particular feature.
The age of Mega Man X dominating my gaming time has ended. At least for now. Now, instead of being stuck on a series of action platformers, I’m ears-deep in massive RPGs. Super. At least I was guaranteed to finish all those Mega Mans.
~ Game Over ~
Mega Man X7 (Switch) – If you thought I was down on X5… it looks like a sparkling gem next to this turd. Not even really worth playing just to say you’ve played ‘em all.
Mega Man X8 (Switch) – It’s not amazing, but it stands head and shoulders above X7. Playing it brought back some fun memories of when I first bought a PS2. Ah, such simpler times…
The Messenger (Switch) – After my first playthrough, I think this might fall in line with the way I feel about Mega Man X: it’s as close to perfect as a video game can possibly be.
Final Fantasy XV (PS4) – I finally did it! And exactly a year after my last play session! I gave the disc back to my brother, but I kind of want to get the Royal Edition and keep playing…
The Legend of Zelda (NES) – It’s on my Switch now, so… yeah, of course I played it.
The Silver Case (PS4) – A Japan-only PS1 adventure game by Suda 51, remastered and localized. It’s pretty interesting, and I can absolutely see the genesis of Killer7 in it.
~ Now Playing ~
Monster Hunter Generations Ultimate (Switch) – I just hit high rank and already there is so much more content than on the 3DS version. Purchase justified!
Dragon Quest XI: Echoes of an Elusive Age (PS4) – Few things feel as purely good as playing a Dragon Quest game. And this one is so got-danged pretty!
WarioWare Gold (3DS) – Whaaaaat a 3DS game in 2018? How even? I was going to skip this, but then my parents got it for me as a birthday gift. Which is awesome because <3 WarioWare.
MGSV: The Phantom Pain (PC) – Hey it’s this again. How many more two-line blurbs am I going to have to write about this friggin’ game? (Probably only one more.)
Picross S2 (Switch) – I could be done, but this time I’m actually playing all the Mega puzzles, too. They can be quite the challenge, which is good because regular picross is too easy.
Dr. Mario (NES) – Now my Switch can play Dr. Mario, so I’m pretty happy!
Frederic: Resurrection of Music (Switch) – I’ve been long intrigued by this, then it went on sale for 65 cents. Verdict: Its heart is in the right place, but I don’t want a touchscreen piano game.
I was not shocked, but somewhat upset when I replayed Mega Man X5 only to learn that I actually kind of hate it. It was a game that lived in a troubled, but still beloved place in my memory. Mega Man X6, on the other had, was known to me only as a dumpster fire that I’d rather not even ever think about if I didn’t absolutely have to.
Imagine my surprise then, when I gave X6 its turn and somehow I actually mostly enjoyed it. Don’t get me wrong! It’s still an uneven mess, but I think it might be better than X5. It’s certainly a lot more fun, and that’s really the main goal with these things, right?
Here are the major issues I’ve encountered:
Blaze Heatnix’s stage is an incredibly frustrating series of mini-boss encounters; all of them are the same boss with way too much health, but in different room layouts to force you to fight each one differently. This is stupid and by a wide margin the worst stage in the game. …Though they can be easily beaten if you’re clever (Hint: charged Metal Anchor).
This enemy is the six worst things about Mega Man X6
There’s a boss called High Max, who is completely invincible to your X-buster and Z-saber. To defeat him, you have to stun him with a buster shot and then hit him with a special weapon. He’s not terribly difficult once you know what to do, but he takes so little damage that the battle will last several minutes no matter how good you are. As opposed to most bosses, who a skilled player can easily down in under 30 seconds (the exception being Infinity Mijinion, who is hella annoying).
Also there are bits and pieces of stages all over that are either massively unfair or literally impossible for an unarmored X to get through. These are pretty bad, but they’re few and far between, at least.
Most of the “nightmare effects” that start happening when you beat each boss are mildly annoying at worst. “Nightmare Dark” severely hinders your vision in certain stages by blocking out a massive chunk of the screen and it truly does make life a nightmare.
The last thing, and the one that drove me completely bonkers in my youth, is that in every stage there are 16 friendly reploids for you to find and rescue. Sometimes they give you cool trinkets. But there are also these squiddy robots that, if they touch a friendly, will infect them with a zombie virus. Then your buddy is dead forever and if he had a powerup, it’s lost to the ether, and you have to reload your game if you want another shot at saving him. The thing is… except for Blaze Heatnix and Metal Shark Player, the stages are pretty easy to run through quickly, so reloading isn’t a big time sink. It’s generally easy to blast the squiddies before they zombify your pals, too. There’s like one that’s legit challenging to get to in time. Also there’s the fact that in my old age, I just can’t be bothered to have that obsessive completionism of my teen years, so if I lose a guy… meeeeeh. (But I did rescue them all because it wasn’t actually that hard.)
What makes X6 better than X5 to me is that it’s no longer completely bogged down in its own excess. Stage design is generally more cohesive and interesting. Alia is still there to give you hints, but now most of her hints are activated by a button, so you can choose to completely ignore her. Which is awesome! There’s no stupid time limit or randomly chosen story path that may or may not remove a playable character, and the cutscenes are all skippable! Your hunter rank is now based on how many “nightmare souls” you collect, and not your gameplay performance, which takes all the pressure off. Lastly, and coolest of all, is that if you do have the patience to find and defeat High Max, you can skip straight to the fortress levels! It’s totally impractical, because the fortress in this game is a beast even with all the power-ups, but such a cool little secret!
So yeah! Generally speaking, I have had much more fun with Mega Man X6 than I ever thought possible. A few minor headaches here and there because it’s still home to a few cheap traps and questionable design decisions, but they’re nowhere near as bad as the exercise in overwhelming tedium that was Mega Man X5. Needless to say, I’m happy that I gave this one another chance.
The Nintendo Switch Online service debuted a couple of nights ago. I, obviously enough, subscribed immediately. I’m not necessarily happy about having to pay for online play now, but it’s less than half the cost of an annual PS Plus subscription. And I had that nice year-and-a-half of free online play, so I won’t be too butthurt about it.
Let’s talk features: Playing online is cool. I have a Monster Hunter on Switch now, so it’s an absolute necessity. Also I like to entertain the thought that I will play Splatoon 2 again at some point. I think those are the only two online games I care about. There’s ARMS, I guess, but I’m even less likely to play that than Splatoon 2. Smash has historically bad online play, so we’ll see about that one.
Cloud saves… I honestly don’t care about. Yeah, it would suck to lose hours of progress through a thing. The truth of it is that I always have way more fun with the beginnings of games anyway. Dunno why, and I don’t have the time right now to do a deep psychological examination of myself.
Apparently Switch Online subscribers will get exclusive deals. I’m hoping that means bigger discounts on games in the future, but all you get right now is the opportunity to buy the special joycons shaped like NES controllers. Which is not something I’m interested in. They’re $80, which is less than a regular joycon pair, but they also don’t function with any games aside from…
NES Online is the real “value add” for the subscription service. It’s basically NES Netflix, NESflix, if you will, in which you are granted unlimited access to an ever-growing library of NES games. This is cool! I prefer owning things, but this is the way that media is offered now, so I’ll go with the flow. There are currently 20 games on offer, with a paltry three to be added each month. That’s not enough, but what can you do?
Me, I plan to just enjoy what I get. There’s no point in complaining, especially since Nintendo is going back and adding online play to any games that can support it. At first, this seems like a dynamite feature. But then you try to go and play some online Dr. Mario and realize that you’re only allowed to play with people on your friends list. That, I’m going to be salty about. I want to be able to just hop in and play online River City Ransom and Tecmo Bowl with randos. But instead I have to schedule playtime with someone on my friends list. Now I have to download the Discord app and figure out how to use Discord, and also how to actually interact with people in a way that will make them want to play Double Dragon with me. It’s an all-around bummer.
The one “saving grace” if you will, is that you can also download the Famicom Online from the Japanese eShop, if you want to play the Famicom versions of all these games. There aren’t really a lot of reasons why you’d want to do this (aside from being a dumb weeb), but The Legend of Zelda at least has enhanced music and sound effects in the Famicom version. It’s not much, and I’m reasonably certain that Nintendo will keep the library of games the same between regions, but it’s still a neat little feature.
So yeah, that’s about that. I kind of hope we see something like the PS Plus or Games With Gold deals where subscribers get free modern games, but the slate of NES games is enough to satisfy me. And there’s the suggestion that SNES games won’t be far behind. It’s pretty good!
Another Nintendo Direct happened yesterday. That’s what, like four in just over a month now? Looks like they don’t intend to ever let the Switch hype train slow down. In any case, this one was slightly over half an hour long, and had like a bajillion games highlighted. I’m gonna have to be very concise if I’m going to keep this under 3000 words…
Luigi’s Mansion 3 – Right on! I’m definitely down for this! At least, depending on when it releases.Too many games, and all that. Also, I still need to play Dark Moon, which could very well never happen.
3DS Games – Kirby’s Extra Epic Yarn, Bowser’s Inside Story, and Luigi’s Mansion. All ports of games I very much liked, but not so much that I need to buy them again on a dying platform. Also there was a Yo-kai Watch thing and I just cannot be bothered to care.
Splatoon 2 v.4 – Another free update that ostensibly adds a bunch of new weapons and clothes. Maybe even a stage or two? This one also seems to come with new sub-weapons and supers, which is really cool and not something that usually happens with the free updates? They didn’t go into great detail on what’s going to be included.
Mega Man 11 – I have already played the demo far more than necessary, and I am so excited for this game to come out next month. It feels so good, like Mega Man game should. I’m a little disappointed at how bland the amiibo feature is (daily free items), but not at all surprised.
Mario Tennis Aces – There’s a free update with new characters. Also a new co-op challenge mode where you can win new skins and whatnot. I’d like to care, but I’ll never play this game.
Capcom Beat ‘Em Up Bundle – This is cool! Seven classic beat ’em ups on one package, some of which were previously arcade exclusive. Not something I personally would buy, but I like that Capcom is reviving some of their B/C-tier stuff.
New Super Mario Bros U Deluxe – I still want to play Super Luigi U at some point, but I’d rather spend the $25 on Wii U than another $80 on this port bundle. Adding Nabbit and Toadette as playable characters is neat, but not nearly enough.
Katamari Damacy REROLL – I am tentatively excited about this. I need to know whether or not it’s just a port of the first game, and that’s not overly clear from this trailer. And if it is just a port/remaster, what kind of price are we looking at?
Nintendo Switch Online – Paid online service, $25 a month, free NES games and cloud saves. Nothing new here, but it was a cute video. A really cute video.
Pokémon Let’s Go – No new information here. Obviously I am super excited for this.
Diablo III – I’ve never played Diablo III, and likely won’t ever play Diablo III. Although it does look strikingly similar to the kind of game that I would really enjoy.
Super Mario Party – Ugh, it’s Mario Party, I have absolutely no inter… wait, single player modes!?
Town – A cute new RPG from Game Freak. Apparently the entire game takes place in one town. So that’s different. It looks really cool though, something I’ll keep an eye on. Also, spoilers: this is my most hype new announcement of the Direct.
Cities Skylines – I gave up on SimCity decades ago.
Daemon X Machina – I was already on board because it’s an action game about flying around in mech suits. Now they’re telling me I can swipe weapons and parts from downed mecha and use them for myself? Guys, thank you for building a game specifically for me!
Yoshi’s Crafted World – Totes adorbs, I like the world-altering gimmicks. Let’s be honest, it’s a Yoshi game, so I’ll be buying it regardless.
Board games on Switch – I don’t see myself buying any board games on Switch, but it’s really cool that there’s going to be a digital version of Pandemic out.
Civilization VI – Considering how addictive people say this game is, I think it’s best that I just keep myself out of this one’s way.
Starlink: Battle for Atlas – This looks like an actually good Star Fox game. Plus the Switch version allows you to play as all the Star Fox guys! I’m all-in on this one!
The World Ends With You: Final Mix – Sorry, don’t care.
Xenoblade 2 DLC – Aww, people who bought the season pass get it a week early? Well, I don’t have time for this right now, anyway. And I also want to buy the physical version.
Warframe – Meh.
Just Dance 2019 – Meh.
FIFA ’19 – Meh.
Team Sonic Racing – Meh.
NBA 2K19 – Meh.
NBA 2K Playgrounds 2 – I bought the first one, but I no longer have time for sports games.
LEGO DC Super Villains – Meh.
Final Fantasy Crystal Chronicles Remastered – Now with online play? Oh yes, that is a thing that I want! But I don’t know if I’d actually buy it again…
Final Fantasy XV Potato Edition – Full disclosure: I bought this immediately after the Direct was over. I really liked FFXV, and I think I’ll like it even more without all the bloat.
Chocobo’s Mystery Dungeon: Every Buddy – The indie obsession has killed my appreciation for roguelikes. Sorry, Chocobo. It’s just not happening.
Final Fantasy XII: The Zodiac Age – This is my reward for not buying it on PS4. Now I can play FFXII everywhere! *maniacal laughter*
Final Fantasy VII HD – WHAT
Final Fantasy IX HD – Wait, you missed one…
Final Fantasy X & X-2 HD Remaster – No, I’m serious. Where’s FFVIII? That’s the one I want. (Realtalk: all these Final Fantasies on Switch is awesome. I wish I had a reason to buy them, but I own most of them two or three times already. Except XII; I’m totes buying XII.)
Super Smash Bros Ultimate – There’s a Switc bundle with a fancy dock and joy-cons… Oh! And also Isabelle is now a fighter! I don’t do the whole “waifu” thing, but if I did, Isabelle would totally be my waifu. Yes, I know she’s a dog. We’ll make it work. But, I don’t think I can play Smash now, because I couldn’t bear to hurt Isabelle 🙁
Animal Crossing Switch – Oh, hey. This is a thing now. Coming next year. I… don’t care.
You know, I think I’m really starting to get the hang of this “just stop playing games that you aren’t having fun with” thing. It’s an amazing time-saver! At least, unless the game in question is a Mega Man X game…
~ Game Over ~
Mega Man X4 (Switch) – While I do think it holds up fairly well on a high level, it really makes me long for the gorgeous pixel graphics of the SNES games. What can I say? I’m old.
Super Dungeon Bros (PS4) – At first I thought “This is kinda like Gauntlet! Sweet!” But it’s not the kind of game that’s properly balanced for single-player, so I gave up and deleted it.
Mega Man X Legacy Collection (Switch) – X Challenge is indeed a challenge, as I needed to keep the difficulty firmly on Easy to make my way to the end. (Spoiler: It’s crazy broken.)
Mega Man X4 (Switch) – The previous one was an X playthrough, this one was a Zero run.
Mega Man X3 (Switch) – Another run to gather up some stray “hunter medals” (achievements). Also this time I got the gold armor and Z-Saber, so Kaiser Sigma wasn’t impossibly hard.
Mega Man X5 (Switch) – Despite having pretty good memories of if, I kind of can’t stand Mega Man X5. Imagine that!
Batman: The Telltale Series (PS4) – While I really liked it, I couldn’t help but feel like I would have enjoyed it more as a straight-up animated mini-series instead of a “game.”
Mega Man X5 (Switch) – I played it again to go through Zero’s story. Why? Masochism.
Mega Man X6 (Switch) – This is generally considered to be an absolute trash fire of a game, but after this playthrough, I’ve come think it’s actually quite a bit better than tedious ol’ X5.
Legend of Kay Anniversary (PS4) – I got this in a bundle last year, and it seemed like it would be a nice, breezy adventure. It is those things! But it is also hella boring, so I deleted it.
Mega Man X5 (Switch) – I needed to see all three endings to earn a hunter medal…
I’ve recently made big, long, rambling posts about the first four games in the Mega Man X series, and continuing my vision quest through the series, I’m now done with Mega Man X5. Some might say that this was the last good one. Sadly, I can’t agree, as Mega Man X5 is actually the first outright bad one.
While the games in most Mega Man series get better for the first few sequels and then start dropping off, I’ve noted many times before that the Mega Man X games degrade with each subsequent title. The edges get a little rougher, new features that don’t work right get stapled on, and the purity of the action platformer vanishes into an over-ambitious mess. Mega Man X5 is where it all begins to come to a head, and it’s especially tragic, because this was supposed to be the series’ grand finale.
This is somewhat appropriate, as X5 in and of itself is a tragic story; a tale of two bestest-buddy robots desperately fighting against the odds to survive. Throughout the previous four games, the groundwork had been laid for the final climactic showdown between X and Zero, forced to fight each other because no matter how hard they try, they simply cannot escape their destinies. And then that big fight is massively underwhelming and you’re left thinking “that was it?” and you have to fight all the Mavericks again and a few forms of Sigma, like always. Oh well!
But besides the lack of payoff for the decade that built up to it, there are so many other problems with Mega Man X5. The first, and most egregious, is that the game has the absolute worst pacing. Remember how revolutionary Mega Man X felt when compared to the original series, simply because it was made faster and more action-focused? Yeah, that’s been lost to time. X5 is dreadfully slow on all fronts. Cutscenes are long and can’t be skipped. You’ve got Alia giving you “advice” several times each stage (and can’t be skipped). Tidal Whale’s stage is the slowest and most tedious autoscroller to ever exist, and you have to play it at least three times to collect all the power-ups. All the bosses in the fortress stages have a life bar nearly as tall as the screen. It’s madness, I tell you!
And even after all that, the game isn’t all that much fun. Good level design is lacking in most cases, with most obstacles meant to stop you in your tracks, which just hurts the pacing even more. Cheap kills are scattered about, from blind jumps onto spikes to surprise enemies that will absolutely knock you into a hole because there’s no way to know they were coming. The game is fairly generous with its checkpoints, but that’s no excuse for the number of “gotcha” deaths to be more than zero. The game can also be a bit buggy, with questionable hit detection, and one case where I just spontaneously exploded for no discernible reason.
There’s so much more to complain about, but I feel like these are the new issues for me; things that hadn’t impacted me quite as much when I played this game as a teenager. They’re the problems that I can’t deal with in my old age. There’s also the fact that X5 has a bunch of tacked-on systems that I’ve been trying to read up on but still don’t fully understand, which is never a good sign. Again, it’s a tragedy, as X5 was supposed to be a massive celebration of the whole series that wrapped it all up. There are so many loving references to all things Mega Man, but there’s just too much cruft there, which bogs it down and keeps it from being the epic finale that should have been.
As you may expect, I have been playing the Mega Man X Legacy Collection somewhat obsessively lately. To that end, I have beaten X2 through X4 and also the bonus X Challenge mode. And I have some things to say about these games!
Let’s start off by noting the less obvious: I almost never replay these games. It’s always the original Mega Man X that I go back to, so I’m not nearly as familiar with the rest of the series. As such, I had to do a lot more goofing around in them, looking for hidden secrets and trying desperately to remember which weapon works on which boss. Sometimes it worked in a game’s favour, sometimes not so much. How did it all roll out? Let’s take a look!
The Awesome Adventures of Captain Spirit (PS4) – A free “prologue” for Life is Strange 2. I’m still not entirely clear on whether this will have anything to do with the full game or not.
Mega Man 7 (Switch) – I’m usually pretty hard on MM7, but playing it right after MM8 made me realize that it’s actually not all that bad! Except for Slash Man. He can go suck an egg.
Bloodstained: Curse of the Moon (Switch) – Nightmare mode run for true(?) ending.
Bloodstained: Curse of the Moon (Switch) – Another replay, Zangetsu-only this time.
Mega Man 2 (Switch) – Wait, Mega Man’s feet are slippery in this one, too? Why do I not remember this? Maybe that’s why I don’t think it’s quite as perfect as MM3.
Mega Man 3 (Switch) – Speaking of which, I did that too.
I Am Setsuna. (Switch) – I’m glad I played it, but something about it felt hollow. Maybe because the team very clearly wanted to make a Chrono Trigger sequel but weren’t allowed the license.
Fran Bow (PC) – The first two chapters of the game are very interesting and spooky, and then it kind of veers off in a completely different fantasy-styled direction before circling back to spooky.
Tales of Berseria (PS4) – It took about 30 hours before the plot finally got interesting and the characters started growing on me. But this may have been Stockholm Syndrome setting in.
Heavy Rain (PS4) – I prefer to try to find the positives in every game I play, but this one… While the high-level story was interesting, pretty much everything else about it was plain ol’ bad.
Mega Man X (Switch) – Yes, I have two portable versions of Mega Man X already, but I never take my 3DS or PSP out with me anymore. Plus, this one comes with all the sequels!
Rockman X (Switch) – The X Legacy Collection allows you to play the Japanese versions of all included games, so… I did that. As it turns out, not much was changed for the localization!
Mega Man X2 (Switch) – Maybe it’s because I play it much less frequently, but X2 is significantly tougher than the original. A little trolly too, in regards to the placement of several power-ups.
Mega Man X3 (Switch) – And then you get to this one, which is ridiculously tough, and even moreso if you’re trying a buster-only run. But at least it gives you a bunch of cool new abilities.
~ Now Playing ~
MGSV: The Phantom Pain (PC) – I bless the rains down in Africa, gonna cover up all of the sounds from my footsteps, ooh-ooh.
Pokémon Quest (Switch) – I’d like to complain about the completely erratic difficulty spikes, but that’s freemium for you! And I’m certainly not paying a cent into this one.
Slain: Back From Hell (Switch) – It’s kind of like if Doom and Castlevania had baby, and then that baby got really into heavy metal. Which is to say I love this game.
Octopath Traveler (Switch) – It’s a little bit too talky, but the battle system is excellent and a ton of fun. Feels a little bit like a more hands-on FFXIII, in a way. (NB: I’m a big fan of FFXIII.)
Soul Blazer (SNES) – I really adore Illusion of Gaia, but had never played its prequel, so I hacked my tiny SNES to do so. It’s quite good! I just need to make some more time for it.
Mega Man X Legacy Collection (Switch) – I’ve been listing the individual games here as I play them, but the new X Challenge mode can’t fit in that way. Short review: it is BONKERS.
If there’s only one absolutely consistent thing in my life, it’s my love for Mega Man X. And it’s not just because I’m a card-carrying fanboy of (mostly) all things Mega Man, but because I firmly believe that it is one of the best video games ever made. It is probably about as close to flawless as any game will ever come, and even after playing it seventeen million times, I still get a kick out of it on each and every replay.
With the recent release of the Mega Man X Legacy Collections, I have now purchased this game somewhere between six and eight times, which gives it the top billing for games that I have purchased more than once. I fully admit that I have a problem. I bought the original cartridge on SNES, the Mega Man X Collection on Gamecube, the stellar remake Maverick Hunter X on PSP, the generally sub-par iPhone port, the Virtual Console release on 3DS, and now the X Legacy Collection on Switch. I can’t recall for sure whether I bought it on Virtual Console for Wii or Wii U, but I’d say that the likelihood for at least one of them is pretty high.
The X Legacy Collection has added a couple neat new wrinkles to the mix. In fact, it it hadn’t I probably wouldn’t have even bothered writing this thing. The smallest, but most mind-blowing thing of all is something I discovered when poking around to see if I could change the control layout (you can’t): if you have a special weapon selected and press L and R at the same time, it’ll automatically unequip the weapon and put you back to the X-Buster. This is a huge revelation because I thought you had to scroll through them all individually, or use the pause menu to swap. It’s not really a game-changer, but it’s a fun little trick that I never knew about, despite having played through the game so many times.
Another neat thing is that the X Legacy Collection includes pre-release trailers of all the included games. Though nearly all of them are in Japanese, it’s still cool to see that footage of earlier versions of the games, and pick out all the things that changed. I’ve only watched the MMX trailer so far, but I was delighted to see enemies that didn’t make it into the full version, little graphical changes, and some level layouts that got changed around slightly.
Lastly, you can choose to play either the North American or Japanese versions of all the games on the collection, and astoundingly enough, I’ve never actually played a Japanese version of any Mega Man X game. So I decided to check out Rockman X, and to my surprise, there really weren’t many changes made for the localization. Aside from the edited logo and text boxes being resized to accommodate the different languages, it seems like the only thing that changed are the bosses’ names. And maybe –maybe- they upped the drop rate for health pickups in the North American version, but it’s impossible to really know without looking at the actual code. It just seems like they aren’t quite as plentiful as I’m used to.
(Note: The Cutting Room Floor reveals a few other itty-bitty changes that I would have never noticed, and says nothing either way about drop rates.)
I said before that I think Mega Man X is as close to perfect as any video game is ever going to get, and I stand by that. Part of that is owed to its simplicity; it’s harder to get things wrong when you’re not bloating your game with superfluous features and systems (see nearly every sequel). But most of all, I just don’t think that there are very many things that you’d write up as problems. The only major one is that the final boss is too hard. Compounded by the fact that it’s a string of three fights in a row, the final form hits so hard that only the best players will be able to defeat it without draining all four of their sub-tanks. Combine that with the fact that he’s got a tiny hitbox that is only vulnerable to the least practical weapon in X’s arsenal, and you’ve got a real pain in the butt on your hands.
Aside from that, my other complaints are relatively minor: when you use a password, neither your sub-tanks’ stored energy or your progress through Sigma’s fortress are saved. The sub-tanks are a minor pain, since you can grind health pick-ups fairly quickly to fill them again, but the lost progress in Sigma’s fortress is a little harder to swallow. The levels are short -maybe five minutes each- but it’s still a pain to have to blast your way through them again if you started making your way through and had to take a break.
Anyway, I think that’s about enough of a spiel for today. Lord knows that I’ve already published enough material about Mega Man X that I don’t need to go on for another thousand words, though I’ve never written an actual review. And it’s not like this is going to be the last time I write about it either. I just thought it would be fun to go over a few unique little nuggets of info about the game that not everyone would be aware of. With the X Legacy Collections absorbing all my thoughts lately, I wouldn’t be surprised if some more writing about the rest of the series pops up in the near future.