Dark Souls: Big Bullies

Previously on Dark Souls: Morgan tore through the Undead Burg only to be stopped cold by the Taurus Demon, and I gave up on the game forever.

Forever, as it turns out, is really only a matter of months. I did decide to give Dark Souls another shot after a few months of dwelling on my previous failures and having given up so early into the game.

I spent a little time grinding zombies to add a meager amount of numbers onto Morgan’s stats before giving the Taurus Demon another shot, and a little birdie suggested that I try out a tactic that I’d learned while fighting the tutorial boss, but had very quickly forgotten about.

Climbing back up that dreadful tower, Morgan stared the Taurus Demon square in its haunted eyes yet again. Would it be the last time? Having previously cleared the archers off the nearby battlement, I lured the demon out of hiding and then ran back over to the ladder. When the beast drew near, I lept off the tower with little more than a prayer, and plunged my sword into its skull. The attack drainde a good third of the beast’s hit points, and then the fight began in earnest.

I could have lured the beast to the opposite side of the arena, and then tried to pull off the plunging attack again for an easy win, but I preferred the idea of winning the ret of the fight through skill. And I showed a marked increase in skill this time around, for some reason. I suppose maybe I’d somehow gotten better at Dark Souls by not playing it for a while? Anyway, I killed the Taurus Demon fairly easily considering all the times he’d stomped me flat. It was finally time to move on and see what else the game had in store for me.

What it had in store was nothing but more terror.

I continued along the path, and out to another large balcony. There I met some guy who went on about stuff that I either didn’t care about of didn’t understand. In the end, he gave me an item that I could have used for some multiplayer shenanigans, but alas, I was (and still am not) subscribed to Xbox Live Gold, so I’d be having none of that.

Past the balcony was a bridge between towers, lined with zombies. No sweat, zombies were a piece of cake. So I started crossing the bridge, preparing to engage the enemy, when a hug freaking dragon flew overhead, landed on top of the entrance to the opposite tower, and absolutely covered the length of the bridge on fire. I was able to duck into a small alcove on the side, but every last zombie on that bridge was incinerated.

In my alcove, there was a stairway that opened up a shortcut back to the bonfire in the Undead Burg. Handy!

I returned to the bridge and bolted to the far end in between the dragon’s bursts of flame. There, I found another bonfire (whew!) and the entrance to the Undead Parish. Or, the entrance to the path leading up to the entrance to the Undead Parish. What should have been a short jaunt up a cobblestone sidewalk was laden with trouble though.

The first thing in my way was a huge freakin’ armored boar. While imposing at first, the boar was easily defeated by… a narrow staircase. Indeed, the was a small staircase leading up to a higher level in this area, and it was narrow enough that the boar could not climb it. So it was just matter of luring the boar nearby, then hopping off and doing a plunging attack for big damage. The boar went down without a fuss, and I was awarded with the single most amazing piece of armor that Dark Souls will ever give me: The Fang Boar Helm.

Indeed, with Morgan rocking this magnificent piece of kit, I was happy enough to consider Dak Souls conquered. But, I kept going for a while anyway, just for a larf.

There was a massive iron gate barring me from the Undead Parish proper, so I had to go around a winding, zombie-infested passage to get to the other side and open it. Unfortunately, zombies weren’t the only thing stalking the halls here. It was in this passageway that I met my first undead knight.

The undead knights are big, fully armored, and incredibly deadly. Not only are they adept at blocking and dealing damage, but the ones carrying rapiers can parry your attacks and kill you instantly with a counterattack. You Died.

Or, at least, their counterattack does enough damage that it could kill Morgan instantly every time. You Died.

Even with the nice defense boost afforded by the Fang Boar Helm. F-O-E! You Died.

Despite it being a minor enemy, the sour experience with the knight was enough for me to go back to consdering the Fang Boar Helm the pinnacle of achievement in Dark Souls, and that was ostensibly the end of Morgan’s adventure.

Tune in next week for Part 4: Perishing in the Parish.

Dark Souls: Road to the Undead Parish

Previously on Dark Souls: I made my way out of the tutorial and was subsequently slaughtered by skeletons.

There were two ways out of Firelink Shrine. The first was through an area that looked like a graveyard. It was inhabited by skeletons that were way out of my league, so I had no choice but to see what was down the other path. Or, up the other path, as it were. This trail was a staircase up to a rather precarious ledge of land with a straight wall of stone on the left and an endless-looking drop on the right.

The staircase route was loaded down with zombies. These fellow undead weren’t nearly as tough as the skellingtons, but they were still perfectly capable of killing me if I let my guard down for even a moment. Heck, they were perfectly capable of killing me even when my guard was up, as I quickly learned when one of the zombies atop a flight of steps started pelting me with firebombs. You Died.

Collecting my souls, I learned to lure the zombies on the cliffside to me one at a time so I could take them out more easily. The ones at the top of the steps were still going to be a hassle, as I’d have to dodge the firebombs as I ran up to engage them. Trouble is, Dark Souls’ controls are a little finnicky and take some getting used to. And that’s how I ended up plummeting into the great unknown. You Died.

Checkpoints in Dark Souls are bonfires. Resting at a bonfire will initially refill your health and Estus Flask (healing kajigger), and allow you to spend your souls on level-ups. It will also respawn any enemies you’ve killed. So I ran back and forth between the bonfire and the zombie cliff many times before I made it up the stairs and across the skywalk/aqueduct spanning the chasm, finally reaching the Undead Burg after a good half hour.

The Undead Burg is just what it sounds like: a city filled with zombies. There are little paths here and there, but it’s a fairly straight shot from the entrance to the boss. By this point I’d gotten fairly adept at dispatching regular zombies, so of course the game would throw in archer zombies and spearman zombies to make sure I didn’t get complacent. The lucky part is that the spear zombies are mostly off the critical path, and the archers leave nice long gaps between shots.

Getting to the bonfire in the Burg wasn’t overly challenging. In fact, I made it that far quite swiftly and without any deaths. It was the stretch between the bonfire and the boss door that caused trouble. Firstly, there’s a bridge that you have to run across while zombies up above pelt you with firebombs. Of course, the first time I tried going across I had no idea they were there. You Died.

The second time around, I made it across the bridge, but was greeted with a room where three zombies were chilling. Up until this point, enemies could be handled one at a time. That wasn’t really the case here. You Died.

Passing that room eventually leads you to a staircase with two spearman zombies at the bottom. The spearmen aren’t technically that much harder than a regular zombie, but they have two advantages: they hit hard, and they’re really good at using their shields. And if you hit the shield, you’re very likely to take a spear to the face, and spears hurt. You Died.

Collecting my souls, I decided to venture out to another rooftop near the bonfire. The many features of this rooftop include a pair of spearmen. And this is where I learned to kick. Somehow. I guess I must have done it by accident at first, but by some stroke of luck I discovered the kick command, and how it will break a blocking enemy’s guard. It makes the spear zombies really easy.

There’s also a staircase on that roof that leads down to a balcony where a merchant lives. The only thing I bought from him was chain mail armor, as Morgan’s defense was seriously lacking and I wasn’t comfortable enough with the most basic game mechanics to start buying and playing with items that had fairly vague descriptions.

Eventually, and after a few more instances of seeing the You Died screen, I made my way up a tower at the end of the Undead Burg. There, I found a Fog Gate, which the one nice thing Dark Souls does: it’s an unmistakable warning that you’re about to encounter a boss. This boss was the Taurus Demon, essentially a really big minotaur.

The first fight with the Taurus Demon went about as well as you can imagine. I started walking across the empty rampart, wondering what was going to happen. Then arrows started raining down from the battlement behind me. I started to run away, and then the Taurus Demon fell from the sky and crushed me. Between the arrows and his huge axe, I panicked and got pounded to a pulp. You Died.

The biggest problem now was that my bubble of lost souls was stranded inside the boss arena, so the only way I could reclaim it would be to get there and then defeat the boss. If I died anywhere else, all those souls would be lost forever, so I was pretty set on finding a way to defeat the Taurus Demon.

I worked my way back up the tower, and to the boss’ room. I immediately turned around and climbed the ladder up to the battlement where the archer zombies were waiting for me, and took them out before triggering the boss’ entrance. Not having to worry about those arrows was a great boon in the fight, but in the end I learned an important lesson: he can break your guard and stagger you very quickly if you spend too much time defending. And that, in most cases, will be fatal. You Died.

I tried it again, remembering to lower my shield when I wasn’t actually trying to block an attack, so that my stamina would replenish faster. That helped, but it wasn’t enough. You Died.

And again. You Died.

You Died.

You Died.

It was around this point that I declared the Taurus Demon too hard for me, and put Dark Souls down for what could have just as easily been forever.

Tune in next week for Part 3: Big Bullies.

Grayish Souls

Dark Souls, maybe you’ve heard of it? People seem to be absolutely nuts about this game, but I opted not to buy into it when it first swept the gaming world. I did buy it once it hit $20 though, because it’s just so beloved that I felt like I needed to know what was up.

And, well, I wasn’t so crazy about it. It was at least a few weeks after purchase before I put the disc in my 360 for the first time, and that first play session was the only Dark Souls play session for me until months later. What can I say? It just wasn’t really what I was expecting to play.

My first brush with Dark Souls was probably much like most people’s first brush with Dark Souls. I watched the opening cutscene, which left me more confused than anything, and then I made my character. Or maybe it was the other way around? Whatever, doesn’t matter. I rolled a lady thief named Morgan, and then I was told that she was actually a zombie of sorts. Huzzah.

I bumbled my way through the tutorial stage, which is some sort of purgatory for zombies. It’s probably the first time in a video game where the tutorial level posed a significant level of difficulty. I don’t remember how many times I died there, but the important thing to take away from this is that I died in the tutorial. And that’s the kind of game Dark Souls is.

After somehow managing to best the Asylum Demon, who looks to me like a gritty version of a monster out of Dragon Quest, I made it up into the actual game world, and marked a new checkpoint at the Firelink Shrine.

I was led to understand that Dark Souls is an open-world sort of game, and there were two immediate ways to go from the Firelink Shrine. I figured that heading in the graveyard-looking direction seemed more like the intended way forward, and after a very short bit of travel, I ran into a couple of skeletons. Two minutes out of the tutorial and I had my first You Died screen of the real game.

Dying in Dark Souls strips you of all your souls (which function as experience points and currency) and Humanity, which has a few different uses that I’ll get into later. Handily, these are all left in the spot you died in a glowy orb that you can grab to regain everything. If you die again before you collect it though, it’s gone forever and all those points are lost.

Knowing this, I headed back toward the skeleton area, figuring that it would be best to recollect the small amount of souls I had on my person at the time. I also thought I’d try my hand at fighting the skeletons again; maybe I wasn’t playing carefully enough before. I had just been running forward without much of a care, after all. I was able to retrieve my lost souls, but the second fight with the skeletons did not go any better than the first. You Died.

Maybe it was time to take a look at what the other path had to offer.

Tune in next week for Part 2: Road to the Undead Parish

Monthend Video Game Wrap-up: November 2013

The good news is that winter is here and I no longer have to feel bad about spending all my time inside playing video games. The bad news is that… well, there isn’t any bad news at the moment. It’s December that’s got all that holiday business to it; November is fairly smooth sailing as far as having free time goes.

That said, real life tried its best to get in the way, but November was still a fairly productive month for gaming. This month, I continued my recent trend of finding games that I could finish in an afternoon, and I think I’ll be keeping that up for a while. It’s fun to dive into epic games that take the better part of a year to finish, but sometimes the thing that really hits the spot is a game that I can start and finish in one sitting.

I don’t have any new categories for this feature this month, so that’s good. I figured that my tendency to obsessively categorize things would have me introducing a new one each month. But that doesn’t seem to be the case… yet.

~ Now Playing ~

Adventure Time: Explore The Dungeon Because I DON’T KNOW! (Wii U) – It was a small pain in the butt to actually secure a copy, but it was worth it. Between the abundance of Adventure Time charm and having another game that The Wife will play with me, I’m pretty happy with this game. It’s also a lot of fun too, being a dungeon crawler that hearkens back to old-school fare like Gauntlet. Games like this aren’t really made any more, which is too bad because I quite enjoy them. We’re currently 50 floors down.

Continue reading Monthend Video Game Wrap-up: November 2013

Monthend Video Game Wrap-up: October 2013

Hey! It’s this thing again! Now it’s officially a recurring feature! That was my plan all along, of course, but I’m kind of a flake so who even knew if I was going to even get around to writing up a second entry. That said, I’ll probably stop caring about this stupid thing by the time 2014 rolls around.

In the interest of further categorizing and complicating things, I’ve decided that MVGW needs a third header. I felt like “Now Playing” and “Game Over” were pretty self-explanatory, but you might wonder about what exactly the new “Reruns” header is for. It, my friends, is reserved for short games which I have played before and which were started and finished within the month. You can think of it as a subsection of “Game Over” if you’d like.

~ Now Playing ~

Pokémon Y (3DS) – Just assume that this is the only game I played after the 11th. Aside from short breaks to collect the Spooky furniture series in Animal Crossing. I have, of course, beaten the story, but I still have a bunch of post-game stuff to do and plenty of empty pokédex entries.

Continue reading Monthend Video Game Wrap-up: October 2013

Halloween 2013: 5 Best Horror Movies

Welp, it’s Halloween today, and pretty much the only thing I’ve done in the spirit of the season is watch a whole buttload of horror movies. Most of them were absolutely terrible, and sometimes that’s the appeal, but once in a while there’s one in there that I feel was legitimately good. Those movies are the ones we’re going to talk about today.

What’s going to separate this from anyone running down a list of their favourite horror movies is my single criteria: I must have watched the movie for the first time this October. So all of these are new to me, and

Curse of Chucky – I love me some Chucky series, but I was a little worried about this one before it came out. It’s a direct-to-DVD movie, which is usually enough to confirm that a movie is going to be baaaaad. I was also under the impression that it was going to be a reboot, and reboots are dangerous territory.

Curse of Chucky is not a reboot. For the first half of the movie, it could be. The Chucky doll looks new, and there are no ties to the previous films. And then one of the characters notices that Chucky’s face has a layer of latex on it that’s covering up all his scars, proceed to peel the latex off, and BAM ITS THE CHUCKY WE KNOW AND LOVE.

And then, AND THEN the events of Curse all end up tying back into the very first Child’s Play and then Jennifer Tilly shows up right at the end and it all fits together and it is damn glorious. Unlike the two previous films, Curse is not a horror-comedy. It sticks to straight-up horror, and I like that they decided to go back to basics. Also, Curse has the best, most amazing post-credits scene ever filmed.

Curse of Chucky is absolutely the best direct-to-DVD movie I have ever seen, and it’s a fantastic sequel to a series that was having an identity crisis. Easily the best horror movie I’ve watched this season, and maybe even one of my favourites of the year at large. It’s creepy, it’s surprising, and it’s a big love letter to fans of the series.

Fright Night (2011) – I’m also a huge fan of 1985’s Fright Night. I mean, who isn’t though? It’s one of the legit best horror movies ever made. So you can understand why I didn’t really want to see the modern remake. But it was $5 at Wal-Mart and with a price like that, I figured it’d be worth the gamble. Oh man, you guys.

The remake of Fright Night is great. It’s pretty much exactly what I like to see in a remake: it’s got a lot of the same elements as the original, but mixes everything up enough that it’s its own movie. Kind of like how a good cover song works. If you know Fright Night well, you’ll have a good understanding of the basic plot of the movie, but it throws enough curveballs at you that you’re going to be shocked at least a few times.

It’s a really good thrill ride too. In the original, Jerry is a fairly passive vampire. He comes after Charley that one time, but mostly he’s just like “hey mind your own business kid.” In the remake, he is the most bad-ass vampire I have ever seen. 2011 Jerry Dandrige does not mess around. He will stalk you, he will threaten you, he will blow your mother-loving house up. It is magnificent, and I am so very sad that I hesitated to watch it for as long as I did.

World War Z – I think the theme of this list so far is “movies I thought would be bad but then they really weren’t” and World War Z is probably the most fitting for that title. You watch the trailer, and you see the wacky zombie tidal waves, and you think that it’s just going to be utter garbage. In fact, if I hadn’t gotten it as a free rental from Redbox, I probably still wouldn’t have bothered to watch it.

The thing you have to understand is that while World War Z has zombies in it, it’s not really a zombie movie. You could more or less sub in any kind of global disaster and tell the same story: Brad Pitt doesn’t give two craps about saving the world or finding a cure or anything, he’s just doing what he has to to keep his family safe.

So then what separates it from other, less great apocalypse movies like, oh let’s say 2012? Brad Pitt helps, that’s for sure. I mean I love John Cusack, but there’s really no competition. World War Z is also paced really well, and I dare say that using zombies as a disaster makes the situation much more interesting. The movie is very tense and interesting from beginning to end, and it’s absolutely more of an action/drama than a horror movie, but I’ll keep calling it horror so I can justify putting it on this list.

From Hell – This is a movie I’d never even heard of that Wifey picked up because it was cheap and it has a young(ish) Jonny Depp in it. It’s a slasher that gives an identity and motive to Jack the Ripper. But it’s not really about Jack, it’s more about the prostitutes that he kills. And also a detective that solves crime by having psychic visions while wasted on opium.

It all sounds a little silly, and it is. It’s very silly if you stop to think about it. But it’s a fairly enjoyable movie to watch. I especially liked that it’s a somewhat unique variation on the usual slasher formula. You know who doesn’t like it though? Alan Moore. The movie is based on a graphic novel of his, and apparently devolves his fine story into a goofy whodunit. I haven’t read said graphic novel (and probably never will), but the movie version worked for me, and that’s all that mattered.

Christine – You know the episode of Futurama where Bender becomes a were-car? Apparently that’s also an old horror movie! Well, not really, but I can’t seem to separate the two in my mind despite the fact that all they really have in common is the theme of homicide by automobile.

It’s based on a Stephen King novel, which is usually a good thing, and has a pretty good story and a handful of great characters. What really impressed me about Christine though, was the special effects. At one point, Christine (who is a haunted car), is completely destroyed. Shortly after, she magically restores herself, and the scene looks so friggin’ good. Like, these practical effects from 1983 are considerably more convincing than most of the computer-generated effects in current movies.

The only thing that really bothered me about the film is that there isn’t even a hint of an explanation as to why the car is haunted. I suppose that’s a fairly common omission is movies based on Stephen King stories, as they’re typically more about the characters and how they deal with the situation than the situation itself. Still, it’s a pretty great movie, and despite the difference in popularity between the two, I think it was way better than Carrie.

TE’s Top 12 Video Games of 2012

Another year has come and gone, and a big ol’ stack of videogames with it. I made a point in April to keep a list of every game I played throughout the year, and by the time July or so rolled around, I had decided to make up this list of the Top 12 Games of 2012. There are a few rules I decided to put in place for this list, though I ended up breaking them. Heck, there somehow managed to be 14 games in my top 12. Obviously the rules are more like suggestions.

Going in, I had decided that the games which would populate this list would have to be games that I started and finished in the year 2012. They would also have to be games that I’d never played previously. While most of the list fits this rule easily because they were released in 2012, I did make a couple exceptions. Technically there is one game that I did not beat on the list. However, I am right at the end of it, and I haven’t pulled the trigger on the ending sequence because there is more that I want to accomplish and I’ve heard whispers that ending the game ends the game for reals. Justified. The other exception is a pretty major one: a collection. I couldn’t help but add it because 2012 is the Year of the Video Game Collection and it’s by and large the best one I’ve seen so far. Also I did play through two of the games included on it this year. Good enough.

I think that earlier on in the selection process I had another stipulation on what could qualify, but I’m pretty sure that I broke it so many times that I can’t even remember what it was. Probably would have cut down the eligible games to under a dozen anyway. That said, let’s take a quick peek at the honorable mentions. These are games that either didn’t quite make the cut, or games that I really liked but didn’t even come close to finishing. They all deserve to have words written about them, but this is neither the time nor place. So let us look at their boxarts and dream about what could have been.

Now that we’ve got those losers out of the way, you can go ahead and check out what games earned the most of my affection and/or time last year. The list is exactly as Nintendo-centric as you might expect, but there are a couple games on here that will probably come as surprises. I’ll warn you now though, the total word count goes ever so slightly over 10,000 words, so if you’re in, be ready for the long haul. Maybe go get yourself a sandwich or a drink before you get started.

Continue reading TE’s Top 12 Video Games of 2012

I’ve got a friend, her name is Boxcar

Guys, Wii U. Oh man, Wii U.

For a thing I wasn’t entirely sold on before launch, it has very handily dominated the last week-plus of my life. And I’m okay with that, because man is it ever fun. I’m not even talking about the games there! The system is just fun to play with. It’s a little on the slow side; everything takes a good five to ten seconds to load, but I don’t find it nearly as annoying as some. Just sitting on the main menu, with all the Miis milling about, it’s kinda hypnotizing. And then the Miiverse posts start popping up.

Miiverse is… What’s the best way to describe it? I finally get how people can get addicted to Twitter. It’s like Nintentwitter: made up of tens of thousands of Nintendo Power envelope artist wannabes and infinitely easier to parse than actual Twitter. It’s plenty of fun to sift through Miiverse posts to look at the funny screenshots and beautiful drawings that people have posted to it, and it’s very fulfilling to help people out who have posted about how they’re stuck somewhere in a game. Currently only Nintendo Land and New Super Mario Bros U are completely integrated, but once more developers make their games with it in mind, I think that Miiverse is going to be a real game-changer. I’ve been on Facebook for years now, but have never enjoyed the experience as much as I have with the last week with Miiverse.

Also of note is that the Wii U internet browser is excellent. Nothing beats an actual computer for surfing the webs, but as far as game console/handhelds go, the Wii U’s internets browser is leaps and bounds beyond the rest. The YouTube app that comes installed on the system is nowhere near as good as simply using the browser for your YouTubing. This comes as a great relief to me, as my TV’s YouTube app is garbage, and only really usable when linked up with my iPhone. Now I just boot up the Wii U and I’ve got a perfect YouTube experience on my gigantic television. There are fewer things that could make me happier.

Where the games are concerned… Mario U is pretty damn great. People have been referring to it as New Super Mario World, but it’s not quite that good. If you’re in it for the single-player experience, Super Mario World or even Super Talking Time Bros 2 will leave you more fulfilled. Fortunately, Mario U features a multiplayer experience that is almost completely unique and an absolute blast. Yes, it’s essentially the same as New Super Mario Bros Wii, but it’s bigger, better, and in glorious HD.

I haven’t given Darksiders 2 a spin yet, because I intend to complete ZombiU first. ZombiU is an intricate game that deserves a whole post to itself, so that’s what I’m going to do somewhere down the line.

Nintendo Land may be is the best pack-in game ever. In a completely unexpected twist, it’s the game I’ve spent the most time with by far. It’s not at all the tired mini-game collection I assumed it would be. It’s an essential party game for Nintendo fans, and has an impressively robust single-player experience tucked away in there to boot. It’s already provided two weekends of riotous three-player fun, and I look forward to spending much more time in Nintendo Land, the new Funnest Place on Earth. Full review to follow on this one, because there’s so much there!

I only got to play a little bit of Sonic and All-Stars Racing Transformed, but my brother stands firm that it’s better than Mario Kart. Not as strong a statement as it might have been years ago, because Mario Kart is starting to get a little long in the tooth, but a pretty clear indication of quality no less. I liked what I saw, and the inclusion of Wreck-It Ralph as a playable character is simultaneously pleasing and perplexing. Ralph is the only element of his movie in the game, despite the fact that he never really drove in the movie. Oh well. It seems like a solid game, and an excellent candidate for an Xmas gift.

For some reason that I cannot explain, Little Inferno has wiggled its way into my head and won’t get out. I don’t think it’d be something I would get a lot of use out of, and the $15 price tag is awfully steep for a creepy fireplace simulator. Oh well. I’m sure I’ll get over it eventually. As soon as a more enticing eShop game comes along, I think. Hopefully there’s some new software available this Thursday. It was nice that Wii U launched with a shop at all, but it’s nowhere as great as the bounty of Virtual Console games that OG Wii had available on launch day.

I guess that’s all for today. I really think I’d get more enjoyment from actually playing with my new toy than writing about it, so I’mma go do that now. Ciao.

A post full of thoughts in no logical order

Wow, its been a while since my last post. Not a record by far, but almost two weeks is a long time in the current TE era. I’ve been pretty good about slapping something up every few days for some time now, even if it’s just a dumb photo that I found entertaining for a few fleeting moments.

In an effort to start getting though my gigantic backlog of books – Wait what? Books? Yes books. I have a lot of them, but I haven’t read most of them. Anyway, I’ve decided I want to read more, so this week I’ve been making an honest effort to always have a book with me on the bus. Whether I’ll keep going once I’ve finished my current book, I don’t know, but here’s hoping!

The lack of blogging around these parts can be attributed mostly entirely to Pokémon White 2. Obviously. I blame Game Freak for working in a rather extensive achievement system. For every objective you clear, you’re presented with a medal, and when you get so many medals, you get a rank up. It’s not actually deeper than Xbox achievements or PS3 trophies, but the fact that the game makes such a big deal out of the medals makes them that much more appealing to collect. Too bad some of the requirements are completely ludicrous. Check out the list here.

I’ve been working on a big new post over the last little while. I think it’s going to end up being this month’s article, if just to fill the hole. Unfortunately, it is about video games. But it’s a little different in that it’s something of a history lesson with a little review packaged in for those interested. I don’t know. It’s not something I care about enough to link to on my Facebook page or anything, but it’ll have to do.

I’ve been reading Monster Planet this week, the last of a trilogy whose first two parts I’ve already talked about at length. I said that I thought Island and Nation would make great movies, because both of them are pretty briskly-paced and feature a fairly original take on the zombie genre. However, Planet takes it up to eleven and goes into full-blown crazypants video game territory. Now, instead of the occasional smart zombie who can control the mindless masses of undead, there is a whole cadre of liches, each with a unique magic power. It’s gotten kinda ridiculous, but I’m already two-and-a-third books deep, might as well git ‘r done. Full write-up coming soon!

Speaking of spooky things and video games, I’ve begun playing Silent Hill 2 again to half-assedly get into the spirit of Halloween. I thought I was going to do it right this time, playing alone in the dark, but I messed that up. Since I’m playing the HD Collection edition, my experience is being totally controlled by achievements, and as such my current playthrough has been paired with some extensive map-making and step-by-step instructions on how to get through the game as quickly as possible. At the very least, by the time I’m done with it, I’ll have become a master of the game.

I borrowed my brother’s copy of Cubivore to round out my October gaming palette. While the camera is awful and the overall experience is a little shallower than I’d hoped, I think it’s good enough to slake my thirst for Tokyo Jungle. For now.

Have you watched the new Teenage Mutant Ninja Turtles cartoon yet? It’s fairly good! Not quite as good as the new TMNT comic series, but it’s definitely worth watching. I will admit that I’m a little disappointed that its demographic skews considerably younger than the 2003 TMNT series. I blame Nickelodeon. Though I suppose the best way to revive a franchise is to make sure it’s what all the li’l kids want for Christmas. A world where Turtles are plastered on every damn thing again would be a world I’d love to live in.

Xbox Minecraft got a big update recently, which is enticing. The price didn’t get cut though, so I’m still not buyin’ it.

I’m bad at getting into the Halloween spirit. I haven’t watched a single cheesy 80’s slasher flick yet. I feel like I’m failing pretty hardcore as a nerd. The Wife is forcing me to take her to Paranormal Activity 4 this weekend though, so I guess that’s at least one “scary” movie for the season. I just have trouble committing myself to 90-120 minutes of uninterrupted watching.

I don’t have nearly as much trouble watching TV or Let’s Play videos. Over the last two weeks I have watched both seasons of Better Off Ted, most of Arrested Development‘s second season, and Brickroad’s Metal Gear LP. Ted is… well, it’s okay. I enjoyed it as much as I did because it co-stars Portia de Rossi and Andrea Anders, both of whom I find very funny. The list of actresses (or even actors, it’s not a sexist thing) I really like is pretty short, but those two are definitely on it. It should be obvious that I much prefer comediennes to “serious” actresses. I also love the way de Rossi pronounces the word “anything.”

I don’t think there’s anything else relevant I can say so that I can add another tag to this post.

Oh, wait! New Monster Hunter 3 Ultimate trailer? Oh Hells yes!

More like “Retardedbution”

The Wife and I went to see Resident Evil: Retribution last weekend. I don’t think I’ve ever said “What the F?” so many times during a single film.

Yeah, it was pretty much as retarded as can be. And not retarded in an awesome way like Lollipop Chainsaw, but retarded in a “how did anyone think this was a good idea?” kind of way. Keep in mind that this is coming from someone who liked the four previous Resident Evil movies, and went into the theater pretty excited for the next chapter.

The movie opens right where the last one left off, with Alice and a bunch of no-names on a huge boat and Umbrella…jets? I don’t know how do describe those things. Umbrella flying vehicles surrounding them. Only, it starts at the end of the scene, and the opening credits are set over the “battle” on the ship being played in reverse slow-mo. This is not a bad way to do your opening credits. Kind of artistic, but nothing super-original. The only problem I have with this is that Chris and Claire are on-screen for about three seconds and then vanish forever. They are nowhere else in the movie. It’s right after this scene that things go to Hell.

The opening credits are immediately followed up by Milla Jovovich spending ten minutes or so giving a rather thorough summary of the first movie, and then bits and pieces of the three sequels that preceded this one. Kind of odd that they spend so much time talking about the first one instead of the fourth film, Resident Evil: Afterlife, but it turns out to be foreshadowing, so I guess it’s okay. What’s not okay is that they just spent ten minutes of our movie summarizing the entire series up to this point! I know it’s Hollywood and they have to assume that all moviegoers are idiots, but geez. Once you’re in the fifth installment of a so-so action-horror franchise that’s (very) loosely based on a video game, you’re pretty much only attracting the people who’ve seen the other movies and need closure.

Then, then they have the gall to show us the boat battle. Again. In normal speed and not backwards. Again, you’re just doing this for the morons who didn’t understand the slo-mo-rewind version that they just saw ten minutes ago. There’s no need to show this scene a second time! We got it!

After that, there’s a “dream sequence” that does serve as more foreshadowing, sort of, but is still not entirely necessary. If you’re keeping track, after the opening credits are done, roughly the next half hour of movie is a big waste of time. Why could this time not have been spent fleshing out the plot a little better? Maybe instead of telling us stuff we (should) already know and showing duplicate scenes and a stupid dream sequence, maybe explain a little bit about the damn viruses! That’s actually really important and not something that has been discussed at all since the second movie!

I’ll take a little rage break to educate those of you who haven’t followed the games, and don’t know the Resident Evil virus lineage. The first movie starts with the T-Virus. This is accurate, and discussed at length in the first two films. It reanimates the dead, and has a mutation effect on most species, which gives us things like lickers and Nemesis. This is uncomplicated and without being nitpicky, it can reasonably carry us all the way to the end of third movie, Resident Evil: Extinction. But then in Afterlife, suddenly the zombies start sprouting Plaga tentacles and we encounter an Executioner. What’s that? What’s a Plaga, you ask? The Las Plagas parasite is introduced in Resident Evil 4, and genetically improved in Resident Evil 5, which is where the creepy mouth-tentacles come from. It’s also the reason why the “zombies” are now able to retain their intelligence and move at increased speeds: they’re not zombies, they’re giant bugs puppeteering the corpses of their human hosts. This is never explained in the movies, and you could have hand-waved it as a T-virus evolution until Retribution.

There are two points in this movie where the Las Plagas are mentioned by name. One is quick and subtle enough that you’ll miss it if you don’t know what it means, but the second is made a very big deal at the climax of the film. Never, ever, does anyone explain what the Las Plagas are, or where they came from. More infuriating still is that none of the Plaga hosts transform at any time. They just remain super-powered humans, though all but one look like vampires from Buffy. It’s not that this isn’t plausible, but it’s a huge waste of an opportunity! In a movie that’s about special effects and gruesome creatures, why wouldn’t you have the cool bug-monsters sprout out of their host bodies? (Big spoilers follow, highlight to read) More annoying still is that the main character who is injected with a Plaga ends up being eaten by the “Plaga Undead,” as the movie calls them. This is completely retarded, and makes absolutely zero sense. Plagas are supposed to have a hive-mind thing going on. They know damn well not to eat one of their own. Aargh! I understand that the movie series is taking some creative liberties with the franchise, but not explaining important plot elements is bad. It flies in the face of proper world-building and is just sloppy movie-making. I’m sure the rest of the entries in the series have their own problems like this, but none were nearly as noticeable to me.

While a lot of Retribution was pretty hard to watch, there were some good elements! They were named Ada Wong, Leon Kennedy, and Barry Burton. Three very awesome fan-favourite game characters that have only finally made their debut in the movie franchise. I have to especially hand it to the casting director, because Bingbing Li is a dead ringer for Ada, though maybe ten years younger. The costume designer is clearly a fan of the games too, because Leon and Barry’s outfits were spot-on to their game incarnations. At least to someone who doesn’t pay a huge amount of attention to costumes. Barry had his trademark red vest, and Leon had his super-swank jacket and shoulder-knife. Perfect.

All was not good surrounding these three though. The dude who played Leon very obviously had some issues with the awful dialogue, and his delivery on a handful of them were almost as bad as the writing itself. Then there’s Barry’s big part in the escape scene… you’ll know it when you see it, and you will either groan the biggest groan ever or actually hurt yourself because  you facepalmed so hard. I did the latter.

In conclusion, Resident Evil: Retribution has a few more issues than any of the other movies in the series. And I’ve got a pretty high tolerance for crap like this. It’s got some ups, a lot more downs, and an elephant-sized licker for some reason. The only reason you should see this movie is, like I said earlier, if you’ve seen the other four and need a little closure. Oh, but you won’t get that anyway because they all but said “stay tuned for the sixth one!” at the end. Yeesh.