Dark Souls: Capping the Capra

Previously on Dark Souls: Morgan explored the ghetto and was cut down by a boss before she could even see what the heck it was.

Morgan woke up at the Firelink Shrine bonfire, wondering what in the heck just happened. It was the quickest, least preventable death that she’d suffered so far, and it only served to make me more wary of what was lurking behind that Fog Gate. On the other hand, there was a tidy bundle of souls trapped back there now, as I’d been saving up to buy Morgan the strength levels that she needed to wield the Drake Sword.

Quite a pickle indeed.

Not one to rush headlong into harm’s way, I sought to explore a little bit more before facing down that boss again. Unfortunately, there wasn’t a lot left to explore, and the one door that I hadn’t been in was locked up tight. Despite the fact that I started the game with a master key that I was promised would unlock all doors. Oh well.

I did find a set of thief armor, which I considered wearnig for a while. My current set is way heavier than Morgan can deal with, and as a result her movements are slowed down drastically. However, the heavy armor’s defense rating is so much higher than the thief armor’s that I just can’t justify the tradeoff. I get hit way more often than I should, so mitigating that damage is important.

Having failed at finding anything important, I decided that it was time to suck it up and head through the Fog Gate again. That was, of course, after a quick jog back to Firelink Shrine, as that’s the easiest route to take to the Lower Undead Burg boss. The upper Undead Burg’s bonfire might be a little closer, but I’d have to fight through way more bandits and zombie dogs if I went that way.

The second fight again the boss didn’t go quite as well as I’d hoped. At least I knew how important it was to pass through the Fog Gate with my shield raised; the Capra Demon rushes you as soon as you enter the room, and he’s got two zombie dog friends hanging around to help rip you to shreds. It’s an incredibly difficult fight any way you slice it. You Died.

The Capra Demon’s room is also quite small, barely wide enough to accomodate the boss himself. So in addition to the three-pronged attack that you’ve got to defend yourself against, there’s pretty much no breathing room. I tried climbing a small staircase towards the back of the room, but it didn’t go anywhere, and it wasn’t so tall that the Capra Demon couldn’t hit me while I was at the top. You Died.

I tried fighting him straight up. You Died.

I tried killing the dogs first. You Died.

I tried running in, collecting my lost souls, and then pushing against the door in hopes that the soul bubble would spawn on the other side of the Fog Gate. You Died. No such luck.

Fighting the Capra Demon legitimately is is so difficult, in fact, that I didn’t even feel bad when I found a loophole. See, the Capra Demon has one very obscure weakness: he hangs out in a courtyard. Courtyards, by definition, don’t have rooves, and this one is no exception; you can simply stand outside and chuck firebombs over the wall until the Fog Gate dissipates and you get your rewards. The dogs will rush you at this time, but without their master they really aren’t any more dangerous than any other zombie dogs. It’s a super cheap tactic, but given how hard it is to defeat that sucker in a real fight, I heartily approve of doing it that way.

Even worse, your big reward for beating the monster is the key to the sewer level. So really, eff that guy.

However, with key in hand, it was time to venture into the Depths. Right away I could tell that I wasn’t going to like this area. It was dark, dirty, and filled to the brim with red zombies. Some had torches, some bore blades, all of them failed horribly at trying to damage me. The large mess hall emptied of its unded patrons, I looked over the railing into the lower kitchen area and saw a huge butcher chopping away at a slab of mystery meat. He saw me too.

The butcher ran up into the mess, and started swinging his oversized blades at me. He wasn’t very difficult to deal with, though his attack pattern was suspiciously similar to that of the giant skeleton that I was so terrified of. The butcher’s pet dog came around too, but it was slain before it could cause any problems. I sat at one of the tables for a moment to catch my breath, and then pressed on into the sewers.

Tune in next week for Part 8: The Sewer Level.

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