Dark Souls: Don’t You Just Love Poison?

Previously on Dark Souls: Morgan prevailed over the nightmarish Gaping Dragon, and continued her descent through the Depths.

I awoke at the Depths’ bonfire, as I had so many times before, and rifled through my rucksack to see if I was carrying any items that would heal toxicity. I had a whole collection of Purple Moss Clumps, which would heal poison, but only one Blooming Purple Moss Clump, which also healed toxicity. It looked like I was going to have to be really careful about these blowdart fellows.

Upon returning to the shaft, I led both of the barbarians off the edge into the void, to save myself a little time and effort. As I approached  the area where I was in the range of the blowdart guy, a couple of purple, sickly-looking corpses ran up to me and started attacking. I assumed they were just a different colour of the undead I’d been killing in droves up until now, but these ghouls had a deadly trick up their sleeves. They have an attack that consists of grabbing their victim and then biting like maniacs, which deals a fairly ridiculous amount of damage. Also it’s unblockable. You Died.

The third try through, I handled the barbarians and ghouls quite deftly, and approached the blowdart sniper carefully. It only took two darts connecting to inflict me with toxic, so I moved in on him very slowly, deflecting darts with my shield. And then I stabbed the motherbuzzer right in the gut, and he crumpled over like a rag doll. The real benefit here was that he wouldn’t respawn if I died or visited a bonfire, making future trips through this area much safer.

I continued along the rickety bridge through the tunnel, taking down ghouls left and right along the way. Then, in the distance, I saw light. As I drew closer, I could see that I had reached an area suspended far above the ground. It consisted of a dark maze of wooden walkways and ladders. This area was the kind of place that caused the worst nightmares. This was Blighttown.

Blighttown was awful. Everything about it made me hate to more. The place was littered with ghouls and blowdart snipers, and also some tiny dog-like creatures that could breathe huge jets of flame at me. Fighting was a pain on the narrow pathways, and some floors were even so weak that they would give out under my weight, though luckily, none of those sent me to my doom. At least, not without the help of a pack of ghouls waiting at the bottom. You Died.

There was a bonfire right near the mouth of the tunnel that led to upper Blighttown, but it was still difficult to reach because of the winding paths. It was certainly nice to have a spot where I could let my guard down for a minute and assess what I could of the area. I noticed a shining item perched out on top of a wooden barricade, but the only way to get to it was to take a running leap from a much higher ledge. It was… a difficult jump to make. You Died.

Indeed, much more difficult than I’d assumed. You Died.

The prize, an Iaito, wasn’t even worth the effort, as I had no interest in learning to properly wield a katana at that point. No, my Drake Sword and pyromancy were enough for me for the time being.

Navigating the walkways and levels was difficult enough, and trying to find the path to all the treasures scattered about make the task even worse. I managed to collect everything after running around like a mad person and making more than a few dangerous leaps. Of course, whenever things seem to be going well, there’s a blowdart sniper waiting to toxify you, and you have no idea how to get back to the bonfire from wherever you’d managed to end up. You Died.

It took a long time to finally reach the bottom of Blighttown, and it wasn’t a whole lot better than the top. The blowdart snipers and ghouls were gone, replaced by a bunch of different creepy crawlies. The flame-spewing cragspiders were easy enough to deal with, but the giant mosquitos buzzing around were the most annoying enemies that I’d encountered up until that point. They were hard to hit, and would follow me around endlessly, biting me and flinging blood at me, both of which were poisonous attacks.

As if that wasn’t bad enough, the entire area was a poisonous swampland dotted with torches, where a safe place to stand was hard to find. I’d used up a lot of my Purple Moss Clumps before I finally found my way to a safe tunnel that concealed a bonfire.

Just as I left the safety of the tunnel, a phantom that called herself Maneater Mildred appeared out of nowhere and rushed me. Mildred wore nothing but a couple lean strips of leather over her girthy frame, and a simple sack over her head. She carried a sad-looking wooden shield in one hand, and a fighteningly oversized butcher knife in the other. She was certainly a sight to behold, but that’s about the most you could say about Mildred. The poor girl’s grossly overweight body and oversized weapon slowed her down to the point where she posed little to no threat to me, and I vanquished the phantom without breaking a sweat.

I wasn’t in much of a rush to explore the poisonous swamp that was lower Blighttown, so I settled back down by the bonfire and reflected on my journey up until now. It seemed like it had been ages since I set off, but what I didn’t know what that my adventure had really only just begun.

Tune in next week for Part 15: Webs N’ Boulders

Dark Souls: Back to the Sewers

Previously on Dark Souls: Morgan left the sewers to explore the jungle, and slayed a gigantic magical butterfly.

The Watchtower Basement Key was an exciting find, but the Divine Ember was more immediately useful. On my way out of Darkroot Garden, Andrei noticed me lugging the thing around and told me that if I gave it to him, he could make divine weapons for me. I had no use for the thing, so I gave it to him, and had him forge my battle axe into a divine battle axe. It didn’t seem like a great tradeoff at the time, because divine weapons draw power from the Faith stat, of which Morgan was lacking. However, a few updates later, it would prove incredibly useful.

Back to the Watchtwoer Key, I paraded all over the damn place looking for the locked door that it belonged to. Eventually I found it, at the bottom of the Taurus Demon’s tower. It led down into the basement (just like it said it would), and at the bottom I met a big, mean knight. His name was Havel and he wielded a massive Dragon’s Tooth as a weapon. Also he could kill me in one hit if my guard was down. You Died.

Havel was one tough cookie, and the key to beating him was definitely to try to roll away from his attacks rather than blocking them. This caused trouble for me in three ways. 1. I was pretty accustomed to blocking, and hadn’t really bother learning how to dodge when blocking was working so well. 2. I was wearing armor a little above my weight threshold, and as such it slowed my movements enough that dodging his attacks was hard. 3. He hit so hard that even a successful block would still result in me losing a chunk of my health. It was also hard to get a swig of Estus in without him noticing the huge opening. You Died.

This was the point where I had to finally switch out my +7 chain mail armor and Fang Boar Helm for lighter equipment. The speed penatly had been offset by a strong defense until now, but that wasn’t working here. Fortunately, gaining the ability to roll properl helped out a lot against Havel. It wasn’t quite enough on its own though. You Died.

In the end, I triumphed over Havel by chucking firebombs and magical fire orbs at him while he plodded up the stairs towards me. I ran out of stock before he died, but he’d been weakened enough that I was able to finish him before he killed me again. My reward was a ring that allowed me to increase my weight burden, allowing me to wear heavier gear without the speed penalty. I would never equip this ring.

I was much more excited to see what was on the other side of the door at the bottom of the tower. As it turned out, it was Darkroot Basin. Hooray. I decided I might as well explore a little, since I wasn’t quite sure where I came out. But as I walked into a nearby clearing, I heard the sound of watery doom heading my way, and I had just enough time to slide behind a boudler as the water shots crashed all around me. I ran back to the door as fast as I could.

Out of other ideas, I worked my way back through Lower Undead Burg and the Depths until I’d reached the bonfire there. I rested up a bit and then went back in as deep as I’d been before. The huge gate was still locked, and I proceeded into the courtyard blocked by a Fog Gate. The area just screamed “boss fight” but it was unusually quiet. I meandered around a bit, but nothing happened and there was nothing to find. Until I got closer to the far ledge…

Suddenly, a grotesque lizard-looking creature peered over the side, and I backed away slowly. But as the creature rose into view, it began to take much bigger, more fearsome appearance. The Gaping Dragon was a massive six-legged abomination whose entire torso was a giant mouth filled with gnashing teeth. I did not want to be anywhere near it, but the Fog Gate kept me from running away with my tail between my legs.

I tried my best to keep my distance from the creature as best I could, getting in a few hits here and there when it would charge past me. The monster was far quicker than its size suggested, and I was only able to maintain my distance from the beast as it ambled towards me. I ducked away from swipes of its lengthy claws, and just barely avoided being sucked into the whirling mass of teeth. The fight was going well until the dragon leapt into the air. It hovered there for a moment, and I dashed away, hoping to find cover from whatever was about to happen. Then the beast slammed down on me hard and squashed my body like a tube of yogurt. You Died.

I went back right away for a second round with the Gaping Dragon, and it didn’t go nearly as well as the first. While I did manage to avoid a dive-bomb this time around, I didn’t inflict nearly as much damage on it before it grabbed me and thust me into its horrifying maw. You Died.

Taking a cue from the fight with the Bell Gargoyles, I decided to turn human before round three. Not relishing the idea of grinding for it, I used up one of my humanity items and became human again. As luck would have it, Solaire had posted a summon sign right in front of the Fog Gate, and I called on his help for the fight. It was all for naught though, as the Gaping Dragon tore Solaire to pieces before he could turn the tide in our favour.

I was stunned by Solaire’s death, and before I came back to my senses, the dragon scuttled over to me and barfed all over me, which heavily damaged any of my equipment that it didn’t instantly break. I didn’t have much of a leg to stand on after that, and the dragon gleefully finished me off. You Died.

Tune in next week for Part 13: Deeper and Deeper:

Dark Souls: Flutter By, Butterfly

Previously on Dark Souls: Morgan left the sewers to explore a forest, nearly got pulverized by a high-pressure water blast, and fell off a cliff like a dork.

I was wary of heading back down into the Darkroot Basin, but I had to recover the large bundle of souls and few humanity points that I was toting around. It took me a while to spot my bloodstain, but I finally caught a bit of a break and was able to pick it up without drawing the attention of the Black Knight that had scared me off the cliff in the first place.

I trekked back up to Darkroot Garden, intent on discovering what the upper path held in store for me. I was a bit unnerved to learn that there were bottomless pits all over the place up there too, but there was a lot more solid ground to maneuver around on, and the weed enemies were a big joke compared to the Black Knight and the crystal golems.

Near the end of the trail I came across a huge door that appeared to be sealed with magic. I remembered noticing that Andrei was selling an amulet or something that was supposed to open a door deep in a forest, but it cost far more souls than I was willing to part with, and I didn’t want to know what was behind such a secure door anyway.

To the right of the door was a path leading downward, which led to a Fog Gate and a small clearing off to the side. In the centre of the clearing was a treasure box holding a pithy amount of souls. And then of course, the trap is sprung and three weed monsters ambush me. They are pitiful alone, but the team-up causes me a notable bit of damage. So I ran back to the bonfire in the Parish to heal up before going through the Fog Gate.

When I come back here a million updates later, I will discover a bonfire behind a false wall right by the sealed door. And then I will slap my forehead hard enough to knock myself off balance.

I headed back to the Fog Gate, and breathed a sigh of relief as it dissipated behind me. I wasn’t at a boss yet. I’m not sure why some Fog Gates are randomly scattered around like that; maybe just to psych players out. There were some big new enemies in the next area: stone soldiers. These guys are big and slow, but they hit hard and liked to cast spells that made me slow as well. There were a half dozen or so of them scattered around the large room, and they only caused trouble when they teamed up with the weed monsters.

Pretty drained from the fight, I turned to leave the area and saw… A huge, quivering tree. It stood out pretty plainly from all the other trees, and I had no idea what it’s deal was. So I swung my sword at it, and wouldn’t you know, the thing up and died like a monster. And that was it. Odd.

After a trip back to the Parish bonfire, I ran the statue-man room again, this time having taken slightly less damage. Moving on, I found another Fog Gate. Foolishly assuming it was another fake-out like the previous one, I stepped through and was horrified to see that it had not vanished behind me, and that I was now locked on the top of a rather thin wall. Then a massive butterfly showed up.

The Moonlight Butterfly attacked exclusively with magic shots. The first one wa a large burst that connected directly and cleaved off a goo two-thirds of my life bar, so I drank up two of my remaining Estus charges and decided that I’d have to play on the defensive to survive this battle. The boss was too far away to hit, so it’s not like I even had a choice. The Butterfly’s other shot was a spreader, which was easier to avoid than the large blast, and did less damage besides.

After dodging a few more shots, the Butterfly flew over the wall and came in for a landing on the side. Seeing my opening, I ran up to it and hit it with everything I had. I had taken it down to less than half of its HP when it resumed flight and hit me with another blast. I drank the last of the Estus and crossed my fingers that it would land again soon. It hit me with another magic bolt, and at that point, I’d die if I was hit with even the spread shot. It was down to the wire, and my heart skipped a beat with every shot I successfully dodged.

Finally the Butterfly landed again, and I murdered it with reckless abandon. My rewards were the Butterfly’s soul, and passage both forward and back. While it was risky, I decided to venture forward, and ascended another long stairwell. At the top was a dead end, but I did grab myself a Divine Ember (whatever that is) and a Watchtower Basement Key. When I was done pillaging, I started back down the stairwell but misstepped and tumbled down the shaft to my death. You Died.

After a short trip back to collect my souls, I started the hunt for the door that my new key would unlock.

Tune in next week for Part 12: Back to the Sewers

Dark Souls: Out of the Sewers (For Now)

Previously on Dark Souls: Morgan fell down a bunch of holes and faced the most horrible monstrosities the sewer could conjure up, but managed to survive it all.

It was time for a short reprieve from the sewers. Nobody likes a sewer level, especially when it’s full of giant rats, horrifying frog mutants, and brain-sucking slimes.

I hauled my tuchus out of the Depths real quick-like, and started making my way towards the Undead Parish. The Depths are huge and confusing, so I don’t know if I’d explored every inch of the place, but I was sad that I hadn’t yet found a shortcut back to Firelink Shrine. Having to trudge all the way back out was a pain in the butt. Maybe there would be one in Blighttown.

After the long journey, I met with Andrei the blacksmith and bought the Weapon Smithbox, so that I could upgrade my weapons without trekking back to the Undead Parish every time. My goal completed, I breathed a heavy sigh and prepared myself to go all the way back to the Depths.

Then I saw the door across from Andrei. Somehow I’d completely missed it the handful of times I’d been there before. On the other side of the door was a huge ruined hall, and in the middle was a giant stone monster who started chucking lightning bolts at me immediately. The bolts were easy to dodge, but trying to get close to score a few hits was a little trickier. The statue monster had a very long staff, and a single unblocked blow was enough to cleave off most of my life. By the time I was able to fell the beast, my Estus Flask was empty and I was about ready to keel over.

Fortunately, that monster is one of the few who don’t respawn after visiting a bonfire, so I was able to skip across the hall and into the Darkroot Garden. A lush, foresty setting, Darkroot Garden didn’t seem so bad. A couple weed monster popped out of the ground and tried to whip me with their vines, but they were about as easy to kill as the basic undead enemies.

It was when I came across a split in the trail that things started going downhill. Literally. I decided to go right first (that seems to be a recurring choice), and ended up on a ledge high above the area known as Darkroot Basin. I saw a shiny item way off in the distance, and started making my way down the long, winding trail, hugging the wall so that I didn’t accidentally slip off into the abyss.

When I finally reached the bottom, it became very clear that this was not a place I wanted to be in for very long. Far in the distance, beyond the trees, I could see something writhing about in the fog. I couldn’t tell what it was, but I got all the information I relly needed: it was big. I should have just booked it right then, but curiosity got the best of me and I started inching closer to get a better look.

Then the crystal golems came out of nowhere and started trying to bash my head in. A pair of them has noticed me, and I could see others lurking deeper into the wooded expanse. These guys were big, but not very quick, and not nearly as tough as they looked. Fighting two at once was a chore, but they shattered to pieces after only a few hits each.

Confident in my ability to take them down, I headed into the trees to try to lure another one over. But before I could get its attention, I heard a strange noise that I couldn’t quite place. I looked up, and saw a cluster of huge water blasts tearing through the trees. I dashed away from them and slid behind a large rock as the projectiles slammed into the ground around me. Maybe finding out more about the giant on the other side of the forest could wait until another day.

I began heading back up the cliffside trail, and about halfway up I saw another shiny item on a corpse on a dangerous-looking outcropping. I carefully made my way over, and nearly took a halberd to the face for my efforts. A Black Knight was waiting just around the corner to ambush treasure-seekers.

I carefully backpedaled up the path with my shield drawn, trying carefully to block the Black Knight’s attacks while keeping my balance. I drew him further up the trail, where there was a more open area to duel in, and started to fight back in earnest. The Black Knights don’t mess around though, and it was looking like I’d need to try to escape if I didn’t want to get cut down.

That plan didn’t work out so well though. As I circled around the knight in an effort to reach the path leading up and away from the basin, I miscalculated a dodge of his blade and lost my footing near the cliff’s edge. Down I tumbled into the blackness of the canyon, wondering where my bundle of souls and humanity would end up. You Died.

Tune in next week for Part 11: Flutter By, Butterfly

Dark Souls: The Sewer Level

Previously on Dark Souls: Morgan killed the Capra Demon with an incredibly cheap tactic, and butchered a butcher.

Ugh. The sewer level. The absolute worst part of pretty much any video game that doesn’t star a team of adolescent turtles. Although this isn’t a turn-based RPG, so at least we won’t have to deal with a stupidly high random battle encounter rate.

The kitchen area had a flooded lower area with a few dogs and a single zombie. It seemed like a dead-end at first, until I noticed a section of the wall that had crumbled away, which I climbed up into a hallway. I chose to check out what was to my right first, and I made it all the way around the corner and to a far door before I heard somethign stomping up behind me.

It was another butcher, though where he had come from, I had no idea. The hallway had seemed empty when I got there, but I decided to go back and investigate the room that was on the opposite end of the hall, to make sure there weren’t any more butchers waiting to stalk me.

The far room was filed with nothing but barrels and boxes. Or so it seemed. In the far corner, I saw a head poking out of one of the barrels. I approched, and the head informed me that his name was Laurentius and begged for me to free him before the monsters turned him into lunch. I shattered the barrel with a single kick, as slicing it open with my sword seemed like it would do more harm than good. Laurentius thanked me profusely and ran his hippie ass back to Firelink.

Heading back though the door on the other end of the hall, I descended some stairs into the sewer proper. There I saw a corpse with a shiny item, and as I went to claim it, a huge blob of goo dropped onto my head and started sucking away my life. Eventually I was able to shake it off and stabbed the thing like mad until it dissolved into the grimy water. The bundle of souls I pilfered from the corpse afterward was probably worth the damage I took from the slime, though.

I wandered through the sewers, slaying zombies and slimes as I went, until I came to a small room with iron bars separating it from a larger room. In that larger room was the biggest freaking rat you’ve ever seen. The thing could have easily swallowed me whole, and I was eternally grateful that those iron bars were keeping it from doing just that. The huge rat stared at me as I passed through the room, and I was all to happy to leave there.

Just outside of the giant rat’s observation chamber, I came across a small pack of more reasonably-sized (but still way too big) rats. There were at least five of them, and they all started running from me the moment they noticed me. Assuming this would just be a handful of easy souls for me, I approached the rats and started stabbing them. They didn’t like that, and by the time I had killed them all, I was covered in bites and horribly poisoned.

Having no antidote of any description, and the poison very swiftly depleting my life, I had no choice but to start running the marathon back to Firelink. Through the sewers and taking the shortcut through the Lower Undead Burg, I sipped the last of my Estus, hoping I had enough to make it back to the bonfire before succumbing to the poison. I dashed down the aqueduct and pushed past the undead guarding the staircase to Firelink, and collapsed in front of the bonfire with only a sliver of health left.

Restored, I sought out the dirty hippie Laurentius, to see how he’d repay me for saving his life. He gave me a Pyromancy Flame and told me that he’d sell me some pyromancies. I didn’t really understand any of it, but bought Combustion and Fireball. Equipping the Pyromancy Flame instead of a real weapon allowed me to use the spells I’d just purchsed, and I immediately felt buyer’s remorse. Combustion was absolute garbage, just creating a poof of fire in front of my hand. Fireball was a little better, as I was able to actually throw a little ball of flame a distance. I practiced by torching a few undead, and then traveled all the way back to the Depths.

I took my revenge on the gang of rats by burning them alive with my new fireball spell. I noticed a shiny on one of their corpses, and investigating it I found… a humanity? This was easily the most unlikely thing that had happened for the duration of the adventure up until now.

The rats also managed to get one last laugh, As I strolled away from the scene of the slaughter, a rather unsuspecting box burst apart and a rat flew at me, scaring the absolute bejesus out of me. Needless to say, I quickly turned the rat into little more than chunks of rancid meat floating in the sewer water.

Venturing even deeper, I found another grate looking into the giant rat’s nest, and pressed up against the bars was most of a man’s body. He held on him a key. From here, I had three options: I could head down a narrow waterway to my right, follow a hallway through a Fog Gate to my left, or head back to a locked door I’d passed earlier and see if the key worked on it.

A little exhausted from splashing through the sewers, I decided to try the door. Much to my surprise, the key worked! And even better, there was a nice quiet room with a bonfire inside! I kindled the fire, and sat down to rest for a while. I really wasn’t looking forward to whatever the rest of the sewers had in store for me.

Tune in next week for Part 9: Who Am I, James Sunderland?

Dark Souls: Capping the Capra

Previously on Dark Souls: Morgan explored the ghetto and was cut down by a boss before she could even see what the heck it was.

Morgan woke up at the Firelink Shrine bonfire, wondering what in the heck just happened. It was the quickest, least preventable death that she’d suffered so far, and it only served to make me more wary of what was lurking behind that Fog Gate. On the other hand, there was a tidy bundle of souls trapped back there now, as I’d been saving up to buy Morgan the strength levels that she needed to wield the Drake Sword.

Quite a pickle indeed.

Not one to rush headlong into harm’s way, I sought to explore a little bit more before facing down that boss again. Unfortunately, there wasn’t a lot left to explore, and the one door that I hadn’t been in was locked up tight. Despite the fact that I started the game with a master key that I was promised would unlock all doors. Oh well.

I did find a set of thief armor, which I considered wearnig for a while. My current set is way heavier than Morgan can deal with, and as a result her movements are slowed down drastically. However, the heavy armor’s defense rating is so much higher than the thief armor’s that I just can’t justify the tradeoff. I get hit way more often than I should, so mitigating that damage is important.

Having failed at finding anything important, I decided that it was time to suck it up and head through the Fog Gate again. That was, of course, after a quick jog back to Firelink Shrine, as that’s the easiest route to take to the Lower Undead Burg boss. The upper Undead Burg’s bonfire might be a little closer, but I’d have to fight through way more bandits and zombie dogs if I went that way.

The second fight again the boss didn’t go quite as well as I’d hoped. At least I knew how important it was to pass through the Fog Gate with my shield raised; the Capra Demon rushes you as soon as you enter the room, and he’s got two zombie dog friends hanging around to help rip you to shreds. It’s an incredibly difficult fight any way you slice it. You Died.

The Capra Demon’s room is also quite small, barely wide enough to accomodate the boss himself. So in addition to the three-pronged attack that you’ve got to defend yourself against, there’s pretty much no breathing room. I tried climbing a small staircase towards the back of the room, but it didn’t go anywhere, and it wasn’t so tall that the Capra Demon couldn’t hit me while I was at the top. You Died.

I tried fighting him straight up. You Died.

I tried killing the dogs first. You Died.

I tried running in, collecting my lost souls, and then pushing against the door in hopes that the soul bubble would spawn on the other side of the Fog Gate. You Died. No such luck.

Fighting the Capra Demon legitimately is is so difficult, in fact, that I didn’t even feel bad when I found a loophole. See, the Capra Demon has one very obscure weakness: he hangs out in a courtyard. Courtyards, by definition, don’t have rooves, and this one is no exception; you can simply stand outside and chuck firebombs over the wall until the Fog Gate dissipates and you get your rewards. The dogs will rush you at this time, but without their master they really aren’t any more dangerous than any other zombie dogs. It’s a super cheap tactic, but given how hard it is to defeat that sucker in a real fight, I heartily approve of doing it that way.

Even worse, your big reward for beating the monster is the key to the sewer level. So really, eff that guy.

However, with key in hand, it was time to venture into the Depths. Right away I could tell that I wasn’t going to like this area. It was dark, dirty, and filled to the brim with red zombies. Some had torches, some bore blades, all of them failed horribly at trying to damage me. The large mess hall emptied of its unded patrons, I looked over the railing into the lower kitchen area and saw a huge butcher chopping away at a slab of mystery meat. He saw me too.

The butcher ran up into the mess, and started swinging his oversized blades at me. He wasn’t very difficult to deal with, though his attack pattern was suspiciously similar to that of the giant skeleton that I was so terrified of. The butcher’s pet dog came around too, but it was slain before it could cause any problems. I sat at one of the tables for a moment to catch my breath, and then pressed on into the sewers.

Tune in next week for Part 8: The Sewer Level.

Dark Souls: Going Downtown

Previously on Dark Souls: Morgan rang the bell in the Undead Parish, and not knowing where to go next, went and died over and over in a spooky cave.

Indeed, the Catacombs didn’t seem like a great candidate to be the proper way forward, so I made the executive decision to start retracing my steps through the Undead Burg and look for any alternate paths that I may have missed.

Along the way, I noticed that Morgan had been toting around a bow for som unspecified amount of time. Feeling that it would come in handy very soon, I decided to stop in at the merchant’s balcony to pick up a few arrows to go along with it. After all, a bow by its lonesome isn’t overly useful. Also I picked up a couple dozen firebombs because why not?

Eventually I made my way back up to the bridge area leading to the Undead Parish. There I found a door that was unlocked by a key that I’d pilfered from some corpse back in the Parish. Would it be the way to whatever my next destiniation? I was itching to find out, but figured it’d be a good idea to rest up at the bonfire across the bridge before venturing into the unknown.

Of course, having a mind like a sieve, I totally forgot about the enormous dragon chilling on the overhang above the bonfire’s room. His fire breath toasted Morgan to a fine crisp, and I was just barely able to escape down the nearby stairwell before the second blast turned her completely to ash. You Died.

Seeking revenge for the intense physical and emotional (but mostly physical) damages, I whipped out that bow and slinked down to the lower supporting section of the bridge. From there, I could see the dragon’s tail hanging over the edge. I began pelting it with my flimsy little arrows, which really didn’t do much in the way of damage, but seriously irritated the beast. It was too dumb to figure out where the arrows were coming from though, and eventually just flew off.

The diversion was well worth my time, though, as when I travelled back up to the main level of the bridge, I found that the dragon had dropped a shiny new Drake Sword for me, which was streets ahead of any of the dozens of other wepons currently filling up Morgan’s rucksack. She didn’t quite have the strength the wield the thing properly though, so it would have to wait a while before seeing any action.

I recharged at the bonfire and scurried back across the bridge to my mystery door. It turned out to lead down to the lower level of the Undead Burg, which was a much less inviting place that the upper level. It was all wrecked up, with buildings falling apart and small fires burning all over.

It wasn’t far from the entrance that I was accosted by a pack of wild dogs. Zombie dogs, that is. They were far too purple to be alive. They were also fast and vicious. I also found some of the weak red zombies down an alley, who were all bearing torches and did their best to try to light me on fire. Apparently a zombie memo had gone around sharing the news of how effective the Bell Gargoyles’ fire breath has been at killing me.

After rescuing some jerk named Griggs, who had managed to lock himself in a house the size of most closets, I found a shortcut back up to the bonfire in the middle of the Undead Burg. This was good, because those dogs from before had torn more than a few chunks of flesh out of Morgan’s hide, and she was in pretty dire need of some healing.

Further exploring the Lower Undead Burg, I noticed that it was getting too quiet. There was the pack of dogs right at the entrance, and the zombies down the back alley, but that was it. The path between buildings was becoming more narrow, and I was starting to worry. I attempted to open one of the doors to see if anyone was around, but instead stuck it with my sword, which resulted in the door… taking damage?

Suspicious, I started whacking other doors, and a few of them groaned at the strikes as well. I kept moving forward until I heard the creaking of several doors opning at once. Spinning around to see what happened, I watched a band of undead emerge from the doorways that I’d been attacking. There were three of them, but I wasn’t worried, because pfft, these mooks are no problem.

Only they were sort of a problem. These weren’t the same undead that I’ve already re-killed hundereds of. These were bandits, and they were a bit more dangerous than the previous types of undead. First of all, they’re quick, and dealing with three at once made that a real problem. Secondly, they can parry attacks and counterattack by flipping over Morgan’s head and digging their blades into her. It’s not an instant-kill, but it hurts enough to be a serious threat.

I won the fight with the bandits, but was beaten up enough that I didn’t stand a chance when the next group of three attacked. It sure didn’t help that they had brought a couple zombie dogs along with them, to boot. You Died.

Returning to the scene of my own murder, I was able to best both groups of bandits. Behidnt eh secnod group was a Fog Gate, and I didn’t feel quite ready yet, so I decided to follow the small, barely noticable staircase just to the right of it. A couple bandits and a welcome shortcut back to the Firelink Shrine were down that way. Also a merchant in the aqueduct, but she wasn’t selling anything that interested me.

Resting at Firelink, I steeled myself for another difficult encounter and headed back to the Fog Gate in the Lower Undead Burg. I walked through it and was cut down before I could even figure out what was happening. You Died.

Tune in next week for Part 7: Capping the Capra

Dark Souls: Ring That Bell

Previously on Dark Souls: Morgan cut her way through the knights and zombies infesting the Undead Parish, and was cut down herself by the Bell Gargoyles.

Since she’d been carrying a small wealth in souls and more than a handful of humanity points, Morgan was a little ticked at that stunt that the Bell Gargoyles had pulled. Dying again would be a terrible loss, so it was time to see what could be done about her fire resistance, since it was that fire breath that really caused a problem.

There weren’t many options though. None of the equipment in her inventory offered much in the way of fire resistance, and the one merchant in the Undead Burg didn’t sell anything better. It looked like all that could be done at the time was to start grinding for souls and use them to level up a bit. The souls requirements for level ups had gotten fairly high for what enemies were dropping, so that wasn’t even really a reasonable solution.

The only real choice on the table was to buck up and attack the gargoyles again. Surely, if I could keep my distance from one, I’d be able to deal with the other. That strategy didn’t work so well, as the gargoyles decided to stay as close together as possible, and Morgan’s body was reduced to a pile of ash even faster than the last time. You Died.

Feeling lucky, I ran upstairs to challenge the Bell Gargoyles a third time. It went pretty much as bad as it could have. I got backed into a corner as soon as the second gargoyle flew in, and Morgan ended up getting well done yet again. You Died. Really, it was either that have her jump off the roof to her death.

Annoyed at how skillfully the gargoyles were roasting me, I decided to meander around for a while, hoping to stumble upon a path that I hadn’t been down yet. It wasn’t an overly successful journey, but I did wrangle up enough souls to buy a couple levels. Not that they would make an appreciable difference.

I also picked up a humanity point in my travels, and I decided on a whim to use it to become a human again. It doesn’t mean a lot in offline mode, but it’s not like I was going to use that humanity for anything else. I returned to the ladders leading up to the parish’s roof, and noticed something different.

On the floor in front of the Fog Gate was a glowing etching. It prompted me to “summon” something, so I went ahead and did so. Just like that, a phantom of Solaire, the man I’d met after defeating the Taurus Demon appeared out of nowhere and pledged to fight by my side for a while. This was an interesting turn of events.

The Bell Gargoyles had no idea what hit them. The fools seemed to forget I was even there and focused all of their attacks on Solaire while I stabbed them in the backs repeatedly. As the second gargoyle uttered its death moan, Solaire’s phantom vanished without so much as a wave and the door to the bell tower opened.

I ascended the tower and rang the bell. I guess that was my objective this whole time? To be honest, it’s been so long since I started the game that I’d totally forgotten what my goal was.

I took the shortcut elevator back to Firelink, and assuming that my work over in the Undead Burg was done, I steeled myself for a return trip to the graveyard. The skeletons were waiting for me, waving around their scimitars menacingly. They weren’t as tough as I remembered, but maybe it was just that I’d gotten more skilled. Nevertheless, they still forced me to use up roughly half of my Estus Flask’s contents.

I explored the graveyard, busting up skeletons and frisking corpses for loot. I didn’t find anything that seemed immediately useful, and had to make a few return trips to the bonfire before I’d cleared the graveyard of is shiny item markers.

The skeletons were starting to seem manageable when I came across the Giant Skeleton. He was a monster, and had an attack that not only sapped most of my stamina, but also broke my guard and did roughly 50% of my HP in damage. I fought tooth and nail against the big bonehead, and eventually won, but was left in a very critical state. If anything had assaulted me at this point, I would have bit it for sure.

After healing up, I sped through the graveyard to a cavern at the other end. I descended into the cave and discovered the Catacombs area. It was nearly pitch-black, and I was immediately accosted by a skeleton. As I was blocking his strikes, I noted something glowing in the distance. Whatever it was let out a shriek and a massive fireball whizzed at me. The skeleton took the fireball in the back and shattered to bits.

I took shelter behind a wall and waited for something to happen. The glowing thing didn’t reappear, but something else did. I noticed the skeleton’s bones, laid out across the cavern’s floor, begin to vibrate and then reassemble. It put it’s head back on, looked my way, and then lept forward to swing its sword. I blocked the attack and shattered the skeleton again. After a few seconds, the skeleton began to reassamble itself again.

Totally freaked out, I tried to run deeper into the catacombs to escape the immortal skeleton, following a round staircase around the edge of a bottomless-looking pit. I reached a small plateau at the end, and in the inky blackness it seemed to drop off into more nothingness. A skeleton that was hiding behind the wall struck me in the back, and as I tried to fight back, the first skeleton showed up and the two of them overwhelmed me. You Died.

I ran back to the Catacombs in an effort to retrieve my souls, and made it back down into the cavern, ignoring the skeletons. I grabbed my souls, and started back up the stairs. But the first skeleton blocked my way and as I tried to push past it, I heard that screeching noise again. Before I knew it, I was caught in a small explosion and rebounded off the wall and into the chasm below. You Died.

Again, I made for the Catacombs to retrieve my souls. They were halfway up the staircase this time, and that was just the edge I needed to make it in and out successfully. I did take another magic blast to the back, but at least this time it didn’t knock me into the great unknown.

I settled down at Firelink Shrine’s bonfire to rest, and began to plan my next move.

Tune in next week for Part 6: Going Downtown

Monthend Video Game Wrap-up: December 2013

Hey, the year is over, and so are some video games that I was playing. Though, since December is kind of a busy time, there was a lot less going on than usual. Let’s have a look-see.

~ Now Playing ~

Dark Souls (360) – Have you been following the weekly Dark Souls feature? You should be. They happen on Thursdays.

Plants Vs. Zombies 2 (iOS) – I thought I was done with PvZ, but somehow the sequel drew me back in. Mostly because it was free. And then I saw that it was free because it was built almost entirely on microtransactions. Yuck. That’s awful, EA.

Pikmin 3 (WiiU) – It’s not often that I get excited for DLC, but the new Mission Mode stages that Nintendo keeps rolling out for Pikmin 3 are pretty darn good. Also, pretty darn hard! My bro and I have been slowly plucking away at them, but those platinum medals aren’t coming as easy as they did in the original stages.

~ Game Over ~

AdventureTime: ETDBIDK (WiiU) – The last 5 floors wrecked us several times over, but we finally pushed through to the end. It was a delightful game, but I don’t think it’s quite delightful enough that I’ll be able to convince Wifey to battle through the Nightosphere with me.

The Legend of Zelda: Ocarina of Time 3D (3DS) – Finally got around to finishing the Master Quest run that I started many, many months ago. You could probably even measure it in years at this point. Anyway, Master Quest is such a nice addition to this game. I’ve played OoT so many times now that I need remixed dungeons to keep it interesting.

Kid Icarus Uprising (3DS) – As much as I like this game, I found it very hard to stay really interested in. Believe it or not, I bought it when it first came out and have only now gotten around to beating it. It makes me sad that there’s still so much game left in there that I know I’m not going to bother playing.

Eathbound (WiiU) – I’m pretty proud to say that I played through Earthbound twice in 2013. Most RPGs I don’t play through twice at all, but this one’s probably getting close to a dozen. And I love it more every time. I’ve never really considered the possibility before, but I think that Earthbound might very well be my Favourite Video Game.

Paint it Back (iOS) – Victory! That’s yet another picross game in the can. Did I mention that I don’t really like the touch controls? I think I’ve probably said that already. Anyway, it’s still a damn good picross game.

Bleed (360) – A cute little indie game about killing all the current video game heroes so that you’re number one. Sounds oddly familiar. Only this one is a side-scroller mashed up with a twin-stick shooter, and I might add that it’s quite stressful, but also a lot of fun. It’s even been recently updated with a co-op mode! The really weird thing about it though, is that while you can unlock a pretty decent variety of guns, the default SMGs are always the most effective weapon.

The Simpsons Arcade (iOS) – I bought this some months ago, and beat one level before forgetting about it. I decided to push through to the end before deleting it, just so that I could say I finished it. This was not the fun revival of the old arcade game that I was hoping it would be. More like a single-player slog with poor touch-controls.

~ Reruns ~

The Legend of Zelda: A Link Between Worlds (3DS) – Had to play through this one again immediately, because I liked it so much. This is the first time I’ve played a Zelda game in Hero Mode and… it wasn’t really that much harder. The first few dungeons were tough due to a lack of hearts and the Blue Mail, but once I hit Lorule it was smooth sailing.

Picross e (3DS) – I’ve been itching to get e3, but couldn’t be bothered to actually spend the money, so I just replayed the first one. It’s pretty great!

Dark Souls: Perishing in the Parish

Previously on Dark Souls: Morgan overcame the first real boss and nabbed herself a stylin’ new helmet.

Afraid of the troublesome undead knights that stood in my path, I had yet again let Dark Souls sit unplayed for a good month or so. By this point I was starting to come around to actually liking the game rather than playing it because all the cool kids are playing it. Still, the constant deaths aren’t quite as endearing as some would say.

Normally when you rest at a bonfire or die, all the minor enemies that you’ve killed will respawn. Luckily, this is not the case for a few enemies here and there, and the giant armored boar is one of those who are perma-dead once you off them the first time. So his area was reduced to a short gauntlet of zombies, and was easy enough to navigate.

Getting the hang of duelling the undead knights was not as hard as I’d made it sound last week. It’s pretty much the same as with zombies, only the knights have much higher stats and shorter vulnerability windows. By playing very carefully, I was able to move on past the one that killed me so many times, and finally made my way to the level that opened the big iron gate that stood between the bonfire and the Undead Parish.

I opened the gate, and immediately entered the parish, where three knights were waiting to take me down. You can fight them one at a time, but I was still getting their fighting style down and one ambushed me as I walked through the hallway door into the parish lobby. You Died.

Dusting myself off, I battled back into the parish, and through the cluster of knights up to their leader, the Tower Knight. He loomed at the back of the parish by the altar, and once I entered the main hall, a wizard started lobbing magic at me from the second floor balcony. I got the Tower Knight’s attention and lured him back into the lobby area where the wizard couldn’t see us and engaged the knight.

Honestly, he went down pretty easy. I’d battled the trio of regular knights in front of the parish a few times from practice, and had gotten good enough at fighting them. Tower Knight is just a bigger version of them with a really big shield, so I was able to take him out without a fuss. I proceeded to the altar, where a corpse layed in the fetal position, holding a Fire Keeper’s Soul.

The item description of the Fire Keeper’s Soul says “used to upgrade your Estus Flask” so I used it right away and it… gave me 5 humanity points. Only later did I learn that I actually had to give the (incredibly rare) Fire Keeper’s Soul to an NPC back at the Firelink Shrine to upgrade my Estus Flask. Whoops. Thanks a lot, whoever wrote the item descriptions.

There were two ways to go from the altar, I started left and got ambushed by a knight. You Died. Changing my mind, I travelled to the right, past some zombies, and found myself a new bonfire in a small building outside the parish. I could hear a clinking noise, and as scared as I was to investigate, I raised my shield and headed down into the basement. The clinking turned out to be a blacksmith clanging away at his anvil, and he offered to upgrade my weapons and armor. I happily forked over a few souls and some material for the service, and even bought myself an ACME Home Smithing Kit, which allowed me to upgrade my armor at bonfires.

I went back to the altar in the parish and got my vengeance on that sneaky knight, and followed the stairs up to the second floor. I knew that wizard was up there, so I took it slow, expecting to be blasted with magic. Instead, I was rushed by at least a dozen red zombies, who are somewhat weaker than their browny-gray cousins. But, in such a large group, all flailing their sharpened sticks at me at once, they posed a real threat. Luckily, the narrow stairwell acted as a nice bottleneck and I was able to take them out without taking too much damage.

The wizard was next. He… posed very little threat. I ran around the corner from the stairs to his perch and sank my blade into his gut. He leapt off the balcony and “hid” in a corner back on the main floor. I followed suit and came up behind him. The bugger didn’t try to defend himself -didn’t even turn around– as I sliced him to ribbons.

I went back upstairs and down the hallway the wizard was guarding and fought another knight. At the end, I found a boarded-up doorway. I smashed my way in and discovered a staircase that led up to a tiny cell. What an odd little room. The man trapped in the cell begged me to set him free, and though I worried that it was a trap, I opened the cage. He thanked me and promised that he’d reward me at a later time. He didn’t leave the cell, but there wasn’t anything else of interest here, so I took off.

At the other end of the second floor was a set of ladders leading up to the roof. The door outside was, as you may have suspected, a Fog Gate, and I braced myself as I passed through it. I took a few steps onto the roof and a huge monster flew down from the bell tower and tried to slice me in half. The Bell Gargoyle was a fearsome foe indeed, but I was skilled enough to match its attacks and counter with my own.

The fight was rough, but I was managing to inflict decent damage while blocking the monster’s blows and healing when necessary. Suddenly, when the gargoyle was at about half health, a second gargoyle came out of nowhere and set me ablaze with its fire breath. I was caught totally off-guard and the first gargoyle brought its massive axe down on my head. You Died.

Tune in next week for Part 5: Ring That Bell