Monthend Video Game Wrap-Up: January 2020

Remember back in the day when I used to write a little blurb for each of these? I don’t think it’s going to be a regular thing again, but… Man, I played a large variety of video games in January. Considering that AGDQ sapped up a lot of my free time and school is eating away the rest of it… You start to realize that most of these games are either very short, or carried over from last month.

~ Game Over ~

Mega Man X (SNES) – The opening video game of the year, as per usual. Short writeup here.

Mega Man Legends (PS1) – I really do adore this game. Sadly, every time I go back to replay it, the… unfortunate control scheme gets harder and harder to re-acclimatize to. And the stupid racing game is impossible but I want the Shining Laser. Wah wah wah gamer tears.

Army Men Air Attack (PS1) – I kind of wish I’d played this back when it was new, as I think I would have really enjoyed it then. Looking at it now, it’s an amusing little curio almost certainly lost to time. What I found most odd about it is that there’s a massive difficulty spike right in the middle of the game. If you can tough it through missions six to nine, it’s smooth sailing to the end. Also the co-pilot voice clips are super repetitive and annoying.

Continue reading Monthend Video Game Wrap-Up: January 2020

How Else Would I Start The Year?

It’s the beginning of a new year, and three days from the start of Awesome Games Done Quick 2020. So I’ve got new year traditions and video game speedruns on my mind, which can only mean one thing:

It’s time to play Mega Man X.

I’m sure I mention it every year, but I like for MMX to be the first game I play through every year. I also really want to get myself to a point where I can finish it in under an hour. That said, I haven’t played it in exactly one year, so… I was a little rusty when I did my annual run yesterday.

Before we get into it, I should also note that I play what I like to call the 99% run. Which is to pick up all the upgrades in the game except for the hadouken, because it’s a pain and very slow to get. I don’t dare run any% because I need all those hearts and armor parts. I’m very bad at the final boss fights.

I reset not one minute into my run because I got a little too excited and tried to get a quick kill on the first bee blader, but apparently my mashing technique is much too slow, and I just died. Whoops. Maybe I ought to just try to play quickly instead of very fast.

Things actually got worse on the second attempt. I died to both chill Penguin and Launch Octopus because I was being stupid. I also feel down a hole in Chill Penguin’s stage, but that one was at least partly because of the Switch Pro controller’s mushy d-pad. I was trying to jump over the hole with the ride ride armor, but the game instead had me jump out of the ride armor, which threw me off and I ended up in the hole. It was dumb. Real dumb.

The other really big oops was when I frigged up getting the arm parts in Flame Mammoth’s stage. I thought, oh no big deal I’ll just get them from Zero later. But then I was in Boomer Kuwanger’s stage and I couldn’t charge Shotgun Ice to get to the heart tank, forcing me to replay nearly the whole stage. That was a pretty massive time loss.

I actually got through the Sigma stages pretty cleanly. Bosspider was nicer than ever, and didn’t even throw any babies at me. Then I got killed bu D-Rex because I always get killed by D-Rex. Don’t know why, but I just can’t manage that fight.

By the time I got to the final showdown, I only had 1.5 of four sub tanks full, and decided that I was already over my hour, so I spent three minutes grinding caterpillars for health drops. Then I had the best Velguarder fight of my life, a sloppy Sigma fight, and a halfway decent fight against Wolf Sigma. I only ended up needing two sub tanks, so that’s something to consider for my next run.

My final time came in at 1:07:14. Not a horrible time by any means, but I know I can do better. Four deaths is a lot, and I should have been able to avoid all of them. We’ll see what 2021 brings!

Monthend Video Game Wrap-Up: December 2019

~ Game Over ~

Spyro 3: Year of the Dragon (PS4) – So, it’s really weird that the final boss battle (and then the real final boss) had absolutely no fnafare at all. You just walk in the door and then the fight begins. No cutscene, no dialogue, nothing. Very jarring considering how much “story” the rest of the game had. Also, now that the trilogy is over, I think I’m happily done with all things Spyro for the rest of my life. 85% of my enjoyment with these games was watching the scoreboards fill up with 100%s.

Trover Saves the Universe (Switch) – I think I would have liked this more if I had played it in VR, because then it would look really good next to all the shallow mini-games. Like when you find that exceedingly rare mobile game that’s legitimately good. But compared to the other games on my Switch? It’s merely fine. But it’s a great barometer for measuring how long you can stand an unfiltered Justin Roiland. I can go for a little over an hour and a half.

Shovel Knight: King of Cards (Switch) – What an excellent way to close out the Shovel Knight series. King Knight takes a little while to get used to, but once you figure out how he works, it’s so much fun. Couple that with some of the best and most varied stage design in the series, and you’ve got an absolute treasure. It’s just too bad that the Joustus card game is no fun at all.

Continue reading Monthend Video Game Wrap-Up: December 2019

Monthend Video Game Wrap-Up: May 2019

~ Game Over ~

3D Sonic the Hedgehog 2 (3DS) – I don’t really know what to say. It took me probably just as long to get through Chemical Plant Zone as it did every other level combined. Plus, despite all my efforts, I just don’t find Sonic very fun. Almost thirty years I’ve been trying to like Sonic games, but I can’t get there. Sonic 2 in particular has excellent art and great music, but it’s just not fun. #SonicWasAlwaysBad.

METAGAL (Switch) – A blatant Mega Man ripoff, but it’s actually pretty good! While the key art is a bit ugly, the in-game visuals are really nice, and the controls are surprisingly tight. METAGAL is also a few stages short of a full Mega Man, but makes up for that by being unexpectedly difficult and ranking you on your performance to encourage replays. My only major complaint is that special weapons are all tied to the same (very short) energy bar, and while it refills automatically, it harshly limits your use of anything but your basic shot.

Picross S3 (Switch) – It feels like ages since the last Picross (it was October of last year), so it was nice to have a new set of puzzles to hack away at. It’s more or less exactly the same as the last two in the S series, but this one has a cool new Colour Picross mode where you solve puzzles with multiple colours. And it comes complete with animated solutions! I don’t think Jupiter has done those since the Super Famicom days! Though why they’re only in Colour Picross mode, I’ll never know.

Mutant Mudds (Switch) – I bought the Mutant Mudds Collection. Again. For $4. And then I proceeded to play through all the first game’s original content in a single sitting. Then I did all of the “Deluxe” version content in another (Ghost and Granny levels). I really like Mutant Mudds, but I hate those few jumps where you have to fall then jetpack in under an overhang to a tunnel that is exactly your character’s height. I don’t know if I described it very well, but if you’ve played the game, you know exactly what I’m talking about.

My Lovely Daughter (Switch) – A game about giving life, and then taking it away in the most macabre ways imaginable. Well, sort of. I wrote a whole big thing. Go read it maybe?

~ Progress Notes ~

Final Fantasy IX (PS1) – Cleared Ipsen’s Castle (w/ gold chocobo!).

BOXBOY! + BOXGIRL! (Switch) – Up to World 12.

Castle of Heart (Switch) – Finished Chapter 1.

Zelda: Breath of the Wild (Switch) – Handful of shrines, started Zora quest line.

Pixel Puzzle Collection (iOS) – 18% complete

Dauntless (PS4) – I don’t even know how to gauge progress here.

Mutant Mudds Super Challenge (Switch) – Completed World 2

Monthend Video Game Wrap-Up: April 2019

~ Game Over ~

Pokémon Ultra Sun (3DS) – I took to playing this on the very long bus rides home from school, and finally finished up the main story. Let me tell you: limiting your team to poison-types makes the game much harder than it needs to be. There’s a bunch of post-game content to play, but I may just put a bow on it here, as I wasn’t even really feeling the main game to begin with.

Yoshi’s Crafted World (Switch) – While it seems like everyone I listen to on the internet thinks this is the best Yoshi game since the original Yoshi’s Island, I still like Woolly World more. You can’t have Yoshi wear a Mega Man costume in Crafted World. But Crafted World is great! I played it far longer than necessary, breaking my rule of not attempting to go for a 100% clear in a Yoshi game. It’s just so much more possible than ever before.

Mega Man 2 (NES) – Played through during a retro gaming get-together evening. My reputation was tarnished by requiring three continues, but I did make it past the disappearing blocks in Heat Man’s stage without Item-2 for the first time in… forever? Also I had no idea that using a continue takes away any E-Tanks you’ve collected, which is super lame. Just another argument for why Mega Man 3 is a better game.

Universal Paperclips (iOS) – I was looking for recommendations on good idle/clicker games, and this is the first one I went for. Bad news first: it will not serve as a good way to while away a few minutes here and there, as I finished it in a day. Good news: It is in fact a very cool clicker/idle game. It changes up a lot as you play, and makes you think about managing your resources in different ways all throughout. I also like that it does have a definitive ending, it just came a little too soon (that’s what she said).

Labo VR (Switch) – I purchased the basic kit, which comes with the VR Goggles and Blaster. There’s only one real game there, and then a couple dozen neat little toys. The Blaster game is a fun rail shooter and it takes some applied effort to score all the gold medals. The real draw of Labo VR, however, was using it to play Breath of the Wild in VR (which is really just 3D mode).

~Progress Notes~

Zelda: Breath of the Wild (Switch) – Cleared Vah Rudania.

METAGAL (Switch) – Cleared the 4 initial stages.

Final Fantasy IX (PS1) – Up to the start of Disc 3.

Mechstermination Force (Switch) – 7 mechs down out of ???

Resident Evil 4 (PS4) – Up to Chapter 2.

Picross S3 (Switch) – I’ve done maybe half the puzzles?

BOXBOY! + BOXGIRL! (Switch) – Completed the first 5 worlds.

TE’s Top Ten Video Games of 2018

The unthinkable has happened: I’m changing the format of my Game of the Year feature.

In previous years, I’ve always used the caveat “best games I beat in 20XX” as a way to extend my list beyond games released that calendar year. But in 2018, I actually played enough Very Good Video Games released in 2018 that I could make up a top ten (and more!) without extending beyond that time frame. This is a very poor paragraph, I think.

The point is, there were a lot of great games released in 2018, and it took me for-gosh-darned-ever to come up with this list. In fact, I had so much trouble even picking a top ten that I’ve decided not to number them. They’re all spectacular in one way or another, and it may be important to notice that six of them are 2D platformers. Just saying.

HOWEVER! I have maintained the rule that I must have beaten the game for it to qualify. Rest assured that Octopath Traveler and Dragon Quest XI would absolutely be included if I were to relax that particular rule.

That said, I now present to you, in no particular order, TE’s Top Ten Video Games of 2018!

Xenoblade Chronicles 2 – Torna: The Golden Country

I didn’t include Xenoblade Chronicles 2 on my 2017 GOTY list because I didn’t finish it in that year. I figured it would be a shoe-in for a spot on the 2018 list. But then I changed the format, and you’ll never know how much I enjoyed playing that game (Spoiler: LOTS).

Its expansion, however, did come out in 2018, and boy howdy did I ever play the heck out of it! Xenoblade Chronicles 2: Torna – The Golden Country is a prequel to the main game, set 500 (500?) years prior. This is a stand-alone adventure that takes everything that was great about XC2 and somehow makes it even better. The story is a little more grounded and personal, finishing with a spectacular finale and the longest ending of anything ever. The combat has been tweaked to be a little more engaging and streamlined. The sidequest log has been reimagined as a fun “fan club” of sorts for your party, to make doing those (requisite) sidequests feel more important. Most importantly, it’s a JRPG that takes only about 25 hours to finish, and that’s if you wring every little bit of gameplay out of it like I did. Fantastic game, and I’d love to see Monolith Soft do another smaller game like this.

The Messenger

What more can I say about The Messenger that I haven’t already? I typed up a massive review right after finishing it because I was smitten, and all those feelings are still applicable.

For the TLDR crowd, The Messenger is a retraux 2D platformer that takes inspiration from a plethora of classic games and mashes them all together in a neat, little package. While it starts out as a linear, level-based game where you play a ninja on a world-saving mission, eventually it opens up and allows you to freely explore the entire game world. I greatly enjoy the formula here, but what really makes it click is how tight the controls are. I can’t get over just how perfect it feels to play, and how you eventually get to feel like you’re actually a ninja – bouncing, grappling, and gliding across stages with style and ease. The Messenger is perfectly catered to my tastes in video games, and has earned a solid place as one of my favourite games of all time. Also the soundtrack is mmmmmmmmmm good.

Super Smash Bros. Ultimate

Part of my rationale for not numbering my list this year is because no matter what else happened, Super Smash Bros Ultimate would land at number one. And even though it was largely because of my personal bias, I felt that was unfair to all the other excellent games.

What do you want me to say? It’s Smash! And it’s better than it has ever been! Ultimate addresses pretty much all of my complaints with Smash 4: Classic Mode is (mostly) great again! There’s a huge, wonderful Adventure Mode! Snake and Wolf are back! …That was about it, actually. Ultimate has a lot of content to keep me playing Smash without the need for friends, and that’s what I wanted most. Quite frankly, it’s just nice to finally have a Smash on Switch. It was annoying to have to go back to Wii U when I needed a fix. Plus, being able to take it on the go is nice. Playing with a single Joy-Con actually isn’t all that bad a trade-off for always being able to get in some two-player action.

Bloodstained: Curse of the Moon

Again, this is a game that resonated so well with me that I wrote a full review immediately after finishing it. You can go ahead and follow this link to read that if you so desire, or you can just go with the paragraph below to get the gist of it

Bloodstained: Curse of the Moon is another retraux throwback game, but this one is a direct homage to Castlevania III specifically, rather than classic games as a whole. The gameplay is basically exactly the same as an NES ‘Vania, and you have a party of four characters that are recruited along the way, each of which has different abilities and can be swapped in at any time. I know it makes me sound like a wuss, but one of the things I like most about this game is that it isn’t excruciatingly difficult. It’s not easy by any stretch, but I was able to beat it without liberal use of cheats or savestates. So that’s something. Oh, and of course I had a great time along the way. It’s a fun, colourful action game that really emphasizes all the best things about the classic Castlevania games.

Mega Man 11

Mega Man 11 is plagued by one of those things that really makes me angry at nerds. People who call it bad because “it’s not the same as the NES games” need a firm kick in the teeth. MM11 is a solid game, and shouldn’t be condemned for having its own identity.

But that’s enough bad vibes from me. This is supposed to be an overwhelmingly positive listicle! And wouldn’t you know it, I wrote a full review for this game as well! Only… I haven’t actually gotten around to proofreading and posting it yet. Coming soon! To start rattling off some of the key points, Mega Man 11 does a great job of making the series feel a little more modern. It has a wonderful, cartoony visual style (but less cartoony than Mega Man Powered Up!), the controls are rock solid, and the new cast of robot masters are some of the best and most charismatic in the series. The new “double gear” system adds an interesting new wrinkle to otherwise familiar gameplay, and Rush’s coil and jet modes are mapped to their own buttons! Horray! It’s not the best Mega Man game of all time or anything, but I had a darn good time playing it, and look forward to the inevitable release of MM12.

Spider-Man

Spider-Man has always been my favourite super hero. There’s never been any competiton. Despite that, I’ve skipped pretty much every Spider-Man video game since… Spider-Man 2 on GameCube, I guess? Seems like they’ve all been varying levels of Bad since then.

That all changed in 2018. The newest Spider-Man game, simply titled Spider-Man, was pretty much spot-on as far as what you need to do to make a good game featuring everyone’s favourite wall-crawler. You’ve probably heard people raving about how much fun it is to simply swing around New York, and they’re right! It’s great! That sense of freedom is nearly intoxicating, and 100% of the reason I never used the game’s fast-travel system. The combat is just about as good; while it can be mercilessly difficult, once you really get a handle on it, it flows so very nicely. It seems like many reviewers knocked the forced stealth missions where you have to play as Mary-Jane or Miles, but to be fair, they add some needed variety to the swing-fight-swing-fight formula. It’s also relatively brief for an open-world game; I think I clocked around 20 hours to get my platinum trophy. Excelsior!

GRIS

While I can appreciate “art” games from a distance, it’s not all that often that one actually clicks with me. There has to be something very special about it, and telling a story without words or taking the player on an emotional rollercoaster are not enough.

This is where GRIS comes in. GRIS does both of those things, and it does them well. It also does some platforming, though to a much higher degree than most art games. You have vanishing platforms, a swimming level (that’s actually really good), a level where you invert gravity… all the platformer mainstays, and some other stuff too. It’s pretty fun, and there are even extra collectibles hidden behind the more intense sections. But what GRIS does best is look good. GRIS is so friggin’ pretty, and looks like no other game I’ve seen. Perhaps at a glance, it might resemble other art games, but when you truly look at the watercolor style and the way that it moves, and how fluidly the main character is animated, you lose yourself in it. I don’t know that I’ll actually play GRIS again, but I saved a bunch of screenshots on my Switch, and I often find myself looking at them just to admire how beautiful this game is.

Monster Hunter Generations Ultimate

One of the greatest tragedies of human history is that I couldn’t include Monster Hunter World on this list of video games I really like. While it makes Monster Hunter better by adding roughly a million cool quality-of-life improvements, the overall feel didn’t quite gel with me.

And that’s why I have a Switch port of a 2016 3DS game on the list. To be honest, when I started playing Monster Hunter Generation Ultimate, I longed for all the little things that MHW did better, but as I got back into the groove, I realized that this is what I truly wanted. It’s a little more than a port though, as it adds several truckloads worth of new content to the original Monster Hunter Generations, including Valstrax, which is one of the coolest and most deadly creatures in the series. A silver dragon with jet engines on its wings. So cool! Plus, it adds the much-needed feature of playing on the TV to a previously portable-only game. MHW is excellent and I played it a ton, but I’d estimate that I put at least three times as many hours into MHGU, a game that I had technically already played for over 200 hours. …I don’t have a problem…

Kirby Star Allies

There are sometimes things in life that really don’t make sense, things that defy all logic and end up being the exact opposite of what anyone would expect them to be. But that’s a somewhat pessimistic way of looking at Kirby Star Allies.

The newest Kirby game is, by all intents and purposes, the same as the last three main series Kirby games. Oh, sure, it has a neat little helper system reminiscent of the best Kirby game of them all, but on the surface, it’s a stock-standard sequel. But there are also a ton of cool little things that make it unique. I wrote a massive article about some of them. And then you take a closer look and realize that very few games are made with such pure love for their franchise. While it’s not tagged as a special “Xtieth Anniversary” release, Kirby Star Allies is a loving celebration of Kirby’s long and prolific history. It’s a beautiful, creative game that spares no expense in being the best that it can be. Also, you get to play as Marx for the first time ever, which basically makes it my favourite game of all time.

Chasm

These days, the indie games scene basically works in two genres: roguelikes, which I can’t stand, and Metroidvanias, which I have gotten a bit sick of. Not for the sake of there being too many, but rather because I find it very hard to find any that click with me like their namesakes.

And that’s where Chasm comes in. Chasm, to put it bluntly, strives to emulate the basic feel of the exploration-based Castlevania games. And I think it does a splendid job of that! Playing it often brought back fond memories of playing through the GBA ‘Vanias. But it also does more! Like how the maps are partially randomly-generated to keep replays interesting. Or the very satisfying subquest of having to save all the town’s residents to re-open their shops or get helpful rewards. I’ve already played through it twice, and think that’s saying a lot in a world where it seems like the time that I spend playing video games is continually dwindling.


Hororable Mention:

Metal Gear Solid V

Alright, so, I have to make an exception. Because Metal Gear Solid V: The Phantom Pain is probably one of my favourite games of all time. It deserves a blurb. Yes, it’s very obviously unfinished and can be very rough around the edges, but I don’t think I’ve ever played something that satisfies me so completely. You are constantly unlocking new toys to play with, there are billions of options for how to handle any given situation, a grinding loop that’s weirdly addictive, and an asynchronous multiplayer mode that simultaneously drives me batty and makes me want to excel at it. Easily one of the best games that I’ve played this year, and (probably) the best game that I didn’t play in 2015.


And a bunch of runners-up :

They can’t all be winners, so here’s the list of video games that were up for consideration, but didn’t quite make the cut. I thoroughly enjoyed them all, but didn’t quite go head-over-heels for them. While they may not have been the cream of my crop, they all have something unique and special to offer, and are fully deserving of at least a little attention. Please give them a hand!

  • Into the Breach
  • Pokemon Let’s Go
  • Part Time UFO
  • Shantae: Half-Genie Hero – Pirate Queen’s Quest
  • Wario Ware Gold
  • Agatha Knife
  • Monster Hunter World
  • Picross S2
  • Iconoclasts
  • The Missing: J.J. Macfield and the Island of Memories

And that’s it, the article is done! There’ll be another one next year!

Monthend Video Game Wrap-Up: January 2019

~Game Over~

Mega Man X (SNES) – I play this game at least once a year. Usually I like to have it as the very first and/or very last game that I play in a year, just so I can have one nice, consistent bookend. In 2019, it would be the first, just like in 2018. I was also trying to finish it in under an hour, and I was on pace to be very close! But then I whiffed in the Wolf Sigma fight, got killed, and ended up taking about 1:10 instead. Boo.

Bomb Chicken (Switch) – I was pretty excited about this when it was first revealed, but opted to wait for a time when it was more financially feasible. For example, during the eShop holiday sale while I was swimming in eShop gift cards. As for the game itself, the best way I can describe it is “sideways Bomberman”. That’s not exactly right, but I feel like it gets the idea across: solve platforming puzzles and collect gems as a chicken whose only verb is to poop out bombs. It’s tight, challenging, pretty, and exactly the right length. Aside from the somewhat frustrating final boss, it was a very good way to start the new year.

Continue reading Monthend Video Game Wrap-Up: January 2019

Monthend Video Game Wrap-Up : November 2018

~Game Over~

MGSV: The Phantom Pain (PC) – Done but unfinished. Which describes both the game itself and our playthrough. Will we go back? Only time will tell! (But probably not.)

WarioWare Gold (3DS) – An excellent game that I’d love to invest more time into, but it’s just a little tedious to try to hit a target score on 300+ micro-games, you know?

Marvel’s Spider-Man (PS4) – I spent an entire week off work doing very little other than playing this to completion. Do I feel satisfied with how I spent that time? Yes. Absolutely.

Mega Man 6 (Switch) – Rush turns into a jetpack and boxing gloves. Robot pelicans attack by spitting out robot fish. Submarines masquerade as clouds. MM6 is the hottest mess.

Mega Man 9 (Switch) – Would it kill you to turn the health drop rate up a little? Anyway, I’ve now beaten every Classic Mega Man game in 2018. Good job, me! And Merry Megamas to all!

XC2: Torna – The Golden Country (Switch) – Maybe the best DLC expansion I’ve ever played? It’s a complete mini-prequel, as opposed to simply more quests tacked on to the base game.

MechaNika (Switch) – The sequel to Agatha Knife, which I very much enjoyed. This one’s about an alcoholic seven-year-old who wants to build a mech to destroy everything that isn’t cool. Fun!

Zelda: Ocarina of Time 3D (3DS) – It was time for a replay, I thought, seeing as this month marked OoT’s 20th birthday. It’s a very short game if you ignore heart pieces and gold skulltulas!

~Now Playing~

Save Me Mr. Tako (Switch) – A rare retraux game that pays homage to the Game Boy. So yeah obviously I bought it. Only made it through a handful of levels before distractions tore me away.

Dark Souls (Switch) – Dark Souls is sure great! But man, I just don’t have the time for it.

Monster Hunter Generations Ultimate (Switch) – Still plugging away at this like once a week or so. G-Rank is a tough cookie, which leaves me at the mercy of online play to make progress.

Super Smash Bros for Wii U (Wii U) – Snuck in a few matches here and there throughout the month. As I post this, there are a mere SEVEN DAYS LEFT until Ultimate.

Star Ocean (SNES) – You have to wonder about a game that, two minutes into your playtime, pits you against a boss who can kill you in ten seconds flat. It’s actually not too bad, though!

Pokémon: Let’s Go, Pikachu! (Switch) – I have so many thoughts about this game… But mostly it really makes me wish that I could have an actual pokémon. Pikachu is just so cute!

Minit (Switch) – A Zelda-like where you die and restart every 60 seconds. I don’t know if the experience would have changed appreciably without that particular feature.

Monthend Video Game Wrap-Up – October 2018

TGISGM! Thank goodness it’s scary games Friday month! I’ve been dying all summer because the sun doesn’t go away until like 10PM and I’m too old to stay up much later than that but now it gets dark super early and I can get some SPOOPS GOIN’!

I’m sorry. That was a really weird sentence. Anyway, since it’s that time of year, I’m going to be sort of rating the games I’ve played on how spooky they are. Like I did back in 2016.

~Game Over~

Mega Man 11 (Switch) – Not Spooky – Torch Man’s stage theme is “wandering around the woods at night” which is a little bit spooky, but less so with all the cartoon robots who live there.

Picross S2 (Switch) – Not Spooky – It’s picross. There may be like, a puzzle of a pumpkin in there somewhere, but it wouldn’t even have a face carved into it. No spooks here.

Monster Hunter Generations Ultimate (Switch) – Not Spooky – Despite being all about monsters -some of which are mildly frightening- there’s nothing particularly spooky here.

Bayonetta (Switch) – Spooky-ish – Freaky lookin’ angels and demons all over, but there’s never really anything scary, you know? Except for the impossibly unbalanced difficulty.

Slayaway Camp (Switch) – Spoopy! – This game does a wonderful job of capturing the spirit of 80’s slasher movies, and then hamming it up to 11. Perfect blend of horror and humour.

Hollow (Switch) – Spooky! – You’re stranded on a derelict spaceship; presumably alone, until you realize there are hordes of mutilated boobie-zombies out to kill you dead! Eek!

Kemono Friends Picross (Switch) – Spooky-ish – It’s very subjective, but I find the whole animal-people theme to be a little creepy. Otherwise, this is way too cheerful to be spooky.

~Now Playing~

Onechanbara Z2: Chaos (PS4) – Spoopy at Best – It’s about zombies and cursed blood and copious gore, but really it’s just too dumb/goofy/cheesecakey to actually be spooky.

Dark Souls (Switch) – Spooky! – Yeah, this one’s a shoo-in for spooks. Have you ever seen the Gaping Dragon? Or any monster from the Painted World of Ariamis? Buuuh. Nightmares!

MGSV: The Phantom Pain (PC) – Not Spooky – There’s that one part with the parasite warehouse that is genuinely creepy and gross, but we passed that chapter months ago.

Monthend Video Game Wrap-Up: September 2018

The age of Mega Man X dominating my gaming time has ended. At least for now. Now, instead of being stuck on a series of action platformers, I’m ears-deep in massive RPGs. Super. At least I was guaranteed to finish all those Mega Mans.

~ Game Over ~

Mega Man X7 (Switch) – If you thought I was down on X5… it looks like a sparkling gem next to this turd. Not even really worth playing just to say you’ve played ‘em all.

Mega Man X8 (Switch) – It’s not amazing, but it stands head and shoulders above X7. Playing it brought back some fun memories of when I first bought a PS2. Ah, such simpler times…

The Messenger (Switch) – After my first playthrough, I think this might fall in line with the way I feel about Mega Man X: it’s as close to perfect as a video game can possibly be.

Final Fantasy XV (PS4) – I finally did it! And exactly a year after my last play session! I gave the disc back to my brother, but I kind of want to get the Royal Edition and keep playing…

The Legend of Zelda (NES) – It’s on my Switch now, so… yeah, of course I played it.

The Silver Case (PS4) – A Japan-only PS1 adventure game by Suda 51, remastered and localized. It’s pretty interesting, and I can absolutely see the genesis of Killer7 in it.

~ Now Playing ~

Monster Hunter Generations Ultimate (Switch) – I just hit high rank and already there is so much more content than on the 3DS version. Purchase justified!

Dragon Quest XI: Echoes of an Elusive Age (PS4) – Few things feel as purely good as playing a Dragon Quest game. And this one is so got-danged pretty!

WarioWare Gold (3DS) – Whaaaaat a 3DS game in 2018? How even? I was going to skip this, but then my parents got it for me as a birthday gift. Which is awesome because <3 WarioWare.

MGSV: The Phantom Pain (PC) – Hey it’s this again. How many more two-line blurbs am I going to have to write about this friggin’ game? (Probably only one more.)

Picross S2 (Switch) – I could be done, but this time I’m actually playing all the Mega puzzles, too. They can be quite the challenge, which is good because regular picross is too easy.

Dr. Mario (NES) – Now my Switch can play Dr. Mario, so I’m pretty happy!

Frederic: Resurrection of Music (Switch) – I’ve been long intrigued by this, then it went on sale for 65 cents. Verdict: Its heart is in the right place, but I don’t want a touchscreen piano game.