X-Mas Gift Roundup: 2013 Edition

Hey, so Christmas happened a while back. Maybe you’d noticed? I sure did, because I got a freakin’ amazing haul of gift this year, and you know how much I treasure material possessions. So obviously I want to brag talk about them on the internet.

I don’t really have any sort of screed to come in on, I just wanted to note that I haven’t done an X-Mas gift round up since… 2007!? Holy cow! That’s even farther back than I’d thought! Man… that was a pretty great Christmas. Looking back on those pics, I can even remember it pretty well. Yeah, I was so excited that morning that after The Unwrappening was over I fell asleep while watching Bender’s Big Score.

So, uh, let’s just get started then, yes?

Continue reading X-Mas Gift Roundup: 2013 Edition

Monthend Video Game Wrap-up: December 2013

Hey, the year is over, and so are some video games that I was playing. Though, since December is kind of a busy time, there was a lot less going on than usual. Let’s have a look-see.

~ Now Playing ~

Dark Souls (360) – Have you been following the weekly Dark Souls feature? You should be. They happen on Thursdays.

Plants Vs. Zombies 2 (iOS) – I thought I was done with PvZ, but somehow the sequel drew me back in. Mostly because it was free. And then I saw that it was free because it was built almost entirely on microtransactions. Yuck. That’s awful, EA.

Pikmin 3 (WiiU) – It’s not often that I get excited for DLC, but the new Mission Mode stages that Nintendo keeps rolling out for Pikmin 3 are pretty darn good. Also, pretty darn hard! My bro and I have been slowly plucking away at them, but those platinum medals aren’t coming as easy as they did in the original stages.

~ Game Over ~

AdventureTime: ETDBIDK (WiiU) – The last 5 floors wrecked us several times over, but we finally pushed through to the end. It was a delightful game, but I don’t think it’s quite delightful enough that I’ll be able to convince Wifey to battle through the Nightosphere with me.

The Legend of Zelda: Ocarina of Time 3D (3DS) – Finally got around to finishing the Master Quest run that I started many, many months ago. You could probably even measure it in years at this point. Anyway, Master Quest is such a nice addition to this game. I’ve played OoT so many times now that I need remixed dungeons to keep it interesting.

Kid Icarus Uprising (3DS) – As much as I like this game, I found it very hard to stay really interested in. Believe it or not, I bought it when it first came out and have only now gotten around to beating it. It makes me sad that there’s still so much game left in there that I know I’m not going to bother playing.

Eathbound (WiiU) – I’m pretty proud to say that I played through Earthbound twice in 2013. Most RPGs I don’t play through twice at all, but this one’s probably getting close to a dozen. And I love it more every time. I’ve never really considered the possibility before, but I think that Earthbound might very well be my Favourite Video Game.

Paint it Back (iOS) – Victory! That’s yet another picross game in the can. Did I mention that I don’t really like the touch controls? I think I’ve probably said that already. Anyway, it’s still a damn good picross game.

Bleed (360) – A cute little indie game about killing all the current video game heroes so that you’re number one. Sounds oddly familiar. Only this one is a side-scroller mashed up with a twin-stick shooter, and I might add that it’s quite stressful, but also a lot of fun. It’s even been recently updated with a co-op mode! The really weird thing about it though, is that while you can unlock a pretty decent variety of guns, the default SMGs are always the most effective weapon.

The Simpsons Arcade (iOS) – I bought this some months ago, and beat one level before forgetting about it. I decided to push through to the end before deleting it, just so that I could say I finished it. This was not the fun revival of the old arcade game that I was hoping it would be. More like a single-player slog with poor touch-controls.

~ Reruns ~

The Legend of Zelda: A Link Between Worlds (3DS) – Had to play through this one again immediately, because I liked it so much. This is the first time I’ve played a Zelda game in Hero Mode and… it wasn’t really that much harder. The first few dungeons were tough due to a lack of hearts and the Blue Mail, but once I hit Lorule it was smooth sailing.

Picross e (3DS) – I’ve been itching to get e3, but couldn’t be bothered to actually spend the money, so I just replayed the first one. It’s pretty great!

Monthend Video Game Wrap-up: October 2013

Hey! It’s this thing again! Now it’s officially a recurring feature! That was my plan all along, of course, but I’m kind of a flake so who even knew if I was going to even get around to writing up a second entry. That said, I’ll probably stop caring about this stupid thing by the time 2014 rolls around.

In the interest of further categorizing and complicating things, I’ve decided that MVGW needs a third header. I felt like “Now Playing” and “Game Over” were pretty self-explanatory, but you might wonder about what exactly the new “Reruns” header is for. It, my friends, is reserved for short games which I have played before and which were started and finished within the month. You can think of it as a subsection of “Game Over” if you’d like.

~ Now Playing ~

Pokémon Y (3DS) – Just assume that this is the only game I played after the 11th. Aside from short breaks to collect the Spooky furniture series in Animal Crossing. I have, of course, beaten the story, but I still have a bunch of post-game stuff to do and plenty of empty pokédex entries.

Continue reading Monthend Video Game Wrap-up: October 2013

Monthend Video Game Wrap-up: September 2013

Welcome, good reader, to a new thing that I want to be doing each month. I’m calling it Monthend Video Game Wrap-up, and it’s basically just going to be a snapshot of what I’ve been up to in the world of video games over the course of each month. Why? I dunno. Same reason that I put anything on this blog, I guess: to keep a cheap record of stuff I do and think.

Okay fine, I’ll admit it. This is all just a big excuse for me to make a banner. It’s one of those odd little things that I really love doing, and I can’t really be bothered to make them for common blog posts. Also I guess since it’s going to be a big thing I’ll make a section for it on the Features page.

~ Now Playing ~

The Legend of Zelda: The Wind Waker HD (Wii U) – I played through WW only twice on Gamecube, but it’s still one of my favourite Zeldas. People seem to be pretty split on the graphical changes, and I am firmly in the “I love them” camp. The swift sail changes the pace of the game from “pretty slow” to “not as slow” which is nice, but what really I appreciate is the improved Picto Box. It’s making completing the Nintendo Gallery seem less like the most horrible, tedious task ever and more like something that’s actually pretty fun! I’m about halfway through the game, just entering the Earth Temple.

Continue reading Monthend Video Game Wrap-up: September 2013

TE’s Top 12 Video Games of 2012

Another year has come and gone, and a big ol’ stack of videogames with it. I made a point in April to keep a list of every game I played throughout the year, and by the time July or so rolled around, I had decided to make up this list of the Top 12 Games of 2012. There are a few rules I decided to put in place for this list, though I ended up breaking them. Heck, there somehow managed to be 14 games in my top 12. Obviously the rules are more like suggestions.

Going in, I had decided that the games which would populate this list would have to be games that I started and finished in the year 2012. They would also have to be games that I’d never played previously. While most of the list fits this rule easily because they were released in 2012, I did make a couple exceptions. Technically there is one game that I did not beat on the list. However, I am right at the end of it, and I haven’t pulled the trigger on the ending sequence because there is more that I want to accomplish and I’ve heard whispers that ending the game ends the game for reals. Justified. The other exception is a pretty major one: a collection. I couldn’t help but add it because 2012 is the Year of the Video Game Collection and it’s by and large the best one I’ve seen so far. Also I did play through two of the games included on it this year. Good enough.

I think that earlier on in the selection process I had another stipulation on what could qualify, but I’m pretty sure that I broke it so many times that I can’t even remember what it was. Probably would have cut down the eligible games to under a dozen anyway. That said, let’s take a quick peek at the honorable mentions. These are games that either didn’t quite make the cut, or games that I really liked but didn’t even come close to finishing. They all deserve to have words written about them, but this is neither the time nor place. So let us look at their boxarts and dream about what could have been.

Now that we’ve got those losers out of the way, you can go ahead and check out what games earned the most of my affection and/or time last year. The list is exactly as Nintendo-centric as you might expect, but there are a couple games on here that will probably come as surprises. I’ll warn you now though, the total word count goes ever so slightly over 10,000 words, so if you’re in, be ready for the long haul. Maybe go get yourself a sandwich or a drink before you get started.

Continue reading TE’s Top 12 Video Games of 2012

100% completion

I bought the final issue of Nintendo Power this week, and began flipping through it an hour ago. You know how they say that when you die, your whole life flashes before your eyes? Well, I had a feeling that I can only describe like that: going through the pages, looking at the features on the history of Nintendo Power, scanning the included poster that features the cover of every issue, it was like looking back through a summary of my entire life. It was beautiful and chilling at the same time.

Is it sad that I can trace my life through a series of 285 magazines? I haven’t even read them all, but you could pick almost any point in my life and I could tell you what I was reading about in Nintendo Power at that time, within roughly two months. I haven’t been a subscriber for a few years now, but I always made a point to pick up an issue every few months for the sake of tradition, if nothing else. the worst part of it all is that a couple years ago I actually offloaded my entire NP collection, and now that the nostalgia bug is biting, it’s killing me that I don’t have them to go back to and reminisce with. I’d kill for a complete set, but to be perfectly honest, I don’t think it would be the same if it wasn’t my collection. Sure, pretty much every issue I had before volume 92 (Yes, I know that specifically. It’s the Shadows of the Empire issue. I got the Dash Rendar cover.) was in tatters, but I guess that’s part of what made them so special to me, weird as it may be. All the articles would be the same, but it just wouldn’t be the same. You know what I mean?

And now that I’m thinking about it, I actually have Amazon open in another tab, seeing how much people are charging for their old issues. As long as you’re not looking for mint copies, the average asking price seems to be around $3, which would cost me roughly… $855. Before Shipping. Yeah, I need to get away from Amazon. Now. Not to mention the time it would take to order each one individually… Also issue #1 doesn’t go for any less than $200. Drat. I certainly don’t have that kind of cash.

Anyway, reading this magazine has simultaneously made me sad and filled me with warm fuzzies. I kind of hate nostalgia because it affects me so strongly. I’m going to be mopey about the loss of Nintendo Power for weeks now. The worst part is that recent Nintendo Power hasn’t really been the Nintendo Power that I grew up with. It’s a completely different magazine than it was even midway through its run, but I still loved it dearly. Checking the mail every single day when a new month rolled around. Absorbing each and every word printed between the covers -twice- the day it finally arrived. Reading that three-part Secret of Mana feature over and over and over again. Poring over the maps and strategies so that I knew games inside and out before even playing them. There are a handful of games to this day that I’ve never played but vividly remember because I soaked in so much information about them via the pages of Nintendo Power. It was a huge part of my childhood life, but I suppose all good things have to come to an end eventually.

I’m just glad that they did up one final Nester comic for the last issue. It’s the best sendoff the magazine could have hoped for.

I’ve got a friend, her name is Boxcar

Guys, Wii U. Oh man, Wii U.

For a thing I wasn’t entirely sold on before launch, it has very handily dominated the last week-plus of my life. And I’m okay with that, because man is it ever fun. I’m not even talking about the games there! The system is just fun to play with. It’s a little on the slow side; everything takes a good five to ten seconds to load, but I don’t find it nearly as annoying as some. Just sitting on the main menu, with all the Miis milling about, it’s kinda hypnotizing. And then the Miiverse posts start popping up.

Miiverse is… What’s the best way to describe it? I finally get how people can get addicted to Twitter. It’s like Nintentwitter: made up of tens of thousands of Nintendo Power envelope artist wannabes and infinitely easier to parse than actual Twitter. It’s plenty of fun to sift through Miiverse posts to look at the funny screenshots and beautiful drawings that people have posted to it, and it’s very fulfilling to help people out who have posted about how they’re stuck somewhere in a game. Currently only Nintendo Land and New Super Mario Bros U are completely integrated, but once more developers make their games with it in mind, I think that Miiverse is going to be a real game-changer. I’ve been on Facebook for years now, but have never enjoyed the experience as much as I have with the last week with Miiverse.

Also of note is that the Wii U internet browser is excellent. Nothing beats an actual computer for surfing the webs, but as far as game console/handhelds go, the Wii U’s internets browser is leaps and bounds beyond the rest. The YouTube app that comes installed on the system is nowhere near as good as simply using the browser for your YouTubing. This comes as a great relief to me, as my TV’s YouTube app is garbage, and only really usable when linked up with my iPhone. Now I just boot up the Wii U and I’ve got a perfect YouTube experience on my gigantic television. There are fewer things that could make me happier.

Where the games are concerned… Mario U is pretty damn great. People have been referring to it as New Super Mario World, but it’s not quite that good. If you’re in it for the single-player experience, Super Mario World or even Super Talking Time Bros 2 will leave you more fulfilled. Fortunately, Mario U features a multiplayer experience that is almost completely unique and an absolute blast. Yes, it’s essentially the same as New Super Mario Bros Wii, but it’s bigger, better, and in glorious HD.

I haven’t given Darksiders 2 a spin yet, because I intend to complete ZombiU first. ZombiU is an intricate game that deserves a whole post to itself, so that’s what I’m going to do somewhere down the line.

Nintendo Land may be is the best pack-in game ever. In a completely unexpected twist, it’s the game I’ve spent the most time with by far. It’s not at all the tired mini-game collection I assumed it would be. It’s an essential party game for Nintendo fans, and has an impressively robust single-player experience tucked away in there to boot. It’s already provided two weekends of riotous three-player fun, and I look forward to spending much more time in Nintendo Land, the new Funnest Place on Earth. Full review to follow on this one, because there’s so much there!

I only got to play a little bit of Sonic and All-Stars Racing Transformed, but my brother stands firm that it’s better than Mario Kart. Not as strong a statement as it might have been years ago, because Mario Kart is starting to get a little long in the tooth, but a pretty clear indication of quality no less. I liked what I saw, and the inclusion of Wreck-It Ralph as a playable character is simultaneously pleasing and perplexing. Ralph is the only element of his movie in the game, despite the fact that he never really drove in the movie. Oh well. It seems like a solid game, and an excellent candidate for an Xmas gift.

For some reason that I cannot explain, Little Inferno has wiggled its way into my head and won’t get out. I don’t think it’d be something I would get a lot of use out of, and the $15 price tag is awfully steep for a creepy fireplace simulator. Oh well. I’m sure I’ll get over it eventually. As soon as a more enticing eShop game comes along, I think. Hopefully there’s some new software available this Thursday. It was nice that Wii U launched with a shop at all, but it’s nowhere as great as the bounty of Virtual Console games that OG Wii had available on launch day.

I guess that’s all for today. I really think I’d get more enjoyment from actually playing with my new toy than writing about it, so I’mma go do that now. Ciao.

Closing the gap

I was looking over my 2011 backlog list yesterday and was a little surprised to see that I had the goal of replaying Luigi’s Mansion on there. I actually did that recently! Yay! That’s another one to stroke off, and one I didn’t actually expect to get around to.

I was originally looking at the list to try to formulate a game plan for the weekend, but then I remembered that my youngest bro had asked to come over and play Spelunky, so that’s probably all I’ll be doing for the bulk of today. It’s nice that I’ve managed to hook someone else on Spelunky, because I love it, and it’s a big exception in that I actually much prefer to play multiplayer. I find the game a lot harder with a second person (especially in the very rare case where both people are wielding shotguns), but it’s a game that’s still pretty fun even when you’re dying repeatedly. I find the process of dying over and over to learn the game a lot more fun in action-platformer form than RPG. Probably because a winning Spelunky run takes an average of 15 minutes, whereas finishing the main dungeon in Shiren the Wanderer will generally take a lot longer. I love the idea behind roguelikes, but find it difficult to make the time investment required to learn them well enough to win.

Sunday will likely be devoted to The Last Story, but I’m thinking that if I really dedicate myself I could rush through what’s left of Master Quest in Ocarina of Time 3D. I christened my 3DS XL by getting up to the Master Sword, so I’ve really only got the best parts of the game in front of me. Well, except for the Fire Temple. It’s kind of dull, but at least the MQ version will mix it up a bit so it doesn’t just feel like I’m going through the motions.

I’ve also been doing a really poor job of wrangling up the last few ‘mons I need to fill out the Unova Dex in Pokémon White. I want it done before Black 2 and White 2 hit, so that leaves me…two weeks. The dumb thing about this is that it’s mostly just evolving that needs to be done, and it seems like the Unova Pokémn have a considerably higher average evolution level than monsters of previous generations. Or maybe it’s just that I don’t know as much about Pokémon as I used to. It’s a lot harder to keep track of the 600+ creatures than it was when there were only 151. In any case, a lot of Audinos are going to be beaten upon over the next two weeks. I need to fill that Pokédex!

So notice how there isn’t even a passing mention of maybe drawing a comic or going outside there? I think my hobby may have crossed the line into full-on addiction at this point. I probably won’t even take the time to blog anymore once I get Monster Hunter 3 Ultimate. Especially since saves are transferrable between the Wii U and 3DS versions! Yay obsession!

Genre mashup

A few creative-types at Talking Time have gone and decided that it’s time to forge an expansion pack for Super Talking Time Bros 2. Because I’m always happy to be a part of awesome things, as soon as I was able I went about painstakingly crafting a new stage for the “Super Squad Goes to SPACE” expansion.

Because I have no good original ideas however, I decided just to take another game and stick it into Mario.

I’m not the only one who did that! But so far I think I’m the only one who’s stuck Mario in a falling-block puzzle game. Of course, this is just the beginning of the stage. It gets a lot more complex once you leave the Tetris tube, and while I kind of hated it when I first completed it, it’s really grown on me and I’m pretty darn proud of it now!

If you want to check in on development and play-test some stages before the game is finished, come on over to the STTB2 thread. Sign up and give your feedback! The more people testing and helping to smooth these stages out, the better the end game will be! STTB2 was incredibly well-received, so the bar is set fairly high here. Otherwise, here are some more links.

Download STTB 1+2

STTB2 expansion wiki

Some jerk Let’s Playing STTB2