Star Wars: Revenge of the Sith DS

It’s been a long time coming, and almost three decades later, the Star Wars saga draws to a close. Well kind of, what with this one being in the middle of the story and all, but you know what I mean. While my plans to catch the first showing of Revenge of the Sith were foiled by… well, me, for never putting them into action, I will eventually see it. Heck, by the time you read this I may have already seen it. But that’s besides the point. My point, is that there are new Star Wars games, and they kick a lot of ass.

Make no mistake about it, I was a fan of Super Star Wars and its ilk (though I could never make it too far…), but they weren’t all too amazing, being just standard side-scrollers. The various flying games like the Rogue Squadron are all well and good, and then there are the various other Star Wars games that I’ve never played, which the public seems to have mixed feelings about. But nobody I’ve talked to (maybe about three people) has disliked their experience with the Revenge of the Sith games. Most (which includes all of: my brother), in fact, proclaiming their want to purchase the console version after a scant five minutes with the demo.

Yeah, the console version is pretty sweet. It’s got plenty of action and the ability to customize your Jedi’s abilities just the way you want them. But it’s one of those games that likes to use all the buttons, and after playing LEGO Star Wars, which is uber-simplified, it was a bit of a hassle. So no big deal normally, but I found myself constantly pressing the wrong buttons. So back to the task at hand, today I’m reviewing the Nintendo DS version of the game, which is essentially the GBA version with some awesome upgrades.

Firstly, and most importantly, this game is crafted really well. It is a pretty basic brawler, but with the additions of lightsabers and Force powers, it manages to mix things up just enough to avoid being a Double Dragon clone. Not to say that’s a bad thing… I love Double Dragon. Anyway, for most of the game, you will be moving right and beating up enemies to progress. Not a whole lot if you’re looking for variety, but it’s really good for what it is. Me myself, I prefer platformers to brawlers (they tend to be faster-paced), but RotS has captured my attention like… well, many others.

So anyway, the game follows the story of the movie pretty much down to the dialogue. There are only like one or two levels that aren’t somehow featured in the movie. Of course, I use this a little loosely, because Obi-Wan and Anakin didn’t spend much of their screen-time running down endless halls smashing endless numbers of Battle Droids, Clone Troopers and Jedi. You can probably understand what I’m trying to say here, but I just can’t fins the exact right words for it. Essentially, it follows the story perfectly. No “extended missions” like in the console version. Or at least very, very few of them.

The game starts off with a simple choice: selecting your language. Manage to get past that one, and you’ll be catapulted into a frenzy of Jedi action. Or something to that effect. The first real choice you’ll have to make is whether you want to play as Anakin or Obi-Wan. Each has his own style of play, dictated by simple attacks, Force powers, and super moves. They’re similar, but you’ll have to master the little facets of each character’s style to do well. After you pick your character, you pick either Padawn (easy) or Jedi (normal), and you’re on your way.

Next, the obligatory scrolling Star wars intro, and some cutscene, and then you get your map screen. Here, you can see your progress through the game. Once you’ve passed a stage, you can play it whenever you want to collect power-ups you may have missed the first time through, or just to have fun. also, you can check your clear percent on each stage so you know which ones you have to scour for power-ups. Also, you can choose to play against bosses you’ve defeated, because the boss fights are pretty fun, and somewhat intense.

Choosing Anakin will lead you down the path to the dark side of the Force, and playing as him can prove to be a challenge, if a little more fun. His story missions span General Grievous’ flagship to the streets of Coruscant to the Jedi Temple, and finally to his duel with Obi-Wan on Mustafar. The bosses on this path include Count Dooku, Mace Windu, and Jedi Master Cin Drallig and his padawan.

Anakin isn’t exactly easy to play as. He has more moves that leave him open to attack than Obi-Wan does, and that can get you turned into mincemeat in seconds. Being bound to the dark side, he cannot use the Force to heal himself, and therefore has to rely on pickups to replenish his life. This can make the game pretty tough, but in turn gives him more offensive powers. These include the ability to throw his lightsaber, choke enemies, and suck their life out to replenish his fury meter. And on that note, it’s time to look at this fury meter and what it does.

During normal stages, the bottom screen will display four boxes. Each one represents a special attack that your character can perform once his respective power gauge is full. While Anakin’s is referred to as the “Fury Meter” and Obi-wan’s in called the “Focus Meter”, they both work the exact same, and even the moves are similar. You start out with one super attack that will kill all on-screen enemies, but will deplete all your Fury/Focus, and will acquire one more move for each boss you defeat. Obviously, touching the panel will execute the move, but you can also input a button combination for each.

Anakin’s starting move is Vader’s Wrath, and like I said, eliminates all enemies that are on the screen. The next move learned is Plo Koon’s round, which will knock over enemies close by. Afterwards is Tyranus’ Uppercut, which will kill all enemies close in front of you. Finally comes Sidious’ Hate, which is similar to Vader’s Wrath, but won’t necessarily kill your foes, though it does use less fury (though not much less…).

Obi-Wan’s path is debatably easier, but also poses its share of challenges. While Obi-Wan has the power to heal himself as long as he’s got some Force left, his library of offensive moves is limited. While both Jedi can use the Force to push and pull enemies, Obi-Wan is left with no other offensive moves, having the abilities to stun enemies, move faster, and shield himself where Anakin could choke, throw his lightsaber, et cetera.

This isn’t a terrible problem, but it does make it a bit hard to score well. See, the game has three ways of giving you power-ups. Firstly, there are ten hidden green orbs in each stage. Sometimes enemies have them, sometimes they’re tucked away in the background. Then you can also get five points for speed. This is no problem. But the last ten points for each level are based on your Jedi style. The more Force powers and such you use will increase this bonus, and since you’ll be using mostly physical attacks with Obi-Wan, you’ll often ignore your somewhat useless force powers and have trouble getting a perfect score in this category. Or at least that’s a problem I have.

The quest to stop the Sith is a different one than that to further the influence of the dark side, obviously. Obi-Wan will trek through Grievous’s starship, search the tunnels of planet Utapau in search of the General, brave the clone-infested Jedi Temple, and finally confront his former padawan on the fiery surface of Mustafar. The bosses you’ll encounter on this path are comprised of Count Dooku, General Grievous, and two of the General’s bodyguards. Of course, the last mission in each story is a duel with the opposing character.

Obi-Wan’s focus moves are very similar, if not exactly the same as Anakin’s fury attacks. Obi-Wan’s Sense is your basic screen-clearer, though it is a lot more fun to watch than Vader’s Wrath. Yoda’s Teaching is the exact same spin attack that Anakin has, just going by a different name. The Knight’s Slam has the same effect as Ani’s uppercut, but varies aesthetically. And lastly, the Jedi’s Devotion will extend Force waves all over the place and knock over all your enemies. So yes, the moves are all the same, they just look a little different. On top of that, Obi-Wan’s focus will increase depending on how much force powers you use, and how much of the environment you break, while Anakin’s fury will increase when you do pretty much anything.

As I may have mentioned before, the boss battles, or duels if you will, in RotS are a lot of fun. They’re pretty simple when it comes down to it, but still plenty of fun, and are pretty intense as far as 2D brawlers go. And that’s a point of interest alone. Rather than the semi-3D stages you’d normally go through, you’re set on a strictly two-dimensional plane for boss duels. Your freedom of movement is restricted to moving toward your opponent, and slowly backing away. Imagine a 2D Soul Calibur. That’s what it’s like.

The fights are pretty easy, as the key to winning is observing your opponent’s moves and waiting for an opening in their attack pattern. They’ll either attack high or low, or a combination of both that could include up to eight or so blows, so you just have to learn to see which move they’re about to execute, and you should be fine. Jedi bosses will also use their Force powers against you, which can be promptly absorbed by holding your own Force button (which is R). As easy as they may be after a little practice, I still think that the duels are awesome. I’ve played the Grievous duel about ten times over because it’s just so enjoyable to play.

And that’s pretty much what you’ll get if you play either the GBA or DS versions of the game, minus the touch screen options, of course. There are a couple of big differences in the main games, however, besides this little one. Firstly, I hear that the music quality is like five billion times better on the DS, with the music being actual songs from the movie, as opposed to the GBA version’s crappy synth stuff. I’m ready to believe this one. Also, I hear that there are a couple extra cutscenes in the DS version. I think it a bit odd, but plausible. Can’t think of any off the top of my head that couldn’t have been done on the GBA, but I’m sure there’s something in there somewhere.

The biggest addition to the DS version of the game is easily the special missions. In between every few stages, you’re presented with a sweet 3D space flying level! most of the time, anyway. A couple of them are in the “streets” of Coruscant. These may not seem like huge additions on paper (or maybe they do, I guess it’s a subjective matter), but I find that they add a lot to the game. Not only do you get six extra missions to play, but you also get to hearken back to the days where you played Rogue Squadron for hours on end. Or maybe it’s just me again. Anyway, the flying is really well done, and it’s barrels of fun, plus once you’ve beaten the respective stage each is in, you can play it any time from the “special mission” menu.

The final difference between the two versions of the games is the multiplayer. If you plan to use these modes a lot, it probably wouldn’t be such a bad idea to buy both versions of the game, seeing as they’re so different. The GBA version offers a two-player cooperative mission mode, and a Last Jedi Standing mode, in which you and a friend fight against an endless stream of enemies until one of you falls. And then the DS version comes along and replaces those modes with… 3D space flying!

While it’s no co-op mode, the space flying… Aw, who am I trying to kid? The space flying kicks total ass! Especially for those of us who grew up playing Rebel Assault and got into the whole space flying thing early (even if Rebel Assault was mostly on rails, it was still space flying!). The only fault is that it’s only got a limited (you’re forced to play with a kill limit) deathmatch mode. Also, I’m pretty sure the DS could handle more than four players, but that’s sufficient enough, I guess. Everything else about it is awesome.

Firstly, there are eight arenas to play in. Two are in the skies of cities, with buildings and such to avoid. Four of them are placed in free-range (all arenas are free-range, but you know what I mean) space, and one of those arenas, I’m certain, is that nebula level from Rogue Leader where you have to defend the medical frigate. Or it might not be, but it sure bears a striking resemblance. And the last two are more surface maps, but on Tatooine and Hoth! Hooray!

The absolute best part of this mode is the selection of ships they present you with. there are a total of sixteen ships to choose from, and while some fun choices were excluded (Naboo Starfighter, V-Wing, 1969 Buick Electra), there are plenty of great ships to choose from, including several different Jedi Starfighters, the Slave I, a couple TIEs, an X-Wing, and the Millennium Falcon. You have to unlock a few of the really cool ones by beating the respective bots in skirmish mode, but it’s totally worth it. Ooh, ooh! And the explosions look absolutely excellent! They’re kinda like the explosions in Zelda: the Wind Waker in that they’re really cartoony, and they look a bit out of place as such, but I love them. Best effect ever. EVER.

Dun dun dun. Review time. Graphics in Revenge of the Sith are excellent. The main game’s graphics are pretty, but lack a little animation for some enemies. Main characters and boss characters are done well though. There’s plenty of colour and my only gripe is that every part of the environment busts the exact same way as the rest of it’s kind. They could have at least put two different “broken” images for each object. Flying mode is beautiful. The ships are a bit blocky, but it’s forgivable cause it’s no so bad. And the explosions make up for any other shortcomings I may have overlooked. So pretty…

Sound quality is nothing less than perfect, as the music is apparently taken straight from the movie. As I said before, I’m willing to believe that. It is of rather high quality. The sounds are great too, and nobody will have to guess what you’re playing when they hear a lightsaber swing or a blaster go off. Voice samples are very limited, but they’re got the Battle Droid “Roger roger”, so it’s all good.

The gameplay is excellent. The basic brawler premise may turn off a few (like me, until I heard it was really good), but the added Star Wars nuances like Force powers really help it to stand out in the crowd. The ability to develop your Jedi’s powers however you like is another added bonus, as you can customize the game to suit your playing style just a little more than most games allow. Beating the game will unlock a new hard mode, which is really is hard, so that will probably keep you coming back for a while. Also, the space flying gives it tons of replay value, even if you can only really play deathmatch. The hard bots are actually quite good and will give you a run for your money if you’re not playing at the top of your game. Not to mention that playing against or with other people will double your fun.

Overall, I’m more than satisfied with Star Wars: Revenge of the Sith. It’s proven that you can make a really repetitive game genre fun, you just have to add some fun boss fights, and maybe some magic powers to top it off. I would very much recommend this to anyone looking to round out their DS library, or even to grab the GBA version if you’re one of those “I’m too good for two screens” types. Though the DS version does have at least two solid advantages going for it. Those advantages being the flying and the music, for those who couldn’t figure it out. Either way, I’m sure you’ll be satisfied. If nothing else, it’s a ton of fun to make Battle Droids explode with a wave of your hand. This one gets an A.

~Ryan

Viva la Revolution

The time is finally at hand. In the last two posts, I’ve showed you images of both the ugly Playstation 3 and the sleek Xbox 360. And today, you get your Nintendo Revolution. Here are some more. Bias aside, I’m not a big fan of the look, but it’s not stupid and round like the Playstation 3. At least it’s got some kickass features like being able to download tons of Nintendo games, built-in WiFi, and an online Super Smash Bros as a launch title. Assuming Nintendo sticks to their no-fees ideology, this could be bigger than Halo.

A little less exciting, I got my letter of acceptance into the Universtiy of Manitoba today. Whoopee! Now I have to go back to learning…

The last of today’s topics is a little out of the ordinary. If you’re looking for a good-as-new PSP bundle for a slightly discounted price, gimme a shout. Asking price is $300. The thing’s been used a whole of maybe two times, comes with Gretzky Hockey, Metal Gear Acid, and the Spiderman 2 movie. And for those of you who need to know, there are two dead pixels. Like I said, if you’re interested, E-Mail/phone/talk to me ASAP.

Eyesores

Following up on the Xbox 360 bit of the last post, here are some pics of the PS3. Looks like utter crap, I think. And while the buttons remain the same, they really messed up that controller too. Looks like the Xbox is currently in the lead for aesthetic appeal this time. Though it should be interesting to see what Nintendo cooks up.

Oh yes, and I’ve got a new article on the way. Maybe by the weekend. That, and I’m finally getting around to doing a couple work blog entries, so that’ll be updated soon too, as well as some new submissions to the second art gallery.

Bongos a go-go, baby

Yeah, I want to get back to playing Donkey Konga 2, so today I’m just going to provide you with some links. Hey, it’s something, so stop complaining.

Walking-stick defence – A good one that I’ve been meaning to link to for a while now. Make sure you click the ad at the top.

New Penny Arcade – No real need to point it out, other than because I find it to be the funiest thing I’ve seen in a long while. And I just watched five seasons worth of South Park.

Dick Turtle’s webpage – It’s really no more than a terrible game and a wallpaper, but you know how I love to post stuff about Dick Turtle.

Mary-Kate and Ashley’s Dance Party of the Century – No comment.

Donkey Konga 2 review – If I were reviewing it, I would be wasting valuable playing time, now wouldn’t I?

The True Story Behind Darth Tater – Star Wars is coming soon, and I figure I should add a little Star Wars into each post until then. At least.

Xbox 360 – Now, normally I wouldn’t do this, but… so sleek… And white… there are some better pics of the “console” and controller on the site if you look around a bit.

On Mothers’ Day I played with LEGO

Because we just can’t get enough of Dick Turtle here at TE, here is a little background information on the guy that I’m way to lazy to have dug up myself. And now back to the program already in progress.

Rented LEGO Star Wars this weekend. I have to say, that despite my premature opinions on the game, it turned out to be quite good. When I first heard of it, I just thought it had bad idea written all over it. But alas, I’ve been proven wrong, and I spent pretty much all weekend playing it. So it’s time for one of those nifty little blog reviews, the only thing that keeps the blog from being entirely boring!

Firstly, and possibly most importantly, the name doesn’t tell you much about which Star Wars it’s covering. And to the possible dismay of some, that would be the prequel trilogy. I have no problems with this, because to be honest, I liked both The Phantom Menace and Attack of the Clones, and I intend to fully enjoy Revenge of the Sith as well. But most people feel differently, so yeah. Either way, the game has about 17 missions, covering most of the more action-packed parts of the movies. This includes several rampages through Theed, a romp in the Geonosis droid factory followed by the huge Jedi Battle in the coliseum, the war on Kashyyyk, and the final battle between Obi-Wan and Anakin. Of course, this means some slight spoilers for those who’ve not seen RotS (and by the way, I refuse to address the newer movies as “Episode X”). And while it could be argued that we already know the outcome, I was still intending to find out exactly how everything goes down from the movie itself, but oh well.

The game is fun, but a little slow. See, you’ve got two ways to go about it. You can power through the levels and not worry about collecting stuff (money), or you can explore every nook and cranny to get it all. And there are tons of interactive objects in every level room, so there’s a lot to check out. You don’t really need the cash, as you only need copious amounts of it to unlock the secrets (which are just for fun), as the only other thing you’ll be spending it on is new characters, and most character unlocks are quite cheap.

Speaking of which, there are a total of around 56 playable characters (I suck at math), and while like 20 of them are different coloured Clone Troopers or Battle Droids, pretty much every single character from the trilogy (and then some) is playable. Everyone from (three versions of) Obi-Wan to General Grievous to Jar Jar to Yoda is playable. And they all have different abilities, like being able to use the force, being able to jump really high, or being able to unlock certain doors. Of course, not every character has an ability. All the Battle Droids can do is walk and shoot, except the commander. He can say “Roger Roger”. So everyone will be able to find someone they like to play as. I personally spent the most time as AotC Obi-Wan, Grievous, and R2-D2.

The one thing that really made me favour the game is that it’s got a ton of funny little things in it. The fact that everything is in LEGO is funny on it’s own, but the fact that some cutscenes really make the most out of the medium, and add in some little sight gags. Some of the levels contain some funny things, like when you’re on Kamino, you can do a little light-matching puzzle to turn the room into a disco and get the Kaminoans dancing. It is indeed quite hilarious. Most of the “extras” are just funny things too, like adding moustaches to all characters, or having Jedis wield brooms rather than lightsabers.

All in all, the game is pretty solid. It’ll last until you’ve hunted down every collectible item, and the tow-player mode will add a bit more fun to the mix. Graphics are great, as LEGO isn’t too damned hard to animate well. The music is ripped directly from the movies, so obviously that gets full points. The only weaknesses is that most people won’t like all the slow treasure hunting you’d have to do to produce the kind of funds you’ll need for the more expensive stuff, and that when you’ve got everything, the game is pretty much dead. If you really go at it, you should be able to get everything in a rental. I wouldn’t recommend buying it though. Sadly, it loses pretty much everything once you’ve got the 100%. But it is fun while it lasts. Oh yeah, and it’s way too easy. You can’t lose, no matter how hard you suck. You’re given unlimited lives, and the only disadvantage to dying is that you lose a little money. The only way you can lose is to get stuck as the somewhat tricky podrace level and quit of frustration. So yes. Good game, but not a buyer. Not at more than half-price anyhow.

Band of the Month – May 2005

April was a pretty slow month as far as blog posts go, but it did see the glorious returns of both Dick Turtle and the mini-reviews. Now it’s forever saved onto its own page in the archives. Hoo-ray.

In other news, I’ve just recently caught wind of this really kickass band. They go by the monicker of Span and are a rather excellent portralyal of what rock ‘n’ roll is all about. Unfortunatley, they’ve currently only got one major release (which is very rare to find), so this is gonna be one of those Jimmy Eat World one-CD reviews.

So firstly, who the Hell is Span? There’s a 97% chance you’ve never heard of them. If you have, you’re either really lucky, or have finished the video game Obscure, which totes their music quite prominently. That would be where I first heard of ’em. Anyhow, while their look may at first suggest a punk band, calling these guys punk would be an insult. They sound far too professional for that title. While they have an obvious nu-rock influence, Span is your model modern rock ‘n’ roll band. Combining fast, catchy anthems with hard rock and slower ballads, Span runs the full rock gamut, semblant of old-school rock legends like Motley Crue, Poison, and Firehouse.

So onto the review thing. The CD, as you should be able to see above, is titled Mass Distraction. While it features a scant 11 tracks (I’ll admit, I’m spoiled by compilations and greatest hits albums that have between 15 and 20 songs apiece), it’s a joy to listen through from start to finish. The first song, “Found” is a pretty standard song, and does well as an opening track. Anywhere else on the CD, it might seem a bit weaker. Now number two, “Don’t Think The Way They Do” is my new favourite song ever. It’s fast, catchy, and just really cool. It’s the only song I know of on the CD to have a single, so I guess it’s their hit song. Seriously, if you’re checking out Span, this is a good song to start with. Very addictive. “Peaceful” slows it down a bit, with its first part being rather slow, and then getting up to a harder tone near the halfway point. “Papa” takes it from there, and really gets things rolling with some fantastic teamwork between the guiars and drums.

“Stay As You Are” isn’t quite as hardcore as the previous track, but keeps up the rock ‘n’ roll attitude, and makes for a second really catchy song. “Missing in Stereo” sounds almost like Span took a page from Matthew Good, as it’s quite slow and moody. I’m a pretty big Matt Good fan, so I like it a lot. “On My Way Down” brings back the rock but manages to keep the moodiness of the last song, and sounds great doing it. Next up, “Buckle Under Pressure” really reminds me a little of the good old classic rock of the 80’s. It combines some really heavy guitar work with lighter verses and a sweet chorus to make a pretty unique sound.

And then comes the only song that could possibly rival “Don’t Think The Way They Do” for best song on the CD. “Baby’s Come Back” is insane. It’s fast, catchy, kinda funny, and has a simply magnificent guitar solo that is surpassed only by that of “Stairway to Heaven”. All this backed by some sweet vocal work and a great drum beat, and you’ve got a killer song. “Wildflower” is really surprising, in that it’s more of a poppy song, rather than rock. But it maintains respectability by being really good. As it is with a lot of CDs, the last track Mass Distraction is a slower one, “When She Stares”. It’s slow, but it’s got a very powerful chorus, and is twice the length of most of the other songs on the album. It’s an excellent song, and a great choice to end with.

Be it resolved that Mass Distraction is the best CD I’ve heard in a long time, and I’ve got a lot of really awesome CDs. Props out to Span and their great, though far too unknown effort. Also, I should mention a couple of their other songs I’ve heard, particularly “Cut Like Diamonds” and “Always Ends”, are just as great as anything on their debut album. Word on the street is that they’re going to be releasing number two in the near future, so here’s hoping that maybe I’ll be able to find that one in stores. Or at least download it like I did with the first. Yeah, I’m pretty damn obsessed with these guys right now, and my AudioScrobbler account holds undeniable proof of that. Check ’em out for sure.

Polarium

Everyone’s played Tetris. It’s like the universal video game. The only more known game is probably Pac-Man. It’s universally loved and known not because it’s like the first real game (Pong barely counts), but because it’s simple and fun. The concept: to place falling blocks in horizontal lines to make them disappear. Of course, those falling blocks will also lose you the game, should you let them pile to the top of the screen. It’s not easy once they start falling fast, but you can certainly play it mindlessly for hours, even if you happen to suck at it like me.

Conversely, I’ve not run into a whole lot of people who know the game Othello. Possibly named after the Shakespeare play for it’s focus on black and white, I’ve also seen it go by the name of Reversi. It’s a neat game with a simple concept. You’ve got an 8 by 8 playing field, and start with four chips on the center squares; two black, two white. Two players take turns placing chips of their colour. You can flip opposing chips by placing a chip on each side, and create lines like this vertically, horizontally, and diagonally. Once the board is full, the player with the most chips of their colour wins. Again, simple and fun.

Enter a new age of touch screens and strange, new video game concepts. Nintendo is a pioneer of the video game world, constantly trying out new things, while other companies just stick to the same old or copy Nintendo ideas that work out profitably. And today we take a look at their newest puzzle game, Polarium. The concept of the game is familiar, having to make horizontal lines to clear them, but rather than just making the lines, you have to turn all the tiles in said line to a single colour. It’s a simple task, but can get difficult when you’re trying to fight against the non-stop flow of tiles falling from above.

Polarum has two main game modes: Challenge and Puzzle. The Challenge mode, described briefly above, is much like Tetris. As I said, tiles are falling from the top screen, and it’s your job to draw lines over the tiles to change their polarity (from either black to white or vicey-versa) to complete and clear lines. You could just as easily tap each tile one at a time, but you’ll lose really quick, and earn very few points while you’re at it. The key is to try to figure out a way to flip over multiple tiles in one line, and create gigantic combos worth tons of points. Of course, this is no easy task, but Nintendo’s given you a small bit of help by adding a border that you can use, should you need it. It’s a little hard to explain, so here’s a picture to help you get an idea.

The game is quite difficult, as you have to draw accurately so that the tiles don’t pile up too fast, and make sure you don’t miss out on big line combos to score big points. I’ve only ever made it about halfway through level 3, and that’s another thing that should be mentioned. The challenge mode progresses in levels (though they come almost as seamlessly as in Tetris), but you always have to start at the very beginning, so it’s not like you can just start at level 10 if you want. And then there’s the fact that there is an end to challenge mode, unlike most other puzzle games, where it just goes on forever until you lose. But that shouldn’t be too much of a problem, as getting that far would be a daunting task for even the most tactical of us.

Puzzle mode, on the other hand, is slow-paced, and really makes you use your brain. Rather than just trying to keep up with falling tiles, you’ve got one set of tiles on the screen, and you have to figure out a way to eliminate all of them at once. At first, it’s pretty simple. You’ve just got to master the basics to get past the first twenty puzzles, but after that, they become less symmetrical and require some hard thinking. Not exactly what I’m best at, but I’ve gotten about halfway through the puzzles. And speaking of which, there are 100 stock puzzles for you to solve, unlocking a new 10 for each 10 you complete. What might be seen as uncommon is the hint system in place for puzzle mode. The game will either show you the last path you tried for that puzzle, or suggest start and finish points, should you need help. And trust me, you will need help on most of these.

If you finish all the puzzles, or just get frustrated with some of the harder ones, there’s also a custom puzzle mode that lets you create your own brain-twisting puzzles. Of course, you’ll know how to complete these puzzles, so they’re no good for you to play, but that’s where our friend Mr. Wireless Link comes in. Should you also have a friend that has Polarium, you can send your custom puzzles over to him, and perhaps get one or two in return to test your puzzle-solving skills. And if you don’t have friends who own the game, but still want to trade custom puzzles, you’re also provided with a password for each puzzle you make, which will allow you to trade with people over the internet and such.

And what kind of puzzle game comes without a multiplayer mode? Polarium has got one, and it’ a little strange too, in that to play, you turn your DS on its side. It sounds a bit odd on paper, but it works, because the screen is longer than it is tall, and the DS being on its side would lend itself better to the game’s style. Obviously, your opponent’s tile pile would be shown on the top (or right, in the sideways case) screen.

Grahically, Polarium is less than impressive. While it has no need for flashy graphics, there are people who would complain about it’s minimalist visuals. On the upside, it does sport a couple neat effects. Sadly, the menus are hardcore blocky, and we’re not talking NES or FatBoy here, think back a few steps to the Atari. Yeah, not too appealing. At least the interface is effective, if a bit ugly. Music is pretty dismal, I hate to say. There are a grand total of three, maybe four tracks in the entire game (again, not much more would be expected, but still), and none of them are overly enjoyable, or so I find. They’re all this kind of techno-trance that gets annoying fast. This is definitely one of those games that you’re gonna play with other music turned on in the background.

While it may look and sound a little nasty, Polarium has a couple neat features going for it. Firstly, once you get a high score in challenge mode, you get to draw your own little avatar to place beside your score. I’m not sure if it’s a step forward or backward from the Yoshi Touch & Go avatar system, but it’s pretty slick. It also gives you a grade, but I’m not sure if it’s based on how far you get, or how good you score is. Also, while totally irrelevant, the game keeps a running timer of how long you’ve played in each mode. It doesn’t have any value at all, but it’s an interesting feature.

In the end, Polarium might be a little too challenging for its own good, and it’s not as addictive as Tetris or Dr. Mario, but it’s certainly a game that belongs in any puzzle lover’s library. You won’t be playing for hours on end like other titles, but you’ll probably pick it up every so often and see if you can make it just a bit further in Challenge mode. I know that since I got it, every time I have a spare five minutes, I whip out the DS and start flippin’ tiles. I’ll give it a B+, because despite the fact that it is great, it’s not so great as some before it, and frankly, the music blows.

The Good Stuff:
  • Brain-racking puzzle mode
  • Challenge mode is fast-paced and fun
  • Original dual-screen use in multiplayer
  • Draw your own high-score avatar
  • The Bad Stuff:
  • The music is boring and repetitive
  • Where did the graphics go?
  • Not as addictive as other puzzlers
  • It goes with everything

    I just finished up a mini-review for youse. I really should have waited until later this evening to do it, because I have to get up for work in less than five hours, but what’s done is done. Also, a full-size article is on the way, and we’re looking at Sunday as a projected deadline. May be longer, we’ll just have to see how the rest of the week plays out. I just bought five seasons worth of South Park on DVD, so I might be a little distracted by those.

    Oh, and as of yesterday, I’m finally excited for Star Wars: Revenge of the Sith. Might have something to do with me buying the original trilogy on DVD, might be that I bought the Clone Wars cartoon series DVD (which kicks ass). No-one can say for sure, but it feels good to care about Star Wars again.

    Supplemental

    I was going to write that mini-review today, but something else came up. After what seems like forever, there’s finally a new Steve article! Eyyy! I’m sure you’ll enjoy it more than another picture-free video game review anyway.

    The poll at GameFAQs today is asking which search engine you use the most. At this point, I would like to suggest to you Yagoohoogle, if only for it’s neat concept and funny name. That’s really all I’ve got. Listen to Journey.

    Yoshi Touch & Go

    The closest thing to a true to sequel to Super Mario World 2: Yoshi’s Island is still rather far from what the gamers of the world were expecting. While Yoshi Touch & Go still keeps the fundamental ideas of Yoshi’s Island, like the Yoshis trying desperately to get Baby Mario back to the stork while Kamek and his toadies constantly try to kidnap the kid, the gameplay has taken a huge turn in a different direction. True, you meander along as Yoshi and huck eggs at stuff, but that’s just the half of it. And maybe even less.

    Yoshi’s first game on the DS is the next in the string of games that utilize only the handheld’s touch screen (Feel the Magic XY/XX, WarioWare: Touched!, Pokémon Dash) and microphone for input. And the way the game is designed, it’s all you’ll really need. But I guess that was kind of obvious. Even if you could use buttons for the game, you’d probably just ignore them. I’ll tell you now, that unless you’re old-school , you’ll probably think this game is stupid and give up on it right away. It’s a very different spin on platforming, so it’s certainly not going to appeal to everyone.

    As soon as you boot up the game, you’ll notice that something is amiss. No intro scene, and just a selection of modes to play, including Score Attack, Endless, and Vs. modes. What? No story mode? You’ll be surprised to find out (I know I was) that the game isn’t structured like a game of these days. No, you have to start from the beginning each time, and your only goal is to get high scores. There are no levels, no bosses, no story, no end. It’s just the kind of game you pick up and go at for a while. Keep in mind that this helps replay value immensely, as you’re always going to be going back to best your high scores, like in most puzzle games. So if regular gaming conventions are thrown out the window, how does the game work? Let me explain.

    The game is cut up into two parts. Firstly, you have Baby Mario falling from the sky. He’s got some balloons to give him some slack, so it’s not like he’s gonna go splat or anything. So anywho, you’re using the touch screen to make a cloudy path to guide the baby through the sky and out of the way of enemies, collecting as many coins as you can. You can draw circles around enemies to encase them in bubbles and turn them into coins to throw at Baby Mario. You can bubble normal coins too, but that’s kind of a waste of time unless you can circle a bunch at once to make a combo. You’ve really gotta be on your game to do well in this part of the game, because there’s a lot going on, and unless you forgo bubbling enemies, it can be tricky to guide Mario exactly where you want him to go. and it’s important to score big in this part, because your score at the end will determine which colour Yoshi you get when you reach the ground. Different coloured Yoshis move faster and can carry more eggs, so it helps to get a good score here.

    The next part of the game is where Yoshi comes into the picture. You’re now on the ground, and Yoshi is plodding along on his way to the stork. It’s your job to help him get there. Everything is basically the same as in the sky, as you can draw clouds and make bubbles around stuff. But here you can also make Yoshi jump and flutter by poking him, and have him throw eggs by tapping elsewhere on the screen. Oh, and I should have mentioned earlier that you can blow into the microphone to have a gust of wind blow away all your clouds, should you ever need to remove them. This part of the game requires even more concentration than before, as Yoshi can only take one hit as opposed to Baby Mario’s three, and you’ve got enemies on both screens and pits to avoid. That, and you’ll have to take care to keep a supply of eggs stocked at all times, because a lot of enemies are impervious to bubblification here. This area also changes depending on which game mode you’re playing.

    Score Attack is the most basic mode, and also the easiest. It’s basically what I described above, but your game will end after you’ve walked 1000 meters with Yoshi. Your goal here is simply to pick up as many coins and take out as many enemies as possible. Make it our with the top score, and you’ll unlock Time Attack. Endless mode however, changes it up a bit. The falling part is the same, but the Yoshi stage will go on until you’re taken down. Rather than the end, when you reach 1000 meters, you’ll get to switch off to the next-ranked Yoshi, and then again for each 1000 meters you last. Besting the top score in this mode will net you challenge mode. Oh, and getting 100 points in Endless will make a Power Star drop, turning Baby Mario into Super Baby Mario for a while, who will run right through anything and toss an infinite amount of stars (as opposed to Yoshi’s eggs).

    I haven’t really played much of the other two modes, so I’m not sure exactly how they go down, but I hear Time Attack has you racing to save Baby Luigi, and Challenge mode is a desperate attempt to stay two steps ahead of Kamek. Word on the street is that beating the top scores in all four modes will unlock some kind of bonus mini-game. The trial is certainly not an easy one, as it took me a while to simply unlock Time Attack and Challenge, and I doubt those two will be any easier.

    From a graphical standpoint, the game has few rivals. The graphics are very similar to those of Yoshi’s Island, with the picture book style and pastel backgrounds. Animation is smooth and abundant. The music is excellent, particularly through headphones, and mostly remixes tunes from games of Yoshi’s past. Sounds are what you’d expect, with the standard “baby” Yoshi noises originating from Yoshi’s Story, and plus ten points for the removal of Baby Mario’s horribly annoying cries. Controls are, well, up to you. If you can’t figure out how to drag the stylus along the touch screen, you should probably be developing some motor skills rather than playing Nintendo.

    Let’s see… Other things… Ooh, one cool thing is that you can pick avatars for your high scores, so that in case more than one person plays on the same game card, you know who got what score. I haven’t tried multiplayer, but it’s supposed to be a 1000 meter dash between two players. And there’s a built in Picto-chat detector too, but I think that it might sap the batteries a little faster when it’s enabled. Neat idea though.

    Personally, I find the game to be a refreshing change from the usual level-hopping action of standard platformers, but as I said earlier, not everyone’s gonna like this. People who held Yoshi’s Island in high regard and are not open to change will most likely detest this game. Hell, people who don’t like different things in general probably won’t like it. But than again, those people probably won’t be playing the DS anyway. The ones who will like it however, are probably the old-schoolers. Those who grew up in the age of arcades and high scores. And of course, people like me who will enjoy pretty much anything you present them with. I’d give this game an unwavering A+. While it’s not really what most gamers look for these days, there isn’t anything wrong with it. It’s fun, it lasts, it plays well, and the superficial stuff is all good.

    The Good Stuff:
  • Great sound and brilliant graphics
  • Unlockable modes
  • Plenty of replay value
  • Stylus/mic control is perfect
  • The Bad Stuff:
  • Not the Yoshi’s Island sequel I expected
  • Can be frustratingly hard
  • Multiplayer is less than fantastic