Year of N64 – February: Body Harvest

If GoldenEye 007 was one of my most played Nintendo 64 games, I suppose it makes sense to follow it up with one that I have never played and know virtually nothing about. For the sake of contrast, you see.

Indeed, I had never played Body Harvest before The Year of Our Lord 2014. I had barely even ever heard anything about the game. I remember reading an early preview of it Nintendo Power, but I don’t recall ever seeing any actual coverage of it in the magazine. Googling seems to confirm there was never full coverage of the game, just a few hints stuffed into the Classified Information section.

On top of that, Nintendo really gave Body Harvest the shaft. The game was originally supposed to be a launch title for the N64, with Nintendo as the publisher. But they didn’t like it, and dropped it, leaving the game sitting in limbo for a little over two years before it was finally picked up and released. The developer, DMA Design, later became the studio that people know much better as Rockstar North.

So if you think about it, if Nintendo had played nicer with DMA, maybe Grand Theft Auto would have been a Nintendo game, or at least multiplatform thing instead of a big hit for the Playstation. Maybe.

Continue reading Year of N64 – February: Body Harvest

Get Weird

There’s this band that I’ve been following for a while, We Are The In Crowd. They’re another pop-punk group, which is apparently my current thing. Anyway, I got their first album, Best Intentions, some time last year and thought it was pretty rad. Truth be told though, I dug their EP, Guaranteed to Disagree, even more.

Weird Kids is their second studio album, which just released last Tuesday. First thing I did when I woke up that morning was to boot up iTunes and get that sucker downloading. It’s not too often that I pay enough attention to the music world to get really excited about an upcoming album, but I was almost unreasonably hyped for Weird Kids. In the weeks leading up to its release, I found myself constantly checking iTunes to see if it was out yet even though I was well aware of the release date.

And I guess that’s really the best thing I can say about social media. I kind of hate it in general, but I do appreciate how easy social media makes it to keep abreast of what my favourite bands are working on. I kept seeing WATIC on my Facebook feed promoting Weird Kids, and it absolutely worked on me. Twitter is still a horrible mess of stupid, meaningless garbage posts, though.

Back to the album in question, Weird Kids is absolutely the ideal sophomore album. A little deeper, a little rougher, a little more varied. I could probably say all the same nice things about it that I said about Tonight Alive’s The Other Side last year. There’s a notable amount of growth on display here, and I really love the direction that WATIC went with it. It’s got much less of a pop vibe than their previous works, and veers more towards a punk/alternative style. At the very least, it’s a more refined kind of pop, working hard not to be mindless radio trash.

If I had to knock it for one thing, it’s that there’s way less back-and-forth between Tay and Jordan’s vocals than in their previous works. It’s one of the things that really defined WATIC to me, so I miss it, but Tay is definitely a stong enough singer to carry the bulk of the vocal work on her own.

I won’t bother to give “detailed” breakdowns of songs or anything, because I’m pretty terrible at that. I will say that I’m super happy with Weird Kids. Like Tonight Alive and Go Radio, We Are The In Crowd is one of those bands that I’m really into that nobody I know has ever heard of, so I’m making it my mission to spread the word as much as I can. So here, have a music video.

And a music video that’s not on fringgin’ VEVO at that. HA! Suck it, VEVO.

Will the crafting never end?

Obviously I bought Lightning Returns: Final Fantasy XIII-3 last week, as I’ve been waiting impatiently for it for roughly a year. Pre-ordered it even, and got a bunch of free in-game gear for my troubles. It did not, however, come with the super-cool Tomb Raider costume and equipment, so I had to go out on the weekend and get me an Xbox Dollars card so that I could buy it.

After I bought that though, I still had a bunch of credit left on my account, and with nothing immediately striking my fancy, I decided to finally give in to temptation and get myself Minecraft: Xbox 360 Edition.

Best decision I’ve made in ages, as it turns out. Of course, I knew how much I liked playing Minecraft from the couch, as I spent a lot of time goofing around in the demo and playing it with my brother-in-law at his place. But I really cannot express how much more enjoyable I find Minecraft to be when I’m not shackled to my computer desk and the keyboard/mouse controls.

The really fun thing about it is that I since I played the demo so much, I was awarded half of the game’s achievements when I booted up the unlocked version. It kind of makes me wish I’d been even more diligent and unlocked them all via the demo version so I could have received them all in one fell swoop.

The only problem here is that now I’m probably going to spend all my free time playing Xbox Minecraft instead of other games. Of course, pretty much every video game is a waste of time, but at least you get a sense of accomplishment from games with more clearly defined objectives. Playing Minecraft alone is the comfort food of video games, but I guess it’s still more “productive” than watching TV or lying on the couch doing nothing all day.

What? You want to hear more about Lightning Returns? Maybe another day. I have a lot to say about that one. All positive, too.

Dark Souls: Back to the Sewers

Previously on Dark Souls: Morgan left the sewers to explore the jungle, and slayed a gigantic magical butterfly.

The Watchtower Basement Key was an exciting find, but the Divine Ember was more immediately useful. On my way out of Darkroot Garden, Andrei noticed me lugging the thing around and told me that if I gave it to him, he could make divine weapons for me. I had no use for the thing, so I gave it to him, and had him forge my battle axe into a divine battle axe. It didn’t seem like a great tradeoff at the time, because divine weapons draw power from the Faith stat, of which Morgan was lacking. However, a few updates later, it would prove incredibly useful.

Back to the Watchtwoer Key, I paraded all over the damn place looking for the locked door that it belonged to. Eventually I found it, at the bottom of the Taurus Demon’s tower. It led down into the basement (just like it said it would), and at the bottom I met a big, mean knight. His name was Havel and he wielded a massive Dragon’s Tooth as a weapon. Also he could kill me in one hit if my guard was down. You Died.

Havel was one tough cookie, and the key to beating him was definitely to try to roll away from his attacks rather than blocking them. This caused trouble for me in three ways. 1. I was pretty accustomed to blocking, and hadn’t really bother learning how to dodge when blocking was working so well. 2. I was wearing armor a little above my weight threshold, and as such it slowed my movements enough that dodging his attacks was hard. 3. He hit so hard that even a successful block would still result in me losing a chunk of my health. It was also hard to get a swig of Estus in without him noticing the huge opening. You Died.

This was the point where I had to finally switch out my +7 chain mail armor and Fang Boar Helm for lighter equipment. The speed penatly had been offset by a strong defense until now, but that wasn’t working here. Fortunately, gaining the ability to roll properl helped out a lot against Havel. It wasn’t quite enough on its own though. You Died.

In the end, I triumphed over Havel by chucking firebombs and magical fire orbs at him while he plodded up the stairs towards me. I ran out of stock before he died, but he’d been weakened enough that I was able to finish him before he killed me again. My reward was a ring that allowed me to increase my weight burden, allowing me to wear heavier gear without the speed penalty. I would never equip this ring.

I was much more excited to see what was on the other side of the door at the bottom of the tower. As it turned out, it was Darkroot Basin. Hooray. I decided I might as well explore a little, since I wasn’t quite sure where I came out. But as I walked into a nearby clearing, I heard the sound of watery doom heading my way, and I had just enough time to slide behind a boudler as the water shots crashed all around me. I ran back to the door as fast as I could.

Out of other ideas, I worked my way back through Lower Undead Burg and the Depths until I’d reached the bonfire there. I rested up a bit and then went back in as deep as I’d been before. The huge gate was still locked, and I proceeded into the courtyard blocked by a Fog Gate. The area just screamed “boss fight” but it was unusually quiet. I meandered around a bit, but nothing happened and there was nothing to find. Until I got closer to the far ledge…

Suddenly, a grotesque lizard-looking creature peered over the side, and I backed away slowly. But as the creature rose into view, it began to take much bigger, more fearsome appearance. The Gaping Dragon was a massive six-legged abomination whose entire torso was a giant mouth filled with gnashing teeth. I did not want to be anywhere near it, but the Fog Gate kept me from running away with my tail between my legs.

I tried my best to keep my distance from the creature as best I could, getting in a few hits here and there when it would charge past me. The monster was far quicker than its size suggested, and I was only able to maintain my distance from the beast as it ambled towards me. I ducked away from swipes of its lengthy claws, and just barely avoided being sucked into the whirling mass of teeth. The fight was going well until the dragon leapt into the air. It hovered there for a moment, and I dashed away, hoping to find cover from whatever was about to happen. Then the beast slammed down on me hard and squashed my body like a tube of yogurt. You Died.

I went back right away for a second round with the Gaping Dragon, and it didn’t go nearly as well as the first. While I did manage to avoid a dive-bomb this time around, I didn’t inflict nearly as much damage on it before it grabbed me and thust me into its horrifying maw. You Died.

Taking a cue from the fight with the Bell Gargoyles, I decided to turn human before round three. Not relishing the idea of grinding for it, I used up one of my humanity items and became human again. As luck would have it, Solaire had posted a summon sign right in front of the Fog Gate, and I called on his help for the fight. It was all for naught though, as the Gaping Dragon tore Solaire to pieces before he could turn the tide in our favour.

I was stunned by Solaire’s death, and before I came back to my senses, the dragon scuttled over to me and barfed all over me, which heavily damaged any of my equipment that it didn’t instantly break. I didn’t have much of a leg to stand on after that, and the dragon gleefully finished me off. You Died.

Tune in next week for Part 13: Deeper and Deeper:

Sometimes I hate the internet

So maybe you’ve heard of Flappy Bird, the dumb little app that people have been going crazy over for a month or so now? Well, it recently got pulled off the App Store, and probably not for any reason you’re thinking.

Go on and read this article about the rise and fall of Flappy Bird, and tell me that you don’t hate the human race just a little more than you did before you read it.

The tldr version is that the creator of the game pulled it himself because of constant harrassment. From people who disliked the game, people who were jealous of his success, and people who just wanted to jump on the hate bandwagon.

Now I don’t like Flappy Bird. I think it’s dumb and I can’t believe that so many people are getting so “addicted” to it. But I’m not going to send death threats to the dude who created it. That is retarded, and just another example of how the internet brings out the worst in people.

Now if you’ll excuse me, I have to go fume about this elsewhere, and lament the fact that I’m too lazy to actually try to make a difference.

The Top 6 Things in my Field of Vision (office edition)

The average working stiff spends between 35 to 40 hours a week at work. Some people aren’t “lucky” enough to be able to work so many hours, and some fools decide they want to work even more than that. What I’m getting at here, is that folks spend a whole lotta time at work.

Now that can be a good and a bad thing. On the good side, you’ve gotta pay your bills, and working a lot will help you to do just that. On the other hand, it can be kind of boring to go to the same place and do the same thing every day. Especially if you’ve got one a them desk jobs.

I have one of those desk jobs, and the complete lack of scenery and variety doesn’t matter much to me in the long run, but it does get a little bit boring staring at the same old cubicle walls day in and day out. So I like to have things that entertain me at my desk. Now come with me, as we look at my six favourite things that I can see when sitting in front of my computer at work.

Continue reading The Top 6 Things in my Field of Vision (office edition)

Dark Souls: Flutter By, Butterfly

Previously on Dark Souls: Morgan left the sewers to explore a forest, nearly got pulverized by a high-pressure water blast, and fell off a cliff like a dork.

I was wary of heading back down into the Darkroot Basin, but I had to recover the large bundle of souls and few humanity points that I was toting around. It took me a while to spot my bloodstain, but I finally caught a bit of a break and was able to pick it up without drawing the attention of the Black Knight that had scared me off the cliff in the first place.

I trekked back up to Darkroot Garden, intent on discovering what the upper path held in store for me. I was a bit unnerved to learn that there were bottomless pits all over the place up there too, but there was a lot more solid ground to maneuver around on, and the weed enemies were a big joke compared to the Black Knight and the crystal golems.

Near the end of the trail I came across a huge door that appeared to be sealed with magic. I remembered noticing that Andrei was selling an amulet or something that was supposed to open a door deep in a forest, but it cost far more souls than I was willing to part with, and I didn’t want to know what was behind such a secure door anyway.

To the right of the door was a path leading downward, which led to a Fog Gate and a small clearing off to the side. In the centre of the clearing was a treasure box holding a pithy amount of souls. And then of course, the trap is sprung and three weed monsters ambush me. They are pitiful alone, but the team-up causes me a notable bit of damage. So I ran back to the bonfire in the Parish to heal up before going through the Fog Gate.

When I come back here a million updates later, I will discover a bonfire behind a false wall right by the sealed door. And then I will slap my forehead hard enough to knock myself off balance.

I headed back to the Fog Gate, and breathed a sigh of relief as it dissipated behind me. I wasn’t at a boss yet. I’m not sure why some Fog Gates are randomly scattered around like that; maybe just to psych players out. There were some big new enemies in the next area: stone soldiers. These guys are big and slow, but they hit hard and liked to cast spells that made me slow as well. There were a half dozen or so of them scattered around the large room, and they only caused trouble when they teamed up with the weed monsters.

Pretty drained from the fight, I turned to leave the area and saw… A huge, quivering tree. It stood out pretty plainly from all the other trees, and I had no idea what it’s deal was. So I swung my sword at it, and wouldn’t you know, the thing up and died like a monster. And that was it. Odd.

After a trip back to the Parish bonfire, I ran the statue-man room again, this time having taken slightly less damage. Moving on, I found another Fog Gate. Foolishly assuming it was another fake-out like the previous one, I stepped through and was horrified to see that it had not vanished behind me, and that I was now locked on the top of a rather thin wall. Then a massive butterfly showed up.

The Moonlight Butterfly attacked exclusively with magic shots. The first one wa a large burst that connected directly and cleaved off a goo two-thirds of my life bar, so I drank up two of my remaining Estus charges and decided that I’d have to play on the defensive to survive this battle. The boss was too far away to hit, so it’s not like I even had a choice. The Butterfly’s other shot was a spreader, which was easier to avoid than the large blast, and did less damage besides.

After dodging a few more shots, the Butterfly flew over the wall and came in for a landing on the side. Seeing my opening, I ran up to it and hit it with everything I had. I had taken it down to less than half of its HP when it resumed flight and hit me with another blast. I drank the last of the Estus and crossed my fingers that it would land again soon. It hit me with another magic bolt, and at that point, I’d die if I was hit with even the spread shot. It was down to the wire, and my heart skipped a beat with every shot I successfully dodged.

Finally the Butterfly landed again, and I murdered it with reckless abandon. My rewards were the Butterfly’s soul, and passage both forward and back. While it was risky, I decided to venture forward, and ascended another long stairwell. At the top was a dead end, but I did grab myself a Divine Ember (whatever that is) and a Watchtower Basement Key. When I was done pillaging, I started back down the stairwell but misstepped and tumbled down the shaft to my death. You Died.

After a short trip back to collect my souls, I started the hunt for the door that my new key would unlock.

Tune in next week for Part 12: Back to the Sewers

Dark Souls: Out of the Sewers (For Now)

Previously on Dark Souls: Morgan fell down a bunch of holes and faced the most horrible monstrosities the sewer could conjure up, but managed to survive it all.

It was time for a short reprieve from the sewers. Nobody likes a sewer level, especially when it’s full of giant rats, horrifying frog mutants, and brain-sucking slimes.

I hauled my tuchus out of the Depths real quick-like, and started making my way towards the Undead Parish. The Depths are huge and confusing, so I don’t know if I’d explored every inch of the place, but I was sad that I hadn’t yet found a shortcut back to Firelink Shrine. Having to trudge all the way back out was a pain in the butt. Maybe there would be one in Blighttown.

After the long journey, I met with Andrei the blacksmith and bought the Weapon Smithbox, so that I could upgrade my weapons without trekking back to the Undead Parish every time. My goal completed, I breathed a heavy sigh and prepared myself to go all the way back to the Depths.

Then I saw the door across from Andrei. Somehow I’d completely missed it the handful of times I’d been there before. On the other side of the door was a huge ruined hall, and in the middle was a giant stone monster who started chucking lightning bolts at me immediately. The bolts were easy to dodge, but trying to get close to score a few hits was a little trickier. The statue monster had a very long staff, and a single unblocked blow was enough to cleave off most of my life. By the time I was able to fell the beast, my Estus Flask was empty and I was about ready to keel over.

Fortunately, that monster is one of the few who don’t respawn after visiting a bonfire, so I was able to skip across the hall and into the Darkroot Garden. A lush, foresty setting, Darkroot Garden didn’t seem so bad. A couple weed monster popped out of the ground and tried to whip me with their vines, but they were about as easy to kill as the basic undead enemies.

It was when I came across a split in the trail that things started going downhill. Literally. I decided to go right first (that seems to be a recurring choice), and ended up on a ledge high above the area known as Darkroot Basin. I saw a shiny item way off in the distance, and started making my way down the long, winding trail, hugging the wall so that I didn’t accidentally slip off into the abyss.

When I finally reached the bottom, it became very clear that this was not a place I wanted to be in for very long. Far in the distance, beyond the trees, I could see something writhing about in the fog. I couldn’t tell what it was, but I got all the information I relly needed: it was big. I should have just booked it right then, but curiosity got the best of me and I started inching closer to get a better look.

Then the crystal golems came out of nowhere and started trying to bash my head in. A pair of them has noticed me, and I could see others lurking deeper into the wooded expanse. These guys were big, but not very quick, and not nearly as tough as they looked. Fighting two at once was a chore, but they shattered to pieces after only a few hits each.

Confident in my ability to take them down, I headed into the trees to try to lure another one over. But before I could get its attention, I heard a strange noise that I couldn’t quite place. I looked up, and saw a cluster of huge water blasts tearing through the trees. I dashed away from them and slid behind a large rock as the projectiles slammed into the ground around me. Maybe finding out more about the giant on the other side of the forest could wait until another day.

I began heading back up the cliffside trail, and about halfway up I saw another shiny item on a corpse on a dangerous-looking outcropping. I carefully made my way over, and nearly took a halberd to the face for my efforts. A Black Knight was waiting just around the corner to ambush treasure-seekers.

I carefully backpedaled up the path with my shield drawn, trying carefully to block the Black Knight’s attacks while keeping my balance. I drew him further up the trail, where there was a more open area to duel in, and started to fight back in earnest. The Black Knights don’t mess around though, and it was looking like I’d need to try to escape if I didn’t want to get cut down.

That plan didn’t work out so well though. As I circled around the knight in an effort to reach the path leading up and away from the basin, I miscalculated a dodge of his blade and lost my footing near the cliff’s edge. Down I tumbled into the blackness of the canyon, wondering where my bundle of souls and humanity would end up. You Died.

Tune in next week for Part 11: Flutter By, Butterfly

You maniacs! You blew it up!

Yeah, so, I guess I haven’t had Froot Loops for a while, or else this change in the box art is really recent…

I suppose it was inevitable that they’d eventually render Toucan Sam, but I just didn’t want to believe it. It’s totally for the worse, too. He looks absolutely awful and more than a little bit creepy now.

Kellogg’s, please listen to me. Make Sam two-dimensional again. You don’t have to go all the way back to thick black lines and solid colours (though I’d certainly appreciate that), but this… this is just an abomination. Even though I’m not comfortable with it, I’ll accept that most of the time, change is a good thing. I’ll even argue for it in some cases, but this is not one of those times.

Dear God… I don’t even want to think about what’s happened to Tony the Tiger.

Picross e3 – Soul-crushing Satisfaction

Picross e3 came out at the very beginning of October last year, and despite my so-called “addiction” to picross, I didn’t actually play it until early last month. Maybe it’s because I was already knee-deep in another, cheaper picross game on my iPhone, or maybe it’s because I wasn’t completely blown away by the first two Picross e games. Most likely it has something more to do with me having played way too much picross last year. What kind of piss-poor picromaniac am I, anyway?

Continue reading Picross e3 – Soul-crushing Satisfaction