I’d never have a fear

I don’t really have anything to post about, but I do have a little somethin’ for ya…


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A chance to grab the newest Coozy For Hire wallpapers a whole week before those who don’t bother to read my blog! These are brought to you by my extreme pride in the latest CfH comic. The big one looks a little stretched, but do you really look that closely at your wallpaper anyway? But enough of this crap, I have to go buy me some New Super Mario Bros! (Make sure to click that link, they’ve revamped the site big-time.)

TE’s mortal enemy – The Boyfriend

If spending the better part of my life playing video games and watching TV has taught me anything, it’s that everyone everywhere has a nemesis. A mortal enemy, a lifelong foe, a not-so-friendly rival. It wasn’t many years ago though, that I realized that I had no such foe. I thought about it a little and after some research, found that everyone I knew did (at that point in time at least) have a rival of their own. This made me feel a bit left out, and it was really getting me down.

There was clearly only one solution: find my own enemy. But who could this person be? I was pretty sure that you don’t just point out your mortal enemy as the next person that walks by. It couldn’t possibly be that simple. Sadly, after a many great yet failed attempts at earning myself an enemy, I was left right back were I started, with nothing but friends. I was beginning to feel that it was hopeless and that nobody would ever dislike me. So for the time being, I gave up the chase and forgot about it. It was the only way I could press on and live a close-to-normal life.

Little did I know that only years later, I would not only encounter my mortal enemy, but I would also learn that having my own foe is not all the fun it’s cracked up to be. No, as fate would have it, I was matched with a rival that is not only competent, but even smarter, handsomer, and (somehow) more charming than me as well. Enter: the boyfriend.

Now, I know what you’re all thinking. You’ve probably all encountered this enigma of a person at least once before. He does well in letting the rest of the world know that he’s a conniving little asshole, so you’ve probably taken a bit of a disliking to him. Amplify that disliking by a hundred trillion jillions and you’ve got how much I hate him. Just think of it this way: he doesn’t even harbour any real hatred toward you. He’s my mortal enemy, and that just makes it that much worse for me.

The boyfriend is a cheeky little bastard, never failing to get in my way and keep me from my goals. He slips in unnoticed and then once my guard is down he appears and serves me a big plate of defeat, often turning others against me during the process. He seems to always be two steps ahead of me, and I’ll never be able to understand just how he does it. It’s not like he follows me around to learn where he needs to be ahead of me next. Besides, even if he did, I always keep any information that he might use against me to myself. It’s all stored in my head, I never write anything down, and rarely even talk to others about such things. But the fact that he still manages to one-up me at every turn can only lead to one conclusion: he’s psychic.

This could cause me my biggest problem yet, because there’s no way you can beat a psychic rival. They know every move you’re going to make, and there’s no way you can stop them. I looked up information on psychics, and since the world is pretty convinced that they don’t exist (fools), there was no listed way to defeat the crafty bastards. I, as resourceful and brilliant a chap as I am, have only been able to come up with two possible solutions for this problem. Since he bases his strategy on learning my thoughts and getting one step ahead of me, the best option would be to think things that will throw him off the trail. That way, I can keep the boyfriend from getting ahead of me and charming others into working against me.

The only other option for me is to… wait. You’re probably reading this now, aren’t you Mr. Boyfriend? Well I may have slipped up and revealed one of my plans to usurp your position, but I’ll not be foolish enough to type the other. Ryan never makes the same mistake twice. Not in one day. Your jig is up, you big smelly doo-doo head. I’ve got the key to nullifying your psychic advantage, and once I work on my people skills, you’ll have very little to hold over me. I will become the better of us, and then I’ll never be defeated at your hands again. Your days of taking everything that should rightfully be mine are over.

The boyfriend has proven to be a worthy enemy, and to this point has made me almost regret ever wishing for a rival of my own. While I detest him for all his victories over me, I do appreciate that my losses have taught me to be more aware of him, since his sneakiness has been key to his victories. I don’t know what the future has in store, but I warn the rest of you to be careful. Once I do find the key to defeating him, he will most likely find that I’m too good an opponent for him, and he may move on to haunt another poor individual. All I can say is to keep your guard up, and make sure you have a widespread intelligence network so that you can keep tabs on his dealings at all times.

It’s been a long year

You may have heard a really high-pitched sqee of joy echoing around the world last night around 12:45. Yeah, that was me, after watching the Super Smash Bros Brawl trailer. I was already pumped for Wii due to the last two days of E3 coverage, but once I saw SSBB – and subsequently that Solid Snake would be a playable character – my head nearly exploded. Anyone who knows me remembers what I was like waiting for Super Smash Bros Melee to come out, and to them, I say that it’s gonna be like 20 times as bad this time around. HOLY FUCK I NEED THAT GAME NOW. With any luck, we’ll see some more playable Konami characters (like Django), and better Wii support from Konami than they gave the GC.

In other news, I was going to get me some breakfast yesterday, and I opened the pantry to an odd surprise. You see, up by where the cereal sits, there was a bag that looked mysteriously like a bag of dog food. I was bamboozled, but then took a closer look and saw that it was, in fact, cereal.

Surely, you can imagine that from the side, it does bear a frightening resemblance to some sort of pet food and I’m not just a moron. But anyway, it was cereal, and quite the cheap-ass cereal to boot. They can’t even afford to package it in boxes. I’d like you to note right now that the cereal seems to be of an Australian theme, what with the “Mateys” and the kangaroos (named “Cool Blue” and “Li’l Oaty”)down on the corner there. This will come into play right after the next picture.

Now you get a look at the marshmallows. While the front of the bag would lead you to believe that the “Mateys” in the title was just some kind of butchered Australian catch phrase (they do just say “mate”, right?) because of the kangaroo, the cereal is, in fact, pirate-themed. Now what kangaroos and pirates have to do with each other, I have no idea. Perhaps whoever was running the package design had really bad short-term memory, and forgot what theme he was supposed to be going for? Maybe Malt-O-Meal is just run by idiots? Their website people seem competent enough. Maybe it’s just the package designers.

Wait… No. I’m the idiot. Upon closer inspection, the kangaroo is just their mascot that they tack onto every cereal. I wish I hadn’t looked up that website. That point was like the bulk of this post…

The other thing of note about the cereal is that they claim to taste just like Lucky Charms. Now it may be just because I’m a cereal connoisseur, but these things taste nothing like Lucky Charms. The oaty bits are nowhere close to the right taste, and the marshmallows, even though all cereal marshmallows taste the same, taste completely different as well. So boo to you and your false advertising, Malt-O-Meal. Boo to your dumb name too. And your poorly designed bags. Damn things rip apart rather than opening.

In conclusion, Marshmallow Mateys suck. They don’t taste horrible, but I’ve fostered enough distaste for Malt-O-Meal in the fifteen short minutes it took to write this that I’m going to say that all their products suck. Each and every one of their rip-off cereals (which are probably all touted to taste the same as the name-brand stuff).

Bring a rhythm and a chorus

I’ve been trying my damnedest to remain impartial to “the competition”, but as of today, I officially hate Sony. Why? Well, yesterday they announced that their Playstation 3 “Dual Shake” controller will have a tilt sensor. They razzed Nintendo when they revealed their “Wiimote” controller last year, and now they’re essentially trying to steal the idea because it’s been the most talked about thing since it was unveiled? That’s just plain despicable. What a bunch of dumb fucks.

On the other hand, as it turns out, the Wiimote is going to have a speaker in it to play local noises. So far the only example is how in Zelda: Twilight Princess (to have separate releases for Wii and Gamecube), an arrow’s sound goes from the Wiimote’s speaker to your TV’s speaker as it gets further away, but it seems like a really neat feature. It’s no VMU, but it’ll add a nice extra layer of depth if used properly/enough. Okay, now it’s back to E3 coverage for me. Catch ya later.

The price of freedom is getting steep

E3 starts tomorrow, but I’ve got something else on my mind at the moment: Guitar Hero 2. A couple days ago, the first few tracks in the game were revealed, which got me thinking about which songs I’d like to see. So with the revealed tracks ignored, here’s my dream track list for Guitar Hero 2 (Not necessarily in order of difficulty, but arranged in such groups).

Tom Cochrane – Life Is A Highway
BTO – Takin’ Care Of Business
Bob Seger & The Silver Bullet Band- Roll Me Away
Span – Baby’s Come Back
Colin James – Chicks and Cars

Styx – Blue Collar Man
Firehouse – Lover’s Lane
Journey – Line Of Fire
The Doors – Peace Frog
Poison – Look What The Cat Dragged In

Motley Crue – Kickstart My Heart
Tesla – Don’t De-Rock Me
Story of the Year – Wake Up The Voiceless
Matthew Good – North American For Life
Guns N Roses – My Michelle

TSOL – Everybody’s A Cop
Headstones – Cemetary
Heart – If Looks Could Kill
Kansas – Carry On Wayward Son
Loverboy – Hot Girls In Love

Harlequin – I Did It For Love
Nazareth – Razamanaz
Kiss – Psycho Circus
Rush – Closer To The Heart
Van Halen – Unchained

Thrice – The Artist In The Ambulance
Trooper – The Boys In The Bright White Sports Car
Def Leppard – Rock Brigade
Whitesnake – Here I Go Again
Lostprophets – A Million Miles

Note the inclusion of more than one Canadian band. At least Rush is confirmed for GH2.

Mass Review Time: Episode 1

I did a little shopping over the past week, and rather than talk about each item separately in the blog as I usually do, I figured I’d take a page from Mike’s book and do a mass review of the stuff I bought. It just seems so much easier that way, and you only have to sit through one boring article rather than four boring bog posts. Everyone’s a winner! Except you. And everyone but me. So in conclusion, I’m the only winner.

• Item #1 – Boston – Walk on

Now, many of you should know that I really love Boston. I mean, they’re a fricking sweet band, how could I not? In any case, most fans think that Boston’s releases went downhill after their second, Don’t Look Back. I’ll admit that Third Stage was a little weaker than I’d hoped for, but Walk On is awesome.

The disc is split into three parts. The first three songs are kickass, even if “Surrender to Me” was featured on Don’t Look Back. The second part of the disc is the “Walk On Medley”, a set of four songs that could stand on their own, but come together to make what could very well be the rockingest 12-something minutes ever recorded. The last set of songs is a bit weak and forgettable, but that’s forgivable due to the high quality of the rest of the album. Hell, the “Walk On Medley” alone is worth the purchase price (which was about $12). Seriously. It was basically the reason I bought the album in the first place. Also, I really love “Surrender To Me”. Score: A

• Item #2 – Guilty Gear Dust Strikers

The most expensive item on the list, totaling up to about $40, is a game I’ve been looking forward to for a while. Why? Well, to be honest, the DS doesn’t exactly have a great catalogue of fighting games. The only one I had before this was Jump SuperStars, and as great as that game is, it wasn’t going to last me forever and I don’t feel like importing Bleach and it’ll still be awhile until King of Fighters DS is released.

But now it sounds like I’m making an excuse for buying it. That would be because it hasn’t exactly been getting the greatest of reviews. they say it’s too far from the base GG material or something, but I’m not seeing what’s so wrong with it. Granted, my only previous GG experience is with Guilty Gear Advance, but I loved that game immensely. GGDS seemed like the next logical step. I’ve been playing it a lot since I got it, and I’m very much enjoying it. Of course, I’m pretty crap at fighting games (makes you wonder why I love them so much), but I’m even starting to get reasonably good at this one.

Basically, the game takes the base fighting game mechanics (think Street Fighter, but cooler) and tries to cross-breed them with Super Smash Bros. This ends up with multi-tiered stages, items, and up to four fighters. It’s a little more hectic than your run-of-the-mill fighter, but I’m convinced that it works. Word on the street is that Guilty Gear Isuka for PS2 works in a similar fashion. The only thing that they forgot to implement was Wi-Fi multiplayer, which is strange considering how long it was delayed for.

Aside from the fighting, there are a handful of touch-screen minigames, all of which are kinda dumb and/or hard except for one. Their only purpose if to unlock movesets for a single customizable character. And speaking of which, those would be the only unlockables in the game. It’s odd for a fighting game not to have a small warehouse worth of unlockables in this day and age, but I don’t think that the game suffers any because of it. Mostly because I’d never be able to get half the stuff unless it were time-released or something else not relating to skill. Score: B+

• Item #3 – Bust-A-Move DS

Have you read my Bust-A-Move article? That alone should really be enough to justify why I dropped $20 on BAMDS. I mean, why not? It’s portable Bust-A-Move, which in itself is worth even $30. Not to mention that the damn game has been out since December or so and this was the first time I’d seen it anywhere. A chance encounter is all it was, and I couldn’t have hoped for better.

So how is it? It’s friggin’ Bust-A-Move! Do I really need to tell you how it is? To be honest though, it is a little tricky to get used to. See, the D-pad is way oversensitive for Bust-A-Move, and there’s no control stick, so what’s a guy to do? Well duh, this is the DS we’re talking about. Obviously you get to aim with the touch screen, which works awesome once you get the hang of it, which takes maybe five minutes tops. Also it features 5-player single-card multiplayer. Top notch!

One odd thing to note is that both DS games I picked up were made by Majesco. What a silly coincidence. Score: A

• Item #4 – Haunting Ground

I saw this game one time at Superstore and I was like “Holy crap! New Capcom survival horror game!” but it was like $35 and I didn’t feel like taking that chance. Luckily, while I was perusing the games down at the Best Buy, I found it for a meager $20. That was more like it! While it was clearly more of a budget title, I was pleasantly satisfied with Obscure, so my susceptibility to a cheap survival horror game was at it’s highest.

I haven’t played very far yet, but for what it’s worth, I’m very much enjoying Haunting Ground. If you’ve ever played a Clock Tower game, you’ll have a very good idea of how this one goes down. If not, here’s the lowdown: you’re a (rather busty) girl trapped in a big spooky castle being stalked by a big spooky ogre-man. The catch? No weapons. Unlike most survival horror games, Haunting Ground really emphasizes the survival bit by leaving you almost completely unarmed, save a few defensive items to help slow down your stalkers. Unlike Clock Tower though, you are aided by a friendly dog who will attack your assailants for you, but it’s still more of a run-and-hide game.

I probably just suck at it, but I’m finding this game almost as difficult as it is entertaining. That damn ogre-man is a lot more persistent than I need him to be, but it does add a good bit of fun to the game, as it’s always more rewarding to complete a difficult task than an easy one. The dog is also really cool. He’s animated really well, easily the best video game dog I’ve seen to date. Oh, and he acts like a real dog too, with the not listening to you when he doesn’t feel like it and all. The scenery is also insanely pretty too. If you like graphics, you’ll love this game to no end. If you like gameplay, you’ll like the game too, but maybe not quite as much. Sadly, the music is little more than atmosphere… And speaking of atmosphere, the game builds so much tension that lesser men will pop while playing it. Score: B

So tear me open, but beware

I’m far too tired to put you through the usual BotM paces today. This month. Ever again. So you know, here’s the sum of what I have to say. Band of the Month is We Are Scientists. Chances are that aside from my blog, you’ve never heard of them. But they’re a pretty good band. Their latest CD, With Love and Squalor is their best so far, but my favourite song, “Mothra Versus We Are Scientists” is not from that particular disc. Search them up. I had a link to bunch of free stuff a while back.

And now that that’s over, I have a few notes.

-Topclasshost does not allow torrent files. As such, all torrent links are stale.

-This page seems to not load every now and then, at least for me. So if it just comes up as black, click refresh a couple times.

-April 2006 archive is up. All [new] archives now have updates sidebars too.

-I don’t know if you noticed it, but the Coozy War page is on the sidebar there.

-DS Lite release is June 11. However, they’re only launching in white. Fuckers.

Ooh ee ooh ah ah, ting tang, walla walla bing bang

New article… not so up. But trust me, it will be sometime later today. I just wanted to make the news post right now. Currently, I’m finishing up with moving stuff off the CN webspace. Just the CD archive left, really. Pulled that half of the site together pretty quick, wouldn’t you say? Maybe that’s a good omen, indicating that I’ll get all those many articles over from Angelfire sooner than later. So yeah, check the articles page later on.

I went out to do a little shopping yesterday, and while I want to talk about what I bought, I just realized an even better idea. Seriously. As I was writing that sentence. Surely you remember that Mike did a couple mass reviews back in the day. They seem to have gone poof along with a lot of his other old stuff, but I’m basically gonna steal the formula for an easy out. Yeah. That’ll be next week’s article. You know what? If I play my cards right, I could very well have weekly articles for the next couple months, just like I predicted a few posts back.

The last thing I need to do (and this is way overdue) is give a little plug. I’ve been enjoying my iPod for all it’s worth (which is a lot), and part of owning an iPod is listening to podcasts. Now I don’t really care much for people talking about stuff, but for the record, I love the Penny Arcade podcasts. They’re hilarious and I highly suggest you go and download one and give it a listen (for those out of the know, you don’t need to own an iPod to listen to a podcast. They’re just really long mp3 files). I also recommend subscribing to the iTunes compatible feed if you want to round up the old ones quickly.

EDIT (3:43PM): The new article is up, and I absolutely love it. You may not agree with me, but I think it really captures the best of my writing. That and it really feels like an X-E article, just a bit shorter.