I’m a winter breeze in summertime

I’ve recently bought two new games for my Nintendo DS: StarFox Command and MegaMan ZX. I mentioned Command not long after I picked it up, and while I haven’t rambled on about ZX yet, there is a small link between the two that I feel I should express my feelings about: aging characters. Really, I just want to get the unsavoriness of that last post off the top of the page.

I don’t know how well you’re acquainted with MegaMan and all the various MegaMan spinoffs, so I guess I’ll give you a quick breakdown. The series started with the original MegaMan. Taking place many decades after that, you’ve got the MegaMan X series, featuring all new characters and whatnot. Taking place about a century after the X comes MegaMan Zero, which stars MegaMan’s partner from the X series, Zero. And now, another century after that, we have MegaMan ZX. Only this one’s main characters aren’t even robots at all. They’re humans who essentially dress up as MegaMan X. Now, the game is excellent, but every time Capcom introduces a new MegaMan series (that isn’t some alternate timeline like Battle Network or Legends), the characters get further and further away from the source material. I guess it helps to keep the games from getting stale, but really, will they even be able to call the next spinoff a MegaMan game? If the trend continues, there will likely only be a brief mention of the characters from ZX, nevermind any kind of MegaMan.

So what does this have to do with StarFox? Well, the thing is, Nintendo’s doing the same thing with those characters, just at a much slower pace. In the original StarFox, the team consisted of Fox, Peppy, Falco, and Slippy. After Star Fox Adventures, a new character named Krystal joined the team and Peppy stepped back from an active fighter position to just an onlooker. Now in Command, he’s gotten real old, and taken over for General Pepper, who’s been confined to a sickbed. By the next game, General Pepper will be dead, and I just don’t want to see that day come. Because then it’ll be Peppy’s turn, and damn Nintendo if they think they can just kill off Peppy. StarFox Command has a lot of different endings, and since we don’t know which one is the “true” ending, there’s no way to know how the next game will turn out, but some of those endings suggest that the next entry in the Starfox saga will star someone other than our beloved Fox McCloud. And that would be horrible.

But why does it have to be this way? Why have the StarFox characters been plagued by age, while Mario, Donkey Kong and Captain Falcon stay infinitely frozen in time? I guess maybe because StarFox is a little more story-/character-centic than those franchises, but that still isn’t a good enough answer. Just look at Metroid, for example. The Metroid series has developed a very deep storyline as of late, but Samus hasn’t aged a day. And the basic story structure between Starfox and Metroid is the same. They both star hired guns who fight on the side of good, who often go out of their way to help people even when no reward is promised. So why does Fox fall victim to time while Samus is forever young? Just because you have an sequential story doesn’t mean that you have to age and kill off the characters.

So I guess there’s something for you to think about. I guess it’s nothing really important, but it’s something that I thought might make a semi-interesting post. Maybe I was wrong, I dunno. I really just needed something to occupy my mind for a half-hour or however long it took to write that. And, you know, the unsavoriness.

You’ll find love again, I know

If you pay attention to my blog ramblings, you may remember that for most of February of last year (and some early March), I spent a lot of words going on about… well, stuff I don’t normally go on about. And you were probably confused by it all, because I was very vague about it all. Yeah, I’ve gotta do that again today, so feel free to skip the next couple paragraphs. They should mostly be ignored, as it’s just a place for me to vent.

If you did understand what was going on last year, then you might have come to the conclusion that I’ve been smitten by the same problem yet again. Yup, old Ryan is broken again. It’s not a fun feeling, and I rather wish that it would stop happening. I mean, it shouldn’t be this way, but my mom keeps bringing up the subject in question, and it’s not helping. When people keep talking highly about something I don’t have, I tend to start to want for it. Badly. Like, can’t sleep badly. Maybe all people do this, maybe it’s a problem specific to me, I don’t know. What I do know is that I was much happier without this particular issue. But I have decided to tackle it head-on this time. Not at all wise idea, because failure will result in the loss of something very valuable to me, and I have no hand in the outcome of this particular scenario. However, I have a nearly infallible game plan, so I’m not sure what I’m so worried about. I guess I’m just afraid of a repeat of last time. But this time I am armed with knowledge, strategy, and the power of the rebound. You know, the more I type, the better I feel about this whole thing. Venting really does help!

On the upside of it all, since the job prospects are looking excellent (more on that next week) and I’ll definitely pass my driving test next time (October 6th, baby), should I prevail in this current endeavor, I’ll have the holy triad of success. Or in layman’s terms, I’ll be cleared of my “loser” status. I mean, all I really need to regain the respect of others is a job, but the other two would be very nice luxuries indeed.

And now to lighten the mood – Phoenix Wrong! (Make sure to check out the other two as well, they’re all hilarious.)

Am I just a fool

While cruising the ol’ wikipedia, I came across this. Maybe it’s just me, but this sounds like an awesome movie. Having Jerry Seinfeld, Patrick Warburton, and John Goodman alone make it worth seeing, but there’s so many other talents on there that I’d see it for the VA roster alone. And I never ever see movies because of who’s in them.

I’ve been meaning to get a couple more blog essays done (got two good ones in mind), but I don’t know when those are going to take place. Maybe never, maybe this week (that’s what I’m shooting for). We’ll have to see.

Steambot Chronicles: The Good and the Bad


It’s a little known fact that I have what most people might refer to as a really weird taste in video games. My GameCube game list is relatively normal, with a striking amount of Capcom thrown in. But my Playstation (1 and 2) collection reads more like a B-Movie list, punctuated by Katamaris and Tales of this and that. I basically exist to play the really niche games, like any MegaMan after X2 and Brave Fencer Musashi. And now that I’ve established that I like to be adventurous with my games, I can move on to the topic at hand.

If you pay attention to the gaming media (and why would you be reading this if you didn’t?), you probably heard somebody say something about a “Bumpy Trot” somewhere along the line and just dismissed it because it sounded dumb. And you know, maybe that was for the best. But not me. No, when I heard about Bumpy Trot – or Steambot Chronicles as it was renamed when it came over to North American shores – the writer in question said that it was the closest we’re ever going to get to a MegaMan Legends 3. Being a huuuuuuge (u’s for emphasis) Legends fan, I put my foot down and said that I must own the game!

I’ll make a side note here that people are very split on MegaMan Legends. A handful of people like it, and they like it a lot. The rest of the world thinks it’s crap. Hence why Capcom only made one sequel. Armed with that knowledge, you may very well dismiss the rest of this review of some stupid kid writing about a shitty game. And yeah, I’m not going to lie, most of the Playstation 2 userbase will not like this game. There isn’t a dragon to be seen, it doesn’t have any footballs, and there are no foul-mouthed black men. Just mechs. Mechs that look like cars.

Being the fair and totally unbiased man that I am, I’ve decided that today I’ll try a new approach at the video game review. Because let’s face it, normal game review are best left to the professionals. I, however, have taken it upon myself to make a short list comprised of the best things and the worst things about Steambot Chronicles. And you as an interweb reader have no power to choose not to read it, because you cannot resist the list. Nobody can.


the good


#1 – Trotmobiles

As the title may imply, the game has a lot to do with steambots. Or maybe not. It’s actually about trotmobiles. But what is a trotmobile? I’m glad you probably don’t know, because I’d love to explain it.

A trotmobile is basically this game’s evolution of the car. As the backstory goes, people had invented the car, but since they didn’t have a whole lot of roads outside of the towns, it was a little impractical. So many years were spent researching ways to improve upon the car, and eventually they came up with the bipeal “robot” design known as the trotmobile. Why it’s called a trotmobile when the title of the game is Steambot Chronicles is a mystery, but I don’t care enough to solve it. Bad translation? No. Definitely not (as we’ll see later).

At the beginning of the game, the main character, Vanilla, wakes up on a beach with no recollection of who he is. a young girl named Connie finds him and during a search for clues, they come across a rusty old trotmobile. During about half of the time you spend playing the game, you will be in the driver’s seat of that trotmobile, and you’ll learn to love it. The controls take a little learning, as the trotmobile moves similarly to a katamari, but they work out really well because they’re laid out very efficiently. Your trot is controlled entirely with the L and R buttons (including the analog sticks), with the face buttons being relegated to more generic tasks such as menus and talking.

So now that you’ve gone through Trotmobile 101, it’s time to find out what these machines can do! The answer: pretty much everything! While they’re mainly used as transportation for people, trotmobiles can be rigged up for numerous tasks. Some will haul goods back and forth, making a pretty penny along the way. Some will outfit their trot with weapons and take it to the various arenas in hopes of winning fortune and fame. Others will go spelunking in deep, dangerous caves, searching out treasures of civilizations past. Some people may even aspire to find a way to make their trot fly! The possibilities are nigh endless!

Not only can you find plenty to do with your new trotmobile, but you can also customize it to your very liking. You can swap out a multitude of parts – called “frames” – and equip your trotmobile for any occasion. The trotmobile has six main parts; two arms, a leg frame, a body frame, a grill, a windshield, and a back frame for carrying cargo. There are many frames for each part, and while there is a weight limit, you can customize your trot any way you like. you can even change the colours and the license plate if you get tired of them.

#2 – Lots to do!

Steambot Chronicles is not a small game. In fact, it is quite a large game. While the areas may not be as elaborate as a Grand Theft Auto title, there is plenty of terrain to cover, and lots to do. If you stick to it, the main story will breeze by quite quickly, possibly leaving you a little worried that the game is over, but fear not! Steambot Chronicles is what they call a “sandbox game,” and as such, you’re usually able to go out on your own and do whatever you please. You don’t have to follow the story if you don’t feel like it, and even if you do, you can still play on as long as you wish in the post-game mode.

So what is there to do in the world of Steambot Chronicles? I suppose we should cover the basics first. Number one would be the arena. There are three arenas across the country, one in each major city. Each of these arenas is host to a number of trot riders, all looking for a good fight. Winning in the arena will lead you to a wealth of victory medals, which can be exchanged for prizes, which consist of valuable trotmobile parts. Not a fighter, but still want to get a piece of that action? If you’re not the bravest of trot riders, you can still make a killing betting on trot fights. Not the fastest or most reliable way to increase your net worth, but the option’s there if you want it.

If you’d rather keep away from the roughnecks, yet still have that itch for mucho dinero, there are alternatives. The quick way is to invest in the stock markets. Since you can help out businesses with your patronage, you can kinda fudge the stocks and earn a wealth in a few week’s time. The most reliable way to earn cash, however, is to play trucker. You can buy goods from many people all over the place, and then sell it elsewhere to line your pockets nicely. Just make sure you’re selling for more than you bought for! If that doesn’t work out, you could always get into the transportation business and ferry people to and fro. They don’t always pay too well though, so if you’re looking for quick cash, you may want to take one of the aforementioned alternatives. Keep in mind that this just scratches the surface of all the ways you can earn a living.

There are lots of people all over the place who need your help. Museum curators, lovebirds, mechanics, bandits, movie enthusiasts. Pretty much every kind of person you can think of. With each of these people comes a side-quest. And why would you do these sidequests? Well, usually you get money, items, or trot frames. A good percentage of the time, you get a collectible license plate for your trotmobile as well. Getting all 30 plates is no easy task. If you think you’re up to it, go ahead. I can tell you right now that you’re gonna need a FAQ though.

now that you’re rich, what are you going to do with the cash? Pimp out your trot? Buy out all the local stores? I suggest maybe finding yourself a bachelor pad. There are realtors in every major city willing to rent you a place, and all you have to do is find ’em and fork out the dough. Decorating your room with furniture (available at the local furniture store, obviously) and relics (found in caverns and whatnot) is always a fun way to spent the afternoon! Maybe you can even invite that girl you’ve got your eye on over to your place and see where it goes…

#3 – Hot cocoa!

Honestly, I really just like the dating part of the game because I find the best outcome of the dates to be rather hilarious. Especially when it’s Connie who you’re gunning for. Hell, even initiating the event is chuckle-worthy. But I’m getting a little ahead of myself. Let’s start at the start.

You see, once you’re renting an apartment, you can start dating one of three women in the game. There’s Connie the main female character, Savory the alternate choice, and Ciboulette the pirate. Hot. All of the girls can and will succumb to your masculine wiles after a certain point in the game, and it’s not necessary to exercise your power, but it’s definitely entertaining. The only problem is that your apartment has to be in the same town that the object of your affection is in. No town-hopping for these ladies.

So you’ve got your apartment all prettied up with the 50-year-old newspaper floor mat, and you’ve progressed far enough in the story. You can now ask a girl to come over to your place. Once she comes over (assuming you decide to let her in), the dating mini-game starts. You get a number of hearts, which you can spend on various date actions, like talking and giving gifts. You can replenish hearts by giving the right gifts, and each girl has different tastes. After you’ve gotten enough hearts and have performed the proper actions, you can “make your move,” as the game so inconspicuously puts it.

But alas! There is one step I forgot! To initiate this process, you have to own a Lil’ Swabby. “WTF?” you ask. Yeah, you need to buy a cotton swab from a local shop to complete the dating ritual. If you’ve got the Lil’ Swabby and play your cards right, you’ll be having the girl of your choice over for a little “hot cocoa” in no time.

#4 – Good vs. Evil

While it’s not the first game to do so, Steambot Chronicles gives you the opportunity to follow either a good or evil path. The choice first comes up about halfway through, and you can change your mind at almost anytime. Heck, I think you have to go evil and then back to get everything, but I’m not entirely sure.

There are a long list of bandit groups in Steambot Chronicles, and a handful of them play large roles in your adventure, but only one truly stands out: the Bloody Mantis. If you play the good guys, you’re going to end up fighting against them and their plan for… well, I won’t spoil that much. Somewhere midway through your adventure, the Bloody Mantis recruiter will approach you and offer you to join up with them. should you choose the comply, the rest of the game will not be spent thwarting evil, but rather being the new errand-boy for the Mantis. You’ll cause plenty of havoc, and more than likely end up making all your previously established friends hate your guts. But hey, life of crime, right?

Obviously, both paths branch out very differently from that point, and you’ll get separate endings for each. That should be more than enough reason to play through the game twice. Though you’ll probably end up having to do that anyway if you play through sans-FAQ and hope to unlock everything. That’s pretty much my situation. On the upside, this, along with the billions of things to do, presents plenty of replay value, as the game has the capacity to be entirely different every time you play through it.

#5 – The manual. Wait, what?

No, I’m totally serious. The manual for Steambot Chronicles rules. It’s not like the usual manual that assumes you can’t tell your ass from a hole in the ground. It’s written very cleverly, with jokes and sarcasm and everything. But how could this come to be? And why?

The answer is a single man – Tomm Hulett. He’s a translator for Atlus, and was the one who did the Steambot manual (and was the project lead on the translation of the game itself). He even included a couple paragraphs at the back about how Atlus got the project, how they decided on the North American title, his localization philosophy, and making sure the voice acting was top-notch. A man who truly knows how to please the fans.

Imagine my surprise when I learned that Tomm was a regular commenter on ToastyFrog, spreading news of all his latest localization projects. The man has a sense of humor (Contact scandal, anyone?), and it shows. I mean, really, the game’s translation job on the whole is excellent, with plenty of humor and drama and whatnot, but the manual really stood out for me. After all, manuals are usually pretty drab.


I really hate to rip on the game, but I’m going to be completely honest here – it’s got its good share of flaws. Some big, some small, all contributing in some way to make the elitist (in their own minds) jerks who think Final Fantasy is the shit hate this game. Like I said before, I exist to fill niches, and this game is definitely niche. So, I guess we’re going to have to tread into that place I only like to go when reviewing food – negative territory. Bad things ho!


the bad


#1 – Oh God my ears!

I’ll put it to you straight: this is a really good game to turn the sound off and turn on your own music. I really ahte when I have to say it, but it’s entirely true. Well, perhaps not entirely.

The truth is, the sound and voice acting in the game is superb. Stellar, even. The regular game music isn’t too offensive either. It’s generic RPG-ish music for the most part, but it isn’t so generic that it warrants a bad reputation. Hell, the town music is actually kinda catchy; I often find myself whistling or humming along.

The real trouble comes in the form of the Garland Globetrotters. See, they’re this band who, in the game, everybody just loves. Connie is the lead vocalist, and if you play on the good side you can choose to join them. The thing is, they make terrible, terrible music. It’s bad, man. Real bad. And won’t you be surprised when I tell you it gets worse. The singing is absolutely atrocious. Like, makes-the-music-seem-great atrocious. It’s not really that the singer has a really bad voice, but the lyrics are just so impossibly bad, and she doesn’t handle them very well. The lack of any rhyming or proper song structure just make the songs a physical pain to listen to.

Later on in the game, you can even jam with a second band after you complete a certain sub-quest. This is even worse, with a poor male vocalist and the same horrid songwriting that the Globetrotters’ songs fall victim to. It’s supposed to be rock ‘n’ roll too, and the flagrant disregard for respect for the genre makes me die a little on the inside.

#2 – Loading…

 

I’m not kidding when I say there’s loading everywhere in this game. And it really gets in the way too. And it’s like ten seconds per load screen, which really drives the point home.

Now, I know that the areas are large, but there isn’t a whole lot going on in most of them. A few enemies, maybe some environmental effects and some people passing through. Not that much. Again, I have to compare it to Grand Theft Auto. It’s got even bigger ares with tons going on, and San Andreas only loads once when you start it up (and when you start a mission, but that doesn’t count). Steambot has noticeably better visuals than any GTA game, but that’s no excuse. Shadow of the Colossus is one of the most beautiful and expansive PS2 games going and it never has to load. Yeah, it suffers very heavily from lag, but it still never has to load. Steambot lags every once in a while too. Tell me why you had to have so damn many long load screens, Irem!

Probably the worst part of it all is once you enter a city. The field areas are nigh empty and they have to load on every new map. The cities are full of moving people, and cars. It gets really ugly, to say the least. Not only do you have extended load screens when you enter the cities, but they’re sliced up (invisibly, there aren’t walls or anything) into districts, and you have to wait for a regular load screen each time you move to a new one. Getting across town should take twenty seconds. Instead it takes about a whole minute. It doesn’t help that while in town, your trotmobile moves automatically and observes all the rules of the road, even red lights.

#3 – OMG I win!

There isn’t much to say about it, but I really hate the fact that Steambot Chronicles is so easy. I mean, the way the game works, if it were any harder, it would immediately cross the line into frustrating town, but I’d like a little challenge.

To be fair, the game isn’t a total cakewalk. Some arena-dwelling trot riders are skilled at their trade and took me down a couple times, but it was nothing a huge steel trident couldn’t fix. The “boss” robots, on the other hand, are complete jokes. They’re gigantic, elaborate trotmobiles that look nothing like standard trots. Most of them are covered in turrets and/or spikes. None of them ever had a chance. Once you identify their weapon and how to avoid it, they’re just big piles of scrap metal. It’s even worse if you’ve got ranged weapons equipped, because then you don’t even have to worry about those, as you can just sit back and fire away to victory.

I think maybe the problem is that if you understand the game and it’s mechanics, you’ll always end up having the proper frames for the job. Some enemies are near impossible to defeat without the right weapons, but it doesn’t take long to figure out just where each enemy’s weaknesses are. Not that they have actual weak points (to which you would be able to cause massive damage), but there’s always a hole in their strategy somewhere. Strong enemies are usually slow, and you just run behind them, smack ’em and repeat. Smaller enemies don’t often pose a huge threat as far as attack power goes, so you can run in and ruin their shit before they can get a move in. Like I said, the only enemies that come hard are the trot riders you face in the arenas, and even then it’s just a matter of figuring out their gimmick and stamping it out.

#4 – Little things

  • Having to have an apartment in the same city as the girl you want to date
  • Oh, the lag!
  • Stupid “Vanilla remembers who he is” sequence
  • Basil and Marjoram are annoying
  • Can only play the tournament once
  • Most CPU players are too good at the billiards minigame
  • Flying makes your trot suck
  • They should have removed the trotmobile weight limit after beating the game or doing all the sub-quests or something.
  • Trotmobile colour editing is very limited
  • The sequel is taking too long.

Well, I tried, but I can’t come up with any more bad points. At least nothing bad enough that it could be drawn out over a couple paragraphs. We’re just gonna have to face it, Steambot Chronicles just isn’t that bad a game. It’s actually quite enjoying and relaxing. It’s kind of like Harvest Moon meets Animal Crossing meets Hulk: Ultimate Destruction meets Robot Alchemic Drive. Now you think it sounds pretty neat, don’t you? Yeah. It is a pretty neat game. I know I couldn’t recommend it to just anybody, but there is a respectable fanbase behind it, so it’s not like I’m the only one.

Like I said, it’s pretty relaxing, which basically means slow=paced, so if you’re an action freak, maybe steer clear. But if you like something you can just pop in and play at your own pace, then Steambot Chronicles could be just for you. If you liked sailing in the Wind Waker, you’ll probably enjoy this one, because there’s a lot of back-and-forth over long stretches. Of course, there’s more in between destinations in Steambot than there is on WW’s ocean, but I’m just saying, there’s a lot of traveling involved.

In conclusion, since I could think up more [pertinent] good points than bad, I guess I like Steambot Chronicles. Even if it does sound like it’s about steamboats if you’re not paying attention. If I were ranking it with a school-type letter grade, I guess it’d be a C+. It’s definitely passable and meeting my expectations, but it could most certainly try harder. Assuming Irem fixes, at the very least, all that loading, I think Bumpy Trot 2 could be a real contender. I know I’m looking forward to it, and maybe you should try out the first one while I wait.

To betray me with a kiss

Well, we now know everything there is to know about that Wii thing. I just hope that the so-called “Wii Points” are easily to obtain. Like through EB or something. Because I have no credit card, and I’m gonna need me somma that Virtual Console goodness. I think the thing that makes me giddy the most are the Wii Channels. Getting the weather is neat, but you know I’m going to be spending many, many hours on the Mii Channel.

The fact that they’re bundling Wii Sports with every console is nice, even if it is just filler. I’m a little bummed that Metroid Prime 3 has been pushed off the launch list, but looking at it from a marketing standpoint, I think it might sell better when not overshadowed by Zelda. Which, by the way, is like the greatest gift ever. A Zelda game at launch? That means they’ve got enough time to make at least two more before the Wii’s lifespan is up. Here’s hoping.

This morning I was working on a half-finished article that’s been sitting around forever. It’ll probably be up tomorrow or Saturday. Then another one’s due next week sometime. Maybe. There’s a whole stack I need to get done, and frankly I don’t think it’s gonna happen quickly. Just make sure I don’t stumble upon any new article material for the next couple months, okay?

Oh, and if you can’t appreciate Jessica Simpson’s boobs, you’re no friend of mine.

I’m always late

Continuing September’s StarFox mania, I finally got around to finding a working ROM of the StarFox 2 beta, patching it, and playing it. You know, because everyone keeps saying that they pretty much based StarFox Command on it. So that’s totally true. Except for Command has so much more to it. Mini-review below.

The first thing you’re going to notice about StarFox 2 is that you move around the galaxy map freely, and not as you complete levels. You’ll also notice enemies flitting about. Since your job is to protect Corneria and blow up Andross’ base, and they’re on opposite ends of the galaxy, things are going to get a little frantic. So you fly around, and when you come in contact with an enemy fighter, battleship, or occupied planet, you’ll go into battle mode. Which, basically means not the map.

The problem here is that the SNES’ 3D powers are kinda weak and flying around full 3D space is very disorienting. Once you get used to it though, it’s kinda fun. Planets and battleships are less of a problem, obviously. The main objective of said battle mode is to shoot down whatever it is you came in contact with, or destroy the enemy bunker, if you’re on a planet. Bosses will (seemingly) randomly show up on the map screen to challenge, and they’re really just an extended version of the basic enemy fighter battles; bigger weapons and longer lifebars.

One of the really cool things about StarFox 2 is that on planets, you can transform your arwing into a bipedal robot. It’s a little easier to control and aim with, and makes the fighter mode seem dull. There are also three different arwing models to choose from, each with it’s own strenghts, weaknesses, and special weapons, which means your game can be easier or harder depending on your craft.

The downside to the game is that there’s only the one “mission” to play. It gets really exciting/challenging on Expert mode, but after playing so much of Command, it seems a little lacking. Compared to the original StarFox, however, it seems to be on par. They also give you your mission stats and ranking when you finish the game, and the game even keeps track of your records. Really, it’s a shame that StarFox 2 was never (officially) released, because it’s an exceptionally neat game, and I think I might have spent even more hours on this one than I did on the original if I’d had access to it as a kid. I’d say Nintendo should refine it and release it on the Wii’s Virtual Console, but really, they’ve already done it with Command.

Burnin’ like wildfire

Okay, a couple things to sort out today. Firstly, I’ve completed this week’s comics for Coozy For Hire. You still have to wait to see them, but I think they’re some of the best yet. CFH’s for both art and writing, and Spare! because it’s beautiful and involves StarFox.

Secondly, this is the greatest thing ever. The fact that it’s actually in the game’s code is awesome, and I hope that the next time Nintendo re-releases OoT, they put it somewhere for everyone to see.

And the last thing I need to note is that… Um. I seem to have forgotten what it was. It wasn’t important then. But holy crap, I just realized that I started the last seven blog posts with the word “so.” Somebody get me a fucking thesaurus. Or a professional writing class of some sort. Oh, and also I did the whole MySpace thing. I’m such a whore.

Coming to take you away

So I was Googling myself this morning, as I often do, and I came across a neat little page. Well, forum post, but same thing. check it out. Surely you know I sent in an entry to I-Mockery’s Super Mario comic contest a few months back, and this dude thinks mine was the only funny one. It brings a tear to my eye, it does. I’ll admit that Edwin came up with the base idea and I only really worked out the “punch line”, but no less, my work has been praised by a complete stranger. It makes me so happy I took a printscreen.

So, um, yeah. That was pretty much it. I suggest joining them forums, and if enough people actually do, we can stage a coup and take over! Or something like that. Maybe we’ll just make peace and some new interweb allies.