TE Reviews 6 Indie PC Games

Here we go again. More Goddamned video games. You must be getting pretty damned sick of these things by now. Well that’s too ding-dong bad for you, because I’m gonna be doing video game reviews until Torrential Equilibrium goes belly up!

That little foreplay all said and done, there’s a small twist to today’s video game review. This review is actually six reviews. Six reviews of six different independently-developed PC games. These aren’t your regular PC games like Doom or The Sims. No, these were made by students, tiny companies, and dudes with nothing better to do. All have garnered at least a little internet fame, so you know they’re gonna be good. Maybe. A couple are really out there, and I can’t guarantee you’ll like them all, but make sure to give ’em all a try, at least. Because I like them all. After all, how many articles are written about things I don’t like. The answer is: More than I care to count, but I’m pretty sure it’s less than ten.

Oh yeah, and I’m not entirely sure if “indie” is the proper word to be using here, but there isn’t really any better word to use, so imma run with it.

Our first game comes courtesy of Studio Pixel. To be completely honest, I actually found out about this company on Last.FM. Odd, no?

Anyhow, this game is called “Glasses” and is about as complex as a Game & Watch title (on the surface…). As the little man, your job is to catch the falling glasses with your face. The better aligned the glasses are with your giant head, the more points you score. You even get a bonus point if you get a jump catch. It works in three “heats,” so to speak. Each time, the pair of glasses falls a little quicker, and at the end, your points are totaled and you get a comment based on how well you do.

And that’s pretty much the extent of the game. It literally takes about a minute to play. So why do I choose it to review? Maybe because I don’t have to exert any effort to get it done? Nope! I choose it because as simple as it is, I found it damn addictive. Seriously. If you’re anything like me, you’ll play it over and over again until you have a perfect score, and then keep playing it over and over again because it’s rather fun for a game that doesn’t really amount to anything more than a minor distraction. And I do recommend that you keep playing until you get a perfect score (or at least 30 of a possible 33), not only because some of the comments are slightly funny, but also because there’s a little something for those talented enough to do really well… I won’t spoil it, but it is pretty wicked sweet.

High recommendation for this one, not only because it’s a fun little distraction, but also because the music is just as kickass as the gameplay. Possibly even moreso. You can find the English version on this page (god knows there isn’t much to translate) or since it’s so damned small, download it directly from me.

The second game on my list is another less-than-complicated title called Seiklus. I’d made by some dude who goes by the name of clysm. I found this one thanks to the “101 free games” article that 1up.com ran some time ago.

Seiklus is a very simple game. You play as a little white guy, and you pretty much jump and climb around the world. There aren’t any real enemies to deal with, and obstacles don’t hurt you or anything, so you don’t really have to worry about anything. The game is really just based around exploring and adventure.

So what purpose does the adventuring serve? Well, there’s a small cutscene at the beginning, in which your little guy gets knocked off his star(?) and separated from his supposed girlfriend. He then lands in a grassy field, and so begins the quest. So I’m assuming that your objective is to return to the star. But there’s a snag. You’ve gotta collect these multi-coloured bubbles to open a door, which I assume leads home. I haven’t been able to find all the bubbles yet, so I’m not entirely sure. There’s a second door as well, but I have no idea what that one’s for. There are also a handful of little “artifacts” scattered all over the place, which seem to have special effects of some sort.

Overall, the game has a very peaceful way about it, just letting you explore where you want when you want. It doesn’t really force you to do anything, and the map is pretty huge, with many different paths to take. The places you wind up are pretty varied, and the few events that take place are kinda neat. Plus, since I haven’t finished it yet, you can tell that it’s not as easy as it is laid-back. Sure, I’ve only logged in about three hours max, but people have flown through Metroid Prime in two hours. There’s some kind of logic in there somewhere, but I can’t be bothered to try to explain it.

the graphics are rather plain, but I doubt the game would be as charming with any more detail. Besides, there are some neat little effects here and there. The music also fits it to a tee, working very well with each area. I think the best way to describe it is “Earthbound meets Relentless.” But then again, I doubt many of you have ever played the awesome game that is Relentless. I’d review it, but I don’t have a computer old enough to run it…

Like Glasses, I totally recommend this one. You’ll need a little more free time to fully enjoy this one, but there’s a handy save feature, so you don’t have to get it all done in one run. Though you likely will if you’ve got the time to spare. This one can really suck you in. Download it here.

I learned about the next game from one of my new favourite blogs. While he was more talking about the game that will be included with Half-Life Episode 2, Portal, he linked to a similar game called Narbacular Drop, which was apparently the base idea for Portal. Obviously, I downloaded.

Simply put, I very much liked what I got. While Narbacular Drop is a DigiPen student project, meaning it’s rather short, it’s an incredible game. Hell, it’s an incredible experience.

So what’s the game all about? You play as a princess who’s been captured by a demon. With the help of some Mountain God or something, you can create doors in the walls of a room that link to each other. It’s a little hard to explain, but I’ll try. Assume you put one door on the north wall of a room, and one on the south. If you were to walk into one, you would come out the other. Well, maybe that wasn’t so hard after all. It’s pretty simple, but it’s enough to keep you entertained for a long time. Just the idea of being able to bend space is pretty enticing, I think. The ways that the level designers used the ability in the various rooms is pretty good, and there are a good handful of traps to avoid and puzzles to solve before you escape the dungeon.

The graphics are clearly the best of any game in this feature, not quite current-gen quality, but definitely a few steps above the N64/PS1 era. Textures are nicely done and put Super Mario Sunshine to shame, but the lava is unconvincing to say the least. There’s only like two music tracks in the whole game, and I can’t say that I can recall whether they were any good or not. But that’s not the point! Defying the laws of the universe is more than enough to satisfy me!

so yeah. Narbacular Drop pretty much rocks, and you can bet that I’ll be getting me some Half-Life Episode 2 just for Portal. You can check out the ND website and download the game here. High recommendation in this corner.

I was aiming to get games from five different sources, but that seems impossible now. Game number four is another Studio Pixel effort, and easily their most popular offering. Play it and you’ll see just why.

Cave Story is very much the same as Glasses in some ways, and very different in other ways. The main similarities would be the graphics and music. The game is drawn in a style that resembles maybe a GameBoy Colour at best, but exudes enough personality and charm that it really doesn’t need to look any better. The music is also pretty aged, but entirely awesome. There’s even a little jingle when you pick up power-ups that will bring back memories of Metroid.

And speaking of Metroid, Cave Story is not quite, but very close to being Metroidvania. (For the uninformed, “Metroidvania” refers to a game with open-ended exploration, where gaining power-ups gives you access to new areas. Like the Metroid series or any of the more recent Castlevania games, hence Metroidvania.) This is where it differs ever so greatly from Glasses. You’ve got a whole world to explore, treasures to find, secrets to uncover, and a plot to follow. And the best part of all, you play as an adorable little robot!

So basically what we’ve got here is run, jump and shoot. But as far as I’m concerned, that’s the best kind of game. As I mentioned, you’re a little robot, and you wind up having to stop some demented Doctor. HOLD TEH FONE IS MEGAMANS! Well, not quite. I won’t spoil the story or anything though. Along the way, you’ll acquire a sizeable collection of weapons and power-ups, navigate many, many tunnels, and go up against some monstrous bosses.

I don’t have much else to say. I could start rambling and go into heavy detail about everything, but I think we’d all prefer if I didn’t. the final word though, is that Cave Story is a very sweet game, and God damn you’re missing out if you’re wasting your time reading this instead of playing it. Go download it right now. Or maybe later, when you’ve got some free time. Either way is fine with me, really.

Ooh! And one last little tip for if you do actually go play it. Once you find the machine gun, get it to level 3, then jump and shoot downwards. You’ll never have to worry about anything again!

Another game that was brought to my attention by 1up‘s “101 Free games” article, Akuji the Demon is another great little title that you’ll find looming around on the internet. I have no idea who this comes from, as I have no understanding of crazy-speak (Japanese), but that matters very little in the long run.

I talked about Cave Story fitting more or less into the Metroidvania sub-genre, and Akuji the Demon is a definite Metroidvania title. It’s all about exploring the game world, searching for your next power-up/ability. The only real difference is that you collect a number of crystal skulls to increase your life, rather than simple energy tanks or the like. Now I love Metroidvania titles more than pretty much anything, so I’m very happy with this title. The graphics are pixely, colourful and cute, and are rather entertaining. Just look at little Akuji! Whee! The music sounds like they just stole some midis from RPG Maker ’95, which is sad, but it’s something I got over pretty quickly.

I have little to no idea what the game is about, since it’s all in symbol-babble and I didn’t bother to find the translation patch (though it does exist out there somewhere). This was kind of a good thing, because I had to experiment every time I got a new item because I couldn’t read the help signs which would tell me what to do.

While the gameplay is pretty spectacular, there are some huge issues with the game. And when I say huge, I mean “you’ll get frustrated a little by them.” Firstly, you can’t change direction while jumping. This is a pain in the ass, especially if you’ve got a tendency to overshoot smaller platforms like I do. Secondly, the game is real short. To be fair, all of the games in this article are rather short, but you kind of expect more than an hour of gameplay from a game like Akuji. At least Cave Story takes between two and three.

In the end, though, Akuji the Demon is a darn fine game, and I recommend giving it a go. It’s not quite as awesome as Cave Story or as novel as Narbacular Drop, but it should do the trick. Go here and hit the second download link to, well, download it. You might also want to do a search for the translation patch, as I’m damn well not going to go find it for you.

I feel like kind of a sellout adding a Flash game onto this list, but we’ll consider it a special consideration, for reasons I don’t feel like explaining. In any case, I’m very, very hooked on Motherload. It’s no surprise either, because it comes from the same team that made Defend Your Castle (My all-time favourite Flash game), XGen Studios.

Simply put, the game is about mining for treasure. You’re a little digging… thing… on the surface of (what they call) Mars, and your task is to dig into the planet and unearth its precious minerals. Like so many games in this article, it’s simple. It’s damned addictive too. You know why? Because they put in little “cut-scenes” when you get so far down, and if you’re like me, you just have to know what happens at the next target depth.

But getting down there isn’t as easy as holding the down key. Nope, you’ve got fuel, armour, and a treasure hold to deal with, as well as about a half-dozen different hazards. When you bring minerals back to the surface, you get cash rewards depending on how valuable the goods are. With this cash, you refuel, fix up your hull, and… wait for it… BUY UPGRADES! Yes, that’s right. You get to buy upgrades for your little digger. Now you know exactly why I’ve been playing this game obsessively for the last week. If there are upgrades to be bought, I will buy them. That’s precisely why I don’t play MMORPGs.

Anyway, assuming you manage to play long enough to save up for all the best upgrades (which takes for-friggin’-ever) and reach the max depth (there’s got to be one, right?) you’ll probably quit playing. I can’t imagine you’d want to put yourself through that a second time. The first time isn’t overly fun, really, it’s just the burning desire to collect the best everything that’ll keep you going after about ten minutes. I hate speaking against it, but the truth must be told. It just doesn’t have anywhere near as much raw fun power as Defend Your Castle.

Besides that little hiccup, I still suggest you try it out. If you’ve got the lust for power-ups, you’ll love it. If not, well, ten minutes. Max. Maybe twenty if you’re bored. Luckily, it does have a save feature if you do end up going back, so as long as you don’t destroy your cookies or that junk, you won’t lose your hard work. Also, since it’s a Flash game, there’s no need to download it! Lucky!

And that pretty much sums it all up. I know there are tons more games out there on the net, and maybe some are more deserving of being seen here (I can list a couple), but I’ve made my choices. I’m sticking with ’em, too. If you didn’t know, I had the first five reviews up on the blog, so sticking them in article form is a little redundant since I keep all my blog archives. Of course, there’s no reason you shouldn’t know that. Unless it’s like 2007 and you just stumbled onto this site and haven’t read the blog archives. Then it’s okay not to know. End.

Almost free

DADADADA DA DA, TURTLE POWER!

In other news, I discoverd that they sell Pocky down at the local supermarket, and since it seems to be all the rage with the internet nerd crowd, I figured I’d best give it a try. I’ll admit that I was a little wary of it at first, but I picked out a pack of strawberry-flavoured Pocky and decided to giv’er. Turns out it’s actually pretty tasty. I wouldn’t say it’s worth all the hype behind it, but it is pretty good. That said, let’s move on.

Another game that was brought to my attention by 1up‘s “101 Free games” article, Akuji the Demon is another great little title that you’ll find looming around on the internet. I have no idea who this comes from, as I have no understanding of crazy-speak (Japanese), but that matters very little in the long run.

I talked about Cave Story fitting more or less into the Metroidvania sub-genre, and Akuji the Demon is a definite Metroidvania title. It’s all about exploring the game world, searching for your next power-up/ability. The only real difference is that you collect a number of crystal skulls to increase your life, rather than simple energy tanks or the like. Now I love Metroidvania titles more than pretty much anything, so I’m very happy with this title. The graphics are pixely, colourful and cute, and are rather entertaining. Just look at little Akuji! Whee! The music sounds like they just stole some midis from RPG Maker ’95, which is sad, but it’s something I got over pretty quickly.

I have little to no idea what the game is about, since it’s all in symbol-babble and I didn’t bother to find the translation patch (though it does exist out there somewhere). This was kind of a good thing, because I had to experiment every time I got a new item because I couldn’t read the help signs which would tell me what to do.

While the gameplay is pretty spectacular, there are some huge issues with the game. And when I say huge, I mean “you’ll get frustrated a little by them.” Firstly, you can’t change direction while jumping. This is a pain in the ass, especially if you’ve got a tendency to overshoot smaller platforms like I do. Secondly, the game is real short. To be fair, all of the games in this article are rather short, but you kind of expect more than an hour of gameplay from a game like Akuji. At least Cave Story takes between two and three.

In the end, though, Akuji the Demon is a darn fine game, and I recommend giving it a go. It’s not quite as awesome as Cave Story or as novel as Narbacular Drop, but it should do the trick. Go here and hit the second download link to, well, download it. You might also want to do a search for the translation patch, as I’m damn well not going to go find it for you.

Drunk on shadows and lost in life

There isn’t really anything I need to bring up or elaborate on today, so let’s just jump straight into today’s review, shall we?

I was aiming to get games from five different sources, but that seems impossible now. Game number four is another Studio Pixel effort, and easily their most popular offering. Play it and you’ll see just why.

Cave Story is very much the same as Glasses in some ways, and very different in other ways. The main similarities would be the graphics and music. The game is drawn in a style that resembles maybe a GameBoy Colour at best, but exudes enough personality and charm that it really doesn’t need to look any better. The music is also pretty aged, but entirely awesome. There’s even a little jingle when you pick up power-ups that will bring back memories of Metroid.

And speaking of Metroid, Cave Story is not quite, but very close to being a Metroidvania. (For the uninformed, “Metroidvania” refers to a game with open-ended exploration, where gaining power-ups gives you access to new areas. Like the Metroid series or any of the more recent Castlevania games. Hence, Metroidvania.) This is where it differs ever so greatly from Glasses. You’ve got a whole world to explore, treasures to find, secrets to uncover, and a plot to follow. And the best part of all, you play as an adorable little robot!

So basically what we’ve got here is run, jump and shoot. But as far as I’m concerned, that’s the best kind of game. As I mentioned, you’re a little robot, and you wind up having to stop some demented Doctor. HOLD TEH FONE IS MEGAMANS! Well, not quite. I won’t spoil the story or anything though. Along the way, you’ll acquire a sizeable collection of weapons and power-ups, navigate many, many tunnels, and go up against some monstrous bosses.

I don’t have much else to say. I could start rambling and go into heavy detail about everything, but I think we’d all prefer if I didn’t. The final word though, is that Cave Story is a very sweet game, and God damn you’re missing out if you’re wasting your time reading this instead of playing it. Go download it right now. Or maybe later, when you’ve got some free time. Either way is fine with me, really.

Ooh! And one last little tip for if you do actually go play it. Once you find the machine gun, get it to level 3, then jump and shoot downwards. You’ll never have to worry about anything again!

I wish I could, but it’s too late

It’s just a rumor, but the idea that we might get an Earthbound compilation makes me sqee with joy.

Also, Dragon Quest IX might be Wii-exclusive. You can’t tell, but I’m crying tears of happiness.

Sweet-ass Twilight Princess art.

Cactuar might be reason enough to get Mario Hoops 3-on-3.

Article up sometime tonight. Sometime. Don’t know when yet. Whenever I get bored, I guess.

TE Top 10 – Funnest Video Game Moments

I don’t know how many times I’ve started an article with this fact, but I play a lot of video games. Perhaps too many, but not nearly as many as some of the real hardcore people. Why do I play video games? Mostly because they’re fun. At least, a good 40% or so are fun. The other 60% are licensed crap and RPGs (not a typo). Most of the good ones are fun in their own special way too, and that’s why it’s good to play a large variety; you never know what’s gonna amuse you next.

I’ve clearly taken it upon myself to make up a list. And not just any list, but a list of the ten absolute most fun things to do in video games. And while my ego does like to believe that my list is absolute, it is in reality only my personal list. You may disagree on some counts (as they’re somewhat sadistic), but I’m sure you’ll agree that most of them are in fact awesome, even if you wouldn’t put them on your own list.

To slim things down a bit and keep a little less bias about than usual, I’ve weeded out any ideas that are too general. Basically, I’m going to ignore entire games and multiplayer modes in general (for the most part) because let’s face it, the list would be Super Smash Bros Melee ten times over if I didn’t. Mind you, I didn’t spend a whole lot of time coming up with the list (only about two hours), but I think I got the essentials down. You should also take note that they’re not in any particular order, because there’s no way I’d ever be able to decide. So with the intro out of the way, let’s hop to it!

Smashing Opponents Into The Electric Fence

Game: Super Mario Strikers

Platform: Nintendo GameCube

Fun Rating: 8/10

Description: While Super Mario Strikers is a ton of fun in general, there’s one thing that really brings it above any other Mario Sports title: the amount of mayhem. While a game of Mario Kart can get pretty heated, it’s nothing compared to Strikers. The explosions, the Bowser, the hitting. You could piss away entire games simply body checking any poor soul that makes the mistake of getting too close and still enjoy the game to pretty damn well near its full potential. The thing that makes this even better is that the pitch is surrounded by an invisible barrier. What’s so great about that? well when you hit an enemy into it, they find out the hard way that it’s coursing with a many million volts. If 10,000v is the maximum real world voltage for an electric fence, then this one is likely around a couple megavolts. Anyhow, I find this extremely fun not only in the fact that I’m frying my opponents good, but also because they always let out a very painful-sounding scream as the electricity courses through their bodies. I told you some of these would be a little sadistic.

Traditional Super Mario Games

Game: Super Mario Bros/Super Mario Bros 3/Super Mario World/New Super Mario Bros

Platform: NES/ARC/GBC/GBA/SNES/DS

Fun Rating: 9/10

Description: I really didn’t want to include entire games (nevermind a whole series) in this, and rather just elements of games, but it’s too damned hard not to give a mention to Mario platformers. They’ve always been the cream of the crop as far as video games go, and you can always play them over and over. Mario’s the most recognizable video game character ever, and with good reason. People all over the world were enchanted by Super Mario Bros and many still hail it as one of the best games ever, and when it isn’t mentioned, it’s usually replaced by SMB3 or Super Mario World. Not only were the games fun because of their simple and addictive gameplay, but also because they could frustrate the Hell out of even the greatest players. Not catching on? Maybe the words “Outrageous” and “Tubular” will get those synapses firing. Lastly, I won’t spoil it, but New Super Mario Bros has like the greatest final boss fight ever. At least for a side-scroller.

Being A Zombie

Game: Stubbs the Zombie: Rebel Without A Pulse

Platform: PC/XBox

Fun Rating: 7/10

Description: I knew right away when I heard about Stubbs the Zombie that I had to have it. Even though the game turned out very differently than I’d imagined while reading about it, it still pleased me to no end when I finally got down to playing it. I don’t think there’s been a video game that’s let you be a zombie before (aside from a couple power-ups or bonus-games), and my dream came true with Stubbs. Its a pretty linear game, and doesn’t afford you a lot of options (early on, anyway), but it’s incredibly fun. Stubbs can do all sorts of awesome things like eat brains and create a horde of zombies. You can even rip off people’s arms and use them to beat other bystanders to death. Nearly 100 times more fun than a boring ol’ baseball bat. Posessing humans is pretty nifty too, and I don’t think I’ll ever get bored of using Stubbs’ “unholy flatulence” move. The only thing that really brings the experience down is that the game occasionally forces you to play as a [posessed] human, and the death of that host means having to start the area over. All in all though, playing for the zombie team is about as good as it gets.

Rolling People Into A Katamari

Game: Katamari Damacy/We Love Katamari/Me & My Katamari

Platform: Playstation 2/PSP

Fun Rating: 8/10

Description: I don’t know how many times I have to reiterate this: the Katamari Damacy series is the best thing to happen since opposable thumbs. The music is insane, the graphics are hilarious, and well, the gameplay was good enough to make me buy a PS2 (and maybe even a PSP, should it get a little cheaper). You’d never think that rolling things up into a ball would be as much fun as this, but I’ll be damned if it isn’t. And while rolling up onigiris and shoes is all well and good, the really fun part (at least for me) is when you get to roll up the wandering residents of the Earth. Many games have memorable moments, but none are quite the same as the first time your katamari is large enough to roll up a child. Oh, those little guys can run. It’s a truly amazing experience, and if you hadn’t been sold on the Katamari idea up to that point, once you start hearing the screams of terror from your freshly rolled high-school basketball team, you’ll definitely realize just why this series has the following it does.

Holding Up Soldiers

Game: Metal Gear Solid: the Twin Snakes/Metal Gear Solid 2/Metal Gear Solid 3

Platform: Nintendo GameCube/Playstation 2/XBox

Fun Rating: 6/10

Description: It may not be the most exhiliarating thing on the list, but there is definitely something to be said for the hold-up tactic found in all the Metal Gear Solid games since MGS2:Sons of Liberty (though the mini-game-esque “Hold Up Mode” was only in Substance). Playing with the guards and soldiers is a huge plus for the series, especially since getting through the main games doesn’t take too long (cutscenes aside), and possibly the most entertaining thing you can do to them is the hold-up. A vital tactic for procuring dog tags in The Twin Snakes and Sons of Liberty, the hold-up is exectuted by simply sneaking up behind your target and readying your gun. Walking in front of them and using first-person mode will scare them into dropping a dog tag (or other goods), and from there, they’re yours to play with. You can proceed to shoot out their radios, injure various limbs, or just shoot them in the ass to make them jump. some are even would-be heroes and try to pull their guns on you after you hold them up. Pumping a bullet into them will put ’em back in line.

Drenching Isle Delfino Residents

Game: Super Mario Sunshine

Platform: Nintendo GameCube

Fun Rating: 5/10

Description: If the FLUDD is good for anything, it’s annoying the crap out of all the NPCs in Super Mario Sunshine. A past-time that I don’t tire of quickly, soaking anyone nearby doesn’t rank too highly on my list, but it’s still a good wad of fun. Nokis try to take that fun away by simply retreating ito their shells, but the vast majority of Piantas will get all flustered and make a huge fuss about it. If only they’d actually take action after so long (I’m thinking they could exact revenge like the cuccos in Zelda games)… And then there’s Toadsworth. While the basic Toads just screech a little and act like they’re going to melt, the mustachioed mushroom lets out the most hilarious “YAAHBLAHBLAHBLAH!!” you’ll ever hear. That yelp alone is worth the place on this list. There are a lot of fun things to do in Super Mario Sunshine, but squirting Toadsworth makes me giggle like a schoolgirl every time.

Wasting Those Other Links

Game: Zelda: Four Swords Adventures/Zelda: A Link to the Past & Four Swords

Platform: Nintendo Gamecube/GBA

Fun Rating: 10/10

Description: Four Swords isn’t exaclty Zelda as you know it. It’s pretty close, but it’s got something no other has: multiplayer. While it’s multiplayer that encourages teamwork, it also makes sure to allow for plenty of friendly fire. Adventuring through stage after stage can get a little tiring, and every now and then, you just have to let loose and start murdeing any other Links that get close. Whether you’re doing it to steal Force Gems because you’re a backstabbing traitor (me), because you feel the need to start a war between the Links (also me), or just because throwing your friend off a cliff seemed like a fun idea (me again), killing each other can be far more fun than playing through the game proper. Four Swords Adventures even includes a battle mode tailored specifically to meet your teamkilling needs. Of course, there aren’t actually teams in that mode, but you know what I mean. The weapons and items in the games provide you with endless ways to burn, slash, stab, trample, explode, pierce, and throw your friends. There’s even an item in battle mode that unleashes a cucco who will rip out an opponent’s heart. Joy!

Playing Anakin (Or Any Sith, Really)

Game: Star Wars Epidoe III: Revenge of the Sith

Platform: Playstation 2/XBox/GBA/DS

Fun Rating: 8/10

Description: I know there are tons of Star Wars games out there where you can play a Dark Side character, but for the sake of brevity, I’m going to focus on Revenge of the Sith for this article. Yes, plenty of games let you be bad guys and perform actions not sanctioned by basic human morals, but Star Wars games really hand evil to you on a platter. I get much more satisfaction from watching an alien squirm as I crush his throat than I do from pumping bullets into people. The RotS games let you choose from Obi-Wan and Anakin, and Anakin is clearly the choice if you’re playing for the fun of it. Obi-Wan tends to be easier to play, but his is a more defensive game, while Anakin’s game focuses almost entirely on offense. Watching legions of battle droids crumble beneath the might of my Dark Side Force powers is a sight that couldn’t ever get old. The console version is even better, intensifying everything with fancy effects and superior lightsaber duels. I can see why so many Jedis fall to the Dark Side… It’s just so awesome.

Running Down Pedestrians

Game: The Simpsons: Road Rage/The Simpsons: Hit & Run

Platform: Nintendo GameCube/Playstation 2/Xbox/GBA/PC

Fun Rating: 7/10

Description: Yes, you can run over pedestrians in most driving games (and shame shame double shame to those in which you can’t). I know this. I know this well. But in most games they just go splat and then you get out and take their money. In the Simpsons games, the pedestrian-smashing is a little more humorous. You see, rather than pulling a Frogger, the pedestrians in the Simpsons games will bounce into the air when they get smacked by a car, giving players the impression that they’re all made entirely of rubber. Don’t ask me why I like this way of hitting people so much more, but I do. In fact, I was originally going to use GTA3 as a headliner for this entry, but decided against it when I remebered how much more fun it is when Homer runs somebody down than when some run-of-the-mill mobster does it. The funny noise it makes helps too.

Bomberman Multiplayer!

Game: Bomberman Generation

Platform: Nintendo GameCube

Fun Rating: 10/10

Description: Yeah, okay. So multiplayer in nearly any Bomberman game is stellar (except that XBox 360 abortion they call Bomberman: Act Zero). This is a well-known fact to nearly everyone. But I come here today intent on stressing how much I love the multiplayer mode in Bomberman Generation. Sure, you could just play the regular old blast-the-other-guys mode (which is A-OK, don’t get me wrong), but I’m totally enamored with the ultra-frantic Dodge Battle. You don’t get any bombs, and neither do your opponents. Sounds weak, but there’s a catch: bombs fall from the sky! The basic idea is to avoid them and be the last one standing, and playing that way is cool, but there’s even more. Each Bomberman starts equipped with both kick and punch abilities, so you can still put your back into getting your enemies killed, even if it’s not the traditional way. There are some more special modes, but they don’t kick nearly as much ass. You can read about ’em all in my Bomberman Generation FAQ… somewhere. It’s on this site and GameFAQs, but I don’t feel like linking to either one at the moment.

So that’s it for now. I’m sure that there are some great moments that I’ve forgotten, but I’m content with my list. Surely games of the future will bring even more memorable moments, and I’m looking forward to all of them. I can’t really think of anything else that needs to be said to conclude this, so off I go!

Ryan’s Ultimate Challenge

January 2006 was a hard month for me. due to some less-tan-mysterious circumstances, I had been left without home internet access. It may come as a bit of a shock to you, but the internet plays a very big part in my life. It serves as my connection to music, games, socialization, literature, news, and much more. Not only that, but by now you’ve probably figured out that I write for at least one website. So a month without internet access really bummed me out.

Like many, when I’m unhappy, only one thing can satiate me. And that thing is cookies. But really, cookies have nothing to do with where I’m going here. Without the interweb, I was forced to find alternate methods to entertain myself. After blazing through my increasingly monstrous DVD collection, I realized that sitting idly at watching TV and movies all day wasn’t going to be enough. No, I needed something more interactive. Something I could really get myself into. Eventually, it came to me that what I needed was a challenge.

So I set off into the dark depths of all the stuff I own. This eventually brought me to the computer. Since the internet was dead, the ol’ compy wasn’t getting a whole lot of use. Heck, it had gone for at least a week without use. So I booted her up and decided to scour my files for some much-needed diversion. I got to my ROM folder, and after smacking down all three MegaMan X games, cheating my way through the two SNES Castlevania games (you finish them legitimately, then you can berate me for cheating), and travelling halfway across Yoshi’s Island, I finally found it. The challenge I was looking for: Mickey’s Ultimate Challenge.

It stared me in the face for a minute, and then I decided that I would undertake this challenge. It was, by name at least, the Ultimate Challenge, so how could I say no? If I could prevail over the most ultimate of challenges, there would be nothing I couldn’t do. So I loaded the ROM and braced myself for what was sure to be the hardest thing I would ever do (except for that time I went back in time and drew the Nazca lines all by myself while using my telekinetic powers to construct Stonehenge and slay the dinosaurs, of course).

The game started as one might expect, with developer logos and copyright pages all over the place. I didn’t have to defeat any of them, and as such was a little disappointed. A real ultimate challenge would start the moment you boot up the ROM. Probably even before. So I pressed on.


The game then offered me two choices. Firstly, I was to pick between Mickey or Minnie as my avatar. While I have a tendency to pick female characters just as much as any other man, I felt it would be better to choose the buff, masculine character for this particular trial. After that, the game proceeded to offer me cake. I was ready to accept, too, but it quickly dawned on me that the game was more than likely trying to divert me from my goal. I couldn’t have that, so I passed on the cake, as delicious as it would have been, skipped right past this “medium” thing, since I’ve been having no trouble with wayward spirits, and dug right into my challenge.

By this point, I had had more then enough of this preamble, but the game decided that it would continue trying to stall me. This time it tried to get me to read some sort of story about a story, probably intending to make me too confused or bored to continue. But nigh! I prevailed over the sequence of pictures and words, and with my head held high, I continued on my quest. I had passed the first test, but it was a simple one, and I was more than ready for the harder trials that were sure to follow.

I was caught off-guard when I discovered myself falling from the sky onto a tower of a castle. I got up and dusted myself off, wondering what the game was trying to accomplish. It was then that I met a guard patrolling the area. He informed me that I has arrived in the Beanwick Kingdom, but I could see past his armored exterior that he was really a weasel! If there’s one animal I don’t trust, it’s weasels. But just as I was about to give him the old one-two, the ground shook violently below us and I cracked a joke about how the place should be called the “Jumping-Beanwick Kingdom”. The weasel, clearly unamused by my knock at his homeland, informed me that the tremors were common in the land, and that if they continued as such, the place would be destroyed in a matter of weeks. I highly doubted him, but decided that if he was telling the truth, it would surely be a challenge worthy of being called ultimate to stop the earthquakes.

I could have sworn the weasel flipped me the bird when I turned to leave, but I wasn’t able to catch him in the act, and it would have been a waste of my time to deal with him anyway. So I hopped off the tower and immediately came upon another problem: I wasn’t able to jump out from between the two towers. It seemed hopeless for a while, but after examining all of my options and abilities, I discovered that I could perform not only a small hop, but also an extended jump. Why I would need two different jumps boggled my mind, but it was better not to think about it. I had no other discernable traits that might help me along the way, so I bounced back up to the doorway just left of the weasel’s tower. I couldn’t see anywhere that looked like a better starting point, so I entered the door.

Inside was a gigantic library, which I could have sworn was bigger than the entire castle was on the outside, nevermind the small tower in which it was located. Such an issue in proportions probably should have been looked into, but I had a challenge to seek out, and no too-big library was gonna stop me. So I wandered a little deeper in, and came across this snooty-looking thing that I had no idea what it was. A horse maybe? God could only tell, the damn thing was clothed in an outlandish green robe and decked out in some of the biggest bling I’d ever seen. I knew that talking to this slimeball was going to be a mistake, but I sucked it up, hoping maybe he knew a little about either where I could find a real challenge or how I could stop the earthquakes.

All the guy would tell me that his books needed sorting, and that he couldn’t do it due to the fact that he’d lost his glasses and couldn’t see well. Bastard asks me to do him a favour, yet refused to even tell me his name. But seeing as there may have been an ultimate challenge involved, I decided to help him after all. Sadly, the task of sorting books was not an ultimate challenge, but it definitely wasn’t as easy as it sounds. See, there were books flying around all over the place, and my job was to step on the properly lettered-books to spell out a secret word. The task was dumb and made no sense, but the thing that I had the biggest issue with was the Daisy Duck statue with gigantic breasts. Is it just me, or does that strike anyone else as inappropriate? Anyway, after “sorting” the books, the horse-thing begrudgingly thanked me and handed me a book as a reward. A book. how is that going to help me stop the earthquakes? Pissed like never before, I stormed out of the tower and moved on.

I crossed over the top of the castle, thinking that maybe the opposite tower would contain something of value. On my way, I’m sure that damned weasel flipped me off again. I vowed to push him over the parapet if he did it again.

After a long hour of trying desperately to climb the small branches that served as ledges leading up to the eastern tower (How could I have given up? Getting up there was a small challenge), I finally made it up and in, but just as I walked in the doorway I was smacked with a blast of magic! I looked up and saw Donald Duck dressed as a magician. Then I realized that that foul fowl has shrunk me down to the size of a Japanese man’s penis! My revenge would have to be swift and bloody, but first I would have to get back to my regular size. Donald informed me that he could reverse the spell if I helped him concoct the proper potion. Seeing as this was my only option, I hopped up onto his table and awaited instruction.

It was then that I noticed that the table was shaped like a small maze, and that there were potions laying about. Donald told me that if I could push all the potions into the hole at the top of the maze, they would create the spell he needed to restore me. So I did. Though it did take a while. For a while, it seemed like every time I got all the potions in the hole, the table’s layout would change and more potions would appear. I’ll admit that some of the mazes were tricky, but for the most part, they were just time-consuming. This was certainly no ultimate challenge. Barely a challenge at all, really. Anyway, I finally finished with the potions, and after Donald resized me, he apologized profusely and begged for mercy. I decided to spare his life since he was so pathetic, and as a thanks he handed me a pair of glasses. Hooray, more useless crap. I left quickly because I was beginning to change my mind about the whole “letting him live” bit.

After wandering around and pondering my next move a for a bit, the next logical step seemed to be to go into the main hall of the castle. After all, if anyone could help me with my ultimate challenge, it would be someone of high enough repute to be in the main part of the castle, and not the secluded towers. My hopes were dashed when I ran into Daisy Duck. She came up to me right away and pleaded for me to help her, and that she would reward me greatly if I did. Based on the “rewards” I’d gotten up to this point, I was tempted just to walk out and jump in the river, hoping for a hungry crocodile to happen by. Death sounded like a far better alternative to wasting my time on these rubes. But I couldn’t give up on the ultimate challenge! So I decided to listen to her pleas.

Daisy told me that she needed to get all the portraits in the hall dusted before anyone noticed and reported her to the proper authorities. The problem was that she’d misplaced her special orthopedic shoes, and couldn’t manage on the ladder. So I hopped up and dusted the shit out of those portraits. Unfortunately, the castle must have been designed by Ozwell Spencer, as there was a ridiculous trick to dusting these paintings. I had to dust two portraits of the same person back-to-back, or else they would quickly reclaim their covering of dust. It didn’t take me long to get the job done, because I’m so smart and handsome, and as promised, Daisy gave me a reward. Only this time the reward was well worth it, she had stolen a gold brick from the castle treasury for me! I was rolling in it now. Slightly more encouraged to continue my quest, I set off again to see if there was anyone else that might be willing to score me some more dosh.

There was one doorway on the castle that I hadn’t yet explored, and it was marked with a sign that said “drawbridge”, and noticing that the drawbridge was up, I chose to venture in to see if I could get it lowered. There was a good chance that the earthquakes were coming from somewhere outside the castle, after all.

Inside, I met up with Huey, Dewey, and Louie. Much like Daisy, they were in a huge panic, and I knew that this was my opportunity to get m’hands on another one of those lovely gold bars. So I asked them what was up, and they replied that the drawbridge mechanism was stuck, and that they would be beheaded if anyone found out. Knowing they were in mortal peril, I told them that I would help them for a price. They agreed and told me that if I pushed down the nearby pumps, the backup mechanism would go into effect and would lower the drawbridge. So I took up the challenge.

In the end, it didn’t turn out to be so much a challenge as a time waster. See, the pumps were also made up of a simple puzzle, and the whole ordeal played out like a big game of Simon. You know the one where the lights blink and you have to touch them in the right order? Yeah. A big pain in the ass. That’s what it was. I fixed that drawbridge good, and all I got in return was a stupid glass slipper. Well, on the positive side, something that looks that valuable must be worth a decent amount of cash, right? So I wasn’t entirely infuriated, but I was certainly unhappy that they weren’t able to come up with one measly gold brick between the three of them.

Now that I had explored the entirety of the castle (it’s not like there was much there. I’ve built more impressive castles out of LEGOs), I set out across the drawbridge to see what the rest of the Beanwick Kingdom has to offer me. Sadly, it only consisted of a well and a small blacksmith’s shop. Which happened to be shaped like a shoe. What is wrong with these people?

Inside the blacksmith’s shoe I found Goofy, who was clearly slacking off. Startled by my presence, he told me that there wasn’t much going on since he had no metal to work with. I feigned interest in what he had to say for a while, and he asked me if I’d like to play a game with him. At first I was reluctant, but he promised a reward. Today’s rewards have been mostly less that satisfactory, but I gave it one last try. Maybe this would be another big payout. Fate wasn’t on my side, but I don’t give up that easily.

Goofy’s “game” was a poor attempt at copying Mastermind. He put some objects in a toolbox and had me guess what they were and what order they were in. Only, he just told me how many I had right, and not which ones were right. The bastard’s loose comprehension of the rules made the game a lot harder than it should have been, as Mastermind is an easy frickin’ game, but it still wasn’t anything I would even dream of calling an ultimate challenge.

After defeating Goofy at someone else’s game, I gloated for a while until he started jabbing at me with his tongs. I dodged his attacks with all the grace of Napoleon Dynamite, and Goofy proceeded to toss a hammer at me. While it just barely whizzed past my head, I figured that it was time to skedaddle, so I took the hammer as a victory trophy and got out of there before he was able to line up another toss.

Unfortunately, now I had met everyone in the tiny kingdom and ended up with nothing but a load of junk and a gold bar. I was no closer to my goal of finding the ultimate challenge, and there was not a stone I had left unturned. But just before desperation got hold of me, I was smacked upside the head with a brilliant idea! I remembered that the horse-thing jackass from the library had mentioned that he was missing his glasses, and it all suddenly came together. I was sure that everyone I’d met had mentioned needing something that was currently in my possession. With the grandest of ideas, I started my long journey back to the castle, where I could surely get something good by trading away all the excess crap I was carrying.

A short time later, I had revisited everyone in the castle, and sadly, things had just gotten worse. My notion to trade away my useless junk was spot-on, but I was less than ecstatic about what I’d gotten in return. Not one, not even two or three, but all four of the castle residents (aside from the weasel, who I did end up pushing over the parapet) gave me stupid beans in exchange for their precious goods. What good was this? I even went back to Goofy’s and gave him my precious gold brick, and even he just gave me a lousy bean in return. I’d come to the conclusion that if nothing else, the people of this kingdom were horrible cheapskates. Pissed off, as I headed back to the castle to return some favours (if you know what I mean), I tossed the dumb beans in the well.

FOOM! The earth shook with all the force of a Bantha herd, the well exploded into a million little bits as a gigantic beanstalk grew from the hole. The beanstalk quickly rose straight up into the sky, so far that I could no longer see the top of it. while the whole scenario seemed a little overdone, I knew that the ultimate challenge laid wherever that beanstalk ended, so I hopped on up and climbed for what seemed like an eternity. I’m not an overly adept beanstalk climber, you see (it’s one of the few things I’m not awesome at), and that thing stretched a many hundred miles into the air. This alone was really leading me to believe that the ultimate challenge was definitely waiting for me at the top, so as tough as the climb was, I persevered until I reached the clouds and the very top of the oversized vine.

At the top of the vine, as cliché as it sounds, was a giant. He was sleeping, so I was safe for the moment. But as he snored, the clouds, of all things, rumbled like my innards after a plate of extra-spicy burritos. It must have been the giant’s snoring that was making the kingdom below shake so violently. Well, part of my quest was to stop the earthquakes, so it seemed like it was up to me to wake the beast. If that wasn’t going to be an ultimate challenge in itself, surely enduring the wrath of an annoyed giant would be. There was no turning back now. I crept up to the giant, and noticed a sliding puzzle. It was hard to tell, but it seemed that his alarm clock had been trapped in the puzzle. That’s the weirdest snooze button I’ve ever seen, but I guess that’s just how giants do it.

I tinkered for a good fifteen minutes with that sliding puzzle. It was a tricky one, but fortunately I had mastered the art of sliding puzzles during my adventures on the high seas that were once the kingdom of Hyrule. Eventually, I did manage to free the clock, and it rang like not clock has ever rang before. I guess it had a serious case of the blue bells from being trapped in that puzzle for so long. the giant had been awakened, an as I had predicted, he was none too happy about it. He got up and was ready to crush me when suddenly everything started getting all fuzzy. Within seconds the world went dark.

I rose from my daze and the first thing I thought to myself was that the search for the ultimate challenge had been nothing but a big waste of time. None of the tasks I accomplished were anything but time-consuming and boring. The sliding puzzle that held the clock would have posed a slight challenge for any lesser man, but even for the most inept puzzle solver, it wouldn’t have even come close to being hailed as the ultimate challenge. I was disappointed, and vowed that someday I would find the ultimate challenge, wherever it may lie. All I can tell you from this experience is that the Beanwick Kingdom certainly does not have anything that could even qualify as moderately challenging, and it’s residents are all horrible, horrible cheapskates. Every last one of ’em. Don’t ever go there, it’s not worth your time. It would take you far longer to explore the place yourself and come back disappointed than it did to read this account, so you’ve dodged a bullet this time. Just remember, I won’t always be here to save you from making bad decisions, but if I’ve kept one person from experiencing the embodiment of dull that is the Beanwick Kingdom, then I can go to my grave a happy man. This is the end of only a chapter in my tale of the search for the ultimate challenge, and maybe someday I’ll treat you to the rest of the story. For now, though, it’s PEANUT BUTTER JELLY TIME!

The Biggest McDick’s in the World!!

You’ve read the first installment of my Disney World log, right? If not, go here to check it out. If you have, you’ll know that while we were touring in Orlando, we came across a big freaking McDonald’s. In fact, the biggest in the world. After seeing it on the Food Network, my mom and brother were determined to find this place while we were there. Not only did we manage to find it, but on the first day to boot. And as they had been raving for about a week at that time, it was really freaking big. So big, that it was advertising it’s greatness on the M signpost outside, and several other signposts in the vicinity.

Just as a little preface, I’d like to point out that a lot of my pictures of this McDonald’s turned out a little blurry. And by “a little”, I mean “terribly”. I’m not sure why, as almost every other picture I took turned out fine, but that’s the way it is, so you’re going to have to deal with it or go and do something else. The blur isn’t so bad that you can’t tell what’s what though, so you should be able to cope rather easily. Now let’s get this party started.

So now we’ll take a wondrous journey into one of the most amazing places that I’ve ever seen, and I’ve seen Disney World. Our tour starts outside, where amazingly, there is quite a bit to see. Just standing outside of this place, you can tell that it’s going to be like no other fast-food restaurant you’ve ever seen. You have to witness it first-hand to get the full effect of how spectacular this place is, but I’m going to do my best to give you a good general impression.

Well that one turned out horribly, but I’m sure you get the picture. It’s the big M sign seen in front of every single McDonald’s restaurant, so chances are pretty good that you’ve seen one. Only instead of a sign saying that they’ve sold so many billions of burgers, it’s got a fancy-ass electronic signboard that boasts about it’s hugeness and greatness. It also gives details on current specials, what kinds of food they serve there, and just how popular the place is. I can imagine that it’s running the 3 other McD’s restaurants within 30 feet into the ground.

And the fact that there are other McDonald’s restaurants close by is the really sad part. I thought it was a pancake house that they had on every street corner, not a McDonald’s. But on that note, there were a lot of pancake houses around. Especially IHOP (International House of Pancakes, for those not in the know. I just learned that while I was there.). That seems to be the granddaddy of them all. And while pancakes are good and all (now that I think of it, I wonder what the breakfast menu is like here…), I’m at McDonald’s, and that’s what I’ve got to get back to reviewing. So in conclusion, while in Florida, I ate no pancakes.

You might not be able to tell so well from pictures, but this place, as I may have mentioned before, is frickin’ huge. Just look at it and compare it to things around it. Oh yeah, there’s also the whole two-storey thing going on. That’s a big one. Not only is it huge, it’s exuberantly decorated as well. The huge fry box motif, the art all over the walls, and the lights and decorative crap coming out of every which way, it’s amazing just to look at. If you do ever visit, you’ll probably be stuck standing in awe of this place for a good five minutes or so before you actually get inside. And it only gets more extravagant on the inside. If God eats fast food, this is where he goes.

When you walk in (and through automatic doors, no less) you’ll notice that every bit of wall and possibly even ceiling is covered in something. To your right is the dessert bar, which I’ll get to later, right in front of you are swarms of people trying to get food, and to your left is the happy little scene pictured above. As you can see, we’ve got ocean-painted walls, a huge map, a table for taking charity donations, and that token Ronald McDonald toy display. On the floor are some sort of funny footprints that point you to the exit (which you might miss with all this stuff going on around you), and the occasional shoe scuff, which might be unintentional.

Now this one is the real kicker. Look at all of that food advertisement and display. In the very back is the regular McDonald’s counter area, where you get your food. Right in front of them are more little cash register machines, where you order your stuff. This is all a lot more complex than any McDonald’s I’ve ever seen already. Then in front or that is their gourmet food displays. These contain pizza, real sandwiches, desserts, and seafood, among a bunch of other fancy stuff. You can see various signs posted around, like the black pizza sign above, the sandwich sign in the background, and that bistro gourmet sign to the left. Over on the right side, you can just barely get a glance at that dessert area and chef station. That’s right. This McDonald’s has real chefs. That means food that won’t make you crap 5 minutes later (or block you for several days, as I would soon learn).

So while my parents stand in line to get us our grub, we decide to go explore this huge place. It might be the excess of people, or that fact that it’s crammed to the brim with games, tables, chairs and odds n’ ends, but it feels a lot smaller on the inside. Well, to be more precise, the first floor does anyway. The second floor is less jam packed, because the eating area is exclusive to downstairs, so there’s a lot more room to move around, but we’re still investigating the downstairs, so I’ll get back to that.

As you can see in the picture, there are not nearly as many people as I might have led you to believe, but there were still an ample amount. You can also see that the walls are still painted from top to bottom, and there’s decoration as far as the eye can see. Unless you’re looking out those crooked windows, because even downtown Florida, a place filled with more crap than you can imagine, looks bare compared to this single establishment. And you can also see a couple of the games along the back wall, and I’ll hint at it now, that’s one of, if not the best part of this McDonald’s.

There’s the kid’s/birthday area. It’s just as covered in fancy as the rest of the place, and it’s even got those cool character chairs. Just looking here, can you imagine how exhilarating it must be for a kid to have his birthday party here? Even to attend a party here? Or Hell, if you were going to go to a party here, chances are that you live close enough to go whenever you so desired. And that would be great. A place like this is just one of those places you have to go to more than once if you ever get the chance. Just like Disney World, and I have been there twice. Not to boast or anything, though.

Ack! It’s the attack of the blurry camera invaders! I swear… It’s not that I screwed up. No. I’m good at taking pictures. What’s that? I already admitted to screwing up at the beginning? Damn. Hoisted by my own petard. Now while that phrase makes very little sense according to dicitionary.com, I’ll take the Family Guy quote for what it’s worth. Now back to the stuff and such, this is the opposite wall to the kid’s area, and you can see that it’s covered in games, and the floor is absolutely cluttered with eating place. It’s actually quite hard to move through the tables themselves, even when they’re unoccupied. Going around the perimeter may be a longer trek, but it certainly is easier.

Oh gah! It’s even blurrier than the last. Luckily, this one I can chalk up to wanting to take the picture fast so that girl wouldn’t think I was taking a picture of her. It’s just one of those things you have to watch for when you have a camera. You see the aquarium. It’s cool and blue, but the fishies inside leave something to be desired. They’re tropical aquarium fishies and all, but they’re no eels or mantis shrimp or anything really awesome like that. Just plain old angelfish and other brightly coloured aquatic critters. It is pretty big though, so it’s not a total loss. And even if they aren’t special, fish are always fun to watch, in a bored sort of way.

You know, I think it might actually get better after this one. I’m not sure, but we can hope, right? This little corner is jungle themed for some reason that I can’t explain. It comes complete with tons of leaves and flowers hanging from the ceiling, a little statue thing with some water in it, and a rather dark air altogether. It certainly is different from the rest of the restaurant, and it really shows that they were trying to please as many as possible. This way, plant lovers can bask in their flora, and goths can sit in a dark corner. Fun for everyone!

and now, we get to the best part of the whole entire place, and one of the biggest highlights of my trip. Yes, it’s something that only I would get super-hyped about, and yes, I realize that it qualifies me as a huge loser, but damned if my heart didn’t stop when I saw this beauty…

Mc-freaking-Donald’s has an F-Zero AX machine!!!! Just like it says in the title bar! Ever since GX came out, I’ve been searching the city for one, but up here in Canada we’re lucky to get cool stuff late, and most of the time, we just plain miss out on it. I’ll tell you this, If one of these machines does take up residence in Winnipeg somewhere (please inform me if you know of one!), I haven’t been there, because I know I would have used or at least caressed it once by now.

To make my severe geekness a little more understandable, I love F-Zero. I’m not a huge racing fan, but the Nintendo racers have always had a special place in my heart. Mostly because those are the only ones that you can control without being a racing freak. Damn that Gran Turismo and it’s complexity. Heck, damn all sim racers for being too hard for me to understand. But F-Zero, it’s not like that. The car turns when and where you want it to turn. If you want to make a sharper turn, you hold the sharp turn button. None of this spin-out, drift and slow-down-when-turning funny business. Just me, the track, and 29 other racers. All set to awesome music and beautiful sci-fi scenery.

and the arcade game only capitalizes on everything there is in GX. For one, the seat moves around while playing. And since it’s an extreme racer, it moves a lot. So much it needs a seat belt. And then the speakers are right in behind your head, so those awesome tunes are blaring in your ears all the way to the finish line. It may sound distracting, but anyone who doesn’t like a hardcore mix of the Mute City music needs a serious re-evaluation of their musical tastes. Plus it sets the mood really well. I’ll even throw in this link, which you can follow to download every track from every F-Zero game. The steering was a bit touchy and oversensitive, but was easy to get used to.

Oh, just look at that. A perfect picture after all of that blur. Fitting, isn’t it? Well, there’s yet ANOTHER great thing about this machine that I didn’t yet mention. If you’ve got an F-Zero GX game save, and you bring your memory card, you can slot it in here and unlock a bunch of new machines, tracks and parts to play on GX. Yes, you can unlock them without AX, but it’s freaking hard. Just ask anyone who’s played the game. Finishing the races on the AX machine is a helluva lot easier. And even though it might cost you a couple bucks to do it, the experience is definitely worth it. This is one of the greatest arcade games I’ve ever played, topped only by Pac-Man, Ms Pac-Man(which was also at this particular McDonald’s), and Bust-A-Move.

So now that I’m done with that little rant, it’s about time that we moved upstairs. Like I said earlier, up here there were no tables or chairs, so it was a lot less crowded, and access to games was much more convenient. If you turn around while heading upstairs, or happen to be on your way down, you’ll see the scene pictured above. While the downstairs was built around the premise of eating and playing F-Zero, the upstairs is a much more patriot-friendly place. But of course, only for the American visitors. Foreigners like me feel completely out of place, eh.

Holy crap. Now that one is bad. More patriotism with the flag-bearing Lady Liberty, and behind her is a huge and brightly lit wall. Inside that wall is the prize room. Not only is this place awesome, it also takes the premise of Chuck E. Cheese’s before it and implements a ticket/reward system. All the prize-type games might have been upstairs, but I’m not sure, since I didn’t even give most of them a second glance. I was far too caught up in F-Zero. It’s kinda very sad that I’m obsessing so much about a single arcade machine, but I’ve been looking for one for months, so I technically could have had a orgasm when I saw it and still been in the right. But I didn’t, so I’m not totally screwed for finding a girl yet. (Note: Even I have a limit when it comes to video game hype.)

And the monstrous ball pit/climbing structure is something you just can’t ignore. This thing, like the restaurant, it huge. I couldn’t go in it, of course, but you know I wanted to. All the twists and turns and windows and things inside. It’s a spelunker’s paradise. In the first picture, you can see a Rollercoaster Tycoon sign of some sort; it’s a pinball game. I thought it was pretty cool, but not cool enough to earn a picture. And in the second, you can’t really see anything. I’m almost ashamed at how bad these pictures turned out, but it’s not like it’s something I can just go back and re-shoot any time I want, so they’ll have to do.

I played a mere two games while I was here. That may sound quite odd, but you already know about the F-zero AX situation. “What was the other game?” you ask? Well, in my entire life up to this point, I’ve only spent money on one woman; Ms. Pac-Man (I make things for my mom, or get my dad to buy stuff. I’m not totally heartless). Now seeing as that statement pretty much ensures me to be single for the rest of my life, I might as well keep going, as I’ve nothing left to lose. …Strange. I think I’ve typed out a phrase similar to that in an older article. Maybe it’s just one of those inaccurate feelings of déjà vu. I don’t know, and I don’t care enough to check. Now bring out the next picture!

You’ve all played one type of Cyclone game or another. Unless you’ve never been to Rucker’s or Chuck E. Cheese’s, but that’s impossible, so I’ll assume you all know how it goes down. In any case, they had both this Cyclone machine, and an identical machine called “Titanic” almost side-by-side. Maybe it’s in case of a busy day, maybe they’re just being redundant. I don’t know, I’m not a doctor, but I do know what didn’t kill her. Smoking. Ah, now that’s two Family Guy quotes that don’t quite fit. Oh well, they bring back good and funny memories, so I’ll leave ‘em there. Family Guy rules.

And now that we’ve seen pretty much everything there is to see in this Super McDonald’s, it’s time that I leave. It had to happen, but not after one final race across Mute City. Well, after that, I was done, we had to leave for real, and on good timing, too, because there wasn’t anything else I really wanted to take pictures of. But on the way out, there’s one thing that stares you in the eyes through the whole long walk to the exit.

The ice cream bar. The most magical gift the human race has ever been given, and my last stop in the world’s biggest McDonald’s. There wasn’t a huge selection of flavours to choose from, but all the best ones were there; bubble gum, cookies n’ cream, mint chocolate chip, rainbow, chocolate, chocolate swirl, yellow, and a couple less noticeable ones. I, the ever-hungry pile of human I am, decided that I would delight myself with some of this ice cream even though I’d just eaten 4 double cheeseburgers, a super-sized drink and 3 portions worth of fries. I got the yummy bubbly gum flavour that I haven’t had in the years since the awesome ice cream place we used to go to closed down. That was a sad summer for everyone.

See? Blue. It also matched the sign outside if held up properly. You might also notice that it says “internet” in the window. Yes, they had internet. Yes, I could have made a little post while inside. But it cost money and it was a touch screen, and I had racing and dot-eating to do. So I opted not to and simply went on my way.

And that’s the end of that adventure into the wilds of fast-food land. Actually, if you compared it to the rest of fast-food land, it would be like the throne room where the king sits and get really fat. And now that I’ve typed over 3100 words about a McDonald’s restaurant, I have to go and wonder why I’m not doing this for money. Seriously. I would love to get paid for the site, but it’s not going to happen. So while I flush that pipe dream, I’ll leave you with a couple closing statements.

1. If you’re ever in Orlando or anywhere remotely close to it, make sure you visit this place. Even if you don’t like McD’s food, they’ve got something for every taste. They’ve probably even got caviar if you’re into that kinda stuff.

2. Buy me an F-Zero AX machine for my birthday. It’s still 4 months away, but you’ll need to start saving now. If nothing else, get me GX and a racing wheel so I can pretend.

3. Yes, they have a Bill Cosby standy. If that’s not reason enough to travel down to America’s wang, I don’t know what is.

Waldo + Bust-A-Move – A Double ROM Review!

As a gamer, I’ve seen a lot of crap. And by a lot, I mean tons. There are literally hundreds of craptacular games out there. Sure, the Playstation and PS2 have tons and tons of titles, but over 90% of those games are utter bullhock. Not to say that Nintendo systems are without their stinkers. Just looking back on the SNES and thinking of bad games for it makes me cringe. Heck, even the GameBoy Advance is a victim of this virulent affliction. Anyone can see they suck, but people must be buying them, cause they keep getting made.

On the other hand, we’ve got some real gems too. Speaking as a fanboy, almost every one of Nintendo’s games have been of excellent quality. Sure, production values are sometimes sold short, but they’re almost always fun. And it’s not only Nintendo, of course. A lot of other companies have very nice track records, like Namco, Squaresoft and Enix (which are now conveniently rolled up into one), and Rare. It’s companies like this that make people keep coming back for more. If it were only crappy whored-out movie/TV licenses (Matrix and Simpsons, lookin’ at you), video games would have been dead long ago.

So if I’m talking about both sides of the spectrum in one article, what the Hell is going on? Well, simply put, I’m reviewing one crappy game and one excellent game. Why do both at once? Well not only am I trying to make some kind of deeper meaning or something only an English professor could figure out, but neither game that I chose to review could possibly fill an entire properly-sized article. So now that you know what’s going on, I’ll start with the bad news.


Yes, that’s right. I’m going to subject you to something so bad that you’re bound to appreciate the better of the two. Now that’s a clever little idea right there, isn’t it? Glad I thought of it while typing that last sentence. Yes. Yes… But anywho, you remember Waldo, right? That guy who everyone was consistently trying to find? Ha, I can see that look on your face right now. I love that “Oh God no! They made a game out of that!?” look. It’s so… je ne sais quoi. But yeah, they made a game out of Waldo.

Actually, they made at least two games out of him! I remember renting the NES game, and damned if that wasn’t the worst 5 bucks ever spent. Actually, buying the game would constitute as worse, so I guess second worst 5 bucks ever spent will have to do. But it was entirely impossible. As far as I can remember the “maps” were huge and you got very little time and only a small sphere of vision. And if my memory is right, they stupid-fied the SNES version like rap music does to anyone who listens to it.

After the title screen, we get treated to the difficulty select right away. And let me tell you, you’ll be blown away by this. The difficulty levels in this game are Normal, Expert, and Waldo. Yes, instead of an “easy” level, they put Waldo. And no, it doesn’t just say “Waldo” where “easy” should be, there’s just a big graphic of his head and upper torso. I let curiosity get to me, and dammit, the Waldo level was just the exact same map five times in a row. Who’d have known? And why would they put something so ridiculous in a game? It beats me, but since Waldo was so easy, I’ll try Expert next.

After I picked the difficulty, I got a choice of four different graphics. A dangerously obese man-thing (anything that fat cannot be classified properly as a man), two guys who looked to be getting drunk [whilst sitting] on magic carpets, a strange pig-like thing with spikes and a hugeass nose, and some guy throwing what looked to be liquid Play-Doh on a robe-sporting man. It decisions like this that make life so difficult. I figured eventually I’d have to see them all, so I took the drunk carpet guys.

And this is what I got. I don’t know, but I feel as it there’s something wrong with this picture. Oh, maybe it’s that it’s following the exact same stereotypes as the Where’s Waldo books. I’m not exactly sure, but I think they might be in Arabia somewhere. If that’s even a place. I did really bad in geography class. But anywho, you’ll notice that everyone here is coloured. Not only that, but they’re all wearing turbans and sashes, and riding on carpets. And when in the Hell did they invent a country where anyone and everyone was required to be on the rooftops? And why didn’t they ask me to be a part of that country?

Next I chose the pig face thing, and we move from somewhere in Africa to the medieval times, where everyone has changed from black to white. Where is the equality? I’m already sick of this game and its racist stereotypes. Didn’t the creators of this game ever see that movie Black Knight? But now I’ll direct your attention to some on-screen stuff. Near the bottom, we can see a gray brick. Clicking it gives you 150 points. Somewheres near the middle right side of the pic is a clock, which increases the time you have to find Waldo. And speak of the devil, there he is right beside the magnifying glass! That level sure was a breeze.

The other two levels are pretty much the exact same things. I should note a couple things about the gameplay here, I guess. Now obviously there’s a time limit, and you can extend it by picking up those clocks. But honestly, you don’t even need the whole first clock to complete a level. The only thing that takes any time at all is finding the other objective, a scroll. They, unlike Waldo, can be hidden quite well, as they’re small and can be fit behind things quite easily. But of course, they rarely are, so each level will take you about 30 seconds, and that’s if you stop to pick everything up.

One other thing I forgot to mention that influences the game in a big way is the size of the maps. For one, they’re very, very small. Bite-sized, even. And to top it all off, they only scroll horizontally. This may not sound like such a big deal, but considering how big everything is, you’ve got an extremely small zone of probability of where Waldo can be hiding. A zone of probability comparable to that of an electron. And that’s pretty much all there is to it. You scroll around until you see the scroll and Waldo, and you’re done.

But what would a game be without its bonus levels? I’d be a game without bonus levels. But Waldo’s game has one. Yeah, one… If you manage to find the strange Waldo-dog in a level, you get to fly around on a magic carpet collecting bones. Now you don’t have to be in the magic carpet level to get this bonus, it’s the exact same on every level. Yeah. They went through all the trouble of making four levels, so why not four bonus levels? Maybe then I wouldn’t feel so cheated. Maybe if there were more than 8 people on the staff, they would have put in individual bonus levels. We’ll never know now.

So if you just so happen to beat all four levels, you get taken to the super-secret fifth level! Woah! Never saw that coming! It’s just the same thing, but with no extra pickups and one tiny little twist. There’s a lot of Waldos here, see, and only one is the right one. That right Waldo just happens to have lost one of his shoes. It’s a long shot, but at least they tried. I’m still not satisfied. And what do you get for finding shoeless Waldo?

Even Super Mario freaking Brothers had more of an ending than that. The question remains, though, why did I want to get the scrolls back? He’s obviously not going to do anything for me. Hell, he could be evil incarnate for all we know. Maybe the instruction booklet had some kind of story in its pages, but I really doubt that possibility. I bet this game didn’t even have an instruction booklet. You can only use two buttons the entire game, so there’s really nothing anyone needs help to figure out. Even Jessica Simpson could figure this one out. (Okay, the joke was a bit stale, but I couldn’t think of anything else.)

I think I can sum up the entire review portion into one paragraph here. Graphics were so-so. The animation was at a max two frames switching back and forth. The sound and music wasn’t much better. The music was forgettable and might have been annoying too. The sound may have consisted of a couple beeps and one really bad voice sample that says “Where’s Waldo?” every damn time something happens. Gameplay was boring and simplistic. I finished all three difficulty levels in less that 10 minutes total. If that doesn’t tell you that this game needs a little tuning, what will?

As a final note, I’d like to just plainly say that The Great Waldo Search sucked. It doesn’t even deserve to be italicized. I’m being kind enough just capitalizing the letters there. It sucked hard. Don’t even download the ROM. You’d be better off doing something productive like taking a dump or making a macaroni statue of Jerry Seinfeld. I guess the only good thing you could possibly say about the game is that the maps are fairly faithful to the books. Other than that, total crap. At this halfway point, I’m at about 1600 words, and the next game will probably yield a shorter review, because lo and behold, it’s a puzzle game. If you want, this would be a great time to go get a snack or something. It’s okay, I’ll wait for you.

I hope you’re done whatever you chose to do at our little intermission, cause I’m getting back to business now. Waldo was a horrible stain on the tapestry that is the history of video games, but the next game is one of my all-time favorite puzzle games ever: Bust-A-Move! Now the tricky part is going to be making it to the 2500 word mark, because there just isn’t a whole lot you can say about puzzle games. Fortunately, since I love this game so much, I could probably drone on and on about it for quite a while.

Hooray! Look at the happy little dragons. Incase you didn’t know or are having trouble placing it, they’re the same characters from Bubble Bobble, one of my old NES favorites. Bub and Bob make their grand puzzle debut here, and they do a marvelous job of it too. And as an added little trivia note, the game also comes packaged on every system from arcade machines to the Nintendo 64, and sometimes it’s known as Puzzle Bobble. But I’ll refer to it as Bust-A-Move, because it’s such a catchy phrase. The more you know!

Because there isn’t a whole lot of screenshot variety in a game like this, I got this great idea that taking a pic of the “modes” screen would be a good idea. Only what am I supposed to say about it? Let’s see what we have here. I’m obviously going to choose the 1P Play, because I’ve got nobody to play against and I’ll be damned if I’m gonna challenge anybody’s record. As for options, I need no options! Though a sound test would be fun…

Like most people, I don’t know any passwords, so I have to start all the way from Round 1. it’s not so bad, because these easy rounds are great for racking up huge points! It’s a pretty simple game at heart. You start with a bunch of bubbles hanging from the ceiling (Bubble Bobble fans will recognize the little guys trapped in the bubbles). Your job is to shoot bubbles up to pop the one on the roof. You get one randomly coloured bubble at a time, and you have to “line up” three or more bubbles of the same colour to pop them.

But of course it sounds easy! It is, for the most part. The only thing that gets in your way is the fact that you can get a lot of rubbish bubbles when you need particular colours, building a huge ball of garbage off to a side. And on top of that, you’re racing the clock, as the roof keeps getting lower, and if a bubble ever goes below that line near the bottom, you’re done. If you do manage to clear all the bubbles from the screen, it’s happiness and dancing dragons for you! In conclusion, yes, it is an easy game.

Now after a couple learning levels, the game spices it up a bit with some different types of special bubbles. In the pic above, you can see a fiery bubble among all of the regular bubbles. If you hit this guy with a bubble, it’ll explode into a big ball of flame and vaporize any bubbles within a small radius of where it once was. This is very useful for clearing out patches of trash bubbles, and lets you complete the round shown above in only three shots.

There are a couple other types of special bubbles, like the electric bubble pictured above. Shooting this one will send a lightning bolt blazing across the screen, destroying any bubbles that get in its way. It can be even handier than the fiery bubble, especially if it’s at the top of the screen and there’s a clear path towards it. The last special bubble I’ve seen is a watery bubble that lets a flow of water downward, changing the colour of all the bubbles below it to a single colour, making them easy pickin’s.

Like I said earlier, if you aren’t swift enough in your bubble-busting ways, you’ll get smoked by the torrent of bubbles. The poor little dragon fell over… If that’s not incentive enough to lose, let’s put it this way; when you do lose, all your points go with you. So continuing would put your score back at a measly zero. Unlike some games though, Taito thought ahead and doles out plenty of continues so you can keep going. They aren’t infinite though, so don’t slack off too much.

I might add that there is one finer point to losing. When you do lose, if you choose to come back, you get an aiming tool that helps a lot. You can’t see it in the pic above because it flashes and I pressed the button at the wrong second. It’s not my fault though, the little dragon was yelling at me to hurry up. But it does take all the guesswork out of the game, so you only get it for one level. After that, you’ll have to rely on your knowledge of simple physics. Unfortunately, they wouldn’t let me take the course because I’m no good at math, so all I can do is hope my aim is true.

I’m not sure why I love this game, but anyone who’s ever gone to a movie with me can surely back that claim up. If there’s an absence of Metal Slug, you just know I’m gonna be at a Bust-A-Move machine until my quarters run dry or they manage to pry me off the machine because we’ve already missed the previews. I think one of the biggest factors that keeps me coming back is the music. It’s always the same tune over and over, but I love it so. If you need a little idea of how it goes, here’s a link to a remix of the main tune. It’s not quite the same as the original, but I can still put it on loop for hours and not get annoyed.

To wrap this one up in a single paragraph doesn’t do it justice, but I will anyway. The graphics are colourful and fun, almost giving off a Yoshi’s Island vibe. The music, as I already stated, is very cute and loveable. Sound effects include happy “yay!”s and such from the dragons, and the always fun bubble popping sound. The gameplay is that of a puzzle game: simple, but at the same time complex. Controls are nice and precise, and give you the accuracy you need for tricky shots.

Overall, I still love this game, and when it gets ported to the Nintendo 20075, I’ll still love it. When I go see whatever movie I deem worthy of seeing 30 years in the future, I’ll still love it, and my accomplices will still have to convince me that the movie is what we came to see. I suggest finding a GBA version, or if (God forbid) that doesn’t actually exist, go for one of the older GB games. If you can’t find one of those, look for the PS2 version. As a last resort, download one of the many ROM versions. Usually I wouldn’t condone such a thing, but some games are just worth breaking copyright law for.


And that’s the end of this week’s article. I probably shouldn’t say that, because these don’t exactly come weekly, but it’s too late to go back and type in something different. Maybe I should try to do an article a week, or at least bi-monthly. Lately I’ve been doing pretty good, with nine submissions so far this year. If you total what I did last year, that a whole lot of crap in two months. I think that this is one of my best articles in a while, because for at least the first half, I concentrated on not actually reviewing, but picking out little things and making big deals out of them, much like one of my many web-heroes would do.

So I hope you’ve enjoyed this article. I know the electron thing made all the difference for me. I think it would be a whole lot funnier if I’d actually made that page, but as it stands, very few people will know what I’m talking about or take the time to read the whole thing and try to understand. I also had fun taking the screenshots for Bust-A-Move, and almost forgot that I was trying to write an article and not trying to finish the game. As a final remark, I’d like to say that after writing this, I’m certainly convinced that I should go out and buy Bust-A-Move. I guess it worked. Ooh! And I even managed to finish with a sweet word count of over 3100!

Guest Article: Yoshi’s Island

So, I’ve decided to make a review for Ryan. Horrific sentences and hard to understand ideas are in your near future. So, I’ve decided to review Yoshi’s Island; A wonderful game, one of the best games I have ever played. On to the article!

It’s great when your subject does the work for you, but there’s a little more back story than this. So, as they say in the streets, “This is how it goes down.” Baby Mario and Luigi are on there way to what I assume is their parents house in a stork’s bill. Magikoopa attempts to steal both babies, and fails 50% when Mario falls to what we believe is his doom. Luckily, he falls to Yoshi’s island and onto either, The Yoshi, or a yoshi. To be honest, I’m not sure, it says “It’s a lovely day and Yoshi is taking a walk.” but Yoshi the common noun is capitalized too… Oh screw it, it’s of less importance than the game. We’ll just blame the translators.

Here we can see the anger of failure. Notice the gaping peanut shaped mouth, and the fists of frustration. If you take a look at those 4 smaller Magikoopa-esqe toadies, these are the only things in the game that can make you fail, other than to fall into one of the holes in the game. To help your confusion, the game play works like this; You have baby Mario on your back for the vast majority of the game, if you get hit, Mario gets enclosed in a bubble, floats away, and you have X seconds to get him back before the red quartet snatch him away. It’s a real pain in the butt, but I really like the idea. It’s a “truly original idea” that even John Nash would be proud of. The goal of the game I guess is to get Mario back to his parents. I really don’t know. All we know is Yoshi is following a map that fell along with the future hero. Heck he could be going to Motocross Madness.

Alright, now that the back-story has been dealt with, onto the game! Look at this brilliant piece of work, it’s the best opening screen I’ve ever seen. It’s so colourful! This is really where the cartridge’s FX chip really came into play, all the background stuff rotates! It’s really a beautiful thing to see, I could spend hours just watching this. Wow, now that I think back on it, I was 9 when this thing came out, I think a little math will prove my accuracy. 1995-1986=MeBeingRight. There’s a brilliant song playing in the background too, I got this from The Mushroom Kingdom website.

Yoshi’s Island Title song

Hey, I never said I was good at the game. Besides, he got behind a wall that takes far more than 10-30 seconds to get to the other side of. One of the things that bothers me the most in this game is Mario’s wailing. I mean, he’s in a bubble, he should be happy that he’s floating around. But enough bad. I think the best part of this game is that it’s chalked full of everything. There’s so many different things in it. Since I’m being a bit vague, I suppose specifics are in order. Let’s take the bosses for example. One boss is a big fat bouncing something or other, and you have to hit him till his pants fall off. it sounds perverse, but he’s just a ball with eyes and feet, and there’s nothing there that the pants could be covering. Another boss is a blob that also bounces, but he tries to shove you into lava. I haven’t really played this since grade 4, so I remember very little, but I believe there’s also frog that eats you, and you have to hit that hanging thing at the back of his throat. There’s so many different things in this game, there are new things every level.

So, I’m losing interest in writing this, and am going to do the ratings thing

Graphics: 10/10

The graphics are mind-boggling. Some of you are saying “but it’s 2D blah blah blah” the thing is, it’s a lot harder to do things in 2D than it is in 3D, with 3D, the graphics engine does all the work, and practically everything is the same. In Yoshi’s Island, there was so much work put into making the different levels/bosses that I can’t even fathom how they did it.

Sound: 10/10

I love the music to this game. If you really want to know what I’m talking about, here’s a site with a few Midis people have made.

The Mushroom
Kingdom — Super Mario World 2: Yoshi’s Island Midi Page

Game play: 8/10

Good, but I find myself in a lot of trouble when Yoshi turns into a mole car… the controls go to hell. Also, shooting could have been much better designed.

Well, that’s it. This was my first article. It took me an hour to make it… What can I say, loosing interest is what I do best. I strongly recommend getting this game by any means necessary. It’s great.

~Edwin