Inevitable schminevitable

For the longest time, I was pretty dead-set against the PSP. Neither it or the DS really took off right away, but the DS eventually became the hugest runaway success the video game world has ever seen. I often stop and laugh at people who said the DS would fail when I see them playing one, and I feel really good inside. On the other end though, I ended up feeling kind of sorry for the PSP. It’s really not a bad machine, I just place my main loyalties with Nintendo. So in the summer of ’06, I eventually decided to buy one. I’ve had some good times with it, but I can’t say it was a wholly justified purchase. At least it wasn’t until recently.

One of the main reasons I even bought the thing was because I heard the game pictured to the left of this paragraph was going to be made specifically for the handheld. Castlevania: The Dracula X Chronicles is a remake of one of the very few Vania games never to see light in North America, Rondo of Blood. You can head to a handful of the sites I ahve links to on the navi bar there, and get the whole drawn-out story on Rondo, so I’m going to concentrate on what I think of the game.

There are actually three games in the Dracula X Chronicles; the Rondo of Blood remake, the original Rondo, and the Playstation classic Symphony of the Night. I already own the Xbox Live arcade version of Symphony, so for me it’s just nice to have a portable version, unlike for some people where its inclusion would be a deal-maker. Seems redundant, but you can never play through Symphony of the Night too many times.

The Rondo of Blood remake, which would be the feature title here (the other two need to be unlocked), is a great game. Decked out in superb new 3D visuals, it’s remake quality on par with the Gamecube’s version of Resident Evil. The game plays nearly identically, but there are minor adjustments and additions here and there that add so much more than the sum of their parts. For one, you can collect hidden music files and change the music of every level to your liking. This means, essentially, that you could put the BGM of every level to “Vampike Killer” should you so choose. The SotN music is available to choose from (once found) as well, so that adds a lot for people who are into the audio bit. And considering the Castlevania series’ penchant for beautiful scores, that should be everyone.

The 3D aspect of the game is mostly for visual goodness, but it also makes the game slightly easier. While all the bosses telegraph their moves in the original game, the 3D models have much more pronounced animation sequences than the sprite versions, so it’s a bit easier to see what’s coming. That doesn’t mean that the game is a cakewalk though. Old Castlevania games are tough as nails, and Rondo of Blood is no exception. Richter Belmont is a bit more agile than his ancestors, but that only helps so much. Maria Renard is newly unlockable in the remake, and she’s got some pretty cheap attacks, but taking down Dracula and his hordes of monsters is still no easy task.

I guess there’s probably some other stuff that I may have neglected to mention, but it all boils down to one thing: the game is fun. Maybe I’m a ‘Vania fanboy, but it’s the second most played PSP game I own next to Megaman Maverick Hunter X, and I own the FF Tactics remake. And now that I think of it, the PSP is becoming a haven for remakes. It’s not quite as bad as the GBA was with all the direct ports of SNES games, but the fact that its best content has all been seen before is almost as sad as how badly the DS is stomping it. Meh. I’m not complainaing. Portable versions of some of my favourite games are A-OK with me.

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