In which a title is missing

I guess I messed up. And with only three days to go, it burns. Oh well. If you consider both a) this blog post and b) this article I wrote as entries, then I really only missed one day, and that’s not too bad.

The article in question is written entirely for my own sake, and I believe it even says so in the introduction, so don’t expect to get a whole lot from it. It’s also part one of I don’t know how many.

In other news, I woke up the morning wholly expecting this week’s Virtual Console lineup to be the kind of stuff dreams are made of. I was only somewhat disappointed. Blades of Steel, pictured to the left, is easily the winner this week, being my favourite hockey (sports?) game of all time. I bought Ice Hockey when it was released, but only because I never thought Blades would make it, but here it is, and here I am 500 Wii Points poorer. However, I now have Blades of Steel on my Wii, and that is totally worth the price of admission. Did I mention just how much I adore Blades of Steel?

Also released were Rolling Thunder 2 (which I’ve never played and have zero interest in) and Donkey Kong Country 3. I bought DKC3, even though now I realize that the world mostly hates it (and the entire series, really), and I actually still enjoy it. I poured more hours into DKC3 than most people would feel comfortable revealing, but I eventually found every secret there was. It was possibly my most glorious achievement, and still remains one of the most dedicated efforts of my life. Will I do it again? All signs point to no, but I’m still going to at least give a good amount of time to getting to the end of the game.

It’s not the cause for song and dance that I was hoping for, but Nintendo could still surprise us. They promised 200 games by year’s end, and with only 187 currently available, they need more than one three-game week to meet that lofty goal. I’m hoping there’s a huge Christmas VC blowout tomorrow to both make up for today’s lack of complete awesome and so that they aren’t liar liar pants on fires. Also, seeing some of the games on my wishlist show up would be nice. Hell, I’d sing Nintendo’s praises from mountaintops if one of those games made an appearance.

Remembering the Cottage: Part 1

My fondest memories can more or less be summed up in three categories: “Shopping at Toys ‘R’ Us”, “Holidays/Trips”, and “The Cottage”. The first two categories can still potentially be added to, but sadly, the third is now sealed away as only memories.

I’ve mentioned many a time on this website (most often in the blog) my many visits to my grandparents’ house, which just happened to be a sweet cottage out on the Winnipeg River. The thing is, I never described many events in detail, or took any pictures while I was out there. to nearly everyone, this mysterious cottage could have just as well been a well-constructed myth. To me though, it was very real, and it was the essence of my summers. I spent at least two weeks out there during the summer months for as long as I can remember, and there were quite often other trips out there for such events as Spring Break, Christmas, Thanksgiving, family reunions, long weekends, and many more. It was a great place, and while I may not have appreciated it quite as much in my older years, it was still a place I loved being very much.

Imagine my heartbreak when I first heard that my grandparents were thinking about selling. As if enough bad mojo wasn’t surrounding me in the year 2007, but now my beloved cottage was going to be taken away? Yeah, it sucks balls. The place was actually sold right at the end of August, and on my last weekend out there, I decided I would take a few pictures so I could put them on a webpage laced with wonderful stories of the time I’d spent there. This is that page, and it’s definitely more for my own sake than for anyone else to read, but feel free to sift through it. There are a lot of memories and strong emotions here, so don’t expect even an attempt at humour.


The TV Room

Overview: Ah, the TV room. I probably spent more hours here than anywhere else, but there are a couple catches that help to make that seem less like I was glued to the TV for all the time I was at the cottage. The most obvious one would be that for a couple years I used one of the couches as my bed, so that racks up the hours pretty quickly. If I regret anything in my lifetime, it’s that I didn’t spend nearly enough time out on the balcony that extends from this room. Don’t know why, but it just never seemed like the place I should be hanging out.

Atari: I guess the earliest thing I can remember this room for is that it’s where we had out Atari. Long before I got hooked on video games, my dad left his Atari system out here, only to be dug up many years later so he could show me the kind of games that were around before the NES. I spent many many hours playing Kangaroo, Pitfall, and Pac-Man. Even back when I was only but a wee lad, I could recognize that ET was the worst game ever made. The biggest mystery about the whole thing though, was that we had a manual for Donkey Kong, but there was nary a cartridge to go with it. Oh, how I burned to play Donkey Kong.

Simpsons & Bonding time: My younger cousin would often come in to visit at the same time we did in the summers, and it worked out well because he’s very much like me, so myself and The Youngest One would often spend a lot of time hanging out in here with him and playing whatever handheld game was in at the time. Or just whatever the most recent Pokémon game was. Those two are even more into Pokémon than I am, and I would always get into it when we came out to the cottage, because the young ones just wouldn’t shut up about it, and that would drag me into it. The Tall One and I were also deeply entrenched in the MegaMan Battle Network series, and it was pretty much a summertime tradition to buy the games just before we went out the cottage and simply play the Hell out of them while we were there. Both series of games brought me not only the regular pleasure of playing video games, but also a lot of valuable bonding time with my brothers and cousin. Sure, I can still play with them at home, but it’s just not the same. Also, my grandparents got satellite TV a few years back, and it seemed like that on any given evening that we were there, the Simpsons would always be on at least one channel, so we generally always had that on in the background. Good times, they were. Good times.

Movie night: Back in the day, my grandpa would often borrow a bunch of movies from a neighbour so we had something to watch while we were out there (this was before the satellite, and we were restricted to like three fuzzy channels). This is notable because it’s the first place I ever saw Kindergarten Cop, which remains my favourite Schwarzenegger film, and is near the top of my overall favourites. Many other times, while my grandparents were staying in the city, my family would come out for the weekend and basically binge on junk food and watch movies. Most of them were stinkers like RV and Epic Movie (to name some of the most recent), but it was still cherished time spent with my family and many, many cookies.

Random thoughts: It was a great place to hang out, and of course we often brought more in the way of video games than handhelds, as Atari was fun, but never quite enough. We fought over which console we would bring each time almost as much as we fought over who got to sit in that big reclining chair you can see in the second picture. I played a lot of Donkey Kong 64 out here, and that particular week at the cottage remains one of the most memorable for many reasons. I’ll always carry in my heart the memories of the first time I caught all the legendary birds in Pokémon Blue, as they were all while I was out at the cottage. I spent many subsequent trips out there playing through the game again and again, always reliving my triumphs over Zapdos, Articuno and Moltres with a smile on my face, often in the middle of the night when I should have been long asleep.


Guest Bedrooms

Overview: Only one is pictures, but there were actually two bedrooms upstairs. While I suppose they weren’t technically guest bedrooms, nobody used them but guests, so there you have it. Until the shed outside was turned into a mini-cottage of sorts (more on that later), we would often sleep in these rooms. For a handful of years I slept in the TV Room, as I mentioned before, but these were where we stayed the majority of the time.

Bedtime: The room you see pictured is actually the final phase of that room’s series of redecorations. Initially it had two huge beds lined against the window wall and the wall opposite the shelving. And when I say huge, I mean huge enough to play underneath with plenty of room to spare. I guess they were more high up than anything else, but while they were in there, I was still small enough to think they were gigantic. Until The Youngest One was born, the older two and I would sleep in this room together, a crib or mattress was placed in the empty floor when needed, and I moved onto the second bedroom room when The Youngest One came along and three beds weren’t enough to satisfy the four of us. But until that time, we spent many nights staying up “late” (back when 10:30 was late) and telling stories and jokes in the dark. Being all boys, there was plenty of roughhousing after bedtime too, and I really miss those times.

Bedtime 2: Eventually, when I moved onto the second upstairs bedroom, I was on my own and free to do whatever I pleased instead of sleeping. Obviously, I used that time alone to play GameBoy, listen to music, and read (most memorably the Final Fantasy VIII strategy guide, because that was another completely kickass summer) all through the night. Once the boys started sleeping outside (in the aforementioned shed) I took over the original room for myself again, and at that point it had been rearranged into the room you see in the picture above.

Comics: You can see the shelving in the picture, but hidden behind the pile of assorted sheets and whatnot is a huge collection of comics. They consisted mostly of Archie, Alf, Heathcliff, and Richie Rich. While those aren’t exactly my first choices in comics nowadays, I was pleased as punch to spend countless afternoons leafing through them. And though it took me a couple years to get the job done, I did eventually read through them all. Taking note of my love of comics, my grandpa started saving me the Sunday comics from the Free Press every week, and every time I went out to the cottage he’d always have a stack of funnies for me to peruse. He still saves them for me to this day, and I haven’t put any time aside to read through them for a while now, so I’ve got a rather large pile in my closet just waiting to be read or thrown out.

Horsin’ Around: Back when we were young, and the huge beds were still in the room, my brothers and I spent a lot of time playing in there, often concluding in someone being injured, however slightly. The number one game would be “Lava Monster”, which I know is not exclusive to us, because I’ve seen characters on TV playing it. But in case you have no idea, basically one person would be the Lava Monster and have to stay on the floor, and anyone else would be trying to stay on the beds while the Lava Monster tried to pull them down “into the lava”. The limited playfield may seem like an issue when I describe it, but it was more than enough when we were just lil’ guys. Plus, we’d always get any other visiting children to join in too, so sometimes the Lava Monsters would amount to more than one, depending on rules (either “Tag” or “Last Man Standing”).

Random Thoughts: Now that I think about it, I guess probably the thing I miss most about the cottage (and childhood in general) was playing with the older two of my brothers. While we still hang out and play video games together now and then, we don’t spend nearly as much time together as we did when we went to the cottage. Back when we were kids, we fought a lot (like, seriously, a lot) at home, but as soon as we got to the cottage, we were like best friends. It’s weird to say because I still see them every day, but I kinda miss my brothers. The Youngest One, I still find plenty of time to hang out with though, so at least I’ve got that. For now.


The Kitchen / Dining Room

Overview: Honestly, the living room, dining room, and kitchen are pretty much all the same room. But that’s hardly the point here. Being the glutton that I am, this area of the house holds just as many lovely memories for me as any other room. My grandma is a wonderful cook, and even the simplest dishes meant a lot, just because. I’ll certainly miss the couple weeks each year where I was guaranteed to have three square meals a day.

Breakfast time: Where to start? I suppose breakfast would be the obvious one. I’m not a big breakfast eater. I adore the meal, but very rarely to I have enough motivation or time to partake. The nice thing about the cottage is that breakfast was always a sure thing (with the exception of the later years where I would stay up too late and sleep right through breakfast time). Most of the time it would be a simple cereal/toast/fruit affair, but that was okay. My grandpa would always have the paper completely read by the time I got up, so when I was eating breakfast, he’d have the comics and puzzles pulled out and ready for me. Eating cereal is twice as awesome when you’ve got a crossword laid out for you and someone to chat with. On the best mornings, my grandma would make pancakes. Oh, those were mornings to really treasure. Until later on when grandma didn’t feel like making tons of them, my brothers and I would always compete to see who could scarf down the most. Good times were had by everyone, but our bellies were probably the happiest of all. Lazy mornings are probably my absolute most favourite thing in the world, and at the cottage, they were all that much better.

Lunch: I never looked quite as forward to lunch as much as I did breakfast, but I still like to revel in the nostalgia of noon-related meals. Most of all, would be when I was between eight and twelve or so, and we would often get the boat out and go fishing with my grandpa in the mornings. We’d always get bored pretty quickly and just resort to fooling around on the boat, but going home was a payoff in more than just getting back on dry land. My grandma would generally have lunch ready by that time, and it was awesome. Coming home to a big plate of sandwiches, veggies, cheese, cookies, and all sorts of etc was just superb after a long morning of fishing. Of course, lunch was great on other days, but those are the ones I remember the most. Looking back on this, I guess maybe it all sounds a bit mundane, but you really had to be there. Being pre-adolescent would help too.

Dinner: This is where grandma’s cooking really comes into play. You’re not going to do anything too fancy for lunch, but dinner is a different story. Grandpa often joked that he ate like a king whenever we were over, and I suppose maybe it’s not too far from the truth. I’m a notoriously picky eater, so I would often pick at some things, but most of the time I ate really well. Hams were especially common, and my family seems to be imbued with the power of making wicked awesome mashed potatoes. Going to the cottage on special occasions was great too, because that meant my grandma would make an extra huge and extra delicious dinner, which was always something to look forward to, even for one with as particular eating habits as me. In fact, I actually wrote about one particularly wonderful Easter dinner on the blog. Turns out it would be the last Easter diner we ever ate there….


Elsewhere…

Overview: While it’s true that being at the cottage was in itself the high point of going to the cottage, there were plenty of other cool places nearby to spend time. Most were great for adventuring while we were little, and some offered more than a simple thrill of an excursion into the unknown. All of them though, played a vital role in making trips to the cottage as memorable as the were.

Town: The cottage was about a five minute drive from the nearest town, Lac du Bonnet. I never cared too much for it while younger, but as I grew, I started to realize that it was more than just a grocery store and a beach. Annual Canada Day parades, while officially boring as Hell, would become an important family tradition, and the fireworks afterward only seem to get better each year. It was also home to the only dollar store where I’d ever seen the infamous Nintendo Surprise. It has since closed down and moved to a much larger building, and the goods within have become only slightly less magical. When Subway moved in, it was all we talked about for ages. The only chain restaurant that had been in the town until then was Chicken Chef, and that’s not the kind of place you just go on a whim. Nope, after Subway moved in, I don’t think there was one trip to the cottage where we didn’t partake.

Town 2: Pinawa is a little farther away, and we visited less often, but always for good reason. Firstly, I would like to mention that if it weren’t for my need to shop compulsively for various electronic media, this is exactly the kind of place I would like to live in. It’s small, but not tiny, and most if not all of the houses are quite nice. I’ve always entertained the thought of living in a small town, and Pinawa has always romanticized that idea. Anyhow, the main attraction here is The Burger Boat & Ice Cream Barge. It’s not the best ice cream place I’ve ever gone, but there’s something special about getting your ice cream from a boat. Always a special occasion, going to The Burger Boat was something to really get excited about. Seriously! On a boat! Turns out they even have their own web page. Neat!

The Boat Launch: A short hike away from the cottage, there’s a boat launch that I’ve never seen anyone use for boats. We’d go swimming or fishing off it, but never any boats. Probably because nearly everyone with a boat in the area has their own boat launch, but that’s besides the point. In any case, over the years, it became more of a point just for me to travel out to just to get some alone/thinking time. There were better spots for such things, but they were all farther away, and I’m lazy. The hike there was worth mentioning too, as there was always a bunch of stuff on the way. Mostly bodies of water to skip rocks in and bales of hay to climb on, but they meant a lot back in the day.

The Rocks: Along Tower Road was, that’s right, a tower. To this day I’m not sure exactly what kind of tower it was. Maybe a broadcasting tower of some sort? No idea, but that’s not what we ventured over there for. All around the mysterious tower were what seemed like endless miles of rocks perfectly fit for climbing. Heading out there at least once per summer, we’d make entire days of climbing around, searching for something, but not quite knowing what that something was. Maybe we were looking for anything at all? To me, it always seemed like the formations had changed, but I guess that’s dumb to say. I know they couldn’t have, but I guess my mental mapping skills weren’t entirely developed by then. We did, on occasion, find a small pile of rocks that signified that someone else had been wandering around there too, and we’d often set up our own little rock piles, with the intent of showing both other people and ourselves that we’d been there already. I haven’t been out there since I was about fifteen, and many times I’ve considered just making a trip out there to visit both Lac du Bonnet and Pinawa, and to spend the rest of the day climbing around on the rocks I so loved as a young’un. Maybe I’ll get around to it one of these summers.

More!: Yeah. There’s still more here. Hell, I could go on nearly forever with stories of my youth in any of these categories. It just so happens that the ones that take place outside sound infinitely less boring to everyone else. There were a lot of other places we’d head out to see what we could see, often against our wills. The Pinawa Dam was close enough that we didn’t mind going, but there still wasn’t much of interest. Point Du Bois was much farther away, and while it held a bunch of great memories for my grandparents and dad, there’s like nothing there that’s even remotely interesting to anyone who never lived/spent summers there. There were all sorts of other landmarks that my grandparents liked to take us to, like a big ol’ suspension bridge, and yet another dam. All were pretty boring and mosquito-filled, but in the end, I appreciate them taking us, because as lackluster as they are, they still count as good memories.


Woof. Considering that I haven’t tapped even half the pictures I took, this article could very well go on forever. We certainly don’t want that, now do we? No. So, keeping everyone’s best interest in mind, I’ll stop here for the moment and call it Part One. How many more will there be? Who knows! It’ll likely only be a two-parter, but if I’m as verbose with ther rest of the pictures as I’ve been with the ones I’ve posted so far, we’ll likely be seeing a Part Three as well. But that’ll be the absolute limit. Even if I tried, there’s no way I could justify doing this in a four-part series. I guess you can’t really put a limit on your memories, but the honest truth is that most of the events that I found significant and still dream happily about would be viewed as horribly mundane by pretty much anyone else. So keep an eye out for number two. Given how long it took me to finish this one, we should be seeing it by the second half of 2011.

It’s bringin’ me to my knees

When The Tall One turned 18, he got himself a new cell phone and one of them fancy-pants plans. That left his pay-as-you-go phone out in the cold. Over the next couple months money was passed under the table and blood was spilt, and phones changed hands all over the place. In the end, I ended up with a free cell phone. It’s a third-gen hand-me-down, but hey, it’s not like I ever planned to use the thing. I had no intent of getting a cell phone ever, but I accepted and it’s actually bailed me out of a couple sticky situations.

In any case, as I am wont to do, I quickly started browsing for games to play on the thing. Yeah, I know pretty much all mobile games except Bejeweled suck, but it was something I needed to see with my own eyes. And that’s why I have the mobile version of MegaMan 2.

Ya heard me. I downloaded MegaMan 2 for my cell phone. It was a horrible idea and overexpensive, but I stand by my decision, because really, it’s not as bad as you might assume.

Don’t get me wrong, shit doesn’t even match up to the legendary NES version, even though it’s almost exactly the same. The level layouts mimic the original perfectly, from each enemy to every power-up item. All the bosses are present, and they all follow the exact same patterns they did almost 20 years ago. In this respect, it’s a perfect port. Oh, except for the disappearing blocks. Those are all gone. But personally, I consider that a plus. I fucking hate the disappearing blocks.

However, there’s more than just content to worry about, most importanly being how the game plays. Maybe it works better on more powerful mobiles, but on my phone, MegaMan 2 runs at about half speed. This alone makes the game unabashedly easy. Remember how you could never get past QuickMan’s stage because of those Godforsaken lasers? Yeah, at half speed, they’re totally nerfed. I flew by the entire stage without even thinking about using the Time Stopper. Also, Mega jumps about 1.5 times his regualr jump height, and you can imagine that that makes things a lot easier too. If you put the game speed back to normal, the extra jumping power alone would be enough to see you through some of the most difficult parts of the game.

But there’s gotta be other downsides to the game besides being too easy, right? Oh totally. The original music is all there, and it’s decent quality too. The issue is that all the tracks are about half their original length, and do not loop well at all. For the first time in the history of ever, playing MegaMan 2 with the sound off is actually a good idea. Also, the stage backgrounds are missing, but that’s a problem that I can easily see past. I actually didn’t even notice they were gone until I got to FlashMan’s stage, so yeah.

Do I recommend MegaMan 2 mobile? Honestly, no. It’s playable, but it’s still a complete butchery of the best MegaMan game ever. I can say all the good things I want about it, but you just can’t match up to dusting off your NES and ricking the original. Capcom probably hasn’t made a MegaMan Powered Up! 2 because they know that no matter how much they improve it, MegaMan fans will likely shun it as a bastardization of their holy grail. I’d sure like it though. But don’t get the mobile one. Unless you totally suck at platformers and want to see the end. Even then you’re better off just trying to find a Game Genie.

Mass Affected

Okay, Okay, I know I missed a day. But this post totally counts for yesterday, becuase it’s mostly about why I didn’t manage to make a post in those 24 hours. Other reasons are that I only got off work at 11:10 and had to do some shopping immediately afterward. So I wouldn’t have made it in time anyway. Ha.

So it seems people just won’t shup up about Mass Effect. Before the game came out it was all hype, and now that it’s released it’s mostly nitpicking and disappointment. But me, I never cared about it at all. Until yesterday, when I stayed up playing until 7:00 AM. Yeah. The Tall One really wanted to rent it, despite “not having time for an RPG”. I think he just didn’t want to commit to Eternal Sonata. But anyhow, Mass Effect.

So he played it for a week and whatnot, and I picked it up for an hour on Tuesday, got frustrated with the shitty combat, and didn’t even finish the introductory mission. But damned if I’m going to have a game sitting there with zero achievements! So I picked it up late Thursday night and hunkered down, finally sort of getting the hang of ah, ah, ah, ah, staying alive. And then the game became fun! Once the lame intro mission is over, you’re pretty much handed the world galaxy on a silver platter, and it’s yours to do with as you please. Sure, you’ve gotta tie up some stuff before the space travel starts, but the Citadel is so big and full of things to do that a sequence of events that should only take about half an hour lasted me well into six. It’s so wonderful!

And it only gets better once you can fly about the galaxy on a whim. It’s a little intimidating at first, seeing as you’ve got a ton of destinations to choose from, but once you realize that you can only land on about a third of the planets you’ll see, the overwhelming “where the fuck do I start!?” feeling starts to dissipate. The open-endedness of the game is really nice, and the fact that it’s really just a well-disguised collect-a-thon bodes well for my opinion.

As I stated before though, the combat is pretty terrible. The aiming is clunky, and the game doesn’t tell you half of what you can do. I didn’t even realize there was a melee attack until my brother pointed out that it’s one of the best ways to deal with close-quarters combat. And then there’s the ally characters. Basically all they do is stand in front of you, absorbing all your fire. Yes, they act as nice meat shields for a little while, but if they would just get out of my way, I could spare them the pains of death by actually dealing with our foes! Oh well. Most of the other combat-related issues get better as weapon skills increase, so I’ll just skip those minor inconveniences.

Other thoughts? Not much. Most of the achievements are nice and easy to earn, but require quite a bit of time. Sadly, I picked the game up only a day before it was due back, so we’ll have to rent it again, but I’m almost ready to consider buying it. I don’t know how gung-ho I would be about multiple playthroughs, but considering that I went from not liking it at all to playing it all night long two days in a row, I’d say it’s probably worth splitting with the brother unit. I still really want Eternal Sonata though. I seem to have an affinity for games with charcters named after musical terminology.

Mediocrity defined

I mentioned in my most recent article that I’d like to see Secret of Evermore on the Virtual Console sometime in the near future, but the chances of that happening are pretty slim. The main fact of the matter is that it didn’t go over too well. It’s funny, because people both like it and dislike it at the same time. For the amount of venom people lay on it, they’ll just as fast turn around and say it’s not as bad as others say. Kind of a weird situation. The sad thing about it all is that it’s the first step towards the downfall of the Mana series, even though it’s not actually a legitimate entry into the series.

Secret of Mana made the series popular, and gamers everywhere seem to agree that the Japan-only sequel Seiken Densetsu 3 is pretty spectacular too, but after that things got sidetracked into badness. Legend of Mana was full of unnecessary crap, Sword of Mana is a lackluster remake of the first Seiken Densetsu, and Dawn of Mana is just crammed with bad ideas. Even Children of Mana, while fun to a point, was a meh-tastic dungeon crawler. Heroes of Mana, on the other hand, seemed at first like a sort of retribution of the Mana name. Before it was released it had a lot of promise surrounding it, and God knows I was actually excited about it.

Ideally, RTS games should be great on the DS. The screen may be a bit smaller than the computer monitors that RTS players are used to, but the interface sure works a lot better than controllers do. Heroes of Mana isn’t the first RTS game on the DS, but it’s the only one so far that’s grabbed my attention. As great as it should be, it’s merely okay. Though declaring a Mana game “okay” is actually a compliment to the series these days.

Blah blah blah, Heroes is your basic RTS game. You’ve got different units, collecting resources, building structures, and killing armies. The best thing is that you’re commanding the totally lovable Mana series monsters! Isn’t that wonderful? No, not really. After the ideas behind it, the game lacks a lot of other things. The first issue is the main characters. You’ve got six initial leader characters, and they’re all pretty dull. Even the ones that join up later on don’t have much depth to them. While it’s essentially a prequel to Seiken Densetsu 3, the only interesting thing about the story and its characters is that they offer a bit of background on Seiken 3. Otherwise, it’s almost painfully boring and clichéd. Not to say that it’s really bad, but it certainly won’t motivate you to play.

Controlling the leaders in battle is a pain too. Actually, controlling everything in battle is a pain. Units are very slow, and they’re incredibly dumb. If you’re moving more than one unit at a time, they will scatter all over the place, because their paths seemingly cannot cross any of the same panels, and on the off chance that they do, the two units will start weaving back and forth like when you’re walking towards someone and you both juke the same way, and then you move the other way, and it goes on forever until someone just stops so the other person can go around. Only the units in the game don’t figure it out so easily. Combat is exactly the same way, because you’ll have the enemy targeted and the enemy will have you targeted, and the two units will dance in a circle forever, because neither one will be smart enough to stop and wait for an opportunity to attack. Such is the issue with making the game grid-based.

Using magic is almost as bad, because your most useful characters just get weapon enchantment spells, which can only be cast while the character is standing still or walking. Most of the time, when you want to use the spells, your character will be in the midst of a battle, and you’ll have to try to stop him from attacking for a second so you can tap the “enchant” button. The basic idea of the last two paragraphs is that controlling units is a pain in the ass, mostly due to the fact that whoever programmed the AI was feeling like a dick that day.

Gameplay aside, the game isn’t horrible. Using iconic Mana series monsters to destroy your enemies is a joy in itself, and controlling the rest of the game works really well. It’s entirely controlled by the touch screen, with buttons being restricted solely to camera movement and rotation, and it works out quite nicely that way. If you want to select multiple units, you can make whatever shape you need around them, instead of being limited to a square like in most RTS games. There are even shortcut buttons to select unit types or single specific units. All your structures are built within your ship/base, which moves. Hence, if your base is under attack, you can simply fly it to a safer location. This isn’t an issue early on, but it does become a necessary strategy once the enemies start piling it on. There are a wide variety of units to choose from too, but they are unlocked very slowly as the game progresses. I don’t think you even have access to all the different unit classes by the tenth mission, but maybe that’s just because it’s a really long game. I’m not sure, I haven’t gotten very much farther than that yet.

The music in Heroes of Mana is, like in all Mana games, quite good. Not as epically memorable as the soundtrack to Secret of Mana, but lovable no less. It’s all done by Yoko Shimomura, who did the music for Kingdom Hearts, so that’s to be expected. She’s a wonderful composer in every respect, and I’ve loved all of her work that I’ve listened to so far. Graphics are also pretty standard for the Mana series, featuring colorful hand-drawn sprites. The character portraits look pretty nice too, and give the characters far more depth than their personalities do. Even the various interfaces look really nice and sophisticated, which is notable because I usually don’t care much for the appearance of menus and whatnot. Let it be known that Heroes of Mana’s presentation is by far it’s greatest strength.

Heroes also offers some level of multiplayer functionality. There is a basic two-player battle mode, but the interesting thing is the Wi-Fi mode. Ironically enough, I’ve completely ignored this mode. It’s got something to do with joining a clan and getting a high ranking to unlock something or other, but I couldn’t be arsed enough to figure it out back when I was still actively playing the game, and I’m not going to try to understand it now that I’ve left it to the wayside in lieu of better games.

Overall, it’s really not that bad a game. I may have overemphasized the AI’s lack of said “I”, but there are some issues. It’s not the return to glory that we Mana fans were hoping for. I mean, it really wouldn’t have been anyway because it’s an RTS and not an ARPG, but it would have been nice to be able to associate the Mana name with the word “quality” for the first time in over a decade. I’ll say it’s worth a try if you’re really into the Mana series or lighthearted RTS games, but otherwise you should probably just ignore it. Mediocrity is just something we Mana fans have been getting used to for years now, so it’s not a huge surprise for us, but if the last Mana game you played was Secret, well, you’ll just be floored by how far downhill the series has gone. And even with the flawed gameplay and monotonous narrative, Heroes isn’t even close to being the worst chapter.

Holy Jesus I just opened this in my browser and it is way long.

Behind the lens

While we’re throwing out curveballs here, I suppose I’ll take this opportunity to talk about Pokémon Snap. Not the most popular game to grace the Nintendo 64, I was immediately drawn in by the game, mostly because at the time I was at the peak of my Poké-fandom. I played it a lot, actualy, which is odd, because I ended up thinking very little of the game. I guess I got a lot of entertainment out of it, but the conclusion I drew at the end was that it wasn’t a very good game.

I guess I must have missed something though. A while ago, I was listening to the Pokémon episode of Retronauts, and while they only briefly touched on it, I got the impression that the cast generally enjoyed the game. And then it was announced for Virtual Console a couple weeks ago, and bloggers everywhere rejoiced. I was curious as to what exactly was going on. Did the world outside me and my circle of friends like Pokémon Snap? Seems so, as a modicum of research has proven that the game received pretty respectable review scores back when it was originally released.

This entire story culminates in the game being released today on the Wii’s Virtual Console service. Swept up in the mania leading up to it’s release, I downloaded it myself, and played for about an hour tonight. Somewhat surprised, I actually got into the game again! Dunno how, but while Snap is short and doesn’t provide a ton of substance, it’s actually pretty interesting while it lasts. It isn’t one of the games I was really hoping for, but in the end, I’m of the opinion that this should have been on the VC long ago.

See, the thing about Pokémon Snap is that it is a textbook example of the kind of game Nintendo is trying to associate with the Wii. It’s a totally casual game about taking pictures. There’s virtually no pace at all, making it a pretty relaxing experience. You can take up the camera and play for a short while, but still walk away feeling like you’ve spent your time well, assuming you got some decent shots. People with literally no game-playing experience could pick it up and play so easily, becoming Poké-photography masters in little to no time. Again, it’s short, but technically so is Space Invaders, and people have been known to spend hours with that. Pokémon Snap is not about getting to the end or completing Oak’s Report, it’s about getting unique and high-scoring pictures. A beefed-up sequel would be an excellent Wii title.

All of this, and it heralds a new age for the Virtual Console as well! Pokémon Snap is the first Virtual Console game with added Wii functionality, something Nintendo commonly talked about when the Wii was still known as the Revolution. In the VC edition of Snap, players can choose one picture a day to export to their Wii message board and send to friends. It’s not much, but it’s a sign that Nintendo is finally adding things to their classics. Hopefully something a little more significant is in the works (Leaderboards? Online multiplayer?), but for now let’s rejoice that they’re actually working a little something new in here and there. This may be even better than when they started doling out import games, depending on where it leads.

In the end, buying Pokémon Snap again for $10 isn’t too bad. I think I’ll get my money’s worth from the game a second time, and possibly even moreso now that I can flood people’s Wii message boards with pictures of Bulbasaur. Again, I think a sequel would be a great idea. It could be essentially the exact same game, but with more levels and all four billion Pokémon. Hell, it could even make a decent WiiWare title once that service launches. Probably just a pipe dream, but I’m certain it would sell more than the hugely disappointing Pokémon Battle Revolution.

Hypocritical, perhaps

Most people are aware of my dislike of Final Fantasy VII. Or at least, its fanbase. It’s not a bad game, really, but in no respect is it the revolutionary game that the fantards claim it to be. It’s a completely standard Final Fantasy game with “meh”-inducing 3D graphics and a cockamamie plot. The Materia system renders all characters essentially the same, save their limit breaks, and lacks the tactical joys of the Junction or gambit systems from later Final Fantasy games. In any case, my general disposition towards the game might make me seem a bit flip-floppy for owning the following figurine.

Yeah, it’s Cloud. But for the record, I likely wouldn’t have bought it if it had been a Final Fantasy collectible. Nope, it’s actually the only Kingdom Hearts figurine we’ve ever stocked at the Toys ‘R’ Us I work at, and frankly, I thought it was pretty cool. Plus, I really liked the Kingdom Hearts games.

The Cloud figurine if from the second set of the Kingdom Hearts Formation Arts line, along with Goofy and Kairi. I’d actually seen the other two in a store in Grand Forks, but the Kairi figurine is kinda lame, and Goofy… well, I have no excuse for not buying that one. I’ve never seen any from the first set, but Amazon is telling me that the characters included in that set were Sora, Donald and Jack Skellington. After researching the line for a while, it would also seem that they’re pulled from the first game (the Sora and Kairi designs kinda gave it away), so they must be pretty old. I can’t find a date anywhere, but it doesn’t surprise me that we only received them earlier this year. Hell, we only got the Advent Children action figures about two weeks ago. Oh well. I guess Square-Enix toys just aren’t as cool as whatever the fuck Bakugans are.

Don’t have much else to say. The figure is made of a decent-quality plastic, and not PVC like most Japanese-made figurines (maybe it was produced by S-E USA?), which keeps it from being exorbitantly expensive, but it’s still got a great amount of detail. Cloud’s glove, sword, and cape are all exquisitely detailed, and the rest of the figure looks nice too. Oddly enough, it actually looks a lot bigger than it is. Don’t know why, but when you look at a picture, it seems like it’s maybe two or three inches taller than it is in reality. Meh. It’s cool, and Cloud spends his time sitting on my dresser beside my other decorative “toys”, namely, my Jesus action figure, and my sweet Led Zeppelin 3D album cover.

Inevitable schminevitable

For the longest time, I was pretty dead-set against the PSP. Neither it or the DS really took off right away, but the DS eventually became the hugest runaway success the video game world has ever seen. I often stop and laugh at people who said the DS would fail when I see them playing one, and I feel really good inside. On the other end though, I ended up feeling kind of sorry for the PSP. It’s really not a bad machine, I just place my main loyalties with Nintendo. So in the summer of ’06, I eventually decided to buy one. I’ve had some good times with it, but I can’t say it was a wholly justified purchase. At least it wasn’t until recently.

One of the main reasons I even bought the thing was because I heard the game pictured to the left of this paragraph was going to be made specifically for the handheld. Castlevania: The Dracula X Chronicles is a remake of one of the very few Vania games never to see light in North America, Rondo of Blood. You can head to a handful of the sites I ahve links to on the navi bar there, and get the whole drawn-out story on Rondo, so I’m going to concentrate on what I think of the game.

There are actually three games in the Dracula X Chronicles; the Rondo of Blood remake, the original Rondo, and the Playstation classic Symphony of the Night. I already own the Xbox Live arcade version of Symphony, so for me it’s just nice to have a portable version, unlike for some people where its inclusion would be a deal-maker. Seems redundant, but you can never play through Symphony of the Night too many times.

The Rondo of Blood remake, which would be the feature title here (the other two need to be unlocked), is a great game. Decked out in superb new 3D visuals, it’s remake quality on par with the Gamecube’s version of Resident Evil. The game plays nearly identically, but there are minor adjustments and additions here and there that add so much more than the sum of their parts. For one, you can collect hidden music files and change the music of every level to your liking. This means, essentially, that you could put the BGM of every level to “Vampike Killer” should you so choose. The SotN music is available to choose from (once found) as well, so that adds a lot for people who are into the audio bit. And considering the Castlevania series’ penchant for beautiful scores, that should be everyone.

The 3D aspect of the game is mostly for visual goodness, but it also makes the game slightly easier. While all the bosses telegraph their moves in the original game, the 3D models have much more pronounced animation sequences than the sprite versions, so it’s a bit easier to see what’s coming. That doesn’t mean that the game is a cakewalk though. Old Castlevania games are tough as nails, and Rondo of Blood is no exception. Richter Belmont is a bit more agile than his ancestors, but that only helps so much. Maria Renard is newly unlockable in the remake, and she’s got some pretty cheap attacks, but taking down Dracula and his hordes of monsters is still no easy task.

I guess there’s probably some other stuff that I may have neglected to mention, but it all boils down to one thing: the game is fun. Maybe I’m a ‘Vania fanboy, but it’s the second most played PSP game I own next to Megaman Maverick Hunter X, and I own the FF Tactics remake. And now that I think of it, the PSP is becoming a haven for remakes. It’s not quite as bad as the GBA was with all the direct ports of SNES games, but the fact that its best content has all been seen before is almost as sad as how badly the DS is stomping it. Meh. I’m not complainaing. Portable versions of some of my favourite games are A-OK with me.

Steamed out

Well, I said I was running low on on-hand reviewables. But I’ve been saved by the mail! Indeed, it’s only a one-day fix (and sliding right under the line at 11:50 to boot), but it’s something.

Eh? Whatever could it be? Oh, come on. Like the gold colour and the fairy doen’t give it away.

You may not have heard about this promotion, but if you’d bought The Legend of Zelda: Phantom Hourglass and registered it on Nintendo.com, they would send you this swanky feather pen stylus for free. Free! There’s no better price, especially for special crap like this. I’m not sure if the offer’s still on, but it’s pretty worth it. I mean, if you’ve already got Phantom Hourglass, getting a sweet bonus for free is icing on the cake. It’s no reason to buy the game, like some special offers before it, but neat anyway.

I’ll admit I haven’t used it to play anything yet, but it feels nice, being particularly larger than both the original and Lite stylus. It doesn’t fit in the stylus notch in any DS unit (obviously), but that’s hardly an issue unless you want to show it off in public. I don’t think I’ll ever really use it at all, myself.

Yeah, so you can see that there’s a good size difference between the feather pen stylus and the regular types. I don’t really know what else I can say about the thing. It’s nice and clear. Ummm… Yeah. That’s about it. If you have Phantom Hourglass, go register it for free goodies. If not… well, why don’t you have it? It’s a pretty good game.