Monthend Video Game Wrap-Up – December 2015

December… the month of getting free money and then blowing it all on digital video games.

Because there are excellent sales after Xmas, you see. Not… not because I’m irresponsible or anything like that. Perish the thought.

~ Game Over ~

A.R.E.S. Extinction Agenda (PC) – An action platformer wherein you are a robot who shoots up other robots and then gains a new weapon after defeating a boss. Yeah that sounds like something I’d like. It’s only five stages long, and the controls are just a little bit off, but I had fun. Maybe even enough to buy the expansion…

~ Now Playing ~

Xenoblade Chronicles X (Wii U) – Basically the last game I would ever need if I still had anything resembling an attention span. The single-player component is massive beyond belief, and then there’s an online multiplayer mode that could theoretically make it last forever (or at least until Nintendo scuttles the servers).  On Chapter 9.

Zelda: Tri Force Heroes (3DS) – Honestly, I had no real intention of ever getting this game, even though the demo was a hoot. But then Santa brought it for me and I’ve been having a grand old time with online multiplayer Zelda. Never thought I’d write that sentence. Haven’t gotten too far yet though, only up to the second world.

Xenoblade Chronicles 3D (3DS) – Since I can’t play X on my lunch break or on the bus, I’ve decided to go back to the “next best” thing. You know, because I sunk 20 hours into it and then totally blew it off for something more shiny. It’s also a really good game, though bittersweet, as it reminds me of when I moved into my house. Reached Alcamoth.

Pokémon Picross (3DS) – It would be the ultimate picross game, if it weren’t bogged down with the meanest F2P systems ever. But I just gave in and bought it out, so I don’t really have to deal with that. There are a metric buttload of puzzles, but only about half of the current Pokémon are present, so I’m already frothing for a sequel. Completed all normal puzzles, now working on the Alt-World mega puzzles.

Splatoon (Wii U) – There were two Splatfests this month, but I didn’t participate in the first because I was far to enthralled with XCX. I did spend some non-Splatfest time with it as well, trying out new guns (I had grown very attached to my N-Zap ’89) and clearing the third “world” of the single-player mode.

X-COM: Enemy Within (PC) – Going back to this masterpiece to see what the expansion added was a little jarring at first, because I opted to play on Normal instead of Easy. But then I gained the ability to turn my guys into mech-riding cyborgs, and all was good. Except for the enemies that turn invisible. Nuts to those guys.

Super Smash Bros 4 (WiiU/3DS) – Hadn’t played much of it recently, and then Cloud (yes, that Cloud) happened. Also I am so pumped for Februrary, as I really can’t wait for Corrin and Bayonetta to join the fight. Corrin in particular looks like she could be my new main.

Bravely Default (3DS) – It just goes on and on forever. I hit a pretty solid wall (superboss) near the end of Chapter 6, and then Xenoblade and Picross took over my life.

Fallout 4 (PC) – I only got but a brief taste of this one, but it left a lingering desire on my tongue. I love how the world is made of all these bright pastel colours instead of the usual drab greys and browns. The live-action intro is wonderful. However, the overall voice acting quality seems to have taken a hit since New Vegas.

It’s so nice to be naughty

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I don’t play a lot of Splatoon outside of Splatfests, but when Splatfest does roll around, I go hard. It’s basically all I did this morning.

Don’t get me wrong, it’s a super fun game and everything. I just often have a lot of other things that I want or need to do. I tell you, if that lousy need to sleep would go away, I would play a heck of a lot more of Splatoon.

Dragons and clouds and witches, oh my

It’s a little sad to think that the DLC support for Super Smash Bros 4 is finally coming to and end, but man, is it ever going out with a bang.

Cloud is already available, and pretty cool. I haven’t quite gotten used to his style, but he’s certainly not as difficult to master as Ryu. Will I give him up and just go back to Ike for my Big Sword Times? Probably. Midgar is a really awesome stage, with interesting obstacles that aren’t too obtrusive. I’m looking at you, Metal Face.

I cannot wait to play Corrin. She looks like she could easily be my new main. I love Robin and all, but that chainsaw sword is way too cool. Plus, that counter, man. That counter.

Bayonetta, I have no idea how to feel about. She looks great, but I have not connection whatsoever with the character. At the very least, she seems like she’ll fit right in with the Smash crew, and that stage looks pretty darn cool as well.

Xenodisappointment Chronicles X

As much as I’m enjoying Xenoblade Chronicles X, I’ve got to admit that it has one massive, glaring fault: the online multiplayer mode.

To be fair, it’s more that the feature that doesn’t quite work the way I expected, rather than it being outright broken or something. The online component is strung throughout all facets of the game, but in a way that you could ignore it completely if you so choose. To be so tightly woven into the game and remain unobtrusive, most of the multiplayer aspects are asynchronous.

Oh. Yeah, that’s already disappointing.

Let’s dial it back a bit and start with what I was expecting. I had been under the impression that the online multiplayer component was like Monster Hunter, where you team up with a few other people to go out on missions to slay gigantic beasts. This mode does exist in some capacity within the game, but it’s very limited and buried under a pile of other, less interesting features.

After you get so far in the story, the game will ask you if you want to join an Online or Offline squad. As far as I can tell, the game doesn’t really care which option you choose. Everything seemed to be exactly the same when I tried each one out. I think it’s just that if you join an online squad, it’s implied that you’ll be participating in the multiplayer aspects, instead of just ignoring them.

XCX has a few online features similar to those in Dragon’s Dogma. For one, the world will be populated with avatars of other players, who you can recruit into your party if you get tired of palling around with the stock allies. This is a neat feature, and I like it, but it’s not enough.

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The other concept it shares with DragDog is the Global Nemesis. One big, scary monster is popped into an online arena, and then player teams from around the world throw themselves at it until it dies. Or at least I assume that this is how the feature works. I’ve never actually been able to face off against the Global Nemesis because… well, I’m still not totally sure. XCX doesn’t do a great job of explaining any of its features. Hooray!

When it comes to actual multiplayer shenanigans, it’s just as confusing and complicated. Every squad is handed out a palette of five Squad Tasks to complete within 45 minutes. I don’t know how often these are distributed, but that 45 minutes is your only window to play online. The squad tasks are simple: kill a certain number of monsters or find a certain number of collectables. Sometimes you can skate by easily because it only wants a certain type of monster/item, but other times it wants very specific things. Most of the time, it asks for stuff what I don’t even know what it is yet. But that problem should solve itself over time.

Completing a Squad Task will allow your squad to attempt a Squad Mission. Missions are exactly what I wanted from the online multiplayer: you and up to three other players go out and hunt a group of monsters or one really big one. But you have to earn these, which is dumb. Also, a squad can only complete a Mission once. So if four other players get to it before you, you’re SOL. Needless to say, it can actually be very difficult to play with others.

And then your unlocked Missions go away once the 45 minutes are up, and you have to start from scratch when the next bunch of Squad Tasks appears.

Argle. Bargle.

It really is a shame, because a) I seldom get excited about online multiplayer modes and b) XCX is a lot of fun to play with others. I don’t know why Monolith Soft took so many pains to make sure it’s as hard as possible to play online, but that’s the way she goes. There may even be some other online things that I don’t know about because the game is so obtuse when it comes to explaining its features. For example, I know that you can trade items with people somehow, but I have no idea how it’s done.

At the end of the day, though, the multiplayer aspects are just extra bits grafted onto a game that was designed primarily as a single-player experience, so I suppose that I ought not to gripe about it too loudly. I am really loving the game otherwise, after all.

Walk the Millesaur

I think that, for the next few months at least, that I am set for video games.

And by that, I mean that I have been playing Xenoblade Chronicles X and that it’s going to take me a good long while to get my fill of it.

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Over the weekend I squeezed in a whopping 20 hours of play. It’s essentially the only thing I did on Sunday (and the only thing I will be doing for many a Sunday to come). During that time, I did a lot of exploring, a lot of collecting, and a lot of dying, but weirdly enough I didn’t actually “accomplish” all that much.

I played through the story up until the end of chapter 3, at which point I said “that’s enough of that; I’mma go muck around on my own now.” And muck about I did. Here are a few highlights and notes from my first weekend on Mira:

  • Five minutes into the game, I met a large dinosaur with a leech face and elastic legs. It killed me over and over again. So I levelled up by slaughtering a family of massive boars and still got killed by the elasti-saurus a few more times.
  • Near the start of the game, there is a wrecked robot on a small plateau across a wide gap, many feet above the ocean below. I took a running leap and just barely made it across. I felt like a superhero. And then my level was too low to examine the wreckage.
  • There are no invisible walls anywhere. I spent a good twenty minutes climbing the crystals and mountains surrounding New LA just to see if I could.
  • There is a force field around the edges of the map though. It’s a solid fifteen-minute swim to hit said barrier. I learned the hard way so that you don’t have to.
  • I found a small, completely unmarked island populated by super-powered crabs out in the middle of the ocean. So maybe it’s worth swimming around in the empty space for a while.
  • Some dork asked me to find his lost cell phone. Somehow it had ended up on a hill populated by vicious four-armed apes. He did not pay me enough for retrieving it.
  • My party was being chased and killed one-by-one by a way-too-strong Grex. I tried to escape by jumping into a lake and swimming away, but it just followed me in and killed me just as I reached the shore. I should have known, as Grexes look like a cross between a wolf and a shark..
  • I climbed up to the highest peaks that I could manage, and jumped off. No matter how high up you jump from, there is no fall damage.
  • Jumping off a cliff is a great way to escape a pursuing monster. I have been saved many times by leaping to what would be my doom in any other game. Except for that one time that I accidentally jumped into a pack of even stronger monsters.
  • One time I was slaughtering a pack of sheep when a titanic spider-thing strolled in and then smooshed my party because a stray laser dinged one of its legs.
  • There is a gigantic waterfall In Primordia. It is exceptionally beautiful, but also disappointing because there are no hidden caves behind the falls (there is one that goes in the side, but it’s not the same).
  • I could not figure out for the life of me how the online multiplayer is supposed to work. Which is a pain, because I was actually really looking forward to the multiplayer component.

Monthend Video Game Wrap-Up – November 2015

I don’t know. I don’t have a lot to say about November. There weren’t many game releases this month (that I could afford, because PS4s are expensive), so I just got to start picking at all the stuff I bought in October.

~ Game Over ~

Yoshi’s Woolly World (WiiU) – An absolutely terrific game in every way. It’s beautiful, it has a soundtrack to die for, and it’s just a really great Yoshi game. Easily rivals the original in terms of quality. Please note that even though it’s the most adorable thing you’ve ever seen, it can be downright brutal. Especially the bonus stages. *shudder* I look forward to continuing to play it to see all the extra goodies it has to offer.

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Undertale (PC) – I finally picked it up again and made it past the tutorial. OH. Now I understand why people love this game so much. It is absolutely brimming with charm, and really that’s all you need to get my seal of approval. I also like the “battle” system, despite there being hardly any actual battling in my pacifist run.

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