Big Plans -OR- Fairly Transparent Filler

You know, maybe that post title is a little too harsh. I don’t really do filler these days, so it’s not like I need to poke fun at it the way I used to back when basically every post was filler.

As for the subject at hand, I wanted to take a moment to check in and talk about how the Year of Nintendo 64 is going. It’s largely a personal project, so it’s not like I’m taking notes and sharing this stuff with everyone I know. I’m not even committed to writing a full article about every game I play. That said, I still want to sort of chart a course for the rest of the year here, as a reminder to keep me on task, if nothing else.

I spent January rounding up a few new games that I’ll be mixing into the lineup of games that I already own. Truth be told, I didn’t actually own enough “beatable” 64 games to get me through the year, so making some acquisitions was a must. I reserve the right to change this at any time, but here’s the breakdown of what I’ll be playing each month:

  • January – Goldeneye 007
  • February – Body Harvest
  • March – Jet Force Gemini
  • April – Star Wars: Rogue Squadron
  • May – Quest 64
  • June – Doom 64
  • July – Gauntlet Legends
  • August – Bomberman 64
  • September – Donkey Kong 64
  • October – Army Men: Sarge’s Heroes
  • November – The Legend of Zelda: Majora’s Mask
  • December – ?????

As you can see, I’ve come up slightly short. I do have a few other games that I could pop in there, but they’re either so short (Pokémon Snap) or I’ve played them recently enough (Banjo-Tooie) that I don’t feel like they’re a good fit for the project. They may still get some play, but they won’t be the main games. What really differentiates them? Nothing, I guess. My goal is one a month, I suppose that doesn’t mean I couldn’t play two in a month.

You know what? Nuts to it. I’mma pop some quarterly titles in there, because it’s an excuse to make another list. I know that the first quarter is almost up, but I just completed Super Mario 64 DS, and I’m willing to count that. Maybe I’ll play the original again anyway.

  • Q1 Bonus Round – Super Mario 64
  • Q2 Bonus Round – Pokémon Snap
  • Q3 Bonus Round – Mario Party 2
  • Q4 Bonus Round – Perfect Dark

There we go. Now if only I had social media’d this thing it might be more than me just concocting a weird excuse to play old games. I guess it’s still not too late, but I mean, we’re already in March. The hype phase is over. Whatever. My compulsion is to put words on a page, not to try to force people to read those words.

Top 13 Games I Played in 2013

Hey look, another year’s passed, so you know the drill. Let’s look at a selection of the games I played throughout 2013 that I thought stood out from the rest.

This year, the only criterion that I’m going by is that I have to have beaten the game in question for the first time in 2013. Anything that fits into that criterion is fair game. So, for example, there are a few games that weren’t released in 2013, but that I only finally played last year.

There were just over 50 eligible titles, but I found that whittling that number down to 13 was actually very easy. The ones that I picked were just so much better than the ones I left behind. You can check out a full list of the games I beat in 2013 (including replays) here.

Continue reading Top 13 Games I Played in 2013

Monthend Video Game Wrap-up: December 2013

Hey, the year is over, and so are some video games that I was playing. Though, since December is kind of a busy time, there was a lot less going on than usual. Let’s have a look-see.

~ Now Playing ~

Dark Souls (360) – Have you been following the weekly Dark Souls feature? You should be. They happen on Thursdays.

Plants Vs. Zombies 2 (iOS) – I thought I was done with PvZ, but somehow the sequel drew me back in. Mostly because it was free. And then I saw that it was free because it was built almost entirely on microtransactions. Yuck. That’s awful, EA.

Pikmin 3 (WiiU) – It’s not often that I get excited for DLC, but the new Mission Mode stages that Nintendo keeps rolling out for Pikmin 3 are pretty darn good. Also, pretty darn hard! My bro and I have been slowly plucking away at them, but those platinum medals aren’t coming as easy as they did in the original stages.

~ Game Over ~

AdventureTime: ETDBIDK (WiiU) – The last 5 floors wrecked us several times over, but we finally pushed through to the end. It was a delightful game, but I don’t think it’s quite delightful enough that I’ll be able to convince Wifey to battle through the Nightosphere with me.

The Legend of Zelda: Ocarina of Time 3D (3DS) – Finally got around to finishing the Master Quest run that I started many, many months ago. You could probably even measure it in years at this point. Anyway, Master Quest is such a nice addition to this game. I’ve played OoT so many times now that I need remixed dungeons to keep it interesting.

Kid Icarus Uprising (3DS) – As much as I like this game, I found it very hard to stay really interested in. Believe it or not, I bought it when it first came out and have only now gotten around to beating it. It makes me sad that there’s still so much game left in there that I know I’m not going to bother playing.

Eathbound (WiiU) – I’m pretty proud to say that I played through Earthbound twice in 2013. Most RPGs I don’t play through twice at all, but this one’s probably getting close to a dozen. And I love it more every time. I’ve never really considered the possibility before, but I think that Earthbound might very well be my Favourite Video Game.

Paint it Back (iOS) – Victory! That’s yet another picross game in the can. Did I mention that I don’t really like the touch controls? I think I’ve probably said that already. Anyway, it’s still a damn good picross game.

Bleed (360) – A cute little indie game about killing all the current video game heroes so that you’re number one. Sounds oddly familiar. Only this one is a side-scroller mashed up with a twin-stick shooter, and I might add that it’s quite stressful, but also a lot of fun. It’s even been recently updated with a co-op mode! The really weird thing about it though, is that while you can unlock a pretty decent variety of guns, the default SMGs are always the most effective weapon.

The Simpsons Arcade (iOS) – I bought this some months ago, and beat one level before forgetting about it. I decided to push through to the end before deleting it, just so that I could say I finished it. This was not the fun revival of the old arcade game that I was hoping it would be. More like a single-player slog with poor touch-controls.

~ Reruns ~

The Legend of Zelda: A Link Between Worlds (3DS) – Had to play through this one again immediately, because I liked it so much. This is the first time I’ve played a Zelda game in Hero Mode and… it wasn’t really that much harder. The first few dungeons were tough due to a lack of hearts and the Blue Mail, but once I hit Lorule it was smooth sailing.

Picross e (3DS) – I’ve been itching to get e3, but couldn’t be bothered to actually spend the money, so I just replayed the first one. It’s pretty great!

Monthend Video Game Wrap-up: November 2013

The good news is that winter is here and I no longer have to feel bad about spending all my time inside playing video games. The bad news is that… well, there isn’t any bad news at the moment. It’s December that’s got all that holiday business to it; November is fairly smooth sailing as far as having free time goes.

That said, real life tried its best to get in the way, but November was still a fairly productive month for gaming. This month, I continued my recent trend of finding games that I could finish in an afternoon, and I think I’ll be keeping that up for a while. It’s fun to dive into epic games that take the better part of a year to finish, but sometimes the thing that really hits the spot is a game that I can start and finish in one sitting.

I don’t have any new categories for this feature this month, so that’s good. I figured that my tendency to obsessively categorize things would have me introducing a new one each month. But that doesn’t seem to be the case… yet.

~ Now Playing ~

Adventure Time: Explore The Dungeon Because I DON’T KNOW! (Wii U) – It was a small pain in the butt to actually secure a copy, but it was worth it. Between the abundance of Adventure Time charm and having another game that The Wife will play with me, I’m pretty happy with this game. It’s also a lot of fun too, being a dungeon crawler that hearkens back to old-school fare like Gauntlet. Games like this aren’t really made any more, which is too bad because I quite enjoy them. We’re currently 50 floors down.

Continue reading Monthend Video Game Wrap-up: November 2013

Not your daddy’s Dark World

The new Legend of Zelda game, A Link Between Worlds, came out on Friday. The craziest thing is, I wasn’t really all that excited about it. Normally Zelda games are the things I go the most crazy for, but there was no hype inside me this time around. I simply worked all day as usual, went home and had a nap wile waiting for my wife to get home from work, and then proceeded to the store to pick it up.

I didn’t even start playing in earnest until Sunday.

No, nothing is wrong with me. I’m not gravely ill. It was just a weird coincidence, because now that I have spent some time in the game world, I am finding it incredibly hard to put down. This is because A Link Between Worlds is quite possibly the best Zelda game.

If you weren’t already aware, A Link Between Worlds is a direct sequel to 1991’s A Link To The Past, which is considered by most of my peers to be the very best Zelda game. While it is a sequel, it’s also a first for the series, as it uses the same overworld map that you know and love from LttP. Well, a very similar world map anyway. It’s not a 1:1 reproduction, but that’s quite alright.

Worlds also steals its story pacing from its older brother: you go through a short introduction, then three dungeons to earn your Master Sword, then Hyrule Castle to the alternate world, in which there are seven dungeons and then a final showdown. It’s cut-and-pasted wholesale, but I’d say it’s a good enough structure that it’s worth repeating.

You may have noticed that I said “alternate world” up there instead of Dark World. That’s because in LBW, you don’t visit the Dark World again; you visit Lorule instead. That may be giving it too much credit though, because Lorule is totally the Dark World, just with a different map and a castle instead of a pyramid. The scenery is the same, the enemies are the same, and the dungeons are all even in the same places. Well, the dungeon locations are the same anyway. Somehow Turtle Rock is now in the lake where the Ice Palace used to be.

Speaking of Turtle Rock, all the dungeon interiors are completely different, too. Because you wouldn’t want to climb the old Tower of Hera when you could play around in the completely awesome new Tower of Hera, right? Right. Re-using a world map creates continuity, but re-using dungeons would just be lazy. And, like I said, the new Tower of Hera was a really great dungeon.

All the dungeons are great, in fact! I think it helps that all of the ones I’ve played have been fairly compact, and that it’s more about solving the dungeon as a whole than solving each room for the next key. But there are still locked doors and keys. I’m not really smart enough to explain exactly what it is that makes me enjoy these dungeons so much, but I can tell you that they are very fulfilling the solve, and I really appreciate that they aren’t huge and more complicated than they need to be.

And this kind of ties in with LBW’s main gimmick: having access to most of Link’s inventory after completing the first dungeon. Of course, you aren’t just given all the stuff: you have to pay to rent each item. But they come fairly cheap and I had more than enough cash to rent out everything as soon as Ravio opened his item shop. Later on, you’re able to purchase them permanently for a much higher cost, but owning an item allows you to upgrade it and means you won’t have to pay to rent it again if you die.

What the item rental shop does for the game is allow you to take it at your own pace. Like I said, I rented everything out at once and then immediately went off to explore as much of the overworld as I could, because normally that’s something you have to do incrementally as you get new items. Of course, not everything opens up to you right away; the game still hands out a few power-ups at predetermined points, like the flippers, power gloves and pegasus boots. An important note is that at no point in the game are you given or tasked to find a shield: you have to go out and buy one all by yourself.

What makes the item rental system stand out to most people is that it lets you play through the Lorule dungeons in any order you choose. Dungeons are still built around a single item, but you no longer have to get halfway through to earn that item. Now the big dungeon treasure is a permanent power-up, like a new tunic or an upgraded shield, which is helpful but not necessary to complete the game. Since you don’t have to muck around finding the dungeon item first, you could conceivably head straight for the boss if you know the way, meaning LBW will likely be a big hit with the speedrunning crowd.

The freedom of being able to explore the world right away is a wonderful change for the Zelda series, and stirs things up just enough to make it feel fresh again. The dungeons are great fun, and there isn’t even a hit of the traditional handholding that had soured many gamers on the Zelda series. I’m still only about halfway through, but I am looking forward to that second half like nobody’s business. A Link Between Worlds is the renaissance that the series needed, and I can only hope that the next game is as fresh and fun as this one.

Monthend Video Game Wrap-up: October 2013

Hey! It’s this thing again! Now it’s officially a recurring feature! That was my plan all along, of course, but I’m kind of a flake so who even knew if I was going to even get around to writing up a second entry. That said, I’ll probably stop caring about this stupid thing by the time 2014 rolls around.

In the interest of further categorizing and complicating things, I’ve decided that MVGW needs a third header. I felt like “Now Playing” and “Game Over” were pretty self-explanatory, but you might wonder about what exactly the new “Reruns” header is for. It, my friends, is reserved for short games which I have played before and which were started and finished within the month. You can think of it as a subsection of “Game Over” if you’d like.

~ Now Playing ~

Pokémon Y (3DS) – Just assume that this is the only game I played after the 11th. Aside from short breaks to collect the Spooky furniture series in Animal Crossing. I have, of course, beaten the story, but I still have a bunch of post-game stuff to do and plenty of empty pokédex entries.

Continue reading Monthend Video Game Wrap-up: October 2013

Monthend Video Game Wrap-up: September 2013

Welcome, good reader, to a new thing that I want to be doing each month. I’m calling it Monthend Video Game Wrap-up, and it’s basically just going to be a snapshot of what I’ve been up to in the world of video games over the course of each month. Why? I dunno. Same reason that I put anything on this blog, I guess: to keep a cheap record of stuff I do and think.

Okay fine, I’ll admit it. This is all just a big excuse for me to make a banner. It’s one of those odd little things that I really love doing, and I can’t really be bothered to make them for common blog posts. Also I guess since it’s going to be a big thing I’ll make a section for it on the Features page.

~ Now Playing ~

The Legend of Zelda: The Wind Waker HD (Wii U) – I played through WW only twice on Gamecube, but it’s still one of my favourite Zeldas. People seem to be pretty split on the graphical changes, and I am firmly in the “I love them” camp. The swift sail changes the pace of the game from “pretty slow” to “not as slow” which is nice, but what really I appreciate is the improved Picto Box. It’s making completing the Nintendo Gallery seem less like the most horrible, tedious task ever and more like something that’s actually pretty fun! I’m about halfway through the game, just entering the Earth Temple.

Continue reading Monthend Video Game Wrap-up: September 2013

Closing the gap

I was looking over my 2011 backlog list yesterday and was a little surprised to see that I had the goal of replaying Luigi’s Mansion on there. I actually did that recently! Yay! That’s another one to stroke off, and one I didn’t actually expect to get around to.

I was originally looking at the list to try to formulate a game plan for the weekend, but then I remembered that my youngest bro had asked to come over and play Spelunky, so that’s probably all I’ll be doing for the bulk of today. It’s nice that I’ve managed to hook someone else on Spelunky, because I love it, and it’s a big exception in that I actually much prefer to play multiplayer. I find the game a lot harder with a second person (especially in the very rare case where both people are wielding shotguns), but it’s a game that’s still pretty fun even when you’re dying repeatedly. I find the process of dying over and over to learn the game a lot more fun in action-platformer form than RPG. Probably because a winning Spelunky run takes an average of 15 minutes, whereas finishing the main dungeon in Shiren the Wanderer will generally take a lot longer. I love the idea behind roguelikes, but find it difficult to make the time investment required to learn them well enough to win.

Sunday will likely be devoted to The Last Story, but I’m thinking that if I really dedicate myself I could rush through what’s left of Master Quest in Ocarina of Time 3D. I christened my 3DS XL by getting up to the Master Sword, so I’ve really only got the best parts of the game in front of me. Well, except for the Fire Temple. It’s kind of dull, but at least the MQ version will mix it up a bit so it doesn’t just feel like I’m going through the motions.

I’ve also been doing a really poor job of wrangling up the last few ‘mons I need to fill out the Unova Dex in Pokémon White. I want it done before Black 2 and White 2 hit, so that leaves me…two weeks. The dumb thing about this is that it’s mostly just evolving that needs to be done, and it seems like the Unova Pokémn have a considerably higher average evolution level than monsters of previous generations. Or maybe it’s just that I don’t know as much about Pokémon as I used to. It’s a lot harder to keep track of the 600+ creatures than it was when there were only 151. In any case, a lot of Audinos are going to be beaten upon over the next two weeks. I need to fill that Pokédex!

So notice how there isn’t even a passing mention of maybe drawing a comic or going outside there? I think my hobby may have crossed the line into full-on addiction at this point. I probably won’t even take the time to blog anymore once I get Monster Hunter 3 Ultimate. Especially since saves are transferrable between the Wii U and 3DS versions! Yay obsession!

Not symmetrical

Nintendo’s been going on and on for about a year now about the “asymmetrical gameplay” experiences that the Wii U will foster. It does look neat, and I think the little demos that they’ve provided seem like they’ll be fun for a while, but I wonder if there are any long-term applications for this style? Having an extra player play a support role in games like New Super Mario Bros U and Rayman Legends is a decent way to start, but I hope that somebody can do something really compelling with this bold new idea.

Oh, did I say “new”? I meant “thing that Nintendo has been doing intermittently and nobody cares about.”

Asymmetrical gameplay isn’t a new concept. It’s not even just a Nintendo thing. All it really means is that the two (or more) people are playing the same game and doing a different thing. Mario Party alone has been doing it for over a decade with the 3-vs-1 mini-games. Hell, Gyromite on the NES can be (and works considerably better as) an asymmetrical multiplayer game if you ditch ROB and have a friend use his controller instead. And that’s all the way from the 80’s.

I suppose those ones kind of make a point for the style though. Referencing the “nobody cares about” part of my statement earlier, let’s take a look at Super Mario Galaxy‘s multiplayer mode. Well, multiplayer in the sense that two people have controllers in their hands, anyway. All the second person does is wave around the pointer to collect star bits and stun enemies. Sure, you can point novice players in the right direction, but there’s a hole on my face that could accomplish the same thing more efficiently. New Super Mario Bros U’s “Boost Mode” is pretty much the same thing, and I can’t imagine it’s going to be much more compelling.

Why this is one of the big selling points of the Wii U, I don’t know. I suppose it’s because of the GamePad and the ability to give opposing players different views of what’s going on. That is what makes it truly asymmetrical, after all. But even that”s not new. Do you remember connectivity? That Nintendo buzzword from 2003 that never took off?

I may be misremembering, but the first example of GameCube-GameBoy Advance connectivity was Pac-Man Vs. This was a great idea. One player is Pac-Man, and he sees the entire maze on his GBA. The other players are the ghosts, and can only see a small area around themselves on the TV screen. So what you have is a multiplayer Pac-Man, but in a way that the ghost team doesn’t have such an overwhelming advantage. It’s brilliant, but was unfortunately much too hard to actually find, because it was given away as a limited free sample. It was also included in the GC versions of a handful of Namco games, but they weren’t of much interest to me and Pac-Man Vs, despite its brilliance, was not worth the price of a full retail game.

On the other hand, you have The Legend of Zelda: The Wind Waker. It featured a really cool multiplayer mode that most people probably didn’t even know existed. When you encounter Tingle in the game, he gives you a device called the Tingle Tuner, which you can use to summon him through a GBA. Here, a second player (using said GBA) is given a radar and several actions that they can use to help or hinder Link. The problem is that once the Tingle player gets bored of dropping bombs on Link, the whole experience is pretty shallow. Maybe some people like watching a radar and occasionally telling Link where a secret is hidden, but I sure couldn’t get my brother to commit to the role. I usually just had my GBA connected and sitting next to me so I could find the hidden items that are only visible through the GBA.

This mode can also become infuriating for the Link player, because every one of Tingle’s actions costs rupees, and those rupees come straight out of Link’s wallet. It’s especially bad in The Wind Waker, because it’s easily the most commerce-driven Zelda game. Also, the bomb thing.

If you really want to stretch, you could probably consider the first Final Fantasy: Crystal Chronicles to have asymmetrical gameplay. Not because each player had a different radar on their GBA screen or anything, but because the game sucked for whoever had to be the Bucket Bitch and was fun for everyone else.

I’ve never used them, but a couple of the Wii Guitar Hero games have a mode called “Roadie Battle” where two guitarists compete. Each of those guitarists is paired with another player who has a DS that allows them to send power-ups to their teammate or try to sabotage the opposing guitarist. It’s a spin on the “support player” idea that Wind Waker and Mario Galaxy use, but they do it right by keeping that support player engaged at all times, whereas the other games end up leaving the support player with nothing to do quite often. Maybe the game itself isn’t as compelling as a Mario or Zelda title, but at least you’re not bored.

So yeah. I’ve got just a few examples here (and most of them are a stretch at best), but I think I’ve made a decent case that asymmetrical game experiences probably won’t hold up as a Wii U back-of-the-box bullet point. Developers are really going to have to step up if they want to make asymmetrical experiences that will matter. Nintendo Land has at least two variants on Pac-Man Vs, but you’re going to need something with a little more depth than that if you want people to care.