Skyward Sword Replay: Week 4

Week 3 was a little quiet, but week 4 was pretty huge, since I was on vacation and had plenty of time to play. On the other hand, I spent most of it playing Fallout 4 instead. Still! Much progress was made.

To pick up where my last session left off (and they quite often seem to end as I’m entering a dungeon), I had just stepped into the third dungeon, the Lanayru Mining Facility. While it’s another tight, single-floor affair (I’m beginning to think that none of Skyward Sword’s dungeons have multiple floors), it felt about twice as long as the previous two and was much more enjoyable to solve. Felt a lot more puzzley, like a Zelda dungeon should be. I actually got lost at one point, and it took me a while to figure out that the key to progress was a lesson that I had previously learned while exploring the desert.

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Skyward Sword Replay: Week 3

I had fun revisiting the mining area of Lanayru Province last week, but when I moved into the actual desert area, it got significantly more annoying. The desert is huge and open, but on your first time through, you’re more or less restricted to a very linear path. Faron Woods and Eldin Volcano are the same, really, but the woods allow you to run around freely and the volcano’s map make it obvious that it’s a linear path. There are hookshot targets everywhere in the desert, and of course, you won’t have the hookshot (or whatever variation is in this game) until much later on, so the freedom to truly explore the desert is hours and hours away.

This isn’t totally new for Zelda, as every game has obstacles that you can only clear if you come back later with the appropriate tool. None, however, are so clearly built around one specific item, to the point where you are like “Oh well I guess this is going to be an important place later.” I suppose this also runs into the complains that many people have about how hookshot targets have changed from normal objects like trees and roofs and treasure boxes to big, bright bullseyes. But that’s a whole different rant in itself.

On the other hand, this is where you get the first Beetle upgrade, which allows the Beetle to pick up bombs (or other small objects) and fly around with them. I don’t know how other people feel about this, but I think it’s super fun. Picking up bombs and dropping them on unsuspecting foes is a riot, and I’m sure there’s a million other uses that people smarter than me have come up with. I did manage to use it to make a particularly annoying “puzzle” a little more bearable.

I guess I haven’t really touched on the flying aspect of Skyward Sword yet, have I? Well, there’s good reason for that: flying is pretty boring. An coming from someone who usually plays the apologist for questionable Zelda features, that means a lot. Fortunately, it’s not like you need to do a ton of it, and the sky is considerably smaller than Wind Waker‘s Great Sea. You basically just fly between Skyloft and the different portals that lead to the surface. There are a couple of other things in the sky, but overall it’s really empty and blah.

And I guess that’s really about it for last week. I just opened the next dungeon and that was about it. Mostly I was focusing on Kirby: Planet Robobot when I had any downtime (of which there was very little).

Breath of the HYYYYYPE

The Legend of Zelda: Breath of the Wild looks awesome.

I… I don’t think that I can wait until next March to play this. At the very best, I’ll be tided over the Skyward Sword replay, and then I’ll go mad with anticipation.

I don’t know what I like more about it. The massive open world? Being able to play dress-up with Link? The ability to scale (seemingly) any surface? The ducks? It’s all so good! I could write up an analysis, but… meh. Just watch the trailer and be awed with me.

Actually, the real best part is that they made it so that I could create a half-assed Monster Hunter reference. Thanks, Nintendo!

Skyward Sword Replay: Week 2

I picked up this week in the middle of running around Skyloft looking for Gratitude Crystals. What are they? A reward for doing little sidequests for people around the world, which you can turn into a monster named Batreaux in exchange for prizes. It’s not unlike the Goddess Cubes in how it’s just inserting another step between you and your reward. At least Batreaux (“Uncle Bats”) is a fun character.

I didn’t get around to mentioning it last week, but there’s a “bar” in the sky called The Lumpy Pumpkin. Inside, there’s a chandelier with a heart piece resting on top of it. There are also signs warning not to roll into the walls, as you may knock down the (very expensive, custom ordered) chandelier. Of course, you will do this anyway, because you want the piece of heart. And when you do, you get chewed out by the barkeep and have to run errands for him to make up the cost of a new chandelier. The bar patrons will also question what the heck is wrong with you if you talk to them. It’s a fun little “actions have consequenses” sequence that pokes fun at video game conventions, like the penalties for shoplifting in Link’s Awakening.

Can you get the heart piece without breaking the chandelier? I don’t know. I broke it right away. I wanted the piece of heart! Doing jobs for the barkeep gives you the opportunity to learn a little more about some of the Skyloft residents, so it’s worth the effort. Plus you can just ignore him and leave if you really want to be a dick.

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Skyward Sword Replay: Week 1

Having finished up with The Legend of Zelda: Twilight Princess HD, and being totally obsessed with Zelda because of Hyrule Warriors Legends, I have decided to finally begin a replay of The Legend of Zelda: Skyward Sword. Will I see it through to the end? Oh yeah, most likely. Unlike RPGs, more action-oriented games generally hold my attention all the way through on a replay.

I have also decided that I will take some time out to reflect on the game each week, as despite being one of my most anticipated games ever and having enjoyed it quite a lot, Skyward Sword really didn’t leave a very lasting impression on me. I could tell you every plot beat and plenty of pointless trivia from nearly every other Zelda game, but my memories of Skyward Sword are mostly blurry and full of holes.

To call this “Week 1” might be a bit of a misnomer, as it’s really just “Day 1” if I’m going for full disclosure. It was a very full day though! I played for like six hours!

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Monthend Video Game Wrap-Up – May 2016

I’ve been trying real hard to focus on one game per system at a time over the last few months, but I’m failing at every turn. It seems like I’m constantly getting distracted by something else, be it new or half-complete. Anyway, May was a huge step in the right direction, with a greater number of finished games than “in progress” games for this first time since… maybe it’s just the first time ever? Of course, I had to throw some (admittedly hefty) demos in there to make the grade, so maybe it’s moot.

~ Game Over ~

Zelda: Twilight Princess HD (WiiU) – It feels wrong to say it for some reason, but I think Twilight Princess is one of my favourite Zeldas. I think the only thing that I truly dislike about it is the stupid canoe minigame. The forced-wolf sections in the first half of the game do feel a bit like unnecessary padding, but even those don’t really bother me all that much. I even like the “acres and acres of nothing” Hyrule Field.

WiiU_screenshot_TV_019E5

Bravely Default (3DS) – I decided, now that the sequel is out, that I’ve been putting this off for too long. So I beat it. Then I wrote too many words about it. What I didn’t write there is that the final boss seemed rally cheap and annoying on my first try, but then once I knew his tricks, I stomped him into the ground with very little trouble.

Bravely Second: The Ballad of the Three Cavaliers (3DS) – Officially, it’s just the demo for Bravely Second, but it’s got a unique scenario and took me about seven hours to beat. I thought that I was burned out on Bravely, but this demo really hooked me and I just may splurge on Second in the near future.

The Park (PC) – I bought this immediately after someone suggested to me that it was a Five Night’s at Freddy’s clone. That is not the case at all. It’s a still a spooky game, but it is a walking simulator instead of a security guard simulator and there are zero killer animatronics. I was still pleased, because the story was pretty good. Unfortunately, my PC could just barely run it, so the choppiness kind of ruined the mood.

Resident Evil Revelations 2 – Episode 3 (PC) – Surprisingly, this game has one of the least terrible sewer levels ever. Well, design-wise. Technically, the water was too fancy, which made the computer so unhappy and slowed everything down to a crawl, and made the game very difficult to play. Otherwise, it had a cool factory explosion and a great boss fight.

Resident Evil Revelations 2 – Episode 4 (PC) – A surprisingly brief chapter for Claire and Moira, then the longest chapter in the game for Barry and Natalia. It was really great, though, and had a pretty decent final boss. I can tell you right now that I will be replaying this one many times.

Pocket Card Jockey Demo (3DS) – A game about horse racing, in which you race horses by playing a variation of solitaire that I am not familiar with. It’s a lot of fun, but truth be told, I don’t think I’m going to buy it. It’s deceptively deep, and that’s not really what I’m looking for.

Teenage Mutant Ninja Turtles Arcade (360) – Decided to play it a bit because I have been jonesing for some old-school TMNT action for months now. I didn’t actually finish it, but I was at the second-last stage and I would have finished it if I’d had more time. But I did get the fix that I needed. Close enough.

~ Now Playing ~

Monster Hunter Explore (iOS) – Do you remember Monster Hunter: Dynamic Hunting? I thought it was a passable way to get a MonHun fix in a pinch, but Explore is so much better. Its plays much more like normal Monster Hunter, just pared down for the mobile audience. It’s still not completely fulfilling, but it’s certainly a good deal of fun.

Hyrule Warriors Legends (3DS) -I took a long break from this to finish off Bravely Default and the Bravely Second demo, and now I’m neck deep in Zelda Musou again. I’ve finally finished the Great Sea adventure map to 100% completion, at least.

Final Fantasy VII (PC) – Yep, this happened. For whatever reason, this time around I feel like I’m seeing a lot of things that remind me of Super Mario RPG. Also whenever anything silly or funny happens I think about how joyless the remake will be and it makes me sad.

Mini Mario & Friends: Amiibo Challenge (WiiU) – I wrote enough words about this already.

Lost Reavers (WiiU) – A free, online loot-’em-up of sorts. It’s not especially good, but I’ve put in several hours because… well, I’m not sure why I kept it up. I guess it’s fairly fun, despite feeling like a C-tier game from a couple generations ago. Probably because it’s a multiplayer game that is 100% cooperative. That’s a big draw for me.

Dark Souls (360) – Yeah I’m playing this again. New Game+ is, well, hard. Which is the opposite of what I normally expect from NG+. Oh, Dark Souls. Played up to the point of defeating Quelaag, not sure how far I’m ultimately going to take this run.

Monthend Video Game Wrap-Up – April 2016

Late March’s descent into Zeldamania continues. Mostly because I’ve been devoting roughly 95% of my gaming time to Hyrule Warriors again. Which is, you know, not really Zelda, but it looks the part.

This month also saw the release of the new Star Fox games. One of which is a very traditional Star Fox game which people hate because of the controls. And the other is a Star Fox game in name only which people are in love with because of the controls. Wacky!

~ Game Over ~

Hyrule Warriors Legends (3DS) – I completed the story, including all the optional stages. But the adventure maps… they just never end. I mean, I guess they do, but there is so much content smooshed into this game that it’s hard to imagine ever clearing it all.

Resident Evil Revelations (PC) – Guys, I’m gonna spoil it for you: the first revelation is that there are two identical boats. The second revelation is that there’s a third identical boat, which had sunk a year before the game’s events, and a man has been living in it the whole time. This game’s plot is bananas. And I love it that much more because of it.

Resident Evil Revelations 2 – Episode 1 (PC) – Been putting this one off for a while, despite hearing that it’s quite good. And I agree! Not totally on board with the flashlight mechanics, but everything else is just swell. I am frothing in anticipation of the rest of the game.

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Lots of words about Hyrule Warriors Legends

I’ve been playing a lot of Hyrule Warriors Legends since it came out. While it is generally a fairly mindless sort of game, the original version is one of my most played Wii U titles, and the new 3DS remake is climbing the ranks very quickly. Legends contains everything available original, including all the DLC, and it also adds so much new content that you could almost convince someone (who isn’t overly cynical) that it’s a sequel.

In the base game alone, there are five new characters, two new stages, nine new story missions, two new bosses, a new item, a new weapon for Ganondorf, a new adventure map (with roughly 100 missions), the “My Fairy” feature, and God only knows how many new costumes. And that’s all before the new season of DLC that adds a buttload more of everything. It’s an awful lot of stuff crammed into a tiny little game card!

Continue reading Lots of words about Hyrule Warriors Legends

Monthend Video Game Wrap-Up – January 2016

Another year, another pile of Steam games that I will never play. thanks, Humble Bundle!

~ Game Over ~

Tengami (Wii U) – I guess it’s what the kids call a “walking simulator” because that’s most of the game. Also you sometimes solve puzzles. They’re mostly pretty easy, but still satisfying. What really makes it special is the beautiful pop-up book aesthetic and pretty music. It only lasts for about an hour, but it’s a nice hour.

Goosebumps (PC) – I wouldn’t have bought this if it hadn’t been in a bundle for $2. And the Ryan in that timeline lived a lesser life, because Goosebumps is quite an enjoyable little point-and-click adventure. Some minor annoyances, like a “puzzle” that literally just makes you wait and lawn gnome jumpscares, but otherwise a perfect example of how to do this kind of game correctly.

Zelda: Tri Force Heroes (3DS) – Soloed most of the game on my lunch hours because I don’t make time for 3DS at home. It’s actually not horrible to play alone, and it’s almost encouraged by the awful players I usually meet online. I’ve beaten the game, but I’m going to go back and do all the extra challenges to get the true ending… eventually.

Minecraft: Story Mode – The Order of the Stone (WiiU) – Boy, that’s a mouthful. Anyway, it’s Telltale’s adventure series based in Minecraft. The last time I played a Telltale game was Sam & Max Season 1, and this is markedly different than that. Story Mode is a lot less interactive; it’s more like a film where you make a choice once in a while. But it’s still entertaining, so who am I to complain?

FNAF World (PC) – I was so happy that finally a FNAF game was made that I would actually be able to play. Even if it is an overly cutesy RPG with a hyperactive battle system. There’s a little more to it going on under the hood, being a FNaF game and all, and I’m eager to start reading all the crazy internet theories about the game’s mysteries. Except there may not be because the game was pulled from Steam for being half-baked. Oops! I still played it and made my way to the “bad” ending. Probably will play it again.

~ Now Playing ~

Pokémon Picross (3DS) – If you pay for it, it’s the best picross game. If you try to get by on the Free-to-Play model… you’re gonna have a bad time. Anyway, it has certainly slaked my thirst for themed picross, which is really all that I needed. I’m slowly working though the Alt-World mode, in which every puzzle is presented in the Mega Picross format.

Xenoblade Chronicles X (WiiU) – Still plugging away at this giant beast. It’s such a wonderful world, I don’t really want it to end. Then again, I suppose it won’t, because it’s like 500 hours worth of content. I’ve done up to Chapter 11 in the main story.

Fallout 4 (PC) – Trying to build and furnish a house in this game is kind of a nightmare. But, you know, it’s Fallout, so at least the rest of the game is good. Having no level cap is great. I love not having to worry that I put my points in the wrong skills.

FAST Racing NEO (WiiU) – They really aren’t kidding. This gam is fast with a capital everything. It’s one of those wonderful and rare arcade racers that I actually enjoy, even though I’m not really very good. Even the novice championship is giving me troubles. I’ve gotten gold trophies on the first two circuits, bronze on the third, and didn’t even place on the fourth.

Dragon Warrior Monsters (GBC) – I was assessing the Game Boys I own (not that many, really) and plugged this in to see if my Game Boy Color was working. It was, and now I’m stuck falling down this rabbit hole again. Only up to Rank F in the arena so far.

The Deadly Tower of Monsters (PC) – Framed as the DVD of a old mid-twentieth century sci-fi movie, with director’s commentary and cheesy special effects to match. I’m fairly certain that it was made specifically for me. I’m about halfway up the tower, but I have no idea what that means in terms of actual game progression.

Mario & Luigi: Paper Jam (3DS) – I was toying with the idea of not buying this, at least not right away. Who did I think I was kidding? At least it’s been really good so far. Fusing the M&L and Paper Mario worlds was a great idea, and cutting out most of the forced tutorials was the best idea. At current, I’m in the desert area.

Shovel Knight (WiiU) – Got the Shovel Knight amiibo this month, which changes the way you play the game a fair bit. Also it allows for two-player mode, so that’s pretty ballin’. Any excuse to play more Shovel Knight is a good one.