Monthend Video Game Wrap-Up: April 2014

In March I tried to focus on fewer games, getting my count of beaten games up, and cleaving away a small portion of my backlog. But then April came along and I have just been all over the place with my gaming; playing on every platform, new games, old games, half-beaten games. I guess it’s like that rubber-band effect that happens to people who try to lose weight the wrong way.

This month’s list is huge, but at least I beat a lot of the games on it. Lately it seems like I’ve been favoring a system of working on one or two long games, while supplementing that with a bunch of smaller games that can be beaten over a couple evenings or a single afternoon. It’s a good system, and I wish I’d thought of it years ago. Maybe then my backlog wouldn’t be so enormous.

~ Now Playing ~

Castlevania: Lords of Shadow: Mirror of Fate HD (360) – Unlike many, I quite liked the first Lords of Shadow game, but the 3DS sequel seemed so tepid that I skipped it. Luckily, Mercurysteam saw fit to release an HD version for $15 only a few months later, which then went on sale, and that sounded good enough to me. And, yeah, it’s pretty much as mediocre as the reviews make it out to be. Oh well.

Continue reading Monthend Video Game Wrap-Up: April 2014

Applause for Pokémon

On one hand, I generally hate pop music mashups. They’re almost always stupid and more often than not I hate both of the songs they’re made out of.

On the other hand, I love it when two totally opposite things blend together absolutely beautifully.

That said, guess how I feel about the video embedded below. (Hint: I try to mostly only post about things I like.)

Pokémon Battle Trozei

It’s been many years, and many generations of Pokémon now, that I’ve said that all I want from the franchise is one Pokémon game where you can catch them all. Of course, by that, I mean where every single monster lives in that game, and you don’t have to worry about trading up from previous games or Nintendo’s event hullabaloo to get them all.

Well, I got what I wished for, though it’s not exactly the way I imagined it would be.

Pokémon Battle Trozei is a Pokémon game where you can, in fact, catch every existing species of Pokémon without having to jump through a bunch of silly hoops. But also it’s not really a Pokémon game in the traditional sense. It’s a block-matching game in the vein of Puzzle & Dragons or Puzzlecraft.

Unlike other popular mobile block-matching games, PBT is pretty simplistic. Other games have crafting and town-building and monster-fusing and all sorts of other fancy features that serve mostly to keep you addicted. PBT whittles it down to the basic puzzle game, where you drag the little Pokémon-shaped blocks around to match them up and clear them from the field. Outside of that, the only thing you’re doing is filling up your pokédex.

It’s not just a simple Bejeweled-alike though. Granted, it does seem to be when you first start playing, but gradually, more features will open up that make Pokémon Battle Trozei stand out in the sea of samey block-matchers.

Throughout the game’s many, many levels, your goal is to catch the Pokémon that inhabit each of them. Doing this is accomplished by matching blocks, which will deal damage to the target Pokémon’s HP. Combos of successive matches with add up more damage onto an attack, and when the target’s HP is depleted, they’re caught and added to your roster.

The Pokémon don’t just sit back and take it though. They will launch an attack of their own every once in a while, depleting your HP. Stronger Pokémon can even break through into your playfield, and they’ll zoom around in there, decreasing the space that you have to play in, and knocking out any blocks that they come in contact with. When you battle a strong Pokémon, or play a level that features a larg number of the creatures, things get frantic quickly and can really come down to the wire.

Being a Pokémon game, there are a few familiar gameplay features that make their way into this puzzle game. Type-matching is still a thing that happens, and you can score super-effective hits against your foes if you use the right type. If you use a type that isn’t very effective though, damage will be decreased. Once you progress a few stages into the game, it’ll let you choose a helper Pokémon from your roster of captured monsters to bring into a stage with you. Normally, the Pokémon blocks that appear in a stage are a random selection, but the ‘mon you choose as your helper is guaranteed to show up.

Some Pokémon also have a special ability that will activate when you match them, but these seem to be very few and far between so far. About a dozen stages in, I’ve only caught three: Serperior, Emboar, and Samurott; all of which have the same ability to deal more damage when your HP is low. The tutorial also shows that matching Chanseys will heal you instead of attacking, but I haven’t seen Chansey in regular play yet.

Ditto is a special block, in that it doesn’t invoke an ability, but you can use it as a wild card. It can be matched with any other block, and even multiple different blocks at once, but they only drop in under special conditions. What those conditions are, I’m not totally certain. All I can say for sure is that they seem to show up exactly when you need them.

To keep you playing even after you’ve caught every Pokémon in a stage, your performance is ranked by how many points you earn. Getting the elusive S Rank is deceptively tough, requiring some really top-notch skills to earn. To even dream of S Ranks, you’re going to have to get good at Trozei Chance, which is activated when you match 4 blocks, and then 3 other blocks right afterward. When you’re in Trozei Chance mode, the screen gets all flashy and you only need two like blocks to get a match. If you’re good, you can clear out the entire playfield, and earn big points as well as continue your combo chain.

The game world is divided into zones, with a handful of stages within each. Burning through each stage as quickly as possible isn’t the best way to proceed though, as extra stages with special Pokémon in them will open up if you complete certain requirements. So far, those requirements seem to be exclusively “catch all the Pokémon in the previous stages,” but they might grow more diverse later on.

Early on, you unlock a special zone known as the Safari Jungle. The Pokémon in these stages change daily, and they’re much longer than any of the regular stages. Simply getting to the end of these stages before the wild Pokémon deplete your HP can be a trial in itself, but it’s a quick way to fill out your Pokémon roster.

Pokémon Battle Trozei falls into the same trap that any block puzzle game does: it’s very repetitive and can get really boring if you’re just playing to get to the end. If you’re in it more to hone your skills and earn higher scores and better ranks, it can be just as addictive as any good puzzler. What’s even nicer is that it doesn’t have all the weird features of a mobile puzzle game that distract your from the core game. Also there’s no arbitrary play limit built in to soak more cash out of you. Once you pony up the $8 to download the game, Nintendo isn’t going to hit you up for a cent more.

Monthend Video Game Wrap-Up: March 2014

I’d just like to point out that in no part of this post am I trying to fool you. Yeah, there are some really weird entries in here this month, but none of them are jokes. I legitimately spent some time trying to figure out the appeal of Freakyforms.

Note that the Now Playing list is shorter than usual. I’m proud of this, because it means that I’m focusing on completing games, rather than having a dozen on the go at once like a spaz.

~ Now Playing ~

Zelda: Oracle of Ages (GBC) – It’s weird, because I claim Link’s Awakening to be my favourite Zelda, but I just can’t get into this one. I think it probably has less to do with the obtuse puzzles than the fact that it takes damn near forever to navigate the two world maps. Five dungeons down, three to go.

Yoshi’s New Island (3DS) – I’m only just starting World 3, but here’s what I can tell you so far: It’s almost as good as the original game, just with different graphics and worse music. So basically, yes, you want to play this, but do it with the volume off.

Freakyforms: Your Creations, Alive! (3DS) – I bought this thing years ago and have barely touched it, picking it up recently only as something to do while on the can. It’s a lot like Drawn To Life in that it’s fun to turn everything into penises, but not actually very fun to play. Once you get your penis fix, it’s basically just collecting a zillion doodads that give you more customization options. I don’t know if I’ll bother seeing it through to the end, or if there even is an end.

Blowfish Meets Meteor (iOS) – I’ve trained myself to ignore my phone as a gaming device, but every few days I remember that this game is actually really good and pick it up for a few levels. Those cute little mermaids aren’t going to save themselves, you know! I’ve progressed to World 5 at this point, and I have no idea how much longer it goes on.

Donkey Kong Country 2 (SNES) – I’ve beaten the other two DKC games multiple times each, but for some reason I never really got into this one. I want to finally scratch it off my list, but I don’t know if I can be bothered to complete it to the full 102%.

Snapdots (DSi) – This is where I’m getting my “a little like picross but not really” fix for now. All I have to say at the moment is that the difficulty is really uneven. The stupid-easy and retarded-hard puzzles are all intermixed seemingly at random. Fun, and most of the time makes you actually think.

~ Game Over ~

Lightning Returns: Final Fantasy XIII (360) – I am terribly fond of this one, and like the two other FFXIIIs that came before it, it’s pretty much dominated my gaming time. I even wrote a whole thing about it, I like it so much. So read that for thoughts more in-depth than “I think it’s neat.” I finished the game, and I’m playing through again on new game+, just destroying everything in my way.

Pokémon Battle Trozei (3DS) – It’s a Pokémon block-matching game. If you want to know more, check back in on Sunday when my full review goes live. I’ve “cleared the game” but still have roughly half the Pokémon list to fill in.

Jet Force Gemini (N64) – Hey, come on. You should know by now that I’ve been writing big spiels about any N64 games I play this year. Get with the program. TLDR: It’s was pretty alright until the end, when it turned into poop from a butt.

Soul of Darkness (DSi) – A crappy-looking Castlevania wannabe. It’s actually a decent effort, but there’s still no reason that you should play it over an actual Castlevania game. The one fun thing about it is that like all of Gameloft’s DSi games, it uses the camera to replace art assets with photos you take. This game in particular lets you replace the three main characters’ faces with whatever you choose.

Tappingo (3DS) – A puzzle game that people keep comparing to picross, but really it isn’t all that much like picross. You assemble a picture with a group of square tiles, and that’s about all they have in common. Tappingo is significantly easier than picross, and is definitely more of a thing you zone out with while you’re listening to the TV in the background. Not something you play for a deep intellectual challenge. It was brief, but fun.

Jett Rocket II: The Wrath of Taikai (3DS) – The sequel to a goofy 2010 WiiWare platformer that I inexplicably loved. More than half of the levels are side-scrolling now, and the overall game isn’t quite as enjoyable as the first one, but it’s still good enough that I’m looking forward to the third game that the ending teases. Also the collectable solar cells are just money now, so that’s nice.

Pokémon Y (3DS) – I think I counted this in Game Over before, but this time it’s really game over. The Pokédex is complete. 718/718. This is where I would drop the mic if I were inclined to do a thing like that.

Altered Beast (PC) – I got the recent SEGA Humble Bundle, and it came with a collection of ten Genesis/Mega Drive games. This is the first of those. It’s kinda butt, and I’m not even ashamed to say that I had to give myself infinite lives to beat it. Whatever, it’s an old-school brawler; it’s not supposed to be beaten.

~ Reruns ~

Donkey Kong Country (SNES) – Picked it up on a whim and nearly finished it in one sitting. Or so I thought. Turns out that I had forgotten that the last world is a thing that exists, so I wasn’t actually that close after all. One thing I noted is that it’s an awful lot harder than I remember.

3D Classics: Kid Icarus (3DS) – It doesn’t get a lot of respect, but I love Kid Icarus to pieces. It’s challenging, but not actually as hard as you may have heard. Or maybe it’s just because I’ve played it enough times over the past couple years to get really good at it. It just makes me sad that the 3D Classics version doesn’t have a new game+ mode like the NES original, because…

3D Classics: Kid Icarus (3DS) – I had so much fun the first time that I played it over again. This is the first time this kind of thing has happened, so I wasn’t sure how to deal with it. And thus, I listed it twice.

Super Mario Bros 2 (NES) – I bought the Virtual Console version of this on 3DS on a whim, and plowed through it in one go. Using all the shortcuts, of course. I’m a little shocked at how much harder it is than I was expecting. I had a lot of trouble making through the final stage. I suppose there’s a reason that I was never able to finish it as a wee one.

Big Plans -OR- Fairly Transparent Filler

You know, maybe that post title is a little too harsh. I don’t really do filler these days, so it’s not like I need to poke fun at it the way I used to back when basically every post was filler.

As for the subject at hand, I wanted to take a moment to check in and talk about how the Year of Nintendo 64 is going. It’s largely a personal project, so it’s not like I’m taking notes and sharing this stuff with everyone I know. I’m not even committed to writing a full article about every game I play. That said, I still want to sort of chart a course for the rest of the year here, as a reminder to keep me on task, if nothing else.

I spent January rounding up a few new games that I’ll be mixing into the lineup of games that I already own. Truth be told, I didn’t actually own enough “beatable” 64 games to get me through the year, so making some acquisitions was a must. I reserve the right to change this at any time, but here’s the breakdown of what I’ll be playing each month:

  • January – Goldeneye 007
  • February – Body Harvest
  • March – Jet Force Gemini
  • April – Star Wars: Rogue Squadron
  • May – Quest 64
  • June – Doom 64
  • July – Gauntlet Legends
  • August – Bomberman 64
  • September – Donkey Kong 64
  • October – Army Men: Sarge’s Heroes
  • November – The Legend of Zelda: Majora’s Mask
  • December – ?????

As you can see, I’ve come up slightly short. I do have a few other games that I could pop in there, but they’re either so short (Pokémon Snap) or I’ve played them recently enough (Banjo-Tooie) that I don’t feel like they’re a good fit for the project. They may still get some play, but they won’t be the main games. What really differentiates them? Nothing, I guess. My goal is one a month, I suppose that doesn’t mean I couldn’t play two in a month.

You know what? Nuts to it. I’mma pop some quarterly titles in there, because it’s an excuse to make another list. I know that the first quarter is almost up, but I just completed Super Mario 64 DS, and I’m willing to count that. Maybe I’ll play the original again anyway.

  • Q1 Bonus Round – Super Mario 64
  • Q2 Bonus Round – Pokémon Snap
  • Q3 Bonus Round – Mario Party 2
  • Q4 Bonus Round – Perfect Dark

There we go. Now if only I had social media’d this thing it might be more than me just concocting a weird excuse to play old games. I guess it’s still not too late, but I mean, we’re already in March. The hype phase is over. Whatever. My compulsion is to put words on a page, not to try to force people to read those words.

Top 13 Games I Played in 2013

Hey look, another year’s passed, so you know the drill. Let’s look at a selection of the games I played throughout 2013 that I thought stood out from the rest.

This year, the only criterion that I’m going by is that I have to have beaten the game in question for the first time in 2013. Anything that fits into that criterion is fair game. So, for example, there are a few games that weren’t released in 2013, but that I only finally played last year.

There were just over 50 eligible titles, but I found that whittling that number down to 13 was actually very easy. The ones that I picked were just so much better than the ones I left behind. You can check out a full list of the games I beat in 2013 (including replays) here.

Continue reading Top 13 Games I Played in 2013

Monthend Video Game Wrap-up: November 2013

The good news is that winter is here and I no longer have to feel bad about spending all my time inside playing video games. The bad news is that… well, there isn’t any bad news at the moment. It’s December that’s got all that holiday business to it; November is fairly smooth sailing as far as having free time goes.

That said, real life tried its best to get in the way, but November was still a fairly productive month for gaming. This month, I continued my recent trend of finding games that I could finish in an afternoon, and I think I’ll be keeping that up for a while. It’s fun to dive into epic games that take the better part of a year to finish, but sometimes the thing that really hits the spot is a game that I can start and finish in one sitting.

I don’t have any new categories for this feature this month, so that’s good. I figured that my tendency to obsessively categorize things would have me introducing a new one each month. But that doesn’t seem to be the case… yet.

~ Now Playing ~

Adventure Time: Explore The Dungeon Because I DON’T KNOW! (Wii U) – It was a small pain in the butt to actually secure a copy, but it was worth it. Between the abundance of Adventure Time charm and having another game that The Wife will play with me, I’m pretty happy with this game. It’s also a lot of fun too, being a dungeon crawler that hearkens back to old-school fare like Gauntlet. Games like this aren’t really made any more, which is too bad because I quite enjoy them. We’re currently 50 floors down.

Continue reading Monthend Video Game Wrap-up: November 2013

Monthend Video Game Wrap-up: October 2013

Hey! It’s this thing again! Now it’s officially a recurring feature! That was my plan all along, of course, but I’m kind of a flake so who even knew if I was going to even get around to writing up a second entry. That said, I’ll probably stop caring about this stupid thing by the time 2014 rolls around.

In the interest of further categorizing and complicating things, I’ve decided that MVGW needs a third header. I felt like “Now Playing” and “Game Over” were pretty self-explanatory, but you might wonder about what exactly the new “Reruns” header is for. It, my friends, is reserved for short games which I have played before and which were started and finished within the month. You can think of it as a subsection of “Game Over” if you’d like.

~ Now Playing ~

Pokémon Y (3DS) – Just assume that this is the only game I played after the 11th. Aside from short breaks to collect the Spooky furniture series in Animal Crossing. I have, of course, beaten the story, but I still have a bunch of post-game stuff to do and plenty of empty pokédex entries.

Continue reading Monthend Video Game Wrap-up: October 2013

I know too much about Pokémon

I am very much enjoying this Pokémon X and Y image macro.

dragons

A pokémon’s type is usually pretty obvious just by looking at it. Hell, most of them are even colour-coded for your convenience. Charizard (on the right) may be a dragon in appearance, but it is not actually a dragon-type pokémon. This is because in the first games, Pokémon Red and Blue, dragon-types pretty easily outclassed most other pokémon. As such, there were only three in the game (and all in one evolutionary family, at that). Charizard was the final form of one of the available starter pokémon, Charmander, and it would be more than a little broken if you were given something so overwhelmingly powerful right from the start. As it is, Charmander is typically the starter you choose if you want the early game to be a little more challenging.

Goomy, the little blob on the left, is a new pokémon introduced in Generation VI. He’s a straight-up dragon-type, and eventually evolves into a somewhat dragon-esque thing, but really it looks like some kind of horribly mutated Yoshi. I don’t know, I think it might be this generation’s joke pokémon? Only it doesn’t suck? Who even knows what Game Freak is thinking anymore.

This has been your Pokémon Fact of the Day. We now return to our regularly scheduled programming.

A Pokémon Halloween

I’m a pokémaniac; we’re all clear on that, right? Good.

So I’ve been enjoying Pokémon Y as much and often as I can, having just finished the main story. Now it’s on me to travel across the land of Kalos, searching far and wide for all the little monsters that I haven’t forced into slave labour caught yet. And there are a lot of them this time around. Generation Six was fairly stingy with the new ones, with the total Gen VI pokémon numbering less than 70. That still brings our total to a rather robust 718. Which is, at the same time, too many and not enough.

Now, the thing you need to know is that pokémon design is a very, very small part of the game. Not even something I think about often. However, I recently read an article that highlighted a few of the “best” designs of this generation. This article, in fact! It’s a pretty good read, and very funny. I also agree with most of his points (Tyrunt/Tyrantrum are amazing), he forgot something, so I stole this DeviantArt picture from a Google Image Search to illustrate the point I have to make.

Pumpkaboo and Gourgeist are my absolute favourite new pokémon of this generation. Combination grass- and ghost-types, they fill a niche in my team that I’ve never really bothered with. I don’t think I’ve ever used a ghost-type pokémon regularly before, and only during the last generation did I start to warm up to any grass-types (Abomasnow and Simisage).

Design-wise, they’re beautiful. Little Pumpkaboo is the most adorable little guy you’ve seen; some sort of ghosty-bat-thing riding around on a jack-o-lantern. Or mabye the jack-o-lantern is its body? Who knows for sure? And who cares? Just look at that cute little frown! You’ve gotta love that! I just wanna give him a big ol’ hug <3 <3 <3

Pumpkaboo, also, has the best name ever. It’s fun to say and write!

Usually when pokémon grows up, they get pretty ugly. Gourgeist, luckily, does not suffer that fate. Gourgeist is pretty darn cute too! A ghost with pants made out of a lack-o-lantern and hands made out of hair. It doesn’t look quite as huggable as Pumpkaboo, but at least Gourgeist can hug back.

The very special trait that Pumpkaboo and Gourgeist have that no other pokémon species have is that they can come in four different sizes: small, average, large, and super. The larger sizes are stronger and have more HP, but the smaller ones have the benefit of a higher speed stat.

The only big drawback to Pumpkaboo is that you have to trade it to make it evolve into Gourgeist. Which means that you have to have a friend who plays Pokémon to get the more powerful monster. Fortunately, all you need to do is trade it. No fancy items or experience levels necessary.

As far as battle goes, my Gourgeist (who hasn’t left my team since I caught him) rocks Leech Seed, Trick-or-Treat, Seed Bomb, and Shadow Ball. Leech Seed is a move that drains an opponents health each turn and then heals Gourgeist. Seed Bomb and Shadow Ball are pretty standard attack moves, of the grass- and ghost-type respectively.

Trick-or-Treat is my favourite move of the bunch though, What it does is give the opposing pokémon the ghost type. This is great because ghost-type pokémon are weak against ghost-type attacks (don’t ask). So using Trick-or-Treat and then Shadow Ball enables Gourgeist to do a huge amount of damage to pretty much any other pokémon. The best part of it all is that Trick-or-Treat’s attack animation is a bunch of ghosts swarming the enemy. It’s pretty great!

Now all I have to do is go back out into the wilds and catch me a lady Pumpkaboo. Then, I’ll be able to start breeding ’em and create my invincible Gourgeist army! Hooray!