Pokémon makes me Go places

I’ve had it for only a matter of hours, and Pokémon Go, the new mobile AR game from Niantic, has already persuaded me to explore a little and check out places I never would have gone otherwise. Since the game encourages you to check out local landmarks (historic sites, parks, murals, statues, etc), I’ve already seen a few things around my workplace that I haven’t noticed in the four years I’ve been here. It’s even cooler when the associated landmarks have little blurbs about them, to add learning to the fun and exercise.

Good on you, Pokémon Go. Good on you.

I’m still not gonna buy that massively overpriced bracelet, though. I want it, but even I cannot justify the cost.

Monthend Video Game Wrap-Up – June 2016

My free time from mid-April to mid-June was reduced very drastically by both school and my renewed efforts to get into slightly better physical shape, and now, now I am free from the clutches of higher learning (for a while) so that I can go back to wasting that portion of my spare time on mind-dulling television games.

😀 😀 😀

~ Game Over ~

Hyrule Warriors Legends (3DS) – Played through the story mode again for… collection purposes. Yeah, I’ll probably be playing this one forever.

The Legend of Zelda (NES) – All that Hyrule Warriorsing often makes me want to play real Zelda, and sometimes I do. Like this time, when I played the first one!

WiiU_screenshot_TV_012FA

Kirby: Planet Robobot (3DS) – It’s almost exactly like Triple Deluxe, but the Robobot Armor is a much more fun gimmick than Hypernova. Also, the sub-games are somehow even better. You can expect that I’ll be writing a big ol’ thing about them soon. As another note, the final boss is friggin’ AMAZING. Fanservicey as all heck, and I loved it.

Kirby: Planet Robobot (3DS) – I also played through the entire Meta Knightmare Returns mode, which is playing through the game again as Meta Knight, but it’s all lined up as one super-long level, and all the bosses are powered up and there is a super-sweet trio of legacy bosses at the end.

Scott Pilgrim vs The World: The Game (360) – I got really frustrated with Ornstein and Smough in my Dark Souls replay, so I flipped over to something a little more friendly. In fact, this game is very easy to burn through when you have a maxed-out character. Still fun, and the music is phenomenal.

Cibele (PC) – A narrative game about a girl who meets a guy online, falls in love, and then meets up with him to bone. Guess how it ends.

Her Story (PC) – A narrative game where you’re sorting through hundreds of little interview clips to piece together the story of a murder. Only I didn’t realize that the game wasn’t functioning properly for me, so I only got audio clips when there were supposed to be accompanying videos! The game still worked, and I loved it. Recommended to everyone.

Mighty No. 9 (WiiU) – What was supposed to be the glorious (off-brand) return of Mega Man instead turned out to be half-baked and disappointing to most. I don’t hate it, but it’s generally underwhelming and the final boss is just so difficult.

~ Now Playing ~

Zelda: Skyward Sword (Wii) – Speaking of wanting to replay Zeldas… I hadn’t revisited Skyward Sword since I beat it the first time, and man, I am really digging it. I’ve been writing about it weekly, so… you know. Read those entries.

Monster Hunter Explore (iOS) – Most of my playtime was during the bus rides home from school. Now that I’m out of school until ????, I probably won’t play it until then.

Fallout 4 (PS4) – Started up a new game on my shiny new Playstation 4. I suppose that above all else, this spells the end for my stalled game of New Vegas. Also, no other game makes me wish there were more hours in the day. So that I could squander them on pointless video games, you see.

Pokémon Pearl Version (DS) – This was a very spur-of-the-moment replay decision. I really can’t even remember why I decided to go back to it. What I do know is that even after I’d confirmed that all the important Pokémon had been safely transferred away, it still killed me to overwrite my old save. This is why I very rarely replay Pokémon games.

Final Fantasy VII (PC) – One thing I always forget about FF7 is that enemy attack animations can be really long, and as a result, really drag out the battles. I would like a separate timer just to see how much of the game time has been spent watching monsters do elaborate attacks. Or a switch to just turn them off like Pokémon has.

Zelda: Twilight Princess HD (WiiU) – Yep. Still poking around in this one. I beat it, but I wanted to go back to find all the stamps and poes (which I still haven’t accomplished). I’ve played the game like five times before, and never explored the world nearly as thoroughly as I have this time around.

WiiU_screenshot_TV_019E5

Dark Souls (360) – I get about an hour in each Saturday afternoon, and have managed to make my way back to Anor Londo. Yaaaay. As stated above, NG+ Ornstein and Smough are an absolute nightmare. I did manage to get past them, though, so it should be easy street from here on out, right?

New Pokémon Trailer!!!

 

What do I think about it? Aww, so kind of you to ask!

My knee-jerk reaction was that I did not like any of the new Pokémon designs, but that I was absolutely in love with the Hawaiian theme (not going to marry it). Trainer customization seems to be back, but even if it’s not, I think the girl trainer design is perfect and won’t complain. Plus, it at least allows you to choose your skin tone, so that’s good.

Over the course of the morning, and with some persuasion by amazing official art, I have sort of come around on Popplio. I’d probably be choosing it by default anyway because I never take the grass-type starter and I really don’t like Litten. The truth is that I really do like Rowlet, but as I said, I just can’t choose the grass-type, no matter how awesome. If Turtwig couldn’t do it for me, nothing can.

The new legendaries aren’t the worst, I guess. A little too much going on in their design, but majestic and mysterious enough to justify their place as the cover art. Mostly I just want to know what their place is in the plot and then I’ll proceed to never care about them again, like all of the cover legendaries that came after Lugia and Ho-oh.

Based on the Hawaii Land setting, I also spent a good portion of my morning coming up with appropriately-themed Pokémon. I’ll probably draw a bunch of them and post images here. If I don’t, just know that I’ve basically done six months worth of fan speculation in under six hours.

Also most of my ideas are “Existing Pokémon but Incorporating a Pineapple Somehow.”

I am not the most creative person.

Monthend Video Game Wrap-Up – April 2016

Late March’s descent into Zeldamania continues. Mostly because I’ve been devoting roughly 95% of my gaming time to Hyrule Warriors again. Which is, you know, not really Zelda, but it looks the part.

This month also saw the release of the new Star Fox games. One of which is a very traditional Star Fox game which people hate because of the controls. And the other is a Star Fox game in name only which people are in love with because of the controls. Wacky!

~ Game Over ~

Hyrule Warriors Legends (3DS) – I completed the story, including all the optional stages. But the adventure maps… they just never end. I mean, I guess they do, but there is so much content smooshed into this game that it’s hard to imagine ever clearing it all.

Resident Evil Revelations (PC) – Guys, I’m gonna spoil it for you: the first revelation is that there are two identical boats. The second revelation is that there’s a third identical boat, which had sunk a year before the game’s events, and a man has been living in it the whole time. This game’s plot is bananas. And I love it that much more because of it.

Resident Evil Revelations 2 – Episode 1 (PC) – Been putting this one off for a while, despite hearing that it’s quite good. And I agree! Not totally on board with the flashlight mechanics, but everything else is just swell. I am frothing in anticipation of the rest of the game.

Continue reading Monthend Video Game Wrap-Up – April 2016

Monthend Video Game Wrap-Up – March 2016

If February was defined by Pokémania, then March was defined by… also Pokémania (and to a lesser extent, Zelda mania). Eh, what can I say? I really love Pokémon, and there’s been a lot going on with the franchise these days.

~ Game Over ~

Pokémon Yellow Version (GB) – Playing through this one again was a very welcome blast of nostalgia, and also a little frustration at trying to remember how the mechanics used to work back in Gen 1. Running the game with a team of monsters I’d usually never use was a great way to make it feel fresh again. Hooray for Flareon!

Splatoon (WiiU) – Finally bothered to just hone my focus and complete the single-player mode. It was an absolute blast, and the final boss was something else entirely. I’m seriously hoping that they release another campaign some day, even if it’s just a little eShop title.

Jett Rocket II: The Wrath of Taikai (3DS) – Replayed the game in “mirror world” mode, which I guess is just the same levels you already played but reversed? While I may not be as hype for it as I was when it originally released, I still think it’s a solid little platformer.

Mega Man 2: The Power Fighters (GC) – I was testing out some Gamecube games to see which save files on my giant memory card had been corrupted, and popped in Mega Man Anniversary Collection. The save was still good, and somehow I ended up playing through this one. I mean, just one story path as Bass, but that’s still a cleared game, right?

New Super Mario Bros 2 (3DS) – I’ve been wanting to replay this for months now, but always had some other major 3DS game on the go. With Paper Jam and Pokémon Yellow done and dusted, there was no longer any reason not to jump into it. The twist is that this time I played about half the game in co-op mode, which is super fun.

Shovel Knight (3DS) – Do I really need to justify another Shovel Knight run to you? I think I’ve made it pretty clear already that it’s my favourite game.

Continue reading Monthend Video Game Wrap-Up – March 2016

The Pokkén Dilemma: The Top Tier

There are only two days left until the worldwide launch of Pokkén Tournament, and I am still struggling to decide which of the sixteen playable pokémon I’m going to choose as my partner for the single-player campaign.

Over the last two days, I rand down the lists of which ones I’m not overly interested in, and which ones may make the cut if they’re fun enough to play. Today, it’s finally time to go over the five pokémon fighters that I am most likely to choose from.

BLAZIKEN

I knew from the moment that I first saw the starters in Pokémon Sapphire that Torchic was absolutely going to be my choice. The adorable little fire-type chick melted my heart, and I had no idea about the awe-inspiring powerhouse that it would eventually evolve into. Blaziken is another one of those pokémon that is considered to be overpowered, and it shows. Blaziken has incredible speed and strength, and its mega evolution only serves to amplify those traits even further.

Blaziken and I go way back. Like, way way back. I have a special attachment to this pokémon not only because it was super powerful in the game, but because I have a lot of really good memories tied to my first playthrough of Pokémon Sapphire. I purchased the game at a point in my life when I wasn’t really interested in Pokémon any more, but decided to play it because my brothers were playing and it was a great way for us to connect. Also, I bought it while on a trip to Disney World, and it was a great way to pass time in the hotel at the end of each day. Finally, it is one of those games that really floods me with memories of summer spent out at the cottage, so we’ve got a triple dose of strong sentimentality there.

But Blaziken doesn’t get by on nostalgia alone. No, I think that it’ll make for an incredibly solid fighter, what with it actually being a fighting-type pokémon and all. Plus, it’s just totally badass in every way, even though it’s a chicken. And you just can’t ignore that.

Continue reading The Pokkén Dilemma: The Top Tier

The Pokkén Dilemma: The Maybes

Pokkén Tournament, the new Pokémon fighting game, launches this Friday, and I’m taking a look at each playable fighter in hopes of deciding who I’m going to choose as my go-to monster. Realistically, I’ll have to give each one a spin and then choose a favourite based on play style, but it’s fun to sort them out based on which ones I already like.

Yesterday I ran down the pokémon that I feel I’m least likely to play as, and today we’re going to take a look at the monsters that have me on the fence:

MEWTWO

Mewtwo is a psychic powerhouse, artificially created by cloning and messing around with the DNA of Mew. He is the original unstoppable force in Pokémon; a Pokémon that you can only find and capture after becoming the Champion in the original Red and Blue versions. I’m not too fond of the idea of psychic-types in a fighting game, but Mewtwo can be a physical threat as well, especially when it evolves into Mega Mewtwo X and gains a secondary fighting-type.

Mewtwo has shown that it is a capable fighter in Super Smash Bros, where it uses a combination of deadly psychic attacks and its powerful tail to pummel its opponents. However, while it is a large and somewhat slower, it’s actually a very light fighter, and can be launched fairly easily. I like playing as Mewtwo in Smash, but I don’t know if it will be as satisfying to play in Pokkén.

There is also a secret (and unlockable) boss character known as Shadow Mewtwo (pictured). I don’t know at all if the dark version plays differently from regular Mewtwo, but it hasn’t really pique my interest yet. Time will tell how I end up feeling about this non-canon form.

Continue reading The Pokkén Dilemma: The Maybes

The Pokkén Dilemma: The Unlikely

Guys, I don’t know what to do. Pokkén Tournement is just days away and I have no idea which monster I want to choose as my main. Sure, I could just try them all and then choose based on my findings, and that’s probably exactly what I’ll do. But I do think that it’s fun to go over the competitors and try to figure out which one I’d like the most, based on wild guesses and theories.

To be honest, I don’t scrutinize trailers and other promotional videos to try to figure out the attributes and abilities of each character before playing them. Most of my thoughts are just based on my existing thoughts about the Pokémon in question, how they perform in other games, and how their designs might affect their performance in a one-on-one fighting game.

Let’s look at the monsters that I’m least interested in first:

SCEPTILE

The final evolution of the grass-type starter from Ruby and Sapphire, Treecko. while it’s in a dire position because I don’t usually give a hot damn about grass-type starters, Sceptile is actually one of the cooler ones, at least in my opinion. A big ol’ lizardy guy with some manner of tree for a tail.

I would imagine that Sceptile would use that tail in the bulk of its attacks, because it’s got pretty puny little arms. It does have blades on those arms, but they still seem like more of a liability than a real asset  Plus, man, grass type. I am really not a big fan overall, even though I love the colour green. There are a few grass-types that I absolutely love (like Roserade and Gourgeist), but for the most part I just can’t be bothered with ’em.

Continue reading The Pokkén Dilemma: The Unlikely

Monthend Video Game Wrap-Up – February 2016

I don’t know anymore, you know? I sort of force these intros to the monthend posts, but are they really necessary? I mean, mostly I just want something in there to break up the post title and “Game Over” heading. So I suppose that this silly rambling has done exactly what I needed it to.

~ Game Over ~

Xenoblade Chronicles X (WiiU) – Finally finished it, after 125 solid hours of wandering and cutting down wildlife (also, being cut down by said wildlife). The ending was a little… I dunno, bland, after the crazy ending to the previous Xenoblade. I didn’t think it was as mind-rendingly stupid as most do, but it certainly wasn’t anything to write about. Definitely gonna keep playing this one for a while.

Goosebumps (PC) – Played it again to rack up a few more cheevos. My first run took almost three hours, but as it turns out, you can finish it in well under 20 minutes if you know what to do. Neat!

Mega Man 9 (Wii) – You might be surprised to learn that I have never beaten this game before. It’s just so unrelentingly difficult! But I finally soldiered through, and I can now say that I’ve beaten all of the traditional Mega Man games. The Wily 2 and 3 bosses were utterly ridiculous, especially compared to how easy the Wily Machine is.

New Super Mario Bros Wii (WiiU) – Played through it again with a friend and her daughter. That was certainly not how I had expected to spend Valentine’s Day.

Mario & Luigi: Paper Jam (3DS) – I really like this game, and trying to 100% it would probably just make me hate it. So I took my acceptable completion rate and marched right into the final boss’ lair. That was an awesome fight. Not terribly original, but cool as heck.

Dr. Mario: Miracle Cure (3DS) – I sometimes with that Dr Mario didn’t end after 20 levels, but there’s really nowhere to go after the jar is filled completely with viruses. An hour well spent, at any rate.

The Legend of Dark Witch 2 (3DS) – I quite liked the first game, which was some godless amalgam of Mega Man, Gradius, and Anime. This is basically the same, but with more stages and the difficulty toned way down. Recommended, but not as heartily as the first.

Continue reading Monthend Video Game Wrap-Up – February 2016