Monthend Video Game Wrap-Up – February 2016

I don’t know anymore, you know? I sort of force these intros to the monthend posts, but are they really necessary? I mean, mostly I just want something in there to break up the post title and “Game Over” heading. So I suppose that this silly rambling has done exactly what I needed it to.

~ Game Over ~

Xenoblade Chronicles X (WiiU) – Finally finished it, after 125 solid hours of wandering and cutting down wildlife (also, being cut down by said wildlife). The ending was a little… I dunno, bland, after the crazy ending to the previous Xenoblade. I didn’t think it was as mind-rendingly stupid as most do, but it certainly wasn’t anything to write about. Definitely gonna keep playing this one for a while.

Goosebumps (PC) – Played it again to rack up a few more cheevos. My first run took almost three hours, but as it turns out, you can finish it in well under 20 minutes if you know what to do. Neat!

Mega Man 9 (Wii) – You might be surprised to learn that I have never beaten this game before. It’s just so unrelentingly difficult! But I finally soldiered through, and I can now say that I’ve beaten all of the traditional Mega Man games. The Wily 2 and 3 bosses were utterly ridiculous, especially compared to how easy the Wily Machine is.

New Super Mario Bros Wii (WiiU) – Played through it again with a friend and her daughter. That was certainly not how I had expected to spend Valentine’s Day.

Mario & Luigi: Paper Jam (3DS) – I really like this game, and trying to 100% it would probably just make me hate it. So I took my acceptable completion rate and marched right into the final boss’ lair. That was an awesome fight. Not terribly original, but cool as heck.

Dr. Mario: Miracle Cure (3DS) – I sometimes with that Dr Mario didn’t end after 20 levels, but there’s really nowhere to go after the jar is filled completely with viruses. An hour well spent, at any rate.

The Legend of Dark Witch 2 (3DS) – I quite liked the first game, which was some godless amalgam of Mega Man, Gradius, and Anime. This is basically the same, but with more stages and the difficulty toned way down. Recommended, but not as heartily as the first.

Continue reading Monthend Video Game Wrap-Up – February 2016

Monthend Video Game Wrap-Up – January 2016

Another year, another pile of Steam games that I will never play. thanks, Humble Bundle!

~ Game Over ~

Tengami (Wii U) – I guess it’s what the kids call a “walking simulator” because that’s most of the game. Also you sometimes solve puzzles. They’re mostly pretty easy, but still satisfying. What really makes it special is the beautiful pop-up book aesthetic and pretty music. It only lasts for about an hour, but it’s a nice hour.

Goosebumps (PC) – I wouldn’t have bought this if it hadn’t been in a bundle for $2. And the Ryan in that timeline lived a lesser life, because Goosebumps is quite an enjoyable little point-and-click adventure. Some minor annoyances, like a “puzzle” that literally just makes you wait and lawn gnome jumpscares, but otherwise a perfect example of how to do this kind of game correctly.

Zelda: Tri Force Heroes (3DS) – Soloed most of the game on my lunch hours because I don’t make time for 3DS at home. It’s actually not horrible to play alone, and it’s almost encouraged by the awful players I usually meet online. I’ve beaten the game, but I’m going to go back and do all the extra challenges to get the true ending… eventually.

Minecraft: Story Mode – The Order of the Stone (WiiU) – Boy, that’s a mouthful. Anyway, it’s Telltale’s adventure series based in Minecraft. The last time I played a Telltale game was Sam & Max Season 1, and this is markedly different than that. Story Mode is a lot less interactive; it’s more like a film where you make a choice once in a while. But it’s still entertaining, so who am I to complain?

FNAF World (PC) – I was so happy that finally a FNAF game was made that I would actually be able to play. Even if it is an overly cutesy RPG with a hyperactive battle system. There’s a little more to it going on under the hood, being a FNaF game and all, and I’m eager to start reading all the crazy internet theories about the game’s mysteries. Except there may not be because the game was pulled from Steam for being half-baked. Oops! I still played it and made my way to the “bad” ending. Probably will play it again.

~ Now Playing ~

Pokémon Picross (3DS) – If you pay for it, it’s the best picross game. If you try to get by on the Free-to-Play model… you’re gonna have a bad time. Anyway, it has certainly slaked my thirst for themed picross, which is really all that I needed. I’m slowly working though the Alt-World mode, in which every puzzle is presented in the Mega Picross format.

Xenoblade Chronicles X (WiiU) – Still plugging away at this giant beast. It’s such a wonderful world, I don’t really want it to end. Then again, I suppose it won’t, because it’s like 500 hours worth of content. I’ve done up to Chapter 11 in the main story.

Fallout 4 (PC) – Trying to build and furnish a house in this game is kind of a nightmare. But, you know, it’s Fallout, so at least the rest of the game is good. Having no level cap is great. I love not having to worry that I put my points in the wrong skills.

FAST Racing NEO (WiiU) – They really aren’t kidding. This gam is fast with a capital everything. It’s one of those wonderful and rare arcade racers that I actually enjoy, even though I’m not really very good. Even the novice championship is giving me troubles. I’ve gotten gold trophies on the first two circuits, bronze on the third, and didn’t even place on the fourth.

Dragon Warrior Monsters (GBC) – I was assessing the Game Boys I own (not that many, really) and plugged this in to see if my Game Boy Color was working. It was, and now I’m stuck falling down this rabbit hole again. Only up to Rank F in the arena so far.

The Deadly Tower of Monsters (PC) – Framed as the DVD of a old mid-twentieth century sci-fi movie, with director’s commentary and cheesy special effects to match. I’m fairly certain that it was made specifically for me. I’m about halfway up the tower, but I have no idea what that means in terms of actual game progression.

Mario & Luigi: Paper Jam (3DS) – I was toying with the idea of not buying this, at least not right away. Who did I think I was kidding? At least it’s been really good so far. Fusing the M&L and Paper Mario worlds was a great idea, and cutting out most of the forced tutorials was the best idea. At current, I’m in the desert area.

Shovel Knight (WiiU) – Got the Shovel Knight amiibo this month, which changes the way you play the game a fair bit. Also it allows for two-player mode, so that’s pretty ballin’. Any excuse to play more Shovel Knight is a good one.

The Monsters of Dragon Warrior

For someone who spent most of his late teens rallying viciously against JRPGs, I really, really adore Dragon Quest. I came back around to enjoying the genre at large many years ago, but Dragon Quest always had a place in my heart, even though it was built almost entirely on the things I claimed to dislike about these games. I think it all comes back to Dragon Warrior Monsters.

Long ago, before Enix was able to claim the Dragon Quest’s rightful title overseas, there was a game called Pokémon. It was a game about collecting and battling monsters, and it was a massive hit. A worldwide phenomenon that continues to be a force to reckon with to this day. Of course, back then, imitators immediately sprang out of woodwork from every angle. Many were new franchises, and plenty just shoehorned monster collection/battles into existing franchises. Not a single one of them ever grabbed hold of me like Dragon Warrior Monsters did.

Unlike Pokémon and the vast majority of its knockoffs, DWM did not come in two separate versions that were largely the same, but with a handful of unique monsters. You could experience everything that the game had to offer on a single cartridge, all by your lonesome. This was already a point in its favour. Back in the day, I had no shortage of peers to trade creatures with, so it wasn’t a real problem. I just think it’s more ethical to let players access 100% of the product that they paid for without additional costs or catches (though these days, that line has long since been crossed and forgotten).

What really sets DWM apart from almost all of its kind is that it incorporates random dungeons into its gameplay. This is nothing new for the Dragon Quest series, as Torneko: The Last Hope was a true Mystery Dungeon game and came a good five years prior to DWM. So what does this really mean? It means that the floorplan for nearly every dungeon floor is randomly generated each time you enter. Items are scattered about, and finding the warp hole to the next floor is always your goal. Sometimes there are shops to find, or travelling folks who may challenge you to a monster battle. Typically the only things set in stone are the types of monsters that you will find and the boss floor.

The plot of DWM wasn’t terribly different from Pokémon. Your goal in both games is to collect monsters, train them up, and win battle competitions to be the strongest trainer in the world. Though that was about it for Pokémon. Winning for the sake of winning. In DWM, it’s a little more fleshed-out, as winning the Starry Night Tournament will grant you a wish, likely to be used to rescue your recently kidnapped sister. Also I think there’s some jazz about saving the kingdom, but I don’t remember much about it and I’m not far enough in my current playthrough for that to be a thing yet.

While I can’t say with any certainty (and I’m not going to be doing any research), Enix was one giant leap ahead of Pokémon in one regard: monster breeding. Breeding was not a feature in the original Pokémon games, and while it did make its debut in the sequels, they came two years after DWM. Breeding in DWM is also a central mechanic, and very much necessary for creating strong monsters and to find certain rare species. In Pokémon, you can easily get through the game without even knowing that breeding is a thing that exists; it’s really more there for the hardcore players. The downside to DWM breeding is that it’s really more like monster fusion, as the parents will both disappear after the deed is done. In both games though, monster breeding is a tricky business with many nuances and invisible values that you need a guide to decipher. That or you can just have your monsters bang and hope for the best.

DWM absolutely beats Pokémon when it comes to hatching your monster eggs though. In Pokémon, there’s a counter that ticks down for every in-game step you take. These are usually in the tens of thousands, so breeding Pokémon is tedious as all heck. In DWM though, you just pay a small fee in gold and presto: a freshly hatched monster! (Let’s just forget that you have to spend a lot of time levelling up your monsters to get decent offspring.)

As a kid, I never beat Dragon Warrior Monsters. Why? Probably because it’s a tough game, and crafting yourself a strong team of monsters is either going to require a guide or a whole lotta grinding. Like any other Dragon Quest game, bosses in DWM are big, strong, and filled to the brim with HPs. You’re probably not going to be getting past a boss on your first trip through a dungeon, unless you luck into recruiting a few tough new monsters along the way. Most likely you’re going to have to battle your way to the end, take a lumping from the boss, and then trudge back through the dungeon with a little insight and a couple more levels to your name. Combine that with the fact that newborn monsters always start at level 1, and you’re looking at a bit of a grind. That’s kind of what Dragon Quest is known for though, so it shouldn’t come as a surprise to anyone familiar with the franchise.

If you play your cards right, though, you’ll catch a few decent monsters, fuse them into even better monsters, and then be able to tear through those dungeons without a hitch. Bosses will fall at your feet, and the world will be your oyster. But then there’s the arena. Dungeons are really just a distraction from the story and a place to grow your team; the arena is the focus of the lion’s share of the plot, and also where most of the game’s true challenge lies.

Each arena battle is three fights in a row against rival monster masters. Which, you know, doesn’t seem as bad as trekking through floor after floor of dungeons just to face a powerful boss. The catch here is that you’re not allowed to heal your team between rounds, and you can’t issue direct commands to your monsters. You can still tell them to go all out or to fight more cautiously, but their actions will be dictated entirely by their training and nature. I’ve only made it through the first arena match (which is almost tutorial-easy) in my current game, but I can remember being stymied by these fights over and over back in the day. At the very least, when you’ve assembled a team that can last all three rounds, it gives off a great deal of satisfaction.

Of course, as much as I like the gameplay on offer here, one of the greatest appeals of DWM is its heritage. This game draws from all of the Dragon Quests that came before it, bringing a rich pool of your favourite legacy monsters, even going so far as to let you breed the final bosses from the first six games. It also reuses many familiar themes from previous games, though to tell the truth, I’m not terribly familiar with DQ tunes outside of those from the first game. Writing is rarely a highlight of Game Boy games, but DWM has a fairly charming script, and all the better since it came before the time where Dragon Quest characters started being written with accents.

A lot of what I really love about the game is the sense of nostalgia that washes over me as I play it. I can remember booting it up for the first time in McDonald’s. I remember staying at a friend’s cottage one summer, and when we weren’t busy exploring or swimming, we’d be grinding like heck through DWM. It makes me think back on the Game Boy Color and how it blew my tiny mind. It reminds me of being dragged around with my parents as they did their shopping and whatnot. Basically, it strongly reminds me of a simpler, easier part of my life. And with all the stresses of adult life and the junk I’m dealing with these days, I often need those happy memories to put me at ease at the end of the day.

You can look at Dragon Warrior Monsters as a cash-in on the Pokémon craze of the late nineties, and you wouldn’t be wrong to do so. But it’s a very different game that works hard and succeeds at making itself stand out in a sea of also-rans. It introduced me to a handful of new and exciting video game concepts that seem expected and sometimes overused these days. I probably won’t ever be able to really get into the fancy new 3D sequels, but I can say for sure that I will always keep a copy of the original Dragon Warrior Monsters on hand, even if I only go back to it once every decade.

Monthend Video Game Wrap-Up – December 2015

December… the month of getting free money and then blowing it all on digital video games.

Because there are excellent sales after Xmas, you see. Not… not because I’m irresponsible or anything like that. Perish the thought.

~ Game Over ~

A.R.E.S. Extinction Agenda (PC) – An action platformer wherein you are a robot who shoots up other robots and then gains a new weapon after defeating a boss. Yeah that sounds like something I’d like. It’s only five stages long, and the controls are just a little bit off, but I had fun. Maybe even enough to buy the expansion…

~ Now Playing ~

Xenoblade Chronicles X (Wii U) – Basically the last game I would ever need if I still had anything resembling an attention span. The single-player component is massive beyond belief, and then there’s an online multiplayer mode that could theoretically make it last forever (or at least until Nintendo scuttles the servers).  On Chapter 9.

Zelda: Tri Force Heroes (3DS) – Honestly, I had no real intention of ever getting this game, even though the demo was a hoot. But then Santa brought it for me and I’ve been having a grand old time with online multiplayer Zelda. Never thought I’d write that sentence. Haven’t gotten too far yet though, only up to the second world.

Xenoblade Chronicles 3D (3DS) – Since I can’t play X on my lunch break or on the bus, I’ve decided to go back to the “next best” thing. You know, because I sunk 20 hours into it and then totally blew it off for something more shiny. It’s also a really good game, though bittersweet, as it reminds me of when I moved into my house. Reached Alcamoth.

Pokémon Picross (3DS) – It would be the ultimate picross game, if it weren’t bogged down with the meanest F2P systems ever. But I just gave in and bought it out, so I don’t really have to deal with that. There are a metric buttload of puzzles, but only about half of the current Pokémon are present, so I’m already frothing for a sequel. Completed all normal puzzles, now working on the Alt-World mega puzzles.

Splatoon (Wii U) – There were two Splatfests this month, but I didn’t participate in the first because I was far to enthralled with XCX. I did spend some non-Splatfest time with it as well, trying out new guns (I had grown very attached to my N-Zap ’89) and clearing the third “world” of the single-player mode.

X-COM: Enemy Within (PC) – Going back to this masterpiece to see what the expansion added was a little jarring at first, because I opted to play on Normal instead of Easy. But then I gained the ability to turn my guys into mech-riding cyborgs, and all was good. Except for the enemies that turn invisible. Nuts to those guys.

Super Smash Bros 4 (WiiU/3DS) – Hadn’t played much of it recently, and then Cloud (yes, that Cloud) happened. Also I am so pumped for Februrary, as I really can’t wait for Corrin and Bayonetta to join the fight. Corrin in particular looks like she could be my new main.

Bravely Default (3DS) – It just goes on and on forever. I hit a pretty solid wall (superboss) near the end of Chapter 6, and then Xenoblade and Picross took over my life.

Fallout 4 (PC) – I only got but a brief taste of this one, but it left a lingering desire on my tongue. I love how the world is made of all these bright pastel colours instead of the usual drab greys and browns. The live-action intro is wonderful. However, the overall voice acting quality seems to have taken a hit since New Vegas.

Monthend Video Game Wrap-Up – July 2015

I’m finding that I spend a lot less time playing video games than I did only a few months ago. Maybe I’m growing up finally? Nah. Just keeping busy with other things.

Though somehow the Now Playing list still seems to go on forever. I think the real answer must be that my ADD is progressively getting worse.

~ Game Over ~

Puzzle & Dragons Z (3DS) – I rolled the credits, but really I’m only halfway through the game. It’s one of those situations where beating the “final boss” unlocks another adventure and the other half of the game world. Also the final boss was a total joke compared to the penultimate boss. That was really weird.

Mega Man Sprite Game (PC) – An RPG based on what I assume is a sprite comic. It only took an hour, but it wasn’t as funny as it wants to be. A lot of the music used in it is really good, though. It’s probably worth a look if you’re bored and enjoy absurd humour.

I’ve Got To Run! (3DS) – It was on sale for ten cents, if you can believe it. It’s an endless runner game, so I can’t really beat it, but I unlocked all the modes and characters, so good enough. Some of those extra modes are pretty fun, too, so… good buy.

3D Classics: Kirby’s Adventure (3DS) – It’s Kirby’s Adventure. I play through this at least once every year. One of my favourite games of all time.

~ Now Playing ~

Balloon Fight (NES) – Spent a few nights with Balloon Fight to honour the memory of Iwata. Got new high scores on both modes.

Fallout: New Vegas (PC) – These (modern) Fallout games are so great. I could just wander around the wastes for hours and not get bored. Except that I can’t because there are so many things that can kill me with ease. But someday, I will have a decent gun. And then… then, I will have my revenge.

Earthbound Beginnings (WiiU) – As much as I love Earthbound, I feel totally lukewarm about Beginnings. It’s not a bad game by any stretch, but it’s hard to fully appreciate it after playing the timeless sequel. It’s still pretty interesting from a historical standpoint, though.

Xenoblade Chronicles 3D (3DS) – I sometimes wish the real world had a soundtrack like the one in this game. It’s just so gosh darn pretty!

Drakengard (PS2) – I’ve read the LP. I know what it is and what happens. But I just had to play it for myself. Just one of those things that are so mind-boggling that you need to experience them first-hand, you know?

Pokémon Alpha Sapphire (3DS) – I decided to go back and clean up the post-game stuff. I hate that I have seemingly outgrown Pokémon. Maybe I just spent too many hours with Pokémon Y? Because I got pretty deeply invested in that one.

Clicker Heroes (PC) – I probably shouldn’t count this any more. Even though it gets about as much attention from me as the rest of the list combined.

Bit Boy Arcade (3DS) – I can’t even describe how weird this game is. I imagine that it must be what a bad acid trip is like. Also the gameplay is middling arcadey fare, but it says “arcade” right there in the title. I guess I can’t really complain?

#ThankYouIwata

Yesterday, the news broke that Nintendo’s Global President, Satoru Iwata, had passed away.

thankyouiwata

Now I’m heartbroken all over again. When you think of the CEO of a giant global company, you don’t think of someone like Mr. Iwata. His warmth and sense of humour made Nintendo Directs such a joy to watch, and his contributions to Nintendo as a programmer are legendary.

I couldn’t possibly hope to properly articulate how I feel and why, so here’s a really great write up. One of many that have been posted today. I’m sure that many more still will be written over the next few days.

Edit: Aw, heck. Here’s another one by a fellow Talking Time member.

iwataballoons

Rest in peace, Iwata-san.

Monthend Video Game Wrap-Up – May 2015

Um… preamble… I don’t know.

I recently paid to renew my webhosting. Honestly, I wasn’t sure that I really wanted to any more. But I can’t let go. I just… I would be throwing away everything since 2006. You know, I kind of wish I actually could get a do-over and go back to 2006, with one very key piece of information.

Uh, but anyway, video games!

~ Game Over ~

Super Mario 64 (N64) – This has been my go-to Favourite Video Game for over a decade now, and to be completely honest, it’s getting harder and harder to sit through on each replay. Because it’s clunky and old. If there were a remake (with analog controls) I’m sure it’d be fine.

Jazzpunk (PC) – It’s a fairly short little comedy game. Not a lot of “game” to be had, with the exception of a bunch of cheap little mini-games peppered throughout. Mostly you just wander about and enjoy puns and sight gags. Good, but not $15 good.

Heart Beaten (3DS) – Essentially bargain bin Wario Ware, with very few games. It was fun while it lasted, though. And cheap!

Ultimate NES Remix (3DS) – Done and dusted. It’s a really great premise, but a little lopsided in the favour of Mario (to nobody’s surprise). Probably would’ve been even more fun if I hadn’t opted to get rainbow stars on every challenge. I’d love a Game Boy or SNES Remix to follow.

Continue reading Monthend Video Game Wrap-Up – May 2015

Monthend Video Game Wrap-Up – April 2015

We’re going to mix things up a little this month. I’ve decided that the Game Over section should get first billing, and then have a rundown of what I’m currently playing. I think that putting the focus on my “accomplishments” for the month is a little more interesting. And when I say more interesting, I mean that for myself when I look back on these, not for you reading it right now.

Originally the idea of this feature was to keep track of what I was playing and encourage me to leave fewer games sitting half-done. That hasn’t been the case at all, as you’ll see if you look back at how many Now Playing entries just vanished and never showed up in Game Over. I still just start games on a whim and let them wither and die when something new comes along.

~ Game Over ~

Shadow of the Colossus HD (PS3) – If you’d told me that I could like SotC even more than I already did, I’d have said it wasn’t possible. But then I played it in 3D and here we are. Possibly the best (only?) reason to own a 3D-enabled TV.

BOXBOY! (3DS) – A brilliant little puzzle-platformer by HAL Laboratory. Not surprising, since everything they do is wonderful. The gameplay is incredibly thoughtful and satisfying, and you can dress up the main character, Qbby, as a rapper or a bunny or even a girl. Hooray!

Life is Strange: Episode 2 – Out of Time (PC) – I really liked Episode 1, and Ep.2 might have been even better. I don’t much care for hot button social commentary in my video games, but I think the “Internet Bullying/Slut-Shaming is Bad” theme was handled fairly well. I find myself caring about what happens to these characters, so… Good work, Dontnod. Keep it up. Continue reading Monthend Video Game Wrap-Up – April 2015

Forever Rumblin’

A couple months ago, Nintendo rolled out their first freemium Pokémon game for 3DS, Pokémon Shuffle. I’m told that it’s the average mobile F2P match-em-up, but with Squirtles and Lucarios instead of candy beans or whatever. I played the crap out of it, in fact I continue to play a little bit each day, and I still haven’t spent a single cent on it. It helps that it is fairly regularly updated with new content and competitions.

Last week, the second free-to-play Pokémon spinoff came out: Pokémon Rumble World. Like the previous games in the Rumble series, it’s a fairly shallow action game that has you punch your way through scores of toy Pokémon and hoping to maybe take some home with you at the end of each stage. It’s good, simple fun, and World is the best incarnation of it yet.

pkmnrw

For starters, it’s not the “keep giving us money and we’ll let you play more than five rounds a day” kind of F2P model. No, it’s more like you get the game for free, and then you can give up some bucks to unlock more content within it. And that content is all either permanent upgrades or new stages, too. Also, there’s a hard limit on how much money you can spend on the game (about $35), so it’s more like you’re buying a full game bit-by-bit instead of paying it all up front.

This is a pretty great model. Especially since the premium currency (pokédiamonds) are easy enough to come by for free in-game. There are daily challenges that reward skilled players with pretty decent payouts of pokédiamonds, streetpass milestones that award bunches of pokédiamonds, and if you streetpass people or have 3DS friends that are playing the game, their Miis can pop in and sometimes give you a diamond.

So there are two way you can play: take it slow and unlock everything for free, or pony up and have all of the game’s content delivered to you as soon as possible. Not too shabby. If you hit the spending limit, the game even gives you 20 free pokédiamonds every day to fritter away on the usual silly freemium things, like reviving if you’re defeated in a stage, or being able to play a stage again without waiting for the time limit to expire.

The only thing I really don’t like about Rumble World is that adding a specific monster to your stable requires a massive amount of luck. For one, simply getting a defeated Pokémon to join you is random, nothing you can really do about it. Not every Pokémon assigned to a stage appears every time you play that stage, which complicates things further. Worst of all, each world is divided into several areas, each with a pre-set Pokémon loadout, and you get to play one stage per visit to a world, and even then it’s picked randomly.

Certain Pokémon seem to only appear in the “FEVER!” version of each stage, which, as far as I can tell, comes about totally randomly. Like everything else. Needless to say, there are a lot of RNGs working against you if you’re trying to catch ’em all. It’s very much a “hope for the best” kind of situation.

On the upside, it’s still pretty fun to just carve your way through the stages, bopping Pokémon left and right. The way that the game mechanics and pokémon moves and strength levels work, it gives you lots of opportunities to play as monsters that otherwise amount to useless data. For example, I’ve been playing as a really strong Durant lately, and Durant is a Pokémon that has gotten exactly zero respect from me previous to this game. I use it because it’s quick, strong, and has a really efficient Bite attack. Contrast with Golbat, a Pokémon I normally love, but whose Acrobatics attack is really unwieldy in Rumble World, making it difficult to use effectively.

Certainly, Pokémon Rumble World is not a deep game, but it’s a decent way to kill some time now and then. And who doesn’t love the adorable little toy versions of Pokémon? So yeah, I’d recommend it. Besides, it’s free. What do you have to lose?