Valhalla, I am coming!

So I guess 2009 hasn’t been a much better year for blogging, has it? Two months, three posts apiece. Sounds about up to par. Oh well. Consider it a concession to that nagging voice in my head that’s yelling at me for not blogging about anything interesting.

But ho! Have I got something interesting to talk about today! If you look at video game news at all, you should know that there’s a little gem of a DS game going around called Retro Game Challenge. It’s packed full of NES games that never existed, and it’s an absolutely essential play for anyone with fond memories of gaming in the 80’s. Parish and his cronies won’t shut up about Guadia Quest, the RPG of the bunch, but there is so much more to enjoy here! Me, I love me some Robot Ninja Haggleman!

Robot Ninja Haggleman is a simple action game, sort of a strange mash-up between Super Mario Bros and… Bugs Bunny Crazy Castle maybe? I’m not sure, really. The whole “map full of doors” reminds me of Bugs Bunny Crazy Castle. The game is simple, requiring you, as Haggleman, to rid the room of enemies and then defeat the boss that appears. The twist is that each room has a plethora of doors, which serve many purposes. First, Haggleman can hide behind doors to avoid enemies, and a swinging door will stun/kill any bad guys that are too close. Entering a door also swings the doors of every like-coloured door, so you can set up combo kills by switching door colours. There are also items hidden behind certain doors, and the boss character can be flushed out before the peons are all dead by opening the door he’s hiding behind. It’s a pretty easy game, since Haggleman is not only able to kill enemies with doors and by stomping on them, but he’s also got ninja stars which stun baddies and there are powerups that make him even faster and stronger. Not to mention that it’s only 16 stages long, which is not bad by early NES standards. It’s super fun though.

The sequel, Robot Ninja Haggleman 2, as you may expect is even better. It’s the same basic game, but with many little improvements that add up to a lot. The title screen and cutscenes now have backgrounds, but otherwise the graphics are all the same. Gameplay tweaks like vertically scrolling stages (the original game’s stages only move horizontally) and the ability to delay your special attacks seem tiny but add a lot more to the game. It’s also noticeably more difficult, with smarter minor enemies and tougher bosses (they now take three hits to kill, as opposed to one in the first Robot Ninja Haggleman). It’s really all you could ever want from a sequel: the exact same game with a ton more polish and some nice gameplay additions.

Haggleman 3, however, is where the series really shines. It is entirely different from the previous games, and is probably the best NES game that was never made. It’s the last game in Retro Game Challenge and is truly a smashing finish to the game. Taking Metroid-style exploration and upgrading and putting a Ninja Gaiden mask over top of it is genius. It’s even got annoying bird that fly out of nowhere and knock you into bottomless pits! The game’s look is entirely different, with large, dramatic-looking sprites as opposed to the cartoony style of the previous installments, and the gameplay follows suit. It’s awesome. I don’t know how many times I’m gonna say that.

Seriously, Haggleman 3 is the apex of 8-bit gaming. The controls are fluid, and the stages are huge. Haggleman tosses ninja stars by default, but getting in close to enemies will get him to start swinging his sword. Stages are no longer a big series of halls and doors, they’re now huge areas with tons of different paths and secrets everywhere. Doors now lead only to hints and stores. In the stores, Haggleman can buy life, special weapons, and gears. The gears can be installed to give Haggleman increases abilities, like stronger attacks or higher jumps, but only three can be equipped at any time and they have to be under a certain power limit, so that gives it a slight puzzle element in having to know what gears to have equipped at the right time.

I really can’t continue and keep pretending that this is interesting for anyone but me, so I’ll stop here, but let it be known that Robot Ninja Haggleman is my new hero. Truly, you owe it to yourself to pick up a copy of Retro Game Challenge if you own a DS and love 8-bit gaming (who doesn’t?). What’s even better is that the sequel just hit store shelves in Japan. It’s not a huge deal yet because the first game took almost a year and a half to be localized, but maybe the mass of hype around it will speed up that process for the sequel. Early fall release, maybe? Please?

Wished ever after would be like this

Okay, Monday is whatever I want it to be, right? Well today I choose to do a sort of Part 2 to yesterday’s post. And by that, I mean I have posted a new article; the 2008 Virtual Console Wishlist. It’s all about Super Nintendo games! And it actually falls closer to the intent of this “24 Days of Materialism” feature than yesterday’s rant, because it’s a loving tribute to things I would like to pay money for, whereas usually I talk about things I’ve already paid for.

So go read that maybe. It’s pretty one-sided, but I’m sure you’ll agree with me on at least the last game. If you don’t you’re a heartless monster and you shouldn’t be allowed to play video games.

Virtual Console Wishlist 2008 – The Super NES Edition

Here we are again, at the end of another year. Only this time it’s 2008. And since it’s a different year, I guess I get the luxury of running the same article I did last December without the guilt of using the same idea twice in a year. So like I did back then, I’m going to make a short list of games that I would personally love to see on the Wii’s Virtual Console service. It’ll be a little bit harder this year, because I used my most wanted in 2007, but coming up with seven more wasn’t too hard. And I even have a gimmick this time!

For 2008’s VC Wishlist, I’ve decided that I’m only going to pick games that appeared on the Super Nintendo (or Super Famicom, in some cases). Why? I dunno. I was just picking games and once I had it down to a relatively short list I realized that the ones I wanted the most were on the SNES. Sure, there are some NES games that I would love to play again, but none more than G.I. Joe or Nightshade. The only thing I’ve craved on the N64 lately has inexplicably been Pokémon Stadium, but that’s not super important. And like last year, I really couldn’t give a crap what happens with the Sega and Hudson machines. Or even the Neo Geo. I can’t even think of all the systems they’ve got on there now. All I had as a kid were the Nintendo machines, so we’re gonna stick to those.


#1 – Soul Blazer

Chances are you’ve never played Soul Blazer before. It’s only slightly less likely that you’ve never even heard of the game before now. Or maybe it was huge and I just missed it because I was afraid of RPGs back in my SNESing days. Imagine my surprise when I opened the ROM file a couple years ago and learned that it wasn’t really that much of an RPG at all!

No, Soul Blazer has more in common with the Zelda series that it would with any Final Fantasy. It’s one of those top-down action RPGs that I love so much. Wish I had known that back in the day! Yes, that would have been good, because I really don’t think Soul Blazer has held up all that well over time. The graphics aren’t horrible, but do reek of bland. It looks almost like a dressed-up Final Fantasy Mystic Quest. Or at least that’s what I can best liken it to. Not to mention that the gameplay could use a little sprucing up. I’ll give in to the fact that it’s an earlier SNES game, but it could still work a little better. The point is, at the tie I would have thought the games was great. At present, it’s a little outdated. Or a lot.

So If I’m being so hard on the game, why do I want it on the Virtual Console soooo bad? for one, because if you look past its age, it’s not a terrible game. A little clunky and rough around the edges, but entirely playable. I do like it, but there’s not use pretending it’s better than it. The main reason I want to see it is because I’ve never played all the way through. I’ve only spent about two hours at most with the game, just more than enough to form an opinion of a SNES title. And I want to play it because I’ve been itching to go through Illusion of Gaia again, but my misguided sense of fairness is forcing me to play this one again. And if it lived on my Wii, that would make it that much more appealing to actually load up and play.

I can’t truly rate Soul Blazer at this point, because I’ve only barely gotten into it, but then again, I’ve only finished two of the games on this list, so it’s really more of a “I want to truly experience these for the first time list”. Mostly, anyway. If I did have to place a final judgement on it right now though, I could tell you that I’ve easily downloaded games of lower quality than this. The TG-16’s Neutopia, for example. And that’s essentially the first Legend of Zelda game with a facelift. So yeah, I would buy this one as soon as it showed up in the Wii Shop. Might not play it right away, but it would give me peace of mind to at least know that it’s there waiting for me.

#2 – Illusion of Gaia

Illusion of Gaia is the sequel to Soul Blazer, and the second game in the trilogy. It’s also the only one I’ve finished. Of all three games, I think this one would be the most likely Virtual Console candidate, if only because Soul Blazer (as far as I know) was never hugely publicized and the sequel never made it to North America.

Illusion of Gaia is a huge step up from its predecessor. It’s still a top-down Zelda wannabe, but it’s much more polished and the story is actually really interesting. Or, at least, it was many years ago when I played it through. I think it would probably still hold up pretty well these days.

The plot of the game follows a young boy named Will on a quest to save the world from a doomsday comet. It’s pretty standard stuff, but the part that I love about it, and indeed what drew me to the game in the first place, is that most of the game locations take place in real-world locations like the Nazca lines and the Great Wall of China. It’s officially a fantasy world, but there are so many analogues to real human history and mysteries, and I think that adds an incredibly interesting facet to the game. I know it sounds horrible, but I kind of wish the game gave even more real information about these things. It would be the first truly entertaining edutainment title.

Plot and locations aside, I still think Illusion of Gaia is a solid title. It’s still sort of a lo-fi Zelda, but it has its own charm that I find very few other games possess. Maybe I’m just looking at it through rosy nostalgia glasses, but I’ve been itching to play through it again. The only reason I haven’t is that I have so many other games in progress that I couldn’t possibly start playing a game I’ve already seen through to completion. Also, I want to play and beat Soul Blazer first, if just for that minor sense of completion. Of all the games featured here, I think this is the one that I have the strongest craving to play.

#3 – Terranigma

The last in the series, Terranigma is also the finest. Well, probably. I’ve only been through roughly a tenth of the game, but that was much more recently than the other two, and I remember thinking that it was really quite awesome. My friends even agreed with me when I showed it to them. Though to be fair, it was still early in our career of playing ROMs, and it was mind-blowing to play pretty much any SNES game on our computers for free.

Terranigma, as far as I remember, is more of a “preserve the world and nature” themed game than simply saving the world. Or at least, that’s the impression I got from the first couple hours of it. A quick check on Wikipedia confirms that it’s a wee bit more complex than that. The game takes place in a world where the Earth is hollow and the overworld is dominated by good, and the underworld interior by evil. There’s more to it than it seems though, because the hero of the game… is from the underworld!

I honestly can’t remember a lot about this game other than the fact that it plays pretty closely to Illusion of Gaia and that it was a ton of fun. Not sure why I never finished this one, because whenever I think about it, I can only remember it being pure bliss. I’m sure it wasn’t that good, but I’m willing to stake my reputation (not that that’s a huge gamble) on the fact that it is a top tier SNES game. In fact, while it was only released in Japan and Europe, the main (only?) reason we never saw it is because Enix’s North American branch closed down before they could get it out. the only thing I’m not into about this game is that because of my misguided sense of obligation, I have to finish the other two games before I’ll let myself start this one! Aargh! Well, if by some impossible stroke of luck we see this on the Virtual Console first, I suppose I’ll have a loophole.

#4 – Robotrek

While not a sequel to any of the aforementioned games, Robotrek comes to us from the same development studio as the Soul Blazer trilogy, Quintet. Over the years, I have come to really respect their work, and the fact that most (if not all) of their SNES titles were published by Enix made them must-plays for me. See, I’m willing to give anything with the Enix name a shot because they had so much wonderful product in the 16-bit era, and Robotrek is no exception.

I have actually tried playing Robotrek twice, neither time making it very far into the game. This saddens me, because it’s exactly the type of game I want to play. For one, it’s an Enix RPG, and much more of a standard RPG than the last three games I just talked about. For two, it has a large collection/synthesis/customization aspect to it, and that I absolutely adore.

The game is about robots, obviously, and I have no idea what the plot was about, but you play as a young boy who uses robots to battle. It’s essentially Pokémon a year before Pokémon existed. Not only can you build new robots, but you can customize them to your liking, adding new parts and weapons, and even make your own new parts by combining old ones. Like I said, it’s exactly the kind of game I want to play. It’s almost like if Custom Robo were a standard JRPG.

So yeah, I think I’ve made it clear exactly why I want to be playing this on my Wii as soon as possible. I think the reason I put it down in the past is maybe because the completionist in me became too obsessed and I was too interested in beefing up my robots than actually playing through the story. That sounds about right. I do, after all, usually have Butterfree and Wartortle before even reaching Brock.

#5 – Umihara Kawase

Nintendo very rarely uses their infinite power to infuse the Virtual Console’s lineup with games that were never released in whatever particular region you may be in. Sin and Punishment would be the big one for us here in North America, but there are tons of lesser known games that never made it over here that I would love to see make it over in digital form. Umihara Kawase would be somewhere around the top of that list.

The thing that makes Umihara Kawase a good candidate is that Nintendo could put it up with very little extra effort going into it. The game is a platform puzzler, and one of the best. You play as a small girl tasked with reaching a door on the other side of the stage, and your only ability is to use a fishing line as a grappling hook. The trick is that the hook responds to all sorts of physics, and the game can get very complicated, but once you get good (good luck ever mastering it!), it’s insanely entertaining. And that’s why it’s easy. The game needs no instructions. The only thing you have to learn is how your hook is going to respond to how you use it. Any story sequences I may have forgotten about are irrelevant, and the game is simple enough that you don’t need the tutorial.

So if Nintendo could put it up so easily and it’s so great, why isn’t it available yet? Sadly, it’s likely because the franchise then moved to the Playstation and recently somebody decided it would be a good idea to make another sequel on the PSP. I hear it’s a pretty sad interpretation of the SNES game, and that’s why I’d love to see the original swing into our lives via Wii. Will it happen? I don’t think it’s too likely. In fact, I’d wager that the Playstation game ends up on PSN before the SNES edition hits Virtual Console. Yes, that’s how bad it’s gotten on Nintendo’s digital distribution system.

#6 – Mario’s Super Picross

Of all games never released on American shores, I would think that Mario’s Super Picross is one of those with the best chance to end up as a Virtual Console candidate. Why? Because it’s already been released in Japan and the PAL territories, and also because Nintendo loves Picross. They’ve made a few puzzles from this game available as free DLC for Picross DS, so why not let us have the entire game for a few bucks?

I think I’ve made my love of picross obvious over the lifespan of this website, but if you hadn’t heard, I heart picross. It’s a fairly simple puzzle game wherein you’re given a grid and a set of numbers for each row and column. You have to deduce from that set of numbers which spaces on the grid in that row or column need to be filled in. It sounds unbearably easy, and for someone who’s spent a few hours solving picross puzzles, it usually is. The main mode in Mario’s Super Picross gives you a time limit in which to solve each puzzle, and you’re deducted time for each mistake you make, so it’s very much a thinking game. Fortunately, like sudoku, event though it involves numbers and heavy thought, there is no math involved. If there were, I wouldn’t love it.

It gets harder in the second set of puzzles, hosted by Wario, in which you have unlimited time, but the game won’t tell you if you make a mistake. It can take much longer to figure these ones out, but I’ve never taken much more than half an hour to get any of them done. It’s also much more satisfying to solve one of these puzzles, like when you beat a game of mahjong without any hints.

I stand firmly in my belief that Mario’s Super Picross will eventually be available to me as a Virtual Console title, because the Japanese and Europeans already have it, so it has to show up here sooner or later. Only now since Chris Kohler has become disillusioned with the VC, we don’t have anyone to badger Nintendo for equality anymore.

#7 – Super Mario World 2: Yoshi’s Island

Alright, Nintendo. Honestly, where is this? We have all the other Mario platformers, and even Yoshi’s Story. I think we’ve waited more than long enough for this one. We deserve Yoshi’s Island.

Yeah, I totally saved the best for last. As much as I like any of the other games on this list, none of them could even hold a candle to the majesty Yoshi’s Island. It is platforming perfection, a mecca that may never be reached again. How Nintendo could have slapped Yoshi’s Story on the VC list without Yoshi’s Island to reinforce Yoshi’s reputation is a mystery that may never be solved.

I honestly don’t think I should have to describe this game or why I love it. I mean, I don’t know why you would even be on this website if you’re the kind of person who would have skipped over this gem. Unless you’re my girlfriend, but that’s really the only acceptable case. So really, if you haven’t experienced the wonder that is Yoshi’s Island, I highly recommend you stop reading this right now and go find yourself the ROM and an emulator. Or at the very least, the GBA port. Just play it. And that recommendation goes double if you’re my girlfriend, as there may be hope for you liking video games that don’t require plastic guitars after all if you try this out.


So yes. That’s my list. It’s taken a lot of beer and Danish butter cookies to struggle through, but I’ve done it. Unlike last year, wherein I posted this in early November, I’m just making this one up on the second-to-last Monday of the year. Hence, this time we won’t think of these of games that I want to see before 2008 is up, but rather a list that I would like to see show up sometime in the year 2009. And don’t fret; unless some giant change in my life takes place that makes me unable to webmaster anymore, there will totally be a 2009 edition. It’s just too easy.

Yeah yeah yeah

Between now and that last post, I’ve got my PC’s audio working! Huzzah! Turns out I haven’t completely forgotten everything I used to know about computers. It’s just hidden under many layers of dust and dates I now have to remember.

Many months ago Nintendo released some screenshots for a new Kirby game on the DS. They didn’t put a title to it, but I could tell right away that it was a remake Kirby Super Star. I was ecstatic. Sure, ports are generally frowned upon, but KSS is the best Kirby game ever, and given the generally tepid quality of Kirby Squeak Squad, there’s no guarantee a new game would have been better.

When I was a young ‘un, I first saw Kirby Super Star in an issue of Nintendo Power and knew it had to be mine. I owned and loved every Kirby game up until that point (minus Kirby’s Dream Course), and ran as fast as I could to tell my parents that I needed it or I would die. I had used this excuse before (Chrono Trigger, Earthbound), and it had been unsuccessful. Fortunately, my birthday was right around the corner, and what did I receive? Oh yeah. Kirby.

I played that fucking game so much that I’m surprised the cartridge never died out. I played alone, I played with my brothers, I played with friends. I played through all the games in Kirby Super Star upwards of twenty times (it took a lot longer back then!), and never got bored of it.

So naturally I grabbed the port. I had blazed through a ROM version of the original game in a single sitting not six months earlier, but was anxious to get my hands on this prettier version. And it was so much more! There are nearly twice as many games to play in this new version, and most of the new ones are really hard! Revenge of the King is a sweet “dark world” take on Spring Breeze, and Meta Knightmare has you burn through most of the original game as Meta Knight. Helper to Hero and The True Arena are great variations on the classic The Arena, and make it hard again. I used to get so frustrated with The Arena back in the day, but lately I can breeze through it without more than a couple nicks, and the new games just prove that while I’ve mastered what the original game threw at me, I’ve still got a lot of work before I can say I’ve truly conquered the fresh material.

In the end, Kirby Super Star Ultra is exactly what I’d hoped it would be: a prettier version of a game that I dearly loved in my youth. And then it’s more too, with all the extra games! Of course, it’s a Kirby game, so for the most part it’s super-easy, but Kirby games are always fun, even that unusually lame Nintendo 64 entry. Do I recommend? Hells yeah! Just make sure you have someone else to play with: half the fun of Kirby Super Star is playing God with player 2. Also stealing all the food from your dying friend.

Shooo-ryuken!

If you aren’t exactly in the loop, Mortal Kombat Vs. DC Universe was released not long ago, and it’s pretty much been the talk of guys at work. I’m actually really surprised at how much people have been talking about it. I never thought Mortal Kombat was very good. At all. If I ever played it, it was just to rebel againt my parents who didn’t want me playing anything with blood in it.

What I am interested in though, is the new Street Fighter! No no, not 4. Super Street Fighter 2 Turbo HD Remix!

Okay, long name. But it’s great! It’s almost exactly like SSF2T as you remember it, but pretty! And rebalanced, and with more options, and with online play, and some other stuff. The point is that it still plays exactly like Street Fighter should, and that’s why I love it. Despite the fact that I am complete crap at it.

Yeah. I tried playing the remixed mode on easy, which supposedly, was really easy. It wasn’t. Not for me. I made it about four guys before I got to Cammy and I just could not defeat her. I know that I suck at fighters, but I just had to get in on this action. And you know what? Despite the fact that I couldn’t even get halfway through the fighter roster, I’m having fun with it. It’s Street Fighter! How could it not be fun?

The only qualm I have with the game is that it shows you how to execute every character’s special move, but only with an arrow. Sometimes those arrows are very twisted, and I cannot make out for the life of me what they’re trying to communicate to me. I wouldn’t mind if it said B-BD-D-FD-F+X. That is completely understandable to me. But trying to understand an arrow that goes across them twists in on itself is like trying to read a completely foreign language. Just too hard. Also I could never do the Dragon Punch even when I knew the combination so that’s not helping. In the end though, great game. But that much was obvious 15 years ago.

Doodly ding-dong tick-tock

On Sunday, I will review games from the various download services on current generation video game consoles. Today is Sunday! Here’s one of my favourite games that recently appeared on the Wii’s Virtual Console.

Don’t recognise it? It’s Super Dodgeball! One of the greatest NES games ever made. I really don’t feel like making a huge post out of this, mostly because I’m lazy, but also because it’s a really simple game. It’s just fucking dodgeball. But it’s so damn fun! So yeah, if you’re really interested in knowing more, go find a NES emulator and the ROM. I swear you’re in for a wondeful time.

Autumn vacation

The days are getting shorter, the weather colder, and the job annoying…er. What does this mean? Vacation time! Well, not really, but I am heading out to Grand Forks this weekend to enjoy one last moment of happiness before the Christmas season explodes and turns my life into a retail nightmare. For the third time. Why am I still at this stupid job?

Anyway, Secret of Mana is finally on the Virtual Console, which is fantastic. It wasn’t exaclty at the top of my wish list, but it’s a step in the right direction. As far as I can tell, most people consider it to be one of the greatest games on the SNES, though a recent playthrough with the guys has left me asking if it was really that great. Of course, I still love it and will now play it over and over and over ad infinitum, but it just seems like it could benefit from a few tweaks. A less broken battle system would be nice (maybe nerf magic a little bit so cheesing over bosses isn’t as viable a strategy), and some improved hit detection would make a world of difference too. Oh, also a new translation. Square-Enix has gotten so much better at that lately, and Mana is one of those oldies that would most definitely benefit from a rewrite. Still, it’s plenty of fun, and I’m pretty sure that it’s the only game where you get to beat the snot out of Santa Claus.

SNES games be damned though! I haven’t shared my opinion of it yet, but the DSi does deserve a couple words here. All in all, I think it’s cool, but I’m still technically undecided about it. I mean, I know once it launches I’ll be one of the first in line to get one, but for now I’m taking the relaxingly uncommitted “on the fence” stance. I suppose that if the whole DS Ware thing means I can download Game Boy classics, it’s a must-have, but the camera and media player don’t really do much for me. I’m in love with the idea of a built-in internet browser though; as long as it’s more functional than the PSP’s, that is. And if it has the ability to search for a word on a page, I’ll pay double for the damn thing. If there is one thing the Wii internet browser could benefit from, it’s a ctrl+F function.

Two lovers in love, we was lovin’ a lot

Not as though I’d be doing too much blogging anyhow, but for the next couple days we’re heading down to Fargo to celebrate… well, not working for like four days? I dunno. Going down to the States to celebrate Canada Day seems a little dumb, but there really isn’t any other occasion. I suppose it’s just for the sake of shopping and getting away. Yeah.

So how about that Mega Man 9 news? Pretty damn awesome, I’d say. This is exactly what digital distribution is all about. I suppose that means that Capcom will finally be putting all the old Mega Man games on the Virtual Console then? I have the Anniversary Collection, so I wouldn’t be buying them, but it would be nice to know that they’re there.

Photo fun

You know what I really love? Facebook. For one, it’s actually rekindled my sense of friendship. It’s not like MySpace was, where all I’d ever do was change my profile song. I’m actually posting on people’s walls and pictures, and even playing Oregon Trail online! Oregon friggin’ Trail! I’ve been kind of down on people for the last however long, but as of late, I’ve found that I’ve become much more comfortable around people on the whole, and I credit this development entirely to Facebook, for giving me an easy way to dip my toes into the waters of socialization.

But even better than that, it’s a place where I can post the most inane photos of myself and people can’t help but see them! Yeah, I can put up all the pictures I want here, but like three people will ever see any. Facebook pretty much forces them on others. Take the moustache picture I posted a while back, for example:

Totally hilarious, and people actually brought it up in not-internet conversation. It’s hard to come up with gold like that, but I’m thinking that my Facebook page will now play host to a gallery of humorous pictures of myself, along with the ones that are there simply to please my vanity. Now it’s just going to be a challenge figuring out things that will be just as or more funny than that picture up there.

On bottle rockets

So if you care in the least, you probably know that all the Smash Bros Brawl info has been leaked over the last 30-ish hours. I really didn’t want to know it all, but I figured it would be better to spoil myself on purpose than have someone else accidentally spoil it for me. So what’s my favourite part of it all? Jeff is an Assist Trophy!

Now, we all know that Jeff is in a two-way tie with Paula for lamest Earthbound character, so why am I so happy to see him? In honest truth, I really just love Earthbound. Any and all Mother-related junk I see in Brawl will make me squeal like a fangirl. I hate using Ness, but I was devastated by the idea that he might not return. In any case, it’s mostly just another way to tide me over until the day Earthbound hits the Virtual Console. Don’t get me wrong, I rented it at least thrice and played through it via emulation a couple times too, but I really want a VC version of Earthbound.

My reasons for such a desire are twofold. Firstly, and most importantly, I want to be able to say I own the game, digital rehash or not. Ever since the day I read the preview article about it in Nintendo Power, I’ve always felt that my biggest SNES-era loss was Earthbound. And considering the poor sales numbers, I guess it may be some other people’s as well. Secondly, and maybe the truly more important one, is that if waves and waves of people buy the VC Earthbound, Nintendo of America might finally be swayed to give us the prequel (Earthbound Zero) and sequel (Mother 3). You may be aware, but a fully localized copy of Earthbound Zero is floating around out there somewhere; it was just never released. And as for Mother 3, NoA are just being dicks about that one. They know there’s a fanbase. How in God’s name are all the casual Wii owners supposed to know who Lucas is? Or why exactly New Pork City is awesome? Come the fuck on.

Anyway, that’s about it for my spiel. I don’t really care if we’ve seen the entire roster yet or anything. It’s good the way it is. I’d like more playable villains, but other than that, I’m perfectly satisifed with what we’re getting. …As long as Pokémon Trainer has a female version as a costume swap.

Oh, right. If you haven’t seen it yet, here’s the Brawl intro video. Epic win.