Until I can stop annoying everyone with my excitement for the upcoming Super Smash Bros for 3DS. Then I can annoy everyone with my excitement for the upcoming Super Smash Bros for Wii U! Hooray! As a celebration of only a week left of waiting (which will go by very quickly thanks to Gauntlet and Hyrule Warriors), here are some fun images from the Smash Bros demo that I took with my phone. Because the demo doesn’t let you save screenshots like the full version will. I’m sure that all of my Facebook friends will be just delighted when I start flooding their feeds with Smash Bros screenshots again.
Category: Mega Man
Super Smashing Robot
As a person who dumps most of his disposable income into Nintendo’s coffers, I’ve been playing the special early release of the Super Smash Bros for 3DS demo for a week, and now it’s available for everyone to download. It’s really great, and has done a wonderful job of making me even more excited for the full version of the game that comes out two weeks from today. Most of the demos I play just reinforce my assumptions that I can skip the game and not care, so that’s a nice change of pace.
Playable Mega Man is the big draw, but he’s not the only interesting thing about the Smash demo. For instance, it’s full of new items and assist trophies. The Gust Jar, for example, is like an incredibly broken variation of the Fire Flower, and the stupid Color TV-Game 15 keeps showing up instead of actual interesting assist characters.
Mario, Link, and Pikachu are the three veterans who show up in the demo, and of the three of them, only Link feels any different. His dash attack is totally different, his Gale Boomerang feels more effective than usual, and he just feels faster overall. Mario still has FLUDD, and Pikachu is still adorable.
Newcomers Mega Man and Villager are the other two playable demo characters, and it turns out that both of them are a blast to play as. Mega Man is wonderful, though his lack of punching feels weird. But the buster makes for an excellent smash attack. Leaf Shield seems utterly useless. Metal Blade does what Metal Blade does, except for being the ultimate weapon for any situation. Crash Bomb would be great if it didn’t have the Gooey Bomb effect of passing over to other players; that drives me nuts.
Villager is so much more fun to play than I’d ever imagined. His attacks are all fun, and I love how he can stuff pretty much anything in his pocket for later use. Riding a gyroid across the stage is a hoot, but I like that you can opt not to ride it as well. His down smash, which takes four uses to actually pull off (plant a seed, water it, chop it twice), is amazing and deals incredible damage if you can actually land a hit with it. I’ll be surprised if Villager doesn’t end up as one of my favourite characters to play in these new games.
I don’t have many other thoughts about the demo that I need to share, but I think it’s important to note that I’ve spent hours playing it. I haven’t spent that much time on a demo since… I don’t know, the days of shareware? I don’t think I even played the Guitar Hero II demo this much, and I was almost as hyped for that as I am for Smash 4.
Monthend Video Game Wrap-Up: June 2014
June, much like May, was a month where I played far too many games, and as such, ended up with a lot of half-finished stuff on my plate. Most of the games that I did finish were either short new games or short replays. My goal for the year was to clear out some of my backlog, not to clog it up even more.
Doesn’t help that I’ve got a few drawn-out and/or notoriously difficult games on the go here. I really need to remember in the future to only be playing one RPG at a time.
~ Now Playing ~
Mario Kart 8 (WiiU) – I wanted to skip this one, as I felt that I was done with Mario Kart. But it’s like, the one game that the wife wanted, so we got it. And then I ended up loving it. Stupid Mario Kart, being so fun.
Shovel Knight (WiiU) – Sweet Jesus God, I had no idea how amazing this game was going to be. I mean, I pledged towards the Kickstarter campaign, so I had faith in it, but it’s even better than I could have ever hoped. I did beat it already, but I’m playing again in New Game+, and probably another couple times for some cheevos. I really love this game.
Kingdom Hearts: Birth By Sleep (PSP) – I always wonder, when a movie or game or TV series starts to expand, if the writers had the whole plot laid out from the very beginning, or if they’re just flying by the seat of their pants the whole time. The Kingdom Hearts series, I’m convinced, falls into the latter category. When even the prequel -which should probably be the one with the simplest plot- is a big confusing mess, you get the feeling that they’re likely just using a plot dartboard. At least they’re pretty fun to play, and I especially like the skill system in this one. I’ve finished one and a half of the three story paths.
Zelda II: The Adventure of Link (NES) – Sometimes, you’ve just gotta go back and finish a game that you’ve never beaten without rampant cheating. If you think save states are cheating, then yes, I’m still going through the game dishonestly, but at least I’m not an invincible god with unlimited magic and moon jumps. Also, I really wish Zelda II were a better game.
Chrono Trigger (DS) – One of my goals for the year is to earn all 13 endings in Chrono Trigger. So far I’ve gotten three. The second playthrough is going pretty quickly though. If I wasn’t spreading my gaming time around so liberally, I’d probably be finished this little endeavour by this point.
Costume Quest (PC) – One of my other goals is to start playing through the hundreds of games I’ve bought in Humble Bundles and Steam sales over the last couple years (all aboard the Steam Train~), and Costume Quest fits nicely into the center of the “short” and “runs on my PC” venn diagram. Too bad it’s not very fun.
Rage of the Gladiator (3DS) – Still picking away at this one, but the hardest difficulty (which awards the true ending) is, well, hard. Suddenly the enemies who were total jokes before can kill me before I get one hit in. Wonderful.
Super Smash Bros Brawl (Wii) – Didn’t really have a goal here, just spent a whole afternoon playing Smash Bros to see if I could still spend a whole afternoon playing Smash Bros. Completed the boss rush with a few guys, and failed to win All-Star mode with Link nearly a dozen times. I think I may suck at Smash.
Papers, Please (PC) – Started this up on a whim and got hooked right away. Played for about two hours, and had I not been dragged away and imprisoned for doing my job too well (ending #3), I probably could have kept going on through the night. I’m definitely going to keep playing for more endings.
Donkey Kong Country 2 (SNES) – I played the crap out of DKCs 1 and 3 back when they were current, but never really got into 2. Can’t say why for sure, I suppose it came out at a time when there were more attractive games to rent? Anyway, the end is nigh for this one, and it has been a brutal trip. I want to go for the best ending, but will I have the drive to find all of those dastardly DK Coins?
Golden Sun (GBA) – You know, if I played this more than once every few weekends, I’d probably be done by now. I don’t know how I feel about it. It’s got the nice nostalgia value, and I likethe puzzles, but the battles are awfully tedious. And the dialogue! Oh my goodness, shut up!
Final Fantasy IV DS (DS) – I think that this game is only taking so long to beat because I’m afraid of how hard the final boss will be. So afraid, in fact, that I even took the time to fight all the optional bosses before I tackled the final dungeon. It’s… really hard to get through the final dungeon too, when even the more common random battles can wipe your party in a matter of seconds.
~ Game Over ~
Ittle Dew (Wii U) – At first it looks a lot like somebody made a Legend of Zelda game that looks like Scott Pilgrim, and that is actually fairly accurate. Only the gameplay leans very, very heavily on block-pushing puzzles. Sometimes there are also block-teleporting puzzles. Or a mix of the two! And then some really misplaced boss fights. Ah well, it was good fun.
Abyss (Wii U) – A game about navigating mazes while trying to control your little eyeball-squid-monster’s propulsion. I thought it was a completely different kind of game before I bought it, but I ended up liking it anyway, so that’s $2 well spent. Hooray!
Mega Man Xtreme 2 (GBC) – Technically, I guess it’s better than the first one, but it’s just didn’t grab me the way I thought it would. Then again, I think the only reason I was so excited to play Xtreme 1 was because of nostalgia. Xtreme 2 has no such advantage.
Doom 64 (N64) – As much as I love Doom, this game is just so different from what Doom was before that I couldn’t really get into it. Still way better than Doom 3, though.
~ Re-Runs ~
Teenage Mutant Ninja Turtles (360) – It’s not the worst brawler, but it’s pretty darn bad. I played through the game in Time Attack mode to round up the last few achievements. Fortunately, it’s pretty easy to burn through the game the second time around.
Klonoa: Empire of Dreams (GBA) – I know that I did rent this game when it first came out, and that I spent a lot of time playing it in class, but I can’t recall for the life of me if I beat it or not. It was highly unusual for Young Ryan to leave a game unfinished though, so we’ll call my playthough of it on the Wii U Virtaul console a re-run.
Super Mario Bros (NES) – I beat 8-3 in a single life, without taking a hit! It was the most amazing thing I’ve ever done!
I Love Katamari (iOS) – Occasionally, to kill time, I attempt to play video games on my phone. Most of those games end up being terrible, and this one is just barely an exception. I’m not saying it’s good, but I’ve seen tilt-control games go horribly awry, and I Love Katamari at least works. Still, it’s a shabby cash-in that only wishes it could be as engaging as its big brothers. Anyway, I just poked around on this one for a bit to complete the item collection and get the final cheevo.
Hooray, hooray, for Mega May
If you’re not a 3DS owner, you probably have no idea that last month was referred to in some circles as Mega May. Those circles being “Capcom” and “Virtual Console fans.” Obviously I place in the latter. Anyhow, Capcom made it Mega May by releasing the entire catalog of Game Boy Mega Man games through the 3DS’ Virtual Console over the course of the month. (Except for the first one, which has been on there for years already.)
It was glorious, let me tell you. But it wasn’t without its ups and downs. Of the six games released, I’d played only two, so there was a lot of new ground for me to cover here. I mean, obviously I was going to play them all. Even if I didn’t play them, there’s a certain sentimental value in having the entire catalog of classic Mega Man games all packed into a single device.
And by “sentimental” of course I mean “compulsive.”
Impressions on Nintendo’s E3 2014 Digital Event
I only ever watch Nintendo’s E3 presentations, because aside from maybe one or two specific games, I generally don’t give a flying fig about the other guys’ stuff. I always enjoy Nintendo’s shows, but to be quite frank, this year’s has got me the most excited I’ve been in a good long while. Let’s go over it point-by-point.
Oh, and here’s an embed of the full presentation, if you feel so inclined to watch it for yourself. I’ve embedded a few choice trailers later on, too.
The Presentation
The opening and a few little skits in between game-related segments were all done up Robot Chicken-style. And I don’t mean in a style reminiscent of Robot Chicken. I mean that I wouldn’t be surprised if Seth Green and company actually had a hand in creating the animated scenes. It was a dead-on likeness, and the skits used pretty much the exact same type of humour that the show is known for, albeit a little softer to keep it family-friendly.
While the internet seems to have mixed feelings about it, I personally loved it. It was much more interesting than just having Reggie and whoever else up on stage bleating about business strategy or whatever. Reggie’s part was actually pretty short, too, and his animated double stepped aside less than halfway through the show to let the games and their developers do the talking.
Super Smash Bros
The first game up was Super Smash Bros for 3DS and Wii U. It still doesn’t have a real title, and at this point I don’t think it ever will. Whatever. That’s hardly important.
What matter is that Miis have been revealed to join the fight, and they look awesome. There are three types of Miis to choose from: Brawlers, who are bare-handed; Swordfighters, who obviously carry a sword; and Gunners, who have a really cool gun-arm. Not only can you import your Miis into the game, but you can also dress them up in a variety of hats and different costumes. Oh, and they look like they’ll be a lot of fun to play as, too.
Masahiro Sakurai talked about the game for a bit, and then showed a very quick montage of clips, which I’m sure held plenty of new info, but I haven’t gone over it to pick it apart yet. It really doesn’t matter. It’s Smash Bros. The only thing that disappoints me is that the “summer” release date of the 3DS version is October 3rd. In what crazy fantasy world is that considered summer?
At the end of the show, Palutena from the Kid Icarus franchise was also confirmed as a new fighter, with a very anime intro video. I’m not totally sold on her yet, but hey, the more the merrier, right? Her trailer also suggested that Dark Pit will be in the game in some capacity. Whether he shows up as a playable character or just an assist trophy, we don’t yet know.
It wasn’t a part of the big presentation, but a Pac-Man intro trailer showed up overnight. I’m still in a little disbelief, but really, it makes perfect sense. You’ve got Mario, Mega Man, and Sonic all in the same game already. Pac-Man fits right in there with the big names of classic gaming. Of course, Bandai-Namco is also helping develop the games, so… Pac-Man seems like he’ll be a fun fighter to use. If nothing else, he’ll be fun to watch, with all his wacky moves and goofy sound effects. His trailer also confirmed Mr. Game & Watch’s return, which is just gravy at this point.
Amiibo
Nintendo’s entry into the world of selling plastic figures as add-ons to your video games. At first they seem like an evil scheme to bilk you out of even more money, but unlike Skylanders and Disney Infinity, they don’t seem to be necessary to enjoy the full content of the games they link to. Well, not for Smash Bros, anyway.
While Nintendo has plans to launch Amiibos for a handful of different games, they only showed what the figures will do in Smash. There, they will simply contain AI fighters that you can swipe into your game. These fighters will level-up and adjust their playstyles over time, which seems like a really cool feature. I might pick up one or two because they look neat. I’m just relieved that they’re an entirely optional thing.
Yoshi’s Woolly World
I’ve been waiting for more news on this one very patiently, and the wait finally paid off! There was a pretty big feature on the game and how it was conceived, which was a pretty interesting segment. I loved Kirby’s Epic Yarn to death, and I could not be more thrilled that Yoshi is getting a similar treatment.
The thing is that Kirby’s Epic Yarn was a pretty huge deviation from the normal Kirby formula. It was an entirely unique game with a beautiful visual style. Yoshi is even prettier, but seems to be hewing pretty close to the Yoshi’s Island style of gameplay that we’re very familiar with. That’s not necessarily a bad thing, because Yoshi’s New Island turned out pretty darn well on that front. I would like to see Woolly World go in a different direction, but I’ll just have to put my faith in Tezuka.
I also really want a crochet Yoshi now.
Captain Toad Treasure Tracker
After playing Super Mario 3D World, I found that I wanted an entire game based on the Captain Toad stages really badly. I even made a Miiverse post or two to that effect.
Not once did I ever think that Nintendo would actually make that game.
But there it is, in all its glory. You know what? Not once have I ever thought that I’d be drooling over a game starring Toad, either. But here we are. I often don’t care about Nintendo’s weird little spin-off games, but the Captain toad levels in 3D World were just so much fun that this is going to be an absolute Day One purchase. I’m still not clear on whether it’s going to be a full retail release or a smaller eShop game, but either way, “Holiday 2014” can’t come fast enough.
The Legend of Zelda Wii U
It’s not even far enough into development to have a real name yet, but God damn did the teaser look gorgeous. And it’s in-engine, too! I love the idea of making the world more open so that you can tackle challenges in whichever way you like.
What’s most immediately interesting though, is that Aonuma suggested that the character in the teaser may not be Link. After seeing it, I immediately turned to the wife and asked “Is Link a girl this time?” The character is considerably more feminine than Link has ever been. It’d be quite a neat twist if Link were a girl this time. Or if Zelda turned out to be the hero!
Pokémon Omega Ruby and Alpha Sapphire
Remakes of the third generation Pokémon games. There isn’t really a lot to say about them yet, but I think I’m probably quite a bit more excited about these than most. Sapphire Version was my re-introduction to Pokémon after several years of having let the series pass me by, and I hold it quite dear to my heart because of that. Most people just seem to think that Gen III was trash though. Nuts to those guys. Gen III gave us Blaziken and Walrein and Altaria. I really like Gen III, is what I’m saying.
Also, Mega Swampert is a totally boss, Hulked-out monster. I love it!
Bayonetta 2
I had no interest in Bayonetta 2 at all until yesterday. I’ll admit that I was forcing myself to be indifferent to it because I didn’t play the first game at all. I still didn’t much care for it until they showed that the first game would be packaged in with retail copies, and that you can dress up Bayonetta as Princess Peach, Link, and Samus.
Two games for the price of one? Fun, sexy cosplay times?
This is why I only care about Nintendo’s presentations. They know how to push my buttons.
Hyrule Warriors
I’ve never played a game in the Dynasty Warriors series, and I plan to keep it that way. However, I will buy pretty much anything relating to Zelda, so I’ve been watchign this one with a keen eye. And a much keener eye now that Zelda has been confirmed to be a playable character. I honestly don’t know if I’d rather play as her or Impa, who is a major badass here. Honestly, Link just looks so plain and boring in comparison.
It might not be a big problem when the final product arrives though, as Aonuma said that the game will have tons of characters to choose from. There are four revealed now, and I’m pretty excited about what they’re still hiding up their sleeve.
Not having ever played a Warriors game of any description before, I also get the nice bonus of this being a totally new style of gameplay for me. Running around a battlefield, chopping hundreds of monsters to bits? Taking on huge Zelda bosses in a more fast-paced environment? Playing co-op with the wife? Yes, yes, and yes! Sign me up already!
Kirby and the Rainbow Curse
Kirby: Canvas Curse remains one of my most beloved games on the original DS, and I nearly blew a gasket when I saw that there’s going to be a Wii U sequel.
That same gasket then succeeded in blowing when I realized that the graphics are all done in an adorable claymation style.
Xenoblade Chronicles X
I don’t much care for how gosh-darned anime it looks, but if it’s as engrossing to play as the first Xenoblade Chronicles, I’ll gladly plug another 150 hours into this one. And the Nopon are back, so hooray!
Ugh, but seriously. It’s so freaking anime. Gross.
And I hope the final title is something a little less… dumb.
Mario Maker
It’s exactly what it sounds like. A Nintendo-sanctioned program that lets you build, share, and play your very own Mario levels. It’s really nice to see an official version after the various illegitimate PC editors, but it’s kinda sad that it only includes assets from Super Mario Bros and New Super Mario Bros. So none of the more interesting stuff. Oh well. I’m sure that assets from other games will become paid DLC, and I’m sure that I’ll be more than willing to fork over that cash when the time comes.
Splatoon
A wholly new game for Wii U, and a team-based online (third-person) shooter at that! It’s a goofy paintball game though, so it’s kid-friendly, but that doesn’t mean it’ll be any less fun. No, in fact, this is the first shooter in years that has my full attention.
The gimmick here is that you can cover the arena in you team’s colour of paint, and your avatar can turn into a squid to swim through and hide in that paint. It looks like there’s a certain level of strategy involved, and that just swimming and bouncing around the stages will be a whole lot of fun. Honestly, I think I could actually spend as much time playing this as I did Unreal Tournament. And let me tell you, I played a lot of Unreal Tournament back in the day. I think it probably still holds the record for PC game that I’ve put the most time into.
All of that was enough to take in, but there were plenty of other games that didn’t make the cut and were only seen on the show floor. Everything on 3DS that isn’t Pokémon, for example. Also a new Star Fox game and a couple new projects that Miyamoto is working on.
Immediate buzz is that Nintendo won E3 this year, and if I had seen anything from any of the competition, I’d be able to agree. If nothing else, the Wii U has a friggin’ excellent bunch of software in the pipe. Hopefully that’s what it needs to turn its lagging sales around. Mario Kart 8 was a massive shot in the arm, and a showing like this can only make things better.
Yeah, so. 2015 is going to be a pretty expensive year. If you start to see me hanging out on the streets in the seedier parts of town late at night, it’s probably because I need to bring in some extra income so that I can buy all these darned video games.
Monthend Video Game Wrap-Up: May 2014
May came in like a lion and… well, it was pretty heavy on games I wanted to play throughout. A stark contrast to an April that saw almost no new games and gave me ample time to work on my enormous backlog. Luckily, most of May’s releases were cheap Virtual Console Mega Man games, so I didn’t have to choose between video games or paying the bills.
But yeah, May 1st saw one of the best eShop updates in a long time, and then the new Kirby and Mario Golf came out on the second. Also there was that massive Humble Store spring sale. Needless to say, I’ve been keeping very busy, which is great because the wait for Smash Bros would be killing me if my 3DS (and PC, I guess) weren’t so jam packed with games I want to play.
~ Now Playing ~
Mario Golf: World Tour (3DS) – I never got into Mario Golf on N64, but I played the stuffing out of the GameCube entry. I waited very impatiently through several delays for this one, and it was so worth it. The Castle Club “story” mode is a bit confusing and overcomplicated, but a free play mode exists, so ignoring that business is pretty easy.
Monthend Video Game Wrap-up: November 2013
The good news is that winter is here and I no longer have to feel bad about spending all my time inside playing video games. The bad news is that… well, there isn’t any bad news at the moment. It’s December that’s got all that holiday business to it; November is fairly smooth sailing as far as having free time goes.
That said, real life tried its best to get in the way, but November was still a fairly productive month for gaming. This month, I continued my recent trend of finding games that I could finish in an afternoon, and I think I’ll be keeping that up for a while. It’s fun to dive into epic games that take the better part of a year to finish, but sometimes the thing that really hits the spot is a game that I can start and finish in one sitting.
I don’t have any new categories for this feature this month, so that’s good. I figured that my tendency to obsessively categorize things would have me introducing a new one each month. But that doesn’t seem to be the case… yet.
~ Now Playing ~
Adventure Time: Explore The Dungeon Because I DON’T KNOW! (Wii U) – It was a small pain in the butt to actually secure a copy, but it was worth it. Between the abundance of Adventure Time charm and having another game that The Wife will play with me, I’m pretty happy with this game. It’s also a lot of fun too, being a dungeon crawler that hearkens back to old-school fare like Gauntlet. Games like this aren’t really made any more, which is too bad because I quite enjoy them. We’re currently 50 floors down.