Ow! My freaking ears!

I just spent the last 47 minutes listening to The Killers’ CD, Hot Fuss, and I can’t say that I’m overly impressed. While their big hit “Somebody Told Me” is a kickass song, I just can’t say the same for the rest of the disc. I assume that they’re an acquired taste, and if I listened to it a few more times I might get to like it, but I have other music that I know I like so I don’t think The Killers will be making it into my library anytime soon. Thank God I listened to the CD before buying it. Ths is a prime lesson in why you should never buy a CD until you’ve heard at least half the songs. I’mma go listen to Tesla now.

So… What else have I done lately? Oh, I downloaded the Rockman X8 PC demo today. you can find it here if you feel like giving it a spin. Just scroll down and hit the big red button. I was impressed by it, mostly because it’s so much better than X7 (which even I’ll admit was pretty sad). The only thing that disappointed me is that I doesn’t have any gamepad support. Or I’m just a dumbass and couldn’t figure out how to enable it (EDIT 9:10PM: Yep, I’m a dumbass. Found the option…). It’s got one helluva Capcom logo animation. I recommend downloading it just for that.

Shit, Sky Captain comes out tomorrow! I’m totally hyped. I love that movie so much. I guess that’s it for today. I’ll do some article work tomorrow. Maybe even get one done. Who knows.

Noteworthy

A short while back I got fed up with having like 7 BitTornado windows open at once, and finally got around to installing this program called Azureus. Good stuff. Hold on, I’m going somewhere with this. so I’m looking for “test subjects” down at the old torrent dump, and I come across a peculiar anime movie called “Sonic Adventure 2”. I’m like “Hey, that’s a game, not a movie!” And I downloaded it because I like and own the game. Impressions are as follows.

It was indeed an anime movie based on the Sonic Adventure 2 game. I was shocked, because I was sure I would have heard of such a thing. Anyhow, it’s surely a movie of the Sonic X anime, which is very, very loosely based on the first Sonic Adventure game. Only, the anime introduces many new characters and of course, takes away a lot of element from the games. So if you’re still following me, the movie’s story is that of the game, but changes just enough to make it fit in with the anime’s plot. And as I can only assume (because I stopped following the Sonic X anime and pretty much anything I was watching when I started working), the movie introduces several plot points and characters, which will carry over into the anime with no explaination, leaving all of us who live outside of Japan to wonder what’s going on. Only I’m on the inside now, because I’ve seen the movie.

With that moderately confusing paragraph behind us, let’s discuss some other stuff about this particular movie, shall we? The thing that I first noticed is that opposite to all toon-to-movies I’ve seen in my time, the animation in Sonic Adventure 2 is inferior to that of Sonic X. In fact the overall quality was somewhat lower than I would expect, leading me to beleive that no-one involved with Sonic X had anything to do with this movie. Of course, I’m not going to research this at all, so if you can tell me different, go right ahead. My E-Mail address is at the bottom of the sidebar. Also noted was that they managed to keep all the main ideas of the game’s story mostly intact. While a bunch of anime-exclusive character story was added and intertwined with the base story, they also did a pretty good job of explaining the main plot, whereas the game left you kinda confused at several points. Of course, it was somewhat connected with the Sonic X story, so if you hadn’t been watching that, you might be left in the dark on several occasions. Lastly, the subtitles were pretty poor. they were there and all, but the translators were clearly not that proficient in English, as the Engrish is piled on throughout.

Other interesting news bits for this update include: Mike has re-arranged his website. Again. It once again has content on it, much to my delight. The last couple incarnations did not, so it makes for a nice change. Steve also writes for this website, and it features a message board much like my own. I would urge you to post at either, but you’re really better off at the Mists of Avalon Online forum. More people, and they actually post every once in a while.

The full version of the Rockman.EXE Stream anime opening theme, Be Somewhere, has been released. Find it from here. While we’re talking of anime themes, you can download the opening and ending themes of the Viewtiful Joe anime at this website. You’ll have to sign up if you want them, but they’re not great, so unless you’re a huge VJ fan like m’self…

And as much as I hate relying on Gorillamask for things to post about (I try to find stuff myself, but I don’t have hundreds of people e-mailing me things they find interesting every day), here’s a nerd test. Take it, see how much of a nerd you are. Apparently, i’m barely a nerd at all. I was slightly surprised, but I guess I’m just more anti-social than nerdy.

From the desk of Funk Master R. Valentine

There are tons of fun little tests and things to do on the internet, like quizzes to see how you rate in certain areas, “what [series] character are you?” tests, and plenty of different kinds of funny name generators. The Ninja Name generator at Ninja Burger for instance. The latest one I’ve come across is at Playerappreciate.com. If you’re just reading and not clicking links as you go or didn’t bother to look at the picture, it’s a pimp name generator. My pimp name, it’s pretty sweet. I should probably go by it from now on. It’s a little long, but meh. Oh, and if you try it out, you can keep clicking for different names if you don’t like the first one you get. This was the first one I got, but I kept clicking, and the rest were kinda weak.

So lately I’ve been spending a lot of time over at the Mists of Avalon Online message boards. It’s run by a friend of a friend, who just happened to have a mention once before on the site, sometime back in early November. It’s a much more populated forum (about 40 members), and it’s much more lively than my own. And by that, I mean there is activity there. So yes, I’ve been whiling away some time over there, and if you don’t already know of it, I suggest you check it out. Especially for my great views on things such as video games, literature and abortion. Go! sign up! I need more people to form a sort of forum posse.

Okay, third paragraph, video game time. Resident Evil 4 has been challenging the limits of my patience, with some tough areas and annoying as hell fish. Not that they’re attacking me or anything, but you can kill fish and take them as food. Currently, the only populated body of water is the lake, and I have to kill them with harpoons, and well, you take it from there. It’s interesting that the game progresses in chapters, unlike the other games. I guess it’s just a way to gauge how well you’re doing rank-wise, because they show you your accuracy, kills and deaths at each between-chapter save point. I’m on chapter three now, and I’ve fought two great bosses; one really easy, and one slightly tough (killed me five times). Now it’s nighttime, and the evil people are getting more numerous, and evil wolves have started appearing too. They are really hard. I’m not going to ruin the plot, but as far as I can tell at this point, the enemy is aliens. It only makes sense. That or it’s an underground Umbrella splinter faction that’s using a new type of virus thing. I haven’t a clue, but now the president’s daughter is following me around everywhere, and the villagers keep trying to steal her. Oh yes, and now they throw pitchforks as well. It’s getting really hard, and I’m lovin’ every minute of it. Whoo Loverboy.

Doom 3 doesn’t work so well on my PC. It runs, but when it loads rooms, it starts slowing down rather harshly. But at least it’s a good enough game to see past the occasional slowdown. While there isn’t any action in like the first 20 minutes, there are so many cool little things to see and do, it’s mind-blowing. Then again, I already knew that. I played it once before, but never bothered to mention. Leisure Suit Larry: Magna Cum Laude didn’t go over so well. First of all, it was in Spanish, a language in which I have not been schooled, and it bugged out right after the opening scenes. Those scenes were rather interesting though, as the graphics were pretty sweet, and the background music was Motley Crue’s “Girls Girls Girls”. I’ve been looking for an English version torrent, but haven’t had any luck so far. Please, internet, don’t make me buy this game. I know it won’t be worth paying money for, but I still want to try it out.

Finally, I have to start getting pissed at Capcom right now. In both Rockman.EXE 4 and Rockman Zero 3, thre were E-Reader features. I searched for and bought an E-Reader specifically for these games. But in the North American versions, those features were gone. I as, as they say, was cheezed. But not so badly, as they didn’t really do anything spectacular. BUT – Rockman.EXE 5 also has E-Reader support. it will probably be removed from the NA version again, and this is where they’ve gone too far. One of the coolest features in the game, dubbed “Forte Cross Rockman”, is only attainable by E-card. It’s not important to the game, but Forte is awesome, and a Soul Unison (stop me if I’ve lost you) with him is like the ultimate dream of EXE fanpeoples. Not to mention, it’s better than a regular Soul Unison, because it doesn’t up and go away after three turns. So yes, urge to kill rising and such. They had better leave that E-Reader crap in there this time, and possibly include the card in the game box so I don’t have to buy a kajillion packs looking for the damn thing. All that, and they’ve delayed the release of the GBA MegaMan Anniversary Collection again. Capcom, you’re really cutting it close these days. Funk Master R. Valentine isn’t going to take this much longer.

The Ten Greatest Games of 2004

It’s been a pretty good year for video games, especially for sequels. Games have gotten longer, harder, more prettier, and more innovative. At least that’s what I’ve been seeing. Many people tend to disagree with me about stuff and junk, but that’s not too important, because it’s time for Ryan’s opinion to shine! Yes, I’ve painstakingly picked out the ten games which came out this past year which have stood out the most. These games are the cream of my crop, the ones that make me happy to be an overobsessive gamer.

It took me a long time to think out the list, and there are a-plenty that didn’t make the cut, even though they so deserved such recognition. And even worse was putting them in order. When you want to rank something you love for nostalgia’s sake higher than a more deserving of the spot, it’s hard to make the call, but I did my best to put aside my obvious Nintendo bias and come up with a well-rounded list for all to gawk at.

There were some rules to abide by though. For one, I would not put a game on the list which I haven’t played. That was an obvious one, and narrowed down the list. Unfortunately, it also probably woudl ahve changed had I not gotten a job and been able to play a wider range of games. The second rule is that remakes could not be included. This caused Super Mario 64 DS, Final Fantasy: Dawn of Souls, and a couple other great ones to be cast aside, but it’s more fair that way (as they would have taken the top spots with no questions asked).So I guess now that I’ve made my objective and means of achieveing it clear, it’s about time I got down to business.


~ #10 ~
Kingdom Hearts : Chain of Memories

Our first entry just barely made it onto the list, as I played it just one day prior to writing this. Not to mention that it was only released just before Christmas. And seeing as how I’ve played very, very little of the game, it’s clear that it rightfully deserves to be on the list.

While I learned to enjoy the original Kingdom Hearts after playing it a couple times, I still haven’t gotten a chance to really get into it. So I figured since I liked it, why not check out the GBA sequel? My brother bought it, and after less than half an hour with it, I knew it was a keeper. The opening video alone is enough to sway anyone who has insecurities about the crad battle system. It’s simply amazing what Square-Enix was able to do with the so-called “primitive” GBA technology. And the battle system isn’t nearly as bad as the cards it’s bulit on might imply. It’s still a totally active battle system, just with cards in place of attacking moves. You can still run, jump, and roll as normal, of course.

And then there’s the plot. Basically, it takes place right after the first game (so I was lost, I never saw the ending to the first), and Sora is trapped alone in Castle Oblivion, where gain is loss, and loss is gain. It’s all very confusing at first, but after the cloaked stranger who greets you as you step into the castle explains everything, it makes a little more sense. How the game progresses is interesting too. Every door in the castle leads to a part of Sora’s memories, and each door is unlocked by using cards won in fights. Depending on which card you use, the area beyond will be different, and different numbers of Heartless will popluate that area. This is reminiscent of the world-building features of Legend of Mana and Final Fantasy Tactics Advance, only much more in-depth.

Overall, it’s a first for the world of gaming, in that it makes very good use of an active card battle system, where many have failed before. Highly recommended, as will be all of the games on this list.


~ #9 ~
Mario Party 6

Another close call for thie list, as I only got to play it once before now, but boy did it leave an impression. Mario Party 5 is easily the greatest party game ever, with my two all-time favorite mini-games: Pushy Penguins and Fish Upon a Star. But Mario Party 6 also has plenty of it’s own charms. Sadly, I haven’t been able to explore all the features of the game, nor have I seen even half of the mini-games, but there is one key factor in why I put this one on the list: The Microphone.

Karaoke Revolution was probably the first game in a long time to use a mic (but that might change with the DS), but that was probably passed by the wayside, as I never heard anything about it after it was announced. But Mario Party 6 takes the mic and implements it in a great number of ways, and without overusing the thing, might I add. There are about five or so regular mini-games where you use the mic, and they pop up randomly when in Party Mode. All are 3-on-1, obviously, as you only get one mic. One game has you driving a huge war machine and shouting commands like “fire” and “bombs” in hopes of defeating your rivals, while another makes you shout at a herd of goombas to help them escape the wrath of your enemies. Since it’s not overused, it’s always great fun when a mic game pops up.

Aside from those, there is also a dedicated Mic Mode, where everythign aside from game setup is controlled by the microphone. One game is a parody of Jeopardy!, only with more Mario Party-esqe challenges like guessing the identity of a distorted silhouette or remembering how many goombas went by in a stampede of monsters. With 3 or four players, this is an excellent game, and even better since another player can ring in to pick up some rebound points if somebody gets their question wrong. Another game is a race to the finish, where you have to shout at your character to run, move upwards and downwards, jump, and several other things. Unfortunatley, this one is only one-player, and is a bit lackluster for anytone who might be stuck watching. There is a third Mic Mode game, but I damn well can’t remember it.

Mario Party 6 surely topples the first four, but it’s stillto be seen whether it’s got the right stuff to best old number five. In either case, it’s still an excellent party game. Just make sure you bring at least one other person to play with. As fun as they are, Mario Parties, like any other parties, get stale if you’re the only one attending.


~ #8 ~
Mario VS. Donkey Kong

Ah, memories come flooding in of good old Donkey Kong ’94, easily one of the greatest original Game Boy games ever. And with a scarce number of original Mario games being released these days, it’s nice to get a refreshing taste of something that isn’t quite a Mario game, but could qualify in a pinch.

It seems that Donkey Kong has had enough scrounging various island for bananas and has gone back to stealing things from Mario and climbing tall buildings. Just like it used to be. Only this time, he’s not kidnapped Mario’s girlfriend, but every one of his cute little Mini-Mario toys. Mario, being the money-grubbing businessman he is, decides not to just make a new batch, but goes after the big ape in an effort to save the precious toys. It’s back to the good old days of hopping platforms and climbing ropes and vines that we so miss.

Now if you’ve played Donkey Kong ’94 (which you really should have – it’s not one to be missed), you know that the objective is to find a key on each level and bring it to the door to progress. But wait. Ther’s more this time around. After you’ve found the key, you get taken to the second part of the stage, where you’ve gotta rescue one of the Mini-Marios. A challenge worthy of a plumber/toymaker/doctor/racer/etc? Yes indeedy. After 6 levels of this key and Mini-Mario collecting, you move onto a new type of level, where you must guide the little guys to the safety of the nearest toybox. These levels are usually very complicated and often involve many enemies and switch platforms. And getting all the Mini-Marios to the box is worth the effort, as for each one you save, you get one hit point for the next level – the boss fight wiht Donkey Kong himself.

The boss fights are pretty basic. You pick up and throw things at DK, and whoever loses all their hit points first is the loser. It get harder later on, when you’re forced to navigate lasers or block flying objects whilst attempting to smack the big ape upside the head with a barrel. After six worlds of this, you’re rewarded with… Hard mode. Finish those six worlds, and then you’re done. Maybe.

A secondary challenge for expert players (and I mean it, these are damn hard) is a score attack option. Each level has a set high-score, and beating that score will net you a star. The objective is mostly to move as fast as you can on the normal and Mini-Mario levels, and not to get hit on the DK battles. It doesn’t sound too hard, but once you get to World 3 or so, you’ll realize just why I noted that this challenge is for experts only. This provides a huge leap in difficulty from simply surviving until the last level, and is probably one of those thigns you’ll never want to have to do again after you’ve completed it. But you probably will, because it’s just so damn enjoyable.


~ #7 ~
The Sims 2

I honestly didn’t think I would ever own The Sims 2. That was until I played it, and I got a new computer capable of running it (perfectly, might I add). The original Sims was great at first, but gradually got boring, because there wasn’t much more to do than keep your sims alive. Somehow, though, they managed to do it. Maxis figured out a way to make me fall in love wiht the sims all over again. And this time, I don’t think it’ll just be another fling. This time, it’s serious.

Like I said, in the original game, your only other real goal besides keeping the little guys alive was to get them to the highest job level. Which was nearly impossible. Unless you could stop time, becasue those damned skills took so long to build after level 3. But in The Sims 2, there are plenty of side objectives and “mini-gmaes”, like gettign your children into private school, and the whole Wants anf Fears deal. And let’s not forget aging and genetics. That opens up whole new worlds for sim breeding. Unfortunately, the developers had the humanity to stop us from letting them inbreed. It sucks, cause now I can’t get the super golden sim which can travel to all points on the world map. (FF7 joke, people)

So what is this about Wants and Fears, you ask? Well I suppose I could take some time out of my busy schedule to clue you in a bit. You see, each sim has an ambition. Be it an ambition for riches, knowledge, love, or just to grow up, every sim has one, and it affects which things the sim wants in life. For example, my sim has a “faimly” ambition. Therefore, his Wants will be along the lines of “have first kiss” “get married” “have baby” and “play with sibling”. His Fears on the other hand would be things like a death in the family, or being rejected for a marriage proposal. Each ambition has it’s own set of Wants and Fears, and set point values for each. So when a sim completes one of his greatest Wants, his ambition meter with go through the roof. And when it gets full enough, he would receive the fabled Platinum Mood, in which he’s happy all the time. So really, you don’t have to take care of your sims’ needs in this game, you just have to fulfill their wants.

Finally, the sim editor in this game is waaaaaay better. I probably didn’t use enough a’s to get across the true greatness of it. Rather than simply selecting a head and body for your sim, you can customize every tiny detail of their heads. If you’re really good, you could proabbly make one that looks exactly like you. You can also choose outfits for several different occasions, what makeup they wear, how much stubble they have, and you even get to set up the preliminary family tree when you create a family. Me, I love character editors, and that alone will last me ages. So have to say, if you still enjoy The Sims, don’t get The Sims 2, becasue it’ll probably be the death of you. However, if you’re looking for a deeper sims experience, this will be right up your alley. As long as your PC can take it. Fortunately, by today’s standards, it doesn’t require that much.


~ #6 ~
Viewtiful Joe 2

Easily my favorite new(er) series, Veiwtiful Joe has a hell of a lot going for him. First of all, it’s undeniable that the game is packed with style. From Joe himself, who goes to unearthly lenghts to impress his audiences, to the game itself, with it’s over-the-top movie motif and beautiful cel-shded graphics, Viewtiful Joe 2 takes the bar which the first game set, and raises it right to the top (or bottom, if this happens to be a limbo competition). It was hard for me not to put this closer to the top, but as great as it is, the others certainly show that they deserve their spots.

The biggest addition to the game is the whole new level of gameplay: the addition of Joe’s girlfriend, Silvia, to the mix. The brings along an entirely new way to play with her twin guns and exclusive VFX power, Replay (which kicks serious ass). You can interchange between the two heroes at any time, and they can even team up for several different super attacks. The blissful 2D beat-’em-up gameplay from the first returns with few changes, but as they say, don’t fix what ain’t broke. Me, I love simple games like this that you can blaze through in a couple days more than long drawn-out adventures, simply because these ones turn out to have the greatest fun potential, enabling you to play through over and over. And let’s not forget the various dificulty levels to fight your way through, plus the new challenge mode entitled “The 36 Chambers”, which are unlocked as you complete certain criteria in the main game. All of this, of course, is governed by the inhuman difficuulty level that makes Viewtiful Joe the first name to pop into your head when someone asks about a hard game.

But the gameplay is certainly not the only thing the game has going for it. Sounds a little weird saying that, but whatever. Remember how The Wind Waker was a pleasantly funny? Viewtiful Joe 2 is positively priceless. The first game had it’s one-liners for sure, but 2 takes the foundation it built and will have you rolling on the ground at least every second cutscene. For example, when you start level one, Joe notices Silvia has new clothes, and she respons that you can do whatever you want in Movie World andf that Joe should give it a try. The resulting scene is possibly the most intentionally hilarious moment in video gaming ever. Of course, the fun doesn’t end there.

The bosses deserve their own damn paragraph, since they’re such a prominent part of the game. Not only do they pose a huge challenge to players, but their characters are easily worth mention, just like in the first game. The first boss, Big John, is an over-chibied T-Rex that keeps coming back throughout the story in different costumes claiming to be a different character each time. Flinty Stone, the huge stone idol boss, has one of the most amusing cutscene dialogues with the heroes ever, and the final boss (whos identity is obvious after the intro cutscene) is rather cool. Plus once you’ve beaten him, you realize that he’s actually quite a good guy, just taking the wrong route to his goals. Probably a few more spoilers there than you’d care for, but it’s all pretty predicatable. Capcom’s never exactly been one to forge a tale of wonder and surprise.

Duh. I love the game. You’d probably love the game if you had any taste. It excels in every area the first one did, and adds some excellent things (like a stage select), while giving up a few (no hidden characters…). But everythign levels out, as the extra characters didn’t add that much to the first game. I just wish they’d give us the good quality version of the “Viewtiful World” music video. The warehouse version is good and all, but I like colour.


~ #5 ~
MegaMan Zero 3

I’ll start by saying that the Zero series is probably the best of all the assorted MegaMan series. It takes the standard X formula, makes it a little faster paced and more difficult, and then tacks on Zero as the main hero. Not to mention that it’s got a semi-coherent story, unlike that of the later X games (everything worked up until X4, then it went to hell). The first game was an excellent starting point. It had a reasonable difficulty level, and was a ton of fun. I must’ve played through it at least seven or eight times. The second, however, took the difficulty curve and made it steeper than some kind of really steep thing. The first level is acceptable, but after that, the holes, the spikes, the bosses. It was all way too hard. I did manage to finish it after a good year though. And enjoyably enough, MegaMan Zero 3 finds the perfect niche between the first two games and is just what the doctor ordered. Hopefully the fourth (which is now confirmed) will keep up the good name of Zero.

The reason the first games were hard was simply that getting the best things and special abilities required you to go through the entire games without using any Cyber Elves (which have various effects like restoring life and eliminating some traps) or getting killed, and you had to do it fast too. All this becasue you had to keep a steady A or S rank to achieve all the secrets. But Zero 3 saves you a little trouble. Whereas the first two deducted rank points for any Cyber Elf use, 3 lets you equip any two Satellite type (non-perishable) elves you like without any penalty. However, Fusion type (one use) elves still incur point loss. So you could, say, increase your life bar to give yourself a foothold and a better chance of surviving with a good rank. The levels are still unforgiving as ever, but the bosses are slightly toned down to a point where you stand a chance even if you don’t possess their weakness.

And of course, with every sequel comes new features! This one brings about a chip collecting feature, which provide you with character/story information, Cyber Elves, and sometimes even upgrade chips. You see, Zero can equip various chips to his head, body and feet to give him special abilities. Some of these abilities include being able to jump on water infinitely, reduced wall-sliding speed, quick weapon charging, or life regeneration. Body chips hold the elemental properties of the Element Chips of games of old, and also some other, somewhat less important properties. It goes without saying that you can only equip one of each chip at a time, but if you manage to find a secret boss and defeat him, you can acquire an Ultimate Foot chip, which is ovbiously an all-in-one deal.

It should also be noted that the first two Zero games, while excellent in gameplay, had a terrible narrative. The story wasn’t so bad, as it did make an unexpected amount of sense, but the translation job was atrocious. Capcom is pretty notorious for this kind of thing, so it’s more excusable than if a more illustrious company such as Nintendo has pulled something like this. Zero 3, on the other hand, is rather clean. Spelling errors are minimal at most, and everything makes sense, whereas in the other two games a lot fo the time you had no idea what the characters were trying to say. All this, and at the end, there’s a really neat plot twist, and a very cool final boss battle.

Without a doubt the greatest of the Zero games, MegaMan Zero 3 satisfied my cravings for a game featuring Zero that ahd a reasonable difficulty level. Worth picking up if you like any of the older MegaMan games, but yearn for a little more speed and intensity.


~ #4 ~
Feel the Magic XY/XX

The only Nintendo DS game on the list, and at such a high placement to boot. Feel the Magic XY/XX is what I feel to be the most original game ever to be made. Okay, maybe second to WarioWare, but other than that, most original ever. And the fact that Sega is behind it is the icing on the cake. You know just by that fact that it’s bound to be bizarre and a ton of fun. And boy, that certanily couldn’t be more true.

Sega obviously had one hell of a time playing with all the DS’ features and doodads. Those being the dual screens, the touch screen, and the microphone. Feel the Magic runs in the same vein as Wario Ware: Mega Microgame$, but changes the idea just enough so that it’s not just a blatant wannabe. While Wario’s games were super-simple and lasted about 5 seconds at most, Sega has created much deeper games (sort of), which can take quite some time. Some, like Parachute are simple and change lenght depending on which level you’re on. Others, particularly the boss games, are very drawn out, have several stages, and can take at least a minute or two to complete.

Every bit of the DS’ functionality is pushed to the max in this game. Everything but the wireless linking gizmo. There is no multiplayer, but it’s not such a huge loss, as the single player game is more than entertaining enough to captivate you for a while and keep you coming back for more. The touch screen is the only thing you use to control the game, aside from the start button, which is used only for pausing. Some games require tapping, others need you to drag the stylus along a precise line, and others yet will have you use it to colour in various shapes while avoiding falling people. And then a few of them use the built-in microphone. One game, for example, forces you to yell at the thing to get a girl’s attention due to a marching band that separates the two of you. Another places you on a yacht, and you have to blow into the mic to fill the sail and float over the shark-infested waters.

It’s a great game, even though it is a bit short. the high difficulty level should offset that. Sadly, there is a rather imposing problem with the game. You see, a lot of games require a precise hand, and this makes it so that it’s not totally accessible to everyone. While anyone can master a simple controller, pushing a pen across a screen in an almost perfectly straight line in a short amount of time isn’t exactly an easy task. And then another game requires you to move the stylus back and forth in a rather violent fashion, for about a minute or so straight. It’s a terrible strain on the wrist, but at least it’s only in one game. Despite the couple unsavory games, it’s a great game with plenty of features. Stay tuned for a full review as part of this year’s Christmas extravaganza.


~ #3 ~
Pikmin 2

Good old Pikmin 2. I loved the original back in it’s day, and since the sequel had so much more to offer, I figured that I’d just give myself the green light and pick it up right away. Ryan: 1. Conservativeness: 0. It was so damn worth my moneys that I can’t explain it in words. Pikmin is such an addictive game that I still feel bad for mot buying the first one, even thoguht it’s at a nicely discounted price now. In any case, time for some reviewing!

The first thing you’ll notice when playing is that you control not only Olimar, but his partner Louie as well. This gives you some neat multitasking abilities, but would be much more efficient if you didn’t have to watch your Pikmin like infants. The babysitting factor really holds back the true potential of having two captains. If the currently uncontrolled captain would defend your horde automatically rather than sit and wait for you to do something. But in any case, there is a better addition: the two new Pikmin types! Though you can only get them by sacrificing some of your other Pikmin, they are very useful for solving many of the intricate puzzles that the brains of Nintendo have set forth. The White Pikmin have super speed and can detect buried treasures, as well as poison any foolish enemy who makes the mistake of eating one. The Purple Pikmin, though, are terribly slow, but can stun enemies when thrown, and are ten times as strong as your average Pikmin.

New to the game is an absence of a time limit. You can fool around for as long as you like and never have to worry about your days running out. The day timer is still there though, so you still have to make sure to round up all your Pikmin before sundown, lest they be stuck on the surface and be eaten by the night prowlers. As another way to extend your treasure hunt, Nintendo has added in a bunch of huge dungeons. There are four maps to explore, and each is home to somewhere between three to six dungeons. And these caves are just full of great goodies to collect. The items you pick up are also of minor interest, including things like bottlecaps, boot wax, fruit, and even a ROB (Robotic Operating Buddy. Old schoolers know the score) head and blocks. Plus, there’s this really freaky baby head that blinks as your Pikmin haul it back to the ship.

The enemies in Pikmin were pretty ferocious, but the new ones can strike fear into the hearts of even the most well-traveled gamers. There’s this one bug that fires off rocks, but not just normal rocks. Oh no. They’re homing rocks. And another, my sworn rival, is this fish-tank thing that is totally invulnerable from the front and shoots bombs that usually just scatter Pikmin, but will end up killing them when you really need them to survive. And on top of that, he’s usually perched on some godforsaken spire that only Yellows can get to the top of, and surrounded by other enemies, effectively creating an almost impassable war zone.

But clearly, the high point of the game is multiplayer. You can only go two-player in Challenge and Battle Mode, but it’s still great fun. Besides, you’ll usually need two people to get perfect on the challenges. I just wish I had a clone of me to play with, or at least have one of my brothers get good at the game so that I could have an effective partner. Currently, they just wind up killing more Pikmin than they save. Oh well.

 

~ #2 ~
Metroid Prime 2 : Echoes

You knew it would be here somewhere, right? Like I would let a game this great just slip through the cracks of my “best games” list. But it’s not at number one? Well, there’s a big surprise lurking down there, at least for those of you who didn’t scroll down and skip all the words, just so that you knew what games I chose. Anywho, Metroid Prime 2 = the shit. Prime was excellent, but it did have a few failings, particularly the stupid X-Ray and Thermal visors. I never liked those, as the power-ups they could locate were few and far between, and without a guide, you’d have to check every damn wall in the game to find the secret stuff. It was tedious and not fun. That’s why I never earned 100%. But Echoes, now there’s an almost perfect package.

First off, the story. Other than the newer ones, Metroid has always been light on story, heavy on gory, as a certain mutant turtle might say. But Echoes goes way beyond what even Prime put forth. Granted, Prime’s storyline was optional, as it was all in scanned objects, but it was still rather simple. Whereas in Echoes, there are tons of cutscenes, and even direct interaction between Samus and another character. While it’s not actually dialogue, as Samus is one of those silent heroine types, it’s still mostly unseen in the Metroid series. Tycho of Penny Arcade put it perfectly when he said “How Retro manages to make Samus Aran – a character who never talks, and who isn’t really seen until the end – so engaging and even human in that Chozo suit is a feat of digital puppetry. … Myself, I would like a much more elaborate story – revelations, twists, and genuine dialogue. I think it could really work. Back to Echoes, though – that’s a sign of a game that really got its hooks in,…. Highly reccomended.”

And I might as well get in the other one now too, as I’m getting quite tired of this wrtiting process and need some good filler that basically says what I would be saying. Again, from Tycho “Metroid Prime 2 has some of the most solid gaming moments this year. It’s the kind of game that makes you pine immediately for a sequel, wishing you could just… I don’t know, flip the disc over inside the machine and obviate the anticipation phase altogether.” It’s so very true. I want to keep playing, but they keep telling me the game is over. I went back, found all the secrets (as none were hidden in invisible caches), but still I yearn for more. And beat hard mode. And damn was it hard. A lot fo the bosses in this game are actually quite tough. There are even a couple that are fought entirely with the Morph Ball. Oh, and speaking of Morph Balls and such…

The new powerups in this game are awesome. Some, solely on their aesthetic merits, while others for the fact that they allow you to kill enemies by jumping into them. The new suits are pretty cool, particularly the Dark Suit. They wouldn’t be useful in any other game, as all they do is lighten or nullify the damaging effects of being present on Dark Aether, but at least the Dark Suit looks cool. Light Suit, on the other hand, I think looks like a piece of crap. I dunno. Just don’t like it. The Screw Attack is a lot of fun to play with after you’ve mastered using it, as you can just pop enemies with a single jump rather than shooting them over and over. Hmmm.. what else… Oh yes, the new beams. The Dark and Light beams are pretty much the same as the Ice and Plasma beams respectively. I would say that the only difference is that they effectively kill enemies of the opposite alignment, but that rings true for the other pair as well. The Annihilator beam is awesome though. It kills everything real good, and seeks like there’s no tomorrow. Dries up your ammo supply real fast, but it’s fun while you’ve got it. And finally, the new visors. The Dark visor is essentially a mix of the Thermal and X-Ray visors, only you can still see well with this one. And then the Echo Visor. It’s mainly used for solving puzzles. There isn’t really any good combat use for it. Only one enemy is sonar-based, and it’s near the early stages of the game.

Other things worthy of mention include Dark Samus, who will clearly be a major player in Metroid Prime 3. Aslo notable is the multiplayer mode, which isn’t great, but is rather fun. Until your idiot friends decide to just stay as Morph Balls all the time. Maybe it’s because I’m not a huge fan of the Morph Ball. I just prefer shooting to rolling. But I also prefer rolling to driving. Anywho, awesome game. Has to be to make number two.


~ #1 ~
Tales of Symphonia

I hope you’re shocked. Not only is my favorite game of this year not by Nintendo, but it’s also an RPG. An unconventional RPG, yes, but an RPG nonetheless. I love Tales of Symphonia and everything about it. There is no realy downside to the game. It’s fun, it’s engaging, it’s got multiplayer, and I’m gonna burn the (four disc!) soundtrack as soon as I buy some CD-Rs.

I already did a full review of this one in the blog a couple months back, so I don’t think I really need to explain everything again, but I will go over some of the highlights, just for the sake of you lazy fools who can’t remember. Number one, the battle system. Active battling in an RPG? Hooray, it can hold my attention! The fact that it very much resembles Smash Bros can’t hurt either. Plus, you can plug in more controllers so other people can play as your party members. Good call on that one Namco. I’m happy when other people can cast spells when they need be cast, and not just soak up all my TPs. But, if you’ve got noone else to play with, you can always just command them yourself, what with all the commanding options you’re given.

Also good: the game is really long. Almost too long. And there are like seven points during the game where you think it’s going to be over, but it never is. Until the end. And even if the two-disc adventure isn’t enough for you, there are plenty of sidequests, just like any good RPG. And just like any good RPG, most of them are only accessible near the end. But of course. It’s not like you could do the sidequest for the ultimate weapons right from the start. What fun would that be? (I mean, the game is a little too easy as it is.) And when you’re done, you can play through again on hard, with upgrades an such you can buy with GRADE points you earn during the course of the game. If that’s still not enough, give Maina mode a whirl. I tried it once, got my ass handed to me in the first battle, and gave up.

The story is so-so, starting pretty run-of-the-mill, and getting more interesting right at the end, rather than gradually throughout the whole game. Clearly, I love the music, as I was even considering legitimately importing the soundtrack, until I found the torrent file for it. As much as I’d like to have a real copy, it takes so long to get my cash to my PayPal account, and then the shipping makes it cost so much more, it’s just not worth it for a cheap, impatient guy like me. If I could find it at the local music store, I’d pick it up in a heartbeat, but it just don’t work that way with game soundtracks.

So yes, this is the best game of 2004. Don’t listen to what anyone else says. You can disregard most of the rest of the list if you like, but my number one is absolute.

I guess that’s really all there is to it then. I just wish I could have had more than ten spaces. There were a lot of good ones out there, and I didn’t even get to play a lot of them. Had I not picked up a couple last-second, the list may have been different. You don’t know how bad Boktai 2 deserves to be on there. And I bet you were pretty surprised that both MegaMan X: Command Mission and MegaMan Battle Network 4 were missing. To tell the truth, neither was really that great, and I already told you that I’d try to be as non-biased as I could. What about Paper Mario: The Thousand-Year Door and Donkey Konga? And what about any games not on a Nintendo system? To be fair, The Sims 2 is a PC game, and Viewtiful Joe 2 is also available on the PS2. See? I was good. At least I tried. Well, I guess we’ll just have to see what happens next year. So far, we’ve got Resident Evil 4 and two new Zelda games to look forward too, plus the new generation of consoles near the end there, so it’s going to be anything but boring.

*DONG* 5 days remain

Because for the next indeterminable period of time I’ll be waaaay to busy with my new baby and a couple new games coming out this week, I’ve decided that I should leave you with a little something to look into while I’m gone, so here are a few websites that you might want to check out and start reading or whatnot. Go ahead. You might like them.

Rockman.EXE Online – I’ve linked to stuff on it numerous times, and I figured why the hell not do it again. Great site if you like the Rockman.EXE anime, and it’s got a lot of cool features like episode summaries and fanart galleries (including stuff by me!).

Weebl’s Stuff – There’s a link to the Weebl and Bob site on my sidebar, but you’d be a fool to not take a look at all his other stuff. Internet legends like the Kenya video originated from this very place. Plus many other great Flash animations. Badgers badgers badgers badgers. Mushroom! Mushroom!

Sprites Inc. – Everyone loves sprites. Especially MegaMan sprites. OK, not a very interesting site unless you need MegaMan sprites, but since it’s in my favorites and I’ve used said sprites many times, I’ll give it a lil’ shout.

Channel 51 – A cool conspiracy-type site. Go ahead, read through it, and watch the videos of aliens and stuff. There’s a few neat stories and stuff, but not an overwhelming lot, so you could probably read through it all in an hour or less. I suggest doing so.

Orbis Labs – OK, not sure how to explain this one. Just check it out and stuff. Like the link above, it’s kind of up in the air, but they’ve got a pretty neat idea. Seems a little farfetched though. People morphing into armored balls…

eBaum’s World – An all-around entertaining site. It’s got videos, games, soundboards, and all sorts of other junk that’s good for whiling away the time. Like Newgrounds, but with a lot of the extremely bad stuff weeded out. And not based around Flash.

b3ta – I’m pretty sure I’ve linked to this one before too, but it’s worth a second time around just for the constant flow of photoshop hilarity on the main page. Plus all the great videos and games. A real haven for those into cyber culture.

MilkandCookies – Ummm… Yet another humour-based site. Mostly with videos and other things of interest. I’ve really just the same as most of the other links I’ve given, so I can’t think up anything original to say.

West coast, it’s my beautiful day!

Did you know jackets are expensive? Yeah, it turns out they are. You see, I’ve never had to shop for a jacket before today, so I had no idea. But I did make a purchase, and at $100, it seems as though I got one of the cheaper ones. Gah.

In other news, if you’re reading this, you should go check the forums. And maybe post a bit too. Seems we’ve got a new member, and I’ve been posting in an attempt to get her posting as well. So there might be a short revival. You know we had some good times on there back in the day.

I thought up a pretty funny comic while I was sitting on the throne earlier today. You can check it out here. I could have spent some more time on it, but I think I’ve gotten my point across. And it’s very in the vein of both Penny Arcade’s and VG Cats’ humor. I’m not very sure how accurate it is, but let’s just accept that it’s somewhat funny.

In much more awesome news, Babamania has released the full version of Doobee Doowop Communication, which despite the really odd name, is a kickass song. If you didn’t check it out when I gave you the link, it’s the ending theme of the Rockman.EXE Stream anime. It’s got some really mellow parts, a rocking chorus, and is sung by at least three people, both male and female. Plus a lot of English lyrics that are sometimes humorous, and even the Japanese singing is funny in parts. It’s a very original song, and I don’t think I’ve ever reccomended anything more than I do this song. Download it, I can almost guarantee you’ll like it. If you don’t, it’s simply to spite me. I don’t see how anyone could not like the song. It’s just so catchy and loveable.I just listened to it like 6 times in a row. Time for an intervention. Hooray Pikmin soundtrack!

Ah yes, that’s the next thing I have to cover. Check this shit out, yo. PopJapan Torrents, you are my God. Or at least my hero. You see, if you scroll down a little and click the “Older Torrents” button, you’ll find a bunch of torrents to complete game soundtracks and arrangements! Hooray! It’s like a party in my ears and all my favorite games are invited! That sounded a lot less stupid in my head, trust me. Oh how I praise this site for it’s brilliant torrent collection. Oh the Pikmin soundtrack, how I adore thee. Next on my list of to-gets the the Tales of Symphonia soundtrack. Battle themes, away! did I mention they’ve got the Kingdom Hearts soundtrack? I knew THAT would get your attention. Suckers. (Note: It seems the Pikmin soundtrack is gone now… So get ’em while you can! And I still have the torrent if you want it.)

Finally, I have a very short review to make of Ape Escape, which I played for at least 6 hours straight yesterday. The game is fun, there’s no denying that. The premise is real stupid, and the voice acting could have been much better (And worse too. See RAD, MegaMan X4), but those weren’t nearly enough to keep the game down. Swimming is hard and stupid, but once you get the flying-majig and the RC car, you’re having boatloads of fun. The game is a litte too rip-off of both Super Mario 64 and The Legend of Zelda: Ocarina of Time, but I can forgive them, because Monkey Boxing is way too nonsensical not to love. The graphics blow, but that’s what you get with original Playstation games. It’s a huge game, with many, many monkeys to capture. I enjoyed my time with it, and did I care enough, would find a way to finish it 100%. But I really don’t mind. For the first time in my life, I can just let it go uncompleted.

Wow did I have a lot to say today. And frighteningly enough, I know I forgot a lot of stuff. Oh, and I’m going to start moving the old work blog over. The October edition should appear sometime soon. Probably within the week. Whenever I remember to bring a diskette to work.

I miss the orange already

Remember that article I had originally planned for Saturday? I finally got it done. I’ve literally been working on it until like five minutes before I started this post. It’s real long. 4000 words, 2 pages. And just you wait until you see what it’s about. When you see that, you’ll be terrified just thinking about how long the article devoted to its bigger brother will be. Heh heh heh. And only now do I realize I owe you a review of either Paper Mario or MegaMan Zero 3. Oops. Maybe next week. I’m pretty booked until then.

Otherwise, I went to my yearbook signing last night. It was nice to see the old crew again, even if some of them were missing. And when I got home I realized that I do actually care that I’ll probably never see some of them again. Maybe something does beat in this hollow tin chest of mine after all. But I was able to leave a lot of them with an original bit of art, so I’ve made enough of a mark to be content. I also got everyone that mattered (and then some) to sign my book. This also adds to the contentment.

I don’t have any idea who I want to use for Band of the Month yet, so that won’t be up for a couple days still. I don’t have anything else on my immediate agenda either, so don’t expect any non-bloggish posts for a while. So just read that there article, and then click on some of these links here.

The Big 5 Personality Test – I’ve always loved taking surveys and tests like this, and I’m pretty sure most everyone else does. So here’s another one. And if you wanna see, here are my results.

DontMarry.com – “Why marriage has become a raw deal for men”. If you read GorillaMask, you’ve seen this one. Otherwise, read it. I tend to agree.

RockMan.EXE Stream media – Ryouko has captured both MP3s and movie clips of the intro and outro for the new RockMan.EXE anime series. I love the credits theme, and the videos are really well done. Someone should totally make a visualisation thing out of one part of the credits video. The part with the binary streams. You’ll see.

I’ve been thinking… no, not really.

In an effort to make the blog here a little more interesting and less annoying day-to-day events, I’m going to start making posts more subject-oriented. That means more posts like my little reviews or Band of the Month. And today’s topic is none other than one of my favorite things in the world: pillows.

Yes, pillows. The mysteries that surround these fluffy bundles of joy are many, but I have one in particular that I would like to tackle today. Why is it that sleeping-type pillows are always rectangular? It’s a question that one would never really think to ask, but it must be asked nonetheless. And I, I shall figure out why this is so. You see, I was pondering the question today while in the midst of catching a few – as the youth say – “z’s”, and I think I came up with a few reasonable answers to this perplexing puzzle. It’s really quite simple you see, for if a fellow such as I could deduce why this is, than surely most everyone else should be able to come up with some sort of solution on their own.

Firstly, and most visually obvious, is that fact that the rectangular pillow simply matches up with the shape of the common bed better than any other familiar pillow shapes. If you’ve ever placed say, a circular or ovalular pillow on a bed, you’ll notice that it simply does not look right. In the most plain way of saying it, the focal point of the bed is the pillow, and if this does not look right, prospective nappers may shun the bed and go off to find what they may think is a better bed. And while the bed is still perfectly good, if it cannot attract nappers, it will go unused and never fulfill it’s role in the circle of furniture life.

A second, and also important point is how the napper will rest on the pillow. While a circular pillow would seem like a more natural shape to seek for a sleeping-type pillow (since it matches the shape of the human head), it will not provide the same type of support as a rectangular pillow. You see, while nappers nap, they tend to roll from side to side, and along with them goes their head. If a napper were using a circular pillow and were to roll to one side, the napper’s head would invariably lose it’s spot on the pillow and be left with no fluffy support. Whereas with a rectangular pillow, the napper can roll the width of the bed, and always be on the pillow due to the rectangle’s wide shape. As one should be able to tell, a square pillow would fail as well, because it also lacks sufficient width. See diagram 7.2B for visual reference.

The last point that I would like you to take notice of is the fact that the rectangular pillow is also the stereotype pillow. It is used all of the time in many, many different forms of media, ranging from comics to movies. Rarely do we see any other-shaped pillows in such mediums, as they are both not as popular, and simply do not adhere to the first rule, as when we see pillows in media, they are almost 100% of the time on beds.

The information in the three points above is clearly enough proof as to why the rectangular pillow is the pillow best suited for being slept on. They are both more visually appealing and more efficient than any other sort of pillow can be when placed in such a situation. I believe that I’ve made my point quite clear by now, and I’m gonna stop typing all scientificky-like now. Back tot he good old ramble-speak.

If you feel cheated by the clear stupidness of this post, I’ve decided to add in a few links just for good measure. And kicks, too.

The Essay Generator – It’s a neat little internet doodad, and I’ve gotten my kicks from it. Be sure to check out the potentially hilarious Proverb Generator as well. Oh, and the other stuff on the page, too.

The Strangerhood – You’ve heard of Red Vs. Blue, right? Well, the Stangerhood is the new production from the same guys that uses The Sims 2 instead of Halo. I haven’t downloaded Episode 1 yet, but the trailer makes it look pretty good. I expect gobs of hilarity. After all, RVB is actually featured on X-Box demo consoles.

MegaMan Zero 3 review – Because I haven’t done one yet. I actually do plan on doing it, but it’s unfortunately near the bottom of the to-do list, right above my review of Kirby and the Amazing Mirror. Which will also be around… Eventually.

Lik-Sang.com – My new best friend. Finally, I can import video game such and suches from all over the world! One of the very few sites I want to buy stuff from that accepts PayPal. Stupid ThinkGeek. Maybe I’ll even save up and buy the super-rare, super-cool Panasonic Q. Unfortunately, it’s also super-expensive…

“Boo!” and such

As you can see, I’ve slightly altered the site to look more in the spirit of the Halloween. I don’t really have any Halloween-type articles or reviews in line, but I’ll see what I can dig up. I’ve got almost a whole month, so it should be enough time to get at least one spooky bit of writing out there. I do have a review for a zombie movie in mind, and that’ll be done on Thursday. Why Thursday? Because I like writing on Thursdays. While you’re waiting for me to pull something out of my ass, make sure to visit I-Mockery and X-Entertainment for all your ghoulish needs.

As for work, it gets a little better every day. I’m becoming more accustomed to actually serving people and understanding those accents that just aren’t made to be understood. I’m also finding myself to be happy while I work (which I never expected), particularly in the last couple hours when the people I’ve made friends with start working. And on a similar note, being the naive and hopeless kind of guy I am, I’m very confused about some recent events. Can anybody tell me if I’m charming at all? Do I have what it takes to make someone particularly enjoy my company? Would it be an accurate statement if someone were to to call me handsome (I’m still pretty sure it was jokingly though)? I once thought I was totally undesirable, but now I’m very, very confused… But you don’t want to hear about this crap. It’s sounding too much like a real blog.

Now, let’s see. What kind of entertaining spiels can I come up with on the spot? Oh yes. Much like I would, I bought a couple of the MegaMan NT Warrior action figures. (You must realize that it’s the collector’s spirit. I don’t actually play with these toys.) They’re of solid construction, and have some neat features. The only problem is that there is one little point of articulation missing in the arm that just skews the glory of being the ultimate toys that they would have if the elbow were there. On the upside, they look awesome posed on my dresser along with my other MegaMan toys. Oh yes, and they all came with battlechips, which makes the little PET game so much easier. If you’re into collecting toys, or you’re a fan of the blue bomber, I totally suggest you pick up a couple of these guys. Sure, they don’t look quite as cool as some of the Spider-Man figures out there, but you just cannot resist the awesomeness that is ProtoMan.

Lastly for today is something very important to me. I don’t remember if I’ve ever linked you to them before, but you should totally go to OC Remix and download The Atomizer and Haunted Hell. Easily two of my favorite remixes ever, and they blend in perfectly with the season. So yes, that’s going to be it for today. I really need some new concluding phrases. These ones I’m using are getting real stale.

The kid is beat tonight

Wow. Working sure is different than lazing about all day. Not really in a bad way, but it’s sure a huge change for me. Anyway, work is great. It’s easy shit. Either I’m punching in orders and making change or pouring coffee. And on the odd time I get to lift heavy things that the womens can’t handle. I guess I never mentioned that 90% of all the employees are female. Yep. And I’m the only guy working on storefront. Ever. Only all the women that are posted there as well are far too old for my liking. Except for one, and she just happens to be my current partner. We’ve even started up a friendly rivalry after working together only twice. Funny how everything seems to be coming together at once for me. In any case, I love my work.

The biggest downside is that not being in school, I’m working full time. That’s five eight-hour shifts a week. It could be a lot worse though, so I’m not going to complain about it too much. The other bad part is that I’m on my feet for the entirety of those eight hours and then I walk home. By my own will, of course. But that means that by the time I get home, both my legs and back are totally burnt out, making moving an unacceptable option. At least my parents aren’t bugging me to help out around the house or to get a job anymore. And I’m starting to smell like coffee, which would be rad, but I’m not all too fond of the stuff.

In non-work related stuffs, I’ve bought MegaMan X Command Mission, the first real MegaMan RPG. Boy it’s sweet. It’s not quite as active a battle system as Tales of Symphonia, but at least you actually use all the buttons rather than just choosing “hit” or “potion”. Lots of neat customization options, but not too far from most of the usual types of RPG cust opts. Graphics are superb, flawed only by the common little oopsies that come along with cel-shaded graphics. And there are a lot of nice little bonus options and mini-game-esqe features like treasure hunting using the GBA as a radar, and being able to pick the color of X’s “cape”. And speaking of X, If you’ve seen anything about the game, you know that he’s been totally redesigned. At first I was a little bugged by it, but looking at all the new characters and even Zero and Axl, if they’d left him as he was, he would stick out because he’d look so plain. And lest I mention, the game is fun. The bosses can give you a run for your money if you don’t play perfectly, and the story is usual MegaMan X fare, just without all the plot holes (so far, anyway). So yes, worth buying if you like RPGs or MegaMan, and definitely worth a rent if you’re not truly into either. Not a groundbreaking title by any means, but I like it good.

I’m still trying to summon up the will to do that article, as I’ve got a new game to play and such, and writing articles is kind of long and uneventful. I’m gonna do it, just not today. Probably Sunday. There’s another one in the works too, and I’m thinking about adding more to that there new art gallery. Updates will now probably be a lot more spread out, as I’m probably only going to post on my days off. I like the idea of sleeping workday evenings away. So yes, I’ve covered everything I wanted to. Stay tuned to find out what happens next on this wild rollercoaster that is my new/working life!